Inducted
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the specific strictures of a power must be learned individually. | the specific strictures of a power must be learned individually. | ||
- | [ Dark Mind ] | + | [ '''Dark Mind''' ] <br> |
- | [ Command : ] inducted <msg> | + | [ '''Command''' : ] inducted <msg> <br> |
- | [ Description : ] The fundamental understanding of the universe's tireless march towards | + | [ '''Description''' : ] The fundamental understanding of the universe's tireless march towards |
oblivion enables members of the Inducted to share in the thoughts of the Dark Mind, a | oblivion enables members of the Inducted to share in the thoughts of the Dark Mind, a | ||
- | communication channel for their dark musings and subtle coordinations. | + | communication channel for their dark musings and subtle coordinations. <br> |
- | [ Bane Strike ] | + | [ '''Bane Strike''' ] <br> |
- | [ Command : ] perform bane strike at <creature> | + | [ '''Command''' : ] perform bane strike at <creature> <br> |
- | [ Subversion : ] 10 | + | [ '''Subversion''' : ] 10 <br> |
- | [ Description : ] By invoking the skiaturgical principles of energy transfer and existential | + | [ '''Description''' : ] By invoking the skiaturgical principles of energy transfer and existential |
manifestation, you can you can enhance a physical strike with a pulse of eskaric lightning | manifestation, you can you can enhance a physical strike with a pulse of eskaric lightning | ||
from an acupunctural energy node in your palm. This is a combat maneuver, and can be | from an acupunctural energy node in your palm. This is a combat maneuver, and can be | ||
targeted, suppressed, or altered in frequency like any other combat maneuver. If performed | targeted, suppressed, or altered in frequency like any other combat maneuver. If performed | ||
without a target, the attack will target your current opponent. This attack is particularly | without a target, the attack will target your current opponent. This attack is particularly | ||
- | effective against the more powerful servants of Ahrikol. | + | effective against the more powerful servants of Ahrikol. <br> |
- | [ Attend Master ] | + | [ '''Attend Master''' ] <br> |
- | [ Command : ] concentrate on calculating an equation that describes my mental link | + | [ '''Command''' : ] concentrate on calculating an equation that describes my mental link <br> |
- | [ Subversion : ] 50 | + | [ '''Subversion''' : ] 50 <br> |
- | [ Description : ] Enables one to send one's will into the Dark Mind, attempting to locate the | + | [ '''Description''' : ] Enables one to send one's will into the Dark Mind, attempting to locate the |
resonance of one's own mental link with their dark master, and calculate a conceptual theorem | resonance of one's own mental link with their dark master, and calculate a conceptual theorem | ||
describing the differences in location which allows one to move through space to their | describing the differences in location which allows one to move through space to their | ||
location. The intensity of concentration required to use this power makes it impossible to | location. The intensity of concentration required to use this power makes it impossible to | ||
- | perform while in combat. | + | perform while in combat. <br> |
- | [ Dark Palm ] | + | [ '''Dark Palm''' ] <br> |
- | [ Command : ] perform dark palm at <creature> | + | [ '''Command''' : ] perform dark palm at <creature> <br> |
- | [ Subversion : ] 100 | + | [ '''Subversion''' : ] 100 <br> |
- | [ Description : ] By invoking the skiaturgical principles of thanatopsis and entropy, you can | + | [ '''Description''' : ] By invoking the skiaturgical principles of thanatopsis and entropy, you can |
envelop your opponent in a pulse of death and shadow from an acupunctural energy node in your | envelop your opponent in a pulse of death and shadow from an acupunctural energy node in your | ||
palm. This is a combat maneuver, and can be targeted, suppressed, or altered in frequency | palm. This is a combat maneuver, and can be targeted, suppressed, or altered in frequency | ||
like any other combat maneuver. If performed without a target, the attack will target your | like any other combat maneuver. If performed without a target, the attack will target your | ||
- | current opponent. | + | current opponent. <br> |
- | [ Dark Calling ] | + | [ '''Dark Calling''' ] <br> |
- | [ Command : ] concentrate on sending my will into the dark mind | + | [ '''Command''' : ] concentrate on sending my will into the dark mind <br> |
- | [ Subversion : ] 150 | + | [ '''Subversion''' : ] 150 <br> |
- | [ Description : ] Enables one to send one's will into the Dark Mind, locating an idealized | + | [ '''Description''' : ] Enables one to send one's will into the Dark Mind, locating an idealized |
echo of one's own consciousness and utilizing it as a receptacle for undesirable emotions, | echo of one's own consciousness and utilizing it as a receptacle for undesirable emotions, | ||
causing one's current mental state to move closer to the state embodied by the fundamental | causing one's current mental state to move closer to the state embodied by the fundamental | ||
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involved, as well as one's facility with the skills of Telesma, Discipline, Eideturgy, and | involved, as well as one's facility with the skills of Telesma, Discipline, Eideturgy, and | ||
Psychology. The intensity of concentration required to use this power makes it impossible to | Psychology. The intensity of concentration required to use this power makes it impossible to | ||
- | perform while in combat. | + | perform while in combat. <br> |
- | [ Despair Spirit ] | + | [ '''Despair Spirit''' ] <br> |
- | [ Command : ] visualize despair as an anthromorphic principle | + | [ '''Command''' : ] visualize despair as an anthromorphic principle <br> |
- | [ Subversion : ] 250 | + | [ '''Subversion''' : ] 250 <br> |
- | [ Description : ] Enables one to summon a despair spirit - a physical manifestation of the | + | [ '''Description''' : ] Enables one to summon a despair spirit - a physical manifestation of the |
forces of despondency and hopelessness - to do one's bidding. You may only summon one spirit | forces of despondency and hopelessness - to do one's bidding. You may only summon one spirit | ||
at a time, and the intensity of concentration required to use this power makes it impossible | at a time, and the intensity of concentration required to use this power makes it impossible | ||
to perform while in combat. To control your spirit, tell or whisper your commands to it, or | to perform while in combat. To control your spirit, tell or whisper your commands to it, or | ||
- | say your commands in the format 'spirit, <cmd>'. To banish one, command it to begone. | + | say your commands in the format 'spirit, <cmd>'. To banish one, command it to begone. <br> |
- | [ Glorious Slash ] | + | [ '''Glorious Slash''' ] <br> |
- | [ Command : ] perform glorious slash at <creature> | + | [ '''Command''' : ] perform glorious slash at <creature> <br> |
- | [ Subversion : ] 350 | + | [ '''Subversion''' : ] 350 <br> |
- | [ Description : ] By invoking the eideturgical principle of solar decay, you can hurl a | + | [ '''Description''' : ] By invoking the eideturgical principle of solar decay, you can hurl a |
time-lost arc of a red giant star at your opponent. This is a combat maneuver, and can be | time-lost arc of a red giant star at your opponent. This is a combat maneuver, and can be | ||
targeted, suppressed, or altered in frequency like any other combat maneuver. If performed | targeted, suppressed, or altered in frequency like any other combat maneuver. If performed | ||
- | without a target, the attack will target your current opponent. | + | without a target, the attack will target your current opponent. <br> |
- | [ Gloom Aura ] | + | [ '''Gloom Aura''' ] <br> |
- | [ Command : ] will the fundamental darkness of reality to | + | [ '''Command''' : ] will the fundamental darkness of reality to [envelop me / dissipate from me] <br> |
- | [envelop me / dissipate from me] | + | [ '''Subversion''' : ] 450 <br> |
- | [ Subversion : ] 450 | + | [ '''Description''' : ] Before light, darkness - after light, darkness. By articulating the |
- | [ Description : ] Before light, darkness - after light, darkness. By articulating the | + | |
skiaturgic principles of darkness and oblivion, you can wrap yourself in an aura of shadowy | skiaturgic principles of darkness and oblivion, you can wrap yourself in an aura of shadowy | ||
power which will protect you from most forms of attack -- however, the intensity of | power which will protect you from most forms of attack -- however, the intensity of | ||
concentration required to summon or dispel the aura makes it impossible to do so while in | concentration required to summon or dispel the aura makes it impossible to do so while in | ||
- | combat.. The aura will drain your spiritual energies while active. | + | combat.. The aura will drain your spiritual energies while active. <br> |
- | [ Process of Despair ] | + | [ '''Process of Despair''' ] <br> |
- | [ Command : ] concentrate on the resonant dissonance | + | [ '''Command''' : ] concentrate on the resonant dissonance inherent in enthalpic decay <br> |
- | inherent in enthalpic decay | + | [ '''Subversion''' : ] 550 <br> |
- | [ Subversion : ] 550 | + | [ '''Description''' : ] By invoking the eideturgical principle of enthalpic dissolution, you can |
- | [ Description : ] By invoking the eideturgical principle of enthalpic dissolution, you can | + | |
expose your opponents to the unbridled energies of the soulless mechanisms of creation | expose your opponents to the unbridled energies of the soulless mechanisms of creation | ||
- | itself. Note that this is an area-of-effect (AOE) attack. | + | itself. Note that this is an area-of-effect (AOE) attack. <br> |
== Specialty Access == | == Specialty Access == |
Revision as of 09:02, 28 January 2015
The Inducted, sometimes also known as the Dark Aligned, are a small group of mystic initiates dedicated to the teachings of Tukrr, leader of the kobold city of Gurbodax. Warped and twisted through a shattering ritual of evil logic, they employ a number of powers to serve their master, by blending the arts of eideturgy and skiaturgy to create a few combat-related effects to fell their enemies and protect themselves in battle. Additionally, the Inducted have some level of martial capability, although not nearly as much as a dedicated martial association.
The abilities of the Inducted require a modicum of both orderly and evil alignment - loss of these fragile spiritual equilibria rob the Inducted of their ability to manipulate the energies of the cosmos, although not their martial prowess.
Contents |
Joining
Joining the Inducted is challenging and requires a significant amount of effort, and is permanent. Once you join, you are forever bound in servitude to Tukrr - the process warps one's mind and spirit in ways that cannot be undone.
First, acquire a ring of dream essence (extremely rare) and bring it to Tukrr. You will receive a companion creature, which you should keep and carry around.
Second, acquire Nenya and bring it to Tukrr as well. You will receive an aura that will protect you from Ahrikol's attacks for a brief period of time (15-30 minutes, protection weakens over time).
Last, go to Ahrikol in Yevath and attack him, then drop the companion creature received in step 1. Be careful as the aura from step 2 will not protect you from physical damage inflicted by the guards, and messing up this step will force you to start over entirely. If you can survive sufficiently long, a mysterious event will happen and Ahrikol's hand will be blown off. Grab the One Ring (or the entire hand, if nervous), and hightail it out of there. Give the One Ring to Tukrr, then say "secret" to reveal the point behind all this.
Turning in the ring will make you friendly to all kobolds in Gurbodax forever. At that point forward, you may also elect to join the Inducted by saying to Tukrr "I wish to understand the true nature of despair". Once this is done, you can never turn back.
Inducted Ethos
While the Inducted are first and foremost concerned with effectiveness, the wellspring of their power stems from a single fundamental truth - as they understand it, the Inducted perceive the universe as a simple engine of cruelty and inevitability, trending always towards a state of final hopelessness and destruction. The emotion of despair exemplifies and venerates this state, and as a result, the Inducted identify their particular truths and strictures as closely integrated with the idea of despair.
Subversion
By performing other acts of servitude for their dark master, the Inducted increase their knowledge and understanding of the fundamental concepts of despair, and thus progress further into the depths of their twisted ethos -- a process known as Subversion. As the disciple's subversion increases, their mastery of despair-based arts becomes broader, and additional powers may be unlocked or existing powers strengthened.
Your current level of subversion is negligible (0).
Gaining Subversion
Bring the rings of NPC Ringwielders to Tukrr, and you will be rewarded for each unique rune on the ring that you have not handed in before. Additionally, special rare items called Traitor's Rings can be found that will always count as unique. Lastly, Tukrr will ocasionally announce that he needs an item for his plans. Bringing this item to him will result in a gain of subversion. To find out which item Tukrr currently needs, ask "master, what object do you seek" or similar in the Inducted channel.
Inducted Powers
===[ Powers of the Inducted ]=== With a fundamental understanding of despair comes the ability to perceive the possibility
of harmful manifestations of the universe - mental and spiritual constructs with the power to perform great destruction. Conceptually, these constructs have no power of their own, but when wielded by a mystic with training in the magickal arts of eideturgy and skiaturgy, these constructs can be actualized into devastating attacks or powers.
Note that no power can automatically accessed by any Inducted other than the Dark Mind -
the specific strictures of a power must be learned individually.
[ Dark Mind ]
[ Command : ] inducted <msg>
[ Description : ] The fundamental understanding of the universe's tireless march towards
oblivion enables members of the Inducted to share in the thoughts of the Dark Mind, a
communication channel for their dark musings and subtle coordinations.
[ Bane Strike ]
[ Command : ] perform bane strike at <creature>
[ Subversion : ] 10
[ Description : ] By invoking the skiaturgical principles of energy transfer and existential
manifestation, you can you can enhance a physical strike with a pulse of eskaric lightning
from an acupunctural energy node in your palm. This is a combat maneuver, and can be
targeted, suppressed, or altered in frequency like any other combat maneuver. If performed
without a target, the attack will target your current opponent. This attack is particularly
effective against the more powerful servants of Ahrikol.
[ Attend Master ]
[ Command : ] concentrate on calculating an equation that describes my mental link
[ Subversion : ] 50
[ Description : ] Enables one to send one's will into the Dark Mind, attempting to locate the
resonance of one's own mental link with their dark master, and calculate a conceptual theorem
describing the differences in location which allows one to move through space to their
location. The intensity of concentration required to use this power makes it impossible to
perform while in combat.
[ Dark Palm ]
[ Command : ] perform dark palm at <creature>
[ Subversion : ] 100
[ Description : ] By invoking the skiaturgical principles of thanatopsis and entropy, you can
envelop your opponent in a pulse of death and shadow from an acupunctural energy node in your
palm. This is a combat maneuver, and can be targeted, suppressed, or altered in frequency
like any other combat maneuver. If performed without a target, the attack will target your
current opponent.
[ Dark Calling ]
[ Command : ] concentrate on sending my will into the dark mind
[ Subversion : ] 150
[ Description : ] Enables one to send one's will into the Dark Mind, locating an idealized
echo of one's own consciousness and utilizing it as a receptacle for undesirable emotions,
causing one's current mental state to move closer to the state embodied by the fundamental
concept of despair. The amount of movement is determined by the intensity of the emotions
involved, as well as one's facility with the skills of Telesma, Discipline, Eideturgy, and
Psychology. The intensity of concentration required to use this power makes it impossible to
perform while in combat.
[ Despair Spirit ]
[ Command : ] visualize despair as an anthromorphic principle
[ Subversion : ] 250
[ Description : ] Enables one to summon a despair spirit - a physical manifestation of the
forces of despondency and hopelessness - to do one's bidding. You may only summon one spirit
at a time, and the intensity of concentration required to use this power makes it impossible
to perform while in combat. To control your spirit, tell or whisper your commands to it, or
say your commands in the format 'spirit, <cmd>'. To banish one, command it to begone.
[ Glorious Slash ]
[ Command : ] perform glorious slash at <creature>
[ Subversion : ] 350
[ Description : ] By invoking the eideturgical principle of solar decay, you can hurl a
time-lost arc of a red giant star at your opponent. This is a combat maneuver, and can be
targeted, suppressed, or altered in frequency like any other combat maneuver. If performed
without a target, the attack will target your current opponent.
[ Gloom Aura ]
[ Command : ] will the fundamental darkness of reality to [envelop me / dissipate from me]
[ Subversion : ] 450
[ Description : ] Before light, darkness - after light, darkness. By articulating the
skiaturgic principles of darkness and oblivion, you can wrap yourself in an aura of shadowy
power which will protect you from most forms of attack -- however, the intensity of
concentration required to summon or dispel the aura makes it impossible to do so while in
combat.. The aura will drain your spiritual energies while active.
[ Process of Despair ]
[ Command : ] concentrate on the resonant dissonance inherent in enthalpic decay
[ Subversion : ] 550
[ Description : ] By invoking the eideturgical principle of enthalpic dissolution, you can
expose your opponents to the unbridled energies of the soulless mechanisms of creation
itself. Note that this is an area-of-effect (AOE) attack.
Specialty Access
Total of 1 Dexterity, 1 Constitution, 6 Willpower, 4 Intelligence, 2 Perception, and 1 Charisma to join.
Min Max Specialty -------------------------------- 1 +10 Discipline 1 +10 Eideturgy 1 +10 Skiaturgy 1 +10 Telesma 1 +4 Meditation 1 +3 Acupuncture 1 +3 Centering 1 +3 Channeling 1 +3 Courage 1 +3 Introspection 1 +3 Martial Arts 1 +3 Recuperation 1 +3 Subordination 1 +3 Takargu 1 +3 Tenacity +4 Combat Reflexes +1 Antagonism +1 Athleticism +1 Dodge +1 Find Weakness +1 Lack of Weakness +1 Precision Strike +1 Killer Instinct +1 Unarmed Combat +1 Resilience +1 Stamina +1 Steadiness +4 Shadow Affinity (does not grant access on its own) +Special Combat Meditation (does not grant access, increases bonus access based on subversion, martial arts, and discipline skill levels)
Notes
The Inducted are forbidden to specialize in Sephirotic Affinity, and are exclusive with Chaotic and Good affiliation types.