Wyrding
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Class: Esoteric Skills
Attribute: Ego Pedagogy: Physical Training Practitioner Term: Wyrd
This skill represents the capacity to interact with the subtle forces of the world at the most basic level, essentially merely "flexing" one's psyche toward a desired end. Probably the most common use of this is in using the most typical sort of enchanted items, those usable by essentially anyone. Many other esoteric influences can interact with one in ways such that this skill becomes relevant, however. Metaphysically, wyrding is a matter of the contact of the lowest level of your soul, the nefesh, with other forces which can be interacted with on its plane of existence.
Development Information: The wyrding skill was created by Chaos; the source code was last updated Wed Apr 19 12:01:29 2017.
Notes
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Trainers
Wandering Farouzh, Lhethan Hagal, Wayfarer, Wikspisk Darkhold: Helborg < 180 Leah's Hill: Eldrinn Tenereth's Rest: Zid < 180 Association required: Kazarak/Kazarzeth: Urdo Wanders Losthaven Guard: Berek Wandslingers: Clyde Guild required: Coven: Esme Wanders Devonshire Clerics: Thromdan Ordo Ignis Aeternis: Aedryl Ordo Ignis Aeternis: Flizera Ordo Ignis Aeternis: Iklam wanders Ordo Ignis Aeternis: Pierce wanders Ordo Zephyrius Mutatoris: Aerina Ordo Verbus Glacialis: Aristides Ringwielders: Merethus Quest required