Hanoma
From LSWiki
(Difference between revisions)
Revision as of 18:42, 13 May 2014 (edit) Thenewguy (Talk | contribs) ← Previous diff |
Revision as of 16:13, 16 May 2014 (edit) Sheepop (Talk | contribs) (→Notes - stupid mechanics should be noted) Next diff → |
||
Line 53: | Line 53: | ||
*'''City alignment:''' | *'''City alignment:''' | ||
- | *'''Guards assist:''' | + | *'''Guards assist:''' Entire zone including wildlife will be aggressive if you attack any of the Hanoman people. That includes Musashi (who will destroy you) and others. |
*Home to the [[Hanoman]] culture. | *Home to the [[Hanoman]] culture. | ||
Line 67: | Line 67: | ||
*So I tried (stupidly) to bond with a Hanoman child via spiritual germination. Turns out, the response wasn't like with other non-bondable creatures, which usually had "no emotional resonance"; instead, it told me that our 'needs were mismatched' and we couldn't bond with 'this method of bonding'. So now I'm wondering - what kind of bond is required? Fey doesn't count - you can fey pretty much anything. -[[User:Tarikun|Tarikun]] 01:28, 29 June 2013 (EDT) | *So I tried (stupidly) to bond with a Hanoman child via spiritual germination. Turns out, the response wasn't like with other non-bondable creatures, which usually had "no emotional resonance"; instead, it told me that our 'needs were mismatched' and we couldn't bond with 'this method of bonding'. So now I'm wondering - what kind of bond is required? Fey doesn't count - you can fey pretty much anything. -[[User:Tarikun|Tarikun]] 01:28, 29 June 2013 (EDT) | ||
{{endspoilers}} | {{endspoilers}} | ||
- | |||
=Maps= | =Maps= |
Revision as of 16:13, 16 May 2014
Hanoma is a small island found just a stone's throw west of the massive continent that is Almeria. Hanoma may be small, but this island offers a lot more than you might think; you could very well find yourself leaving Hanoma with a new outlook on life.
Contents |
Location
Hanoma is located just west of Ebiria, and can be reached by going to (-40, 40, 0) in Ebiria (Global: (-121, -41, 0)), and then going west.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Guilds and Associations
Quests
Notable Personalities
- Jan Li (see Equipment Resizing)
- Mikuru, head of adventurer's guild (- 2, -4, 0)
Notable Attractions
- Adventurer's Guild
Notes
- City alignment:
- Guards assist: Entire zone including wildlife will be aggressive if you attack any of the Hanoman people. That includes Musashi (who will destroy you) and others.
- Home to the Hanoman culture.
- Entering from Ebiria leaves the player at (5, -5, 0) (southeast corner).
- Moving "out" of Hanoma to any direction moves the player back to Ebiria (-40, 40, 0) only the altitude may differ.
- Hanoma "airspace" is not as high as the main maps and, if one moves too high, they are pushed back to Ebiria.
- Note that Hanoma is not similar grid-map like main maps; e.g. diagonal directions do not work (unless especially added, e.g. to enter some huts). However, coordinates still work.
- So I tried (stupidly) to bond with a Hanoman child via spiritual germination. Turns out, the response wasn't like with other non-bondable creatures, which usually had "no emotional resonance"; instead, it told me that our 'needs were mismatched' and we couldn't bond with 'this method of bonding'. So now I'm wondering - what kind of bond is required? Fey doesn't count - you can fey pretty much anything. -Tarikun 01:28, 29 June 2013 (EDT)
End of spoiler information.
Maps
- Hanoma by Muhtwo
- Hanoma by Cartographer
This article is a stub. You can help Lost Souls by expanding it.
Categories: Spoilers | Stubs | Areas | Islands