Swan (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 16:20, 19 March 2014 (edit)
Nabcaik (Talk | contribs)
(Charms)
← Previous diff
Revision as of 15:49, 28 August 2016 (edit)
Ithil (Talk | contribs)
(Specialty Bonuses)
Next diff →
Line 15: Line 15:
==Specialty Bonuses== ==Specialty Bonuses==
-Bonus specialty degrees and access are provided as follows:+===Extreme===
-===Tier 1===+[[Light Affinity]]
-*[[Light Affinity]]+[[Manipulation]]
-===Tier 2===+===High===
-*[[Sword]]+
-*[[Archery]]+
-===Tier 3===+[[Sword]]
-*[[Balance]]+[[Archery]]
-*[[Dancing]]+[[Dodge]]
-*[[Discipline]]+[[Sky Fieldcraft]]
-*[[Dodge]]+[[Dancing]]
-*[[Lumiturgy]]+[[Balance]]
-*[[Quickness]]+[[Quickness]]
-*[[Sky fieldcraft]]+[[Discipline]]
 +[[Lumiturgy]]
-===Tier 4===+===Medium===
-At the middle of "fairly healthy" bond strength:+
-*[[Combat Reflexes]] +
-*[[Illusion]]+
-*[[Meditation]]+
-*[[Precision Strike]]+
-*[[Tactics]]+
-At "very healthy" bond strength, [[Light Affinity]] bonus specialty is increased to 2.+[[Precision Strike]]
-===Tier 5===+[[Tactics]]
-At the middle of "very healthy" bond strength:+[[Combat Reflexes]]
-*[[Intelligence Analysis]]+[[Illusion]]
 +[[Meditation]]
-Late in "very healthy" bond strength, the [[Archery]] and [[Sword]] bonus specialties are increased to 2.+===Low===
-===Tier 6===+[[Intelligence Analysis]]
-In "robust" bond strength:+[[Flight]]
-*[[Manipulation]]+[[Redaction]]
- +[[Legend Lore]]
-===Tier 7===+[[Centering]]
-Later in "robust" bond strength:+[[Dirty Fighting]]
-*[[Flight]]+[[Stealth]]
- +[[Channeling]]
-At "resilent" bond strength, the third tier bonus specialties are increased to 2.+[[Recuperation]]
- +[[Stamina]]
-===Tier 8===+[[Hardiness]]
- +[[Killer Instinct]]
-Fairly early in "deep" bond strength, additional bonus to [[manipulation]] and [[Light Affinity]].+
- +
-Mid to late very deep bond strength, additional bonus to [[sword]] and [[archery]]+
- +
-===Tier 9===+
- +
-Early/middle of "intimate" bond strength, bonus to [[dirty fighting]], [[killer instinct]], [[legend lore]], [[recuperation]], [[stealth]], [[centering]], [[centering]], [[stamina]], [[hardiness]]+
- +
- +
-===Tier 10===+
- +
-Early "nearly complete" bond strength, bonus to [[illusion]], [[precision strike]], [[tactics]], [[combat reflexes]], [[meditation]]+
- +
-Middle "nearly complete" bond strength, bonus to [[balance]], [[sky fieldcraft]], [[dancing]], [[dodge]], [[quickness]], [[discipline]], [[lumiturgy]]+
- +
-Not long thereafter in "nearly complete", bonus to [[manipulation]], [[light affinity]]+
==Charms== ==Charms==

Revision as of 15:49, 28 August 2016

Contents

Bonding Requirements

Some amount of both discipline and empathy seems to be required.

I needed about 120 skill points in Empathy, while needing about 80 in Discipline. Empathy is the main concern. - Cinna, 3:28 PM PST, 12-24-12

Failure Message

You sense a lack of regard from the white-feathered female swan, and dimly feel that she
considers you to be insufficiently serious about kindness.

Known Abilities

Attribute Modifications

Those who form an empathic bond with swans receive bonuses to their Intelligence, Dexterity, Charisma and Perception.

Specialty Bonuses

Extreme

Light Affinity Manipulation

High

Sword Archery Dodge Sky Fieldcraft Dancing Balance Quickness Discipline Lumiturgy

Medium

Precision Strike Tactics Combat Reflexes Illusion Meditation

Low

Intelligence Analysis Flight Redaction Legend Lore Centering Dirty Fighting Stealth Channeling Recuperation Stamina Hardiness Killer Instinct

Charms

  • Channel spiritual energy into the familiar from oneself
  • Channel spiritual energy out of the familiar to oneself
  • Lightveil, enchant ordinary arrows with radiant energy
  • Convert spiritual energy into radiant energy
  • Cloudweave, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly.
  • Starsee
  • Lightgarb, the ability to encase one's body in a protective sheath of light. The light will attempt to absorb damage by drawing on one's radiant energy.
  • The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
  • Summon a light spirit
  • The ability to become one with your familiar. (At start of Resilient)
  • Rarify your form and become intangible
  • Excite a light elemental to attack faster for a brief period of time before burning out and exploding in a burst of light, potentially harming/healing everyone in the area.
  • Visual Displacement the ability to make it appear as though one is standing several dimins from one's actual location. (Around middle of Very Deep)
  • Summon a light amalgamal, a much more powerful version of a light spirit (around middle of intimate)
  • The ability to become Invisible (at complete bond)

Additional Abilities

Swan familiars open and charge the Anahata chakra and Muladhara chakra periodically and provide several special sword attacks which utilize radiant energy, and one which is usable without swords.


Attack                     Activity Cost

Crescent                   8 (Based on your sword speed)
Lux Veritas                14    
Solar Coil                 12 (Also based on your sword speed)
Stellar Twist              12 (Again, based on sword speed)


The crescent attack is a photonic-based attack that adds light affinity , lumiturgy to its hit rating, also adds Telesmatic weapon and requires a normal-sized sword to use.

Lux Veritas channels the light of truth through your sword strike (Seems to have combined ray of intense light and shaft of true sunlight)

Stellar Twist and Solar Coil are similar to crescent and use Light affinity, Lumiturgy, Telesmatic weapon and more. And are gained at near complete bond. Stellar Twist may only be used at night and Solar Coil during the day.

Traits Granted

Appears to grant Ambidexterity. Around 1/3 way in resilient bond, diet changes to photovore.