Wyrding
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Revision as of 12:55, 28 September 2009 (edit) Muhtwo (Talk | contribs) (Telesmatic weapon moved to Telesmatic Weapon: Harmonizing article naming for less accidents on multiple pages for same thing (less missing pages in "what links here" as a consequence).) ← Previous diff |
Current revision (03:46, 3 January 2023) (edit) Rebus (Talk | contribs) (Helborg too) |
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- | Class: Ranged Weapon Skills | + | Class: Esoteric Skills |
- | Attribute: [[Charisma]] | + | Attribute: [[Ego]] |
Pedagogy: Physical Training | Pedagogy: Physical Training | ||
- | + | Practitioner Term: Wyrd | |
- | The ability to use weapons which employ forces directed by one's will rather than | + | |
- | one's body. Examples include wands and staves which fire magickal bolts. When using | + | |
- | such a weapon, this skill influences the speed, accuracy, and damage of your attacks, | + | |
- | and in some cases your ability to use the weapon defensively (when the weapon can also | + | |
- | project its effects for that purpose -- many do so only in offense). | + | |
- | * '''Notes''' | + | This skill represents the capacity to interact with the subtle forces of the world at the most basic level, essentially merely |
+ | "flexing" one's psyche toward a desired end. Probably the most common use of this is in using the most typical sort of enchanted | ||
+ | items, those usable by essentially anyone. Many other esoteric influences can interact with one in ways such that this skill | ||
+ | becomes relevant, however. Metaphysically, wyrding is a matter of the contact of the lowest level of your soul, the nefesh, with | ||
+ | other forces which can be interacted with on its plane of existence. | ||
+ | |||
+ | Development Information: The wyrding skill was created by Chaos; the source code was last updated Wed Apr 19 12:01:29 2017. | ||
+ | |||
+ | '''Notes''' | ||
+ | * | ||
+ | |||
+ | =[[:Category: Wyrding Trainer|Trainers]]= | ||
+ | Wandering [[Farouzh]], [[Lhethan Hagal]], [[Wayfarer]], [[Wikspisk]] | ||
+ | [[Darkhold]]: [[Helborg]] < 180 | ||
+ | [[Leah's Hill]]: [[Eldrinn]] | ||
+ | [[Tenereth's Rest]]: [[Zid]] < 180 | ||
+ | Association required: | ||
+ | [[Kazarak]]/[[Kazarzeth]]: [[Urdo]] Wanders | ||
+ | [[Losthaven Guard]]: [[Berek]] | ||
+ | [[Wandslingers]]: [[Clyde]] | ||
+ | Guild required: | ||
+ | [[Coven]]: [[Esme]] Wanders | ||
+ | [[Devonshire Clerics]]: [[Thromdan]] | ||
+ | [[Ordo Ignis Aeternis]]: [[Aedryl]] | ||
+ | [[Ordo Ignis Aeternis]]: [[Flizera]] | ||
+ | [[Ordo Ignis Aeternis]]: [[Iklam]] wanders | ||
+ | [[Ordo Ignis Aeternis]]: [[Pierce]] wanders | ||
+ | [[Ordo Zephyrius Mutatoris]]: [[Aerina]] | ||
+ | [[Ordo Verbus Glacialis]]: [[Aristides]] | ||
+ | [[Ringwielders]]: [[Merethus]] | ||
+ | Quest required | ||
[[Category: Skills]] | [[Category: Skills]] | ||
- | [[Category: Ranged Weapon Skills]] | + | [[Category: Esoteric Skills]] |
+ | [[Category: Ego Skills]] |
Current revision
Class: Esoteric Skills
Attribute: Ego Pedagogy: Physical Training Practitioner Term: Wyrd
This skill represents the capacity to interact with the subtle forces of the world at the most basic level, essentially merely "flexing" one's psyche toward a desired end. Probably the most common use of this is in using the most typical sort of enchanted items, those usable by essentially anyone. Many other esoteric influences can interact with one in ways such that this skill becomes relevant, however. Metaphysically, wyrding is a matter of the contact of the lowest level of your soul, the nefesh, with other forces which can be interacted with on its plane of existence.
Development Information: The wyrding skill was created by Chaos; the source code was last updated Wed Apr 19 12:01:29 2017.
Notes
[edit]
Trainers
Wandering Farouzh, Lhethan Hagal, Wayfarer, Wikspisk Darkhold: Helborg < 180 Leah's Hill: Eldrinn Tenereth's Rest: Zid < 180 Association required: Kazarak/Kazarzeth: Urdo Wanders Losthaven Guard: Berek Wandslingers: Clyde Guild required: Coven: Esme Wanders Devonshire Clerics: Thromdan Ordo Ignis Aeternis: Aedryl Ordo Ignis Aeternis: Flizera Ordo Ignis Aeternis: Iklam wanders Ordo Ignis Aeternis: Pierce wanders Ordo Zephyrius Mutatoris: Aerina Ordo Verbus Glacialis: Aristides Ringwielders: Merethus Quest required