Coven

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=Locations= =Locations=
-The Coven's guildmistress wanders Gardagh around the coordinates 12, 14, 0.+The Coven's guildmistress now stays at a wooded dell on an island in Gardagh at the coordinates 23, 20, 0.
=Joining= =Joining=
Line 79: Line 79:
=Trainers= =Trainers=
-* [[Halea]], who wanders around 12, 12 in Gardagh+* [[Halea]], who stays at 23, 20 in Gardagh
* [[Esme]], who wanders around -6, 16 in Gardagh - does not speak Anglic, but does speak Graecan * [[Esme]], who wanders around -6, 16 in Gardagh - does not speak Anglic, but does speak Graecan
* [[Lynda Xenetha]], who wanders around 1, -34 in Gardagh * [[Lynda Xenetha]], who wanders around 1, -34 in Gardagh

Revision as of 04:59, 28 February 2010

Contents

Description

Sisters of the Coven have the ability to bond with avian totemic familiars via witchcraft. It is a good idea to trust your familiar upon bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Locations

The Coven's guildmistress now stays at a wooded dell on an island in Gardagh at the coordinates 23, 20, 0.

Joining

Centering 1
Channeling 1
Conjuration 1
Daemonology 1
Empathy 1
Enchantment 1
Manipulation 1
Halea looks Sethae up and down, sizing it up. Halea asks, ~*&. Bring me the tail of a
rat, so that you might understand darkness.  Bring me the hand of an angel, so that you might
understand death. Bring me a walking stick, so that you might understand freedom.  Bring me a
coin, so that you might understand want.  Bring me a sword, so that you might understand pain,
and a thond's eye, that you might understand honor.  Bring me a flute, so that you might
understand joy, and the wing of a bird, that you might understand life.And when you bring me
these things, bring yourself, naked and shivering, that you might feel the stars on your face
and taste the ocean with your skin. .&*~

Allowed races

The list below was given out by Twilight:

Abilities

The Coven are capable of bonding with certain animals of the wild via witchcraft.

Empathic Bonds Book

Known Familiar Types

 Carrion Bird
   The white-skinned female human says, ~*&. Those that seek the crow or the raven become Black Sisters, 
gatekeepers of the realm of the dead, caretakers of shades and spirits.  The magicks of the birds of the 
dead are quite potent, and mostly come in the form of enchantments. .&*~
 Owl
   The white-skinned female human says, ~*&. Those that seek the owl become Wise Mothers, seekers of 
elemental wisdom, knowers of the faces of the moon.  Maidens have perhaps the most straightforward and 
powerful magicks among the Sisters, able to stand toe to toe with virtually any foe. .&*~
 Osprey
   The white-skinned female human says, ~*&. Those that seek the osprey become Sirens, lovers of the sea, 
temptresses of fate and men.  Their magicks are the least potent of the Sisters, consisting mostly of  
guile and conscription.  But they have their place in the scheme of things. .&*~
 Goose, Swan
   The white-skinned female human says, ~*&. There are still two more
possibilities, rarer among us, perhaps due to the normal temperament of Those
that seek the swan become White Maidens, keepers of the light, resplendent
lovers of the sky.  They are the warriors of the Coven, compared to the rest
of us at least, and use witchcraft to bend the light to aid them in the
battle.  Then there are the seekers of the goose, the Gray Dames, healers of
the flesh, caretakers of the earth.  They are the witchdoctresses of the
Coven, as it were, masters of herbal and magickal means of healing wounds,
diseases, and curses. .&*~

Bond Failure Messages

Specialty Access

While it may seem that the Coven are very similar to the Verynvelyrae or Zetesai, there are profound differences in specialty access. Generally, the Coven are granted a very large amount of magickal skill access and affinity access, while the Verynvelyrae are given far less, even with the same familiar types. Charms based on skills (which is, most of them) will tend to have a higher potential for the Coven, and some special attack maneuvers (e.g. those granted by the Owl) will hit more accurately and do more damage.

Trainers

  • Halea, who stays at 23, 20 in Gardagh
  • Esme, who wanders around -6, 16 in Gardagh - does not speak Anglic, but does speak Graecan
  • Lynda Xenetha, who wanders around 1, -34 in Gardagh
End of spoiler information.
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