Guilds

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well. well.
-One of the world's more potent organizations in this fragmented time is the [[Adventurer's Guild]], a widespread network of+*One of the world's more potent organizations in this fragmented time is the [[Adventurer's Guild]], a widespread network of warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of the Adventurer's Guild at the beginning of their careers.
-warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to+
-any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of+
-the Adventurer's Guild at the beginning of their careers.+
-The [[Azure Magi]], a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They+*The [[Azure Magi]], a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They embody the chaotic nature of the winds, as well as the impartiality of nature.
-embody the chaotic nature of the winds, as well as the impartiality of nature.+
-The [[Battleragers]], the chosen dwarven warriors of Clangedin, hail from deep Moria.+*The [[Battleragers]], the chosen dwarven warriors of Clangedin, hail from deep Moria.
-The [[Brute Squad]] is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for+*The [[Brute Squad]] is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
-membership.+
-The [[Devonshire Clerics]], powerful men and women of faith, make their presence known through Lost Souls on occasion.+*The [[Devonshire Clerics]], powerful men and women of faith, make their presence known through Lost Souls on occasion.
-Those wishing to join the [[Elflords]], a group of fighters of elven heritage, dedicated to thwarting the plots of Sauron and his+*Those wishing to join the [[Elflords]], a group of fighters of elven heritage, dedicated to thwarting the plots of Sauron and his foul minions, should seek out Galadriel's Mirror in Lothlorien.
-foul minions, should seek out Galadriel's Mirror in Lothlorien.+
-The [[Erisian Liberation Front]], a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. +*The [[Erisian Liberation Front]], a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere.
-The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere.+
-Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the +*Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the [[Green Lantern Corps]], opponents of darkness who have somehow managed to turn the power of Sauron's rings against him.
-[[Green Lantern Corps]], opponents of darkness who have somehow managed to turn the power of Sauron's rings against him.+
-The elite of the guard forces of Teryx are known as the [[Hawkmen]].+*The elite of the guard forces of Teryx are known as the [[Hawkmen]].
-The [[Justicars of Tyr]] have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts+*The [[Justicars of Tyr]] have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed, and the focus of their power.
-from the Even-Handed, and the focus of their power.+
-The [[Kazarak]], servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls,+*The [[Kazarak]], servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls, apparantly following in the path of the infamous crystal blades.
-apparantly following in the path of the infamous crystal blades.+
-The [[Aisenshi]], skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of+*The [[Aisenshi]], skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of Lost Souls.
-Lost Souls.+
-The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair Camelot.+*The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair Camelot.
-The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine+*The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to these '[[Sentinels]]' in exchange for the necessary energy to sustain his twins.
-strength. He loans these suits to these '[[Sentinels]]' in exchange for the necessary energy to sustain his twins.+
-The [[Lupines]], a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their+*The [[Lupines]], a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests.
-Goddess somewhere in the forests.+
-A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Adonai, have begun spreading the+*A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Adonai, have begun spreading the wicked influence of their evil god. They are known as the [[Ordo Maleficus]], or most simply as witches.
-wicked influence of their evil god. They are known as the [[Ordo Maleficus]], or most simply as witches.+
-The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun+*The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training [[Outsiders]], warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.
-training [[Outsiders]], warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.+
-The [[Paratheo-Anametamystikhood of Eris Esoteric]], or [[POEE]] (pronounced "POEE"), a powerfully Illuminated group of Discordians,+*The [[Paratheo-Anametamystikhood of Eris Esoteric]], or [[POEE]] (pronounced "POEE"), a powerfully Illuminated group of Discordians, hang around in the Temple of Discordia, naturally enough.
-hang around in the Temple of Discordia, naturally enough.+
-The [[Rangers]] traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment+*The [[Rangers]] traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. They are said to revere Cernunnos, who they call the Green Man. If they have a central meeting place, it is certainly located somewhere in the great forests of the world.
-of evil powers. They are said to revere Cernunnos, who they call the Green Man. If they have a central meeting place, it is+
-certainly located somewhere in the great forests of the world.+
-The [[Reapers]] serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed+*The [[Reapers]] serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless, although their order seems to be coming back to this plane...
-scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless,+
-although their order seems to be coming back to this plane...+
-The [[Red Magi]], pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being+*The [[Red Magi]], pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.
-devotees of neutrality.+
-Tales tell of evil [[Ringwraiths]], thralls of the power given them by the one called Sauron. They are said to make their lair in+*Tales tell of evil [[Ringwraiths]], thralls of the power given them by the one called Sauron. They are said to make their lair in Sauron's citadel of Angband.
-Sauron's citadel of Angband.+
-The [[Shapeshifters]] are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little+*The [[Shapeshifters]] are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little is known about them. Sometimes it is said that they may be found by seeking a structure of food.
-is known about them. Sometimes it is said that they may be found by seeking a structure of food.+
-A group of adventurers calling themselves the [[Travelers]] have begun to roam the lands in a quest for universal understanding. +*A group of adventurers calling themselves the [[Travelers]] have begun to roam the lands in a quest for universal understanding. Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable
-Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable+

Revision as of 00:16, 4 January 2007

A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as well.

  • One of the world's more potent organizations in this fragmented time is the Adventurer's Guild, a widespread network of warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of the Adventurer's Guild at the beginning of their careers.
  • The Azure Magi, a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They embody the chaotic nature of the winds, as well as the impartiality of nature.
  • The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Moria.
  • The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
  • The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.
  • Those wishing to join the Elflords, a group of fighters of elven heritage, dedicated to thwarting the plots of Sauron and his foul minions, should seek out Galadriel's Mirror in Lothlorien.
  • The Erisian Liberation Front, a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere.
  • Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the Green Lantern Corps, opponents of darkness who have somehow managed to turn the power of Sauron's rings against him.
  • The elite of the guard forces of Teryx are known as the Hawkmen.
  • The Justicars of Tyr have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed, and the focus of their power.
  • The Kazarak, servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls, apparantly following in the path of the infamous crystal blades.
  • The Aisenshi, skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of Lost Souls.
  • The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to these 'Sentinels' in exchange for the necessary energy to sustain his twins.
  • The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests.
  • A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Adonai, have begun spreading the wicked influence of their evil god. They are known as the Ordo Maleficus, or most simply as witches.
  • The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.
  • The Rangers traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. They are said to revere Cernunnos, who they call the Green Man. If they have a central meeting place, it is certainly located somewhere in the great forests of the world.
  • The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless, although their order seems to be coming back to this plane...
  • The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.
  • Tales tell of evil Ringwraiths, thralls of the power given them by the one called Sauron. They are said to make their lair in Sauron's citadel of Angband.
  • The Shapeshifters are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little is known about them. Sometimes it is said that they may be found by seeking a structure of food.
  • A group of adventurers calling themselves the Travelers have begun to roam the lands in a quest for universal understanding. Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable
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