Nyloc
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Current revision (10:39, 15 September 2021) (edit) Guardas (Talk | contribs) (Nylocs are now manavores) |
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/-------------------------- The Nyloc Race -----------------------------------\ | /-------------------------- The Nyloc Race -----------------------------------\ | ||
| Attributes [[Strength]] 10 to 70 | | | Attributes [[Strength]] 10 to 70 | | ||
- | | [[Intelligence]] 30 to 100 | | + | | [[Intellect]] 30 to 100 | |
- | | [[Constitution]] 20 to 80 | | + | | [[Vitality]] 20 to 80 | |
- | | [[Dexterity]] 60 to 100 | | + | | [[Agility]] 60 to 100 | |
| [[Willpower]] 30 to 90 | | | [[Willpower]] 30 to 90 | | ||
- | | [[Charisma]] 60 to 100 | | + | | [[Ego]] 60 to 100 | |
| [[Perception]] 80 to 140 | | | [[Perception]] 80 to 140 | | ||
| [[Size]] 45 to 67 | | | [[Size]] 45 to 67 | | ||
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| Hermaphrodite | | | Hermaphrodite | | ||
| Sex Variation in Neuter Strength Max -5 | | | Sex Variation in Neuter Strength Max -5 | | ||
- | | Attributes | | + | | Attributes Agility Max +5 | |
- | | Dexterity Max +5 | | + | | Male Vitality Max +5 | |
- | | Male Constitution Max +5 | | + | | Ego Max -5 | |
- | | Charisma Max -5 | | + | | Female Agility Min +5 | |
- | | Female Dexterity Min +5 | | + | | Agility Max +5 | |
- | | Dexterity Max +5 | | + | |
| Willpower Min -5 | | | Willpower Min -5 | | ||
| Willpower Max -5 | | | Willpower Max -5 | | ||
- | | Hermaphrodite Intelligence Max +5 | | + | | Hermaphrodite Intellect Max +5 | |
- | | Dexterity Max -5 | | + | | Agility Max -5 | |
| Willpower Max +5 | | | Willpower Max +5 | | ||
| Perception Max -5 | | | Perception Max -5 | | ||
| Languages Native [[Zadjalin]] | | | Languages Native [[Zadjalin]] | | ||
- | | Innate Skills [[Flight]] 10 | | + | | Innate Skills [[Shadow Affinity]] 120 | |
- | | [[Shadow Affinity]] 120 | | + | | [[Chromatostasis]] 40 | |
+ | | [[Flight]] 10 | | ||
| Specialty Access [[Shadow Affinity]] available: degree XXX, | | | Specialty Access [[Shadow Affinity]] available: degree XXX, | | ||
| bonus: degree VIII | | | bonus: degree VIII | | ||
+ | | [[Chromatostasis]] available: degree I, | | ||
+ | | bonus: degree I | | ||
| [[Flight]] available: degree II | | | [[Flight]] available: degree II | | ||
- | | Resistances Viral immunity | | + | | Resistances Disease immunity | |
- | | Disease immunity | | + | |
| Temporal small resistance | | | Temporal small resistance | | ||
| Poison immunity | | | Poison immunity | | ||
- | | Traits [[Astral Perception]] 5 | | + | | Traits [[Abstraction]] Yes | |
- | | [[Diet]] Sanguivore | | + | | [[Dreaming]] Yes | |
+ | | [[Euphasia]] Yes | | ||
+ | | [[Sentience]] Anthropic | | ||
+ | | [[Astral Perception]] 5 | | ||
+ | | [[Diet]] Manavore | | ||
| [[Heliocausticity]] 2 | | | [[Heliocausticity]] 2 | | ||
| [[Night Vision]] 4 | | | [[Night Vision]] 4 | | ||
| [[Regrowth]] 6 | | | [[Regrowth]] 6 | | ||
| [[Respiration]] None | | | [[Respiration]] None | | ||
- | | [[Sadism]] 2 | | + | | [[Algopoeia]] 2 | |
- | | [[Sentience]] Anthropic | | + | |
| [[Somatic Adaptability]] 1 | | | [[Somatic Adaptability]] 1 | | ||
| [[Speech Pattern]] Whispery | | | [[Speech Pattern]] Whispery | | ||
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=Restrictions= | =Restrictions= | ||
Nylocs have incredible abilities, such as being able to regrow amputated limbs, ambidexterity, the ability to fly, numerous resistances/invulnerabilities -- all with no natural assimilativity penalties. However, these abilities do come with a price: | Nylocs have incredible abilities, such as being able to regrow amputated limbs, ambidexterity, the ability to fly, numerous resistances/invulnerabilities -- all with no natural assimilativity penalties. However, these abilities do come with a price: | ||
- | * Sanguivore diet means you will not be able to drink non-blood, such as alcohol or potions. (Unconfirmed: Nature's Reverie may permit it.) | ||
- | * From what I remember, nylocs can eat corpses but not food, such as lembas or melange. | ||
* Kurd cannot vivisect you into another race! (Warpstones remain an option). | * Kurd cannot vivisect you into another race! (Warpstones remain an option). | ||
* Because of your acid invulnerability and a quirk in the coding implementation, you will not be able to "naturally" collect the acid needed for the [[Power Potion Quest]]. There are several ways around this, but the key point is you cannot be affected by acid in respect to this quest. Ralnos states: Correction, while NORMAL acid cannot affect you, stuff like boiling acid, can. It has been tested and confirmed by my nyloc Ringwielder and although I don't remember the exact type of acid that was used, it was from Protax, and was a mixture of acid and another damage type. | * Because of your acid invulnerability and a quirk in the coding implementation, you will not be able to "naturally" collect the acid needed for the [[Power Potion Quest]]. There are several ways around this, but the key point is you cannot be affected by acid in respect to this quest. Ralnos states: Correction, while NORMAL acid cannot affect you, stuff like boiling acid, can. It has been tested and confirmed by my nyloc Ringwielder and although I don't remember the exact type of acid that was used, it was from Protax, and was a mixture of acid and another damage type. | ||
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=Tips= | =Tips= | ||
- | * To drink blood, you need to perform your Exsanguinating Bite attack. You could either suspending your other attacks to concentrate on feeding, or manually perform the maneuver. | + | * Normal daylight is a constant drain on your health |
- | * The cows & horses in Jack's Farm make an excellent source of blood for feeding, because they provide a tremendous quantity of blood are not too deadly should you be dying of starvation. | + | |
- | * Even better than Jack's Farm - if you have the gold to spare, buy a horse from one of the stablemasters in Losthaven. You can continuously drain the horse of blood without it defending itself, even if you kill it. | + | |
- | * When starving, you can also feed on corpses and meat from butchers. | + | |
- | * Although normal daylight will not affect you too severely, electrical and photonic damage ''hurt''. | + | |
* Athil quinars are the basic armour type that can fully protect a nyloc. You can obtain these from Shadowmyrk. | * Athil quinars are the basic armour type that can fully protect a nyloc. You can obtain these from Shadowmyrk. | ||
+ | * As Nyloc have a massive amount of natural shadow affinity, the amalgams metal, stone, light, darkness, thunder, cold, acid, and alkali will deal more damage to you the higher your affinity is. (<s>It is theorized that with enough [[Light Affinity]] you will be healed by you own [[heliocausticity]].</s> This was tested by Xathanon and Nylocs with light affinity break the affinity system and behave weirdly.) | ||
{{endspoilers}} | {{endspoilers}} | ||
[[Category: Races]] | [[Category: Races]] | ||
[[Category: Playable Races]] | [[Category: Playable Races]] |
Current revision
Rarity: Very Unusual Plural: Nyloc Collective Term: a murk of nyloc Anatomy: Legless Clawed Winged Tailed Anthropoid Harm Skills: Arcane Lore 19% Empathy 19% Intimidation 19% Metaphysics 19% Politics 11% Law 7% Torture 7%
The word "nyloc" is one to inspire fear in many a civilized heart. These beings of shadowy sorcery were created long ago by the drow as a servitor species; over the centuries, more and more nyloc escaped thrallhood, and now enough free ones exist to constitute an independent race.
A nyloc resembles nothing so much as a solidified shadow; their winged forms trail off below the waist into a wispy tail, with no legs in evidence. They hover continuously, rarely making contact with the ground. They are not alive in the ways most folk consider living; nyloc are unaffected by biological effects that would slay less arcane beings. They do not breathe, and can use both of their claws with equal dexterity. Their nightvision is outstanding, and none can match their abilities at stealth.
Nyloc are, however, vulnerable to many forms of energy, particularly light, due to their unusual makeup. Prolonged exposure to sunlight, for example, is known to burn their shadowy flesh. Flame and heat are known to be dangerous to them, as well. They typically live for somewhat over a hundred and ten years. Knowledge of the languages Zadjalin and Dazask is present in every newborn nyloc; this is implicit in the nature given them by their drow creators.
/-------------------------- The Nyloc Race -----------------------------------\ | Attributes Strength 10 to 70 | | Intellect 30 to 100 | | Vitality 20 to 80 | | Agility 60 to 100 | | Willpower 30 to 90 | | Ego 60 to 100 | | Perception 80 to 140 | | Size 45 to 67 | | Typical Sexes Neuter | | Male | | Female | | Hermaphrodite | | Sex Variation in Neuter Strength Max -5 | | Attributes Agility Max +5 | | Male Vitality Max +5 | | Ego Max -5 | | Female Agility Min +5 | | Agility Max +5 | | Willpower Min -5 | | Willpower Max -5 | | Hermaphrodite Intellect Max +5 | | Agility Max -5 | | Willpower Max +5 | | Perception Max -5 | | Languages Native Zadjalin | | Innate Skills Shadow Affinity 120 | | Chromatostasis 40 | | Flight 10 | | Specialty Access Shadow Affinity available: degree XXX, | | bonus: degree VIII | | Chromatostasis available: degree I, | | bonus: degree I | | Flight available: degree II | | Resistances Disease immunity | | Temporal small resistance | | Poison immunity | | Traits Abstraction Yes | | Dreaming Yes | | Euphasia Yes | | Sentience Anthropic | | Astral Perception 5 | | Diet Manavore | | Heliocausticity 2 | | Night Vision 4 | | Regrowth 6 | | Respiration None | | Algopoeia 2 | | Somatic Adaptability 1 | | Speech Pattern Whispery | | Cultures and Homelands Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Shadowmyrker Shadowmyrk | | Talantonite the Shadow Tower | | Yathrelar Yathryn | | Zadnothruan Wildling Zadnothruin | | Physical Characteristics Anatomy Legless Clawed Winged | | Tailed Anthropoid | | Natural Weaponry Excellent | | Other Artificially-Created | | Mental Characteristics Psi Psychically Alien | \-----------------------------------------------------------------------------/
Restrictions
Nylocs have incredible abilities, such as being able to regrow amputated limbs, ambidexterity, the ability to fly, numerous resistances/invulnerabilities -- all with no natural assimilativity penalties. However, these abilities do come with a price:
- Kurd cannot vivisect you into another race! (Warpstones remain an option).
- Because of your acid invulnerability and a quirk in the coding implementation, you will not be able to "naturally" collect the acid needed for the Power Potion Quest. There are several ways around this, but the key point is you cannot be affected by acid in respect to this quest. Ralnos states: Correction, while NORMAL acid cannot affect you, stuff like boiling acid, can. It has been tested and confirmed by my nyloc Ringwielder and although I don't remember the exact type of acid that was used, it was from Protax, and was a mixture of acid and another damage type.
- You cannot mount other creatures because you have no legs. This doesn't have any major impact, but keep it in mind if you envisioned riding for roleplaying purposes. Ralnos speaks: Not sure when this was first said, but it has a major impact now more than ever. As a legless creature, you cannot join the Equites Serpentina, and obviously you won't be able to make use of any mounts, which can be extreme boons in some situations.
Tips
- Normal daylight is a constant drain on your health
- Athil quinars are the basic armour type that can fully protect a nyloc. You can obtain these from Shadowmyrk.
- As Nyloc have a massive amount of natural shadow affinity, the amalgams metal, stone, light, darkness, thunder, cold, acid, and alkali will deal more damage to you the higher your affinity is. (
It is theorized that with enough Light Affinity you will be healed by you own heliocausticity.This was tested by Xathanon and Nylocs with light affinity break the affinity system and behave weirdly.)