Equites Serpentina

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===Joining Requirements=== ===Joining Requirements===
-1. Be a Steel Serpent. You can talk to [[Marshall Osaka]] about joining them.+*Be male
 +*Be a [[Steel Serpents|Steel Serpent]]. You can talk to [[Marshall Osaka]] about joining them.
Runehand says, "Hmm, so you're a Steel Serpent, that's a start. But why Runehand says, "Hmm, so you're a Steel Serpent, that's a start. But why
Line 61: Line 62:
intelligence analysis, logistics, memory, practice and strategy. intelligence analysis, logistics, memory, practice and strategy.
-Specialty Points Required:+====Specialty Points Required====
*5 Intelligence *5 Intelligence
*1 Perception *1 Perception
*2 Willpower *2 Willpower
 +===Join Text===
Runehand says, "Seems like you're up to par! Okay then." Runehand says, "Seems like you're up to par! Okay then."
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with the desire and ability to fulfill that need and to complete yourself. with the desire and ability to fulfill that need and to complete yourself.
-=== Armoury/Barracks ===+= Equipment =
- The Equites Serpentina are also granted access to the Armoury. Its hard to tell+The Equites Serpentina are also granted access to the Armoury. It's hard to tell what actually loads there if any of it is useful. As far as we can tell, serpent swords and spears load there which are useful against serpentine races like snakes, dragons, naga, sleklith, etc. As well as the most basic armour infantry units in Corna spawn with. Generally the equipment is of fairly high quality and is certainly worth a look.
- what actually loads there if any of it is useful. As far as we can tell, serpent+
- swords and spears load there which are useful against serpentine races like snakes,+
- dragons, naga, etc. As well as the most basic armour infantry units in Corna spawn+
- with.+
- +
-'''Mounts'''+An Eques Serpentina can also be given a golden watch by the guild leader, Runehand. This watch is heavily enchanted and provides buffs to a static set of skills, the intensity of which seems to be based on the time of day. So far, the known skills buffed are [[Rhetoric]], [[Channeling]], [[Manipulation]], [[Carousing]], [[Diplomacy]], [[Escape]], [[Stealth]], [[Quickness]] and [[Meditation]]. This list is not yet finished, there may be a couple of skills here that are not buffed by the watch specifically and/or there may be more that are buffed. To obtain your watch, go to Runehand and he should give you one of your exact size upon seeing you.
- The horse they bond to are known as Cornan Des Triers. Or more commonly+
- known as warhorses or chargers. They seem a little more sturdy than regular+
- horse bonds and have sovereignty over the other horse races (excluding+
- the pegasus I believe). They provide the following charms:+
-=== Basic Charms ===+=Empathic bond to Warhorse=
 +The horse they bond to are known as Cornan Des Triers. Or more commonly known as warhorses or chargers. They seem a little more sturdy than regular horse bonds and have sovereignty over the other horse races (excluding the pegasus I believe). They provide the following charms:
 + 
 +== Basic Charms ==
*[[Urge (Empathic Bonds)|Urge]] *[[Urge (Empathic Bonds)|Urge]]
*[[Call (Empathic Bonds)|Call Familiar]] *[[Call (Empathic Bonds)|Call Familiar]]
*[[Send (Empathic Bonds)|Send Familar]] *[[Send (Empathic Bonds)|Send Familar]]
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
-=== Social Charms ===+== Social Charms ==
*[[Tame (Empatic Bonds)|Tame]] *[[Tame (Empatic Bonds)|Tame]]
*[[Command (Empathic Bonds)|Command]] *[[Command (Empathic Bonds)|Command]]
- The ability to commit an enchanted image of a follower to memory. +== Additional Charms ==
- To do this, concentrate on memorizing the essence of the follower. This+*[[Memorize follower essence (Empathic Bonds)|Memorize Follower]]
- ability is the keystone of a faculty of mnemonically preserving followers, a+*[[Tachypodes (Empathic Bonds)|Tachypodes, the ability to travel at incredible speeds on land when mounted]]
- faculty that allows you to preserve your followers against the vicissitudes of+
- time and fate. To exercise the ability to restore a follower from the+
- enchanted mnemonic image, concentrate on mnemonically realizing the follower+
- specified either by name or, more precisely, by the ordinality of the memory+
- (e.g. "my second preserved memory"). To exercise the ability to call to mind+
- and reflect upon the enchanted images you have burned into your memory, think+
- about the essences burned into my memory. To exercise the ability to erase+
- the enchanted image of a follower from memory, concentrate on forgetting the+
- essence of the follower specified either by name or, more precisely, by the+
- ordinality of the memory (e.g. "my second preserved memory").+
-=== Bonus Specs ===+== Followers ==
-Max Bond:+You are able to recruit random people from the bar in Corna. All you have to do is say 'recruit' to them in the language they speak. The syntax will be ''say recruit in <language> to <person>''.
-*Armour Adaptation 1+
-*Centering 2+
-*Discipline 2+
-*Equestrian 4+
-*Hardiness 2+
-*Hills Fieldcraft 1+
-*Leadership 2+
-*Memory 3+
-*Mounted Combat 4+
-*Ownership 2+
-*Plains Fieldcraft 2+
-*Quickness 1+
-*Recuperation 3+
-*Riding 4+
-*Running 3+
-*Stamina 3+
-*Steadiness 3+
-*Streetwise 1+
-*Tenacity 1+
-=== Restrictions ===+According to Guardas: It's a check of [[Leadership]], [[Manipulation]], [[Fast Talk]], and [[Diplomacy]] (all divided by 80), plus five for being a Steel Serpent, plus your bond strength if
-* Must be male to be able to join.+you're an equite, minus your current companion count, against the adventurers level plus [[Willpower]]/5
-* [[Hellwalkers]] and members of the [[Brotherhood of Wine and Song]] are unable to join +
-and you're unable to join them.+
-* [[Losthaven guard]], [[Stalkers of the Gate]], and [[Attuned]] are able to join.+
-{{stub}}+== Specialty Access for Equites Serpentina w/ Steel Serpents ==
 + 
 + ''This is what you get after bonding with a mount''
 + /-------------------------- Specialty Access of Horse -------------------------\
 + | Skill Max Min Asg Bon Deg Sus Rat Att Pts |
 + >-----------------------------------------------------------------------------<
 + | Arcane Lore 10 0 0 0 0 0 0 Int 0 |
 + | Archery 10 0 0 0 0 0 29 Per 2 |
 + | Arctic Fieldcraft 5 0 0 0 0 0 12 Int 0 |
 + | Armour Lore 5 0 0 0 0 0 33 Int 0 |
 + | Armour Use 16 0 0 0 0 0 0 Str 0 |
 + | Astrology 5 0 0 0 0 0 0 Int 0 |
 + | Athleticism 23 1 1 0 1 0 33 Str 0 |
 + | Awareness 5 0 0 0 0 0 29 Per 2 |
 + | Balance 15 0 0 0 0 0 16 Dex 4 |
 + | Brawling 10 0 0 0 0 0 0 Str 0 |
 + | Break Fall 5 0 0 0 0 0 32 Dex 4 |
 + | Cartography 2 0 0 0 0 0 12 Int 0 |
 + | Centering 2 0 0 0 0 0 29 Wil 2 |
 + | Climbing 10 0 0 0 0 0 33 Dex 4 |
 + | Cold Tolerance 2 0 0 0 0 0 1 Con 3 |
 + | Combat Reflexes 15 0 2 0 2 0 102 Dex 4 |
 + | Conjuration 1 0 0 0 0 0 0 Int 0 |
 + | Courage 20 1 1 0 1 0 35 Wil 2 |
 + | Dagger 10 0 0 0 0 0 34 Dex 4 |
 + | Diplomacy 10 0 0 0 0 0 19 Cha 1 |
 + | Dirty Fighting 5 0 0 0 0 0 28 Per 2 |
 + | Discipline 22 1 1 0 1 1 94 Wil 2 |
 + | Dodge 5 0 0 0 0 0 38 Dex 4 |
 + | Eavesdropping 5 0 0 0 0 0 0 Per 2 |
 + | Elude Pursuit 10 0 0 0 0 0 12 Per 2 |
 + | Empathy 15 1 1 0 1 0 55 Per 2 |
 + | Enchantment 15 1 1 0 1 0 43 Int 0 |
 + | Equestrian 8 0 0 1 1 0 0 Per 2 |
 + | Equipment Maintenance 10 0 0 0 0 0 32 Per 2 |
 + | Finance 2 0 0 0 0 0 17 Int 0 |
 + | Find Weakness 15 0 0 0 0 0 35 Per 2 |
 + | Firefighting 2 0 0 0 0 0 12 Per 2 |
 + | First Aid 5 0 0 0 0 0 34 Per 2 |
 + | Fishing 2 0 0 0 0 0 18 Per 2 |
 + | Flail 10 0 0 0 0 0 35 Dex 4 |
 + | Forestry 5 0 0 0 0 0 13 Int 0 |
 + | Hardiness 17 0 0 0 0 1 77 Con 3 |
 + | Heat Tolerance 2 0 0 0 0 0 1 Con 3 |
 + | Heraldry 5 0 0 0 0 0 0 Int 0 |
 + | Hills Fieldcraft 6 0 0 0 0 0 12 Int 0 |
 + | History 2 0 0 0 0 0 26 Int 0 |
 + | Intelligence Analysis 20 1 1 0 1 0 0 Int 0 |
 + | Intimidation 5 0 0 0 0 0 0 Cha 1 |
 + | Killer Instinct 5 0 2 0 2 0 93 Per 2 |
 + | Lack of Weakness 15 0 0 0 0 0 35 Int 0 |
 + | Law 5 0 0 0 0 0 20 Int 0 |
 + | Leadership 22 1 1 0 1 0 17 Cha 1 |
 + | Leatherworking 5 0 0 0 0 0 0 Per 2 |
 + | Legend Lore 2 0 0 0 0 0 29 Int 0 |
 + | Lip Reading 5 0 0 0 0 0 0 Per 2 |
 + | Literacy 2 0 0 0 0 0 31 Int 0 |
 + | Load Bearing 10 0 0 0 0 0 32 Str 0 |
 + | Lockpicking 5 0 0 0 0 0 0 Dex 4 |
 + | Logic 2 0 0 0 0 0 32 Int 0 |
 + | Logistics 20 1 1 0 1 0 0 Int 0 |
 + | Massive Blow 15 0 0 0 0 0 36 Str 0 |
 + | Massive Exertion 15 0 0 0 0 0 0 Str 0 |
 + | Meditation 1 0 0 0 0 0 32 Wil 2 |
 + | Memory 14 1 1 1 2 0 46 Int 0 |
 + | Mountaineering 5 0 0 0 0 0 20 Int 0 |
 + | Mounted Combat 8 0 0 1 1 0 0 Per 2 |
 + | Navigation 2 0 0 0 0 0 0 Int 0 |
 + | Orienteering 2 0 0 0 0 0 40 Per 2 |
 + | Ownership 23 1 1 0 1 0 19 Cha 1 |
 + | Pain Tolerance 15 0 0 0 0 0 24 Wil 2 |
 + | Plains Fieldcraft 7 0 0 0 0 0 20 Int 0 |
 + | Poison Lore 2 0 0 0 0 0 0 Int 0 |
 + | Poison Resistance 2 0 0 0 0 0 0 Con 3 |
 + | Pole Arm 15 0 0 0 0 0 32 Dex 4 |
 + | Politics 5 0 0 0 0 0 24 Int 0 |
 + | Practice 20 1 1 0 1 0 63 Wil 2 |
 + | Precision Strike 15 0 2 0 2 0 108 Per 2 |
 + | Psychology 2 0 0 0 0 0 0 Int 0 |
 + | Quickness 6 0 0 0 0 0 32 Dex 4 |
 + | Recuperation 21 0 3 0 3 0 125 Con 3 |
 + | Resilience 15 0 1 0 1 0 69 Con 3 |
 + | Riding 8 0 0 1 1 0 7 Per 2 |
 + | Robustness 2 0 0 0 0 0 0 Con 3 |
 + | Rune Lore 2 0 0 0 0 0 29 Int 0 |
 + | Running 13 0 0 0 0 0 34 Con 3 |
 + | Savoir Faire 15 0 0 0 0 0 18 Cha 1 |
 + | Seamanship 2 0 0 0 0 0 18 Int 0 |
 + | Shield 15 0 0 0 0 0 23 Str 0 |
 + | Spear 15 0 0 0 0 0 36 Dex 4 |
 + | Staff 10 0 0 0 0 0 37 Dex 4 |
 + | Stamina 21 0 3 0 3 0 125 Con 3 |
 + | Steadiness 18 0 1 0 1 0 71 Con 3 |
 + | Stealth 5 0 0 0 0 0 0 Dex 4 |
 + | Strategy 20 1 1 0 1 0 26 Int 0 |
 + | Streetwise 11 0 0 0 0 0 17 Int 0 |
 + | Subordination 20 1 1 0 1 0 0 Per 2 |
 + | Sword 15 0 0 0 0 0 36 Dex 4 |
 + | Tactics 20 1 1 0 1 0 49 Int 0 |
 + | Tanning 5 0 0 0 0 0 0 Int 0 |
 + | Tenacity 6 0 0 0 0 0 17 Wil 2 |
 + | Theology 2 0 0 0 0 0 0 Int 0 |
 + | Throwing 10 0 0 0 0 0 32 Dex 4 |
 + | Tracking 10 0 0 0 0 0 12 Per 2 |
 + | Traps 5 0 0 0 0 0 0 Per 2 |
 + | Tumbling 2 0 0 0 0 0 21 Dex 4 |
 + | Unarmed Combat 10 0 0 0 0 0 38 Dex 4 |
 + | Weapon Lore 5 0 0 0 0 0 34 Int 0 |
 + \-----------------------------------------------------------------------------/
 + 
 + 
 +==Skill Bonuses==
 + 
 +===Extreme===
 +[[Equestrian]]
 + 
 +[[Riding]]
 + 
 +[[Mounted Combat]]
 + 
 +===High===
 +[[Memory]]
 + 
 +[[Running]]
 + 
 +[[Recuperation]]
 + 
 +[[Stamina]]
 + 
 +[[Steadiness]]
 + 
 + 
 + 
 +===Medium===
 +[[Ownership]]
 + 
 +[[Leadership]]
 + 
 +[[Centering]]
 + 
 +[[Discipline]]
 + 
 +[[Plains Fieldcraft]]
 + 
 +[[Hardiness]]
 + 
 + 
 + 
 +===Low===
 +[[Armour Use]]
 + 
 +[[Streetwise]]
 + 
 +[[Hills Fieldcraft]]
 + 
 +[[Meditation]]
 + 
 +[[Tenacity]]
 + 
 +[[Quickness]]
 + 
 += Restrictions =
 +* Must be male to be able to join.
 +* [[Hellwalkers]] and members of the [[Brotherhood of Wine and Song]] are unable to join and you're unable to join them.
 +* [[Losthaven Guard]], [[The Stalkers of the Gate]], and [[Attuned]] are able to join.
 +* Some sort of racial restriction.
 + Runehand says, "Umm, actually, you don't have the right kind of, erm, soul. I don't know quite
 + how to put it, but Serpentina set things up in a certain way, and I can recognize the sort of
 + person that can join when I see him. And unfortunately you're not one of them." to the dark green
 + male dragon.
-[[Category: Affiliations]]+[[Category: Affiliations]][[Category: Guilds]]
-[[Category: Guilds]]+[[Category: Agent (affiliation types)]]
 +[[Category: Guard (affiliation types)]]
 +[[Category: Initiate (affiliation types)]]
 +[[Category: Ligatory (affiliation types)]]
 +[[Category: Protector (affiliation types)]]
 +[[Category: Soldier (affiliation types)]]
[[Category: Warrior (affiliation types)]] [[Category: Warrior (affiliation types)]]

Current revision

Equites Serpentina are a guild in Corna headed by Runehand. The guild is focused on an empathic bond between a horseman and his horse. Equites Serpentina are a subset of the Steel Serpents.

Contents

Joining Information

   Runehand says, "You're interested, too, eh?  Me too.  First, let me tell
   you a little about the Equites, so you can make an informed decision." in
   Anglic.

   Runehand says, "Serpentina, as you know, was our patron sorceress.  She
   had quite a storied history, but decided to devote well over a century to
   building and protecting Corna, here.  She was very mysterious -- even up to
   the moment of her disappearance.  I only had the chance to study with her for
   a few months; I was her last apprentice.  Almost everything I know how to do I
   learned from her." in Anglic.

   Runehand says, "Part of her researches was devoted to finding magicks to
   help better defend ourselves.  She knew a few powerful spells of the sort that
   would fry someone where they stood, but mostly she was interested in
   enchantment.  The Dragonsabre of Serpente was one result of those
   enchantments.  Staves of the elements were another.  But her most useful
   invention -- yes, even more useful than the Dragonsabre -- was discovering an
   enchantment that imparted a faculty for horse-bonding upon its bearer." in
   Anglic.

   Runehand says, "This bond is similar to those employed by the daanan, and
   some of the witches of the northeast.  But she honed it specifically for her
   purposes.  She needed competent agents and military leaders to help her stave
   off the threats of her time.  So she shaped the bond for horses, and not just
   any horses, but a kind of horse that she herself helped to breed: warhorses of
   an exceptionally powerful stock." in Anglic.

   Runehand says, "She had an entire private cavalry of men augmented in
   their logistical and military prowess by her own magicks.  They became
   enormously competent, and formed a sort of inner circle of advisors for her. 
   But when she vanished, they disbanded.  In fact, heh, most of them went
   insane.  Anyway..." in Anglic.

   Runehand says, "The point being!  I have rediscovered her technique!  Her
   technique for enchanting persons with the ability to bond our warhorses.  I've
   been using it on a select few of our Steel Serpents.  I learned it by reading
   a scroll of hers, a scroll so potent that I can still detect some of her
   magickal essence within it.  So I've been calling the method of bonding
   "Serpentina's echo"." in Anglic.

   Runehand asks you, "So that's basically it.  In exchange for more of a
   commitment to aiding Corna, I am willing to give you the ability to bond one
   of our war-horses, and become an unmatched rider.  What do you think?" in
   Anglic.

Joining Requirements

 Runehand says, "Hmm, so you're a Steel Serpent, that's a start.  But why
 don't you get to know the town a little better, first?  If you want to become
 an Equite, you'll be spending a lot of time defending the people here. 
 Indeed, you may even give your life to defend them.  It's better for Corna and
 better for you if you familiarize yourself with the concerns of the
 townsfolk." to you
 You are now a first-degree specialist in courage, empathy, enchantment, 
 intelligence analysis, logistics, memory, practice and strategy.

Specialty Points Required

  • 5 Intelligence
  • 1 Perception
  • 2 Willpower

Join Text

  Runehand says, "Seems like you're up to par!  Okay then."
  
  Runehand cracks his knuckles and then closes his eyes in concentration for a long moment.
  
  You feel a strange new desire beginning to stir deep within your psyche.
  
  Runehand says, "Right!  Head to the Steel Serpents' barracks and pick 
  yourself out a horse.  Just pet the one you like best.  
  The enchantment does the rest."
  
  Runehand says, "Osaka can give you some basic training.  If you want
  a real master of horse riding, you'll have to wait until Rhianna gets 
  back.  She's not an Eques, but she's probably the best rider I've ever 
  seen, even without Serpentina's enchantments to help her."
  
  Runehand says, "One more thing.  After you've spent some time together 
  with your warhorse, you might want to try recruiting other followers.  
  Equites often have small units under their command, and Serpentina's 
  magicks will help you with that."
  You sense a new emotional need opening up within you -- an incompleteness 
  you never fully grasped, the need for a true soulmate of some kind -- along 
  with the desire and ability to fulfill that need and to complete yourself.

Equipment

The Equites Serpentina are also granted access to the Armoury. It's hard to tell what actually loads there if any of it is useful. As far as we can tell, serpent swords and spears load there which are useful against serpentine races like snakes, dragons, naga, sleklith, etc. As well as the most basic armour infantry units in Corna spawn with. Generally the equipment is of fairly high quality and is certainly worth a look.

An Eques Serpentina can also be given a golden watch by the guild leader, Runehand. This watch is heavily enchanted and provides buffs to a static set of skills, the intensity of which seems to be based on the time of day. So far, the known skills buffed are Rhetoric, Channeling, Manipulation, Carousing, Diplomacy, Escape, Stealth, Quickness and Meditation. This list is not yet finished, there may be a couple of skills here that are not buffed by the watch specifically and/or there may be more that are buffed. To obtain your watch, go to Runehand and he should give you one of your exact size upon seeing you.

Empathic bond to Warhorse

The horse they bond to are known as Cornan Des Triers. Or more commonly known as warhorses or chargers. They seem a little more sturdy than regular horse bonds and have sovereignty over the other horse races (excluding the pegasus I believe). They provide the following charms:

Basic Charms

Social Charms

Additional Charms

Followers

You are able to recruit random people from the bar in Corna. All you have to do is say 'recruit' to them in the language they speak. The syntax will be say recruit in <language> to <person>.

According to Guardas: It's a check of Leadership, Manipulation, Fast Talk, and Diplomacy (all divided by 80), plus five for being a Steel Serpent, plus your bond strength if you're an equite, minus your current companion count, against the adventurers level plus Willpower/5

Specialty Access for Equites Serpentina w/ Steel Serpents

 This is what you get after bonding with a mount
/-------------------------- Specialty Access of Horse -------------------------\
| Skill                  Max   Min   Asg   Bon   Deg   Sus   Rat   Att   Pts  |
>-----------------------------------------------------------------------------<
| Arcane Lore             10    0     0     0     0     0     0    Int    0   |
| Archery                 10    0     0     0     0     0     29   Per    2   |
| Arctic Fieldcraft       5     0     0     0     0     0     12   Int    0   |
| Armour Lore             5     0     0     0     0     0     33   Int    0   |
| Armour Use              16    0     0     0     0     0     0    Str    0   |
| Astrology               5     0     0     0     0     0     0    Int    0   |
| Athleticism             23    1     1     0     1     0     33   Str    0   |
| Awareness               5     0     0     0     0     0     29   Per    2   |
| Balance                 15    0     0     0     0     0     16   Dex    4   |
| Brawling                10    0     0     0     0     0     0    Str    0   |
| Break Fall              5     0     0     0     0     0     32   Dex    4   |
| Cartography             2     0     0     0     0     0     12   Int    0   |
| Centering               2     0     0     0     0     0     29   Wil    2   |
| Climbing                10    0     0     0     0     0     33   Dex    4   |
| Cold Tolerance          2     0     0     0     0     0     1    Con    3   |
| Combat Reflexes         15    0     2     0     2     0    102   Dex    4   |
| Conjuration             1     0     0     0     0     0     0    Int    0   |
| Courage                 20    1     1     0     1     0     35   Wil    2   |
| Dagger                  10    0     0     0     0     0     34   Dex    4   |
| Diplomacy               10    0     0     0     0     0     19   Cha    1   |
| Dirty Fighting          5     0     0     0     0     0     28   Per    2   |
| Discipline              22    1     1     0     1     1     94   Wil    2   |
| Dodge                   5     0     0     0     0     0     38   Dex    4   |
| Eavesdropping           5     0     0     0     0     0     0    Per    2   |
| Elude Pursuit           10    0     0     0     0     0     12   Per    2   |
| Empathy                 15    1     1     0     1     0     55   Per    2   |
| Enchantment             15    1     1     0     1     0     43   Int    0   |
| Equestrian              8     0     0     1     1     0     0    Per    2   |
| Equipment Maintenance   10    0     0     0     0     0     32   Per    2   |
| Finance                 2     0     0     0     0     0     17   Int    0   |
| Find Weakness           15    0     0     0     0     0     35   Per    2   |
| Firefighting            2     0     0     0     0     0     12   Per    2   |
| First Aid               5     0     0     0     0     0     34   Per    2   |
| Fishing                 2     0     0     0     0     0     18   Per    2   |
| Flail                   10    0     0     0     0     0     35   Dex    4   |
| Forestry                5     0     0     0     0     0     13   Int    0   |
| Hardiness               17    0     0     0     0     1     77   Con    3   |
| Heat Tolerance          2     0     0     0     0     0     1    Con    3   |
| Heraldry                5     0     0     0     0     0     0    Int    0   |
| Hills Fieldcraft        6     0     0     0     0     0     12   Int    0   |
| History                 2     0     0     0     0     0     26   Int    0   |
| Intelligence Analysis   20    1     1     0     1     0     0    Int    0   | 
| Intimidation            5     0     0     0     0     0     0    Cha    1   |
| Killer Instinct         5     0     2     0     2     0     93   Per    2   |
| Lack of Weakness        15    0     0     0     0     0     35   Int    0   |
| Law                     5     0     0     0     0     0     20   Int    0   |
| Leadership              22    1     1     0     1     0     17   Cha    1   |
| Leatherworking          5     0     0     0     0     0     0    Per    2   |
| Legend Lore             2     0     0     0     0     0     29   Int    0   |
| Lip Reading             5     0     0     0     0     0     0    Per    2   |
| Literacy                2     0     0     0     0     0     31   Int    0   |
| Load Bearing            10    0     0     0     0     0     32   Str    0   |
| Lockpicking             5     0     0     0     0     0     0    Dex    4   |
| Logic                   2     0     0     0     0     0     32   Int    0   |
| Logistics               20    1     1     0     1     0     0    Int    0   |
| Massive Blow            15    0     0     0     0     0     36   Str    0   |
| Massive Exertion        15    0     0     0     0     0     0    Str    0   |
| Meditation              1     0     0     0     0     0     32   Wil    2   |
| Memory                  14    1     1     1     2     0     46   Int    0   |
| Mountaineering          5     0     0     0     0     0     20   Int    0   |
| Mounted Combat          8     0     0     1     1     0     0    Per    2   |
| Navigation              2     0     0     0     0     0     0    Int    0   |
| Orienteering            2     0     0     0     0     0     40   Per    2   |
| Ownership               23    1     1     0     1     0     19   Cha    1   |
| Pain Tolerance          15    0     0     0     0     0     24   Wil    2   |
| Plains Fieldcraft       7     0     0     0     0     0     20   Int    0   |
| Poison Lore             2     0     0     0     0     0     0    Int    0   |
| Poison Resistance       2     0     0     0     0     0     0    Con    3   |
| Pole Arm                15    0     0     0     0     0     32   Dex    4   |
| Politics                5     0     0     0     0     0     24   Int    0   |
| Practice                20    1     1     0     1     0     63   Wil    2   |
| Precision Strike        15    0     2     0     2     0    108   Per    2   |
| Psychology              2     0     0     0     0     0     0    Int    0   |
| Quickness               6     0     0     0     0     0     32   Dex    4   |
| Recuperation            21    0     3     0     3     0    125   Con    3   |
| Resilience              15    0     1     0     1     0     69   Con    3   |
| Riding                  8     0     0     1     1     0     7    Per    2   |
| Robustness              2     0     0     0     0     0     0    Con    3   |
| Rune Lore               2     0     0     0     0     0     29   Int    0   |
| Running                 13    0     0     0     0     0     34   Con    3   |
| Savoir Faire            15    0     0     0     0     0     18   Cha    1   |
| Seamanship              2     0     0     0     0     0     18   Int    0   |
| Shield                  15    0     0     0     0     0     23   Str    0   |
| Spear                   15    0     0     0     0     0     36   Dex    4   |
| Staff                   10    0     0     0     0     0     37   Dex    4   |
| Stamina                 21    0     3     0     3     0    125   Con    3   |
| Steadiness              18    0     1     0     1     0     71   Con    3   |
| Stealth                 5     0     0     0     0     0     0    Dex    4   |
| Strategy                20    1     1     0     1     0     26   Int    0   |
| Streetwise              11    0     0     0     0     0     17   Int    0   |
| Subordination           20    1     1     0     1     0     0    Per    2   |
| Sword                   15    0     0     0     0     0     36   Dex    4   |
| Tactics                 20    1     1     0     1     0     49   Int    0   |
| Tanning                 5     0     0     0     0     0     0    Int    0   |
| Tenacity                6     0     0     0     0     0     17   Wil    2   |
| Theology                2     0     0     0     0     0     0    Int    0   |
| Throwing                10    0     0     0     0     0     32   Dex    4   |
| Tracking                10    0     0     0     0     0     12   Per    2   |
| Traps                   5     0     0     0     0     0     0    Per    2   |
| Tumbling                2     0     0     0     0     0     21   Dex    4   |
| Unarmed Combat          10    0     0     0     0     0     38   Dex    4   |
| Weapon Lore             5     0     0     0     0     0     34   Int    0   |
\-----------------------------------------------------------------------------/


Skill Bonuses

Extreme

Equestrian

Riding

Mounted Combat

High

Memory

Running

Recuperation

Stamina

Steadiness


Medium

Ownership

Leadership

Centering

Discipline

Plains Fieldcraft

Hardiness


Low

Armour Use

Streetwise

Hills Fieldcraft

Meditation

Tenacity

Quickness

Restrictions

    Runehand says, "Umm, actually, you don't have the right kind of, erm, soul.  I don't know quite 
how to put it, but Serpentina set things up in a certain way, and I can recognize the sort of 
person that can join when I see him.  And unfortunately you're not one of them." to the dark green 
male dragon.
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