Hanoma
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[[Image:hanoma1.png]] | [[Image:hanoma1.png]] | ||
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+ | *an Adventurer's Guild in the fishing village (2,-4,0) IN | ||
+ | *a guard post in the fishing village (0,-4,0) IN | ||
+ | *a smithy (2,-3,0) IN | ||
+ | *a healer's hut in the fishing village (3,-3,0) IN | ||
+ | *a live-in laboratory in the fishing village (3,-2,) IN | ||
+ | *a pavilion market in the fishing village (2,-1,0) IN | ||
+ | *the Pelican Restaurant in the fishing village (3,-1,0) WI | ||
+ | *the White Lotus Tavern (1,0,0) NI | ||
+ | *a small temple in the fishing village (-1,0,0) NI | ||
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Revision as of 10:09, 17 April 2019
Hanoma is a small island found just a stone's throw west of the massive continent that is Almeria. Hanoma may be small, but this island offers a lot more than you might think; you could very well find yourself leaving Hanoma with a new outlook on life.
- an Adventurer's Guild in the fishing village (2,-4,0) IN
- a guard post in the fishing village (0,-4,0) IN
- a smithy (2,-3,0) IN
- a healer's hut in the fishing village (3,-3,0) IN
- a live-in laboratory in the fishing village (3,-2,) IN
- a pavilion market in the fishing village (2,-1,0) IN
- the Pelican Restaurant in the fishing village (3,-1,0) WI
- the White Lotus Tavern (1,0,0) NI
- a small temple in the fishing village (-1,0,0) NI
Contents |
Location
Hanoma is located just west of Ebiria, and can be reached by going to (-40, 40, 0) in Ebiria (Global: (-121, -41, 0)), and then going west.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Guilds and Associations
Quests
Notable Personalities
- Jan Li (see Equipment Resizing) (2, -3, 0)
- Mikuru, head of adventurer's guild (-2, -4, 0)
Notable Attractions
- Adventurer's Guild
Notes
- City alignment:
- Guards assist: Entire zone will be aggressive if you attack any of the Hanoman people. That includes Musashi and others. - While this is true, killing Musashi, as long as there are no Hanomans in the room, will NOT make Hanoma aggro you on site.
- Home to the Hanoman culture.
- Entering from Ebiria leaves the player at (5, -5, 0) (southeast corner).
- Moving "out" of Hanoma to any direction moves the player back to Ebiria (-40, 40, 0) only the altitude may differ.
- Hanoma "airspace" is not as high as the main maps and, if one moves too high, they are pushed back to Ebiria.
- Note that Hanoma is not similar grid-map like main maps; e.g. diagonal directions do not work (unless especially added, e.g. to enter some huts). However, coordinates still work.
- So I tried (stupidly) to bond with a Hanoman child via spiritual germination. Turns out, the response wasn't like with other non-bondable creatures, which usually had "no emotional resonance"; instead, it told me that our 'needs were mismatched' and we couldn't bond with 'this method of bonding'. So now I'm wondering - what kind of bond is required? Fey doesn't count - you can fey pretty much anything. -Tarikun 01:28, 29 June 2013 (EDT)
End of spoiler information.
Maps
- Hanoma by Muhtwo
- Hanoma by Cartographer
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