Wyrding

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Current revision (03:46, 3 January 2023) (edit)
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(Helborg too)
 
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- Class: Ranged Weapon Skills+Class: Esoteric Skills
- Attribute: [[Charisma]]+ Attribute: [[Ego]]
Pedagogy: Physical Training Pedagogy: Physical Training
 + Practitioner Term: Wyrd
-The ability to use weapons which employ forces directed by one's will rather than + This skill represents the capacity to interact with the subtle forces of the world at the most basic level, essentially merely
-one's body. Examples include wands and staves which fire magickal bolts. When using + "flexing" one's psyche toward a desired end. Probably the most common use of this is in using the most typical sort of enchanted
-such a weapon, this skill influences the speed, accuracy, and damage of your attacks, + items, those usable by essentially anyone. Many other esoteric influences can interact with one in ways such that this skill
-and in some cases your ability to use the weapon defensively (when the weapon can also + becomes relevant, however. Metaphysically, wyrding is a matter of the contact of the lowest level of your soul, the nefesh, with
-project its effects for that purpose -- many do so only in offense).+ other forces which can be interacted with on its plane of existence.
-* '''Notes'''+ Development Information: The wyrding skill was created by Chaos; the source code was last updated Wed Apr 19 12:01:29 2017.
- Trainers: + 
- [[Wandering]] [[Lhethan Hagal]]+'''Notes'''
- [[Darkhold]]: [[Helborg]]+*
 + 
 +=[[:Category: Wyrding Trainer|Trainers]]=
 + Wandering [[Farouzh]], [[Lhethan Hagal]], [[Wayfarer]], [[Wikspisk]]
 + [[Darkhold]]: [[Helborg]] < 180
 + [[Leah's Hill]]: [[Eldrinn]]
 + [[Tenereth's Rest]]: [[Zid]] < 180
Association required: Association required:
 + [[Kazarak]]/[[Kazarzeth]]: [[Urdo]] Wanders
[[Losthaven Guard]]: [[Berek]] [[Losthaven Guard]]: [[Berek]]
[[Wandslingers]]: [[Clyde]] [[Wandslingers]]: [[Clyde]]
Guild required: Guild required:
[[Coven]]: [[Esme]] Wanders [[Coven]]: [[Esme]] Wanders
 + [[Devonshire Clerics]]: [[Thromdan]]
[[Ordo Ignis Aeternis]]: [[Aedryl]] [[Ordo Ignis Aeternis]]: [[Aedryl]]
 + [[Ordo Ignis Aeternis]]: [[Flizera]]
[[Ordo Ignis Aeternis]]: [[Iklam]] wanders [[Ordo Ignis Aeternis]]: [[Iklam]] wanders
 + [[Ordo Ignis Aeternis]]: [[Pierce]] wanders
[[Ordo Zephyrius Mutatoris]]: [[Aerina]] [[Ordo Zephyrius Mutatoris]]: [[Aerina]]
- [[ring wielder]]: [[Merethus]]+ [[Ordo Verbus Glacialis]]: [[Aristides]]
 + [[Ringwielders]]: [[Merethus]]
Quest required Quest required
[[Category: Skills]] [[Category: Skills]]
-[[Category: Ranged Weapon Skills]]+[[Category: Esoteric Skills]]
-[[Category:Charisma Skills]]+[[Category: Ego Skills]]

Current revision

Class: Esoteric Skills

Attribute: Ego
Pedagogy: Physical Training
Practitioner Term: Wyrd
This skill represents the capacity to interact with the subtle forces of the world at the most basic level, essentially merely
"flexing" one's psyche toward a desired end.  Probably the most common use of this is in using the most typical sort of enchanted
items, those usable by essentially anyone.  Many other esoteric influences can interact with one in ways such that this skill
becomes relevant, however.  Metaphysically, wyrding is a matter of the contact of the lowest level of your soul, the nefesh, with
other forces which can be interacted with on its plane of existence.
Development Information: The wyrding skill was created by Chaos; the source code was last updated Wed Apr 19 12:01:29 2017.

Notes

Trainers

Wandering Farouzh, Lhethan Hagal, Wayfarer, Wikspisk
Darkhold: Helborg < 180
Leah's Hill: Eldrinn
Tenereth's Rest: Zid < 180
Association required:
Kazarak/Kazarzeth: Urdo Wanders
Losthaven Guard: Berek
Wandslingers: Clyde
Guild required:
Coven: Esme Wanders
Devonshire Clerics: Thromdan
Ordo Ignis Aeternis: Aedryl
Ordo Ignis Aeternis: Flizera
Ordo Ignis Aeternis: Iklam wanders
Ordo Ignis Aeternis: Pierce wanders
Ordo Zephyrius Mutatoris: Aerina
Ordo Verbus Glacialis: Aristides
Ringwielders: Merethus
Quest required
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