Zetesai
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* [[Poly-Anansic Archsymbiosis]] ([[:Category: Arachnid Familiars|Arachnid]] [[Empathic_Bond_Faculty_Variants|Fractional Essence]] Bond) - 20 | * [[Poly-Anansic Archsymbiosis]] ([[:Category: Arachnid Familiars|Arachnid]] [[Empathic_Bond_Faculty_Variants|Fractional Essence]] Bond) - 20 | ||
+ | Note: According to Marco, morphologies are permanent once gained, meaning you won't forget it if you drop specs and have skills decay. | ||
You also have your multivalence which is the number of valences you can currently sustain using these methods. | You also have your multivalence which is the number of valences you can currently sustain using these methods. |
Revision as of 13:38, 31 January 2022
Contents |
Description
The Zetesai (Singular male/female/neuter and hermaphrodite titles: Zetesis/Zetesa/Zeteson) are seekers of higher biomsymbioses.
You see a huge mechanical hanging rosewood-embedded iron-plated structure.
The huge mechanical hanging rosewood-embedded iron-plated structure has an assemblage of arms, or legs, gripping the ceiling in a spider-like manner. Gears on these legs are rotating very slowly, causing the structure to walk, in extremely slow motion, across the cavern ceiling. A circular green glass surface covers the bottom, and appears to look upwards into some sort of room. An open rusty iron hatch is attached to the bottom, next to the window. It is permeated by an intense, vibrant auroric radiance.
Locations
Wanders around the ceiling of the River Tethys, moving one room every 6 to 18 hours.
[OOC Ammok] "anyone know how far the Zetesai guildhall wanders from co-ords on the wiki .?" [OOC Twilight] "it can go anywhere on the ceiling of tethys" [OOC Ammok] "ahh .." [OOC Twilight] "moves once every fuzz(Time_Day / 2), so not that often"
Joining
min bonus Animal Lore 1 1 Animaphrasty 1 Biology 1 1 Cosmology 1 1 Theriophrasty 1 Enchantment 1
Need 5 INT and 1 EGO specs available. There are also minimum required skills in animal lore, biology, and cosmology required to join (Minimum numbers unknown but with mix of around 50 cosmology, 70 animal lore, and 90 biology was enough - also got in with 60-62 in each.).
Gwale quizzes you briefly on the topics of animal lore, biology, and cosmology. Gwale rumbles, ( :: A certain level of familiarity with the concepts of animal lore/cosmology/biology is required for the study of archtaxa. :: ) to you.
Requires having previous bond experience:
Gwale rumbles, ( :: In order to master the art of autometotic animaphresis, one must have preexisting experience with empathic bonds bonds. Conduct such research independently, then return. :: ) to you.
Gwale will ask you to provide the dissected brain of a rare creature, a mutated species of sentient deathroaches called "Kalythrepses". (Singular is "Kalythreps")
More specifically: drop a coruscar (NB: obtained from a polypid) in the presence of a deathroach. This turns it into a rather powerful monster; after it is killed, dissect out the brain (40 anatomy worked).
Gwale mutteringly rumbles, ( :: It seems as though more types of symbioses are emerging every day, as a matter of course. :: ) in Nilasnai. The opalescent-white-skinned imp sez, ( :: The details are in Archtaxon Zetesai. But the jist is that certain kinds of symbioses constitute a new and even higher class of life forms. :: ) in Nilasnai. The opalescent-white-skinned imp sez, ( :: A simple example is lichen. Take two yucky things, a fungus and an algae. When they work together, they form the much less yucky lichen, which can survive almost anywhere: the arctic, the desert... there's even some in the Exoma and Tethys. I once heard Gwale say that there's lichen in Hell. I wouldn't know, but that guy doesn't joke around. :: ) in Nilasnai. The opalescent-white-skinned imp sez, ( :: Anyhoo, the highest taxa, that is, the highest classes of organisms, tend to be symbiotic unions. Just like you can think of lichen as one organism, you can think of symbioses as one organism. And the guy who wrote that book -- or someone he knew or someone he knew a lot about (no one really knows) -- he figured out that the best way to study these unions was to *make* them. :: ) in Nilasnai. The opalescent-white-skinned imp quietly sez to Gwale something you cannot hear in halting, squeakingly-accented Nilasnai. The opalescent-white-skinned imp sez, ( :: So the Zetesai have a way of forming symbiotic bonds with all sorts of crazy things. And then we can study by self-experimentation or introspection. Also, the bonds are... really wonderful. :: ) in Nilasnai. The opalescent-white-skinned imp pets the apagion with its right claw. The opalescent-white-skinned imp sez, ( :: I couldn't imagine life without this guy, myself. Some Zetesai cycle through a lot of bonds in their lives, though... it can cause a lot of trauma, but Gwale says that there are ways to minimize it. :: ) in Nilasnai. The opalescent-white-skinned imp sez, ( :: Anyway, that's the quick rundown. If you're interested, talk to Gwale. He might put you through a gauntlet to join, though. He's weird like that. :: ) in Nilasnai.
When asked about "Archtaxon Zetesai"
The opalescent-white-skinned male imp yells, ( :: I'm glad you asked! :: ) in Nilasnai. The opalescent-white-skinned male imp sez, ( :: We're a jolly old society of folks. We've been around a lot longer than this fella here has, even. :: ) in Nilasnai. The opalescent-white-skinned male imp quietly sez to Tlatzazoca something you cannot hear in Nilasnai. The opalescent-white-skinned male imp sez, ( :: Not sure how he got to be gatekeeper. Anyhoo... :: ) in Nilasnai. The opalescent-white-skinned male imp sez, ( :: You may have wondered about all the strange creatures you see around here. That's pretty normal. But we here tend to *obsess* over it. Almost any sort of extraplanar or unusually high-energy life forms, it really floats our boats. :: ) in Nilasnai. The opalescent-white-skinned male imp quietly sez to Tlatzazoca something you cannot hear in halting, squeakingly-accented Nilasnai. The opalescent-white-skinned male imp sez, ( :: A lot of us are professional biologists. Some, like me, are just curious. :: ) in Nilasnai. The opalescent-white-skinned male imp sez, ( :: But almost all of us got here by reading Hoi Ton Archtaxon Zetesai. It's kind of hard to find copies, but you should check it out if you haven't read it. It explains things a lot better than I can. :: ) in Nilasnai. The opalescent-white-skinned male imp sez, ( :: It explains systematic differences between higher and lower classes of species, and why you can typically find higher species in weirder environments, like Tethys. Almost as an afterthought, it discusses symbiosis and bonding. :: ) in Nilasnai.
Abilities
Zetesai have learnt how to bond with the creatures they study using a technique called autometotic animaphresis. Initially it allows bonding with extraplanar familiars via telo-exogenic archsymbiosis, but other methods can be discovered as you progress. Morphologies cannot be lost or forgotten once gained. Your familiar is automatically trusted on bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling.
Ralnos whispers: It would be a good idea to read the Empathic Bonds Book, because a lot of things said in there are true for Zetesai as well.
Zetesai have 100 points of animaphretic potential. Each archsymbiotic morphology has a certain animaphretic magnitude that uses these points.
- Telo-Exogenic Archsymbiosis (Extraplanar Full Essence Bond) - 100
- Metaterrenic Archsymbiosis (Metaterrene Full Essence Bond) - 100
- Eido-Bastetic Archsymbiosis (Feline Somatic Bond) - 60
- Temno-Exogenic Archsymbiosis (Extraplanar Partial Essence Bond) - 50
- Poly-Exogenic Archsymbiosis (Extraplanar Fractional Essence Bond) - 20
- Poly-Anansic Archsymbiosis (Arachnid Fractional Essence Bond) - 20
Note: According to Marco, morphologies are permanent once gained, meaning you won't forget it if you drop specs and have skills decay.
You also have your multivalence which is the number of valences you can currently sustain using these methods. To change your current archsymbiotic morphologies around you must be in a state of deep meditation.
notes
Skills after receiving the 20 point Poly-Exogenic Archsymbiosis were at
- Appears to possibly be gated to bond progression, progressed to Fairly Healthy and this showed up.
Cosmology @ 74
Animal Lore @ 95
Animaphrasty @ 72 (has also been unlocked with 0 skill rating)
Biology @ 59
Temno-Exogenic Archsymbiosis unlocked with
- Has been unlocked at somewhat frail
Biology @ 93
Animal Lore @ 68
Cosmology @ 66
Animaphrasty @ 0
Eido-Bastetic Archsymbiosis based on the help file it seems likely that knowledge of Bast is required. No idea if the following skills were relevant, but don't know what "understanding one's own body" means.
Theology @ 40 (108)
somatesthesia @ 48 (76)
Anatomy @ 40
Erotic Arts @ 33
Erotic Lore @ 23 (11)
Known Familiar Types
Extraplanar:
- Apagion
- Cadagion
- Chronodiptera
- Darad Shi
- Gifttraeger
- Eishund
- Gleepli
- Hellhound
- Imaginary Fish
- Jing Shen
- Langur
- Lightning Bug
- Oneirheton
- Pikrosphaera
- Polypid
- Pyx
- Rhug Shi
- Shlyma
- Sleipnir
- Spark Dog
- Therozef
- Deathroach
Metaterrene:
Trainers
Stripping
You hiss, [- I no longer have any interessst in archtaxa -] Gwale rumbles, ( :: Well then. I suppose I should wish you luck in your endeavors. :: ) in Nilasnai. Gwale closes his eyes in concentration. You sense that you have lost all potential means of empathic bonding available to you and thus no longer possess this faculty. You no longer specialize in biology, conjuration, or massive exertion. [event logged] You are now a first-degree specialist in cosmology, psychokinesis, and psycholeptesis. [event logged] You are now a second-degree specialist in redaction. [event logged] You are now a third-degree specialist in animal lore. [event logged] You are now a sixth-degree specialist in invocation. [event logged]
- You can rejoin as soon as you get another Kalythreps brain.