Ordo Ignis Aeternis Spells
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- | ===Blue Flame=== | + | ===Aestus Fluctuare=== |
- | *Knowledge Requirement : have at least 300 points among 100% of abjuration skill, 75% of Exoma fieldcraft skill, 75% of | + | Common Name: Wavering Heat |
- | order affinity skill, 75% of chaos affinity skill, 50% of chirurgery skill, 25% of metaphysics skill, 60% of biology skill, 50 | + | Knowledge Requirement: |
- | points for having completed Hardin's Gauntlet, 20 points for having completed the Power Potion Quest, and 200 points for having | + | have at least 110 points among |
- | completed Kill Blue | + | having the [[desert fieldcraft]] skill |
- | *Rating Formula : 20% of conjuration skill plus 20% of pyraturgy skill plus 30% of anatomy skill plus 20% of | + | having the [[illusion]] skill and |
- | somatesthesia skill plus 70% of abjuration skill plus 20% of Exoma fieldcraft skill plus 20% of chirurgery skill plus 20% of | + | completed quest points |
- | biology skill plus 50% of empathy skill | + | Summary: subtle mirage |
- | *Base Energy Costs : seventy points of elemental fire energy | + | |
- | *Rating Minimum : 350 | + | Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing |
- | *Rating Maximum : 900 | + | effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents |
- | *Spell Type : utility | + | that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell |
- | *Difficulty : extraordinarily difficult | + | reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult |
- | *Form of Evocation : blue flame <target> | + | to focus on. |
- | Though the Ordo Ignis Aeternis has vowed not to get involved with the insipid battles of ideaologies known as order and | + | Steps: |
- | chaos, sometimes one of our own is an innocent bystander of the backlash of that conflict. One of the most notoriously | + | 1) calling the watcher |
- | debilitating attacks that the forces of Chaos have is their ability to completely warp a person's entire identity, from their | + | Type: Speech |
- | race, to their skin colour, to the make-up of their anatomy. This effect essentially cruelly disfigures whomever it touches that | + | Importance: minor, optional |
- | is not in alignment with Chaos. To help protect ourselves and those aligned with us, a spell was devised that would counter this | + | Difficulty: very easy |
- | disfigurement process. This spell burns away the chaos energies that were forced upon the target, and much like a phoenix rising | + | Skills: Enochian (dominant) and vocalization (small) |
- | whole again from its funeral pyre, the recipient of this spell will rise again in its original form. The process has not been | + | 2) the opening of the way |
- | perfected yet, so there may be some loss of motor coordination or clouding of the mind. Many victims of chaos warping will | + | Type: Praxis |
- | gladly sacrifice that small amount for their original form back. Sadly though, this spell cannot restore lost talents that were | + | Importance: minor, optional |
- | wiped away during the original warping process. | + | Difficulty: very easy |
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the heat | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) directing the heat | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) pressure of a building smolder | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 6) forming illusions within the heat | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 7) sealing the bonds of the forgotten flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and aisthophrasty | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Sat Jul 21 21:52:25 2012. | + | *'''Notes''': |
+ | **Adds visual displacement effect on target, improving its attack and passive defense ratings. | ||
- | ===Brimstone Portal=== | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018. |
- | *Knowledge Requirement : have at least 30 points among 100% of cosmology skill, 35% of metaphysics skill, and 30 points for being a Stalker of the Gate | + | |
- | *Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill | + | |
- | *Base Energy Costs : twenty points of elemental fire energy | + | |
- | *Rating Minimum : 75 | + | |
- | *Rating Maximum : 650 | + | |
- | *Spell Type : utility | + | |
- | *Difficulty : easy | + | |
- | *Form of Evocation : brimstone portal | + | |
- | Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called | + | ===Aestus Fulmen=== |
- | so for lack of a better term, holds among the most fascination. Many days have been spent scrying | + | Common Name: Heat Bolt |
- | this plane, with very little results. Efforts to transport anything fully to this plane have met | + | Knowledge Requirement: |
- | with utter failure, but it has been discovered that a doorway can be opened directly through this | + | have at least 150 points among |
- | fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item | + | 100% of having the [[bellerophrasty]] skill |
- | is complete speculation. One beneficial effect that was found is that the transport room of | + | 100% of having the [[arcane lore]] skill and |
- | Schola Fervitus can be set up as an anchor. As such, by casting this spell, a member of the order | + | 25% of having the [[thermaturgy]] skill |
- | can transport hirself 'through' the elemental plane and emerge unscathed in Schola Fervitus. | + | Summary: heat bolt attack |
- | Further experiments are being conducted to extend the amount of time spent in the realm of flames, | + | |
- | but for now, the amount of time the portal is open is barely long enough to let through a small | + | Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that |
- | portion of the brimstone laden atmosphere. | + | they are able to manifest a bolt of pure heat energy to sent towards a target. |
- | Development Information : This spell was created by Lysator; the source code was last updated Sat Jul 21 21:52:25 2012. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and bellerophrasty | ||
+ | 3) excitment of the watcher | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and symbology (moderate) | ||
+ | 4) sensation of the wrath of the watcher | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, conjuration, and bellerophrasty | ||
+ | 5) endowment of the watcher | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 6) accumulation of the watchers' rage | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and bellerophrasty | ||
- | ===Burning Fever=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017. |
- | *Knowledge Requirement : robustness skill of 35 or higher or disease affinity skill of 15 or higher | + | |
- | *Rating Formula : 30% of enchantment skill plus 40% of pyraturgy skill plus 70% of first aid skill plus 70% of robustness skill | + | |
- | *Base Energy Costs : sixty points of spiritual energy and twenty points of elemental fire energy | + | |
- | *Rating Minimum : 100 | + | |
- | *Rating Maximum : 400 | + | |
- | *Spell Type : utility | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : burning fever <target> | + | |
- | This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is disease. Timely use of | + | ===Amnis Ignis=== |
- | this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not | + | Common Name: Fire Torrent |
- | the most gentle method of removing an affliction, so care must be taken when administering this magickal remedy to those who are | + | Knowledge Requirement: |
- | sensitive to the effects of flames. | + | have at least 100 points among |
+ | having the [[metaphysics]] skill and | ||
+ | having the [[bellerophrasty]] skill | ||
+ | Summary: magickal fire torrent | ||
+ | |||
+ | Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct | ||
+ | a torrent of magickal fire towards a target. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 17:35:43 2013. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and bellerophrasty | ||
+ | 3) delineating the path of the blazing lash | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) the ingathering of the blazing lash | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
+ | 5) weaving the sigil of the quaesitum of punishment | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and symbology (moderate) | ||
+ | 6) the infusion of the quaesitum of punishment | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
+ | 7) charging the blazing lash of punishment with its duty | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: very easy | ||
+ | Skills: prestidigitation | ||
+ | 8) the manifestation of the blazing lash of punishment | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
- | ===Burnt Offerings=== | + | Development Information: This spell was created by Starhound; the source code was last updated Thu May 31 13:05:03 2018. |
- | *Rating Formula : 20% of conjuration skill plus 30% of introspection skill plus 30% of imagination skill plus 30% of concentration skill plus 1% of cosmology skill | + | |
- | *Base Energy Costs : ten points of spiritual energy | + | |
- | *Rating Minimum : 0 | + | |
- | *Rating Maximum : 350 | + | |
- | *Spell Type : utility | + | |
- | *Difficulty : easy | + | |
- | *Form of Evocation : burnt offerings | + | |
- | During one of the many scrying missions upon the Plane of Fire, a form of sentient flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order. | + | ===Animi Fervore=== |
+ | Common Name: Fiery Temper | ||
+ | Knowledge Requirement: | ||
+ | have at least 160 points among | ||
+ | 70% of having the [[pyraturgy]] skill | ||
+ | 35% of having the [[thermaturgy]] skill | ||
+ | 25% of having the [[imagination]] skill | ||
+ | 25% of having the [[concentration]] skill | ||
+ | 100% of having the [[antagonism]] skill | ||
+ | 70% of having the [[enchantment]] skill and | ||
+ | 25% of having the [[discipline]] skill | ||
+ | Summary: empassioned combat enhancement | ||
+ | |||
+ | This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell | ||
+ | increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what | ||
+ | they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced | ||
+ | for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable | ||
+ | of emotions. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 17:35:43 2013. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) evoking the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) capture of lost embers | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
+ | 5) infusing the flame with heat | ||
+ | Type: Gesture | ||
+ | Importance: major, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) preparing the flame | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 7) gratification of a fresh spark | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, conjuration, and aretophrasty | ||
+ | 8) directing the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 9) sealing in the essence of fire | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and aretophrasty | ||
- | ===Calm Heartfires=== | + | *'''Notes''': |
- | *Knowledge Requirement : empathy skill of 35 or higher or carousing skill of 38 or higher | + | **Enhances [[strength]], [[agility]], [[massive exertion]], [[pain tolerance]], [[courage]], [[combat reflexes]], [[massive blow]], [[quickness]], [[killer instinct]], [[tenacity]], [[brawling]], [[dirty fighting]], [[find weakness]], [[lack of weakness]], and [[unarmed combat]] |
- | *Rating Formula : 30% of enchantment skill plus 30% of pyraturgy skill plus 50% of empathy skill | + | **Degrades [[strategy]], [[tactics]], and [[empathy]] |
- | *Base Energy Costs : seventy points of elemental fire energy | + | |
- | *Rating Minimum : 175 | + | |
- | *Rating Maximum : 775 | + | |
- | *Spell Type : utility | + | |
- | *Difficulty : difficult | + | |
- | *Form of Evocation : calm heartfires <target> | + | |
- | Aspects of fire can be found almost everywhere, including in the mortal emotions. Several | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018. |
- | emotions burn within the hearts of mortals, instilling them with fervor and passion. One of these | + | |
- | emotions manifests itself as rage, and can completely overtake the rational mind and reduce a | + | |
- | person to raw animal savagery. This spell was crafted to counter these effects and bring the | + | |
- | recipient back to the rational realms of thought. It works by affecting the fire within the | + | |
- | target, bringing it from a raging inferno that burns the mind and reddes the eyes, to a smaller, | + | |
- | more managable flame. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Ardens Febris=== |
+ | Common Name: Burning Fever | ||
+ | Knowledge Requirement: have at least 75 points among having the [[diagnosis]] skill and having the [[anatomy]] skill and have at least 150 points among having | ||
+ | the [[arcane lore]] skill, having the [[introspection]] skill, having the [[metaphysics]] skill, and having the [[symbology]] skill | ||
+ | Summary: disease remedy | ||
+ | |||
+ | This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the | ||
+ | difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be | ||
+ | taken when administering this magickal remedy to those who are sensitive to the effects of flames. | ||
- | ===Candlelight=== | + | Steps: |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or lumiturgy skill of 10 or higher | + | 1) calling the watcher |
- | *Rating Formula : 40% of enchantment skill plus 20% of lumiturgy skill plus 30% of conjuration skill | + | Type: Speech |
- | *Base Energy Costs : five points of elemental fire energy and twenty-five points of amalgamal light energy | + | Importance: minor, optional |
- | *Rating Minimum : 100 | + | Difficulty: very easy |
- | *Rating Maximum : 500 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : utility | + | 2) the opening of the way |
- | *Difficulty : ordinary | + | Type: Praxis |
- | *Form of Evocation : candlelight on <target> | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small) | ||
+ | 4) tasking the flame with its purpose | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small) | ||
- | Drawing upon the ability of a candle's flame to illuminate the darkness, this spell causes the | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. |
- | target to begin glowing with the intensity of a small candle. As with candles, a single candle | + | |
- | only produces a small amount of light, but many candles can brightly illuminate an entire room. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Ardenti Malleo=== |
+ | Common Name: Burning Hammer | ||
+ | Knowledge Requirement: None | ||
+ | Summary: pyrax hammer manifestation | ||
+ | |||
+ | Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting | ||
+ | a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem. | ||
- | ===Cauterize=== | + | Steps: |
- | *Rating Formula : 50% of evocation skill plus 50% of thermaturgy skill plus 60% of anatomy skill plus 100% of first aid skill | + | 1) calling the watcher |
- | *Base Energy Costs : fifteen points of elemental fire energy and forty-five points of amalgamal heat energy | + | Type: Speech |
- | *Rating Minimum : 1 | + | Importance: minor, optional |
- | *Rating Maximum : 900 | + | Difficulty: very easy |
- | *Spell Type : elemental | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Difficulty : ordinary | + | 2) the opening of the way |
- | *Form of Evocation : cauterize <target> | + | Type: Praxis |
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) conducing connections to a greater flame | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) en-kindling connections with a greater flame | ||
+ | Type: Praxis | ||
+ | Importance: lesser | ||
+ | Difficulty: very easy | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | 5) forming a deeper relation with a greater flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 6) releasing desires to a greater flame | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | *'''Notes''': | ||
+ | **Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell. | ||
- | This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly | + | Smog Strike |
- | target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. | + | |
- | The effect is extremely painful, however, and usually causes severe scarring. The subject's | + | General-Use Combat Maneuver |
- | resistance to heat will reduce the effectiveness of the spell. | + | Usage: perform smog strike [at <target>] |
+ | Typical Activity Cost: 20 | ||
+ | Activity Cost For You: 19 | ||
+ | |||
+ | Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which | ||
+ | utilizes both ones' spiritual and amalgamal smoke energies. | ||
+ | |||
+ | Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally." | ||
- | Development Information : This spell was created by Chaos and is maintained by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | Magickal Lunge |
+ | |||
+ | General-Use Combat Maneuver | ||
+ | Usage: perform magickal lunge [at <target>] | ||
+ | Typical Activity Cost: 20 | ||
+ | Activity Cost For You: 19 | ||
+ | |||
+ | Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a | ||
+ | target. | ||
- | ===Comforting Warmth=== | + | Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it." |
- | *Knowledge Requirement : have at least 320 points among 50% of first aid skill, 100% of somatesthesia skill, 100% of anatomy skill, 100% of chirurgery skill, 100% of diagnosis skill, and 100% of completed quest points | + | |
- | *Rating Formula : 80% of first aid skill plus 30% of somatesthesia skill plus 10% of introspection skill plus 50% of diagnosis skill plus 50% of anatomy skill plus 50% of thermaturgy skill | + | |
- | *Base Energy Costs : forty points of elemental fire energy and eighty points of amalgamal heat energy | + | |
- | *Rating Minimum : 300 | + | |
- | *Rating Maximum : 375 | + | |
- | *Spell Type : utility | + | |
- | *Difficulty : difficult | + | |
- | *Form of Evocation :comforting warmth <target> | + | |
- | This simple enchantment calls upon the nurturing aspect of fire and heat to soothe the weary and help mend the | + | Heat Wave |
- | body. Unlike most healing spells, this one works in stages, doing the most healing in the first stage, and slowly | + | |
- | tapering off as time passes. The healing energies are carried through a living body in pulsing waves. This unique | + | General-Use Combat Maneuver |
- | method of delivery requires a significant amout of control over both heat and fire in order to avoid accidentally | + | Usage: perform heat wave [at <target>] |
- | burning the recipient. As such, very few new initiates are able to handle the processes of this spell-- even some | + | Typical Activity Cost: 20 |
- | very experienced members of the guild have difficulty with the very subtle nuances required for mastery of this | + | |
- | spell. Fortunately, though, practitioners of this spell are able to heal with minimal scarring, unlike magi who | + | No specific help is available for this action. |
- | use Cauterize. Cauterize is more for use in field and emergency situations, whereas Comforting Warmth is for use | + | |
- | in quiet seclusion away from the din of battle. The long processes involved in avoiding accidental injury with | + | |
- | this spell make it a very poor candidate for use in battle, as spell interruption will lead to an incomplete | + | |
- | healing, leaving the patient open to further injury or infection. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Fri Aug 22 22:09:34 2014. | + | Example: "A wave of solid thaumaturgic heat flows from your fiery-zircon-inset great hammer over the shimmering-violet-skinned male dana templar of Kali, epistemically nullifying him, despite his attempt to dodge, and he is affected somewhat severely by the attack." |
- | ===Containment Charge=== | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018. |
- | *Knowledge Requirement : have at least 505 points among 100% of tactics skill, 100% of metaphysics skill, 100% of pyraturgy skill, 100% of evocation skill, 50% of telesmatic weapon skill, 100% of physics skill, 100% of demolition skill, 100% of conjuration skill, 100% of cosmology skill, and 100% of completed quest points | + | |
- | *Rating Formula : 30% of conjuration skill plus 40% of evocation skill plus 20% of pyraturgy skill plus 30% of enchantment skill | + | |
- | *Base Energy Costs : forty-five points of elemental fire energy and sixty points of amalgamal heat energy | + | |
- | *Rating Minimum : 500 | + | |
- | *Rating Maximum : 750 | + | |
- | *Spell Type : containment field | + | |
- | *Difficulty : extraordinarily difficult | + | |
- | *Form of Evocation : containment charge | + | |
- | This spell is an extraordinarily complex and dangerous evocation. It requires an inactive | + | ===Ardenti Sacrificium=== |
- | containment field to be present to receive the energies summoned by this spell. The energies are | + | Common Name: Burning Sacrifice |
- | sympathetic to the resonance within the containment field, and are able to be contained for a | + | Knowledge Requirement: None |
- | short period of time -- usually just long enough for the caster to vacate the premises before the | + | Summary: sacrifice to all-consuming flame |
- | containment field lapses and releases all of the pent up energy within the sphere. Each energy | + | |
- | sphere resonates with a different frequency, so effect vary depending largely on the caster's | + | During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a |
- | abilities. Unskilled casters will produce mainly raging fire spheres, forcing them into the | + | combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the |
- | resonance fields available, while more refined spellcasters will be able to harness a wider range | + | entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to |
- | of destructive potential. As with most fire based spells, sometimes the end result does not match | + | destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension |
- | the intended effect, as the fiery energies sometimes work on their own accord. | + | that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it |
+ | consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders | ||
+ | tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which | ||
+ | creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the | ||
+ | caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are | ||
+ | distributed amongst all active members of the Order. | ||
- | The spheres currently possible for you are: fire barrage. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, conjuration, and spatiophrasty | ||
+ | 3) calling the orbs of the all-flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) the approach of the orbs of the all-flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and spatiophrasty | ||
+ | 5) instructing the orbs of the all-flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) the manifestation of the orbs of the all-flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: thaumaturgy, conjuration, and spatiophrasty | ||
- | ''Note: please add new sphere types as you find them.'' | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. |
- | Development Information : This spell was created by Lysator; the source code was last updated Sun Jul 22 21:18:48 2012. | + | ===Ardenti Spiritu=== |
+ | Common Name: Burning Spirit | ||
+ | Knowledge Requirement: None | ||
+ | Summary: magickal energy collection | ||
+ | |||
+ | A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is | ||
+ | cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal | ||
+ | energy. | ||
- | ===Containment Sphere=== | + | Steps: |
- | *Knowledge Requirement : have at least 505 points among metaphysics skill, pyraturgy skill, evocation skill, physics skill, scholarship skill, summoning skill, cosmology skill, and completed quest points | + | 1) calling the watcher |
- | *Rating Formula : 50% of conjuration skill plus 50% of enchantment skill plus 50% of thaumaturgy skill | + | Type: Speech |
- | *Base Energy Costs : forty-five points of spiritual energy | + | Importance: minor, optional |
- | *Rating Minimum : 200 | + | Difficulty: very easy |
- | *Rating Maximum : 750 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : containment field | + | 2) the opening of the way |
- | *Difficulty : extraordinarily difficult | + | Type: Praxis |
- | *Form of Evocation : containment sphere | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) inviting the devourer | ||
+ | Type: Thought | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) the feast of the devourer | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
- | This utilitarian spell is a basic necessity for several more powerful spells. By itself, the | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017. |
- | spell is innocuous. It manifests a metaphysical construct known by either the name containment | + | |
- | field or containment sphere. The names are interchangeable and its purpose is singular. A | + | |
- | containment sphere captures certain keyed energies. These energies typically build up inside of | + | |
- | the sphere until either the sphere ruptures, or the casting mage voluntarily collapses the field. | + | |
- | At that point, whatever energies are stored within the field erupt violently in all directions. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Cauterizo=== |
+ | Common Name: Cauterize | ||
+ | Knowledge Requirement: None | ||
+ | Summary: wound cauterization | ||
+ | |||
+ | This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and | ||
+ | preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe | ||
+ | scarring. The subject's resistance to heat will reduce the effectiveness of the spell. | ||
- | ===Deplete Phlogiston=== | + | Steps: |
- | *Knowledge Requirement : eructation skill of 5 or higher, anatomy skill of 25 or higher, and metaphysics skill of 25 or | + | 1) calling the watcher |
- | higher | + | Type: Speech |
- | *Rating Formula : 50% of eructation skill plus 30% of biology skill plus 30% of anatomy skill plus 30% of pyraturgy skill plus 10% of enchantment skill | + | Importance: minor, optional |
- | *Base Energy Costs : thirty points of elemental fire energy | + | Difficulty: very easy |
- | *Rating Minimum : 165 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Rating Maximum : 775 | + | 2) the opening of the way |
- | *Spell Type : enchantment | + | Type: Praxis |
- | *Difficulty : difficult | + | Importance: minor, optional |
- | *Form of Evocation : deplete phlogiston <target> | + | Difficulty: very easy |
+ | Skills: thaumaturgy, evocation, and althexiphrasty | ||
+ | 3) supplicating the furnace | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) the arousal of the furnace | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and althexiphrasty | ||
+ | 5) directing the furnace | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) the discharging of the furnace | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and althexiphrasty | ||
- | One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this | + | Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last |
- | phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This | + | updated Sun Apr 30 00:33:52 2017. |
- | natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to | + | |
- | accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it has a | + | |
- | chance to be ignited. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Mon Aug 25 00:28:38 2014. | + | ===Colligentes Flammae=== |
+ | Common Name: Gather Flames | ||
+ | Knowledge Requirement: None | ||
+ | Summary: overall energy collection | ||
+ | |||
+ | To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its | ||
+ | amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order. | ||
- | ===Desiccate Remains=== | + | Steps: |
- | *Knowledge Requirement : desert fieldcraft skill of 30 or higher and mortuary skill of 30 or higher | + | 1) calling the watcher |
- | *Rating Formula : 70% of anatomy skill plus 20% of thermaturgy skill plus 120% of mortuary skill | + | Type: Speech |
- | *Base Energy Costs : thirty points of amalgamal heat energy | + | Importance: minor, optional |
- | *Rating Minimum : 150 | + | Difficulty: very easy |
- | *Rating Maximum : 350 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : utility | + | 2) the opening of the way |
- | *Difficulty : ordinary | + | Type: Praxis |
- | *Form of Evocation : desiccate remains | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) meditating on the purifier | ||
+ | Type: Thought | ||
+ | Importance: major | ||
+ | Difficulty: very easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) the calefaction of the crucible | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
+ | 5) the censing of the adytum | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: typhaturgy, evocation, and ergiphrasty | ||
+ | 6) the indwelling of the purifier | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
- | This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves | + | Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017. |
- | them, preventing any further decay of their body. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Mon Aug 25 00:28:38 2014. | + | ===Conflatilem Petram=== |
+ | Common Name: Molten Rock | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | 75% of having the [[cosmology]] skill | ||
+ | 50% of having the [[pyraturgy]] skill | ||
+ | 25% of having the [[conjuration]] skill and | ||
+ | 50% of having the [[evocation]] skill | ||
+ | Summary: blast of magma | ||
+ | |||
+ | This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth | ||
+ | a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering | ||
+ | of this spell. Greater proficiency will increase the size, accuracy and power of the blast. | ||
- | ===Disperse Personal Flame=== | + | Steps: |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher | + | 1) calling the watcher |
- | *Rating Formula : 30% of enchantment skill plus 30% of evocation skill plus 30% of pyraturgy skill plus 40% of abjuration skill | + | Type: Speech |
- | *Base Energy Costs : twenty points of spiritual energy | + | Importance: minor, optional |
- | *Rating Minimum : 75 | + | Difficulty: very easy |
- | *Rating Maximum : 375 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : elemental | + | 2) the opening of the way |
- | *Difficulty : ordinary | + | Type: Praxis |
- | *Form of Evocation : disperse personal flame | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the energy required | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) calling the portal | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) manifestation of the portal | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and spatiophrasty | ||
+ | 6) preparing the portal | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 7) opening of the portal | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and spatiophrasty | ||
- | This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018. |
- | energy into the personal flame that is the source of power for all other guild spells, and | + | |
- | disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to | + | |
- | momentarily die down, taking away some of the protective benefits of possessing the flame. This | + | |
- | renders the caster much more vulnerable to heat than would normally be expected of one who wields | + | |
- | flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. | + | |
- | It offers enough respite from heat protection so that a mage can test the temperature as a normal | + | |
- | being would, to refresh hir own senses as to what heat feels like, or as a means of self | + | |
- | punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat | + | |
- | to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the | + | |
- | caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to | + | |
- | heat attacks. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Sat Oct 08 19:12:18 2011. | + | ===Consolativus Calor=== |
+ | Common Name: Comforting Warmth | ||
+ | Knowledge Requirement: | ||
+ | have at least 225 points among | ||
+ | 50% of having the [[first aid]] skill | ||
+ | 100% of having the [[anatomy]] skill | ||
+ | 100% of having the [[thermaturgy]] skill | ||
+ | 25% of having the [[evocation]] skill | ||
+ | 25% of having the [[abjuration]] skill and | ||
+ | 50% of completed quest points | ||
+ | Summary: beneficial healing heat | ||
+ | |||
+ | This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help | ||
+ | mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or | ||
+ | non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to | ||
+ | reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the | ||
+ | recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is | ||
+ | almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can | ||
+ | heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result | ||
+ | with multiple applications. | ||
- | ===Emblazon Heartfires=== | + | Steps: |
- | *Knowledge Requirement : empathy skill of 70 or higher or killer instinct skill of 75 or higher | + | 1) calling the watcher |
- | *Rating Formula : 50% of empathy skill plus 40% of evocation skill plus 30% of pyraturgy skill | + | Type: Speech |
- | *Base Energy Costs : twenty points of elemental fire energy | + | Importance: minor, optional |
- | *Rating Minimum : 245 | + | Difficulty: very easy |
- | *Rating Maximum : 775 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : enchantment | + | 2) the opening of the way |
- | *Difficulty : difficult | + | Type: Praxis |
- | *Form of Evocation : emblazon heartfires <target> | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing to manifest heat through ones hands | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) manifesting the comforting heat | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) calming the warmth of comfort | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
+ | 6) sending pulses of heat out from ones hands | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 7) channeling additional heat | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
+ | 8) expending the remaining heat | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 9) collapse of temperature | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
- | Aspects of fire can be found almost everywhere, including in the mortal emotions. Several emotions burn within the hearts of | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018. |
- | mortals, instilling them with fervor and passion. One of these emotions manifests itself as rage, and can completely overtake | + | |
- | the rational mind and reduce a person to raw animal savagery. This spell was crafted to instigate these effects and push the | + | |
- | target past the brink of their normal sanity, succumbing completely to the rage that dwells deep within them. Being affected by | + | |
- | this spell lose control of their inhibitions and lash out wildly in combat. While this may be a boon to a physical fighter, it | + | |
- | can be a serious detriment to trying to cast spells. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Coram Tenebrosum=== |
+ | Common Name: Tenebrous Sight | ||
+ | Knowledge Requirement: | ||
+ | have at least 100 points among | ||
+ | 50% of having the [[typhaturgy]] skill | ||
+ | 35% of having the [[conjuration]] skill and | ||
+ | 25% of having the [[enchantment]] skill | ||
+ | Summary: visual obscurity | ||
- | ===Enhance Phlogiston=== | + | This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's |
- | *Knowledge Requirement : eructation skill of 5 or higher, anatomy skill of 25 or higher, and metaphysics skill of 25 or higher | + | sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see |
- | *Rating Formula : 50% of eructation skill plus 30% of first aid skill plus 30% of biology skill plus 20% of anatomy skill plus 30% of pyraturgy skill plus 10% of enchantment skill | + | through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's |
- | *Base Energy Costs : twenty points of elemental fire energy | + | ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual |
- | *Rating Minimum : 115 | + | side-effect of increasing one's skill while fighting blind. |
- | *Rating Maximum : 775 | + | |
- | *Spell Type : enchantment | + | |
- | *Difficulty : difficult | + | |
- | *Form of Evocation : enhance phlogiston <target> | + | |
- | One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this | + | Steps: |
- | phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This | + | 1) calling the watcher |
- | natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to | + | Type: Speech |
- | accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant weapons | + | Importance: minor, optional |
- | to heal the glands and stimulate further glandular production. | + | Difficulty: very easy |
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting ash | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) directing the ash | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) sealing of the rite | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: typhaturgy, evocation, and ergiphrasty | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018. |
- | ===Eruption=== | + | ===Desiccatas Reliquiae=== |
- | *Knowledge Requirement : evocation skill of 100 or higher, pyraturgy skill of 100 or higher, telesmatic weapon skill of 40 or higher, and thermaturgy skill of 55 or higher | + | Common Name: Desiccated Remains |
- | *Rating Formula : 70% of evocation skill plus 100% of pyraturgy skill plus 70% of thermaturgy skill plus 30% of telesmatic weapon skill | + | Knowledge Requirement: |
- | *Base Energy Costs : one hundred points of spiritual energy, sixty points of elemental fire energy, and thirty points of amalgamal heat energy | + | have the [[desert fieldcraft]] skill of 30 or higher and |
- | *Rating Minimum : 300 | + | have the [[mortuary]] skill of 30 or higher |
- | *Rating Maximum : 1000 | + | Summary: corpse preservation |
- | *Spell Type : area attack | + | |
- | *Difficulty : somewhat difficult | + | This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them, |
- | *Form of Evocation : eruption | + | preventing any further decay of their body. |
- | This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the | + | Steps: |
- | raw elementa of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, | + | 1) calling the watcher |
- | the spell's blast radius is less focused, targetting any living being in the room (possibly including the caster and his | + | Type: Speech |
- | friends). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although | + | Importance: minor, optional |
- | this increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this | + | Difficulty: very easy |
- | spell will work to prevent friendly fire, and vastly increase its destructive power. Casting this spell near or in water will | + | Skills: Enochian (dominant) and vocalization (small) |
- | produce an elemental reaction and include it within the damage scope. | + | 2) the opening of the way |
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) vaporizing the moisture in the remains | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) transformation of inferno to ash | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Thu Aug 16 11:34:40 2012. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018. |
- | ===Extinguish=== | + | ===Emunctoriis=== |
- | *Knowledge Requirement : pyraturgy skill of 20 or higher, firefighting skill of 20 or higher, or physics skill of 20 or higher | + | Common Name: Snuff |
- | *Rating Formula : 70% of pyraturgy skill plus 70% of firefighting skill plus 50% of physics skill plus 50% of abjuration skill plus 30% of enchantment skill | + | Knowledge Requirement: |
- | *Base Energy Costs : five points of amalgamal smoke energy | + | have at least 25 points among |
- | *Rating Minimum : 150 | + | 25% of having the [[metaphysics]] skill |
- | *Rating Maximum : 1000 | + | 50% of having the [[typhaturgy]] skill and |
- | *Spell Type : utility | + | 50% of having the [[pyraturgy]] skill |
- | *Difficulty : difficult | + | Summary: mortally wounded attack |
- | *Form of Evocation : extinguish | + | |
+ | This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while | ||
+ | attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when | ||
+ | the target is already mortally wounded. | ||
- | This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting a wisp of smoke | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) essence of smoke | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, evocation, and bellerophrasty | ||
- | Development Information : This spell was created by Chaos and is maintained by Lysator; the source code was last updated Mon Aug 25 13:17:16 2014. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018. |
- | ===Feed Inner Flame=== | + | ===Eruptio=== |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher | + | Common Name: Eruption |
- | *Rating Formula : 30% of pyraturgy skill | + | Knowledge Requirement: |
- | *Base Energy Costs : nine points of elemental fire energy and twenty-five points of amalgamal heat energy | + | have at least 100 points among |
- | *Rating Minimum : 75 | + | 25% of having the [[evocation]] skill |
- | *Rating Maximum : 475 | + | 25% of having the [[conjuration]] skill |
- | *Spell Type : enchantment | + | 50% of having the [[pyraturgy]] skill |
- | *Difficulty : ordinary | + | 25% of having the [[prestidigitation]] skill and |
- | *Form of Evocation : feed inner flame <target> | + | 50% of having the [[thermaturgy]] skill |
+ | Summary: area wide damage of flame | ||
+ | |||
+ | This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the | ||
+ | hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, | ||
+ | the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the | ||
+ | spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance | ||
+ | of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent | ||
+ | friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction | ||
+ | that changes the scope of its damage. | ||
- | This simple enchantment performs well beyond what one would expect from its name. Feeding the | + | Steps: |
- | inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes | + | 1) calling the watcher |
- | and sustains the physical body. Once the inner flame has achieved the maximum amount that it can, | + | Type: Speech |
- | the excess energy flows over to nourish the body. Although multiple castings will continue to | + | Importance: minor, optional |
- | nourish the body, only so much can be done. The inner flame, just like the physical body, can | + | Difficulty: very easy |
- | only sustain so much. Anything after this is a waste of a casting. | + | Skills: Enochian (dominant) and vocalization (small) |
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting conditions for flame to expand | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) sparking the flame | ||
+ | Type: Praxis | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
+ | 5) infusing the flame | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) stoking the flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
+ | 7) expanding the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 8) raging of the blaze | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy, evocation, and klimaphrasty | ||
+ | 9) fueling the flame | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 10) reaction of embers | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | *'''Notes''': |
+ | **Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains | ||
+ | **When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low | ||
- | ===Fiery Bolt=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018. |
- | *Knowledge Requirement : metaphysics skill of 10 or higher, pyraturgy skill of 10 or higher, and evocation skill of 30 or higher | + | |
- | *Rating Formula : 80% of evocation skill plus 50% of pyraturgy skill | + | |
- | *Base Energy Costs : ten points of spiritual energy and four points of elemental fire energy | + | |
- | *Rating Minimum : 10 | + | |
- | *Rating Maximum : 625 | + | |
- | *Spell Type : directed attack | + | |
- | *Difficulty : ordinary | + | |
- | *Forms of Evocation : fiery bolt / fiery bolt <target> | + | |
- | This spell casts a fiery bolt, that can be optionally modified according to the esoteric | + | ===Exedo Ira=== |
- | energies within one's body. The incantation for this spell is 'fiery bolt [of <type>] [on | + | Common Name: Consume Rage |
- | <target>]', with both arguments being optional. Greater levels of proficiency in this spell will | + | Knowledge Requirement: |
- | cause a large number of bolts to fired simultaneously at the target, and eventually cause the | + | have at least 65 points among |
- | bolts to have a caustic, clinging effect. | + | 50% of having the [[antagonism]] skill |
+ | 75% of having the [[pyraturgy]] skill | ||
+ | 25% of having the [[firefighting]] skill and | ||
+ | 25% of having the [[evocation]] skill | ||
+ | Summary: consume a target's burning anger | ||
+ | |||
+ | As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on | ||
+ | one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and | ||
+ | absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to | ||
+ | the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it | ||
+ | will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity | ||
+ | was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's | ||
+ | emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will | ||
+ | be used against the target for this purpose. | ||
- | The damage types currently available to you are white-hot flame and shadowfire. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the ferocity of fire | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) | ||
+ | 4) manifesting the ferocity of fire | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny) | ||
- | ''Note: please add new damage types as you find them.'' | + | Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017. |
- | Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 11:05:44 2012. | + | ===Exstinguo=== |
+ | Common Name: Extinguish | ||
+ | Knowledge Requirement: | ||
+ | have the [[pyraturgy]] skill of 20 or higher | ||
+ | have the [[firefighting]] skill of 20 or higher or | ||
+ | have the [[physics]] skill of 20 or higher | ||
+ | Summary: fire extinguishing | ||
+ | |||
+ | This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area. | ||
- | ===Fiery Temper=== | + | Steps: |
- | *Knowledge Requirement : have at least 250 points among 25% of pyraturgy skill, 100% of combat reflexes skill, 100% of imagination skill, 100% of concentration skill, 100% of empathy skill, 100% of killer instinct skill, 100% of find weakness skill, 100% of dirty fighting skill, and 100% of discipline skill | + | 1) calling the watcher |
- | *Rating Formula : 100% of empathy skill plus 40% of discipline skill plus 50% of pyraturgy skill plus 70% of enchantment skill plus 40% of concentration skill | + | Type: Speech |
- | *Base Energy Costs : seventy-five points of elemental fire energy | + | Importance: minor, optional |
- | *Rating Minimum : 200 | + | Difficulty: very easy |
- | *Rating Maximum : 950 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : enchantment | + | 2) the opening of the way |
- | *Difficulty : very difficult | + | Type: Praxis |
- | *Form of Evocation : fiery temper <target> | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the pyre | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) ash of the pyre | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, abjuration, and ergiphrasty | ||
- | This spell draws upon the power of fire and heat to stir emotions in a target. By | + | Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08 |
- | specifically targetting the fire within, this spell increases the passion with which one fights, | + | 02:38:40 2018. |
- | instilling in them the same fire and zeal as someone who truly believes in what they are fighting | + | |
- | for. While the effects can be quite pronounced for a typical mage, some of the effects may not be | + | |
- | as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible | + | |
- | to rouse the temper of those who are incapable of emotions. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Tue Dec 11 01:20:10 2012. | + | ===Flamma Dispergeret=== |
+ | Common Name: Disperse Flame | ||
+ | Knowledge Requirement: | ||
+ | have the [[metaphysics]] skill of 10 or higher or | ||
+ | have the [[pyraturgy]] skill of 10 or higher | ||
+ | Summary: heat vulnerability | ||
+ | |||
+ | This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame | ||
+ | that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in | ||
+ | any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders | ||
+ | the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as | ||
+ | the inner flame will stabilize itself rather quickly. It offers enough respite from | ||
+ | heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels | ||
+ | like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be | ||
+ | branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be | ||
+ | used on an opponent to render them more vulnerable to heat attacks. | ||
- | ===Fire Bomb=== | + | Steps: |
- | *Knowledge Requirement : have at least 485 points among metaphysics skill, pyraturgy skill, enchantment skill, evocation skill, and demolition skill | + | 1) calling the watcher |
- | *Rating Formula : 30% of pyraturgy skill plus 20% of conjuration skill plus 20% of evocation skill plus 40% of metaphysics skill plus 20% of demolition skill | + | Type: Speech |
- | *Base Energy Costs : fifteen points of elemental fire energy and twenty-five points of amalgamal heat energy | + | Importance: minor, optional |
- | *Rating Minimum : 450 | + | Difficulty: very easy |
- | *Rating Maximum : 700 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : construct | + | 2) the opening of the way |
- | *Difficulty : ordinary | + | Type: Praxis |
- | *Form of Evocation : fire bomb | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) dispersing the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) loss of ember | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, abjuration, and ergiphrasty | ||
- | This spell demonstrates one of the more useful aspects of metaphysics -- how to slow the | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:38:11 2018. |
- | effects of a spell until a desired condition is met. For this spell, the condition is throwing | + | |
- | the ball of fire into a crowd or room. This causes the normally destructive fireball to continue | + | |
- | its combustion process, which was initially halted by this spell. An additional benefit to | + | |
- | delaying the effect of the spell is that the physical manifestation of this spell can be handled | + | |
- | as a normal object, and can be thrown at opponents in adjacent rooms. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Flammeus Sagacitas=== |
+ | Common Name: Flaming Insight | ||
+ | Knowledge Requirement: | ||
+ | have at least 50 points among | ||
+ | 25% of having the [[pyraturgy]] skill and | ||
+ | 100% of having the [[divination]] skill | ||
+ | Summary: divining flames | ||
+ | |||
+ | While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks. | ||
+ | One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the | ||
+ | material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity | ||
+ | utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using | ||
+ | identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'. | ||
- | ===Fire Gem=== | + | Steps: |
- | *Knowledge Requirement : have at least 200 points among 50% of pyraturgy skill, 400% of gem lore skill, and 20 points for having completed the Power Potion Quest | + | 1) calling the watcher |
- | *Rating Formula : 10% of gem lore skill plus 10% of pyraturgy skill plus 50% of conjuration skill plus 30% of imagination skill plus 40% of enchantment skill | + | Type: Speech |
- | *Base Energy Costs : one hundred points of elemental fire energy | + | Importance: minor, optional |
- | *Rating Minimum : 170 | + | Difficulty: very easy |
- | *Rating Maximum : 450 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : elemental | + | 2) the opening of the way |
- | *Difficulty : somewhat difficult | + | Type: Praxis |
- | *Form of Evocation : fire gem | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, divination, and nymophrasty | ||
+ | 3) quieting the babbling throng | ||
+ | Type: Thought | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: concentration, meditation, and introspection | ||
+ | 4) the advent of kindled wisdom | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, divination, and nymophrasty | ||
+ | 5) the seeker's entreaty | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) the deflagration of nescience | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, divination, and nymophrasty | ||
- | Management of esoteric energies is paramount for the continued success of any mage. This | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018. |
- | spell enables a mage to better maintain a steady supply of such energies by manifesting a physical | + | |
- | item that stores the energies. This particular vessel is known as a fire gem. Crushing such a | + | |
- | gem will release the esoteric energies bound into it. During a slower period of a mage's life, | + | |
- | sie can create a supply of these gems, and use them when hir energies run low, allowing for a more | + | |
- | evenly sustained flow of energy. These energies can also be transferred to another if they have | + | |
- | the capacity to use such energies. These gems can also be used as a spell focus for other spells | + | |
- | of the Order. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Fulmen Ignem=== |
+ | Common Name: Fire Bolt | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | 100% of having the [[bellerophrasty]] skill | ||
+ | 100% of having the [[arcane lore]] skill and | ||
+ | 25% of having the [[pyraturgy]] skill | ||
+ | Summary: fire bolt attack | ||
+ | |||
+ | One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt | ||
+ | of concentrated fire energy to send towards a target. | ||
- | ===Fire Web=== | + | Steps: |
- | *Knowledge Requirement : throwing skill of 25 or higher and traps skill of 35 or higher | + | 1) calling the watcher |
- | *Rating Formula : 30% of evocation skill plus 50% of pyraturgy skill plus 60% of conjuration skill plus 60% of prestidigitation skill plus 130% of throwing skill | + | Type: Speech |
- | *Base Energy Costs : two points of spiritual energy and forty-five points of elemental fire energy | + | Importance: minor, optional |
- | *Rating Minimum : 125 | + | Difficulty: very easy |
- | *Rating Maximum : 600 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : construct | + | 2) the opening of the way |
- | *Difficulty : difficult | + | Type: Praxis |
- | *Form of Evocation : fire web <target> | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and bellerophrasty | ||
+ | 3) excitment of the watcher | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and symbology (moderate) | ||
+ | 4) sensation of the wrath of the watcher | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, conjuration, and bellerophrasty | ||
+ | 5) endowment of the watcher | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 6) release of the burning rage of the watcher | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
- | One day while taking a much needed break from spell development and research, one of the pioneers of spell development | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017. |
- | happened to look up and see a small spider had made is web in the study. Before the mage could fetch a broom to brush away the | + | |
- | cobwebs, the spider had caught a moth. Watching in amazement at the skill this tiny spider used in covering a moth many times | + | |
- | its own size in webbing, a spark of ingenuity struck the mage. Creating this spell, the mage formulated a means to create long | + | |
- | strands of thin, semi-solid flames that can be forced to wrap around an opponent. The more the opponent struggles, the more the | + | |
- | fire webbing burns. While elemental fire energies are required to create the web, spiritual energies are used to reinforce the | + | |
- | web as the opponent struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Fumo Custodia=== |
+ | Common Name: Smoke Guard | ||
+ | Knowledge Requirement: have at least 125 points among 50% of having the [[typhaturgy]] skill, 40% of having the [[enchantment]] skill, and 15% of having | ||
+ | the [[conjuration]] skill | ||
+ | Summary: protect an item from burning with an aura of smoke | ||
+ | |||
+ | Soror Linoba Faber created this spell in A.A. 449 after observing the obvious and frequent need for those of the order to protect their more delicate | ||
+ | possessions from the deleterious effects of the elements in which they deal on a daily basis. Relying on the simple and effective principle that fires tend to die | ||
+ | in an abundance of smoke, this enchantment binds a cloud of amalgamal smoke energy to the item placed under its protection; this cloud reacts to the presence of | ||
+ | combustion by coalescing around the source of flame, thus quickly suppressing the fire. The protective effects of this spell persist, depending on the proficiency | ||
+ | with which it is cast, for several hours in optimal conditions. However, reacting to and suppressing combustion drains a portion of the aura's energy each time, | ||
+ | shortening the duration of the spell. | ||
- | ===Fire Wine=== | + | Steps: |
- | *Knowledge Requirement : cooking skill of 20 or higher and have at least 5 quest points | + | 1) calling the watcher |
- | *Rating Formula : 40% of enchantment skill plus 10% of pyraturgy skill plus 40% of cooking skill plus 30% of prestidigitation skill | + | Type: Speech |
- | *Base Energy Costs : thirty points of elemental fire energy | + | Importance: minor, optional |
- | *Rating Minimum : 130 | + | Difficulty: very easy |
- | *Rating Maximum : 400 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : enchantment | + | Energy Costs: a twentieth of a point of metabolic energy |
- | *Difficulty : somewhat difficult | + | 2) the opening of the way |
- | *Form of Evocation : fire wine <target> | + | Type: Praxis |
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: one point of magickal energy | ||
+ | 3) awakening the plume of smoke | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and conjuration (small) | ||
+ | Energy Costs: a fifth of a point of metabolic energy | ||
+ | 4) binding the plume | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: typhaturgy, enchantment, and ergiphrasty | ||
+ | Energy Costs: five points of amalgamal smoke energy | ||
+ | 5) tying together the final threads | ||
+ | Type: Gesture | ||
+ | Importance: major, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny) | ||
+ | Energy Costs: a fifth of a point of metabolic energy | ||
- | This very simple spell is of great benefit to incendivores and those who maintain an immolated form for extended periods of | + | Development Information: This spell was created by Aeriella and is maintained by Starhound; the source code was last updated Mon Jul 10 18:49:10 2023. |
- | time. It ignites mundane food items, filling them with fire to make them more readily acceptable to the incendivore diet. It is | + | |
- | possible to cast this spell on mundane objects, but this does not make them any more edible, nor does it enhance the object in | + | |
- | any way. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Fumo Flammae=== |
+ | Common Name: Smoldering Flames | ||
+ | Knowledge Requirement: | ||
+ | have at least 20 points among | ||
+ | having the [[evocation]] skill and | ||
+ | having the [[typhaturgy]] skill | ||
+ | Summary: magickal to smoke energy conversion | ||
+ | |||
+ | One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy | ||
+ | amalgamal of smoke at an instant. | ||
- | ===Fireball=== | + | Steps: |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher | + | 1) calling the watcher |
- | *Rating Formula : 50% of conjuration skill plus 50% of demolition skill plus 50% of evocation skill plus 50% of pyraturgy skill | + | Type: Speech |
- | *Base Energy Costs : forty points of elemental fire energy and thirty-five points of amalgamal heat energy | + | Importance: minor, optional |
- | *Rating Minimum : 220 | + | Difficulty: very easy |
- | *Rating Maximum : 800 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : area attack | + | 2) the opening of the way |
- | *Difficulty : difficult | + | Type: Praxis |
- | *Form of Evocation : fireball | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) inviting the mutissimus | ||
+ | Type: Thought | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) the endophany of the mutissimus | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: typhaturgy, evocation, and ergiphrasty | ||
- | The fireball is a staple in any Ordo Ignis Aeternis arsenal of area based attacks. | + | Development Information: This spell was created by Starhound; the source code was last updated Sun May 14 00:38:58 2017. |
- | Recognizable on sight, even by those outside of the guild, this spell summons a large ball of | + | |
- | flame to assail the caster's enemies. Upon impact, the fireball will explode, covering the | + | |
- | targets in a caustic blaze of heat and fire. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Glandulae Augendae=== |
+ | Common Name: Enhance Gland | ||
+ | Knowledge Requirement: have the [[eructation]] skill of 5 or higher, have the [[anatomy]] skill of 25 or higher, and have the [[metaphysics]] skill of 25 or higher | ||
+ | Summary: enhance phlogiston glands | ||
+ | |||
+ | One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the | ||
+ | phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time | ||
+ | to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant | ||
+ | weapons to heal the glands and stimulate further glandular production. | ||
- | ===Flame of Knowledge=== | + | Steps: |
- | *Rating Formula : 30% of symbology skill plus 30% of pyraturgy skill plus 60% of divination skill plus 40% of scholarship skill | + | 1) calling the watcher |
- | *Base Energy Costs : eight points of spiritual energy | + | Type: Speech |
- | *Rating Minimum : 1 | + | Importance: minor, optional |
- | *Rating Maximum : 400 | + | Difficulty: very easy |
- | *Spell Type : utility | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Difficulty : easy | + | 2) the opening of the way |
- | *Form of Evocation : flame of knowledge <target> | + | Type: Praxis |
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the nessecary energy | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) | ||
+ | 4) enhancing the phlogiston glands | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny) | ||
- | Ever since fire was first discovered, many races have gazed into its flames seeking answers to | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017. |
- | questions which elude their feeble minds, and often times the answer has been found. By gazing | + | |
- | into a flame and concentrating on an object in question, an initiate can allow the power of flame | + | |
- | to burn away the veil of ignorance and burn an image of the item's true self into the mind of the | + | |
- | mage. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Glandulae Redigendum=== |
+ | Common Name: Reduce Gland | ||
+ | Knowledge Requirement: have the [[eructation]] skill of 5 or higher, have the [[anatomy]] skill of 25 or higher, and have the [[metaphysics]] skill of 25 or higher | ||
+ | Summary: cripple phlogiston glands | ||
+ | |||
+ | One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the | ||
+ | phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time | ||
+ | to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it | ||
+ | has a chance to be ignited. | ||
- | ===Flare=== | + | Steps: |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher | + | 1) calling the watcher |
- | *Rating Formula : 30% of conjuration skill plus 40% of pyraturgy skill plus 40% of evocation skill plus 30% of prestidigitation skill plus 30% of telesmatic weapon skill | + | Type: Speech |
- | *Base Energy Costs : fifteen points of amalgamal light energy | + | Importance: minor, optional |
- | *Rating Minimum : 100 | + | Difficulty: very easy |
- | *Rating Maximum : 500 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : directed attack | + | 2) the opening of the way |
- | *Difficulty : ordinary | + | Type: Praxis |
- | *Forms of Evocation : flare / flare <target> | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the nessecary energy | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) | ||
+ | 4) depleting the phlogiston glands | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny) | ||
- | By using the power that the Order has over fire and its ability to produce light, this spell | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017. |
- | creates a rather large flare of very weak fire that glows with such intensity that it blinds the | + | |
- | target of the spell. While the damage inflicted is rather small, this spell's ability to reduce | + | |
- | the effectiveness of most opponents in combat is very useful. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:01:38 2011. | + | ===Halitus Ignis=== |
+ | Common Name: Fire Breath | ||
+ | Knowledge Requirement: | ||
+ | have at least 180 points among | ||
+ | 100% of having the arcane lore skill, | ||
+ | 100% of having the metaphysics skill, and | ||
+ | 50% of having the pyraturgy skill | ||
+ | Summary: continual spew of flames | ||
+ | |||
+ | Developed by races not gifted with the innate ability to breath fire as the result of a biological process, this spell seeks to emulate | ||
+ | that process for all races. Often times most casters can sustain a continual stream of fire upon their targets at the cost of elemental fire | ||
+ | energy. | ||
- | ===Funeral Pyre=== | + | Steps: |
- | *Rating Formula : 40% of pyraturgy skill plus 10% of conjuration skill plus 10% of enchantment skill plus 20% of symbology skill plus 10% of evocation skill plus 80% of mortuary skill | + | 1) calling the watcher |
- | *Base Energy Costs : one point of elemental fire energy | + | Type: Speech |
- | *Rating Minimum : 5 | + | Importance: minor, optional |
- | *Rating Maximum : 350 | + | Difficulty: very easy |
- | *Spell Type : utility | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Difficulty : ordinary | + | Energy Costs: a twentieth of a point of metabolic energy |
- | *Form of Evocation : funeral pyre | + | 2) the opening of the way |
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: one point of magickal energy | ||
+ | 3) calling upon the flame of the great devourer | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: five points of metabolic energy | ||
+ | 4) evoking the flames | ||
+ | Type: Thought | ||
+ | Importance: minor | ||
+ | Difficulty: very easy | ||
+ | Skills: concentration and introspection | ||
+ | Energy Costs: None | ||
+ | 5) breath of the great flame | ||
+ | Type: Passive Event | ||
+ | Importance: none | ||
+ | Difficulty: trivial | ||
+ | Skills: none | ||
+ | Energy Costs: None | ||
+ | 6) spread of the great flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: very hard | ||
+ | Skills: pyraturgy, evocation, and aretophrasty | ||
+ | Energy Costs: five points of elemental fire energy | ||
- | This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Jul 25 17:26:11 2019. |
- | by the pyre rejuvenates the caster, and provides warding against the cold for a time. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Hyacinthum Flamma=== |
+ | Common Name: Blue Flame | ||
+ | Knowledge Requirement: | ||
+ | have at least 300 points among | ||
+ | 100% of having the [[abjuration]] skill | ||
+ | 75% of having the [[Exoma fieldcraft]] skill | ||
+ | 25% of having the [[chaos affinity]] skill | ||
+ | 25% of having the [[order affinity]] skill | ||
+ | 35% of having the [[metaphysics]] skill | ||
+ | 50 points for having completed [[Hardin's Gauntlet]] | ||
+ | 25 points for having completed the [[Power Potion Quest]] and | ||
+ | 200 points for having completed [[Kill Blue]] | ||
+ | Summary: un-warping spell | ||
+ | |||
+ | This spell has a single purpose, to remove the affliction of warping of chaotic energies upon a victim of the Exoma. It will | ||
+ | restore the target's original form as it was before the most recent warping had occurred.It's primary source is to create a flame to | ||
+ | intense it burns away the chaotic energies that are infused in the victim. This process may have multiple side-effects to those not | ||
+ | resistant to fire or chaotic energies. This spell can be quite difficult to control if one does not have knowledge of the Exoma, or | ||
+ | it's affinities. Unfortunately, this spell cannot restore any abilities that were lost during the original warping process. | ||
- | ===Immolate=== | + | Steps: |
- | *Knowledge Formula : pyraturgy skill of 110 or higher, fire affinity skill of 70 or higher, metaphysics skill of 70 or higher, enchantment skill of 40 or higher, and have at least 40 quest points | + | 1) calling the watcher |
- | *Rating Formula : 100% of enchantment skill plus 30% of evocation skill plus 100% of pyraturgy skill plus 50% of thermaturgy skill plus 50% of lumiturgy skill plus 50% of typhaturgy skill | + | Type: Speech |
- | *Base Energy Costs : one hundred points of elemental fire energy, twenty-five points of amalgamal heat energy, twenty-five points of amalgamal light energy, and twenty-five points of amalgamal smoke energy | + | Importance: minor, optional |
- | *Rating Minimum : 200 | + | Difficulty: very easy |
- | *Rating Maximum : 1000 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : enchantment | + | 2) the opening of the way |
- | *Difficulty : very difficult | + | Type: Praxis |
- | *Form of Evocation : immolate | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the blue flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 4) infusing the flame into the target | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) induction of the blue flames | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: very hard | ||
+ | Skills: pyraturgy, abjuration, and ergiphrasty | ||
- | This spell imbues the caster's body with pure elemental fire energies and covers them with a shroud of flames. There are | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:10 2018. |
- | various side effects to this. The first of these effects is that the caster's physical form is significantly fortified, taking | + | |
- | on a much more fiery appearance and producing light. A second side effect is that the caster's metabolic processes become more | + | |
- | like that of a flame, turning them into an incendivore. A final set of side effects is -- while in this flame state, the caster | + | |
- | has a natural bouyancy that allows them to fly. The most skilled members of the Order can even infuse themselves with immense | + | |
- | durability using this spell. Taking on this form can be advantageous at times and a detriment during others, but overall, the | + | |
- | benefits of being so close to the raw source of power for Ordo Ignis Aeternis far outweigh the drawbacks. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Ignis Arma=== |
+ | Common Name: Pyrax Armour | ||
+ | Knowledge Requirement: | ||
+ | have at least 1 point among | ||
+ | 25% of having the [[armour lore]] skill | ||
+ | 50% of having the [[pyraturgy]] skill and | ||
+ | 25% of having the [[conjuration]] skill | ||
+ | Summary: armour construct | ||
+ | |||
+ | This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally | ||
+ | can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of | ||
+ | this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the | ||
+ | armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc. One must use a gem with the | ||
+ | element of fire infused into it as a component to cast this spell. | ||
- | ===Incinerate Magick=== | + | Steps: |
- | *Knowledge Formula : have at least 100 points among 60% of abjuration skill and 30% of metaphysics skill | + | 1) calling the watcher |
- | *Rating Formula : 100% of abjuration skill plus 20% of pyraturgy skill plus 50% of symbology skill | + | Type: Speech |
- | *Base Energy Costs : forty points of elemental fire energy and sixty points of amalgamal heat energy | + | Importance: minor, optional |
- | *Rating Minimum : 345 | + | Difficulty: very easy |
- | *Rating Maximum : 1200 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : elemental | + | 2) the opening of the way |
- | *Difficulty : very difficult | + | Type: Praxis |
- | *Form of Evocation : incinerate magick | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, enchantment, and hylophrasty | ||
+ | 3) preparing the cornerstone | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) the arrival of the cornerstone | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and hylophrasty | ||
+ | 5) instructing the architect | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) the deliberations of the architect | ||
+ | Type: Praxis | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and hylophrasty | ||
+ | 7) engaging the builder | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 8) the labor of the builder | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy, conjuration, and hylophrasty | ||
+ | *'''Notes''': | ||
+ | **Enhances [[agility]], [[vitality]], [[armour use]], [[courage]], [[impact absorption]], [[resilience]], [[steadiness]] and [[tenacity]] when worn. | ||
- | This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal | + | Development Information: This spell was created by Starhound; the source code was last updated Tue Jun 27 22:13:56 2017. |
- | flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off | + | |
- | and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite | + | |
- | some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, | + | |
- | during which no magick will flow through the area. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Ignis Cataegis=== |
- | ===Magick Embers=== | + | Common Name: Firestorm |
- | *Knowledge Requirement : have at least 60 points among 100% of completed quest points, 100% of scholarship skill, and 125% of divination skill | + | Knowledge Requirement: have at least 250 points among 100% of having the [[metaphysics]] skill, 100% of having the [[arcane lore]] skill, and 75% of having |
- | *Rating Formula : 80% of divination skill plus 50% of enchantment skill plus 40% of symbology skill | + | the [[pyraturgy]] skill |
- | *Base Energy Costs : twenty points of spiritual energy | + | Summary: devastating fire cloud |
- | *Rating Minimum : 75 | + | |
- | *Rating Maximum : 200 | + | One of the more potent spells utilized by Ordo Ignis Aeternis is the ability to infuse their pyrax hammer with a fire gem to unleash a large cloud of fire in |
- | *Spell Type : utility | + | the surrounding area. |
- | *Difficulty : ordinary | + | |
- | *Form of Evocation : magick embers | + | |
- | This spell is a very simple cantrip, designed to cause the magickal energies within the | + | Steps: |
- | environment to glow like the embers of a campfire. | + | 1) calling the watcher |
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | Energy Costs: a twentieth of a point of metabolic energy | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: one point of magickal energy | ||
+ | 3) syphoning energy with a devouring force | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: five points of metabolic energy | ||
+ | 4) shift of the flames | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: five points of metabolic energy | ||
+ | 5) reaction of the devouring fire | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: ten points of magickal energy | ||
+ | 6) expansion of the devouring flames | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: five points of metabolic energy | ||
+ | 7) enkindling of the devourer | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
+ | Energy Costs: ten points of elemental fire energy | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | Example: |
+ | |||
+ | A cloud of bright fire starts to pour out of your fiery-zircon-inset great hammer into the air. | ||
+ | A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Fradkidoa, blasting her devastatingly, despite her attempt to dodge. | ||
+ | Fradkidoa's right arm is seared into uselessness. | ||
+ | Fradkidoa's left arm is seared into uselessness. | ||
+ | The explosive flame clings to Fradkidoa's body. | ||
+ | A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Tagrien, roasting her, despite her attempt to dodge. | ||
+ | The explosive flame clings to Tagrien's body. | ||
+ | A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Khigristu, pummelling her, despite her attempt to dodge. | ||
+ | The explosive flame clings to Khigristu's body. | ||
+ | A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Thaoto, roasting him, despite his attempt to dodge. | ||
+ | The explosive flame clings to Thaoto's body. | ||
- | ===Mark of the Phoenix=== | + | Development Information: This spell was created by Starhound; the source code was last updated Mon Oct 22 16:38:24 2018. |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher | + | |
- | *Rating Formula : 50% of enchantment skill plus 80% of symbology skill plus 60% of pyraturgy skill plus 50% of conjuration skill | + | |
- | *Base Energy Costs : one hundred twenty-five points of elemental fire energy | + | |
- | *Rating Minimum : 400 | + | |
- | *Rating Maximum : 600 | + | |
- | *Spell Type : utility | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : mark of the phoenix on <target> | + | |
- | This spell, though neither flashy nor destructive, is much sought after due to its protective | + | ===Ignis Creaturae=== |
- | nature. Just as the legendery phoenix was able to rise again from it's ashes after it had died, | + | Common Name: Fire Creation |
- | so too can a sufficiently skilled mage. This spell links to the abilities of the phoenix, | + | Knowledge Requirement: |
- | granting the mage a portion of their regenerative capabilities and giving them a chance to avoid | + | have at least 20 points among |
- | death completely based on their proficiency with this spell. If successful, the mage is | + | having the [[evocation]] skill and |
- | transported to safety within the walls of Schola Fervitus so that they can strike back at their | + | having the [[pyraturgy]] skill |
- | opponent once again after some momentary healing. | + | Summary: magickal to fire energy conversion |
+ | |||
+ | A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into | ||
+ | elemental fire energy. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Tue Aug 21 15:04:35 2012. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) inviting the mutissimus | ||
+ | Type: Thought | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) the endophany of the mutissimus | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
- | ===Phoenix Talons=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:38:52 2017. |
- | *Knowledge Requirement : metaphysics skill of 10 or higher and cosmology skill of 10 or higher | + | |
- | *Rating Formula : 50% of pyraturgy skill plus 50% of enchantment skill | + | |
- | *Base Energy Costs : forty points of elemental fire energy and forty points of amalgamal heat energy | + | |
- | *Rating Minimum : 300 | + | |
- | *Rating Maximum : 500 | + | |
- | *Spell Type : enchantment | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : phoenix talons <target> | + | |
- | This spell enhances the damage done by a target's normal unarmed attacks by forming fiery | + | ===Ignis Cristallum=== |
- | talons over the target's normal hands or claws. | + | Common Name: Fire Gem |
+ | Knowledge Requirement: | ||
+ | have at least 200 points among | ||
+ | 100% of having the [[pyraturgy]] skill | ||
+ | 100% of having the [[arcane lore]] skill | ||
+ | 100% of having the [[metaphysics]] skill | ||
+ | 100% of having the [[hylophrasty]] skill | ||
+ | 100% of having the [[gem lore]] skill and | ||
+ | 20 points for having completed the [[Power Potion Quest]] | ||
+ | Summary: condense fire energies | ||
+ | |||
+ | Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain | ||
+ | a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire | ||
+ | gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster. | ||
+ | During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for | ||
+ | a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such | ||
+ | energies. These gems can also be used as a spell component for other spells of the Order. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Sat Jul 21 23:38:56 2012. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting fire energy | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny) | ||
+ | 4) infusing fire energy | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny) | ||
- | ===Piercing Flame=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017. |
- | *Knowledge Requirement : weapon lore skill of 10 or higher and enchantment skill of 35 or higher | + | |
- | *Rating Formula : 50% of enchantment skill plus 30% of pyraturgy skill plus 50% of weapon lore skill | + | |
- | *Base Energy Costs : fifty-five points of elemental fire energy | + | |
- | *Rating Minimum : 150 | + | |
- | *Rating Maximum : 800 | + | |
- | *Spell Type : enchantment | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : piercing flame <target> | + | |
- | This spell envelops a weapon in a corona of fire, which supplements an arsenal of spells with | + | ===Ignis Inductio=== |
- | a realm of combat enhancement. | + | Common Name: Fire Induction |
+ | Knowledge Requirement: | ||
+ | have at least 200 points among | ||
+ | 50% of having the [[pyraturgy]] skill | ||
+ | 400% of having the [[gem lore]] skill and | ||
+ | 20 points for having completed the [[Power Potion Quest]] | ||
+ | Summary: extract fire energies | ||
+ | |||
+ | Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers | ||
+ | them a method to extract the energy from one of these gems for immediate usage. | ||
- | Development Information : This spell was created by Maglor and is maintained by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) extracting the energy from the crystal | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) containing the crystal energy | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
- | ===Protection from Elements=== | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:36 2018. |
- | *Rating Formula : 50% of enchantment skill plus 30% of pyraturgy skill plus 30% of typhaturgy skill plus 30% of lumiturgy skill plus 30% of abjuration skill plus 30% of thermaturgy skill | + | |
- | *Base Energy Costs : twenty points of spiritual energy | + | |
- | *Rating Minimum : 10 | + | |
- | *Rating Maximum : 500 | + | |
- | *Spell Type : enchantment | + | |
- | *Difficulty : ordinary | + | |
- | *Form of Evocation : protection from elements <target> | + | |
- | This simple protection enchantment makes the target very resistant to the esoteric energies | + | ===Ignis Porta=== |
- | used by the Order, depending upon the skills of the caster. More highly skilled casters are able | + | Common Name: Fire Portal |
- | to provide complete immunity. | + | Knowledge Requirement: |
+ | have the [[pyraturgy]] skill of 20 or higher | ||
+ | have the [[divination]] skill of 20 or higher | ||
+ | have the [[conjuration]] skill of 30 or higher and | ||
+ | have the [[cosmology]] skill of 35 or higher or | ||
+ | have the [[spatiophrasty]] skill of 20 or higher | ||
+ | Summary: teleportation | ||
+ | |||
+ | This spell allows the caster to open a short-lived portal to another location, using the Elemental Plane of Fire as the transit | ||
+ | medium. The destination of the portal is chosen by specifying a spell argument during the time of casting; the easiest and most | ||
+ | common destination is 'schola fervitus', which will transport users of the portal to the portal room in Schola Fervitus. | ||
+ | Alternatively, specifying a target location of 'conflagration' will set the portal's destination to the location of the largest | ||
+ | uncontrolled flame the caster can sense. If no such area is currently present, or if no argument is provided, the portal's | ||
+ | destination will be a random location. If one's skill with this spell is particularly great, one may specify the target 'microcosm' | ||
+ | to set the portal's destination to one's personal [[microcosm]] in the [[Exoma]]. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the portal | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) conjuring the portal | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy, conjuration, and spatiophrasty | ||
- | ===Purging Flame=== | + | Development Information: This spell was created by Xekrin, Marcosy, and Starhound and is maintained by Starhound; the source code |
- | *Knowledge Requirement : poison lore skill of 20 or higher or first aid skill of 55 or | + | was last updated Sat May 26 15:11:53 2018. |
- | *Rating Formula : 40% of first aid skill plus 10% of pyraturgy skill plus 30% of poison lore skill | + | |
- | *Base Energy Costs : twenty points of elemental fire energy | + | |
- | *Rating Minimum : 150 | + | |
- | *Rating Maximum : 400 | + | |
- | *Spell Type : utility | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : purging flame <target> | + | |
- | This spell calls forth the ability of fire to burn away impurities, in this case, the impurity | + | [OOC Aeriella] heh... there's a variable in the ignis porta spell called |
- | is poison. Timely use of this spell can sometimes mean the difference between life and death. | + | "shit_on_fire" |
- | Due to the use of elemental fire in this spell, it is not the most gentle method of removing | + | |
- | poison, so care must be taken when administering this magickal form of antidote to those who are | + | [OOC Aeriella] The shit_on_fire variable collects the stuff to check |
- | sensitive to the effects of flames. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Ignis Praesidio=== |
+ | Common Name: Fire Protection | ||
+ | Knowledge Requirement: None | ||
+ | Summary: fire immunity | ||
+ | |||
+ | A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire. | ||
- | ===Pyrax Armour=== | + | Steps: |
- | *Knowledge Requirement : have at least 100 points among 25% of armour lore skill, 25% of armour use skill, 50% of pyraturgy skill, and 25% of conjuration skill | + | 1) calling the watcher |
- | *Rating Formula : 50% of pyraturgy skill plus 50% of conjuration skill plus 100% of armour lore skill plus 80% of armour use skill | + | Type: Speech |
- | *Base Energy Costs : twenty points of elemental fire energy and twenty points of amalgamal heat energy | + | Importance: minor, optional |
- | *Rating Minimum : 180 | + | Difficulty: very easy |
- | *Rating Maximum : 600 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : construct | + | 2) the opening of the way |
- | *Difficulty : difficult | + | Type: Praxis |
- | *Form of Evocation : pyrax armour for <target> | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting a flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) channeling the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
+ | 5) enchanting the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) sealing the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
- | This spell conjures an enchanted suit of steel armour infused with energies of solid fire. | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 21:59:38 2018. |
- | While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is | + | |
- | required, this armour is far superior to that forged by smiths. As part of this armour's | + | |
- | enchantment is fire, one will need total fire and heat protection in order to wear it properly. | + | |
- | The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can | + | |
- | be kept, dropped, etc. This spell requires a fire gem as a focus for the fiery energies, and to | + | |
- | give that energy physical form. | + | |
- | ''Note: the "fire gem" needed is actually a pyrax crystal.'' | + | ===Ignis Sphera=== |
+ | Common Name: Fireball | ||
+ | Knowledge Requirement: None | ||
+ | Summary: a damaging ball of fire | ||
+ | |||
+ | The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple | ||
+ | and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple | ||
+ | of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their | ||
+ | primary spells for quite a while. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Jul 03 02:08:19 2013. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and bellerophrasty | ||
+ | 3) tutoring the blaze | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) the issuance of the blaze | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
- | ===Pyrax Crystal=== | + | Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 10:26:14 2017. |
- | *Knowledge Requirement : have at least 75 points among 50% of pyraturgy skill, 50% of conjuration skill, 30% of gem lore skill, and 20 points for having completed the Power Potion Quest | + | |
- | *Rating Formula : 50% of pyraturgy skill plus 60% of conjuration skill plus 30% of spatiophrasty skill plus 30% of cosmology skill | + | |
- | *Base Energy Costs : twenty points of elemental fire energy | + | |
- | *Rating Minimum : 120 | + | |
- | *Rating Maximum : 200 | + | |
- | *Spell Type : elemental | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : pyrax crystal | + | |
- | One of the first items brought back from a portal to the Plane of Fire was a small | + | ===Ignis Tela=== |
- | gemstone-like item. These are apparently found in abundance on that plane. After much | + | Common Name: Fire Web |
- | investigation, the substance was determined to be a raw form of pyrax, a substance previously | + | Knowledge Requirement: |
- | thought to only be able to be manufactured by magick and sorcery. This spell opens a very small | + | have the [[throwing]] skill of 25 or higher and |
- | portal to the Plane of Fire, just big enough for a single crystal to fall through. These pyrax | + | have the [[traps]] skill of 35 or higher |
- | crystals can be used in a number of other spells as reagents, serving to focus fiery energies and | + | Summary: ensnaring web of flame |
- | materialize the pyrax substance. | + | |
+ | One day while taking a much needed break from spell development and research, one of the pioneers of spell development happened | ||
+ | to look up and see a small spider had made is web in the study. Before the mage could fetch a broom to brush away the cobwebs, the | ||
+ | spider had caught a moth. Watching in amazement at the skill this tiny spider used in covering a moth many times its own size in | ||
+ | webbing, a spark of ingenuity struck the mage. Creating this spell, the mage formulated a means to create long strands of thin, | ||
+ | semi-solid flames that can be forced to wrap around an opponent. The more the opponent struggles, the more the fire webbing burns. | ||
+ | While elemental fire energies are required to create the web, spiritual energies are used to reinforce the web as the opponent | ||
+ | struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 13:43:11 2013. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) manifesting and weaving the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: very hard | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | 5) directing the flame | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 6) contact of the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
- | ===Pyrotechnic Surge=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:06:23 2018. |
- | *Knowledge Requirement : complete a Lotus for Sai or Kyotsugo skill of 55 or higher | + | |
- | *Rating Formula : 40% of evocation skill plus 10% of pyraturgy skill plus 40% of alchemy skill | + | |
- | *Base Energy Costs : thirty points of elemental fire energy | + | |
- | *Rating Minimum : 150 | + | |
- | *Rating Maximum : 300 | + | |
- | *Spell Type : directed attack | + | |
- | *Difficulty : easy | + | |
- | *Form of Evocation : pyrotechnic surge | + | |
- | pyrotechnic surge <target> | + | |
- | The first usage of this technique originated in Shenjia during one of their winter celebrations. Someone, in a moment of | + | ===Ignium Ferocitas=== |
- | absentmindedness, added too much flash powder to their cantrips, with rather explosive, yet very visually stimulating, results. | + | Common Name: Ignite Ferocity |
- | This visually flashy spells plays upon both the egotistical side of fire to want to impress an audience and with the desire to | + | Knowledge Requirement: |
- | reduce opponents to ash. | + | have at least 75 points among |
+ | 50% of having the [[antagonism]] skill | ||
+ | 10% of having the [[firefighting]] skill and | ||
+ | 25% of having the [[pyraturgy]] skill | ||
+ | Summary: inflict target with [[berserkergang]] | ||
+ | |||
+ | Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that | ||
+ | grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish | ||
+ | and pain, so the mage should take care to stand back once the process is complete. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 13:43:11 2013. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the ferocity of fire | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) focusing the call of the flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
+ | 5) manifesting the ferocity of fire | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 6) conjuring the essences | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and aretophrasty | ||
+ | 7) transferring the ferocity of fire | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 8) sealing the flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
- | ===Sirocco=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:30:12 2018. |
- | *Knowledge Requirement : have at least 180 points among desert fieldcraft skill, thermaturgy skill, heat affinity skill, and completed quest points | + | |
- | *Rating Formula : 30% of aeroturgy skill plus 40% of evocation skill plus 50% of thermaturgy skill plus 40% of enchantment skill | + | |
- | *Base Energy Costs : sixty points of amalgamal heat energy | + | |
- | *Rating Minimum : 160 | + | |
- | *Rating Maximum : 700 | + | |
- | *Spell Type : directed attack | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Forms of Evocation : sirocco / sirocco <target> | + | |
- | This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is | + | ===Immolabitque=== |
- | named after, this spell has varying degrees of strength. At the lowest level, it is simply the | + | Common Name: Immolate |
- | dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of | + | Knowledge Requirement: |
- | the arid winds, draining moisture from everything it blows across. When employed against a living | + | have at least 150 points among |
- | foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the | + | 50% of having the unmodified [[pyraturgy]] skill |
- | desert. This is a highly useful tactic, especially when employed against a more physically gifted | + | 35% of having the unmodified [[fire affinity]] skill |
- | opponent. Since this heat is channeled through the caster's body, any affinities affecting the | + | 100% of having the [[metaphysics]] skill |
- | caster's body may have an affect on the quality of the heat used in this spell. | + | 25% of having the [[enchantment]] skill and |
+ | 100% of completed quest points | ||
+ | Summary: engulfing oneself in flames | ||
+ | |||
+ | This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side | ||
+ | effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes | ||
+ | the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another side | ||
+ | effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming | ||
+ | flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the | ||
+ | mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as | ||
+ | eliminating one's ability to elude pursuit or move stealthily. This process also has the added benefit (or detriment) of causing | ||
+ | one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) warmth of the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and aretophrasty | ||
+ | 5) expanding the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 6) realization of the last spark | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | 7) wrapping oneself in flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 8) sealing of the rite | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and aretophrasty | ||
+ | *'''Notes:''' | ||
+ | **Enhances [[fire affinity]], [[heat affinity]], [[smoke affinity]], [[hardiness]], [[resilience]], [[stamina]] and [[steadiness]] | ||
+ | **Degrades [[elude]], [[foraging]], [[stealth]], [[swimming]], [[escape]], and [[tracking]] | ||
- | ===Smoke Barrier=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018. |
- | *Knowledge Requirement : enchantment skill of 90 or higher, typhaturgy skill of 15 or higher, abjuration skill of 45 or higher, metaphysics skill of 70 or higher, and have at least 60 quest points | + | |
- | *Rating Formula : 90% of enchantment skill plus 100% of abjuration skill plus 70% of typhaturgy skill | + | |
- | *Base Energy Costs : forty-five points of elemental fire energy and seventy-five points of amalgamal smoke energy | + | |
- | *Rating Minimum : 200 | + | |
- | *Rating Maximum : 450 | + | |
- | *Spell Type : enchantment | + | |
- | *Difficulty : very difficult | + | |
- | *Forms of Evocation : smoke barrier | + | |
- | This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely | + | ===Incutio Cinis=== |
- | block out rays of light. This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same | + | Common Name: Instill Embers |
- | properties as the smoke cloud. Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more | + | Knowledge Requirement: |
- | resilient to the affects of sunlight. This does not affect the caster's perceptive abilities, so senses may still be dazzled by | + | have at least 200 points among |
- | brightness. | + | 50% of having the [[pyraturgy]] skill |
+ | 50% of having the [[enchantment]] skill and | ||
+ | 75 points for having completed the [[Power Potion Quest]] | ||
+ | Summary: infuse object with fire energy | ||
+ | |||
+ | The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an | ||
+ | item with this energy causing a multitude of effects, most notably improving the durability of that item. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the fire | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) preparing the fire for infusion | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
+ | 5) infusing the component with the essence of the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny) | ||
+ | 6) sealing the essence of interlocking flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and hylophrasty | ||
- | ===Smoke Rings=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:41:59 2018. |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or typhaturgy skill of 10 or higher | + | |
- | *Rating Formula : 50% of conjuration skill plus 50% of typhaturgy skill plus 20% of prestidigitation skill | + | |
- | *Base Energy Costs : one point of amalgamal smoke energy | + | |
- | *Rating Minimum : 100 | + | |
- | *Rating Maximum : 700 | + | |
- | *Spell Type : construct | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : smoke rings around <target> | + | |
- | This spell conjures constraining bonds of smoke to immobilize a target. The rings must be | + | ===Industria Scintilla=== |
- | maintained by the caster and continually exert their casting cost on him so long as they remain in | + | Common Name: Energy Spark |
- | existence. The rings will be destroyed either if the caster runs out of spiritual energy, or if | + | Knowledge Requirement: |
- | the victim breaks free or figures out some way to escape. As might be imagined, this spell is | + | have at least 20 points among |
- | less than effective against amorphous or intangible opponents. | + | having the [[evocation]] skill and |
+ | having the [[thaumaturgy]] skill | ||
+ | Summary: spiritual to magickal energy conversion | ||
+ | |||
+ | One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal | ||
+ | energy. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) inviting the mutissimus | ||
+ | Type: Thought | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) the endophany of the mutissimus | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
- | ===Smudge=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:40:02 2017. |
- | *Knowledge Requirement : have at least 50 points among 10 points for having completed Solve the Catelius Major, 10 | + | |
- | points for having completed the Inner Sanctum Quest, 10 points for having completed the Source of the Slime, 20 points for having | + | |
- | completed the Quest of the Observer, and 20 points for having completed Prince Avryx's Rescue | + | |
- | *Rating Formula : 30% of enchantment skill plus 50% of pyraturgy skill plus 30% of blindfighting skill | + | |
- | *Base Energy Costs : twenty-five points of elemental fire energy and forty-five points of amalgamal heat energy | + | |
- | *Rating Minimum : 250 | + | |
- | *Rating Maximum : 450 | + | |
- | *Spell Type : enchantment | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : smudge <target> | + | |
- | This is more of a magickal application of mundane logic than a separate spells, but the effects have been found to be quite | + | ===Lustro Cibatus=== |
- | useful for many of Ordo members. A smudge of dark soot or tar beneath one's light sensing organs tends to draw light there | + | Common Name: Enkindle Viand |
- | rather than dazzling one's vision. This works well with normal sunlight and glare, but the intense lights that fire magi deal | + | Knowledge Requirement: |
- | with can easily overwhelm normal smudges. To this end, a particularly crafty Ordo member devise this spell to magickall augment | + | have at least 65 points among |
- | such smudge work. The end result is a spell that works to counter the dazzling effect of bright lights, and is a welcomed boon | + | 10% of having the [[cooking]] skill |
- | to many of the more delicate sensitivities of some members. | + | 50% of having the [[typhaturgy]] skill |
+ | 50% of having the [[thermaturgy]] skill | ||
+ | 25% of having the [[metaphysics]] skill | ||
+ | 25% of having the [[enchantment]] skill | ||
+ | 75% of having the [[pyraturgy]] skill and | ||
+ | 25x completed quest points | ||
+ | Summary: enhances a comestible's flammability | ||
+ | |||
+ | This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to | ||
+ | incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the essence of fire | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) consecrating the seventh ember | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and aretophrasty | ||
+ | 5) infusing the essence of fire | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 6) sealing in the essence of the fire | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, enchantment, and ergiphrasty | ||
- | ===Snuff=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:50:13 2018. |
- | *Knowledge Requirement : metaphysics skill of 50 or higher and typhaturgy skill of 10 or higher | + | |
- | *Rating Formula : typhaturgy skill | + | |
- | *Base Energy Costs : ten points of amalgamal smoke energy | + | |
- | *Rating Minimum : 50 | + | |
- | *Rating Maximum : 775 | + | |
- | *Spell Type : utility | + | |
- | *Difficulty : ordinary | + | |
- | *Form of Evocation : snuff | + | |
- | Each and every living entity has some aspect of a living flame within them. Some call it a soul, some call it a spirit, | + | ===Nebula Concelo=== |
- | others may call it the spark of life. Regardless of what it is called, this spell can affect it. Once this living flame of an | + | Common Name: Smoke Shroud |
- | opponent has been reduced to a mere smoulder, a state termed 'mortally wounded', this spell can snuff out that flame, turning | + | Knowledge Requirement: |
- | said opponent into inert matter once again. | + | have at least 40 points among |
+ | 10% of having the [[metaphysics]] skill | ||
+ | 75% of having the [[typhaturgy]] skill and | ||
+ | 25% of having the [[pyraturgy]] skill | ||
+ | Summary: blinding shroud of smoke | ||
+ | |||
+ | The caster creates and manipulates the essence of smoke to rise up and shroud those around hir, blinding them. Those in direct | ||
+ | conflict with the caster are more likely to be affected than bystanders. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the smoke | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) enchanting the smoke | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 5) grounding the smoke into reality | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, enchantment, and aretophrasty | ||
- | ===Spark of Intensity=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:00:15 2018. |
- | *Knowledge Requirement : complete the Power Potion Quest and fire affinity skill of 140 or higher | + | |
- | *Rating Formula : 50% of evocation skill plus 40% of fire affinity skill plus 50% of pyraturgy skill plus 50% of telesmatic weapon skill | + | |
- | *Base Energy Costs : fifty points of elemental fire energy and fifty points of amalgamal heat energy | + | |
- | *Rating Minimum : 450 | + | |
- | *Rating Maximum : 950 | + | |
- | *Spell Type : directed attack | + | |
- | *Difficulty : extraordinarily difficult | + | |
- | Forms of Evocation : spark of intensity <target> | + | |
- | With sufficient concentration, a member of Ordo Ignis Aeternis is able to | + | ===Obice Fumi=== |
- | distill a single flame down to its primal essence, and that raw essence is of | + | Common Name: Smoke Barrier |
- | such intensity that it performs far beyond the capacity of a normal flame. | + | Knowledge Requirement: |
- | Unfortunately, the amount of energy required to produce such a flame leaves it | + | have at least 250 points among |
- | almost too expensive to be useful. | + | 100% of having the arcane lore skill, |
+ | 100% of having the enchantment skill, and | ||
+ | 50% of having the typhaturgy skill | ||
+ | Summary: internal cloud of smoke | ||
+ | |||
+ | This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely block out | ||
+ | rays of light. This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same properties as the smoke cloud. | ||
+ | Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more resilient to the affects of sunlight. This | ||
+ | does not affect the caster's perceptive abilities, so senses may still be dazzled by brightness. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:05:12 2011. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | Energy Costs: a twentieth of a point of metabolic energy | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: one point of magickal energy | ||
+ | 3) visualizing ones inner flame to release smoke | ||
+ | Type: Thought | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: concentration and imagination | ||
+ | Energy Costs: None | ||
+ | 4) thickening the inner bloom of smoke | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: a fifth of a point of metabolic energy | ||
+ | 5) sealing the bloom of smoke | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, enchantment, and aretophrasty | ||
+ | Energy Costs: three points of amalgamal smoke energy | ||
- | ===Therapeutic Heat=== | + | Development Information: This spell was created by Starhound; the source code was last updated Mon Feb 18 17:40:36 2019. |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or thermaturgy skill of 10 or higher | + | |
- | *Rating Formula : 100% of recuperation skill plus 50% of evocation skill plus 100% of thermaturgy skill | + | |
- | *Base Energy Costs : forty points of amalgamal heat energy | + | |
- | *Rating Minimum : 100 | + | |
- | *Rating Maximum : 775 | + | |
- | *Spell Type : utility | + | |
- | *Difficulty : ordinary | + | |
- | *Form of Evocation : therapeutic heat <target> | + | |
- | This spell draws upon the power of heat the penetrate deep within the muscles of the target, | + | ===Pascere Flamma Interiorem=== |
- | bringing with it soothing relaxation. This allows the muscles to replenish themselves much | + | Common Name: Feed Inner Flame |
- | faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more | + | Knowledge Requirement: |
- | adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more | + | have the [[metaphysics]] skill of 10 or higher or |
- | soreness and fatigue and allowing for a fuller recovery. | + | have the [[pyraturgy]] skill of 10 or higher |
+ | Summary: boost fire affinity and satiate hunger | ||
+ | |||
+ | This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely | ||
+ | aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved | ||
+ | the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to | ||
+ | nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after | ||
+ | this is a waste of a casting. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 16:15:39 2012. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the inner flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny) | ||
+ | 4) kindling the inner flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and aretophrasty | ||
- | ===Urfire=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:11:56 2018. |
- | *Knowledge Requirement : eideturgy skill of 70 or higher, order affinity skill of 45 or higher, or have the trait of order favour | + | |
- | *Rating Formula : 40% of enchantment skill plus 100% of evocation skill plus 50% of eideturgy skill plus 50% of pyraturgy skill | + | |
- | *Base Energy Costs : twenty points of elemental fire energy | + | |
- | *Rating Minimum : 300 | + | |
- | *Rating Maximum : 700 | + | |
- | *Spell Type : directed attack | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : urfire | + | |
- | urfire <target> | + | |
- | In our efforts to maintain the balance between the forces of Order and Chaos, we must sometimes employ less tha neutral | + | ===Phenix Regeneratione=== |
- | tactics in order to keep the more extreme opponents in check. Chaos has a tendency to resist most forms of fire, and with their | + | Common Name: Phoenix Rebirth |
- | ever changing shapes and enhanced chaos armour, it can be difficult to deal with them. This spell was developed to help overcome | + | Knowledge Requirement: |
- | the many advantages the warriors of Chaos have. It attacks the source of their power with its diametrical opposite. As such, | + | have at least 100 points among |
- | this spell only works on those who have at least some favour with the forces of Chaos. | + | 75% of having the [[prestidigitation]] skill |
+ | 50% of having the [[pyraturgy]] skill | ||
+ | 25% of having the [[thermaturgy]] skill and | ||
+ | 25% of having the [[typhaturgy]] skill | ||
+ | Summary: life protection | ||
+ | |||
+ | This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite | ||
+ | expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While | ||
+ | active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the | ||
+ | body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and | ||
+ | increasing the [[willpower]] and [[ego]] of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing | ||
+ | death and healing the Re-birthed of all damage and provides partial healing to their followers and companions. For members of the | ||
+ | order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of | ||
+ | damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to | ||
+ | recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon | ||
+ | anyone. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 16:15:39 2012. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) beckoning of the rising order | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) gratification of the eternal flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, conjuration, and ergiphrasty | ||
+ | 5) conjuring a swirl of smoke for a phoenix to arise from | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: very easy | ||
+ | Skills: prestidigitation | ||
+ | 6) burst of the phoenix essence | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, conjuration, and ergiphrasty | ||
+ | 7) arising the essence of a phoenix from the smoke and heat | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 8) burst of the phoenix essence | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 9) directing the essence of a phoenix | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 10) settling of the phoenix essence | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | *'''Notes:''' | ||
+ | **Enhances [[flight]], [[regeneration]], [[willpower]] and [[ego]] | ||
- | ===Wavering Heat=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:13:26 2018. |
- | *Knowledge Requirement : have at least 110 points among desert fieldcraft skill, illusion skill, and completed quest points | + | |
- | *Rating Formula : 50% of conjuration skill plus 50% of enchantment skill plus 100% of illusion skill plus 100% of thermaturgy skill | + | |
- | *Base Energy Costs : seventy-five points of amalgamal heat energy | + | |
- | *Rating Minimum : 300 | + | |
- | *Rating Maximum : 950 | + | |
- | *Spell Type : enchantment | + | |
- | *Difficulty : very difficult | + | |
- | *Form of Evocation : wavering heat <target> | + | |
- | Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing | + | ===Pigra Ignis=== |
- | effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering | + | Common Name: Numbing Fire |
- | currents that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. | + | Knowledge Requirement: None |
- | This light-bending effect was intensively studied by members of Ordo Ignis Aeternis, in an effort to create full scale illusions | + | Summary: body numbing |
- | similar to a mirage. While illusions were not quite possible under that bit of research, it was uncovered that heat could be | + | |
- | manifested in a shroud around a target, and the wavering heat would distort the light slightly, making the recipient difficult to | + | Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, |
- | focus on. This helps to protect the recipient of this spell in combat, not by means of absorbing damage in any way, but by | + | allowing it to fuse deeply into them causing a numbing sensation. |
- | making the target more difficult to hit. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 16:15:39 2012. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) weaving the sigil of the ashen fallen | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation (dominant) and symbology (moderate) | ||
+ | 4) the immanence of the ouroboros of cindered essence | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: typhaturgy, conjuration, and spatiophrasty | ||
- | ===Weapon Radiance=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 14:48:16 2018. |
- | *Knowledge Requirement : weapon lore skill of 10 or higher, enchantment skill of 35 or higher, and lumiturgy skill of 35 or higher | + | |
- | *Rating Formula : 50% of enchantment skill plus 30% of lumiturgy skill plus 50% of weapon lore skill | + | |
- | *Base Energy Costs : fifty-five points of amalgamal light energy | + | |
- | *Rating Minimum : 150 | + | |
- | *Rating Maximum : 700 | + | |
- | *Spell Type : enchantment | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : weapon radiance <target> | + | |
- | This spell imbues a weapon with light energies. Initially, this causes the weapon to glow, | + | ===Posuerat Auersa=== |
- | but as the caster becomes more proficient with the spell, the weapon may take on additional | + | Common Name: Sirocco |
- | abilities. | + | Knowledge Requirement: |
+ | have at least 180 points among | ||
+ | having the [[desert fieldcraft]] skill | ||
+ | having the [[thermaturgy]] skill | ||
+ | having the [[heat affinity]] skill and | ||
+ | completed quest points | ||
+ | Summary: modified heat direct attack | ||
+ | |||
+ | This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying | ||
+ | degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the | ||
+ | desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it | ||
+ | has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic, | ||
+ | especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any | ||
+ | affinities affecting the caster's body may have an affect on the quality of the heat used in this spell. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Thu Oct 24 22:38:26 2013. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting a flash of heat | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) intensifying the flash of heat | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) reinforcing a lash of heat | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and bellerophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:17:42 2018. | ||
+ | |||
+ | ===Producendum Calor=== | ||
+ | Common Name: Produce Heat | ||
+ | Knowledge Requirement: | ||
+ | have at least 20 points among | ||
+ | having the [[evocation]] skill and | ||
+ | having the [[thermaturgy]] skill | ||
+ | Summary: magickal to heat energy conversion | ||
+ | |||
+ | A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) inviting the mutissimus | ||
+ | Type: Thought | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) the endophany of the mutissimus | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:41:13 2017. | ||
+ | |||
+ | ===Propriam Linguam=== | ||
+ | Common Name: Assimilate Language | ||
+ | Knowledge Requirement: | ||
+ | have at least 225 points among | ||
+ | having the [[psychophrasty]] skill | ||
+ | having the [[arcane lore]] skill | ||
+ | having the [[thaumaturgy]] skill and | ||
+ | having the [[metaphysics]] skill | ||
+ | Summary: extract language experience from Lingua Orbe Volitantem | ||
+ | |||
+ | The easier of the two methods understood by members of Ordo Ignis Aeternis, this spell allows the caster to remove languistic | ||
+ | experience from Lingua Orbe Volitantem and insert it into their own minds. Doing so requires the desired language to be specified | ||
+ | in the form of a spell argument at the time of casting. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) embedding the importance of the flame | ||
+ | Type: Thought | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) understanding the devouring flame | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and psychophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:08:33 2018. | ||
+ | |||
+ | ===Purgatio Flamma=== | ||
+ | Common Name: Cleansing Flame | ||
+ | Knowledge Requirement: | ||
+ | have the [[poison lore]] skill of 20 or higher or | ||
+ | have the [[first aid]] skill of 55 or higher | ||
+ | Summary: antidote | ||
+ | |||
+ | This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this | ||
+ | spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most | ||
+ | gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive | ||
+ | to the effects of flames. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting a purging flame | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) purging the target with fire | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, abjuration, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:21:32 2018. | ||
+ | |||
+ | ===Quatuor Magicae=== | ||
+ | Common Name: Magick Embers | ||
+ | Knowledge Requirement: | ||
+ | have at least 60 points among | ||
+ | 100% of completed quest points | ||
+ | 100% of having the [[scholarship]] skill and | ||
+ | 125% of having the [[divination]] skill | ||
+ | Summary: detect magick | ||
+ | |||
+ | This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a | ||
+ | campfire. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) sending out a thaumaturgic pulse of energy | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) kindling the local thaumaturgic energy | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 15:03:52 2018. | ||
+ | |||
+ | *Note: you only get to cast Quatuor Magicae at ~92 [[prestidigitation]]. Talk about skill investment... | ||
+ | |||
+ | ===Rogus=== | ||
+ | Common Name: Funeral Pyre | ||
+ | Knowledge Requirement: None | ||
+ | Summary: rejuvenation and cold protection | ||
+ | |||
+ | This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the | ||
+ | caster, and provides warding against the cold for a time. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and hylophrasty | ||
+ | 3) appointing the cremenda | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: very easy | ||
+ | Skills: prestidigitation | ||
+ | 4) the manifestation of the pyre | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and hylophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 04 09:58:07 2017. | ||
+ | |||
+ | ===Ruptis Caloris=== | ||
+ | Common Name: Therapeutic Heat | ||
+ | Knowledge Requirement: | ||
+ | have the [[metaphysics]] skill of 10 or higher or | ||
+ | have the [[thermaturgy]] skill of 10 or higher | ||
+ | Summary: muscle relaxation | ||
+ | |||
+ | This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing | ||
+ | relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other | ||
+ | relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more | ||
+ | soreness and fatigue and allowing for a fuller recovery. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) infusing the muscle with heat | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) massaging the muscle with heat | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and animaphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:27:30 2018. | ||
+ | |||
+ | ===Sacrificium Lingua=== | ||
+ | Common Name: Sacrifice Language | ||
+ | Knowledge Requirement: | ||
+ | have at least 225 points among | ||
+ | having the [[psychophrasty]] skill | ||
+ | having the [[arcane lore]] skill | ||
+ | having the [[thaumaturgy]] skill | ||
+ | having the [[metaphysics]] skill | ||
+ | Summary: inject language experience into Lingua Orbe Volitantem | ||
+ | |||
+ | A more interesting capability demonstrated by Ordo Ignis Aeternis is the ability to directly impart their understanding of a | ||
+ | language into a physical object which is located in the Schola Fervitus butterfly sanctum. This infusing of linguistic experience | ||
+ | allows members to share knowledge via a communal and as needed basis. The language a caster wishes to infuse into the orb must be | ||
+ | specified as a spell argument at the time of casting. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) imparting the importance of the flame | ||
+ | Type: Thought | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) remembrance of the devouring flame | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and psychophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:12:33 2018. | ||
+ | |||
+ | ===Sanctus Ignis=== | ||
+ | Common Name: Ghost Fire | ||
+ | Knowledge Requirement: | ||
+ | have at least 300 points among | ||
+ | 100% of having the [[pyraturgy]] skill | ||
+ | 75% of having the [[evocation]] skill | ||
+ | 50% of having the [[prestidigitation]] skill and | ||
+ | 100 points for having completed the [[Power Potion Quest]] | ||
+ | Summary: spiritual fire attack | ||
+ | |||
+ | With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a | ||
+ | form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the | ||
+ | caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if | ||
+ | one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a | ||
+ | target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) conjuring the flame within | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) infusing the flame with the essence of oneself | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
+ | 5) purifying the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) directing the pure flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pneumaturgy, evocation, and bellerophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:33:20 2018. | ||
+ | |||
+ | ===Sie Flamma=== | ||
+ | Common Name: Conjure Flame | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | 35% of having the [[pyraturgy]] skill | ||
+ | 25% of having the [[metaphysics]] skill | ||
+ | 25% of having the [[conjuration]] skill and | ||
+ | 25% of completed quest points | ||
+ | Summary: summon fire amalgamal | ||
+ | |||
+ | This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on | ||
+ | the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the | ||
+ | concentration for one amalgamal. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting a small flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) connecting the flame to the plane of fire | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 5) reinforcement of the connection | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and spatiophrasty | ||
+ | 6) expanding the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 7) draw of the embers call | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:38:51 2018. | ||
+ | |||
+ | ===Splendor Ignis=== | ||
+ | Common Name: Lure of Flame | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | having the [[cosmology]] skill | ||
+ | having the [[pyraturgy]] skill and | ||
+ | having the [[fire affinity]] skill and | ||
+ | have at least 200 quest points | ||
+ | Summary: weaken foe's resistance to flame | ||
+ | |||
+ | This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual | ||
+ | coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor | ||
+ | damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand | ||
+ | fire or heat for a short while. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) infusing the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 5) directing the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:43:18 2018. | ||
+ | |||
+ | ===Ustulo Magicae=== | ||
+ | Common Name: Incinerate Magick | ||
+ | Knowledge Requirement: | ||
+ | have at least 350 points among | ||
+ | 100% of having the [[arcane lore]] skill, | ||
+ | 100% of having the [[abjuration]] skill, | ||
+ | 100% of having the [[metaphysics]] skill, | ||
+ | 25% of having the [[thaumaturgy]] skill, and | ||
+ | 25% of having the [[pyraturgy]] skill | ||
+ | Summary: magick consuming attack | ||
+ | |||
+ | This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame | ||
+ | consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade | ||
+ | away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time | ||
+ | afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which | ||
+ | no magick will flow through the area. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | Energy Costs: a twentieth of a point of metabolic energy | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: one point of magickal energy | ||
+ | 3) calling dispelling fire | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: very hard | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: a fifth of a point of metabolic energy | ||
+ | 4) sending out a lash of dispelling fire | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, abjuration, and bellerophrasty | ||
+ | Energy Costs: three and three quarters points of magickal energy | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun May 08 12:18:06 2022. | ||
+ | |||
+ | ===Vapos Pessulus=== | ||
+ | Common Name: Smoke Bolt | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | 100% of having the [[bellerophrasty]] skill | ||
+ | 100% of having the [[arcane lore]] skill and | ||
+ | 25% of having the [[typhaturgy]] skill | ||
+ | Summary: smoke bolt attack | ||
+ | |||
+ | Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection | ||
+ | of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and bellerophrasty | ||
+ | 3) excitment of the watcher | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and symbology (moderate) | ||
+ | 4) sensation of the wrath of the watcher | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, conjuration, and bellerophrasty | ||
+ | 5) endowment of the watcher | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 6) dissolution of the watchers' rage | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, evocation, and bellerophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017. |
Current revision
[edit]
Aestus Fluctuare
Common Name: Wavering Heat Knowledge Requirement: have at least 110 points among having the desert fieldcraft skill having the illusion skill and completed quest points Summary: subtle mirage Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult to focus on.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the heat Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) directing the heat Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 5) pressure of a building smolder Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, evocation, and ergiphrasty 6) forming illusions within the heat Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 7) sealing the bonds of the forgotten flames Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and aisthophrasty
- Notes:
- Adds visual displacement effect on target, improving its attack and passive defense ratings.
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018.
[edit]
Aestus Fulmen
Common Name: Heat Bolt Knowledge Requirement: have at least 150 points among 100% of having the bellerophrasty skill 100% of having the arcane lore skill and 25% of having the thermaturgy skill Summary: heat bolt attack Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that they are able to manifest a bolt of pure heat energy to sent towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) excitment of the watcher Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) sensation of the wrath of the watcher Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, conjuration, and bellerophrasty 5) endowment of the watcher Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 6) accumulation of the watchers' rage Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.
[edit]
Amnis Ignis
Common Name: Fire Torrent Knowledge Requirement: have at least 100 points among having the metaphysics skill and having the bellerophrasty skill Summary: magickal fire torrent Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct a torrent of magickal fire towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) delineating the path of the blazing lash Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) the ingathering of the blazing lash Type: Praxis Importance: greater Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty 5) weaving the sigil of the quaesitum of punishment Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 6) the infusion of the quaesitum of punishment Type: Praxis Importance: greater Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty 7) charging the blazing lash of punishment with its duty Type: Gesture Importance: major Difficulty: very easy Skills: prestidigitation 8) the manifestation of the blazing lash of punishment Type: Gesture Importance: great Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu May 31 13:05:03 2018.
[edit]
Animi Fervore
Common Name: Fiery Temper Knowledge Requirement: have at least 160 points among 70% of having the pyraturgy skill 35% of having the thermaturgy skill 25% of having the imagination skill 25% of having the concentration skill 100% of having the antagonism skill 70% of having the enchantment skill and 25% of having the discipline skill Summary: empassioned combat enhancement This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable of emotions.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) evoking the flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) capture of lost embers Type: Praxis Importance: greater Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty 5) infusing the flame with heat Type: Gesture Importance: major, optional Difficulty: moderate Skills: prestidigitation 6) preparing the flame Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 7) gratification of a fresh spark Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, conjuration, and aretophrasty 8) directing the flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 9) sealing in the essence of fire Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and aretophrasty
- Notes:
- Enhances strength, agility, massive exertion, pain tolerance, courage, combat reflexes, massive blow, quickness, killer instinct, tenacity, brawling, dirty fighting, find weakness, lack of weakness, and unarmed combat
- Degrades strategy, tactics, and empathy
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018.
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Ardens Febris
Common Name: Burning Fever Knowledge Requirement: have at least 75 points among having the diagnosis skill and having the anatomy skill and have at least 150 points among having the arcane lore skill, having the introspection skill, having the metaphysics skill, and having the symbology skill Summary: disease remedy This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be taken when administering this magickal remedy to those who are sensitive to the effects of flames.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the flame Type: Gesture Importance: major Difficulty: easy Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small) 4) tasking the flame with its purpose Type: Gesture Importance: great Difficulty: moderate Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
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Ardenti Malleo
Common Name: Burning Hammer Knowledge Requirement: None Summary: pyrax hammer manifestation Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) conducing connections to a greater flame Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) en-kindling connections with a greater flame Type: Praxis Importance: lesser Difficulty: very easy Skills: pyraturgy, enchantment, and ergiphrasty 5) forming a deeper relation with a greater flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 6) releasing desires to a greater flame Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty
- Notes:
- Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell.
Smog Strike General-Use Combat Maneuver Usage: perform smog strike [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which utilizes both ones' spiritual and amalgamal smoke energies.
Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally."
Magickal Lunge General-Use Combat Maneuver Usage: perform magickal lunge [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a target.
Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it."
Heat Wave General-Use Combat Maneuver Usage: perform heat wave [at <target>] Typical Activity Cost: 20 No specific help is available for this action.
Example: "A wave of solid thaumaturgic heat flows from your fiery-zircon-inset great hammer over the shimmering-violet-skinned male dana templar of Kali, epistemically nullifying him, despite his attempt to dodge, and he is affected somewhat severely by the attack."
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018.
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Ardenti Sacrificium
Common Name: Burning Sacrifice Knowledge Requirement: None Summary: sacrifice to all-consuming flame During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, conjuration, and spatiophrasty 3) calling the orbs of the all-flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) the approach of the orbs of the all-flame Type: Praxis Importance: major Difficulty: easy Skills: pyraturgy, evocation, and spatiophrasty 5) instructing the orbs of the all-flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 6) the manifestation of the orbs of the all-flame Type: Praxis Importance: major Difficulty: easy Skills: thaumaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
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Ardenti Spiritu
Common Name: Burning Spirit Knowledge Requirement: None Summary: magickal energy collection A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the devourer Type: Thought Importance: great Difficulty: easy Skills: concentration and imagination 4) the feast of the devourer Type: Praxis Importance: great Difficulty: easy Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017.
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Cauterizo
Common Name: Cauterize Knowledge Requirement: None Summary: wound cauterization This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and althexiphrasty 3) supplicating the furnace Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) the arousal of the furnace Type: Praxis Importance: great Difficulty: moderate Skills: thermaturgy, evocation, and althexiphrasty 5) directing the furnace Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 6) the discharging of the furnace Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, evocation, and althexiphrasty
Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
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Colligentes Flammae
Common Name: Gather Flames Knowledge Requirement: None Summary: overall energy collection To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) meditating on the purifier Type: Thought Importance: major Difficulty: very easy Skills: concentration and imagination 4) the calefaction of the crucible Type: Praxis Importance: great Difficulty: easy Skills: thermaturgy, evocation, and ergiphrasty 5) the censing of the adytum Type: Praxis Importance: great Difficulty: easy Skills: typhaturgy, evocation, and ergiphrasty 6) the indwelling of the purifier Type: Praxis Importance: great Difficulty: easy Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017.
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Conflatilem Petram
Common Name: Molten Rock Knowledge Requirement: have at least 150 points among 75% of having the cosmology skill 50% of having the pyraturgy skill 25% of having the conjuration skill and 50% of having the evocation skill Summary: blast of magma This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering of this spell. Greater proficiency will increase the size, accuracy and power of the blast.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the energy required Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 4) calling the portal Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 5) manifestation of the portal Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and spatiophrasty 6) preparing the portal Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 7) opening of the portal Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018.
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Consolativus Calor
Common Name: Comforting Warmth Knowledge Requirement: have at least 225 points among 50% of having the first aid skill 100% of having the anatomy skill 100% of having the thermaturgy skill 25% of having the evocation skill 25% of having the abjuration skill and 50% of completed quest points Summary: beneficial healing heat This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result with multiple applications.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing to manifest heat through ones hands Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) manifesting the comforting heat Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 5) calming the warmth of comfort Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and ergiphrasty 6) sending pulses of heat out from ones hands Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 7) channeling additional heat Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and ergiphrasty 8) expending the remaining heat Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 9) collapse of temperature Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018.
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Coram Tenebrosum
Common Name: Tenebrous Sight Knowledge Requirement: have at least 100 points among 50% of having the typhaturgy skill 35% of having the conjuration skill and 25% of having the enchantment skill Summary: visual obscurity
This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual side-effect of increasing one's skill while fighting blind.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting ash Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 4) directing the ash Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 5) sealing of the rite Type: Praxis Importance: major Difficulty: hard Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018.
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Desiccatas Reliquiae
Common Name: Desiccated Remains Knowledge Requirement: have the desert fieldcraft skill of 30 or higher and have the mortuary skill of 30 or higher Summary: corpse preservation This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them, preventing any further decay of their body.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) vaporizing the moisture in the remains Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) transformation of inferno to ash Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018.
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Emunctoriis
Common Name: Snuff Knowledge Requirement: have at least 25 points among 25% of having the metaphysics skill 50% of having the typhaturgy skill and 50% of having the pyraturgy skill Summary: mortally wounded attack This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when the target is already mortally wounded.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a wisp of smoke Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) essence of smoke Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018.
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Eruptio
Common Name: Eruption Knowledge Requirement: have at least 100 points among 25% of having the evocation skill 25% of having the conjuration skill 50% of having the pyraturgy skill 25% of having the prestidigitation skill and 50% of having the thermaturgy skill Summary: area wide damage of flame This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction that changes the scope of its damage.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting conditions for flame to expand Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) sparking the flame Type: Praxis Importance: lesser Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty 5) infusing the flame Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 6) stoking the flames Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty 7) expanding the flame Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 8) raging of the blaze Type: Praxis Importance: greater Difficulty: hard Skills: pyraturgy, evocation, and klimaphrasty 9) fueling the flame Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 10) reaction of embers Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty
- Notes:
- Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains
- When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018.
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Exedo Ira
Common Name: Consume Rage Knowledge Requirement: have at least 65 points among 50% of having the antagonism skill 75% of having the pyraturgy skill 25% of having the firefighting skill and 25% of having the evocation skill Summary: consume a target's burning anger As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will be used against the target for this purpose.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the ferocity of fire Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) manifesting the ferocity of fire Type: Gesture Importance: greater Difficulty: hard Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017.
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Exstinguo
Common Name: Extinguish Knowledge Requirement: have the pyraturgy skill of 20 or higher have the firefighting skill of 20 or higher or have the physics skill of 20 or higher Summary: fire extinguishing This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the pyre Type: Gesture Importance: great Difficulty: easy Skills: prestidigitation 4) ash of the pyre Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08 02:38:40 2018.
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Flamma Dispergeret
Common Name: Disperse Flame Knowledge Requirement: have the metaphysics skill of 10 or higher or have the pyraturgy skill of 10 or higher Summary: heat vulnerability This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will stabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) dispersing the flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) loss of ember Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:38:11 2018.
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Flammeus Sagacitas
Common Name: Flaming Insight Knowledge Requirement: have at least 50 points among 25% of having the pyraturgy skill and 100% of having the divination skill Summary: divining flames While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks. One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, divination, and nymophrasty 3) quieting the babbling throng Type: Thought Importance: major Difficulty: easy Skills: concentration, meditation, and introspection 4) the advent of kindled wisdom Type: Praxis Importance: greater Difficulty: moderate Skills: pyraturgy, divination, and nymophrasty 5) the seeker's entreaty Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 6) the deflagration of nescience Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, divination, and nymophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.
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Fulmen Ignem
Common Name: Fire Bolt Knowledge Requirement: have at least 150 points among 100% of having the bellerophrasty skill 100% of having the arcane lore skill and 25% of having the pyraturgy skill Summary: fire bolt attack One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt of concentrated fire energy to send towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) excitment of the watcher Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) sensation of the wrath of the watcher Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, conjuration, and bellerophrasty 5) endowment of the watcher Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 6) release of the burning rage of the watcher Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.
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Fumo Custodia
Common Name: Smoke Guard Knowledge Requirement: have at least 125 points among 50% of having the typhaturgy skill, 40% of having the enchantment skill, and 15% of having the conjuration skill Summary: protect an item from burning with an aura of smoke Soror Linoba Faber created this spell in A.A. 449 after observing the obvious and frequent need for those of the order to protect their more delicate possessions from the deleterious effects of the elements in which they deal on a daily basis. Relying on the simple and effective principle that fires tend to die in an abundance of smoke, this enchantment binds a cloud of amalgamal smoke energy to the item placed under its protection; this cloud reacts to the presence of combustion by coalescing around the source of flame, thus quickly suppressing the fire. The protective effects of this spell persist, depending on the proficiency with which it is cast, for several hours in optimal conditions. However, reacting to and suppressing combustion drains a portion of the aura's energy each time, shortening the duration of the spell.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) awakening the plume of smoke Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation (dominant) and conjuration (small) Energy Costs: a fifth of a point of metabolic energy 4) binding the plume Type: Praxis Importance: great Difficulty: hard Skills: typhaturgy, enchantment, and ergiphrasty Energy Costs: five points of amalgamal smoke energy 5) tying together the final threads Type: Gesture Importance: major, optional Difficulty: moderate Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny) Energy Costs: a fifth of a point of metabolic energy
Development Information: This spell was created by Aeriella and is maintained by Starhound; the source code was last updated Mon Jul 10 18:49:10 2023.
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Fumo Flammae
Common Name: Smoldering Flames Knowledge Requirement: have at least 20 points among having the evocation skill and having the typhaturgy skill Summary: magickal to smoke energy conversion One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy amalgamal of smoke at an instant.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the mutissimus Type: Thought Importance: lesser Difficulty: easy Skills: concentration and imagination 4) the endophany of the mutissimus Type: Praxis Importance: major Difficulty: easy Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun May 14 00:38:58 2017.
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Glandulae Augendae
Common Name: Enhance Gland Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher Summary: enhance phlogiston glands One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant weapons to heal the glands and stimulate further glandular production.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the nessecary energy Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) enhancing the phlogiston glands Type: Gesture Importance: great Difficulty: hard Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
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Glandulae Redigendum
Common Name: Reduce Gland Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher Summary: cripple phlogiston glands One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it has a chance to be ignited.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the nessecary energy Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) depleting the phlogiston glands Type: Gesture Importance: great Difficulty: hard Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
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Halitus Ignis
Common Name: Fire Breath Knowledge Requirement: have at least 180 points among 100% of having the arcane lore skill, 100% of having the metaphysics skill, and 50% of having the pyraturgy skill Summary: continual spew of flames Developed by races not gifted with the innate ability to breath fire as the result of a biological process, this spell seeks to emulate that process for all races. Often times most casters can sustain a continual stream of fire upon their targets at the cost of elemental fire energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) calling upon the flame of the great devourer Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation Energy Costs: five points of metabolic energy 4) evoking the flames Type: Thought Importance: minor Difficulty: very easy Skills: concentration and introspection Energy Costs: None 5) breath of the great flame Type: Passive Event Importance: none Difficulty: trivial Skills: none Energy Costs: None 6) spread of the great flame Type: Praxis Importance: major Difficulty: very hard Skills: pyraturgy, evocation, and aretophrasty Energy Costs: five points of elemental fire energy
Development Information: This spell was created by Starhound; the source code was last updated Thu Jul 25 17:26:11 2019.
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Hyacinthum Flamma
Common Name: Blue Flame Knowledge Requirement: have at least 300 points among 100% of having the abjuration skill 75% of having the Exoma fieldcraft skill 25% of having the chaos affinity skill 25% of having the order affinity skill 35% of having the metaphysics skill 50 points for having completed Hardin's Gauntlet 25 points for having completed the Power Potion Quest and 200 points for having completed Kill Blue Summary: un-warping spell This spell has a single purpose, to remove the affliction of warping of chaotic energies upon a victim of the Exoma. It will restore the target's original form as it was before the most recent warping had occurred.It's primary source is to create a flame to intense it burns away the chaotic energies that are infused in the victim. This process may have multiple side-effects to those not resistant to fire or chaotic energies. This spell can be quite difficult to control if one does not have knowledge of the Exoma, or it's affinities. Unfortunately, this spell cannot restore any abilities that were lost during the original warping process.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the blue flame Type: Gesture Importance: great Difficulty: hard Skills: prestidigitation 4) infusing the flame into the target Type: Gesture Importance: minor Difficulty: moderate Skills: prestidigitation 5) induction of the blue flames Type: Praxis Importance: great Difficulty: very hard Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:10 2018.
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Ignis Arma
Common Name: Pyrax Armour Knowledge Requirement: have at least 1 point among 25% of having the armour lore skill 50% of having the pyraturgy skill and 25% of having the conjuration skill Summary: armour construct This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc. One must use a gem with the element of fire infused into it as a component to cast this spell.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, enchantment, and hylophrasty 3) preparing the cornerstone Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) the arrival of the cornerstone Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, evocation, and hylophrasty 5) instructing the architect Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 6) the deliberations of the architect Type: Praxis Importance: lesser Difficulty: moderate Skills: pyraturgy, enchantment, and hylophrasty 7) engaging the builder Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 8) the labor of the builder Type: Praxis Importance: major Difficulty: hard Skills: pyraturgy, conjuration, and hylophrasty
- Notes:
- Enhances agility, vitality, armour use, courage, impact absorption, resilience, steadiness and tenacity when worn.
Development Information: This spell was created by Starhound; the source code was last updated Tue Jun 27 22:13:56 2017.
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Ignis Cataegis
Common Name: Firestorm Knowledge Requirement: have at least 250 points among 100% of having the metaphysics skill, 100% of having the arcane lore skill, and 75% of having the pyraturgy skill Summary: devastating fire cloud One of the more potent spells utilized by Ordo Ignis Aeternis is the ability to infuse their pyrax hammer with a fire gem to unleash a large cloud of fire in the surrounding area.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) syphoning energy with a devouring force Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation Energy Costs: five points of metabolic energy 4) shift of the flames Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation Energy Costs: five points of metabolic energy 5) reaction of the devouring fire Type: Praxis Importance: major Difficulty: hard Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: ten points of magickal energy 6) expansion of the devouring flames Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation Energy Costs: five points of metabolic energy 7) enkindling of the devourer Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and ergiphrasty Energy Costs: ten points of elemental fire energy
Example: A cloud of bright fire starts to pour out of your fiery-zircon-inset great hammer into the air. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Fradkidoa, blasting her devastatingly, despite her attempt to dodge. Fradkidoa's right arm is seared into uselessness. Fradkidoa's left arm is seared into uselessness. The explosive flame clings to Fradkidoa's body. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Tagrien, roasting her, despite her attempt to dodge. The explosive flame clings to Tagrien's body. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Khigristu, pummelling her, despite her attempt to dodge. The explosive flame clings to Khigristu's body. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Thaoto, roasting him, despite his attempt to dodge. The explosive flame clings to Thaoto's body.
Development Information: This spell was created by Starhound; the source code was last updated Mon Oct 22 16:38:24 2018.
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Ignis Creaturae
Common Name: Fire Creation Knowledge Requirement: have at least 20 points among having the evocation skill and having the pyraturgy skill Summary: magickal to fire energy conversion A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into elemental fire energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the mutissimus Type: Thought Importance: lesser Difficulty: easy Skills: concentration and imagination 4) the endophany of the mutissimus Type: Praxis Importance: major Difficulty: easy Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:38:52 2017.
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Ignis Cristallum
Common Name: Fire Gem Knowledge Requirement: have at least 200 points among 100% of having the pyraturgy skill 100% of having the arcane lore skill 100% of having the metaphysics skill 100% of having the hylophrasty skill 100% of having the gem lore skill and 20 points for having completed the Power Potion Quest Summary: condense fire energies Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster. During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such energies. These gems can also be used as a spell component for other spells of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting fire energy Type: Gesture Importance: greater Difficulty: moderate Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny) 4) infusing fire energy Type: Gesture Importance: lesser Difficulty: hard Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.
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Ignis Inductio
Common Name: Fire Induction Knowledge Requirement: have at least 200 points among 50% of having the pyraturgy skill 400% of having the gem lore skill and 20 points for having completed the Power Potion Quest Summary: extract fire energies Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers them a method to extract the energy from one of these gems for immediate usage.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) extracting the energy from the crystal Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) containing the crystal energy Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:36 2018.
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Ignis Porta
Common Name: Fire Portal Knowledge Requirement: have the pyraturgy skill of 20 or higher have the divination skill of 20 or higher have the conjuration skill of 30 or higher and have the cosmology skill of 35 or higher or have the spatiophrasty skill of 20 or higher Summary: teleportation This spell allows the caster to open a short-lived portal to another location, using the Elemental Plane of Fire as the transit medium. The destination of the portal is chosen by specifying a spell argument during the time of casting; the easiest and most common destination is 'schola fervitus', which will transport users of the portal to the portal room in Schola Fervitus. Alternatively, specifying a target location of 'conflagration' will set the portal's destination to the location of the largest uncontrolled flame the caster can sense. If no such area is currently present, or if no argument is provided, the portal's destination will be a random location. If one's skill with this spell is particularly great, one may specify the target 'microcosm' to set the portal's destination to one's personal microcosm in the Exoma.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the portal Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 4) conjuring the portal Type: Praxis Importance: great Difficulty: hard Skills: pyraturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Xekrin, Marcosy, and Starhound and is maintained by Starhound; the source code was last updated Sat May 26 15:11:53 2018.
[OOC Aeriella] heh... there's a variable in the ignis porta spell called "shit_on_fire" [OOC Aeriella] The shit_on_fire variable collects the stuff to check
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Ignis Praesidio
Common Name: Fire Protection Knowledge Requirement: None Summary: fire immunity A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) channeling the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and ergiphrasty 5) enchanting the flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 6) sealing the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 21:59:38 2018.
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Ignis Sphera
Common Name: Fireball Knowledge Requirement: None Summary: a damaging ball of fire The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their primary spells for quite a while.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) tutoring the blaze Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 4) the issuance of the blaze Type: Praxis Importance: greater Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 10:26:14 2017.
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Ignis Tela
Common Name: Fire Web Knowledge Requirement: have the throwing skill of 25 or higher and have the traps skill of 35 or higher Summary: ensnaring web of flame One day while taking a much needed break from spell development and research, one of the pioneers of spell development happened to look up and see a small spider had made is web in the study. Before the mage could fetch a broom to brush away the cobwebs, the spider had caught a moth. Watching in amazement at the skill this tiny spider used in covering a moth many times its own size in webbing, a spark of ingenuity struck the mage. Creating this spell, the mage formulated a means to create long strands of thin, semi-solid flames that can be forced to wrap around an opponent. The more the opponent struggles, the more the fire webbing burns. While elemental fire energies are required to create the web, spiritual energies are used to reinforce the web as the opponent struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 4) manifesting and weaving the flame Type: Praxis Importance: major Difficulty: very hard Skills: pyraturgy, enchantment, and ergiphrasty 5) directing the flame Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 6) contact of the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:06:23 2018.
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Ignium Ferocitas
Common Name: Ignite Ferocity Knowledge Requirement: have at least 75 points among 50% of having the antagonism skill 10% of having the firefighting skill and 25% of having the pyraturgy skill Summary: inflict target with berserkergang Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish and pain, so the mage should take care to stand back once the process is complete.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the ferocity of fire Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 4) focusing the call of the flames Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty 5) manifesting the ferocity of fire Type: Gesture Importance: greater Difficulty: hard Skills: prestidigitation 6) conjuring the essences Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and aretophrasty 7) transferring the ferocity of fire Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 8) sealing the flames Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:30:12 2018.
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Immolabitque
Common Name: Immolate Knowledge Requirement: have at least 150 points among 50% of having the unmodified pyraturgy skill 35% of having the unmodified fire affinity skill 100% of having the metaphysics skill 25% of having the enchantment skill and 100% of completed quest points Summary: engulfing oneself in flames This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another side effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as eliminating one's ability to elude pursuit or move stealthily. This process also has the added benefit (or detriment) of causing one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) warmth of the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and aretophrasty 5) expanding the flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 6) realization of the last spark Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty 7) wrapping oneself in flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 8) sealing of the rite Type: Praxis Importance: greater Difficulty: moderate Skills: thaumaturgy, enchantment, and aretophrasty
- Notes:
- Enhances fire affinity, heat affinity, smoke affinity, hardiness, resilience, stamina and steadiness
- Degrades elude, foraging, stealth, swimming, escape, and tracking
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.
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Incutio Cinis
Common Name: Instill Embers Knowledge Requirement: have at least 200 points among 50% of having the pyraturgy skill 50% of having the enchantment skill and 75 points for having completed the Power Potion Quest Summary: infuse object with fire energy The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an item with this energy causing a multitude of effects, most notably improving the durability of that item.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the fire Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 4) preparing the fire for infusion Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and ergiphrasty 5) infusing the component with the essence of the flame Type: Gesture Importance: great Difficulty: hard Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny) 6) sealing the essence of interlocking flames Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:41:59 2018.
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Industria Scintilla
Common Name: Energy Spark Knowledge Requirement: have at least 20 points among having the evocation skill and having the thaumaturgy skill Summary: spiritual to magickal energy conversion One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the mutissimus Type: Thought Importance: lesser Difficulty: easy Skills: concentration and imagination 4) the endophany of the mutissimus Type: Praxis Importance: major Difficulty: easy Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:40:02 2017.
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Lustro Cibatus
Common Name: Enkindle Viand Knowledge Requirement: have at least 65 points among 10% of having the cooking skill 50% of having the typhaturgy skill 50% of having the thermaturgy skill 25% of having the metaphysics skill 25% of having the enchantment skill 75% of having the pyraturgy skill and 25x completed quest points Summary: enhances a comestible's flammability This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the essence of fire Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 4) consecrating the seventh ember Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and aretophrasty 5) infusing the essence of fire Type: Gesture Importance: great Difficulty: easy Skills: prestidigitation 6) sealing in the essence of the fire Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:50:13 2018.
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Nebula Concelo
Common Name: Smoke Shroud Knowledge Requirement: have at least 40 points among 10% of having the metaphysics skill 75% of having the typhaturgy skill and 25% of having the pyraturgy skill Summary: blinding shroud of smoke The caster creates and manipulates the essence of smoke to rise up and shroud those around hir, blinding them. Those in direct conflict with the caster are more likely to be affected than bystanders.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the smoke Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 4) enchanting the smoke Type: Gesture Importance: great Difficulty: hard Skills: prestidigitation 5) grounding the smoke into reality Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:00:15 2018.
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Obice Fumi
Common Name: Smoke Barrier Knowledge Requirement: have at least 250 points among 100% of having the arcane lore skill, 100% of having the enchantment skill, and 50% of having the typhaturgy skill Summary: internal cloud of smoke This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely block out rays of light. This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same properties as the smoke cloud. Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more resilient to the affects of sunlight. This does not affect the caster's perceptive abilities, so senses may still be dazzled by brightness.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) visualizing ones inner flame to release smoke Type: Thought Importance: major Difficulty: moderate Skills: concentration and imagination Energy Costs: None 4) thickening the inner bloom of smoke Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation Energy Costs: a fifth of a point of metabolic energy 5) sealing the bloom of smoke Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, enchantment, and aretophrasty Energy Costs: three points of amalgamal smoke energy
Development Information: This spell was created by Starhound; the source code was last updated Mon Feb 18 17:40:36 2019.
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Pascere Flamma Interiorem
Common Name: Feed Inner Flame Knowledge Requirement: have the metaphysics skill of 10 or higher or have the pyraturgy skill of 10 or higher Summary: boost fire affinity and satiate hunger This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after this is a waste of a casting.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the inner flame Type: Gesture Importance: major Difficulty: easy Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny) 4) kindling the inner flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:11:56 2018.
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Phenix Regeneratione
Common Name: Phoenix Rebirth Knowledge Requirement: have at least 100 points among 75% of having the prestidigitation skill 50% of having the pyraturgy skill 25% of having the thermaturgy skill and 25% of having the typhaturgy skill Summary: life protection This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and increasing the willpower and ego of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing death and healing the Re-birthed of all damage and provides partial healing to their followers and companions. For members of the order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon anyone.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) beckoning of the rising order Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) gratification of the eternal flames Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, conjuration, and ergiphrasty 5) conjuring a swirl of smoke for a phoenix to arise from Type: Gesture Importance: major Difficulty: very easy Skills: prestidigitation 6) burst of the phoenix essence Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, conjuration, and ergiphrasty 7) arising the essence of a phoenix from the smoke and heat Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 8) burst of the phoenix essence Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, evocation, and ergiphrasty 9) directing the essence of a phoenix Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 10) settling of the phoenix essence Type: Praxis Importance: greater Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty
- Notes:
- Enhances flight, regeneration, willpower and ego
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:13:26 2018.
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Pigra Ignis
Common Name: Numbing Fire Knowledge Requirement: None Summary: body numbing Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, allowing it to fuse deeply into them causing a numbing sensation.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) weaving the sigil of the ashen fallen Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation (dominant) and symbology (moderate) 4) the immanence of the ouroboros of cindered essence Type: Praxis Importance: greater Difficulty: easy Skills: typhaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 14:48:16 2018.
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Posuerat Auersa
Common Name: Sirocco Knowledge Requirement: have at least 180 points among having the desert fieldcraft skill having the thermaturgy skill having the heat affinity skill and completed quest points Summary: modified heat direct attack This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic, especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a flash of heat Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) intensifying the flash of heat Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 5) reinforcing a lash of heat Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:17:42 2018.
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Producendum Calor
Common Name: Produce Heat Knowledge Requirement: have at least 20 points among having the evocation skill and having the thermaturgy skill Summary: magickal to heat energy conversion A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the mutissimus Type: Thought Importance: lesser Difficulty: easy Skills: concentration and imagination 4) the endophany of the mutissimus Type: Praxis Importance: major Difficulty: easy Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:41:13 2017.
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Propriam Linguam
Common Name: Assimilate Language Knowledge Requirement: have at least 225 points among having the psychophrasty skill having the arcane lore skill having the thaumaturgy skill and having the metaphysics skill Summary: extract language experience from Lingua Orbe Volitantem The easier of the two methods understood by members of Ordo Ignis Aeternis, this spell allows the caster to remove languistic experience from Lingua Orbe Volitantem and insert it into their own minds. Doing so requires the desired language to be specified in the form of a spell argument at the time of casting.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) embedding the importance of the flame Type: Thought Importance: great Difficulty: easy Skills: concentration and imagination 4) understanding the devouring flame Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:08:33 2018.
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Purgatio Flamma
Common Name: Cleansing Flame Knowledge Requirement: have the poison lore skill of 20 or higher or have the first aid skill of 55 or higher Summary: antidote This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive to the effects of flames.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a purging flame Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 4) purging the target with fire Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 5) Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:21:32 2018.
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Quatuor Magicae
Common Name: Magick Embers Knowledge Requirement: have at least 60 points among 100% of completed quest points 100% of having the scholarship skill and 125% of having the divination skill Summary: detect magick This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a campfire.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) sending out a thaumaturgic pulse of energy Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) kindling the local thaumaturgic energy Type: Praxis Importance: great Difficulty: easy Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 15:03:52 2018.
- Note: you only get to cast Quatuor Magicae at ~92 prestidigitation. Talk about skill investment...
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Rogus
Common Name: Funeral Pyre Knowledge Requirement: None Summary: rejuvenation and cold protection This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and hylophrasty 3) appointing the cremenda Type: Gesture Importance: lesser Difficulty: very easy Skills: prestidigitation 4) the manifestation of the pyre Type: Praxis Importance: great Difficulty: easy Skills: pyraturgy, evocation, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 04 09:58:07 2017.
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Ruptis Caloris
Common Name: Therapeutic Heat Knowledge Requirement: have the metaphysics skill of 10 or higher or have the thermaturgy skill of 10 or higher Summary: muscle relaxation This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more soreness and fatigue and allowing for a fuller recovery.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) infusing the muscle with heat Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 4) massaging the muscle with heat Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and animaphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:27:30 2018.
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Sacrificium Lingua
Common Name: Sacrifice Language Knowledge Requirement: have at least 225 points among having the psychophrasty skill having the arcane lore skill having the thaumaturgy skill having the metaphysics skill Summary: inject language experience into Lingua Orbe Volitantem A more interesting capability demonstrated by Ordo Ignis Aeternis is the ability to directly impart their understanding of a language into a physical object which is located in the Schola Fervitus butterfly sanctum. This infusing of linguistic experience allows members to share knowledge via a communal and as needed basis. The language a caster wishes to infuse into the orb must be specified as a spell argument at the time of casting.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) imparting the importance of the flame Type: Thought Importance: great Difficulty: easy Skills: concentration and imagination 4) remembrance of the devouring flame Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:12:33 2018.
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Sanctus Ignis
Common Name: Ghost Fire Knowledge Requirement: have at least 300 points among 100% of having the pyraturgy skill 75% of having the evocation skill 50% of having the prestidigitation skill and 100 points for having completed the Power Potion Quest Summary: spiritual fire attack With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) conjuring the flame within Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 4) infusing the flame with the essence of oneself Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and bellerophrasty 5) purifying the flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 6) directing the pure flames Type: Praxis Importance: major Difficulty: moderate Skills: pneumaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:33:20 2018.
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Sie Flamma
Common Name: Conjure Flame Knowledge Requirement: have at least 150 points among 35% of having the pyraturgy skill 25% of having the metaphysics skill 25% of having the conjuration skill and 25% of completed quest points Summary: summon fire amalgamal This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the concentration for one amalgamal.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a small flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) connecting the flame to the plane of fire Type: Gesture Importance: greater Difficulty: hard Skills: prestidigitation 5) reinforcement of the connection Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, evocation, and spatiophrasty 6) expanding the flame Type: Gesture Importance: great Difficulty: hard Skills: prestidigitation 7) draw of the embers call Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:38:51 2018.
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Splendor Ignis
Common Name: Lure of Flame Knowledge Requirement: have at least 150 points among having the cosmology skill having the pyraturgy skill and having the fire affinity skill and have at least 200 quest points Summary: weaken foe's resistance to flame This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand fire or heat for a short while.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) infusing the flame Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 5) directing the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:43:18 2018.
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Ustulo Magicae
Common Name: Incinerate Magick Knowledge Requirement: have at least 350 points among 100% of having the arcane lore skill, 100% of having the abjuration skill, 100% of having the metaphysics skill, 25% of having the thaumaturgy skill, and 25% of having the pyraturgy skill Summary: magick consuming attack This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which no magick will flow through the area.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) calling dispelling fire Type: Gesture Importance: great Difficulty: very hard Skills: prestidigitation Energy Costs: a fifth of a point of metabolic energy 4) sending out a lash of dispelling fire Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, abjuration, and bellerophrasty Energy Costs: three and three quarters points of magickal energy
Development Information: This spell was created by Starhound; the source code was last updated Sun May 08 12:18:06 2022.
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Vapos Pessulus
Common Name: Smoke Bolt Knowledge Requirement: have at least 150 points among 100% of having the bellerophrasty skill 100% of having the arcane lore skill and 25% of having the typhaturgy skill Summary: smoke bolt attack Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) excitment of the watcher Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) sensation of the wrath of the watcher Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, conjuration, and bellerophrasty 5) endowment of the watcher Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 6) dissolution of the watchers' rage Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.