Adventurer's Guild
From LSWiki
Revision as of 09:31, 31 July 2014 (edit) Shinichizio (Talk | contribs) (it's always something) ← Previous diff |
Current revision (13:58, 19 December 2017) (edit) Sukie (Talk | contribs) (add skills listed in change #6659) |
||
Line 14: | Line 14: | ||
The following skills each have 10 access. In alphabetical order, as it's a rather long list. (Tested with a fresh Losthavener Dana, is likely accurate. [[user:shinichizio|shinichizio]]) | The following skills each have 10 access. In alphabetical order, as it's a rather long list. (Tested with a fresh Losthavener Dana, is likely accurate. [[user:shinichizio|shinichizio]]) | ||
- | '''A:''' [[Acting]], [[Aelvalie]], [[Anatomy]], [[Anglic]], [[Angrak]], [[Animal Lore]], [[Arcane Lore]], [[Archery]], [[Arctic Fieldcraft]], [[Armour Lore]], [[Armour Use]], [[Astrology]], [[Athleticism]], [[Awareness]], [[Axe]] | + | '''A:''' [[Acting]], [[Aelvalie]], [[Anatomy]], [[Anglic]], [[Angrak]], [[Animal Lore]], [[Aquatic Fieldcraft]], [[Arcane Lore]], [[Archery]], [[Arctic Fieldcraft]], [[Armour Lore]], [[Armour Use]], [[Astrology]], [[Athleticism]], [[Awareness]], [[Axe]] |
'''B:''' [[Balance]], [[Blindfighting]], [[Bludgeon]], [[Break Fall]], [[Breath Control]], [[Brewing]] | '''B:''' [[Balance]], [[Blindfighting]], [[Bludgeon]], [[Break Fall]], [[Breath Control]], [[Brewing]] | ||
- | '''C:''' [[Calligraphy]], [[Cargo Handling]], [[Carousing]], [[Carpentry]], [[Cartography]], [[Carving]], [[Climbing]], [[Combat Reflexes]], [[Concentration]], [[Cooking]], [[Cosmology]], [[Courage]], [[Crossbow]] | + | '''C:''' [[Calligraphy]], [[Cargo Handling]], [[Carousing]], [[Carpentry]], [[Cartography]], [[Carving]], [[Centering]], [[Channeling]], [[Climbing]], [[Combat Reflexes]], [[Concentration]], [[Cooking]], [[Cosmology]], [[Courage]], [[Crossbow]] |
'''D:''' [[Dagger]], [[Dancing]], [[Demolition]], [[Desert Fieldcraft]], [[Dethek]], [[Digging]], [[Diplomacy]], [[Discipline]], [[Disguise]], [[Dodge]], [[Drawing]], [[Driving]] | '''D:''' [[Dagger]], [[Dancing]], [[Demolition]], [[Desert Fieldcraft]], [[Dethek]], [[Digging]], [[Diplomacy]], [[Discipline]], [[Disguise]], [[Dodge]], [[Drawing]], [[Driving]] | ||
- | '''E:''' [[Eavesdropping]], [[Elude Pursuit]], [[Equestrian]], [[Equipment Maintenance]] | + | '''E:''' [[Eavesdropping]], [[Elude Pursuit]], [[Equestrian]], [[Equipment Maintenance]], [[Etiquette]] |
'''F:''' [[Farming]], [[Fast Talk]], [[Finance]], [[Find Weakness]], [[Firefighting]], [[First Aid]], [[Fishing]], [[Flail]], [[Fletching]], [[Foraging]] | '''F:''' [[Farming]], [[Fast Talk]], [[Finance]], [[Find Weakness]], [[Firefighting]], [[First Aid]], [[Fishing]], [[Flail]], [[Fletching]], [[Foraging]] | ||
Line 28: | Line 28: | ||
'''G:''' [[Gambling]], [[Gem Lore]] | '''G:''' [[Gambling]], [[Gem Lore]] | ||
- | '''H:''' [[Haggling]], [[Hammer]], [[Heraldry]], [[History]], [[Horticulture]] | + | '''H:''' [[Haggling]], [[Hammer]], [[Hardiness]], [[Heraldry]], [[History]], [[Horticulture]] |
'''I:''' [[Imagination]], [[Impact Absorption]], [[Infernal Fieldcraft]], [[Insect Lore]], [[Instant Stand]], [[Intelligence Analysis]], [[Intimidation]] | '''I:''' [[Imagination]], [[Impact Absorption]], [[Infernal Fieldcraft]], [[Insect Lore]], [[Instant Stand]], [[Intelligence Analysis]], [[Intimidation]] | ||
Line 46: | Line 46: | ||
'''P:''' [[Pain Tolerance]], [[Painting]], [[Percussion Instruments]], [[Philosophy]], [[Physics]], [[Picking Pockets]], [[Piety]], [[Plains Fieldcraft]], [[Plant Lore]], [[Poetry]], [[Pole Arm]], [[Politics]], [[Practice]], [[Precision Strike]], [[Prose]], [[Psychology]] | '''P:''' [[Pain Tolerance]], [[Painting]], [[Percussion Instruments]], [[Philosophy]], [[Physics]], [[Picking Pockets]], [[Piety]], [[Plains Fieldcraft]], [[Plant Lore]], [[Poetry]], [[Pole Arm]], [[Politics]], [[Practice]], [[Precision Strike]], [[Prose]], [[Psychology]] | ||
- | '''R:''' [[Resilience]], [[Rhetoric]], [[Riding]], [[Rigging]], [[Rune Lore]], [[Running]] | + | '''R:''' [[Recuperation]], [[Resilience]], [[Rhetoric]], [[Riding]], [[Rigging]], [[Rune Lore]], [[Running]] |
- | '''S:''' [[Savoir Faire]], [[Scholarship]], [[Sculpture]], [[Sewing]], [[Shield]], [[Shorelands Fieldcraft]], [[Showmanship]], [[Singing]], [[Sling]], [[Smithing]], [[Somatesthesia]], [[Spear]], [[Spelunking]], [[Sperethiel]], [[Staff]], [[Stamina]], [[Steadiness]], [[Stealth]], [[Storytelling]], [[Strategy]], [[Streetwise]], [[Stringed Instruments]], [[Subordination]], [[Suturing]], [[Swamp Fieldcraft]], [[Swimming]], [[Sword]] | + | '''S:''' [[Scholarship]], [[Sculpture]], [[Sewing]], [[Shield]], [[Shorelands Fieldcraft]], [[Showmanship]], [[Singing]], [[Sling]], [[Smithing]], [[Somatesthesia]], [[Spear]], [[Spelunking]], [[Sperethiel]], [[Staff]], [[Stamina]], [[Steadiness]], [[Stealth]], [[Storytelling]], [[Strategy]], [[Streetwise]], [[Stringed Instruments]], [[Subordination]], [[Suturing]], [[Swamp Fieldcraft]], [[Swimming]], [[Sword]] |
'''T:''' [[Tactics]], [[Takargu]], [[Tanning]], [[Teaching]], [[Telesmatic Weapon]], [[Theology]], [[Throwing]], [[Torture]], [[Tracking]], [[Training]], [[Traps]], [[Tumbling]] | '''T:''' [[Tactics]], [[Takargu]], [[Tanning]], [[Teaching]], [[Telesmatic Weapon]], [[Theology]], [[Throwing]], [[Torture]], [[Tracking]], [[Training]], [[Traps]], [[Tumbling]] | ||
- | '''U:''' [[Unarmed Combat]], [[Underwater Fieldcraft]] | + | '''U:''' [[Unarmed Combat]] |
'''V:''' [[Ventriloquism]], [[Vocalization]] | '''V:''' [[Ventriloquism]], [[Vocalization]] |
Current revision
The Adventurer's guild is your default guild. When you first start, you will be a member of it.
You don't have to do anything special to leave it. In fact, if you join another guild, you'll automatically leave this guild and join the new one.
And if you leave another guild, you'll automatically be an Adventurer again.
Levelling solely as an Adventurer can actually be a viable choice, as the Adventurer's Guild offers fairly high specialty access in many but the most esoteric skills.
Being the default, there are no requirements to join.
Specialty Access
The following skills each have 10 access. In alphabetical order, as it's a rather long list. (Tested with a fresh Losthavener Dana, is likely accurate. shinichizio)
A: Acting, Aelvalie, Anatomy, Anglic, Angrak, Animal Lore, Aquatic Fieldcraft, Arcane Lore, Archery, Arctic Fieldcraft, Armour Lore, Armour Use, Astrology, Athleticism, Awareness, Axe
B: Balance, Blindfighting, Bludgeon, Break Fall, Breath Control, Brewing
C: Calligraphy, Cargo Handling, Carousing, Carpentry, Cartography, Carving, Centering, Channeling, Climbing, Combat Reflexes, Concentration, Cooking, Cosmology, Courage, Crossbow
D: Dagger, Dancing, Demolition, Desert Fieldcraft, Dethek, Digging, Diplomacy, Discipline, Disguise, Dodge, Drawing, Driving
E: Eavesdropping, Elude Pursuit, Equestrian, Equipment Maintenance, Etiquette
F: Farming, Fast Talk, Finance, Find Weakness, Firefighting, First Aid, Fishing, Flail, Fletching, Foraging
H: Haggling, Hammer, Hardiness, Heraldry, History, Horticulture
I: Imagination, Impact Absorption, Infernal Fieldcraft, Insect Lore, Instant Stand, Intelligence Analysis, Intimidation
L: Lack of Weakness, Leadership, Leatherworking, Legend Lore, Legerdemain, Linguistics, Literacy, Livestock Breeding, Load Bearing, Lockpicking, Locksmithing, Logic, Logistics
M: Manipulation, Masonry, Massive Blow, Mathematics, Memory, Metallurgy, Mimicry, Mineral Lore, Mortuary, Mountaineering, Mounted Combat, Musical Composition
N: Nanomi, Navigation
O: Ownership
P: Pain Tolerance, Painting, Percussion Instruments, Philosophy, Physics, Picking Pockets, Piety, Plains Fieldcraft, Plant Lore, Poetry, Pole Arm, Politics, Practice, Precision Strike, Prose, Psychology
R: Recuperation, Resilience, Rhetoric, Riding, Rigging, Rune Lore, Running
S: Scholarship, Sculpture, Sewing, Shield, Shorelands Fieldcraft, Showmanship, Singing, Sling, Smithing, Somatesthesia, Spear, Spelunking, Sperethiel, Staff, Stamina, Steadiness, Stealth, Storytelling, Strategy, Streetwise, Stringed Instruments, Subordination, Suturing, Swamp Fieldcraft, Swimming, Sword
T: Tactics, Takargu, Tanning, Teaching, Telesmatic Weapon, Theology, Throwing, Torture, Tracking, Training, Traps, Tumbling
V: Ventriloquism, Vocalization
W: Weapon Lore, Weaving, Wind Instruments