Coven
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Description
Sisters of the Coven have the ability to bond with avian totemic familiars via witchcraft. It is a good idea to trust your familiar upon bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling.
Locations
The Coven's guildmistress now stays at a wooded dell on an island in Gardagh at the coordinates 23, 20, 0.
Joining
Centering 1 Channeling 1 Conjuration 1 Daemonology 1 Empathy 1 Enchantment 1 Manipulation 1
Halea looks Sethae up and down, sizing it up. Halea asks, ~*&. Bring me the tail of a rat, so that you might understand darkness. Bring me the hand of an angel, so that you might understand death. Bring me a walking stick, so that you might understand freedom. Bring me a coin, so that you might understand want. Bring me a sword, so that you might understand pain, and a thond's eye, that you might understand honor. Bring me a flute, so that you might understand joy, and the wing of a bird, that you might understand life.And when you bring me these things, bring yourself, naked and shivering, that you might feel the stars on your face and taste the ocean with your skin. .&*~
Allowed races
The list below was given out by Twilight:
Abilities
The Coven are capable of bonding with certain animals of the wild via witchcraft.
Known Familiar Types
Carrion Bird The white-skinned female human says, ~*&. Those that seek the crow or the raven become Black Sisters, gatekeepers of the realm of the dead, caretakers of shades and spirits. The magicks of the birds of the dead are quite potent, and mostly come in the form of enchantments. .&*~
Owl The white-skinned female human says, ~*&. Those that seek the owl become Wise Mothers, seekers of elemental wisdom, knowers of the faces of the moon. Maidens have perhaps the most straightforward and powerful magicks among the Sisters, able to stand toe to toe with virtually any foe. .&*~
Osprey The white-skinned female human says, ~*&. Those that seek the osprey become Sirens, lovers of the sea, temptresses of fate and men. Their magicks are the least potent of the Sisters, consisting mostly of guile and conscription. But they have their place in the scheme of things. .&*~
Goose, Swan The white-skinned female human says, ~*&. There are still two more possibilities, rarer among us, perhaps due to the normal temperament of Those that seek the swan become White Maidens, keepers of the light, resplendent lovers of the sky. They are the warriors of the Coven, compared to the rest of us at least, and use witchcraft to bend the light to aid them in the battle. Then there are the seekers of the goose, the Gray Dames, healers of the flesh, caretakers of the earth. They are the witchdoctresses of the Coven, as it were, masters of herbal and magickal means of healing wounds, diseases, and curses. .&*~
Bond Failure Messages
Specialty Access
While it may seem that the Coven are very similar to the Verynvelyrae or Zetesai, there are profound differences in specialty access. Generally, the Coven are granted a very large amount of magickal skill access and affinity access, while the Verynvelyrae are given far less, even with the same familiar types. Charms based on skills (which is, most of them) will tend to have a higher potential for the Coven, and some special attack maneuvers (e.g. those granted by the Owl) will hit more accurately and do more damage.
Trainers
- Halea, who stays at 23, 20 in Gardagh
- Esme, who wanders around -6, 16 in Gardagh - does not speak Anglic, but does speak Graecan
- Lynda Xenetha, who wanders around 1, -34 in Gardagh