Ringwraith Rune Lore

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=Joining= =Joining=
-I haven't figured out what the precise joining requirement is, as I've been denied for both insufficient [[rune lore]] and lack of [[Quests|deeds]]; I think quest points are more important.+I don't know the precise requirements, as I've been denied for both insufficient [[rune lore]] (with few quest points) and lack of [[Quests|deeds]] (with little-to-no rune lore). I think quest points weigh more than rune lore.
Easy quests you can do with no fighting include [[At'lordrith's Riddle]], [[Death's Gate]], [[the Devonshire Murder]], [[The Inner Sanctum Quest|the Inner Sanctum]], [[the Lost Kentaur]] and [[the Source of the Slime]]. Easy quests you can do with no fighting include [[At'lordrith's Riddle]], [[Death's Gate]], [[the Devonshire Murder]], [[The Inner Sanctum Quest|the Inner Sanctum]], [[the Lost Kentaur]] and [[the Source of the Slime]].
-The [[Assassination Quest|assassination quest]] has minimal-to-no fighting required. [[Gwalin's Quandary]], [[Hardin's Gauntlet]] and [[the Dunwich Mystery]] require fighting, but they are routine and others may already have the quest items available for you.+The [[Assassination Quest|assassination quest]] has minimal-to-no fighting required. [[Gwalin's Quandary]], [[Hardin's Gauntlet]] and [[the Dunwich Mystery]] require fighting, but they are routinely completed (incidentally), so the quest items may already be readily available for you.
- +
-There are other easy quests as well, such as [[The Quest for Trivial Knowledge|trivia quest]], but these are the ones that can be completed the quickest, IMO.+
- +
 +There are other easy quests as well, such as the [[The Quest for Trivial Knowledge|trivia quest]], but these are the ones that can be completed the quickest, IMO.
=Petitioning= =Petitioning=

Revision as of 14:33, 28 January 2010

Contents

Introduction

This is my Ringerwielder's guide to domination and servitude, updating the advice found in the Newbie's Guide to a Ring of Power. I began serving our lord Ahrikol as Sinister Stairs, then Ixithoth, and my current general is Corvynna Kinslayer the betrayer.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Joining

I don't know the precise requirements, as I've been denied for both insufficient rune lore (with few quest points) and lack of deeds (with little-to-no rune lore). I think quest points weigh more than rune lore.

Easy quests you can do with no fighting include At'lordrith's Riddle, Death's Gate, the Devonshire Murder, the Inner Sanctum, the Lost Kentaur and the Source of the Slime.

The assassination quest has minimal-to-no fighting required. Gwalin's Quandary, Hardin's Gauntlet and the Dunwich Mystery require fighting, but they are routinely completed (incidentally), so the quest items may already be readily available for you.

There are other easy quests as well, such as the trivia quest, but these are the ones that can be completed the quickest, IMO.

Petitioning

`Help runes' describes how your "runespace" is determined (i.e. how many runes you may have), but I wanted to add my observations:

To quote that help file: "[Ahrikol] holds in high regard those with a strong innate sense of ethical integrity, he also recognizes that the world requires difficult moral choices of one and appreciates those willing to make hard decisions."

It is my belief that that knowledge refers to a Diabolic Ordered alignment. On several occasions I've been refused runes while Saintly Ordered, but then granted those same runes after correcting my alignment to D/O (with no other significant changes in stats/skills).

I have not tried petitioning while Chaotic Diabolic, but I have it on good word that as of this writing (2010/01/26), Ahrikhol himself is now C/D; perhaps C/D would allow even more runespace.


Initial Runes

Newly appointed soldiers invariably ask, "So what runes should I take? How many runes can I start with?" I can't precisely answer the second question, other than to say I've never had a ringwielder who couldn't take the runes I suggest for the first question:

The stat enhancement runes are a good (and cheap) foundation, no matter what your playstyle is.

  • Most ringwielders would agree the must-have rune for all wraiths is memtholin (spiritual energy), which greatly buffs one's centering and channeling.
  • Likely all ringwielders include irimdes (quickness), which is benefit in both combat and movement.


End of spoiler information.
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