Wyrding
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- | Class: Ranged Weapon Skills | + | Class: Esoteric Skills |
- | Attribute: [[Charisma]] | + | Attribute: [[Ego]] |
Pedagogy: Physical Training | Pedagogy: Physical Training | ||
+ | Practitioner Term: Wyrd | ||
- | The ability to use weapons which employ forces directed by one's will rather than | + | This skill represents the capacity to interact with the subtle forces of the world at the most basic level, essentially merely |
- | one's body. Examples include wands and staves which fire magickal bolts. When using | + | "flexing" one's psyche toward a desired end. Probably the most common use of this is in using the most typical sort of enchanted |
- | such a weapon, this skill influences the speed, accuracy, and damage of your attacks, | + | items, those usable by essentially anyone. Many other esoteric influences can interact with one in ways such that this skill |
- | and in some cases your ability to use the weapon defensively (when the weapon can also | + | becomes relevant, however. Metaphysically, wyrding is a matter of the contact of the lowest level of your soul, the nefesh, with |
- | project its effects for that purpose -- many do so only in offense). | + | other forces which can be interacted with on its plane of existence. |
- | * '''Notes''' | + | Development Information: The wyrding skill was created by Chaos; the source code was last updated Wed Apr 19 12:01:29 2017. |
- | Trainers: | + | |
- | [[Wandering]] [[Lhethan Hagal]] | + | '''Notes''' |
- | [[Darkhold]]: [[Helborg]] | + | * |
+ | |||
+ | =[[:Category: Wyrding Trainer|Trainers]]= | ||
+ | Wandering [[Farouzh]], [[Lhethan Hagal]], [[Wayfarer]], [[Wikspisk]] | ||
+ | [[Darkhold]]: [[Helborg]] < 180 | ||
+ | [[Leah's Hill]]: [[Eldrinn]] | ||
+ | [[Tenereth's Rest]]: [[Zid]] < 180 | ||
Association required: | Association required: | ||
+ | [[Kazarak]]/[[Kazarzeth]]: [[Urdo]] Wanders | ||
+ | [[Losthaven Guard]]: [[Berek]] | ||
+ | [[Wandslingers]]: [[Clyde]] | ||
Guild required: | Guild required: | ||
+ | [[Coven]]: [[Esme]] Wanders | ||
+ | [[Devonshire Clerics]]: [[Thromdan]] | ||
+ | [[Ordo Ignis Aeternis]]: [[Aedryl]] | ||
+ | [[Ordo Ignis Aeternis]]: [[Flizera]] | ||
[[Ordo Ignis Aeternis]]: [[Iklam]] wanders | [[Ordo Ignis Aeternis]]: [[Iklam]] wanders | ||
+ | [[Ordo Ignis Aeternis]]: [[Pierce]] wanders | ||
+ | [[Ordo Zephyrius Mutatoris]]: [[Aerina]] | ||
+ | [[Ordo Verbus Glacialis]]: [[Aristides]] | ||
+ | [[Ringwielders]]: [[Merethus]] | ||
Quest required | Quest required | ||
[[Category: Skills]] | [[Category: Skills]] | ||
- | [[Category: Ranged Weapon Skills]] | + | [[Category: Esoteric Skills]] |
- | [[Category:Charisma Skills]] | + | [[Category: Ego Skills]] |
Current revision
Class: Esoteric Skills
Attribute: Ego Pedagogy: Physical Training Practitioner Term: Wyrd
This skill represents the capacity to interact with the subtle forces of the world at the most basic level, essentially merely "flexing" one's psyche toward a desired end. Probably the most common use of this is in using the most typical sort of enchanted items, those usable by essentially anyone. Many other esoteric influences can interact with one in ways such that this skill becomes relevant, however. Metaphysically, wyrding is a matter of the contact of the lowest level of your soul, the nefesh, with other forces which can be interacted with on its plane of existence.
Development Information: The wyrding skill was created by Chaos; the source code was last updated Wed Apr 19 12:01:29 2017.
Notes
[edit]
Trainers
Wandering Farouzh, Lhethan Hagal, Wayfarer, Wikspisk Darkhold: Helborg < 180 Leah's Hill: Eldrinn Tenereth's Rest: Zid < 180 Association required: Kazarak/Kazarzeth: Urdo Wanders Losthaven Guard: Berek Wandslingers: Clyde Guild required: Coven: Esme Wanders Devonshire Clerics: Thromdan Ordo Ignis Aeternis: Aedryl Ordo Ignis Aeternis: Flizera Ordo Ignis Aeternis: Iklam wanders Ordo Ignis Aeternis: Pierce wanders Ordo Zephyrius Mutatoris: Aerina Ordo Verbus Glacialis: Aristides Ringwielders: Merethus Quest required