Ancient Artifacts

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* '''Description''': * '''Description''':
Storm Fury Storm Fury
-* '''Type''':  
-* '''Location''':  
-* '''Materials''':  
-* '''Damage Types''':  
-* '''Restrictions''':  
-* '''Size''':  
-* '''Extras''':  
-* '''Description''': 
-Thalamosh 
* '''Type''': * '''Type''':
* '''Location''': * '''Location''':

Revision as of 18:23, 15 October 2008

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Contents

Axes

Axe of Dunbar

The handle of this ancient mithril battleaxe is worn and smooth, but the blade has remained incredibly sharp.  Faint, unreadable symbols mark the 
base of the weapon.  You recognize this as the Axe of Dunbar.  The worn symbols are the marks of dwarven smiths, but their fading makes it difficult 
to tell the exact origins of the axe.  Legend places it at least as old as the Cleansing War, which took place nearly six hundred years ago.

Blackheart

  • Type: Battleaxe
  • Location: Kham in Togrek
  • Materials: Adamantite
  • Damage Types: Slashing
  • Restrictions:
  • Size: Eleven twentieths of a dimin wide and twelve and a half dimins long
  • Extras:
  • Description:
A light, agile battleaxe of black adamantite with strange runes inlaid into the surface of its head in ruby.  Along the handle appears to be more 
conventional script, this simply etched into the metal.  Its pommel is a smooth obsidian hemisphere that glows with a ghostly opalescence.  The quality 
of its craftsmanship is excellent.  You recognize this as Blackheart, the weapon famed as the slayer of the elflord Cetelias Donaquin.

Edgewild

  • Type: Greatsword
  • Location: Damon
  • Materials:
  • Damage Types: Slashing (also may do air?)
  • Restrictions:
  • Size: Great
  • Extras: Has stun discharge.
  • Description:

Thalgan Kor

An exquisitely-crafted battleaxe forged of mithril.  This is Thalgan Kor, an artifact with a history as old as that of 
the Battleragers themselves.  During the war with the Mynaecelani elves, the dwarven hero Gim had the smiths forge a fearsome 
weapon to use against the foe.  The smiths captured the fury of storms and put them into this mithril battleaxe to smite the elves.

Zeal

  • Type: Greataxe
  • Location: Estar's chest in Corna
  • Materials: Steel
  • Damage Types: Slashing
  • Restrictions:
  • Size: Seven tenths of a dimin wide and eleven and a half dimins long
  • Extras: Occasionally sends the wielder into a berserk rage.
  • Description:
This vicious steel greataxe has been dyed dark crimson from the blood of its countless victims, save for the razor edge, 
which remains strangely clean and sharp.  The long, thick handle is made from carved black steel with braided metallic 
cords offering a harsh, yet firm, grip.  Zeal was forged several centuries ago by Alphaks as a gift to his most devoted 
warrior, the bane of thousands of his enemies.  Smiths wrought this fervent malice into the fearsome weapon, permeating it 
with an insatiable bloodlust.  Zeal's voracity is rumoured to exceed that of any bearer since.

Bows

Illyana's Rage

  • Type: Longbow
  • Location: Avenging Vision in Shadowmyrk
  • Materials: Mithril
  • Damage Types: Dependant upon arrows fired from it.
  • Restrictions:
  • Size: Tenth of a dimin across and sixteen dimins long
  • Extras:
  • Description:
This is a longbow made of mithril.  The quality of its craftsmanship is exquisite.  When the Kinslayer War raged 
millenia ago between the corrupt elves of Nibenay and the alliance of elven civilizations which rose against them, 
the first and most tragic casualty was the kind-hearted and well-beloved Prince Laridan of Mynaecelani, treacherously 
slain by Vandyron of Nibenay while pursuing a mission of peace between the nations.  Laridan's betrothed, Illyana, 
a woman greatly skilled in both war and sorcery, crafted in her bereavement the enchanted bow called Illyana's Rage, 
instilling it with her anger and anointing it with her tears.  It is said that the weapon's magick will not rest until 
the last descendant of Nibenay is dust.  It has outlived the nation of Nibenay by aeons, but still ceaselessly seeks 
the destruction of that place's descendents, the folk now known as the drow.  It is permeated by an auroric radiance.

Bludgeons

Glory

  • Type: Warhammer
  • Location: Lord Nareth in Jhan
  • Materials:
  • Damage Types: Order and Crushing
  • Restrictions: Only wieldable by those with a ordered alignment.
  • Size: Four fifths of a dimin across and five and two fifths dimins long
  • Extras:
  • Description:
This is a warhammer made of silvery steel.  The quality of its craftsmanship is exquisite.  You know this to be Glory, a warhammer which the
citizens of Jhan had commisioned for Nareth when he became ruler.  Glory is a symbol for all Nareth stands for, and he will not willingly allow it to fall
into evil hands.  It is permeated by a silvery light.

Shalbriri

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Shatter

  • Type: Mace
  • Location: Tempus in Sanctuary
  • Materials: Adamantite
  • Damage Types: Crushing
  • Restrictions:
  • Size: Seventeen twentieths of a dimin across and five and eleven twentieths dimins long
  • Extras:
  • Description:
This is an exquisitely made adamantite mace covered in designs of a very intricate nature.  The only pattern noticeable that continues throughout them
is the often intersection of lines and curves, with one breaking the other.  You recognize it as the artifact Shatter, and can feel it hum with the
anticipation of battle.  It is permeated by an auroric radiance.  It is in perfect condition.  It looks about .  It weighs about eight and twenty-one
fortieths dekans.

Var Kunai

  • Type: Mace
  • Location: Stephan Steelhammer
  • Materials: Mithril
  • Damage Types: Crushing
  • Restrictions:
  • Size: Three quarters of a dimin across and four and nine tenths dimins long
  • Extras: Part of Destruction of a Horror quest
  • Description:
This exquisite mithril mace was forged from the purest mithril and polished to a brilliant sheen.  Several elvish runes and other strange 
dwarvish runic markings decorate  the pommel and head of the weapon.  The runes are dark and lifeless.  The spherical head is covered in dozens 
of sharpened razor tipped spikes half a dimin in length.  Its pommel has several strips of soft black leather twisted ornately across the markings, 
providing the wielder with a sturdy grip.  Var Kunai, also called The Shadow of the Everburning Flame,  is a beautifully sculpted mace.  
Forged by the elves and dwarves in a combined effort long ago to maintain the balance. It was carried by Stephan Steelhammer against 
Kali and her foul minion Key-Atemi.

Zrael

  • Type: Rod
  • Location: Phalyre in Et'zlaerhi
  • Materials: Bone
  • Damage Types: Crushing Temporal
  • Restrictions:
  • Size: Eleven and a half dimins long and three-quarters of a dimins wide
  • Extras: Allows you to port to Named individuals. Also allows one to teleport items from NPCs or even players.
  • Description:
This rod is made of an old, blackened bone its surface covered entirely in runes, some old and worn nearly smooth, others looking freshly carved.  
One end has been carved into the likeness of a sleeping dragon's head, its eyes sealed shut as if oblivious to everything.  You recognize it as the 
artifact known as Zrael.  Legend has it that Zrael was once actually an ancient dragon of awesome power who had learned to travel through time and space.  
The creature used this, not to accumulate power as some would have, but to acquire knowledge of other worlds and distant planes which were once unattainable.  
Zrael aquired histories and lore beyond anything seen before, but such things led eventually to her doom, though few facts are known of how  this actually 
occured.  A prominent mage of the time was said to have created this rod from pieces of the dragon's own bone and infused it with the essence of Zrael herself, 
though few have ever been known to have the will to use the rod's powers for their own wishes.

Daggers

Bloodfire

  • Type: Dagger
  • Location: Tempus in Sanctuary
  • Materials:
  • Damage Types: Slashing
  • Restrictions:
  • Size: small
  • Extras: Has several special attacks, including syphoning the health of opponents.
  • Description:

Chaos Fang

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Grey Sickle

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Harval

  • Type: Dagger
  • Location: Shakari
  • Materials: silvery steel
  • Damage Types:
  • Restrictions: Harval squirms out of your grasp. (I'm neutral/neutral)
  • Size: Three twentieths of a dimin wide and four and three quarters dimins long
  • Extras:
  • Description:
A silvery steel dagger with a razor-sharp blade.  The quality of its craftsmanship is unearthly. Viewed from some angles, there seems to be a 
subtle light upon it.  Upon the hilt is the emblem of Shakari, a red square.  You recognize this as Harval, one of the three Blades of Destruction 
crafted by the gods themselves.  It is permeated by a dim auroric radiance.

Katelyn's Dagger

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Quantum

  • Type Dagger
  • Location Mok A'Tal
  • Materials Iron
  • Damage Type
  • Restrictions
  • Size Three fifths of a dimin wide and seven and thirteen twentieths dimins long
  • Extras Used as a turn-in for travelers.
  • Description:
This is an iron spike just above two dimins in length.  Though it could be employed as a weapon, it would seem to 
be rather unwieldy.   You know it to be Quantum, a curious device of clearly alien origins.  It first appeared within 
the realm of Lost Souls less than a decade ago and since has passed through the hands of over a dozen of the world's 
most intuitive sages.  For years, nothing could be gleaned about the spike until the Mad Artificer, Leonid of 
Devonshire, chanced upon it while visiting with Ravlin Tormuk.  Fascinated by the untapped power he sensed within 
the object, Leonid nonchalantly secreted it away in one of his trouser pockets.  Nestled in his hidden laboratory, 
he studied the spike at length until his interest began to fade.  In a last effort to understand the nature of the 
alien artifact, he shoved it beneath his pillow as he lay down to sleep.  Though he had tried many times in the past 
to learn about such mysterious items as the spike through osmosis, he had yet to succeed.  By some unknown design, 
he did in fact succeed with Quantum.  As he slept, all the secrets of the spike flowed into his subconscious mind.  
He awoke the next morning and with pen in hand, sat down to record all he had learned.  He stretched as he completed 
his task, and keeping true to form, caught the ink pot with a clumsy swing of his arm, spilling ink across his 
freshly penned scrolls.  Leonid left the ruined parchments where they sat soaking up ink in disgust.  When he 
returned two days later, only three words remained -- and these were scarcely legible.  The words, as passed along 
with the story of Leonid's antics, are: Quantum, which Leonid assures is the spike's proper name, and los and anul.  
Unfortunately, Leonid neglected to mention to anyone the meaning of the latter.  Many believe them to be activation 
words, though the manner in which they are to be applied is left to wide and fanciful speculation.  It is permeated 
by a silvery light.

Snarl

This is a dagger of orichalcum, made with exquisite craftsmanship in an ancient style.  The blade is polished 
to a mirror-like sheen.  The hilt is carved to resemble a lion grasping a large emerald in its mouth.  You recognize 
this as Snarl, one of the most famous weapons from the elven house of Es'trazian.  It was carried in both the Goblin 
Wars and the Wars of Purity.  Fortunately, it shed no blood in the Kinslayer Wars, as its wielder refused to 
participate.  Stories claim that much of the dagger's  power stems from the gem, and that any tampering will result 
in the magick's disruption.  It is permeated by a dim auroric radiance.

Soulshard

  • Type: Dagger
  • Location: Amado on R'lyeh
  • Materials: Obsidian and Metal
  • Damage Types: Entropic and Slashing
  • Restrictions: Wielding it with low willpower is almost certain death.
  • Size:
  • Extras: Soulshard leeches the energy of opponents based upon how hungry it is. These boons range from haste, health regenerate rate, and maximum health increases.
  • Description:
This long, opalescent dagger is the weapon called Soulshard, a device of malign power which has plagued the world across the ages.  Some accounts claim
it was created in the time of the ancient Istax Empire, while others contend that that was merely when the blade was fitted with its current pommel and in
fact its evil is far older still in origin.  The weapon's handle is of shimmering obsidian etched with a strange, curving rune; its blade gives off a
barely-perceptible milky-white glow, like a fragment of the moon honed into a cutting edge.  It is surrounded by an aura of cold, as if it were drawing the
heat out of the air around it.  The thing is known to employ black necromantic magicks to draw the life from its victims, to the wielder's benefit -- though
rumors hold that these magicks can somehow turn on an unwary master.  Gnawing at the edges of your perception is an awareness of some kind of disembodied
intellect lurking within the weapon -- something alien, something hungry.  Strangely, your examination reveals that the psyche hosted in the weapon is an
elemental intelligence bound to, or perhaps grown out of, the necromantic magicks permeating the device, but that this structure is somehow bound up
with some strange construct made of a form of energy unknown to you, of which you can barely perceive hints.

Flails

Bloodwake

Ektharnor Gadel

A midlength black leather scourge with black steel barbs mounted all along its length.  Though in fine condition, it looks old and
weathered, and a sense of power and malevolence hangs about it like a suffocating smoke.  You know this for Ektharnor Gadel, a weapon
of such age that the men of the Altrian Empire called it ancient, and even the reptilian peoples of the antediluvian Istax Empire
thought of it as old.  The names of the pure and holy heroes who have fallen to its dark might through the ages are legion.  It is
permeated by a foulness.

Hammers

Mithril Warhammer

Mountainheart

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Strangmacht

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Yehovah's Hammer

Eighteen dimins of polished, honey-brown oak is capped by a large white iron head form this exquisitely-crafted 
warhammer.  You recognize this as the Hammer of Yehovah, a potent symbol of Yehovah's power that was lent to a 
questing Knight of the Round Table ages ago and never returned.  The fate of this hapless Knight was never discovered, 
but the power of the hammer against undead is legendary.  It is permeated by a white light.  It has a webwork of 
prismatic radiance within and around it.

Pole Arms

Daemonicus Omega

  • Type: Pole Arm and Axe
  • Location: Reanada in Shadow Tower
  • Materials: [[Materials|Diamond]
  • Damage Types: Holy
  • Restrictions: Only usable by the pure of heart.
  • Size: Great
  • Extras: Does extra damage against undead, can be given to Taiji the Noble for a large order affinity boost.
  • Description:

Starburner

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Rods

Rod of Power

  • Type: Rod
  • Location: Jubal in Sanctuary
  • Materials: Mithril, Ebony, Glass
  • Damage Types: Cycling/Random
  • Restrictions:
  • Size: Seventeen twentieths of a dimin across and eleven dimins long
  • Extras:
  • Description:
This ebony rod is etched with dozens of whisper-thin silvery lines.  An ornamental mithril banding holds a small 
glass sphere prominently atop the shaft; its interior filled with a whirling mass of earthy smoke.  You recognize 
this as the Rod of Power, a device that channels raw elemental forces and puts them in the command of its wielder; 
directing them as bolts of destructive energy upon command.  While more common wands and staves contain only a limited 
charge and cease to function after using it up, there is no known limit to the power this device can draw upon.  It is 
permeated by an auroric radiance.

Shields

Albedo

  • Type: Shield
  • Location: Vanik's Tomb
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: Is extremely ablative, but does provide many resistances.
  • Description:

Malkyr's Shield

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Vanik's shield

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Podgebounce

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size: One and thirteen twentieths dimins across and a quarter of a dimin long
  • Extras:
  • Description:
This is a razor buckler composed of warpstone.  Occasional bursts of energy arc forth from it.  This is the ancient 
(as these things go) Discordian artifact Podgebounce.  Though somewhat less famous than its sister weapon, Metaflux, 
Podgebounce also has a distinguished history of opposing the forces of dullness and boredom -- "order", if you 
like -- in the hands of Eris's chosen heroes.  Like Metaflux, Podgebounce is known for continually drawing on different 
elemental energies and changing the shape it wears, though in its case it always takes the form of some kind of shield, 
as it appears to have more of a protective role to play.

Spears

Jerica

  • Type: Spear
  • Location: Kyros in Mycenae
  • Materials: Bone
  • Damage Types: Cold and Stabbing
  • Restrictions: May only be wielded by ordered characters. The spear will punish you severely for attacking anything with ordered alignment.
  • Size: Medium to Large
  • Extras: Grants boons such as higher spirit, endurance, and health. Also replenishes these stats. The aforementioned boons do not last long.
  • Description:

Dragonlance

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Staves

Alahamorithil

  • Type: Staff
  • Location: Mettik in Jhan
  • Materials: Black Oak
  • Damage Types:
  • Restrictions:
  • Size: Seventeen twentieths of a dimin across and eighteen dimins long
  • Extras:
  • Description:
This is a quarterstaff made of black oak.  The quality of its craftsmanship is exquisite.  The black oak of the 
quarterstaff has a fine luster, despite its appearance of great age.  Its entire length has been carved with eldritch 
symbols that shimmer and pulse with light.  You know this for Alahamorithil, the runestaff crafted by Mettik of Jhan 
to focus and channel his arcane powers.  Carved from the heart of a black oak from the depths of a great forest of Barsaive 
and marked with great runes of order, it is a potent object of power for the right wielder.

Athlasar

This is a staff made of eog gem banding and mithril.  The quality of its craftsmanship is exquisite.  Despite its 
simplicity of form, there is a sense of presence and power about it.  This is Athlasar, the legendary staff of the 
rulers of the Istax Empire.  It was lost for nearly a millenium and was recently recovered by the half-elven adventurer 
Amlithor Harlguss.

Plage

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:

Singularity Staff

A length of glittering silvery metal, perhaps a meter and a half long and a dimin thick, bearing a pair of energy spheres upon its ends.  
One of the spheres is a field of sparkling, crackling power, purest white in color, while the other is a region of densest cold blackness, 
looking as if to draw the world into the tiny abyss of its maw and there devour it.  Each leaves a momentary trail behind it through the air; 
twin traceries of light and dark ominously mark the spheres' motion.  The staff between them seems somehow taut with invisible tension between 
the two poles, perhaps strained by the task of keeping them separate in prevention of whatever cataclysm would result from their meeting.  
You know this for the Singularity Staff, a weapon crafted by the Shadow Lord Kalyxes.

Snapdragon

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Vigour

  • Type: Staff
  • Location: Ripheus on Kentaur Isle
  • Materials: Sequoia
  • Damage Types: Damage types and discharges vary upon alignment
  • Restrictions:
  • Size: Seventeen twentieths of a dimin across and eighteen dimins long
  • Extras:
  • Description:
This sequoia staff looks very ancient, and several runes have been carved into its surface.  It is constructed of an unknown wood and upon one end 
are three gems which glow green, white, and black respectively.  Attched to both ends of the staff are small, mithril caps, each depicting a different 
scene.  Upon one cap, there is a demon's hand which grasps a staff veiled in suffering, and on the other, an angel's hand grasps a staff, surrounded by 
light.  Vigour is an ancient staff which has been long held by the kentaurs of Othrys for many years.  According to Othrys legend, the staff was originally 
created by a wizened mage whose extreme lust for power and knowledge lead to a pact with angels and demons alike to create this magestic staff. 
A diamond forged by the holiest of angels, an onyx forged by the most demonic of demons, and an emerald forged of the most willful of humans lay 
upon the staff, creating a focus to enhance the power of the staff by the heart of the one who wields it. Mystic runes have been carved from top to 
bottom along the staff, and each rune shows a small story of a battle fought by angels and demons alike who have heard of the rare union by the forces 
of good and evil, creating the powerful staff known as Vigour.  It is unknown whether these runes are of myth or truth, but the message is quite 
clear: great power awaits the one who wields this mystic staff.  It is permeated by an auroric radiance.

Swords

Arktakar

  • Type: Scimitar
  • Location: Xalquarae in Shadow Tower
  • Materials: Iron
  • Damage Types: Slashing
  • Restrictions: Must be evil alignment
  • Size: 11.5 dimins long, 0.45 dimins wide, 0.1 dimins tall
  • Extras: Will force you to attack people in the room
  • Description:
The blade of this ancient weapon seems to release an unholy glow into the surrounding area, further enhancing the evil 
presence of the scimitar's shimmering blood-red iron blade.  Nicks and scratches line the weapon from tip to pommel, indicating
considerable use over a long period of time.  The weapon Arktakar was first forged several millenia ago by Graecan magi as 
an offering to Ahrikol, in an attempt to appease the fomor lord.  Legends conflict on whether the Lord of the Rings ever wielded 
this weapon, but its unholy power can not be denied.

Variabilis

  • Type: Sword
  • Location: Randomly spawns, will get a message such as 'Your pack feels heavier.'
  • Materials:
  • Damage Types: Slashing and Chaos (hidden)
  • Restrictions: Will randomly disappear.
  • Size:
  • Extras: Increases your luck.
  • Description:

Cristlun

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Deathkiss the Demonsword

  • Type: Greatsword
  • Location:
  • Materials: Steel
  • Damage Types: Slashing
  • Restrictions:
  • Size: 17 dimins long, 0.8 dimins wide, 0.2 dimins tall
  • Extras: Will force you to attack people in the room.

Excalibur

  • Type: Longsword
  • Location: King Arthur of Camelot
  • Materials: Gold and Steel
  • Damage Types: Slashing -- and lots of it.
  • Restrictions: Can only be wielded by those of pure heart... very pure heart.
  • Size: Medium
  • Extras:
  • Description:

Fallasfang

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Glamdring

Greyswandir

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Gutslicer

  • Type: Scimitar
  • Location: The Windship
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Gwinault's Sword

Heavensfire

  • Type: Longsword
  • Location: Verchiel in Shadow Tower
  • Materials: Steel and [[Materials|Fire]
  • Damage Types: Slashing, Fire
  • Restrictions: Must be a good alignment.
  • Size: Three twentieths of a dimin wide and fourteen and a half dimins long
  • Extras: Telesmatic, does extra damage to undead, as well as adds extra boons to the wielder. Be warned: Attacking pure-of-heart entities will drain your spirit and do damage to you.
  • Description:
A beautifully crafted longsword whose blade is surrounded by a corona of bright flame.  The light given off by the holy fire aura seems to bring with
it a sense of purity.  You know this for the sword called Heavensfire, weapon of angels and destroyer of darkness everywhere, its holy fire spreading
angelic light all around like a benediction.  It is permeated by a dim fiery radiance and a dim white light.

Iceblade of Tarn

  • Type: Greatsword
  • Location: Mount Doom
  • Materials: Ice
  • Damage Types: Cold
  • Restrictions: Must have a fair amount of cold resist to wield.
  • Size: Great
  • Extras:
  • Description:

Llyr's Wrath

  • Type: Longsword
  • Location: Adrier in Et'zlaerhi
  • Materials:
  • Damage Types: Electrical
  • Restrictions: Must have electrical resistance
  • Size: Seven twentieths of a dimin wide and thirteen dimins long
  • Extras:
  • Description:
The blade of this longsword shimmers softly, enhancing the intricate etchings along it.  Twining, endless knots 
wrapped around the perfectly wrought images of sea serpents adorn the entire blade, entrancing the eye and filling 
the beholder with wonder at such an extraordinary piece of workmanship.  In contrast, the hilt is made of an unadorned 
silvery metal, its grip unusally smooth and plain except for one flawless pearl set into the very tip of the pommel.  
You know this for the blade called Llyr's Wrath, which was created in ages past by a quessae high priestess of Llyr 
whose lover was destined to engage in battle with Llyr's rival, Pyraray.  With the blessing of Llyr and the quick blade 
created by his love, the champion of Llyr defeated Pyraray in a tremendous battle which assured his immortality as a 
legend of the quessae people.

Nightbringer

  • Type: Shortsword
  • Location: The Avatar of Kali, under Jhan -- WARNING: The Avatar of Kali is nothing to trifle with. She is VERY mean.
  • Materials:
  • Damage Types: Entropic and Unholy
  • Restrictions: Must be very far on the evil side to wield.
  • Size: Small
  • Extras: Has an excellent stun discharge.
  • Description:

Orcrist

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Peacemaker

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Scorch

  • Type: Rapier
  • Location: Bitael in Jhan
  • Materials:
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  • Size: Twentieth of a dimin across and seventeen and a half dimins long
  • Extras: Say 'fwoosh'
  • Description:
This is a light-weight and well-balanced rapier.  The crossguard has been fashioned into two opposing dragon 
heads.  Each head has small, inset rubies for eyes.  The hilt is wrapped from pommel to crossguard in black 
leather.  Scorch was the final lucid creation of the now mad artificer and pyromancer, Leonid of Devonshire.  
Rumour says that when a command word is spoken, the blade will burst into flames.  These flames are harmless 
to the one who wields it, but deadly to the foe.  It is permeated by a dim auroric radiance.

Snickersnee

  • Type: Katana
  • Location: Random load?
  • Materials: Silvery Steel
  • Damage Types: Slashing
  • Restrictions: None
  • Size: Medium
  • Extras: Has high penetration, is also non-magickal.
  • Description:
In a state of wild alarm-- 
With a frightful, frantic, fearful frown, 
I bared my big right arm. 
I seized him by his little pig-tail, 
And on his knees fell he, 
As he squirmed and struggled, 
And gurgled and guggled, 
I drew my snickersnee! 
Oh, never shall I 
Forget the cry, 
Or the shriek that shrieked he, 
As I gnashed my teeth, 
When from its sheath 
I drew my snickersnee!

William S. Gilbert

Stormbringer

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Thalamosh

  • Type: Longsword
  • Location: Rookah in Ranthos
  • Materials: Lzarawn
  • Damage Types: Unholy Lightning
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This is a longsword made of blue mithril.  The quality of its craftsmanship is fair.  It has a
actinic glare reflecting off its surface.  There is an image of a kobold's head carved into the 
base of the blue mithril blade.  Various jewels of exquisite value; a polished sardonyx, a polished
tiger eye and a polished azurite are embedded into the hilt.  You know this to be Thalamosh, a
blade embued with unholy energies and charged with lightnings.


Twinblossom

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Vanguard

  • Type: Greatsword
  • Location: Damon
  • Materials: Mithril
  • Damage Types: Slashing, Air
  • Restrictions:
  • Size: Seventeen and a half dimins long, three quarters of a dimin wide and three twentieths of a dimin tall
  • Extras: Telesmatic
  • Description:
At the base of the blade is a small drawing of a hand coming forth from a cloud and grasping a sword, the tip of which is encircled by a crown.  You
recognize this as Vanguard, an ancient sword shrouded in myth and legend.  It is one of many artifacts created millenia ago by the Tarotmage called Exis
Tential.  Vanguard was the first sword created by Exis, and like the tarot's Ace of Swords, it is the embodiment of triumph and conquest.  Vanguard has
been passed down through the ages among patriarchal families, usually of noble blood.  It has been used in countless wars, and has always brought victory to
its owners both in battle and in other pursuits.  It is permeated by a dim auroric radiance.

Werewindle

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Head Armour

Archimemnor

  • Type: Helm
  • Location: Random Load
  • Materials: Steel
  • Damage Types:
  • Restrictions:
  • Size: One and seven tenths dimins across and a twentieth of a dimin thick
  • Extras:
  • Description:
This is a helm made of steel.  The quality of its craftsmanship is exquisite.  Lines of glowing energy are embedded 
within it, linking into a strange pattern that toys with the eye, leaving flickering hints of significance slipping 
tantalizingly away from the mind.  This is the Pattern-helm Archimemnor, a work of primal magicks said to have proceeded 
from the hands of Dworkin Barimen, architect of Amber, himself.  If tales are to be believed, the particular set of 
Pattern elements encoded within it creates an effect such that when the wearer defeats a foe of great power, especially 
one strong in the ways of chaos, part of the force of the defeated enemy's psyche is absorbed and reinforces the wearer's.  
It is permeated by a dim silvery light and a dim shimmering radiance.

The Dragon-Helm of Dor-Lomin

This helmet is of ancient, yet sturdy construction.  It is made of mithril of unheard-of black hue, and offers full 
protection to the head, neck and throat of any who would wear it.  You recognize this as the Dragon-helm of Dor-Lomin 
that was created by s'tali sorcerers nearly two millenia ago.  The mere fact that it still exists is testimony to the
powerful magicks that created it.  These magicks are incidentally responsible for the helm's mithril being black in 
color rather than its normal silvery hue.  The legends of the helmet state that it was the chosen protection of ancient 
generals heading into battle.  It is permeated by an auroric radiance.

Circlet of Clarity

  • Type: Circlet
  • Location: Phalyre in Et'zlaerhi
  • Materials: Silver
  • Restrictions:
  • Size: Twentieth of a dimin across and one and a tenth dimins around
  • Extras:
  • Description:
This is a circlet made of silver.  The quality of its craftsmanship is exquisite.  The material is wrought in the 
semblance of twining serpents.  If followed carefully with the eye, an endless, intricate knot becomes evident.  
Worked into the front of the circlet is one flawless white pearl and another of black, the serpents' coils holding 
them so as to allow them to rest at the center of one's forehead.  This is the Circlet of Clarity, said to possess 
the power to enhance the telepathic abilities of one's mind, allowing expansion of sight beyond normal vision and 
giving the ability to see into the hearts of one's enemies.

Circlet of Command

  • Type: Circlet
  • Location:
  • Materials: Platinum
  • Restrictions:
  • Size: Twentieth of a dimin across and one and a tenth dimins around
  • Extras:
  • Description:
This is a graceful, finely-crafted circlet of gleaming platinum, surmounted in front by a tremendous star sapphire 
nearly three centimeters across.  This is the Circlet of Command, said to bear enchantments to amplify the wearer's 
ability to lead others, as well as protecting him in subtle and varied ways.  Its creation is attributed to the founder 
of Yathryn, Talzras Et'hatiar, who used its power to draw to herself the followers she needed to bring about the city's creation.

Crown of the Rockfist

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Crown of Ugior

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War Helm of Landis

  • Type: Helm
  • Location: Lord Nareth in Jhan
  • Materials: Black Steel
  • Damage Types:
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  • Size: One and seven tenths dimins across and a twentieth of a dimin thick
  • Extras:
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This is a helm made of steel spikes and black steel.  The quality of its craftsmanship is excellent.  
The War Helm of Landis was created for Nareth as a reward for his help in defending a Barsaivian city 
named Landis.  It is permeated by a dim auroric radiance.

Amulets

Crucifix of Cathrys

  • Type: Amulet
  • Location: Galahad of Camelot
  • Materials: Gold
  • Damage Types:
  • Restrictions: Must be pure of heart to wear.
  • Size: Tenth of a dimin long, a fifth of a dimin wide and four fifths of a dimin tall
  • Extras: Adds a very significant amount of speed.
  • Description:
The gold of this elegantly made crucifix is inlaid with fine platinum.  It hangs from a silver chain.  This is the Crucifix of Cathrys.  It belonged to 
the famed knight Sir Cathrys Yrongar, and is said to have become imbued with the power of his faith when he fell fighting the minions of the fomor lord 
Ahrikol.  It is permeated by a dim white light.

the Confabulous Panegyric Thingamabob of Ultamon Zilch

  • Type: Amulet
  • Location: Random Load
  • Materials: Gold
  • Size: Seven tenths of a dimin across and a tenth of a dimin long
  • Extras:
  • Description:
This is an amulet made of gold.  The quality of its craftsmanship is exquisite.  It is shaped like a small apple, 
complete with tiny stem and leaves, bearing an inscription across it.  You know this for the Confabulous Panegyric 
Thingamabob of Ultamon Zilch, created in the image of the famed golden apple of Eris by the besotted Zilch, who poured 
his heart, soul, and fortune into creating it as a paean of praise for his goddess.

Aranal Cirdas

  • Type: Amulet
  • Location: Hakkax in Togrek
  • Materials: Orichalcum
  • Damage Types:
  • Restrictions: Must be pure of heart to wear
  • Size: Seven tenths of a dimin across and a tenth of a dimin long
  • Extras: Adds a very significant amount of speed
  • Description:
This is an exquisitely-crafted amulet of orichalcum in the shape of a leaping flame.  In its center is mounted a precious 
star ruby; it hangs on a platinum chain.  You know this for Aranal Cirdas, an ancient device of elemental power, infused 
with a spirit of fire that grants the wearer an affinity for influences of that element and periodically discharges these
energies to the detriment of his opponents.  It is permeated by a dim auroric radiance.

Cloaks

Morvern Callar

  • Type: Cloak
  • Location: Kham in Togrek
  • Materials: Silver-Gray Hide
  • Damage Types:
  • Restrictions:
  • Size: Twentieth of a dimin long, fourteen and a half dimins wide and twenty and a half dimins tall
  • Extras:
  • Description:
This long cloak is apparently made from the silver-gray hide of a single huge wolf; the beast's face remains attached 
for use as a cowl.  The hide seems in exceptionally good condition, free of tears and slashes, and lacks the unappealing 
smell of many hide garments.  The quality of its craftsmanship is good.  You recognize this as Morvern Callar, an object 
which has traveled from hand to hand in legend.  It is often mentioned only in passing, but the simple fact of its ongoing 
presence speaks to its durability, if nothing else. Stories describe it as enhancing the wearer's abilities, though the 
specifics are vague.  It is permeated by an auroric radiance.

Suits

Thucylixis Callis

  • Type: Suit of Armour
  • Location: Kyros in Mycenae
  • Materials: Red and Black Bronze
  • Damage Types:
  • Restrictions:
  • Size: Twenty-one and a half dimins tall, four and four fifths dimins wide, one and a fifth dimins long and a twentieth of a dimin thick
  • Extras:
  • Description:
This is a suit of armour made of red and black bronze.  The quality of its craftsmanship is exquisite.  This suit, named 
in its forging Thucylixis Callis, was created with painstaking care by the smiths of Mycenae, then commissioned to be 
enchanted by Runehand of Corna, whose stamp it bears.  It is permeated by an auroric radiance.

Rax Taldan

  • Type: Hauberk
  • Location: Lord Nareth of Jhan
  • Materials: Obsidian
  • Damage Types:
  • Restrictions:
  • Size: Ten dimins tall, four dimins wide, one dimin long and a twentieth of a dimin thick
  • Extras:
  • Description:
This is a hauberk made of obsidian.  The quality of its craftsmanship is exquisite.  Rax Taldan was once the possession of the
legendary black wizard Bujal.  Nareth defeated Bujal, and kept the armour as a prize.  It is permeated by a foulness.  It is in
perfect condition.  It looks about .  It weighs about one and eighty-nine two-hundredths dekans.

Waist

Black Belt of Krakanroc

  • Type: Belt
  • Location: Mor'guth in Storm Rock
  • Materials: Leather
  • Restrictions:
  • Size: Twenty-one dimins long, one and a twentieth dimins wide and a twentieth of a dimin tall
  • Extras: Gives some resistances
  • Description:
A large red jasper is mounted on the silver buckle of this black leather belt.  The long, thick leather strip is parched 
and crisp from age.  Krakanroc the Black is the legendary grand sire of the zuth who will awake at the end of the world 
when the earth is split apart by thunder and lightning.  This belt, is said to have been worn by Krakanroc in the days 
when he walked the earth and to have granted him protection from physical attack.  It is permeated by a dim auroric radiance.

Mnethilim Foul

  • Type: Girdle
  • Location: Holton Jax
  • Materials: Bone
  • Restrictions:
  • Size: Fifth of a dekan
  • Extras: A wave of foulness pulses forth from the skull on Mnethilim Foul
  • Description:
This is a girdle made of bone.  The quality of its craftsmanship is exquisite.  It is made of thousand of tiny interlocking 
bones whose joints provide its flexibility.  Its buckle is a sleek, reptilian-looking skull.  This is Mnethilim Foul, an 
artifact sacred to Thanatos, said to have been created in ancient times to reward one of his most dedicated servants.  
Accounts would have the skull that of a s'tali necromancer, accursed by Thanatos for his theft of the souls of the dead 
and bound to serve for eternity in this fashion.  The girdle is said to offer protection in battle in direct proportion 
to the unholy taint that dwells within its wearer, and to deepen such taint over time.  Reportedly the key to defeating 
the wearer of Mnethilim Foul is to either simply attack more times than the device can cope with, or to drain the wearer 
of spiritual energy, which degrades its functioning, eventually making it stop working entirely.

Talisman of Lur Dyvan

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Talisman of Kalkin

  • Type: Girdle
  • Location:
  • Materials: Gold, Silvery Metal, yellow and black jewels
  • Restrictions:
  • Size: Ten and a half dimins long, about one and a tenth dimins wide and less than a twentieth of a dimin tall
  • Extras:
  • Description:
This girdle is constructed from a silvery metal, studded with yellow and black jewels.  Its edges are thick chains of gold 
that have been inlaid with a black material.  The quality of its craftsmanship is exquisite.  You recognize it as the Talisman 
of Kalkin, about which little is known, as little as is known about the deity Kalkin himself.  The talisman is rumored to 
grant the favor of Kalkin to its wearer, allowing them to draw power from nature's raw energy source  -- electricity.

Armour

Astralung

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Calhair Angan

  • Type: Ring
  • Location: Lancelot in Camelot
  • Materials: Gold
  • Restrictions:
  • Size: Twentieth of a dimin across and a tenth of a dimin around
  • Extras: Magick warding
  • Description:
This is a heavy ring made of sculpted gold.  The quality of its craftsmanship is excellent.  According to tale, the Lady of the Lake gave this
ring, called Calhair Angan, to the young Lancelot before he set out for King Arthur's court, where it is said to have defended him from the sorcerous
powers of the King's foes.  It is permeated by a dim auroric radiance.

Cestus of Murdering

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Nenya

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Odal Ossu

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the One Ring

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Items

Belamvor Korryn

This is an orb made of black hematite.  The quality of its craftsmanship is excellent.  This is Belamvor Korryn, an orb 
of power that served the great elven mage Tenrylaurae in the early days of the Altrian Empire.  It reportedly not only 
defended her and served as an aid to her channeling of spiritual energy, but gave her a preternatural imperturbability.  
There is some speculation that Terylaurae's preoccupation with the obtainment of coruscars may have been related, not to 
her alchemical pursuits as generally assumed, but this artifact.

Chalice of Cathrys

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Emerald Tablet of Hermes Trismegistus

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Eye of the Guardian

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Gaunomtar Korryn

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Golden Drinking Horn

  • Location: Battleragers' Armoury
  • Materials: Gold
  • Restrictions: Must be a Battlerager with a high enough level of Clangedin's favour.
  • Extras: Continuously refills itself with mead.

Hand of Vazaith

  • Location: Helborg
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Heart of Tyristael

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Horn of Calais

  • Type: Unicorn Horn
  • Location: Bartziluth's Cave
  • Materials: Gold
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  • Size: Half a dimin across and five and a half dimins tall
  • Extras:
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A sharp-pointed, spiraling golden horn about five and a half dimins long.  It is the horn of a unicorn, such things being famed for their curative effects.  
The golden horn is said to cure all manner of madness and mental disorder.  Once the power of a unicorn horn is used, it will be depleted for a time while 
the horn slowly absorbs mana from the surrounding environment.  You can sense that this one is presently filled with power.  You can also sense that it was 
taken when its bearer was slain, rather than being given freely.  This is the Horn of Calais, containing the final, captured essence of the unicorn that once 
roamed the forested precinct of Calais.  It is permeated by an auroric radiance.  It has a tracery of white light within and around it.

Klisderamna Korryn

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Levitational

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Artifacts being researched

Durin's Sceptre

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Shadowsbane

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Metaflux

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Nessavyn

Grel Andarak

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Thalgan Kor

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Flame amulet

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Caralanthe

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the Chime of Vel-Pirilon

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Ciir Kaldan

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Cristlun

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the Crown of Ugior

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Czaklash

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the Dragonlance

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the Emerald Tablet

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Fallasfang

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Grayswandir

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Grumhella

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Holhenneth

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Jato

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Jerica

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Kamonthept-Ka

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Klisderamna Korryn

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Lightbringer

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Malkyr's Shield

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Meridiandal

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Metaflux

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Mournblade

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Ng'galgath Fthalg

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Qazadar

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the Sentinel Hammer

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Shadowdancer

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Sharra

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the Shroud of Xent

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the Staff of Azuth

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Storm Fury

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Tirithmangar

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Wang Xue

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the Winged Sandals of Hermes

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Xaoloth Yith

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Yrenasand

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Amulet of Tzeen

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Atomizer

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End of spoiler information.
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