Dofleini
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[[Ordo Zephyrius Mutatoris]] - Can bypass speech to cast spells but still need hands | [[Ordo Zephyrius Mutatoris]] - Can bypass speech to cast spells but still need hands | ||
[[Travelers]] - Can't cast invocations due to need to vocalize | [[Travelers]] - Can't cast invocations due to need to vocalize | ||
- | + | ||
+ | '''Gimped Guilds''' | ||
+ | [[Justicars]] - Various Orisons can't be cast when Gesture or Speech is required | ||
[[Category: Races]] | [[Category: Races]] | ||
[[Category: Playable Races]] | [[Category: Playable Races]] |
Current revision
Rarity: Very Unusual Plural: Dofleinis Collective Term: a tangle of dofleinis Anatomy: Octopoid Harm Skills: Fishing 80% Anatomy 20%
The dofleinin are a mysterious race of mostly solitary cephalopods, generally found deep in the ocean. Carnivorous in nature, they are known to be inquisitive and intelligent, often seeming to play with their food while it's still living. A dofleini can change their coloration dramatically, and with relative ease, but each specimen typically reverts to a baseline appearance after a short while.
In order to create a dofleini character, one of your other characters must have achieved the status of Legend.
Development Information: The dofleini race was created by Nilten; the source code was last updated Sat Oct 02 22:30:59 2021.
/--------------------------------------- The Dofleini Race --------------------------------------------\ | Attributes Strength 40 to 70 | | Intellect 50 to 80 | | Vitality 30 to 50 | | Agility 60 to 90 | | Willpower 50 to 80 | | Ego 70 to 90 | | Perception 50 to 80 | | Size 46 to 72 | | Typical Sexes Male | | Female | | Specialty Access Escape, Regeneration, available: degree V, bonus: degree II | | Stealth, and Tissue Softening | | Awareness, Killer Instinct, available: degree III | | and Tracking | | Eructation and Swimming available: degree X, bonus: degree III | | Resistances Temporal great vulnerability | | Traits Diet Carnivore | | Night Vision 2 | | Respiration Aerogill | | Sentience Mute | | Assimilativity -7 | | Cultures and Homelands Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuari Sanctuary | | Talantonite the Shadow Tower | | Physical Characteristics Anatomy Octopoid | | Natural Weaponry Excellent | | Other Aquatic | \------------------------------------------------------------------------------------------------------/
Unplayable Guilds (due to inability to vocalize or no hands):
Aedarene - Can't pray (need to be able to vocalize) Erisian Liberation Front - Very language (vocalization) based Lightbringers - Need a palm Ordo Ignis Aeternis - Can bypass speech to cast spells but still need hands Ordo Verbus Glacialis - Can bypass speech to cast spells but still need hands Ordo Zephyrius Mutatoris - Can bypass speech to cast spells but still need hands Travelers - Can't cast invocations due to need to vocalize
Gimped Guilds
Justicars - Various Orisons can't be cast when Gesture or Speech is required