Ancient Artifacts

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===Mnethilim Foul=== ===Mnethilim Foul===
-* '''Type''': Girdle+* '''Type''': [[Girdle]]
-* '''Location''': Holton Jax+* '''Location''': [[Holton Jax]]
* '''Materials''': [[Bone]] * '''Materials''': [[Bone]]
* '''Restrictions''': * '''Restrictions''':
-* '''Size''': Subject to change. It weighs about a fifth of a dekan.+* '''Size''': Fifth of a dekan
* '''Extras''': A wave of foulness pulses forth from the skull on Mnethilim Foul * '''Extras''': A wave of foulness pulses forth from the skull on Mnethilim Foul
-* '''Description''': This is a girdle made of bone. The quality of its craftsmanship is exquisite. It is made of thousand of tiny interlocking bones whose joints provide its flexibility. Its buckle is a sleek, reptilian-looking skull. This is Mnethilim Foul, an artifact sacred to Thanatos, said to have been created in ancient times to reward one of his most dedicated servants. Accounts would have the skull that of a s'tali necromancer, accursed by Thanatos for his theft of the souls of the dead and bound to serve for eternity in this fashion. The girdle is said to offer protection in battle in direct proportion to the unholy taint that dwells within its wearer, and to deepen such taint over time. Reportedly the key to defeating the wearer of Mnethilim Foul is to either simply attack more times than the device can cope with, or to drain the wearer of spiritual energy, which degrades its functioning, eventually making it stop working entirely.+* '''Description''':
 + This is a girdle made of bone. The quality of its craftsmanship is exquisite. It is made of thousand of tiny interlocking bones whose joints
 + provide its flexibility. Its buckle is a sleek, reptilian-looking skull. This is Mnethilim Foul, an artifact sacred to Thanatos, said to have been
 + created in ancient times to reward one of his most dedicated servants. Accounts would have the skull that of a s'tali necromancer, accursed by Thanatos
 + for his theft of the souls of the dead and bound to serve for eternity in this fashion. The girdle is said to offer protection in battle in direct
 + proportion to the unholy taint that dwells within its wearer, and to deepen such taint over time. Reportedly the key to defeating the wearer of Mnethilim
 + Foul is to either simply attack more times than the device can cope with, or to drain the wearer of spiritual energy, which degrades its functioning, eventually
 + making it stop working entirely.
===Nenya=== ===Nenya===

Revision as of 15:15, 9 October 2008

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Contents

Axes

Axe of Dunbar

The handle of this ancient mithril battleaxe is worn and smooth, but the blade has remained incredibly sharp.  Faint,
unreadable symbols mark the base of the weapon.  You recognize this as the Axe of Dunbar.  The worn symbols are the marks
of dwarven smiths, but their fading makes it difficult to tell the exact origins of the axe.  Legend places it at least
as old as the Cleansing War, which took place nearly six hundred years ago.

Blackheart

  • Type: Battleaxe
  • Location: Kham in Togrek
  • Materials: Adamantite
  • Damage Types: Slashing
  • Restrictions:
  • Size: Eleven twentieths of a dimin wide and twelve and a half dimins long
  • Extras:
  • Description:
A light, agile battleaxe of black adamantite with strange runes inlaid into the surface of its head in ruby.  Along
the handle appears to be more conventional script, this simply etched into the metal.  Its pommel is a smooth obsidian
hemisphere that glows with a ghostly opalescence.  The quality of its craftsmanship is excellent.  You recognize this as
Blackheart, the weapon famed as the slayer of the elflord Cetelias Donaquin.

Edgewild

  • Type: Greatsword
  • Location: Damon
  • Materials:
  • Damage Types: Slashing (also may do air?)
  • Restrictions:
  • Size: Great
  • Extras: Has stun discharge.
  • Description:

Thalgan Kor

An exquisitely-crafted battleaxe forged of mithril.  This is Thalgan Kor, an artifact with a history as old as that of
the Battleragers themselves.  During the war with the Mynaecelani elves, the dwarven hero Gim had the smiths forge a
fearsome weapon to use against the foe.  The smiths captured the fury of storms and put them into this mithril battleaxe
to smite the elves.

Zeal

  • Type: Greataxe
  • Location: Estar's chest in Corna
  • Materials: Steel
  • Damage Types: Slashing
  • Restrictions:
  • Size: Very large
  • Extras: Occasionally sends the wielder into a berserk rage.

Bows

Illyana's Rage

  • Type: Longbow
  • Location: Shadowmyrk
  • Materials:
  • Damage Types: Dependant upon arrows fired from it.
  • Restrictions:
  • Size: two-handed to most medium-sized races.
  • Extras:
  • Description:

Bludgeons

Glory

Shalbriri

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Shatter

  • Type: Mace
  • Location: Tempus in Sanctuary
  • Materials:
  • Damage Types: Crushing
  • Restrictions: None known
  • Size:
  • Extras: Is a very exceptional mace, does damage to armour(yet to be confirmed.)
  • Description:

Var Kunai

  • Type: Mace
  • Location: Stephan Steelhammer
  • Materials: Mithril
  • Damage Types: Crushing
  • Restrictions:
  • Size: Three quarters of a dimin across and four and nine tenths dimins long
  • Extras: Part of Destruction of a Horror quest
  • Description:
This exquisite mithril mace was forged from the purest mithril and polished to a brilliant sheen.  Several elvish runes and other strange dwarvish runic markings 
decorate the pommel and head of the weapon.  The runes are dark and lifeless.  The spherical head is covered in dozens of sharpened razor tipped spikes half a dimin 
in length.  Its pommel has several strips of soft black leather twisted ornately across the markings, providing the wielder with a sturdy grip.  Var Kunai, also 
called The Shadow of the Everburning Flame,  is a beautifully sculpted mace.  Forged by the elves and dwarves in a combined effort long ago to maintain the balance.
It was carried by Stephan Steelhammer against Kali and her foul minion Key-Atemi.

Zrael

  • Type: Rod
  • Location: Phalyre
  • Materials: Bone
  • Damage Types: Crushing Temporal
  • Restrictions: Zrael has several special powers; however, these powers can be over-used, causing catastrophic results.
  • Size: Eleven and a half dimins long and three-quarters of a dimins wide
  • Extras: Allows you to port to Named individuals. Also allows one to teleport items from NPCs or even players. Read 'restrictions.'
  • Description:
This rod is made of an old, blackened bone its surface covered entirely in runes, some old and worn nearly smooth, others looking freshly carved.  
One end has been carved into the likeness of a sleeping dragon's head, its eyes sealed shut as if oblivious to everything.  You recognize it as the 
artifact known as Zrael.  Legend has it that Zrael was once actually an ancient dragon of awesome power who had learned to travel through time and space.
The creature used this, not to accumulate power as some would have, but to acquire knowledge of other worlds and distant planes which were once 
unattainable.  Zrael aquired histories and lore beyond anything seen before, but such things led eventually to her doom, though few facts are known of how 
this actually occured.  A prominent mage of the time was said to have created this rod from pieces of the dragon's own bone and infused it with the essence 
of Zrael herself, though few have ever been known to have the will to use the rod's powers for their own wishes.

Daggers

Bloodfire

  • Type: Dagger
  • Location: Tempus in Sanctuary
  • Materials:
  • Damage Types: Slashing
  • Restrictions:
  • Size: small
  • Extras: Has several special attacks, including syphoning the health of opponents.
  • Description:

Chaosfang

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Grey Sickle

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Harval

  • Type: Dagger
  • Location: Shakari
  • Materials: silvery steel
  • Damage Types:
  • Restrictions: Harval squirms out of your grasp. (I'm neutral/neutral)
  • Size: Three twentieths of a dimin wide and four and three quarters dimins long
  • Extras:
  • Description
 A silvery steel dagger with a razor-sharp blade.  The quality of its craftsmanship is unearthly. Viewed from some
 angles, there seems to be a subtle light upon it.  Upon the hilt is the emblem of Shakari, a red square.  You
 recognize this as Harval, one of the three Blades of Destruction crafted by the gods themselves.  It is permeated by
 a dim auroric radiance.

Katelyn's Dagger

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Quantum

  • Type Dagger
  • Location Mok A'Tal
  • Materials Iron
  • Damage Type
  • Restrictions
  • Size Three fifths of a dimin wide and seven and thirteen twentieths dimins long
  • Extras Used as a turn-in for travelers.
  • Description
 This is an iron spike just above two dimins in length.  Though it could be employed as a weapon, it would seem to   
 be rather unwieldy.  You know it to be Quantum, a curious device of clearly alien origins.  It first appeared 
 within the realm of Lost Souls less than a decade ago and since has passed through the hands of over a dozen of
 the world's most intuitive sages.  For years, nothing could be gleaned about the spike until the Mad Artificer, 
 Leonid of Devonshire, chanced upon it while visiting with Ravlin Tormuk.  Fascinated by the untapped power he 
 sensed within the object, Leonid nonchalantly secreted it away in one of his trouser pockets.  Nestled in his
 hidden laboratory, he studied the spike at length until his interest began to fade.  In a last effort to 
 understand the nature of the alien artifact, he shoved it beneath his pillow as he lay down to sleep.  Though he 
 had tried many times in the past to learn about such mysterious items as the spike through osmosis, he had yet to 
 succeed.  By some unknown design, he did in fact succeed with Quantum.  As he slept, all the secrets of the spike 
 flowed into his subconscious mind.  He awoke the next morning and with pen in hand, sat down to record all he had 
 learned.  He stretched as he completed his task, and keeping true to form, caught the ink pot with a clumsy swing 
 of his arm, spilling ink across his freshly penned scrolls.  Leonid left the ruined parchments where they sat 
 soaking up ink in disgust.  When he returned two days later, only three words remained -- and these were scarcely 
 legible.  The words, as passed along with the story of Leonid's antics, are: Quantum, which Leonid assures is the 
 spike's proper name, and los and anul.  Unfortunately, Leonid neglected to mention to anyone the meaning of the 
 latter.  Many believe them to be activation words, though the manner in which they are to be applied is left to 
 wide and fanciful speculation.  It is permeated by a silvery light.

Snarl

  • Type: Dagger
  • Location:
  • Materials: Orichalcum, Emerald
  • Damage Types:Slashing, Piercing
  • Restrictions:
  • Size: Fifth of a dimin wide and four and nine twentieths dimins long
  • Extras: It can fire bolts of energy, summon a lion against your foe, and vibrate excitedly.
  • Description:
This is a dagger of orichalcum, made with exquisite craftsmanship in an ancient style.  The blade is polished to a mirror-like sheen.  The hilt is carved to resemble a lion
grasping a large emerald in its mouth.  You recognize this as Snarl, one of the most famous weapons from the elven house of Es'trazian.  It was carried in both the 
Goblin Wars and the Wars of Purity.  Fortunately, it shed no blood in the Kinslayer Wars, as its wielder refused to participate.  Stories claim that much of the dagger's 
power stems from the gem, and that any tampering will result in the magick's disruption.  It is permeated by a dim auroric radiance.

Soulshard

  • Type: Dagger
  • Location: Amado on R'leyh
  • Materials:
  • Damage Types: Entropic and Slashing
  • Restrictions: Soulshard has a 'hunger' rating and must be fed regularly. Also, Soulshard cannot be dominated by those with inferior will -- wielding it with low willpower is almost certain death. Soulshard is an extremely finicky creature.
  • Size: small
  • Extras: Soulshard leeches the energy of opponents based upon how hungry it is. These boons range from haste, health regenerate rate, and maximum health increases. None of these, except for haste, are for certain.
  • Description:

Flails

Bloodwake

Ektharnor Gadel

Hammers

Mithril Warhammer

Mountainheart

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Strangmacht

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Yehovah's Hammer

Eighteen dimins of polished, honey-brown oak is capped by a large white
iron head form this exquisitely-crafted warhammer.  You recognize this as the
Hammer of Yehovah, a potent symbol of Yehovah's power that was lent to a
questing Knight of the Round Table ages ago and never returned.  The fate of
this hapless Knight was never discovered, but the power of the hammer against
undead is legendary.  It is permeated by a white light.  It has a webwork of
prismatic radiance within and around it.

Pole Arms

Daemonicus Omega

  • Type: Pole Arm and Axe
  • Location: Reanada in Shadow Tower
  • Materials: [[Materials|Diamond]
  • Damage Types: Holy
  • Restrictions: Only usable by the pure of heart.
  • Size: Great
  • Extras: Does extra damage against undead, can be given to Taiji the Noble for a large order affinity boost.
  • Description:

Starburner

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Rods

Rod of Power

  • Type: Rod
  • Location: Jubal in Sanctuary
  • Materials: Mithril, Ebony, Glass
  • Damage Types: Cycling/Random
  • Restrictions: Unknown
  • Size: Seventeen twentieths of a dimin across and eleven dimins long
  • Extras: It's like a wand that doesn't run out of charges. Does appear to use a small amount of the wielders spirit instead. Wield it and "rub rod" to activate, while in combat. Will fire off a bolt of a type that cycles periodically.
  • Description:
This ebony rod is etched with dozens of whisper-thin silvery lines.  An ornamental mithril banding holds a small glass sphere prominently atop the shaft; its 
interior filled with a whirling mass of earthy smoke.  You recognize this as the Rod of Power, a device that channels raw elemental forces and puts them in the 
command of its wielder; directing them as bolts of destructive energy upon command.  While more common wands and staves contain only a limited charge and cease 
to function after using it up, there is no known limit to the power this device can draw upon.  It is permeated by an auroric radiance.

Shields

Albedo

  • Type: Shield
  • Location: Vanik's Tomb
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: Is extremely ablative, but does provide many resistances.
  • Description:

Malkyr's Shield

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Vanik's shield

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Podgebounce

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size: One and thirteen twentieths dimins across and a quarter of a dimin long
  • Extras:
  • Description:
This is a razor buckler composed of warpstone.  Occasional bursts of energy arc forth from it.  This is the ancient (as these things go)
Discordian artifact Podgebounce.  Though somewhat less famous than its sister weapon, Metaflux, Podgebounce also has a distinguished history of
opposing the forces of dullness and boredom -- "order", if you like -- in the hands of Eris's chosen heroes.  Like Metaflux, Podgebounce is known
for continually drawing on different elemental energies and changing the shape it wears, though in its case it always takes the form of some kind of
shield, as it appears to have more of a protective role to play.

Spears

Jerica

  • Type: Spear
  • Location: Kyros in Mycenae
  • Materials: Bone
  • Damage Types: Cold and Stabbing
  • Restrictions: May only be wielded by ordered characters. The spear will punish you severely for attacking anything with ordered alignment.
  • Size: Medium to Large
  • Extras: Grants boons such as higher spirit, endurance, and health. Also replenishes these stats. The aforementioned boons do not last long.
  • Description:

Dragonlance

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Staves

Alahamorithil

  • Type: Staff
  • Location: Mettik in Jhan
  • Materials: Black Oak
  • Damage Types:
  • Restrictions:
  • Size: Seventeen twentieths of a dimin across and eighteen dimins long
  • Extras:
  • Description:
This is a quarterstaff made of black oak.  The quality of its craftsmanship is exquisite.  The black oak of the quarterstaff has a fine luster, despite its appearance of 
great age.  Its entire length has been carved with eldritch symbols that shimmer and pulse with light.  You know this for Alahamorithil, the runestaff crafted by Mettik 
of Jhan to focus and channel his arcane powers.  Carved from the heart of a black oak from the depths of a great forest of Barsaive and marked with great runes of order, 
it is a potent object of power for the right wielder.

Athlasar

This is a staff made of eog gem banding and mithril.  The quality of its craftsmanship is exquisite.  Despite its
simplicity of form, there is a sense of presence and power about it.  This is Athlasar, the legendary staff of the rulers
of the Istax Empire.  It was lost for nearly a millenium and was recently recovered by the half-elven adventurer Amlithor Harlguss.

Plage

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:

Singularity Staff

  • Type: Staff
  • Location: Kalyxes in Shadow Tower
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:
A length of glittering silvery metal, perhaps a meter and a half long and a dimin thick, bearing a pair of energy
spheres upon its ends.  One of the spheres is a field of sparkling, crackling power, purest white in color, while the
other is a region of densest cold blackness, looking as if to draw the world into the tiny abyss of its maw and there
devour it.  Each leaves a momentary trail behind it through the air; twin traceries of light and dark ominously mark the
spheres' motion.  The staff between them seems somehow taut with invisible tension between the two poles, perhaps
strained by the task of keeping them separate in prevention of whatever cataclysm would result from their meeting.  You
know this for the Singularity Staff, a weapon crafted by the Shadow Lord Kalyxes.

Snapdragon

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Vigour

  • Type: Staff
  • Location: Ripheus on Kentaur Isle
  • Materials:
  • Damage Types: Damage types and discharges vary upon alignment. A very complex weapon.
  • Restrictions:
  • Size: Large
  • Extras: See 'damage types'
  • Description:

Swords

Arktakar

  • Type: Scimitar
  • Location: Xalquarae in Shadow Tower
  • Materials: Iron
  • Damage Types: Slashing
  • Restrictions: Must be evil alignment
  • Size: 11.5 dimins long, 0.45 dimins wide, 0.1 dimins tall
  • Extras: Will force you to attack people in the room
  • Description:
The blade of this ancient weapon seems to release an unholy glow into the surrounding area, further enhancing the evil
presence of the scimitar's shimmering blood-red iron blade.  Nicks and scratches line the weapon from tip to pommel,
indicating considerable use over a long period of time.  The weapon Arktakar was first forged several millenia ago by
Graecan magi as an offering to Ahrikol, in an attempt to appease the fomor lord.  Legends conflict on whether the Lord of
the Rings ever wielded this weapon, but its unholy power can not be denied.

Variabilis

  • Type: Sword
  • Location: Randomly spawns, will get a message such as 'Your pack feels heavier.'
  • Materials:
  • Damage Types: Slashing and Chaos (hidden)
  • Restrictions: Will randomly disappear.
  • Size:
  • Extras: Increases your luck.
  • Description:

Cristlun

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Deathkiss the Demonsword

  • Type: Greatsword
  • Location:
  • Materials: Steel
  • Damage Types: Slashing
  • Restrictions:
  • Size: 17 dimins long, 0.8 dimins wide, 0.2 dimins tall
  • Extras: Will force you to attack people in the room.

Excalibur

  • Type: Longsword
  • Location: King Arthur of Camelot
  • Materials: Gold and Steel
  • Damage Types: Slashing -- and lots of it.
  • Restrictions: Can only be wielded by those of pure heart... very pure heart.
  • Size: Medium
  • Extras:
  • Description:

Fallasfang

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Glamdring

Greyswandir

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Gutslicer

  • Type: Scimitar
  • Location: The Windship
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Gwinault's Sword

Heavensfire

  • Type: Longsword
  • Location: Verchiel
  • Materials: Steel and [[Materials|Fire]
  • Damage Types: Slashing, Fire
  • Restrictions: Must be a good alignment.
  • Size:
  • Extras: Telesmatic, does extra damage to undead, as well as adds extra boons to the wielder. Be warned: Attacking pure-of-heart entities will drain your spirit and do damage to you.

Iceblade of Tarn

  • Type: Greatsword
  • Location: Mount Doom
  • Materials: Ice
  • Damage Types: Cold
  • Restrictions: Must have a fair amount of cold resist to wield.
  • Size: Great
  • Extras:
  • Description:

Llyr's Wrath

  • Type: Longsword
  • Location: Adrier in Et'zlaerhi
  • Materials:
  • Damage Types: Electrical
  • Restrictions: Must have electrical resistance
  • Size: Seven twentieths of a dimin wide and thirteen dimins long
  • Extras:
  • Description:
The blade of this longsword shimmers softly, enhancing the intricate etchings along it.  Twining, endless knots
wrapped around the perfectly wrought images of sea serpents adorn the entire blade, entrancing the eye and filling the
beholder with wonder at such an extraordinary piece of workmanship.  In contrast, the hilt is made of an unadorned
silvery metal, its grip unusally smooth and plain except for one flawless pearl set into the very tip of the pommel.  You
know this for the blade called Llyr's Wrath, which was created in ages past by a quessae high priestess of Llyr whose
lover was destined to engage in battle with Llyr's rival, Pyraray.  With the blessing of Llyr and the quick blade created
by his love, the champion of Llyr defeated Pyraray in a tremendous battle which assured his immortality as a legend of
the quessae people.

Nightbringer

  • Type: Shortsword
  • Location: The Avatar of Kali, under Jhan -- WARNING: The Avatar of Kali is nothing to trifle with. She is VERY mean.
  • Materials:
  • Damage Types: Entropic and Unholy
  • Restrictions: Must be very far on the evil side to wield.
  • Size: Small
  • Extras: Has an excellent stun discharge.
  • Description:

Orcrist

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Peacemaker

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Scorch

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Snickersnee

  • Type: Katana
  • Location: Random load?
  • Materials: Silvery Steel
  • Damage Types: Slashing
  • Restrictions: None
  • Size: Medium
  • Extras: Has high penetration, is also non-magickal.
  • Description:

In a state of wild alarm-- With a frightful, frantic, fearful frown, I bared my big right arm. I seized him by his little pig-tail, And on his knees fell he, As he squirmed and struggled, And gurgled and guggled, I drew my snickersnee! Oh, never shall I Forget the cry, Or the shriek that shrieked he, As I gnashed my teeth, When from its sheath I drew my snickersnee!

William S. Gilbert

Stormbringer

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Twinblossom

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Vanguard

Werewindle

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Head Armour

The Dragon-Helm of Dor-Lomin

This helmet is of ancient, yet sturdy construction.  It is made of mithril
of unheard-of black hue, and offers full protection to the head, neck and
throat of any who would wear it.  You recognize this as the Dragon-helm of
Dor-Lomin that was created by s'tali sorcerers nearly two millenia ago.  The
mere fact that it still exists is testimony to the powerful magicks that
created it.  These magicks are incidentally responsible for the helm's mithril
being black in color rather than its normal silvery hue.  The legends of the
helmet state that it was the chosen protection of ancient generals heading
into battle.  It is permeated by an auroric radiance.

Circlet of Clarity

  • Type: Circlet
  • Location: Phalyre in Et'zlaerhi
  • Materials: Silver
  • Restrictions:
  • Size: Twentieth of a dimin across and one and a tenth dimins around
  • Extras:
  • Description:
This is a circlet made of silver.  The quality of its craftsmanship is exquisite.  The material is wrought in the semblance of twining serpents.  If followed 
carefully with the eye, an endless, intricate knot becomes evident.  Worked into the front of the circlet is one flawless white pearl and another of black, 
the serpents' coils holding them so as to allow them to rest at the center of one's forehead.  This is the Circlet of Clarity, said to possess the power to 
enhance the telepathic abilities of one's mind, allowing expansion of sight beyond normal vision and giving the ability to see into the hearts of one's enemies.

Circlet of Command

  • Type: Circlet
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  • Materials: Platinum
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  • Size: Twentieth of a dimin across and one and a tenth dimins around
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This is a graceful, finely-crafted circlet of gleaming platinum, surmounted in front by a tremendous star sapphire nearly three centimeters across.  This is 
the Circlet of Command, said to bear enchantments to amplify the wearer's ability to lead others, as well as protecting him in subtle and varied ways.  Its 
creation is attributed to the founder of Yathryn, Talzras Et'hatiar, who used its power to draw to herself the followers she needed to bring about the city's creation.

Crown of the Rockfist

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Crown of Ugior

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Amulets

Crucifix of Cathrys

  • Type: Amulet
  • Location: Galahad of Camelot
  • Materials: Gold
  • Damage Types: N/A
  • Restrictions: Must be pure of heart to wear.
  • Size:
  • Extras: Adds a very significant amount of speed.
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the Confabulous Panegyric Thingamabob of Ultamon Zilch

  • Type: Amulet
  • Location: Random Load
  • Materials: Gold
  • Size: Seven tenths of a dimin across and a tenth of a dimin long
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This is an amulet made of gold.  The quality of its craftsmanship is exquisite.  It is shaped like a small apple, complete with tiny stem and leaves, 
bearing an inscription across it.  You know this for the Confabulous Panegyric Thingamabob of Ultamon Zilch, created in the image of the famed golden 
apple of Eris by the besotted Zilch, who poured his heart, soul, and fortune into creating it as a paean of praise for his goddess.

Aranal Cirdas

  • Type: Amulet
  • Location: Hakkax in Togrek
  • Materials: Orichalcum
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  • Restrictions: Must be pure of heart to wear
  • Size: Seven tenths of a dimin across and a tenth of a dimin long
  • Extras: Adds a very significant amount of speed
  • Description:
This is an exquisitely-crafted amulet of orichalcum in the shape of a leaping flame.  In its center is mounted a precious star ruby; it hangs on a
platinum chain.  You know this for Aranal Cirdas, an ancient device of elemental power, infused with a spirit of fire that grants the wearer an affinity 
for influences of that element and periodically discharges theseenergies to the detriment of his opponents.  It is permeated by a dim auroric radiance.

Cloaks

Morvern Callar

  • Type: Cloak
  • Location: Kham in Togrek
  • Materials: Silver-Gray Hide
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  • Size: Twentieth of a dimin long, fourteen and a half dimins wide and twenty and a half dimins tall
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This long cloak is apparently made from the silver-gray hide of a single huge wolf; the beast's face remains attached for use as a cowl.  The hide
seems in exceptionally good condition, free of tears and slashes, and lacks the unappealing smell of many hide garments.  The quality of its craftsmanship
is good.  You recognize this as Morvern Callar, an object which has traveled from hand to hand in legend.  It is often mentioned only in passing, but the
simple fact of its ongoing presence speaks to its durability, if nothing else. Stories describe it as enhancing the wearer's abilities, though the specifics
are vague.  It is permeated by an auroric radiance.

Armour

Astralung

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Black Belt of Krakanroc

  • Type: Belt
  • Location: Mor'guth
  • Materials: Leather
  • Restrictions: It's a pretty big belt. Made for a Zuth ya know.
  • Size:
  • Extras: Gives some resistances. Not exactly sure what types though.

Calhair Angan

  • Type: Ring
  • Location: Lancelot
  • Materials: Gold
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  • Size: I believe its unsized. Can be worn by a Svirfneblin
  • Extras: Magick warding

Cestus of Murdering

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Mnethilim Foul

  • Type: Girdle
  • Location: Holton Jax
  • Materials: Bone
  • Restrictions:
  • Size: Fifth of a dekan
  • Extras: A wave of foulness pulses forth from the skull on Mnethilim Foul
  • Description:
This is a girdle made of bone.  The quality of its craftsmanship is exquisite.  It is made of thousand of tiny interlocking bones whose joints 
provide its flexibility.  Its buckle is a sleek, reptilian-looking skull.  This is Mnethilim Foul, an artifact sacred to Thanatos, said to have been 
created in ancient times to reward one of his most dedicated servants.  Accounts would have the skull that of a s'tali necromancer, accursed by Thanatos 
for his theft of the souls of the dead and bound to serve for eternity in this fashion.  The girdle is said to offer protection in battle in direct 
proportion to the unholy taint that dwells within its wearer, and to deepen such taint over time.  Reportedly the key to defeating the wearer of Mnethilim 
Foul is to either simply attack more times than the device can cope with, or to drain the wearer of spiritual energy, which degrades its functioning, eventually 
making it stop working entirely.

Nenya

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Odal Ossu

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Talisman of Lur Dyvan

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Talisman of Kalkin

  • Type: Girdle
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  • Materials: Gold, Silvery Metal, yellow and black jewels
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  • Size: It looks about ten and a half dimins long, about one and a tenth dimins wide and less than a twentieth of a dimin tall. It is weightless.
  • Extras: Bolts of Lightning streak across your body.
  • Description: This girdle is constructed from a silvery metal, studded with yellow and black jewels. Its edges are thick chains of gold that have been inlaid with a black material. The quality of its craftsmanship is exquisite. You recognize it as the Talisman of Kalkin, about which little is known, as little as is known about the deity Kalkin himself. The talisman is rumored to grant the favor of Kalkin to its wearer, allowing them to draw power from nature's raw energy source -- electricity.

the One Ring

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Items

Belamvor Korryn

  • Location: St. Paedric's Monastery
  • Materials: Hematite
  • Restrictions: Unknown
  • Size: nine twentieths of a dimin across
  • Extras: Unknown
  • Description: This is an orb made of black hematite. The quality of its craftsmanship is excellent. This is Belamvor Korryn, an orb of power that served the great elven mage Tenrylaurae in the early days of the Altrian Empire. It reportedly not only defended her and served as an aid to her channeling of spiritual energy, but gave her a preternatural imperturbability. There is some speculation that Terylaurae's preoccupation with the obtainment of coruscars may have been related, not to her alchemical pursuits as generally assumed, but this artifact.

Chalice of Cathrys

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Emerald Tablet of Hermes Trismegistus

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Eye of the Guardian

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Gaunomtar Korryn

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Golden Drinking Horn

  • Location: Battleragers' Armoury
  • Materials: Gold
  • Restrictions: Must be a Battlerager with a high enough level of Clangedin's favour.
  • Extras: Continuously refills itself with mead.

Hand of Vazaith

  • Location: Helborg
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Heart of Tyristael

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Horn of Calais

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Klisderamna Korryn

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Levitational

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Artifacts being researched

Durin's Sceptre

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Shadowsbane

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Metaflux

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Nessavyn

Grel Andarak

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Thalgan Kor

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Flame amulet

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Caralanthe

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the Chime of Vel-Pirilon

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Ciir Kaldan

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Cristlun

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the Crown of Ugior

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Czaklash

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the Dragonlance

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the Emerald Tablet

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Fallasfang

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Grayswandir

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Grumhella

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Holhenneth

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Jato

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Jerica

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Kamonthept-Ka

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Klisderamna Korryn

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Lightbringer

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Malkyr's Shield

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Meridiandal

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Metaflux

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Mournblade

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Ng'galgath Fthalg

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Peacemaker

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Qazadar

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Rax Taldan

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the Sentinel Hammer

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Shadowdancer

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Sharra

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the Shroud of Xent

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the Staff of Azuth

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Storm Fury

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Stormbringer

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Strangmacht

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the Talisman of Kalkin

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Thalamosh

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Thucylixis Callis

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Tirithmangar

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Wang Xue

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the War Helm of Landis

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Werewindle

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the Winged Sandals of Hermes

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Xaoloth Yith

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Yrenasand

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Archimemnor

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Astralung

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Amulet of Tzeen

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Atomizer

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Belamvor Korryn

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End of spoiler information.
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