Zetesai
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=Locations= | =Locations= | ||
+ | Wanders around the ceiling of the [[River Tethys]], moving one room every 6 to 18 hours. | ||
[OOC Ammok] "anyone know how far the Zetesai guildhall wanders from co-ords on the wiki .?" | [OOC Ammok] "anyone know how far the Zetesai guildhall wanders from co-ords on the wiki .?" | ||
Line 19: | Line 20: | ||
[OOC Ammok] "ahh .." | [OOC Ammok] "ahh .." | ||
[OOC Twilight] "moves once every [[fuzz]](Time_Day / 2), so not that often" | [OOC Twilight] "moves once every [[fuzz]](Time_Day / 2), so not that often" | ||
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- | Or in plainer terms, crawls around the ceiling moving one room every 6 to 18 hours. | ||
=Joining= | =Joining= |
Revision as of 17:06, 30 June 2018
Contents |
Description
The Zetesai (Singular male/female/neuter and hermaphrodite titles: Zetesis/Zetesa/Zeteson) are seekers of higher biomsymbioses.
You see a huge mechanical hanging rosewood-embedded iron-plated structure.
The huge mechanical hanging rosewood-embedded iron-plated structure has an assemblage of arms, or legs, gripping the ceiling in a spider-like manner. Gears on these legs are rotating very slowly, causing the structure to walk, in extremely slow motion, across the cavern ceiling. A circular green glass surface covers the bottom, and appears to look upwards into some sort of room. An open rusty iron hatch is attached to the bottom, next to the window. It is permeated by an intense, vibrant auroric radiance.
Locations
Wanders around the ceiling of the River Tethys, moving one room every 6 to 18 hours.
[OOC Ammok] "anyone know how far the Zetesai guildhall wanders from co-ords on the wiki .?" [OOC Twilight] "it can go anywhere on the ceiling of tethys" [OOC Ammok] "ahh .." [OOC Twilight] "moves once every fuzz(Time_Day / 2), so not that often"
Joining
min bonus Animal Lore 1 1 Biology 1 1 Conjuration 1 Cosmology 1 1 Enchantment 1
Gwale will ask you to provide the dissected brain of a rare creature, a mutated species of sentient deathroaches called "Kalythrepses". (Singular is "Kalythreps")
More specifically: drop a coruscar in the presence of a deathroach. This turns it into a rather powerful monster; after it is killed, dissect out the brain (40 anatomy worked).
Gwale mutteringly rumbles, ( :: It seems as though more types of symbioses are emerging every day, as a matter of course. :: ) in Nilasnai. The opalescent-white-skinned imp sez, ( :: The details are in Archtaxon Zetesai. But the jist is that certain kinds of symbioses constitute a new and even higher class of life forms. :: ) in Nilasnai. The opalescent-white-skinned imp sez, ( :: A simple example is lichen. Take two yucky things, a fungus and an algae. When they work together, they form the much less yucky lichen, which can survive almost anywhere: the arctic, the desert... there's even some in the Exoma and Tethys. I once heard Gwale say that there's lichen in Hell. I wouldn't know, but that guy doesn't joke around. :: ) in Nilasnai. The opalescent-white-skinned imp sez, ( :: Anyhoo, the highest taxa, that is, the highest classes of organisms, tend to be symbiotic unions. Just like you can think of lichen as one organism, you can think of symbioses as one organism. And the guy who wrote that book -- or someone he knew or someone he knew a lot about (no one really knows) -- he figured out that the best way to study these unions was to *make* them. :: ) in Nilasnai. The opalescent-white-skinned imp quietly sez to Gwale something you cannot hear in halting, squeakingly-accented Nilasnai. The opalescent-white-skinned imp sez, ( :: So the Zetesai have a way of forming symbiotic bonds with all sorts of crazy things. And then we can study by self-experimentation or introspection. Also, the bonds are... really wonderful. :: ) in Nilasnai. The opalescent-white-skinned imp pets the apagion with its right claw. The opalescent-white-skinned imp sez, ( :: I couldn't imagine life without this guy, myself. Some Zetesai cycle through a lot of bonds in their lives, though... it can cause a lot of trauma, but Gwale says that there are ways to minimize it. :: ) in Nilasnai. The opalescent-white-skinned imp sez, ( :: Anyway, that's the quick rundown. If you're interested, talk to Gwale. He might put you through a gauntlet to join, though. He's weird like that. :: ) in Nilasnai.
Abilities
Zetesai have the ability to bond with extraplanar familiars via archsymbiosis. Your familiar is automatically trusted on bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling.
Ralnos whispers: It would be a good idea to read the Empathic Bonds Book, because a lot of things said in there are true for Zetesai as well.
Known Familiar Types
- Apagion
- Cadagion
- Chronodiptera
- Darad Shi
- Gifttraeger
- Eishund
- Gleepli
- Hellhound
- Imaginary Fish
- Jing Shen
- Langur
- Lightning Bug
- Oneirheton
- Pikrosphaera
- Polypid
- Pyx
- Rhug Shi
- Shlyma
- Sleipnir
- Spark Dog
- Sunfish
- Sunray
- Therozef
Trainers
Stripping
You hiss, [- I no longer have any interessst in archtaxa -] Gwale rumbles, ( :: Well then. I suppose I should wish you luck in your endeavors. :: ) in Nilasnai. Gwale closes his eyes in concentration. You sense that you have lost all potential means of empathic bonding available to you and thus no longer possess this faculty. You no longer specialize in biology, conjuration, or massive exertion. [event logged] You are now a first-degree specialist in cosmology, psychokinesis, and psycholeptesis. [event logged] You are now a second-degree specialist in redaction. [event logged] You are now a third-degree specialist in animal lore. [event logged] You are now a sixth-degree specialist in invocation. [event logged]
- You can rejoin as soon as you get another Kalythreps brain.