Ordo Ignis Aeternis Spells

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-===Blue Flame===+===Aestus Fluctuare===
-*Knowledge Requirement : have at least 300 points among 100% of abjuration skill, 75% of Exoma fieldcraft skill, 75% of order affinity skill, 75% of chaos affinity skill, 50% of chirurgery skill, 25% of metaphysics skill, 60% of biology skill, 50 points for having completed Hardin's Gauntlet, 20 points for having completed the Power Potion Quest, and 200 points for having completed Kill Blue+ Common Name: Wavering Heat
-*Rating Formula : 20% of conjuration skill plus 20% of pyraturgy skill plus 30% of anatomy skill plus 20% of somatesthesia skill plus 70% of abjuration skill plus 20% of Exoma fieldcraft skill plus 20% of chirurgery skill plus 20% of biology skill plus 50% of empathy skill+ Knowledge Requirement:
-*Base Energy Costs : seventy points of elemental fire energy+ have at least 110 points among
-*Rating Minimum : 350+ having the [[desert fieldcraft]] skill
-*Rating Maximum : 900+ having the [[illusion]] skill and
-*Spell Type : utility+ completed quest points
-*Difficulty : extraordinarily difficult+ Summary: subtle mirage
-*Form of Evocation : blue flame <target>+
 + Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing
 + effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents
 + that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell
 + reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult
 + to focus on.
-Though the Ordo Ignis Aeternis has vowed not to get involved with the insipid battles of ideaologies known as order and+ Steps:
-chaos, sometimes one of our own is an innocent bystander of the backlash of that conflict. One of the most notoriously+ 1) calling the watcher
-debilitating attacks that the forces of Chaos have is their ability to completely warp a person's entire identity, from their+ Type: Speech
-race, to their skin colour, to the make-up of their anatomy. This effect essentially cruelly disfigures whomever it touches that+ Importance: minor, optional
-is not in alignment with Chaos. To help protect ourselves and those aligned with us, a spell was devised that would counter this+ Difficulty: very easy
-disfigurement process. This spell burns away the chaos energies that were forced upon the target, and much like a phoenix rising+ Skills: Enochian (dominant) and vocalization (small)
-whole again from its funeral pyre, the recipient of this spell will rise again in its original form. The process has not been+ 2) the opening of the way
-perfected yet, so there may be some loss of motor coordination or clouding of the mind. Many victims of chaos warping will+ Type: Praxis
-gladly sacrifice that small amount for their original form back. Sadly though, this spell cannot restore lost talents that were+ Importance: minor, optional
-wiped away during the original warping process.+ Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the heat
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) directing the heat
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5) pressure of a building smolder
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 6) forming illusions within the heat
 + Type: Gesture
 + Importance: lesser
 + Difficulty: moderate
 + Skills: prestidigitation
 + 7) sealing the bonds of the forgotten flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and aisthophrasty
- Development Information : This spell was created by Lysator; the source code was last updated Sat Jul 21 21:52:25 2012.+*'''Notes''':
 +**Adds visual displacement effect on target, improving its attack and passive defense ratings.
-===Burning Fever===+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018.
-*Knowledge Requirement : robustness skill of 35 or higher or disease affinity skill of 15 or higher+
-*Rating Formula : 30% of enchantment skill plus 40% of pyraturgy skill plus 70% of first aid skill plus 70% of robustness skill+
-*Base Energy Costs : sixty points of spiritual energy and twenty points of elemental fire energy+
-*Rating Minimum : 100+
-*Rating Maximum : 400+
-*Spell Type : utility+
-*Difficulty : somewhat difficult+
-*Form of Evocation : burning fever <target>+
-This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is disease. Timely use of+===Aestus Fulmen===
-this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not+ Common Name: Heat Bolt
-the most gentle method of removing an affliction, so care must be taken when administering this magickal remedy to those who are+ Knowledge Requirement:
-sensitive to the effects of flames.+ have at least 150 points among
 + 100% of having the [[bellerophrasty]] skill
 + 100% of having the [[arcane lore]] skill and
 + 25% of having the [[thermaturgy]] skill
 + Summary: heat bolt attack
 +
 + Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that
 + they are able to manifest a bolt of pure heat energy to sent towards a target.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 17:35:43 2013.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and bellerophrasty
 + 3) excitment of the watcher
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation (dominant) and symbology (moderate)
 + 4) sensation of the wrath of the watcher
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, conjuration, and bellerophrasty
 + 5) endowment of the watcher
 + Type: Gesture
 + Importance: lesser
 + Difficulty: easy
 + Skills: prestidigitation
 + 6) accumulation of the watchers' rage
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and bellerophrasty
-===Burnt Offerings===+ Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.
-*Rating Formula : 20% of conjuration skill plus 30% of introspection skill plus 30% of imagination skill plus 30% of concentration skill plus 1% of cosmology skill+
-*Base Energy Costs : ten points of spiritual energy+
-*Rating Minimum : 0+
-*Rating Maximum : 350+
-*Spell Type : utility+
-*Difficulty : easy+
-*Form of Evocation : burnt offerings+
-During one of the many scrying missions upon the Plane of Fire, a form of sentient flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.+===Amnis Ignis===
 + Common Name: Fire Torrent
 + Knowledge Requirement:
 + have at least 100 points among
 + having the [[metaphysics]] skill and
 + having the [[bellerophrasty]] skill
 + Summary: magickal fire torrent
 +
 + Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct
 + a torrent of magickal fire towards a target.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 17:35:43 2013.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and bellerophrasty
 + 3) delineating the path of the blazing lash
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) the ingathering of the blazing lash
 + Type: Praxis
 + Importance: greater
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and bellerophrasty
 + 5) weaving the sigil of the quaesitum of punishment
 + Type: Gesture
 + Importance: lesser
 + Difficulty: moderate
 + Skills: prestidigitation (dominant) and symbology (moderate)
 + 6) the infusion of the quaesitum of punishment
 + Type: Praxis
 + Importance: greater
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
 + 7) charging the blazing lash of punishment with its duty
 + Type: Gesture
 + Importance: major
 + Difficulty: very easy
 + Skills: prestidigitation
 + 8) the manifestation of the blazing lash of punishment
 + Type: Gesture
 + Importance: great
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and bellerophrasty
-===Calm Heartfires===+ Development Information: This spell was created by Starhound; the source code was last updated Thu May 31 13:05:03 2018.
-*Knowledge Requirement : empathy skill of 35 or higher or carousing skill of 38 or higher+
-*Rating Formula : 30% of enchantment skill plus 30% of pyraturgy skill plus 50% of empathy skill+
-*Base Energy Costs : seventy points of elemental fire energy+
-*Rating Minimum : 175+
-*Rating Maximum : 775+
-*Spell Type : utility+
-*Difficulty : difficult+
-*Form of Evocation : calm heartfires <target>+
-Aspects of fire can be found almost everywhere, including in the mortal emotions. Several+===Animi Fervore===
-emotions burn within the hearts of mortals, instilling them with fervor and passion. One of these+ Common Name: Fiery Temper
-emotions manifests itself as rage, and can completely overtake the rational mind and reduce a+ Knowledge Requirement:
-person to raw animal savagery. This spell was crafted to counter these effects and bring the+ have at least 160 points among
-recipient back to the rational realms of thought. It works by affecting the fire within the+ 70% of having the [[pyraturgy]] skill
-target, bringing it from a raging inferno that burns the mind and reddes the eyes, to a smaller,+ 35% of having the [[thermaturgy]] skill
-more managable flame.+ 25% of having the [[imagination]] skill
 + 25% of having the [[concentration]] skill
 + 100% of having the [[antagonism]] skill
 + 70% of having the [[enchantment]] skill and
 + 25% of having the [[discipline]] skill
 + Summary: empassioned combat enhancement
 +
 + This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell
 + increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what
 + they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced
 + for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable
 + of emotions.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) evoking the flame
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) capture of lost embers
 + Type: Praxis
 + Importance: greater
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
 + 5) infusing the flame with heat
 + Type: Gesture
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) preparing the flame
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 7) gratification of a fresh spark
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, conjuration, and aretophrasty
 + 8) directing the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 9) sealing in the essence of fire
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and aretophrasty
-===Candlelight===+*'''Notes''':
-*Knowledge Requirement : metaphysics skill of 10 or higher or lumiturgy skill of 10 or higher+**Enhances [[strength]], [[agility]], [[massive exertion]], [[pain tolerance]], [[courage]], [[combat reflexes]], [[massive blow]], [[quickness]], [[killer instinct]], [[tenacity]], [[brawling]], [[dirty fighting]], [[find weakness]], [[lack of weakness]], and [[unarmed combat]]
-*Rating Formula : 40% of enchantment skill plus 20% of lumiturgy skill plus 30% of conjuration skill+**Degrades [[strategy]], [[tactics]], and [[empathy]]
-*Base Energy Costs : five points of elemental fire energy and twenty-five points of amalgamal light energy+
-*Rating Minimum : 100+
-*Rating Maximum : 500+
-*Spell Type : utility+
-*Difficulty : ordinary+
-*Form of Evocation : candlelight on <target>+
-Drawing upon the ability of a candle's flame to illuminate the darkness, this spell causes the+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018.
-target to begin glowing with the intensity of a small candle. As with candles, a single candle+
-only produces a small amount of light, but many candles can brightly illuminate an entire room.+
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+===Ardens Febris===
 + Common Name: Burning Fever
 + Knowledge Requirement: have at least 75 points among having the [[diagnosis]] skill and having the [[anatomy]] skill and have at least 150 points among having
 + the [[arcane lore]] skill, having the [[introspection]] skill, having the [[metaphysics]] skill, and having the [[symbology]] skill
 + Summary: disease remedy
 +
 + This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the
 + difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be
 + taken when administering this magickal remedy to those who are sensitive to the effects of flames.
-===Cauterize===+ Steps:
-*Rating Formula : 50% of evocation skill plus 50% of thermaturgy skill plus 60% of anatomy skill plus 100% of first aid skill+ 1) calling the watcher
-*Base Energy Costs : fifteen points of elemental fire energy and forty-five points of amalgamal heat energy+ Type: Speech
-*Rating Minimum : 1+ Importance: minor, optional
-*Rating Maximum : 900+ Difficulty: very easy
-*Spell Type : elemental+ Skills: Enochian (dominant) and vocalization (small)
-*Difficulty : ordinary+ 2) the opening of the way
-*Form of Evocation : cauterize <target>+ Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small)
 + 4) tasking the flame with its purpose
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)
-This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly+ Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
-target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. +
-The effect is extremely painful, however, and usually causes severe scarring. The subject's+
-resistance to heat will reduce the effectiveness of the spell.+
- Development Information : This spell was created by Chaos and is maintained by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+===Ardenti Malleo===
 + Common Name: Burning Hammer
 + Knowledge Requirement: None
 + Summary: pyrax hammer manifestation
 +
 + Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting
 + a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
-===Comforting Warmth===+ Steps:
-*Knowledge Requirement : have at least 320 points among 50% of first aid skill, 100% of somatesthesia skill, 100% of anatomy skill, 100% of chirurgery skill, 100% of diagnosis skill, and 100% of completed quest points+ 1) calling the watcher
-*Rating Formula : 80% of first aid skill plus 30% of somatesthesia skill plus 10% of introspection skill plus 50% of diagnosis skill plus 50% of anatomy skill plus 50% of thermaturgy skill+ Type: Speech
-*Base Energy Costs : forty points of elemental fire energy and eighty points of amalgamal heat energy+ Importance: minor, optional
-*Rating Minimum : 300+ Difficulty: very easy
-*Rating Maximum : 375+ Skills: Enochian (dominant) and vocalization (small)
-*Spell Type : utility+ 2) the opening of the way
-*Difficulty : difficult+ Type: Praxis
-*Form of Evocation :comforting warmth <target>+ Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) conducing connections to a greater flame
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) en-kindling connections with a greater flame
 + Type: Praxis
 + Importance: lesser
 + Difficulty: very easy
 + Skills: pyraturgy, enchantment, and ergiphrasty
 + 5) forming a deeper relation with a greater flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 6) releasing desires to a greater flame
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and ergiphrasty
 +*'''Notes''':
 +**Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell.
-This simple enchantment calls upon the nurturing aspect of fire and heat to soothe the weary and help mend the+ Smog Strike
-body. Unlike most healing spells, this one works in stages, doing the most healing in the first stage, and slowly+
-tapering off as time passes. The healing energies are carried through a living body in pulsing waves. This unique+ General-Use Combat Maneuver
-method of delivery requires a significant amout of control over both heat and fire in order to avoid accidentally+ Usage: perform smog strike [at <target>]
-burning the recipient. As such, very few new initiates are able to handle the processes of this spell-- even some+ Typical Activity Cost: 20
-very experienced members of the guild have difficulty with the very subtle nuances required for mastery of this+ Activity Cost For You: 19
-spell. Fortunately, though, practitioners of this spell are able to heal with minimal scarring, unlike magi who+
-use Cauterize. Cauterize is more for use in field and emergency situations, whereas Comforting Warmth is for use+ Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which
-in quiet seclusion away from the din of battle. The long processes involved in avoiding accidental injury with+ utilizes both ones' spiritual and amalgamal smoke energies.
-this spell make it a very poor candidate for use in battle, as spell interruption will lead to an incomplete+
-healing, leaving the patient open to further injury or infection.+Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally."
- Development Information : This spell was created by Lysator; the source code was last updated Fri Aug 22 22:09:34 2014.+ Magickal Lunge
 +
 + General-Use Combat Maneuver
 + Usage: perform magickal lunge [at <target>]
 + Typical Activity Cost: 20
 + Activity Cost For You: 19
 +
 + Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a
 + target.
-===Containment Charge===+Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it."
-*Knowledge Requirement : have at least 505 points among 100% of tactics skill, 100% of metaphysics skill, 100% of pyraturgy skill, 100% of evocation skill, 50% of telesmatic weapon skill, 100% of physics skill, 100% of demolition skill, 100% of conjuration skill, 100% of cosmology skill, and 100% of completed quest points+
-*Rating Formula : 30% of conjuration skill plus 40% of evocation skill plus 20% of pyraturgy skill plus 30% of enchantment skill+
-*Base Energy Costs : forty-five points of elemental fire energy and sixty points of amalgamal heat energy+
-*Rating Minimum : 500+
-*Rating Maximum : 750+
-*Spell Type : containment field+
-*Difficulty : extraordinarily difficult+
-*Form of Evocation : containment charge+
-This spell is an extraordinarily complex and dangerous evocation. It requires an inactive+ Heat Wave
-containment field to be present to receive the energies summoned by this spell. The energies are+
-sympathetic to the resonance within the containment field, and are able to be contained for a+ General-Use Combat Maneuver
-short period of time -- usually just long enough for the caster to vacate the premises before the+ Usage: perform heat wave [at <target>]
-containment field lapses and releases all of the pent up energy within the sphere. Each energy+ Typical Activity Cost: 20
-sphere resonates with a different frequency, so effect vary depending largely on the caster's+
-abilities. Unskilled casters will produce mainly raging fire spheres, forcing them into the+ No specific help is available for this action.
-resonance fields available, while more refined spellcasters will be able to harness a wider range+
-of destructive potential. As with most fire based spells, sometimes the end result does not match+
-the intended effect, as the fiery energies sometimes work on their own accord.+
-The spheres currently possible for you are: fire barrage.+Example: "A wave of solid thaumaturgic heat flows from your fiery-zircon-inset great hammer over the shimmering-violet-skinned male dana templar of Kali, epistemically nullifying him, despite his attempt to dodge, and he is affected somewhat severely by the attack."
-''Note: please add new sphere types as you find them.''+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018.
- Development Information : This spell was created by Lysator; the source code was last updated Sun Jul 22 21:18:48 2012.+===Ardenti Sacrificium===
 + Common Name: Burning Sacrifice
 + Knowledge Requirement: None
 + Summary: sacrifice to all-consuming flame
 +
 + During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a
 + combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the
 + entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to
 + destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension
 + that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it
 + consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders
 + tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which
 + creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the
 + caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are
 + distributed amongst all active members of the Order.
-===Containment Sphere===+ Steps:
-*Knowledge Requirement : have at least 505 points among metaphysics skill, pyraturgy skill, evocation skill, physics skill, scholarship skill, summoning skill, cosmology skill, and completed quest points+ 1) calling the watcher
-*Rating Formula : 50% of conjuration skill plus 50% of enchantment skill plus 50% of thaumaturgy skill+ Type: Speech
-*Base Energy Costs : forty-five points of spiritual energy+ Importance: minor, optional
-*Rating Minimum : 200+ Difficulty: very easy
-*Rating Maximum : 750+ Skills: Enochian (dominant) and vocalization (small)
-*Spell Type : containment field+ 2) the opening of the way
-*Difficulty : extraordinarily difficult+ Type: Praxis
-*Form of Evocation : containment sphere+ Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, conjuration, and spatiophrasty
 + 3) calling the orbs of the all-flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) the approach of the orbs of the all-flame
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and spatiophrasty
 + 5) instructing the orbs of the all-flame
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) the manifestation of the orbs of the all-flame
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: thaumaturgy, conjuration, and spatiophrasty
-This utilitarian spell is a basic necessity for several more powerful spells. By itself, the+ Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
-spell is innocuous. It manifests a metaphysical construct known by either the name containment+
-field or containment sphere. The names are interchangeable and its purpose is singular. A+
-containment sphere captures certain keyed energies. These energies typically build up inside of+
-the sphere until either the sphere ruptures, or the casting mage voluntarily collapses the field. +
-At that point, whatever energies are stored within the field erupt violently in all directions.+
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+===Ardenti Spiritu===
 + Common Name: Burning Spirit
 + Knowledge Requirement: None
 + Summary: magickal energy collection
 +
 + A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is
 + cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal
 + energy.
-===Deplete Phlogiston===+ Steps:
-*Knowledge Requirement : eructation skill of 5 or higher, anatomy skill of 25 or higher, and metaphysics skill of 25 or+ 1) calling the watcher
-higher+ Type: Speech
-*Rating Formula : 50% of eructation skill plus 30% of biology skill plus 30% of anatomy skill plus 30% of pyraturgy skill plus 10% of enchantment skill+ Importance: minor, optional
-*Base Energy Costs : thirty points of elemental fire energy+ Difficulty: very easy
-*Rating Minimum : 165+ Skills: Enochian (dominant) and vocalization (small)
-*Rating Maximum : 775+ 2) the opening of the way
-*Spell Type : enchantment+ Type: Praxis
-*Difficulty : difficult+ Importance: minor, optional
-*Form of Evocation : deplete phlogiston <target>+ Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) inviting the devourer
 + Type: Thought
 + Importance: great
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) the feast of the devourer
 + Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
-One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this+ Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017.
-phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This+
-natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to+
-accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it has a+
-chance to be ignited.+
- Development Information : This spell was created by Lysator; the source code was last updated Mon Aug 25 00:28:38 2014.+===Cauterizo===
 + Common Name: Cauterize
 + Knowledge Requirement: None
 + Summary: wound cauterization
 +
 + This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and
 + preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe
 + scarring. The subject's resistance to heat will reduce the effectiveness of the spell.
-===Desiccate Remains===+ Steps:
-*Knowledge Requirement : desert fieldcraft skill of 30 or higher and mortuary skill of 30 or higher+ 1) calling the watcher
-*Rating Formula : 70% of anatomy skill plus 20% of thermaturgy skill plus 120% of mortuary skill+ Type: Speech
-*Base Energy Costs : thirty points of amalgamal heat energy+ Importance: minor, optional
-*Rating Minimum : 150+ Difficulty: very easy
-*Rating Maximum : 350+ Skills: Enochian (dominant) and vocalization (small)
-*Spell Type : utility+ 2) the opening of the way
-*Difficulty : ordinary+ Type: Praxis
-*Form of Evocation : desiccate remains+ Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and althexiphrasty
 + 3) supplicating the furnace
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) the arousal of the furnace
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and althexiphrasty
 + 5) directing the furnace
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) the discharging of the furnace
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and althexiphrasty
-This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves+ Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last
-them, preventing any further decay of their body.+ updated Sun Apr 30 00:33:52 2017.
- Development Information : This spell was created by Lysator; the source code was last updated Mon Aug 25 00:28:38 2014.+===Colligentes Flammae===
 + Common Name: Gather Flames
 + Knowledge Requirement: None
 + Summary: overall energy collection
 +
 + To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its
 + amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
-===Disperse Personal Flame===+ Steps:
-*Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher+ 1) calling the watcher
-*Rating Formula : 30% of enchantment skill plus 30% of evocation skill plus 30% of pyraturgy skill plus 40% of abjuration skill+ Type: Speech
-*Base Energy Costs : twenty points of spiritual energy+ Importance: minor, optional
-*Rating Minimum : 75+ Difficulty: very easy
-*Rating Maximum : 375+ Skills: Enochian (dominant) and vocalization (small)
-*Spell Type : elemental+ 2) the opening of the way
-*Difficulty : ordinary+ Type: Praxis
-*Form of Evocation : disperse personal flame+ Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) meditating on the purifier
 + Type: Thought
 + Importance: major
 + Difficulty: very easy
 + Skills: concentration and imagination
 + 4) the calefaction of the crucible
 + Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: thermaturgy, evocation, and ergiphrasty
 + 5) the censing of the adytum
 + Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: typhaturgy, evocation, and ergiphrasty
 + 6) the indwelling of the purifier
 + Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and ergiphrasty
-This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels+ Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017.
-energy into the personal flame that is the source of power for all other guild spells, and+
-disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to+
-momentarily die down, taking away some of the protective benefits of possessing the flame. This+
-renders the caster much more vulnerable to heat than would normally be expected of one who wields+
-flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. +
-It offers enough respite from heat protection so that a mage can test the temperature as a normal+
-being would, to refresh hir own senses as to what heat feels like, or as a means of self+
-punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat+
-to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the+
-caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to+
-heat attacks.+
- Development Information : This spell was created by Lysator; the source code was last updated Sat Oct 08 19:12:18 2011.+===Conflatilem Petram===
 + Common Name: Molten Rock
 + Knowledge Requirement:
 + have at least 150 points among
 + 75% of having the [[cosmology]] skill
 + 50% of having the [[pyraturgy]] skill
 + 25% of having the [[conjuration]] skill and
 + 50% of having the [[evocation]] skill
 + Summary: blast of magma
 +
 + This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth
 + a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering
 + of this spell. Greater proficiency will increase the size, accuracy and power of the blast.
-===Emblazon Heartfires===+ Steps:
-*Knowledge Requirement : empathy skill of 70 or higher or killer instinct skill of 75 or higher+ 1) calling the watcher
-*Rating Formula : 50% of empathy skill plus 40% of evocation skill plus 30% of pyraturgy skill+ Type: Speech
-*Base Energy Costs : twenty points of elemental fire energy+ Importance: minor, optional
-*Rating Minimum : 245+ Difficulty: very easy
-*Rating Maximum : 775+ Skills: Enochian (dominant) and vocalization (small)
-*Spell Type : enchantment+ 2) the opening of the way
-*Difficulty : difficult+ Type: Praxis
-*Form of Evocation : emblazon heartfires <target>+ Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the energy required
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) calling the portal
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5) manifestation of the portal
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and spatiophrasty
 + 6) preparing the portal
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 7) opening of the portal
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and spatiophrasty
-Aspects of fire can be found almost everywhere, including in the mortal emotions. Several emotions burn within the hearts of+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018.
-mortals, instilling them with fervor and passion. One of these emotions manifests itself as rage, and can completely overtake+
-the rational mind and reduce a person to raw animal savagery. This spell was crafted to instigate these effects and push the+
-target past the brink of their normal sanity, succumbing completely to the rage that dwells deep within them. Being affected by+
-this spell lose control of their inhibitions and lash out wildly in combat. While this may be a boon to a physical fighter, it+
-can be a serious detriment to trying to cast spells.+
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+===Consolativus Calor===
 + Common Name: Comforting Warmth
 + Knowledge Requirement:
 + have at least 225 points among
 + 50% of having the [[first aid]] skill
 + 100% of having the [[anatomy]] skill
 + 100% of having the [[thermaturgy]] skill
 + 25% of having the [[evocation]] skill
 + 25% of having the [[abjuration]] skill and
 + 50% of completed quest points
 + Summary: beneficial healing heat
 +
 + This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help
 + mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or
 + non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to
 + reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the
 + recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is
 + almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can
 + heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result
 + with multiple applications.
-===Enhance Phlogiston===+ Steps:
-*Knowledge Requirement : eructation skill of 5 or higher, anatomy skill of 25 or higher, and metaphysics skill of 25 or higher+ 1) calling the watcher
-*Rating Formula : 50% of eructation skill plus 30% of first aid skill plus 30% of biology skill plus 20% of anatomy skill plus 30% of pyraturgy skill plus 10% of enchantment skill+ Type: Speech
-*Base Energy Costs : twenty points of elemental fire energy+ Importance: minor, optional
-*Rating Minimum : 115+ Difficulty: very easy
-*Rating Maximum : 775+ Skills: Enochian (dominant) and vocalization (small)
-*Spell Type : enchantment+ 2) the opening of the way
-*Difficulty : difficult+ Type: Praxis
-*Form of Evocation : enhance phlogiston <target>+ Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing to manifest heat through ones hands
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) manifesting the comforting heat
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5) calming the warmth of comfort
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and ergiphrasty
 + 6) sending pulses of heat out from ones hands
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + 7) channeling additional heat
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and ergiphrasty
 + 8) expending the remaining heat
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: prestidigitation
 + 9) collapse of temperature
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and ergiphrasty
-One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018.
-phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This+
-natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to+
-accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant weapons+
-to heal the glands and stimulate further glandular production.+
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+===Coram Tenebrosum===
 + Common Name: Tenebrous Sight
 + Knowledge Requirement:
 + have at least 100 points among
 + 50% of having the [[typhaturgy]] skill
 + 35% of having the [[conjuration]] skill and
 + 25% of having the [[enchantment]] skill
 + Summary: visual obscurity
-===Eruption===+ This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's
-*Knowledge Requirement : evocation skill of 100 or higher, pyraturgy skill of 100 or higher, telesmatic weapon skill of 40 or higher, and thermaturgy skill of 55 or higher+ sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see
-*Rating Formula : 70% of evocation skill plus 100% of pyraturgy skill plus 70% of thermaturgy skill plus 30% of telesmatic weapon skill+ through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's
-*Base Energy Costs : one hundred points of spiritual energy, sixty points of elemental fire energy, and thirty points of amalgamal heat energy+ ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual
-*Rating Minimum : 300+ side-effect of increasing one's skill while fighting blind.
-*Rating Maximum : 1000+
-*Spell Type : area attack+
-*Difficulty : somewhat difficult+
-*Form of Evocation : eruption+
-This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the+ Steps:
-raw elementa of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat,+ 1) calling the watcher
-the spell's blast radius is less focused, targetting any living being in the room (possibly including the caster and his+ Type: Speech
-friends). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although+ Importance: minor, optional
-this increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this+ Difficulty: very easy
-spell will work to prevent friendly fire, and vastly increase its destructive power. Casting this spell near or in water will+ Skills: Enochian (dominant) and vocalization (small)
-produce an elemental reaction and include it within the damage scope.+ 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting ash
 + Type: Gesture
 + Importance: lesser
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) directing the ash
 + Type: Gesture
 + Importance: lesser
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5) sealing of the rite
 + Type: Praxis
 + Importance: major
 + Difficulty: hard
 + Skills: typhaturgy, evocation, and ergiphrasty
- Development Information : This spell was created by Lysator; the source code was last updated Thu Aug 16 11:34:40 2012.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018.
-===Extinguish===+===Desiccatas Reliquiae===
-*Knowledge Requirement : pyraturgy skill of 20 or higher, firefighting skill of 20 or higher, or physics skill of 20 or higher+ Common Name: Desiccated Remains
-*Rating Formula : 70% of pyraturgy skill plus 70% of firefighting skill plus 50% of physics skill plus 50% of abjuration skill plus 30% of enchantment skill+ Knowledge Requirement:
-*Base Energy Costs : five points of amalgamal smoke energy+ have the [[desert fieldcraft]] skill of 30 or higher and
-*Rating Minimum : 150+ have the [[mortuary]] skill of 30 or higher
-*Rating Maximum : 1000+ Summary: corpse preservation
-*Spell Type : utility+
-*Difficulty : difficult+ This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them,
-*Form of Evocation : extinguish+ preventing any further decay of their body.
-This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) vaporizing the moisture in the remains
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) transformation of inferno to ash
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and ergiphrasty
- Development Information : This spell was created by Chaos and is maintained by Lysator; the source code was last updated Mon Aug 25 13:17:16 2014.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018.
-===Feed Inner Flame===+===Emunctoriis===
-*Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher+ Common Name: Snuff
-*Rating Formula : 30% of pyraturgy skill+ Knowledge Requirement:
-*Base Energy Costs : nine points of elemental fire energy and twenty-five points of amalgamal heat energy+ have at least 25 points among
-*Rating Minimum : 75+ 25% of having the [[metaphysics]] skill
-*Rating Maximum : 475+ 50% of having the [[typhaturgy]] skill and
-*Spell Type : enchantment+ 50% of having the [[pyraturgy]] skill
-*Difficulty : ordinary+ Summary: mortally wounded attack
-*Form of Evocation : feed inner flame <target>+
 + This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while
 + attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when
 + the target is already mortally wounded.
-This simple enchantment performs well beyond what one would expect from its name. Feeding the+ Steps:
-inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes+ 1) calling the watcher
-and sustains the physical body. Once the inner flame has achieved the maximum amount that it can,+ Type: Speech
-the excess energy flows over to nourish the body. Although multiple castings will continue to+ Importance: minor, optional
-nourish the body, only so much can be done. The inner flame, just like the physical body, can+ Difficulty: very easy
-only sustain so much. Anything after this is a waste of a casting.+ Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting a wisp of smoke
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) essence of smoke
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, evocation, and bellerophrasty
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018.
-===Fiery Temper===+===Eruptio===
-*Knowledge Requirement : have at least 250 points among 25% of pyraturgy skill, 100% of combat reflexes skill, 100% of imagination skill, 100% of concentration skill, 100% of empathy skill, 100% of killer instinct skill, 100% of find weakness skill, 100% of dirty fighting skill, and 100% of discipline skill+ Common Name: Eruption
-*Rating Formula : 100% of empathy skill plus 40% of discipline skill plus 50% of pyraturgy skill plus 70% of enchantment skill plus 40% of concentration skill+ Knowledge Requirement:
-*Base Energy Costs : seventy-five points of elemental fire energy+ have at least 100 points among
-*Rating Minimum : 200+ 25% of having the [[evocation]] skill
-*Rating Maximum : 950+ 25% of having the [[conjuration]] skill
-*Spell Type : enchantment+ 50% of having the [[pyraturgy]] skill
-*Difficulty : very difficult+ 25% of having the [[prestidigitation]] skill and
-*Form of Evocation : fiery temper <target>+ 50% of having the [[thermaturgy]] skill
 + Summary: area wide damage of flame
 +
 + This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the
 + hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat,
 + the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the
 + spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance
 + of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent
 + friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction
 + that changes the scope of its damage.
-This spell draws upon the power of fire and heat to stir emotions in a target. By+ Steps:
-specifically targetting the fire within, this spell increases the passion with which one fights,+ 1) calling the watcher
-instilling in them the same fire and zeal as someone who truly believes in what they are fighting+ Type: Speech
-for. While the effects can be quite pronounced for a typical mage, some of the effects may not be+ Importance: minor, optional
-as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible+ Difficulty: very easy
-to rouse the temper of those who are incapable of emotions.+ Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting conditions for flame to expand
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) sparking the flame
 + Type: Praxis
 + Importance: lesser
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and ergiphrasty
 + 5) infusing the flame
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) stoking the flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
 + 7) expanding the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + 8) raging of the blaze
 + Type: Praxis
 + Importance: greater
 + Difficulty: hard
 + Skills: pyraturgy, evocation, and klimaphrasty
 + 9) fueling the flame
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: prestidigitation
 + 10) reaction of embers
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
- Development Information : This spell was created by Lysator; the source code was last updated Tue Dec 11 01:20:10 2012.+*'''Notes''':
 +**Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains
 +**When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low
-===Fire Gem===+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018.
-*Knowledge Requirement : have at least 200 points among 50% of pyraturgy skill, 400% of gem lore skill, and 20 points for having completed the Power Potion Quest+
-*Rating Formula : 10% of gem lore skill plus 10% of pyraturgy skill plus 50% of conjuration skill plus 30% of imagination skill plus 40% of enchantment skill+
-*Base Energy Costs : one hundred points of elemental fire energy+
-*Rating Minimum : 170+
-*Rating Maximum : 450+
-*Spell Type : elemental+
-*Difficulty : somewhat difficult+
-*Form of Evocation : fire gem+
-Management of esoteric energies is paramount for the continued success of any mage. This+===Exedo Ira===
-spell enables a mage to better maintain a steady supply of such energies by manifesting a physical+ Common Name: Consume Rage
-item that stores the energies. This particular vessel is known as a fire gem. Crushing such a+ Knowledge Requirement:
-gem will release the esoteric energies bound into it. During a slower period of a mage's life,+ have at least 65 points among
-sie can create a supply of these gems, and use them when hir energies run low, allowing for a more+ 50% of having the [[antagonism]] skill
-evenly sustained flow of energy. These energies can also be transferred to another if they have+ 75% of having the [[pyraturgy]] skill
-the capacity to use such energies. These gems can also be used as a spell focus for other spells+ 25% of having the [[firefighting]] skill and
-of the Order.+ 25% of having the [[evocation]] skill
 + Summary: consume a target's burning anger
 +
 + As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on
 + one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and
 + absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to
 + the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it
 + will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity
 + was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's
 + emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will
 + be used against the target for this purpose.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the ferocity of fire
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
 + 4) manifesting the ferocity of fire
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
-===Fire Portal===+ Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017.
-*Knowledge Requirement : have at least 30 points among 100% of cosmology skill, 35% of metaphysics skill, and 30 points for being a Stalker of the Gate+
-*Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill+
-*Base Energy Costs : twenty points of elemental fire energy+
-*Rating Minimum : 75+
-*Rating Maximum : 650+
-*Spell Type : utility+
-*Difficulty : easy+
-*Form of Evocation : fire portal+
-Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called so for lack of a better term,+===Exstinguo===
-holds among the most fascination. Many days have been spent scrying this plane, with very little results. Efforts to transport+ Common Name: Extinguish
-anything fully to this plane have met with utter failure, but it has been discovered that a doorway can be opened directly+ Knowledge Requirement:
-through this fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item is complete+ have the [[pyraturgy]] skill of 20 or higher
-speculation. One beneficial effect that was found is that the transport room of Schola Fervitus can be set up as an anchor. As+ have the [[firefighting]] skill of 20 or higher or
-such, by casting this spell, a member of the order can transport hirself 'through' the elemental plane and emerge unscathed in+ have the [[physics]] skill of 20 or higher
-Schola Fervitus. Further experiments are being conducted to extend the amount of time spent in the realm of flames, but for+ Summary: fire extinguishing
-now, the amount of time the portal is open is barely long enough to let through a small portion of the fire laden atmosphere.+
 + This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the pyre
 + Type: Gesture
 + Importance: great
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) ash of the pyre
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, abjuration, and ergiphrasty
-===Fire Web===+ Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08
-*Knowledge Requirement : throwing skill of 25 or higher and traps skill of 35 or higher+ 02:38:40 2018.
-*Rating Formula : 30% of evocation skill plus 50% of pyraturgy skill plus 60% of conjuration skill plus 60% of prestidigitation skill plus 130% of throwing skill+
-*Base Energy Costs : two points of spiritual energy and forty-five points of elemental fire energy+
-*Rating Minimum : 125+
-*Rating Maximum : 600+
-*Spell Type : construct+
-*Difficulty : difficult+
-*Form of Evocation : fire web <target>+
-One day while taking a much needed break from spell development and research, one of the pioneers of spell development+===Flamma Dispergeret===
-happened to look up and see a small spider had made is web in the study. Before the mage could fetch a broom to brush away the+ Common Name: Disperse Flame
-cobwebs, the spider had caught a moth. Watching in amazement at the skill this tiny spider used in covering a moth many times+ Knowledge Requirement:
-its own size in webbing, a spark of ingenuity struck the mage. Creating this spell, the mage formulated a means to create long+ have the [[metaphysics]] skill of 10 or higher or
-strands of thin, semi-solid flames that can be forced to wrap around an opponent. The more the opponent struggles, the more the+ have the [[pyraturgy]] skill of 10 or higher
-fire webbing burns. While elemental fire energies are required to create the web, spiritual energies are used to reinforce the+ Summary: heat vulnerability
-web as the opponent struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence.+
 + This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame
 + that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in
 + any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders
 + the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as
 + the inner flame will stabilize itself rather quickly. It offers enough respite from
 + heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels
 + like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be
 + branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be
 + used on an opponent to render them more vulnerable to heat attacks.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) dispersing the flame
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) loss of ember
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, abjuration, and ergiphrasty
-===Fire Wine===+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:38:11 2018.
-*Knowledge Requirement : cooking skill of 20 or higher and have at least 5 quest points+
-*Rating Formula : 40% of enchantment skill plus 10% of pyraturgy skill plus 40% of cooking skill plus 30% of prestidigitation skill+
-*Base Energy Costs : thirty points of elemental fire energy+
-*Rating Minimum : 130+
-*Rating Maximum : 400+
-*Spell Type : enchantment+
-*Difficulty : somewhat difficult+
-*Form of Evocation : fire wine <target>+
-This very simple spell is of great benefit to incendivores and those who maintain an immolated form for extended periods of+===Flammeus Sagacitas===
-time. It ignites mundane food items, filling them with fire to make them more readily acceptable to the incendivore diet. It is+ Common Name: Flaming Insight
-possible to cast this spell on mundane objects, but this does not make them any more edible, nor does it enhance the object in+ Knowledge Requirement:
-any way.+ have at least 50 points among
 + 25% of having the [[pyraturgy]] skill and
 + 100% of having the [[divination]] skill
 + Summary: divining flames
 +
 + While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks.
 + One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the
 + material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity
 + utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using
 + identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, divination, and nymophrasty
 + 3) quieting the babbling throng
 + Type: Thought
 + Importance: major
 + Difficulty: easy
 + Skills: concentration, meditation, and introspection
 + 4) the advent of kindled wisdom
 + Type: Praxis
 + Importance: greater
 + Difficulty: moderate
 + Skills: pyraturgy, divination, and nymophrasty
 + 5) the seeker's entreaty
 + Type: Gesture
 + Importance: lesser
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) the deflagration of nescience
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, divination, and nymophrasty
-===Fireball===+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.
-*Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher+
-*Rating Formula : 50% of conjuration skill plus 50% of demolition skill plus 50% of evocation skill plus 50% of pyraturgy skill+
-*Base Energy Costs : forty points of elemental fire energy and thirty-five points of amalgamal heat energy+
-*Rating Minimum : 220+
-*Rating Maximum : 800+
-*Spell Type : area attack+
-*Difficulty : difficult+
-*Form of Evocation : fireball+
-The fireball is a staple in any Ordo Ignis Aeternis arsenal of area based attacks. +===Fulmen Ignem===
-Recognizable on sight, even by those outside of the guild, this spell summons a large ball of+ Common Name: Fire Bolt
-flame to assail the caster's enemies. Upon impact, the fireball will explode, covering the+ Knowledge Requirement:
-targets in a caustic blaze of heat and fire.+ have at least 150 points among
 + 100% of having the [[bellerophrasty]] skill
 + 100% of having the [[arcane lore]] skill and
 + 25% of having the [[pyraturgy]] skill
 + Summary: fire bolt attack
 +
 + One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt
 + of concentrated fire energy to send towards a target.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and bellerophrasty
 + 3) excitment of the watcher
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation (dominant) and symbology (moderate)
 + 4) sensation of the wrath of the watcher
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, conjuration, and bellerophrasty
 + 5) endowment of the watcher
 + Type: Gesture
 + Importance: lesser
 + Difficulty: easy
 + Skills: prestidigitation
 + 6) release of the burning rage of the watcher
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and bellerophrasty
-===Flame of Knowledge===+ Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.
-*Rating Formula : 30% of symbology skill plus 30% of pyraturgy skill plus 60% of divination skill plus 40% of scholarship skill+
-*Base Energy Costs : eight points of spiritual energy+
-*Rating Minimum : 1+
-*Rating Maximum : 400+
-*Spell Type : utility+
-*Difficulty : easy+
-*Form of Evocation : flame of knowledge <target>+
-Ever since fire was first discovered, many races have gazed into its flames seeking answers to+===Fumo Custodia===
-questions which elude their feeble minds, and often times the answer has been found. By gazing+ Common Name: Smoke Guard
-into a flame and concentrating on an object in question, an initiate can allow the power of flame+ Knowledge Requirement: have at least 125 points among 50% of having the [[typhaturgy]] skill, 40% of having the [[enchantment]] skill, and 15% of having
-to burn away the veil of ignorance and burn an image of the item's true self into the mind of the+ the [[conjuration]] skill
-mage.+ Summary: protect an item from burning with an aura of smoke
 +
 + Soror Linoba Faber created this spell in A.A. 449 after observing the obvious and frequent need for those of the order to protect their more delicate
 + possessions from the deleterious effects of the elements in which they deal on a daily basis. Relying on the simple and effective principle that fires tend to die
 + in an abundance of smoke, this enchantment binds a cloud of amalgamal smoke energy to the item placed under its protection; this cloud reacts to the presence of
 + combustion by coalescing around the source of flame, thus quickly suppressing the fire. The protective effects of this spell persist, depending on the proficiency
 + with which it is cast, for several hours in optimal conditions. However, reacting to and suppressing combustion drains a portion of the aura's energy each time,
 + shortening the duration of the spell.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + Energy Costs: a twentieth of a point of metabolic energy
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + Energy Costs: one point of magickal energy
 + 3) awakening the plume of smoke
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation (dominant) and conjuration (small)
 + Energy Costs: a fifth of a point of metabolic energy
 + 4) binding the plume
 + Type: Praxis
 + Importance: great
 + Difficulty: hard
 + Skills: typhaturgy, enchantment, and ergiphrasty
 + Energy Costs: five points of amalgamal smoke energy
 + 5) tying together the final threads
 + Type: Gesture
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny)
 + Energy Costs: a fifth of a point of metabolic energy
-===Funeral Pyre===+ Development Information: This spell was created by Aeriella and is maintained by Starhound; the source code was last updated Mon Jul 10 18:49:10 2023.
-*Rating Formula : 40% of pyraturgy skill plus 10% of conjuration skill plus 10% of enchantment skill plus 20% of symbology skill plus 10% of evocation skill plus 80% of mortuary skill+
-*Base Energy Costs : one point of elemental fire energy+
-*Rating Minimum : 5+
-*Rating Maximum : 350+
-*Spell Type : utility+
-*Difficulty : ordinary+
-*Form of Evocation : funeral pyre+
-This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided+===Fumo Flammae===
-by the pyre rejuvenates the caster, and provides warding against the cold for a time.+ Common Name: Smoldering Flames
 + Knowledge Requirement:
 + have at least 20 points among
 + having the [[evocation]] skill and
 + having the [[typhaturgy]] skill
 + Summary: magickal to smoke energy conversion
 +
 + One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy
 + amalgamal of smoke at an instant.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) inviting the mutissimus
 + Type: Thought
 + Importance: lesser
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) the endophany of the mutissimus
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: typhaturgy, evocation, and ergiphrasty
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Development Information: This spell was created by Starhound; the source code was last updated Sun May 14 00:38:58 2017.
-===Hylocosm Volley===+===Glandulae Augendae===
- Knowledge Requirement : have at least 150 points among 50% of metaphysics skill, 50% of pyraturgy skill, 25% of evocation skill, and 50% of prestidigitation skill+ Common Name: Enhance Gland
- Rating Formula : 40% of evocation skill plus 60% of pyraturgy skill plus 50% of conjuration skill plus 30% of metaphysics skill+ Knowledge Requirement: have the [[eructation]] skill of 5 or higher, have the [[anatomy]] skill of 25 or higher, and have the [[metaphysics]] skill of 25 or higher
- plus 70% of cosmology skill+ Summary: enhance phlogiston glands
- Base Energy Costs : forty-five points of spiritual energy and twenty-five points of elemental fire energy+
- Rating : 510.3+
- Rating Minimum : 100+
- Rating Maximum : 700+
- Proficiency : 68%+
- Spell Type : affine+
- Difficulty : difficult+
- Evocation Key : hylocosm volley (of [amalgamal combo]) on [target]+
- This spell conjures up volley of energy that directly pulls from the esoteric affinities within the body of the caster. This almalgamation+ One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the
- can be controlled and if left out will simply default to fire. Increased proficiency will cause multiple attacks to be directed+ phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time
- simultaneously at the target. Different hylocosmic types use the mage's skill derived from that energy's origin. For example, heat will + to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant
- use thermaturgy, while malign-heat (qlippotic + heat) will use cacoturgy and thermaturgy. Regardless of type, each will still pull upon + weapons to heal the glands and stimulate further glandular production.
- your abilities in pyraturgy, prestidigitation and telesmatic weapon for control and power. If a target is omitted, it will default to the + 
- current opponent or fail if not in combat.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the nessecary energy
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
 + 4) enhancing the phlogiston glands
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
 + 
 +===Glandulae Redigendum===
 + Common Name: Reduce Gland
 + Knowledge Requirement: have the [[eructation]] skill of 5 or higher, have the [[anatomy]] skill of 25 or higher, and have the [[metaphysics]] skill of 25 or higher
 + Summary: cripple phlogiston glands
- The damage types currently available to you are smoke, star-lightning, chaosfire, malign flame, malign smoke, ravening smoke, sinsmoke,+ One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the
- malign heat, heat, sinfire, starsin, malign light, and sinlight.+ phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time
 + to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it
 + has a chance to be ignited.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the nessecary energy
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
 + 4) depleting the phlogiston glands
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
 + 
 +===Halitus Ignis===
 + Common Name: Fire Breath
 + Knowledge Requirement:
 + have at least 180 points among
 + 100% of having the arcane lore skill,
 + 100% of having the metaphysics skill, and
 + 50% of having the pyraturgy skill
 + Summary: continual spew of flames
- See Also: show oia spell rating, show oia spell damage rating+ Developed by races not gifted with the innate ability to breath fire as the result of a biological process, this spell seeks to emulate
 + that process for all races. Often times most casters can sustain a continual stream of fire upon their targets at the cost of elemental fire
 + energy.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + Energy Costs: a twentieth of a point of metabolic energy
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + Energy Costs: one point of magickal energy
 + 3) calling upon the flame of the great devourer
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + Energy Costs: five points of metabolic energy
 + 4) evoking the flames
 + Type: Thought
 + Importance: minor
 + Difficulty: very easy
 + Skills: concentration and introspection
 + Energy Costs: None
 + 5) breath of the great flame
 + Type: Passive Event
 + Importance: none
 + Difficulty: trivial
 + Skills: none
 + Energy Costs: None
 + 6) spread of the great flame
 + Type: Praxis
 + Importance: major
 + Difficulty: very hard
 + Skills: pyraturgy, evocation, and aretophrasty
 + Energy Costs: five points of elemental fire energy
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Thu Jul 25 17:26:11 2019.
 + 
 +===Hyacinthum Flamma===
 + Common Name: Blue Flame
 + Knowledge Requirement:
 + have at least 300 points among
 + 100% of having the [[abjuration]] skill
 + 75% of having the [[Exoma fieldcraft]] skill
 + 25% of having the [[chaos affinity]] skill
 + 25% of having the [[order affinity]] skill
 + 35% of having the [[metaphysics]] skill
 + 50 points for having completed [[Hardin's Gauntlet]]
 + 25 points for having completed the [[Power Potion Quest]] and
 + 200 points for having completed [[Kill Blue]]
 + Summary: un-warping spell
- Development Information : This spell was created by Xekrin; the source code was last updated Wed Mar 25 09:18:36 2015.+ This spell has a single purpose, to remove the affliction of warping of chaotic energies upon a victim of the Exoma. It will
 + restore the target's original form as it was before the most recent warping had occurred.It's primary source is to create a flame to
 + intense it burns away the chaotic energies that are infused in the victim. This process may have multiple side-effects to those not
 + resistant to fire or chaotic energies. This spell can be quite difficult to control if one does not have knowledge of the Exoma, or
 + it's affinities. Unfortunately, this spell cannot restore any abilities that were lost during the original warping process.
-Access to damage variants is based on one's Affinities and the higher the user's Rating in the spell the more efficiently the Affinities translate to damage combinations. The magickal skill associated with the damage type (ex. chaos damage - Chaoturgy) is used in the spell's Attack (and Damage?) Rating when that damage type is used.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the blue flame
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: prestidigitation
 + 4) infusing the flame into the target
 + Type: Gesture
 + Importance: minor
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5) induction of the blue flames
 + Type: Praxis
 + Importance: great
 + Difficulty: very hard
 + Skills: pyraturgy, abjuration, and ergiphrasty
-===Immolate===+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:10 2018.
-*Knowledge Formula : pyraturgy skill of 110 or higher, fire affinity skill of 70 or higher, metaphysics skill of 70 or higher, enchantment skill of 40 or higher, and have at least 40 quest points+
-*Rating Formula : 100% of enchantment skill plus 30% of evocation skill plus 100% of pyraturgy skill plus 50% of thermaturgy skill plus 50% of lumiturgy skill plus 50% of typhaturgy skill+
-*Base Energy Costs : one hundred points of elemental fire energy, twenty-five points of amalgamal heat energy, twenty-five points of amalgamal light energy, and twenty-five points of amalgamal smoke energy+
-*Rating Minimum : 200+
-*Rating Maximum : 1000+
-*Spell Type : enchantment+
-*Difficulty : very difficult+
-*Form of Evocation : immolate+
-This spell imbues the caster's body with pure elemental fire energies and covers them with a shroud of flames. There are+===Ignis Arma===
-various side effects to this. The first of these effects is that the caster's physical form is significantly fortified, taking+ Common Name: Pyrax Armour
-on a much more fiery appearance and producing light. A second side effect is that the caster's metabolic processes become more+ Knowledge Requirement:
-like that of a flame, turning them into an incendivore. A final set of side effects is -- while in this flame state, the caster+ have at least 1 point among
-has a natural bouyancy that allows them to fly. The most skilled members of the Order can even infuse themselves with immense+ 25% of having the [[armour lore]] skill
-durability using this spell. Taking on this form can be advantageous at times and a detriment during others, but overall, the+ 50% of having the [[pyraturgy]] skill and
-benefits of being so close to the raw source of power for Ordo Ignis Aeternis far outweigh the drawbacks.+ 25% of having the [[conjuration]] skill
 + Summary: armour construct
 +
 + This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally
 + can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of
 + this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the
 + armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc. One must use a gem with the
 + element of fire infused into it as a component to cast this spell.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, enchantment, and hylophrasty
 + 3) preparing the cornerstone
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) the arrival of the cornerstone
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and hylophrasty
 + 5) instructing the architect
 + Type: Gesture
 + Importance: lesser
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) the deliberations of the architect
 + Type: Praxis
 + Importance: lesser
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and hylophrasty
 + 7) engaging the builder
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + 8) the labor of the builder
 + Type: Praxis
 + Importance: major
 + Difficulty: hard
 + Skills: pyraturgy, conjuration, and hylophrasty
 +*'''Notes''':
 +**Enhances [[agility]], [[vitality]], [[armour use]], [[courage]], [[impact absorption]], [[resilience]], [[steadiness]] and [[tenacity]] when worn.
-===Incinerate Magick===+ Development Information: This spell was created by Starhound; the source code was last updated Tue Jun 27 22:13:56 2017.
-*Knowledge Formula : have at least 100 points among 60% of abjuration skill and 30% of metaphysics skill+
-*Rating Formula : 100% of abjuration skill plus 20% of pyraturgy skill plus 50% of symbology skill+
-*Base Energy Costs : forty points of elemental fire energy and sixty points of amalgamal heat energy+
-*Rating Minimum : 345+
-*Rating Maximum : 1200+
-*Spell Type : elemental+
-*Difficulty : very difficult+
-*Form of Evocation : incinerate magick+
-This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal+===Ignis Cataegis===
-flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off+
-and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite+
-some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time,+
-during which no magick will flow through the area.+
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Common Name: Firestorm
 + Knowledge Requirement: have at least 250 points among 100% of having the [[metaphysics]] skill, 100% of having the [[arcane lore]] skill, and 75% of having
 + the [[pyraturgy]] skill
 + Summary: devastating fire cloud
 +
 + One of the more potent spells utilized by Ordo Ignis Aeternis is the ability to infuse their pyrax hammer with a fire gem to unleash a large cloud of fire in
 + the surrounding area.
-===Magick Embers===+ Steps:
-*Knowledge Requirement : have at least 60 points among 100% of completed quest points, 100% of scholarship skill, and 125% of divination skill+ 1) calling the watcher
-*Rating Formula : 80% of divination skill plus 50% of enchantment skill plus 40% of symbology skill+ Type: Speech
-*Base Energy Costs : twenty points of spiritual energy+ Importance: minor, optional
-*Rating Minimum : 75+ Difficulty: very easy
-*Rating Maximum : 200+ Skills: Enochian (dominant) and vocalization (small)
-*Spell Type : utility+ Energy Costs: a twentieth of a point of metabolic energy
-*Difficulty : ordinary+ 2) the opening of the way
-*Form of Evocation : magick embers+ Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + Energy Costs: one point of magickal energy
 + 3) syphoning energy with a devouring force
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + Energy Costs: five points of metabolic energy
 + 4) shift of the flames
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + Energy Costs: five points of metabolic energy
 + 5) reaction of the devouring fire
 + Type: Praxis
 + Importance: major
 + Difficulty: hard
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + Energy Costs: ten points of magickal energy
 + 6) expansion of the devouring flames
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + Energy Costs: five points of metabolic energy
 + 7) enkindling of the devourer
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and ergiphrasty
 + Energy Costs: ten points of elemental fire energy
-This spell is a very simple cantrip, designed to cause the magickal energies within the+ Example:
-environment to glow like the embers of a campfire.+
 + A cloud of bright fire starts to pour out of your fiery-zircon-inset great hammer into the air.
 + A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Fradkidoa, blasting her devastatingly, despite her attempt to dodge.
 + Fradkidoa's right arm is seared into uselessness.
 + Fradkidoa's left arm is seared into uselessness.
 + The explosive flame clings to Fradkidoa's body.
 + A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Tagrien, roasting her, despite her attempt to dodge.
 + The explosive flame clings to Tagrien's body.
 + A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Khigristu, pummelling her, despite her attempt to dodge.
 + The explosive flame clings to Khigristu's body.
 + A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Thaoto, roasting him, despite his attempt to dodge.
 + The explosive flame clings to Thaoto's body.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Development Information: This spell was created by Starhound; the source code was last updated Mon Oct 22 16:38:24 2018.
-===Magma Blast===+===Ignis Creaturae===
-*Knowledge Requirement : have at least 150 points among 75% of cosmology skill, 50% of pyraturgy skill, 25% of conjuration skill, and 50% of evocation skill+ Common Name: Fire Creation
-*Rating Formula : 100% of pyraturgy skill plus 70% of evocation skill plus 60% of conjuration skill plus 100% of cosmology skill+ Knowledge Requirement:
-plus 80% of prestidigitation skill+ have at least 20 points among
-*Base Energy Costs : fifty points of elemental fire energy and one hundred twenty points of spiritual energy+ having the [[evocation]] skill and
-*Rating Minimum : 200+ having the [[pyraturgy]] skill
-*Rating Maximum : 900+ Summary: magickal to fire energy conversion
-*Spell Type : directed attack+
-*Difficulty : extraordinarily difficult+ A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into
-*Form of Evocation : magma blast+ elemental fire energy.
-magma blast <target>+
-This spell will rip open the fabric of the cosmic reality and create a+ Steps:
-portal directly into the Plane of Magma and conjure forth a seething blast of+ 1) calling the watcher
-magma from within and direct it toward your target. Knowledge of cosmology+ Type: Speech
-can greatly assist in the mastering of this spell. Greater proficiency will+ Importance: minor, optional
-increase the size, accuracy and power of the blast.+ Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) inviting the mutissimus
 + Type: Thought
 + Importance: lesser
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) the endophany of the mutissimus
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and ergiphrasty
-Development Information : This spell was created by Xekrin; the source code was last updated Mon Apr 20 20:22:21 2015.+ Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:38:52 2017.
-===Mark of the Phoenix===+===Ignis Cristallum===
-*Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher+ Common Name: Fire Gem
-*Rating Formula : 50% of enchantment skill plus 80% of symbology skill plus 60% of pyraturgy skill plus 50% of conjuration skill+ Knowledge Requirement:
-*Base Energy Costs : one hundred twenty-five points of elemental fire energy+ have at least 200 points among
-*Rating Minimum : 400+ 100% of having the [[pyraturgy]] skill
-*Rating Maximum : 600+ 100% of having the [[arcane lore]] skill
-*Spell Type : utility+ 100% of having the [[metaphysics]] skill
-*Difficulty : somewhat difficult+ 100% of having the [[hylophrasty]] skill
-*Form of Evocation : mark of the phoenix on <target>+ 100% of having the [[gem lore]] skill and
 + 20 points for having completed the [[Power Potion Quest]]
 + Summary: condense fire energies
 +
 + Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain
 + a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire
 + gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster.
 + During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for
 + a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such
 + energies. These gems can also be used as a spell component for other spells of the Order.
-This spell, though neither flashy nor destructive, is much sought after due to its protective+ Steps:
-nature. Just as the legendery phoenix was able to rise again from it's ashes after it had died,+ 1) calling the watcher
-so too can a sufficiently skilled mage. This spell links to the abilities of the phoenix,+ Type: Speech
-granting the mage a portion of their regenerative capabilities and giving them a chance to avoid+ Importance: minor, optional
-death completely based on their proficiency with this spell. If successful, the mage is+ Difficulty: very easy
-transported to safety within the walls of Schola Fervitus so that they can strike back at their+ Skills: Enochian (dominant) and vocalization (small)
-opponent once again after some momentary healing.+ 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting fire energy
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny)
 + 4) infusing fire energy
 + Type: Gesture
 + Importance: lesser
 + Difficulty: hard
 + Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
- Development Information : This spell was created by Lysator; the source code was last updated Tue Aug 21 15:04:35 2012.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.
-===Phoenix Talons===+===Ignis Inductio===
-*Knowledge Requirement : metaphysics skill of 10 or higher and cosmology skill of 10 or higher+ Common Name: Fire Induction
-*Rating Formula : 50% of pyraturgy skill plus 50% of enchantment skill+ Knowledge Requirement:
-*Base Energy Costs : forty points of elemental fire energy and forty points of amalgamal heat energy+ have at least 200 points among
-*Rating Minimum : 200+ 50% of having the [[pyraturgy]] skill
-*Rating Maximum : 500+ 400% of having the [[gem lore]] skill and
-*Spell Type : enchantment+ 20 points for having completed the [[Power Potion Quest]]
-*Difficulty : somewhat difficult+ Summary: extract fire energies
-*Form of Evocation : phoenix talons <target>+
 + Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers
 + them a method to extract the energy from one of these gems for immediate usage.
-This spell enhances the damage done by a target's normal unarmed attacks by forming fiery+ Steps:
-talons over the target's normal hands or claws.+ 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) extracting the energy from the crystal
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) containing the crystal energy
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
- Development Information : This spell was created by Lysator; the source code was last updated Sat Jul 21 23:38:56 2012.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:36 2018.
-===Piercing Flame===+===Ignis Porta===
-*Knowledge Requirement : weapon lore skill of 10 or higher and enchantment skill of 35 or higher+ Common Name: Fire Portal
-*Rating Formula : 50% of enchantment skill plus 30% of pyraturgy skill plus 50% of weapon lore skill+ Knowledge Requirement:
-*Base Energy Costs : fifty-five points of elemental fire energy+ have the [[pyraturgy]] skill of 20 or higher
-*Rating Minimum : 150+ have the [[divination]] skill of 20 or higher
-*Rating Maximum : 800+ have the [[conjuration]] skill of 30 or higher and
-*Spell Type : enchantment+ have the [[cosmology]] skill of 35 or higher or
-*Difficulty : somewhat difficult+ have the [[spatiophrasty]] skill of 20 or higher
-*Form of Evocation : piercing flame <target>+ Summary: teleportation
 +
 + This spell allows the caster to open a short-lived portal to another location, using the Elemental Plane of Fire as the transit
 + medium. The destination of the portal is chosen by specifying a spell argument during the time of casting; the easiest and most
 + common destination is 'schola fervitus', which will transport users of the portal to the portal room in Schola Fervitus.
 + Alternatively, specifying a target location of 'conflagration' will set the portal's destination to the location of the largest
 + uncontrolled flame the caster can sense. If no such area is currently present, or if no argument is provided, the portal's
 + destination will be a random location. If one's skill with this spell is particularly great, one may specify the target 'microcosm'
 + to set the portal's destination to one's personal [[microcosm]] in the [[Exoma]].
-This spell envelops a weapon in a corona of fire, which supplements an arsenal of spells with+ Steps:
-a realm of combat enhancement.+ 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the portal
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) conjuring the portal
 + Type: Praxis
 + Importance: great
 + Difficulty: hard
 + Skills: pyraturgy, conjuration, and spatiophrasty
- Development Information : This spell was created by Maglor and is maintained by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Development Information: This spell was created by Xekrin, Marcosy, and Starhound and is maintained by Starhound; the source code
 + was last updated Sat May 26 15:11:53 2018.
-===Primal Spark===+ [OOC Aeriella] heh... there's a variable in the ignis porta spell called
-*Knowledge Requirement : complete the Power Potion Quest, fire affinity skill of 150 or higher, and heat affinity skill of 150 or higher+ "shit_on_fire"
-*Rating Formula : 50% of evocation skill plus 40% of fire affinity skill plus 40% of heat affinity skill plus 70% of pyraturgy skill+
-*Base Energy Costs : fifty points of elemental fire energy and fifty points of amalgamal heat energy+ [OOC Aeriella] The shit_on_fire variable collects the stuff to check
-*Rating Minimum : 450+
-*Rating Maximum : 950+
-*Spell Type : directed attack+
-*Difficulty : extraordinarily difficult+
-*Forms of Evocation : primal spark+
-primal spark <target>+
-With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its primal essence,+===Ignis Praesidio===
-and that raw essence is of such intensity that it performs far beyond the capacity of a normal flame. Control and design of+ Common Name: Fire Protection
-this spark is so finely tuned with your own being that it is imbued with the very essence of your views and ideals, thereby+ Knowledge Requirement: None
-becoming more ordered or chaotic, but only if those ideals are quite strong and firm. Its intensity also means your accuracy at+ Summary: fire immunity
-striking a target is extremely accurate, albeit low in actual power and size, though with patience and skill the damage can be+
-quite effective.+ A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
- Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:05:12 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting a flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) channeling the flame
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and ergiphrasty
 + 5) enchanting the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) sealing the flame
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and ergiphrasty
-===Protection from Elements===+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 21:59:38 2018.
-*Rating Formula : 50% of enchantment skill plus 30% of pyraturgy skill plus 30% of typhaturgy skill plus 30% of lumiturgy skill plus 30% of abjuration skill plus 30% of thermaturgy skill+
-*Base Energy Costs : twenty points of spiritual energy+
-*Rating Minimum : 10+
-*Rating Maximum : 500+
-*Spell Type : enchantment+
-*Difficulty : ordinary+
-*Form of Evocation : protection from elements <target>+
-This simple protection enchantment makes the target very resistant to the esoteric energies+===Ignis Sphera===
-used by the Order, depending upon the skills of the caster. More highly skilled casters are able+ Common Name: Fireball
-to provide complete immunity.+ Knowledge Requirement: None
 + Summary: a damaging ball of fire
 +
 + The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple
 + and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple
 + of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their
 + primary spells for quite a while.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and bellerophrasty
 + 3) tutoring the blaze
 + Type: Gesture
 + Importance: lesser
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) the issuance of the blaze
 + Type: Praxis
 + Importance: greater
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and bellerophrasty
-===Protection from Hellfire===+ Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 10:26:14 2017.
-*Knowledge Requirement : have at least 400 points among qlippotic lore skill, scholarship skill, elder lore skill, and completed quest points +
-*Rating Formula : 50% of evocation skill plus 30% of pyraturgy skill plus 50% of enchantment skill+
-*Base Energy Costs : fifteen points of elemental fire energy and twelve points of amalgamal heat energy+
-*Rating Minimum : 205+
-*Rating Maximum : 775+
-*Spell Type : enchantment+
-*Difficulty : somewhat difficult+
-*Form of Evocation : protection from hellfire <target>+
-At some point in the academic pursuit of knowledge about flames, it became readily apparent that simply being resistant to fire was+===Ignis Tela===
-of very little assistance when dealing with the substance called 'hellfire'. With some minor modifications to more simplistic+ Common Name: Fire Web
-protective spells, this spell compensates for the different temperatures and underlying elements found within hellfire, providing the+ Knowledge Requirement:
-recipient with enough resistance to continue in their pursuit of knowledge.+ have the [[throwing]] skill of 25 or higher and
 + have the [[traps]] skill of 35 or higher
 + Summary: ensnaring web of flame
 +
 + One day while taking a much needed break from spell development and research, one of the pioneers of spell development happened
 + to look up and see a small spider had made is web in the study. Before the mage could fetch a broom to brush away the cobwebs, the
 + spider had caught a moth. Watching in amazement at the skill this tiny spider used in covering a moth many times its own size in
 + webbing, a spark of ingenuity struck the mage. Creating this spell, the mage formulated a means to create long strands of thin,
 + semi-solid flames that can be forced to wrap around an opponent. The more the opponent struggles, the more the fire webbing burns.
 + While elemental fire energies are required to create the web, spiritual energies are used to reinforce the web as the opponent
 + struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) manifesting and weaving the flame
 + Type: Praxis
 + Importance: major
 + Difficulty: very hard
 + Skills: pyraturgy, enchantment, and ergiphrasty
 + 5) directing the flame
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: prestidigitation
 + 6) contact of the flame
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and bellerophrasty
-===Purging Flame===+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:06:23 2018.
-*Knowledge Requirement : poison lore skill of 20 or higher or first aid skill of 55 or+
-*Rating Formula : 40% of first aid skill plus 10% of pyraturgy skill plus 30% of poison lore skill+
-*Base Energy Costs : twenty points of elemental fire energy+
-*Rating Minimum : 150+
-*Rating Maximum : 400+
-*Spell Type : utility+
-*Difficulty : somewhat difficult+
-*Form of Evocation : purging flame <target>+
-This spell calls forth the ability of fire to burn away impurities, in this case, the impurity+===Ignium Ferocitas===
-is poison. Timely use of this spell can sometimes mean the difference between life and death. + Common Name: Ignite Ferocity
-Due to the use of elemental fire in this spell, it is not the most gentle method of removing+ Knowledge Requirement:
-poison, so care must be taken when administering this magickal form of antidote to those who are+ have at least 75 points among
-sensitive to the effects of flames.+ 50% of having the [[antagonism]] skill
 + 10% of having the [[firefighting]] skill and
 + 25% of having the [[pyraturgy]] skill
 + Summary: inflict target with [[berserkergang]]
 +
 + Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that
 + grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish
 + and pain, so the mage should take care to stand back once the process is complete.
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the ferocity of fire
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) focusing the call of the flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and ergiphrasty
 + 5) manifesting the ferocity of fire
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: prestidigitation
 + 6) conjuring the essences
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and aretophrasty
 + 7) transferring the ferocity of fire
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 8) sealing the flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and ergiphrasty
-===Pyrax Armour===+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:30:12 2018.
-*Knowledge Requirement : have at least 100 points among 25% of armour lore skill, 25% of armour use skill, 50% of pyraturgy skill, and 25% of conjuration skill+
-*Rating Formula : 50% of pyraturgy skill plus 50% of conjuration skill plus 100% of armour lore skill plus 80% of armour use skill+
-*Base Energy Costs : twenty points of elemental fire energy and twenty points of amalgamal heat energy+
-*Rating Minimum : 180+
-*Rating Maximum : 600+
-*Spell Type : construct+
-*Difficulty : difficult+
-*Form of Evocation : pyrax armour for <target>+
-This spell conjures an enchanted suit of steel armour infused with energies of solid fire. +===Immolabitque===
-While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is+ Common Name: Immolate
-required, this armour is far superior to that forged by smiths. As part of this armour's+ Knowledge Requirement:
-enchantment is fire, one will need total fire and heat protection in order to wear it properly. + have at least 150 points among
-The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can+ 50% of having the unmodified [[pyraturgy]] skill
-be kept, dropped, etc. This spell requires a fire gem as a focus for the fiery energies, and to+ 35% of having the unmodified [[fire affinity]] skill
-give that energy physical form.+ 100% of having the [[metaphysics]] skill
 + 25% of having the [[enchantment]] skill and
 + 100% of completed quest points
 + Summary: engulfing oneself in flames
 +
 + This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side
 + effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes
 + the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another side
 + effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming
 + flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the
 + mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as
 + eliminating one's ability to elude pursuit or move stealthily. This process also has the added benefit (or detriment) of causing
 + one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them.
-''Note: the "fire gem" needed is actually a pyrax crystal.''+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) warmth of the flame
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and aretophrasty
 + 5) expanding the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 6) realization of the last spark
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and ergiphrasty
 + 7) wrapping oneself in flame
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 8) sealing of the rite
 + Type: Praxis
 + Importance: greater
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and aretophrasty
 +*'''Notes:'''
 +**Enhances [[fire affinity]], [[heat affinity]], [[smoke affinity]], [[hardiness]], [[resilience]], [[stamina]] and [[steadiness]]
 +**Degrades [[elude]], [[foraging]], [[stealth]], [[swimming]], [[escape]], and [[tracking]]
- Development Information : This spell was created by Lysator; the source code was last updated Wed Jul 03 02:08:19 2013.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.
-===Pyrax Crystal===+===Incutio Cinis===
-*Knowledge Requirement : have at least 75 points among 50% of pyraturgy skill, 50% of conjuration skill, 30% of gem lore skill, and 20 points for having completed the Power Potion Quest+ Common Name: Instill Embers
-*Rating Formula : 50% of pyraturgy skill plus 60% of conjuration skill plus 30% of spatiophrasty skill plus 30% of cosmology skill+ Knowledge Requirement:
-*Base Energy Costs : twenty points of elemental fire energy+ have at least 200 points among
-*Rating Minimum : 120+ 50% of having the [[pyraturgy]] skill
-*Rating Maximum : 200+ 50% of having the [[enchantment]] skill and
-*Spell Type : elemental+ 75 points for having completed the [[Power Potion Quest]]
-*Difficulty : somewhat difficult+ Summary: infuse object with fire energy
-*Form of Evocation : pyrax crystal+
 + The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an
 + item with this energy causing a multitude of effects, most notably improving the durability of that item.
-One of the first items brought back from a portal to the Plane of Fire was a small+ Steps:
-gemstone-like item. These are apparently found in abundance on that plane. After much+ 1) calling the watcher
-investigation, the substance was determined to be a raw form of pyrax, a substance previously+ Type: Speech
-thought to only be able to be manufactured by magick and sorcery. This spell opens a very small+ Importance: minor, optional
-portal to the Plane of Fire, just big enough for a single crystal to fall through. These pyrax+ Difficulty: very easy
-crystals can be used in a number of other spells as reagents, serving to focus fiery energies and+ Skills: Enochian (dominant) and vocalization (small)
-materialize the pyrax substance.+ 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the fire
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) preparing the fire for infusion
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and ergiphrasty
 + 5) infusing the component with the essence of the flame
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
 + 6) sealing the essence of interlocking flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and hylophrasty
- Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 13:43:11 2013.+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:41:59 2018.
-===Pyrotechnic Surge===+===Industria Scintilla===
-*Knowledge Requirement : complete a Lotus for Sai or Kyotsugo skill of 55 or higher+ Common Name: Energy Spark
-*Rating Formula : 40% of evocation skill plus 10% of pyraturgy skill plus 40% of alchemy skill+ Knowledge Requirement:
-*Base Energy Costs : thirty points of elemental fire energy+ have at least 20 points among
-*Rating Minimum : 150+ having the [[evocation]] skill and
-*Rating Maximum : 300+ having the [[thaumaturgy]] skill
-*Spell Type : directed attack+ Summary: spiritual to magickal energy conversion
-*Difficulty : easy+
-*Form of Evocation : pyrotechnic surge+ One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal
-pyrotechnic surge <target>+ energy.
-The first usage of this technique originated in Shenjia during one of their winter celebrations. Someone, in a moment of+ Steps:
-absentmindedness, added too much flash powder to their cantrips, with rather explosive, yet very visually stimulating, results.+ 1) calling the watcher
-This visually flashy spells plays upon both the egotistical side of fire to want to impress an audience and with the desire to+ Type: Speech
-reduce opponents to ash.+ Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) inviting the mutissimus
 + Type: Thought
 + Importance: lesser
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) the endophany of the mutissimus
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
- Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 13:43:11 2013.+ Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:40:02 2017.
-===Sirocco===+===Lustro Cibatus===
-*Knowledge Requirement : have at least 180 points among desert fieldcraft skill, thermaturgy skill, heat affinity skill, and completed quest points+ Common Name: Enkindle Viand
-*Rating Formula : 30% of aeroturgy skill plus 40% of evocation skill plus 50% of thermaturgy skill plus 40% of enchantment skill+ Knowledge Requirement:
-*Base Energy Costs : sixty points of amalgamal heat energy+ have at least 65 points among
-*Rating Minimum : 160+ 10% of having the [[cooking]] skill
-*Rating Maximum : 700+ 50% of having the [[typhaturgy]] skill
-*Spell Type : directed attack+ 50% of having the [[thermaturgy]] skill
-*Difficulty : somewhat difficult+ 25% of having the [[metaphysics]] skill
-*Forms of Evocation : sirocco / sirocco <target>+ 25% of having the [[enchantment]] skill
 + 75% of having the [[pyraturgy]] skill and
 + 25x completed quest points
 + Summary: enhances a comestible's flammability
 +
 + This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to
 + incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target.
-This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is+ Steps:
-named after, this spell has varying degrees of strength. At the lowest level, it is simply the+ 1) calling the watcher
-dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of+ Type: Speech
-the arid winds, draining moisture from everything it blows across. When employed against a living+ Importance: minor, optional
-foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the+ Difficulty: very easy
-desert. This is a highly useful tactic, especially when employed against a more physically gifted+ Skills: Enochian (dominant) and vocalization (small)
-opponent. Since this heat is channeled through the caster's body, any affinities affecting the+ 2) the opening of the way
-caster's body may have an affect on the quality of the heat used in this spell.+ Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the essence of fire
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) consecrating the seventh ember
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and aretophrasty
 + 5) infusing the essence of fire
 + Type: Gesture
 + Importance: great
 + Difficulty: easy
 + Skills: prestidigitation
 + 6) sealing in the essence of the fire
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, enchantment, and ergiphrasty
- Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011.+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:50:13 2018.
-===Smoke Barrier===+===Nebula Concelo===
-*Knowledge Requirement : enchantment skill of 90 or higher, typhaturgy skill of 15 or higher, abjuration skill of 45 or higher, metaphysics skill of 70 or higher, and have at least 60 quest points+ Common Name: Smoke Shroud
-*Rating Formula : 90% of enchantment skill plus 100% of abjuration skill plus 70% of typhaturgy skill+ Knowledge Requirement:
-*Base Energy Costs : forty-five points of elemental fire energy and seventy-five points of amalgamal smoke energy+ have at least 40 points among
-*Rating Minimum : 200+ 10% of having the [[metaphysics]] skill
-*Rating Maximum : 450+ 75% of having the [[typhaturgy]] skill and
-*Spell Type : enchantment+ 25% of having the [[pyraturgy]] skill
-*Difficulty : very difficult+ Summary: blinding shroud of smoke
-*Forms of Evocation : smoke barrier+
 + The caster creates and manipulates the essence of smoke to rise up and shroud those around hir, blinding them. Those in direct
 + conflict with the caster are more likely to be affected than bystanders.
-This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely+ Steps:
-block out rays of light. This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same+ 1) calling the watcher
-properties as the smoke cloud. Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more+ Type: Speech
-resilient to the affects of sunlight. This does not affect the caster's perceptive abilities, so senses may still be dazzled by+ Importance: minor, optional
-brightness.+ Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the smoke
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) enchanting the smoke
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: prestidigitation
 + 5) grounding the smoke into reality
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, enchantment, and aretophrasty
- Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:00:15 2018.
-===Smoke Rings===+===Obice Fumi===
-*Knowledge Requirement : metaphysics skill of 10 or higher or typhaturgy skill of 10 or higher+ Common Name: Smoke Barrier
-*Rating Formula : 50% of conjuration skill plus 50% of typhaturgy skill plus 20% of prestidigitation skill+ Knowledge Requirement:
-*Base Energy Costs : one point of amalgamal smoke energy+ have at least 250 points among
-*Rating Minimum : 100+ 100% of having the arcane lore skill,
-*Rating Maximum : 700+ 100% of having the enchantment skill, and
-*Spell Type : construct+ 50% of having the typhaturgy skill
-*Difficulty : somewhat difficult+ Summary: internal cloud of smoke
-*Form of Evocation : smoke rings around <target>+
 + This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely block out
 + rays of light. This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same properties as the smoke cloud.
 + Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more resilient to the affects of sunlight. This
 + does not affect the caster's perceptive abilities, so senses may still be dazzled by brightness.
-This spell conjures constraining bonds of smoke to immobilize a target. The rings must be+ Steps:
-maintained by the caster and continually exert their casting cost on him so long as they remain in+ 1) calling the watcher
-existence. The rings will be destroyed either if the caster runs out of spiritual energy, or if+ Type: Speech
-the victim breaks free or figures out some way to escape. As might be imagined, this spell is+ Importance: minor, optional
-less than effective against amorphous or intangible opponents.+ Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + Energy Costs: a twentieth of a point of metabolic energy
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + Energy Costs: one point of magickal energy
 + 3) visualizing ones inner flame to release smoke
 + Type: Thought
 + Importance: major
 + Difficulty: moderate
 + Skills: concentration and imagination
 + Energy Costs: None
 + 4) thickening the inner bloom of smoke
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + Energy Costs: a fifth of a point of metabolic energy
 + 5) sealing the bloom of smoke
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, enchantment, and aretophrasty
 + Energy Costs: three points of amalgamal smoke energy
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Development Information: This spell was created by Starhound; the source code was last updated Mon Feb 18 17:40:36 2019.
-===Smudge===+===Pascere Flamma Interiorem===
-*Knowledge Requirement : have at least 50 points among 10 points for having completed Solve the Catelius Major, 10 points for having completed the Inner Sanctum Quest, 10 points for having completed the Source of the Slime, 20 points for having completed the Quest of the Observer, and 20 points for having completed Prince Avryx's Rescue+ Common Name: Feed Inner Flame
-*Rating Formula : 30% of enchantment skill plus 50% of pyraturgy skill plus 30% of blindfighting skill+ Knowledge Requirement:
-*Base Energy Costs : twenty-five points of elemental fire energy and forty-five points of amalgamal heat energy+ have the [[metaphysics]] skill of 10 or higher or
-*Rating Minimum : 250+ have the [[pyraturgy]] skill of 10 or higher
-*Rating Maximum : 450+ Summary: boost fire affinity and satiate hunger
-*Spell Type : enchantment+
-*Difficulty : somewhat difficult+ This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely
-*Form of Evocation : smudge <target>+ aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved
 + the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to
 + nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after
 + this is a waste of a casting.
-This is more of a magickal application of mundane logic than a separate spells, but the effects have been found to be quite+ Steps:
-useful for many of Ordo members. A smudge of dark soot or tar beneath one's light sensing organs tends to draw light there+ 1) calling the watcher
-rather than dazzling one's vision. This works well with normal sunlight and glare, but the intense lights that fire magi deal+ Type: Speech
-with can easily overwhelm normal smudges. To this end, a particularly crafty Ordo member devise this spell to magickall augment+ Importance: minor, optional
-such smudge work. The end result is a spell that works to counter the dazzling effect of bright lights, and is a welcomed boon+ Difficulty: very easy
-to many of the more delicate sensitivities of some members.+ Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the inner flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny)
 + 4) kindling the inner flame
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and aretophrasty
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:11:56 2018.
-===Snuff===+===Phenix Regeneratione===
-*Knowledge Requirement : metaphysics skill of 50 or higher and typhaturgy skill of 10 or higher+ Common Name: Phoenix Rebirth
-*Rating Formula : typhaturgy skill+ Knowledge Requirement:
-*Base Energy Costs : ten points of amalgamal smoke energy+ have at least 100 points among
-*Rating Minimum : 50+ 75% of having the [[prestidigitation]] skill
-*Rating Maximum : 775+ 50% of having the [[pyraturgy]] skill
-*Spell Type : utility+ 25% of having the [[thermaturgy]] skill and
-*Difficulty : ordinary+ 25% of having the [[typhaturgy]] skill
-*Form of Evocation : snuff+ Summary: life protection
 +
 + This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite
 + expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While
 + active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the
 + body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and
 + increasing the [[willpower]] and [[ego]] of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing
 + death and healing the Re-birthed of all damage and provides partial healing to their followers and companions. For members of the
 + order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of
 + damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to
 + recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon
 + anyone.
-Each and every living entity has some aspect of a living flame within them. Some call it a soul, some call it a spirit,+ Steps:
-others may call it the spark of life. Regardless of what it is called, this spell can affect it. Once this living flame of an+ 1) calling the watcher
-opponent has been reduced to a mere smoulder, a state termed 'mortally wounded', this spell can snuff out that flame, turning+ Type: Speech
-said opponent into inert matter once again.+ Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) beckoning of the rising order
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) gratification of the eternal flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, conjuration, and ergiphrasty
 + 5) conjuring a swirl of smoke for a phoenix to arise from
 + Type: Gesture
 + Importance: major
 + Difficulty: very easy
 + Skills: prestidigitation
 + 6) burst of the phoenix essence
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, conjuration, and ergiphrasty
 + 7) arising the essence of a phoenix from the smoke and heat
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: prestidigitation
 + 8) burst of the phoenix essence
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 9) directing the essence of a phoenix
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 10) settling of the phoenix essence
 + Type: Praxis
 + Importance: greater
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and ergiphrasty
 +*'''Notes:'''
 +**Enhances [[flight]], [[regeneration]], [[willpower]] and [[ego]]
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:13:26 2018.
-===Therapeutic Heat===+===Pigra Ignis===
-*Knowledge Requirement : metaphysics skill of 10 or higher or thermaturgy skill of 10 or higher+ Common Name: Numbing Fire
-*Rating Formula : 100% of recuperation skill plus 50% of evocation skill plus 100% of thermaturgy skill+ Knowledge Requirement: None
-*Base Energy Costs : forty points of amalgamal heat energy+ Summary: body numbing
-*Rating Minimum : 100+
-*Rating Maximum : 775+ Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes,
-*Spell Type : utility+ allowing it to fuse deeply into them causing a numbing sensation.
-*Difficulty : ordinary+
-*Form of Evocation : therapeutic heat <target>+
-This spell draws upon the power of heat the penetrate deep within the muscles of the target,+ Steps:
-bringing with it soothing relaxation. This allows the muscles to replenish themselves much+ 1) calling the watcher
-faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more+ Type: Speech
-adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more+ Importance: minor, optional
-soreness and fatigue and allowing for a fuller recovery.+ Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) weaving the sigil of the ashen fallen
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation (dominant) and symbology (moderate)
 + 4) the immanence of the ouroboros of cindered essence
 + Type: Praxis
 + Importance: greater
 + Difficulty: easy
 + Skills: typhaturgy, conjuration, and spatiophrasty
- Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 16:15:39 2012.+ Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 14:48:16 2018.
-===Urfire===+===Posuerat Auersa===
-*Knowledge Requirement : eideturgy skill of 70 or higher, order affinity skill of 45 or higher, or have the trait of order favour+ Common Name: Sirocco
-*Rating Formula : 40% of enchantment skill plus 100% of evocation skill plus 50% of eideturgy skill plus 50% of pyraturgy skill+ Knowledge Requirement:
-*Base Energy Costs : twenty points of elemental fire energy+ have at least 180 points among
-*Rating Minimum : 300+ having the [[desert fieldcraft]] skill
-*Rating Maximum : 700+ having the [[thermaturgy]] skill
-*Spell Type : directed attack+ having the [[heat affinity]] skill and
-*Difficulty : somewhat difficult+ completed quest points
-*Form of Evocation : urfire+ Summary: modified heat direct attack
-urfire <target>+
 + This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying
 + degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the
 + desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it
 + has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic,
 + especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any
 + affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
-In our efforts to maintain the balance between the forces of Order and Chaos, we must sometimes employ less tha neutral+ Steps:
-tactics in order to keep the more extreme opponents in check. Chaos has a tendency to resist most forms of fire, and with their+ 1) calling the watcher
-ever changing shapes and enhanced chaos armour, it can be difficult to deal with them. This spell was developed to help overcome+ Type: Speech
-the many advantages the warriors of Chaos have. It attacks the source of their power with its diametrical opposite. As such,+ Importance: minor, optional
-this spell only works on those who have at least some favour with the forces of Chaos.+ Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting a flash of heat
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) intensifying the flash of heat
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5) reinforcing a lash of heat
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and bellerophrasty
- Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 16:15:39 2012.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:17:42 2018.
-===Wavering Heat===+===Producendum Calor===
-*Knowledge Requirement : have at least 110 points among desert fieldcraft skill, illusion skill, and completed quest points+ Common Name: Produce Heat
-*Rating Formula : 50% of conjuration skill plus 50% of enchantment skill plus 100% of illusion skill plus 100% of thermaturgy skill+ Knowledge Requirement:
-*Base Energy Costs : seventy-five points of amalgamal heat energy+ have at least 20 points among
-*Rating Minimum : 300+ having the [[evocation]] skill and
-*Rating Maximum : 950+ having the [[thermaturgy]] skill
-*Spell Type : enchantment+ Summary: magickal to heat energy conversion
-*Difficulty : very difficult+
-*Form of Evocation : wavering heat <target>+ A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.
-Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing+ Steps:
-effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering+ 1) calling the watcher
-currents that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. + Type: Speech
-This light-bending effect was intensively studied by members of Ordo Ignis Aeternis, in an effort to create full scale illusions+ Importance: minor, optional
-similar to a mirage. While illusions were not quite possible under that bit of research, it was uncovered that heat could be+ Difficulty: very easy
-manifested in a shroud around a target, and the wavering heat would distort the light slightly, making the recipient difficult to+ Skills: Enochian (dominant) and vocalization (small)
-focus on. This helps to protect the recipient of this spell in combat, not by means of absorbing damage in any way, but by+ 2) the opening of the way
-making the target more difficult to hit.+ Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) inviting the mutissimus
 + Type: Thought
 + Importance: lesser
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) the endophany of the mutissimus
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: thermaturgy, evocation, and ergiphrasty
- Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 16:15:39 2012.+ Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:41:13 2017.
-===Weapon Radiance===+===Propriam Linguam===
-*Knowledge Requirement : weapon lore skill of 10 or higher, enchantment skill of 35 or higher, and lumiturgy skill of 35 or higher+ Common Name: Assimilate Language
-*Rating Formula : 50% of enchantment skill plus 30% of lumiturgy skill plus 50% of weapon lore skill+ Knowledge Requirement:
-*Base Energy Costs : fifty-five points of amalgamal light energy+ have at least 225 points among
-*Rating Minimum : 150+ having the [[psychophrasty]] skill
-*Rating Maximum : 700+ having the [[arcane lore]] skill
-*Spell Type : enchantment+ having the [[thaumaturgy]] skill and
-*Difficulty : somewhat difficult+ having the [[metaphysics]] skill
-*Form of Evocation : weapon radiance <target>+ Summary: extract language experience from Lingua Orbe Volitantem
 +
 + The easier of the two methods understood by members of Ordo Ignis Aeternis, this spell allows the caster to remove languistic
 + experience from Lingua Orbe Volitantem and insert it into their own minds. Doing so requires the desired language to be specified
 + in the form of a spell argument at the time of casting.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) embedding the importance of the flame
 + Type: Thought
 + Importance: great
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) understanding the devouring flame
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and psychophrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:08:33 2018.
 + 
 +===Purgatio Flamma===
 + Common Name: Cleansing Flame
 + Knowledge Requirement:
 + have the [[poison lore]] skill of 20 or higher or
 + have the [[first aid]] skill of 55 or higher
 + Summary: antidote
 +
 + This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this
 + spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most
 + gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive
 + to the effects of flames.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting a purging flame
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) purging the target with fire
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5)
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, abjuration, and ergiphrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:21:32 2018.
 + 
 +===Quatuor Magicae===
 + Common Name: Magick Embers
 + Knowledge Requirement:
 + have at least 60 points among
 + 100% of completed quest points
 + 100% of having the [[scholarship]] skill and
 + 125% of having the [[divination]] skill
 + Summary: detect magick
 +
 + This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a
 + campfire.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) sending out a thaumaturgic pulse of energy
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) kindling the local thaumaturgic energy
 + Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: pyraturgy, conjuration, and ergiphrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 15:03:52 2018.
 + 
 +*Note: you only get to cast Quatuor Magicae at ~92 [[prestidigitation]]. Talk about skill investment...
 + 
 +===Rogus===
 + Common Name: Funeral Pyre
 + Knowledge Requirement: None
 + Summary: rejuvenation and cold protection
 +
 + This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the
 + caster, and provides warding against the cold for a time.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and hylophrasty
 + 3) appointing the cremenda
 + Type: Gesture
 + Importance: lesser
 + Difficulty: very easy
 + Skills: prestidigitation
 + 4) the manifestation of the pyre
 + Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and hylophrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 04 09:58:07 2017.
 + 
 +===Ruptis Caloris===
 + Common Name: Therapeutic Heat
 + Knowledge Requirement:
 + have the [[metaphysics]] skill of 10 or higher or
 + have the [[thermaturgy]] skill of 10 or higher
 + Summary: muscle relaxation
 +
 + This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing
 + relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other
 + relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more
 + soreness and fatigue and allowing for a fuller recovery.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) infusing the muscle with heat
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) massaging the muscle with heat
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and animaphrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:27:30 2018.
 + 
 +===Sacrificium Lingua===
 + Common Name: Sacrifice Language
 + Knowledge Requirement:
 + have at least 225 points among
 + having the [[psychophrasty]] skill
 + having the [[arcane lore]] skill
 + having the [[thaumaturgy]] skill
 + having the [[metaphysics]] skill
 + Summary: inject language experience into Lingua Orbe Volitantem
 +
 + A more interesting capability demonstrated by Ordo Ignis Aeternis is the ability to directly impart their understanding of a
 + language into a physical object which is located in the Schola Fervitus butterfly sanctum. This infusing of linguistic experience
 + allows members to share knowledge via a communal and as needed basis. The language a caster wishes to infuse into the orb must be
 + specified as a spell argument at the time of casting.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) imparting the importance of the flame
 + Type: Thought
 + Importance: great
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) remembrance of the devouring flame
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and psychophrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:12:33 2018.
 + 
 +===Sanctus Ignis===
 + Common Name: Ghost Fire
 + Knowledge Requirement:
 + have at least 300 points among
 + 100% of having the [[pyraturgy]] skill
 + 75% of having the [[evocation]] skill
 + 50% of having the [[prestidigitation]] skill and
 + 100 points for having completed the [[Power Potion Quest]]
 + Summary: spiritual fire attack
 +
 + With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a
 + form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the
 + caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if
 + one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a
 + target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) conjuring the flame within
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) infusing the flame with the essence of oneself
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and bellerophrasty
 + 5) purifying the flame
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) directing the pure flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pneumaturgy, evocation, and bellerophrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:33:20 2018.
 + 
 +===Sie Flamma===
 + Common Name: Conjure Flame
 + Knowledge Requirement:
 + have at least 150 points among
 + 35% of having the [[pyraturgy]] skill
 + 25% of having the [[metaphysics]] skill
 + 25% of having the [[conjuration]] skill and
 + 25% of completed quest points
 + Summary: summon fire amalgamal
 +
 + This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on
 + the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the
 + concentration for one amalgamal.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting a small flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) connecting the flame to the plane of fire
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: prestidigitation
 + 5) reinforcement of the connection
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and spatiophrasty
 + 6) expanding the flame
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: prestidigitation
 + 7) draw of the embers call
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and ergiphrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:38:51 2018.
 + 
 +===Splendor Ignis===
 + Common Name: Lure of Flame
 + Knowledge Requirement:
 + have at least 150 points among
 + having the [[cosmology]] skill
 + having the [[pyraturgy]] skill and
 + having the [[fire affinity]] skill and
 + have at least 200 quest points
 + Summary: weaken foe's resistance to flame
 +
 + This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual
 + coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor
 + damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand
 + fire or heat for a short while.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the flame
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) infusing the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + 5) directing the flame
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and bellerophrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:43:18 2018.
 + 
 +===Ustulo Magicae===
 + Common Name: Incinerate Magick
 + Knowledge Requirement:
 + have at least 350 points among
 + 100% of having the [[arcane lore]] skill,
 + 100% of having the [[abjuration]] skill,
 + 100% of having the [[metaphysics]] skill,
 + 25% of having the [[thaumaturgy]] skill, and
 + 25% of having the [[pyraturgy]] skill
 + Summary: magick consuming attack
 +
 + This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame
 + consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade
 + away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time
 + afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which
 + no magick will flow through the area.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + Energy Costs: a twentieth of a point of metabolic energy
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + Energy Costs: one point of magickal energy
 + 3) calling dispelling fire
 + Type: Gesture
 + Importance: great
 + Difficulty: very hard
 + Skills: prestidigitation
 + Energy Costs: a fifth of a point of metabolic energy
 + 4) sending out a lash of dispelling fire
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, abjuration, and bellerophrasty
 + Energy Costs: three and three quarters points of magickal energy
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun May 08 12:18:06 2022.
 + 
 +===Vapos Pessulus===
 + Common Name: Smoke Bolt
 + Knowledge Requirement:
 + have at least 150 points among
 + 100% of having the [[bellerophrasty]] skill
 + 100% of having the [[arcane lore]] skill and
 + 25% of having the [[typhaturgy]] skill
 + Summary: smoke bolt attack
 +
 + Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection
 + of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target.
-This spell imbues a weapon with light energies. Initially, this causes the weapon to glow,+ Steps:
-but as the caster becomes more proficient with the spell, the weapon may take on additional+ 1) calling the watcher
-abilities.+ Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and bellerophrasty
 + 3) excitment of the watcher
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation (dominant) and symbology (moderate)
 + 4) sensation of the wrath of the watcher
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, conjuration, and bellerophrasty
 + 5) endowment of the watcher
 + Type: Gesture
 + Importance: lesser
 + Difficulty: easy
 + Skills: prestidigitation
 + 6) dissolution of the watchers' rage
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, evocation, and bellerophrasty
- Development Information : This spell was created by Lysator; the source code was last updated Thu Oct 24 22:38:26 2013.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.

Current revision

Contents

Aestus Fluctuare

   Common Name: Wavering Heat
   Knowledge Requirement:
      have at least 110 points among
      having the desert fieldcraft skill
      having the illusion skill and
      completed quest points
   Summary: subtle mirage

   Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing
effects.  One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents
that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water.  This spell
reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult
to focus on.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the heat
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) directing the heat
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   5) pressure of a building smolder
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and ergiphrasty
   6) forming illusions within the heat
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   7) sealing the bonds of the forgotten flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and aisthophrasty
  • Notes:
    • Adds visual displacement effect on target, improving its attack and passive defense ratings.
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018.

Aestus Fulmen

   Common Name: Heat Bolt
   Knowledge Requirement:
      have at least 150 points among
      100% of having the bellerophrasty skill
      100% of having the arcane lore skill and
      25% of having the thermaturgy skill
   Summary: heat bolt attack

   Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that
they are able to manifest a bolt of pure heat energy to sent towards a target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) excitment of the watcher
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation (dominant) and symbology (moderate)
   4) sensation of the wrath of the watcher
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, conjuration, and bellerophrasty
   5) endowment of the watcher
       Type: Gesture
       Importance: lesser
       Difficulty: easy
       Skills: prestidigitation
   6) accumulation of the watchers' rage
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.

Amnis Ignis

   Common Name: Fire Torrent
   Knowledge Requirement:
      have at least 100 points among
      having the metaphysics skill and
      having the bellerophrasty skill
   Summary: magickal fire torrent

   Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct
a torrent of magickal fire towards a target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) delineating the path of the blazing lash
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) the ingathering of the blazing lash
       Type: Praxis
       Importance: greater
       Difficulty: easy
       Skills: pyraturgy, evocation, and bellerophrasty
   5) weaving the sigil of the quaesitum of punishment
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation (dominant) and symbology (moderate)
   6) the infusion of the quaesitum of punishment
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
   7) charging the blazing lash of punishment with its duty
       Type: Gesture
       Importance: major
       Difficulty: very easy
       Skills: prestidigitation
   8) the manifestation of the blazing lash of punishment
       Type: Gesture
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu May 31 13:05:03 2018.

Animi Fervore

   Common Name: Fiery Temper
   Knowledge Requirement:
      have at least 160 points among
      70% of having the pyraturgy skill
      35% of having the thermaturgy skill
      25% of having the imagination skill
      25% of having the concentration skill
      100% of having the antagonism skill
      70% of having the enchantment skill and
      25% of having the discipline skill
   Summary: empassioned combat enhancement

   This spell draws upon the power of fire and heat to stir emotions in a target.  By acting on the fire within, this spell
increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what
they are fighting for.  While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced
for a zealot or a hardened warrior.  It should also be noted that it is not possible to rouse the temper of those who are incapable
of emotions.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) evoking the flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) capture of lost embers
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
   5) infusing the flame with heat
       Type: Gesture
       Importance: major, optional
       Difficulty: moderate
       Skills: prestidigitation
   6) preparing the flame
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   7) gratification of a fresh spark
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, conjuration, and aretophrasty
   8) directing the flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   9) sealing in the essence of fire
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018.

Ardens Febris

   Common Name: Burning Fever
   Knowledge Requirement: have at least 75 points among having the diagnosis skill and having the anatomy skill and have at least 150 points among having 
the arcane lore skill, having the introspection skill, having the metaphysics skill, and having the symbology skill
   Summary: disease remedy

   This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease.  Timely use of this spell can sometimes mean the
difference  between life and death.  Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be
taken when administering this magickal remedy to those who are sensitive to the effects of flames.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small)
   4) tasking the flame with its purpose
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.

Ardenti Malleo

   Common Name: Burning Hammer
   Knowledge Requirement: None
   Summary: pyrax hammer manifestation

   Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting
a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) conducing connections to a greater flame
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) en-kindling connections with a greater flame
       Type: Praxis
       Importance: lesser
       Difficulty: very easy
       Skills: pyraturgy, enchantment, and ergiphrasty
   5) forming a deeper relation with a greater flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   6) releasing desires to a greater flame
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and ergiphrasty
  • Notes:
    • Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell.
Smog Strike

General-Use Combat Maneuver
Usage: perform smog strike [at <target>]
Typical Activity Cost: 20
Activity Cost For You: 19

Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which
utilizes both ones' spiritual and amalgamal smoke energies.

Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally."

Magickal Lunge

General-Use Combat Maneuver
Usage: perform magickal lunge [at <target>]
Typical Activity Cost: 20
Activity Cost For You: 19

Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a
target.

Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it."

Heat Wave

   General-Use Combat Maneuver
   Usage: perform heat wave [at <target>]
   Typical Activity Cost: 20

   No specific help is available for this action.

Example: "A wave of solid thaumaturgic heat flows from your fiery-zircon-inset great hammer over the shimmering-violet-skinned male dana templar of Kali, epistemically nullifying him, despite his attempt to dodge, and he is affected somewhat severely by the attack."

Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018.

Ardenti Sacrificium

   Common Name: Burning Sacrifice
   Knowledge Requirement: None
   Summary: sacrifice to all-consuming flame

   During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered.  Using a
combination of magicks, this being was brought forth to the Prime.  Once it fully materialized, it began rampaging, treating the
entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to
destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension
that was being researched for a completely different purpose.  Further investigations concerning this creature revealed that as it
consumed items from the material plane, it emitted energies beneficial to the Order.  Making the best of the situation, the elders
tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis.  They next devised this spell, which
creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the
caster's local environment.  These items are consumed by the elemental being, and the energies released from this burning are
distributed amongst all active members of the Order.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, conjuration, and spatiophrasty
   3) calling the orbs of the all-flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) the approach of the orbs of the all-flame
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: pyraturgy, evocation, and spatiophrasty
   5) instructing the orbs of the all-flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   6) the manifestation of the orbs of the all-flame
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: thaumaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.

Ardenti Spiritu

   Common Name: Burning Spirit
   Knowledge Requirement: None
   Summary: magickal energy collection

A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy.  This spell is
cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal
energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the devourer
       Type: Thought
       Importance: great
       Difficulty: easy
       Skills: concentration and imagination
   4) the feast of the devourer
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017.

Cauterizo

   Common Name: Cauterize
   Knowledge Requirement: None
   Summary: wound cauterization

   This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and
preventing infection, thereby providing a measure of healing.  The effect is extremely painful, however, and usually causes severe
scarring.  The subject's resistance to heat will reduce the effectiveness of the spell.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and althexiphrasty
   3) supplicating the furnace
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) the arousal of the furnace
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thermaturgy, evocation, and althexiphrasty
   5) directing the furnace
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   6) the discharging of the furnace
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and althexiphrasty
Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last
updated Sun Apr 30 00:33:52 2017.

Colligentes Flammae

   Common Name: Gather Flames
   Knowledge Requirement: None
   Summary: overall energy collection

  To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its
amalgams.  This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) meditating on the purifier
       Type: Thought
       Importance: major
       Difficulty: very easy
       Skills: concentration and imagination
   4) the calefaction of the crucible
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: thermaturgy, evocation, and ergiphrasty
   5) the censing of the adytum
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: typhaturgy, evocation, and ergiphrasty
   6) the indwelling of the purifier
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017.

Conflatilem Petram

   Common Name: Molten Rock
   Knowledge Requirement:
      have at least 150 points among
      75% of having the cosmology skill
      50% of having the pyraturgy skill
      25% of having the conjuration skill and
      50% of having the evocation skill
   Summary: blast of magma

   This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth
a seething blast of magma from within and direct it toward your target.  Knowledge of cosmology can greatly assist in the mastering
of this spell.  Greater proficiency will increase the size, accuracy and power of the blast.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the energy required
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) calling the portal
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   5) manifestation of the portal
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and spatiophrasty
   6) preparing the portal
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   7) opening of the portal
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018.

Consolativus Calor

   Common Name: Comforting Warmth
   Knowledge Requirement:
      have at least 225 points among
      50% of having the first aid skill
      100% of having the anatomy skill
      100% of having the thermaturgy skill
      25% of having the evocation skill
      25% of having the abjuration skill and
      50% of completed quest points
   Summary: beneficial healing heat

   This spell is one of few non-destructive abilities the Ignis Aeternis possess.  It causes heat to seep into the target and help
mend any wounds they may have.  It has no effect on loss of limb, but can be beneficial to those with severe wounds or
non-functional limbs.  The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to
reversely undo physical injuries magickally.  It is a multi-stage spell that starts out slowly, generating warmth within the
recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating.  As such it is
almost completely ineffective during combat as interruptions will prevent its full potential from being applied.  A skilled mage can
heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result
with multiple applications.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing to manifest heat through ones hands
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) manifesting the comforting heat
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   5) calming the warmth of comfort
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and ergiphrasty
   6) sending pulses of heat out from ones hands
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
   7) channeling additional heat
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and ergiphrasty
   8) expending the remaining heat
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   9) collapse of temperature
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018.

Coram Tenebrosum

   Common Name: Tenebrous Sight
   Knowledge Requirement:
      have at least 100 points among
      50% of having the typhaturgy skill
      35% of having the conjuration skill and
      25% of having the enchantment skill
   Summary: visual obscurity
   This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's
sight.  Not enough to hinder but to only reduce one's sensitivity to light.  It creates a sort of vision filter the target can see
through without causing penalties from intense light around them.  This obscuring has a slight detrimental effect of lowering one's
ability to see in the dark.  Although for an Ignis Aeternis, this is generally not a problem.  However, this has an unusual
side-effect of increasing one's skill while fighting blind.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting ash
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   4) directing the ash
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   5) sealing of the rite
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018.

Desiccatas Reliquiae

   Common Name: Desiccated Remains
   Knowledge Requirement:
      have the desert fieldcraft skill of 30 or higher and
      have the mortuary skill of 30 or higher
   Summary: corpse preservation

   This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them,
preventing any further decay of their body.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) vaporizing the moisture in the remains
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) transformation of inferno to ash
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018.

Emunctoriis

   Common Name: Snuff
   Knowledge Requirement:
      have at least 25 points among
      25% of having the metaphysics skill
      50% of having the typhaturgy skill and
      50% of having the pyraturgy skill
   Summary: mortally wounded attack

   This spell will release a wisp of burning smoke into your target.  Under normal circumstances it does very little damage while
attempting to ignite and burn away the remaining life force of the target before snuffing it out completely.  This only happens when
the target is already mortally wounded.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a wisp of smoke
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) essence of smoke
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018.

Eruptio

   Common Name: Eruption
   Knowledge Requirement:
      have at least 100 points among
      25% of having the evocation skill
      25% of having the conjuration skill
      50% of having the pyraturgy skill
      25% of having the prestidigitation skill and
      50% of having the thermaturgy skill
   Summary: area wide damage of flame

   This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the
hylocosmic forces of fire and heat.  When used in combat, this spell will target the caster's opponents.  If cast outside of combat,
the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders).  Casting the
spell upon a greater number of targets creates a chain reaction, bouncing  from one to another, although this increases the chance
of including undesirable targets with each link of the chain.  Higher proficiency and rating with this spell will work to prevent
friendly fire, and vastly increase its destructive power.  Casting this spell near or in water will produce a hylocosmic reaction
that changes the scope of its damage.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting conditions for flame to expand
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) sparking the flame
       Type: Praxis
       Importance: lesser
       Difficulty: moderate
       Skills: pyraturgy, evocation, and ergiphrasty
   5) infusing the flame
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   6) stoking the flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
   7) expanding the flame
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
   8) raging of the blaze
       Type: Praxis
       Importance: greater
       Difficulty: hard
       Skills: pyraturgy, evocation, and klimaphrasty
   9) fueling the flame
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   10) reaction of embers
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
  • Notes:
    • Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains
    • When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018.

Exedo Ira

   Common Name: Consume Rage
   Knowledge Requirement:
      have at least 65 points among
      50% of having the antagonism skill
      75% of having the pyraturgy skill
      25% of having the firefighting skill and
      25% of having the evocation skill
   Summary: consume a target's burning anger

   As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect.  Casting it on
one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and
absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger.  Resistance to
the primal aspect of fire plays a significant role for the caster and the target.  Once the target has been filled with rage, it
will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity
was inflicted by this spell's companion as mentioned above.  The primary purpose of this spell is to overwhelm the target's
emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them.  The caster's own anger will
be used against the target for this purpose.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the ferocity of fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
   4) manifesting the ferocity of fire
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017.

Exstinguo

   Common Name: Extinguish
   Knowledge Requirement:
      have the pyraturgy skill of 20 or higher
      have the firefighting skill of 20 or higher or
      have the physics skill of 20 or higher
   Summary: fire extinguishing

   This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the pyre
       Type: Gesture
       Importance: great
       Difficulty: easy
       Skills: prestidigitation
   4) ash of the pyre
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08
02:38:40 2018.

Flamma Dispergeret

   Common Name: Disperse Flame
   Knowledge Requirement:
      have the metaphysics skill of 10 or higher or 
      have the pyraturgy skill of 10 or higher
   Summary: heat vulnerability

   This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis.  It channels energy into the personal flame
that is the source of power for all other guild spells, and disperses it momentarily.  It doesn't destroy the flame or harm it in
any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame.  This renders
the caster much more vulnerable to heat than would normally be expected of one who wields flames.  The effect is very temporary as
the inner flame will stabilize itself rather quickly.  It offers enough respite from
heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels
like, or as a means of self punishment.  Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be
branded or otherwise purposefully cauterizing the flesh.  This spell only targets the caster's own personal flame, and cannot be
used on an opponent to render them more vulnerable to heat attacks.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) dispersing the flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) loss of ember
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:38:11 2018.

Flammeus Sagacitas

   Common Name: Flaming Insight
   Knowledge Requirement:
      have at least 50 points among 
      25% of having the pyraturgy skill and
      100% of having the divination skill
   Summary: divining flames

   While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks. 
One such task is divination.  Inside the flames, for the properly trained, can be seen visions of vast information. To divine the
material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity
utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using
identity'.  To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, divination, and nymophrasty
   3) quieting the babbling throng
       Type: Thought
       Importance: major
       Difficulty: easy
       Skills: concentration, meditation, and introspection
   4) the advent of kindled wisdom
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: pyraturgy, divination, and nymophrasty
   5) the seeker's entreaty
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   6) the deflagration of nescience
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, divination, and nymophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.

Fulmen Ignem

   Common Name: Fire Bolt
   Knowledge Requirement:
      have at least 150 points among
      100% of having the bellerophrasty skill
      100% of having the arcane lore skill and
      25% of having the pyraturgy skill
   Summary: fire bolt attack

   One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt
of concentrated fire energy to send towards a target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) excitment of the watcher
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation (dominant) and symbology (moderate)
   4) sensation of the wrath of the watcher
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, conjuration, and bellerophrasty
   5) endowment of the watcher
       Type: Gesture
       Importance: lesser
       Difficulty: easy
       Skills: prestidigitation
   6) release of the burning rage of the watcher
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.

Fumo Custodia

   Common Name: Smoke Guard
   Knowledge Requirement: have at least 125 points among 50% of having the typhaturgy skill, 40% of having the enchantment skill, and 15% of having 
the conjuration skill
   Summary: protect an item from burning with an aura of smoke

   Soror Linoba Faber created this spell in A.A. 449 after observing the obvious and frequent need for those of the order to protect their more delicate 
possessions from the deleterious effects of the elements in which they deal on a daily basis.  Relying on the simple and effective principle that fires tend to die 
in an abundance of smoke, this enchantment binds a cloud of amalgamal smoke energy to the item placed under its protection; this cloud reacts to the presence of 
combustion by coalescing around the source of flame, thus quickly suppressing the fire.  The protective effects of this spell persist, depending on the proficiency 
with which it is cast, for several hours in optimal conditions.  However, reacting to and suppressing combustion drains a portion of the aura's energy each time, 
shortening the duration of the spell.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) awakening the plume of smoke
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation (dominant) and conjuration (small)
       Energy Costs: a fifth of a point of metabolic energy
   4) binding the plume
       Type: Praxis
       Importance: great
       Difficulty: hard
       Skills: typhaturgy, enchantment, and ergiphrasty
       Energy Costs: five points of amalgamal smoke energy
   5) tying together the final threads
       Type: Gesture
       Importance: major, optional
       Difficulty: moderate
       Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny)
       Energy Costs: a fifth of a point of metabolic energy
Development Information: This spell was created by Aeriella and is maintained by Starhound; the source code was last updated Mon Jul 10 18:49:10 2023.

Fumo Flammae

   Common Name: Smoldering Flames
   Knowledge Requirement:
      have at least 20 points among
      having the evocation skill and
      having the typhaturgy skill
   Summary: magickal to smoke energy conversion

   One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy
amalgamal of smoke at an instant.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the mutissimus
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration and imagination
   4) the endophany of the mutissimus
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun May 14 00:38:58 2017.

Glandulae Augendae

   Common Name: Enhance Gland
   Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher
   Summary: enhance phlogiston glands

   One of the naturally occuring processes for fire production is found in a dragon's breath weapon.  Studies into this phenomenon have led to the discovery of the 
phlogiston liquid, produced in the phlogiston glands and ignited in the air.  This natural combustion depletes these phlogiston glands, and it could take some time 
to replenish fully.  This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant 
weapons to heal the glands and stimulate further glandular production.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the nessecary energy
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
   4) enhancing the phlogiston glands
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.

Glandulae Redigendum

   Common Name: Reduce Gland
   Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher
   Summary: cripple phlogiston glands

   One of the naturally occuring processes for fire production is found in a dragon's breath weapon.  Studies into this phenomenon have led to the discovery of the 
phlogiston liquid, produced in the phlogiston glands and ignited in the air.  This natural combustion depletes these phlogiston glands, and it could take some time 
to replenish fully.  This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it 
has a chance to be ignited.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the nessecary energy
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
   4) depleting the phlogiston glands
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.

Halitus Ignis

   Common Name: Fire Breath
   Knowledge Requirement:
       have at least 180 points among
       100% of having the arcane lore skill,
       100% of having the metaphysics skill, and
       50% of having the pyraturgy skill
   Summary: continual spew of flames

   Developed by races not gifted with the innate ability to breath fire as the result of a biological process, this spell seeks to emulate
that process for all races.  Often times most casters can sustain a continual stream of fire upon their targets at the cost of elemental fire 
energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) calling upon the flame of the great devourer
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
       Energy Costs: five points of metabolic energy
   4) evoking the flames
       Type: Thought
       Importance: minor
       Difficulty: very easy
       Skills: concentration and introspection
       Energy Costs: None
   5) breath of the great flame
       Type: Passive Event
       Importance: none
       Difficulty: trivial
       Skills: none
       Energy Costs: None
   6) spread of the great flame
       Type: Praxis
       Importance: major
       Difficulty: very hard
       Skills: pyraturgy, evocation, and aretophrasty
       Energy Costs: five points of elemental fire energy
Development Information: This spell was created by Starhound; the source code was last updated Thu Jul 25 17:26:11 2019.

Hyacinthum Flamma

   Common Name: Blue Flame
   Knowledge Requirement:
      have at least 300 points among
      100% of having the abjuration skill
      75% of having the Exoma fieldcraft skill
      25% of having the chaos affinity skill
      25% of having the order affinity skill
      35% of having the metaphysics skill
      50 points for having completed Hardin's Gauntlet
      25 points for having completed the Power Potion Quest and
      200 points for having completed Kill Blue
   Summary: un-warping spell

   This spell has a single purpose, to remove the affliction of warping of chaotic energies upon a victim of the Exoma.  It will
restore the target's original form as it was before the most recent warping had occurred.It's primary source is to create a flame to
intense it burns away the chaotic energies that are infused in the victim.  This process may have multiple side-effects to those not
resistant to fire or chaotic energies. This spell can be quite difficult to control if one does not have knowledge of the Exoma, or
it's affinities.  Unfortunately, this spell cannot restore any abilities that were lost during the original warping process.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the blue flame
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: prestidigitation
   4) infusing the flame into the target
       Type: Gesture
       Importance: minor
       Difficulty: moderate
       Skills: prestidigitation
   5) induction of the blue flames
       Type: Praxis
       Importance: great
       Difficulty: very hard
       Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:10 2018.

Ignis Arma

   Common Name: Pyrax Armour
   Knowledge Requirement:
      have at least 1 point among
      25% of having the armour lore skill
      50% of having the pyraturgy skill and
      25% of having the conjuration skill
   Summary: armour construct

   This spell conjures an enchanted suit of steel armour infused with energies of solid fire.  While Ordo Ignis Aeternis generally
can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths.  As part of
this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly.  The duration of the
armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc.  One must use a gem with the
element of fire infused into it as a component to cast this spell.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, enchantment, and hylophrasty
   3) preparing the cornerstone
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) the arrival of the cornerstone
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: pyraturgy, evocation, and hylophrasty
   5) instructing the architect
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   6) the deliberations of the architect
       Type: Praxis
       Importance: lesser
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and hylophrasty
   7) engaging the builder
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
   8) the labor of the builder
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: pyraturgy, conjuration, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Tue Jun 27 22:13:56 2017.

Ignis Cataegis

   Common Name: Firestorm
   Knowledge Requirement: have at least 250 points among 100% of having the metaphysics skill, 100% of having the arcane lore skill, and 75% of having 
the pyraturgy skill
   Summary: devastating fire cloud

   One of the more potent spells utilized by Ordo Ignis Aeternis is the ability to infuse their pyrax hammer with a fire gem to unleash a large cloud of fire in 
the surrounding area.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) syphoning energy with a devouring force
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
       Energy Costs: five points of metabolic energy
   4) shift of the flames
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
       Energy Costs: five points of metabolic energy
   5) reaction of the devouring fire
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: ten points of magickal energy
   6) expansion of the devouring flames
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
       Energy Costs: five points of metabolic energy
   7) enkindling of the devourer
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and ergiphrasty
       Energy Costs: ten points of elemental fire energy
Example:

   A cloud of bright fire starts to pour out of your fiery-zircon-inset great hammer into the air.
   A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Fradkidoa, blasting her devastatingly, despite her attempt to dodge.
   Fradkidoa's right arm is seared into uselessness.
   Fradkidoa's left arm is seared into uselessness.
   The explosive flame clings to Fradkidoa's body.
   A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Tagrien, roasting her, despite her attempt to dodge.
   The explosive flame clings to Tagrien's body.
   A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Khigristu, pummelling her, despite her attempt to dodge.
   The explosive flame clings to Khigristu's body.
   A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Thaoto, roasting him, despite his attempt to dodge.
   The explosive flame clings to Thaoto's body.
Development Information: This spell was created by Starhound; the source code was last updated Mon Oct 22 16:38:24 2018.

Ignis Creaturae

   Common Name: Fire Creation
   Knowledge Requirement:
      have at least 20 points among
      having the evocation skill and
      having the pyraturgy skill
   Summary: magickal to fire energy conversion

   A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into
elemental fire energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the mutissimus
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration and imagination
   4) the endophany of the mutissimus
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:38:52 2017.

Ignis Cristallum

   Common Name: Fire Gem
   Knowledge Requirement:
      have at least 200 points among
      100% of having the pyraturgy skill
      100% of having the arcane lore skill
      100% of having the metaphysics skill
      100% of having the hylophrasty skill
      100% of having the gem lore skill and
      20 points for having completed the Power Potion Quest
   Summary: condense fire energies

   Management of esoteric energies is paramount for the continued success of any mage.  This spell enables a mage to better maintain
a steady supply of such energies by manifesting a physical item that stores the energies.  This particular vessel is known as a fire
gem.  Casting  Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster. 
During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for
a more evenly sustained flow of energy.  These energies can also be transferred to another if they have the capacity to use such
energies.  These gems can also be used as a spell component for other spells of the Order.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting fire energy
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny)
   4) infusing fire energy
       Type: Gesture
       Importance: lesser
       Difficulty: hard
       Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.

Ignis Inductio

   Common Name: Fire Induction
   Knowledge Requirement:
      have at least 200 points among
      50% of having the pyraturgy skill
      400% of having the gem lore skill and
      20 points for having completed the Power Potion Quest
   Summary: extract fire energies

   Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers
them a method to extract the energy from one of these gems for immediate usage.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) extracting the energy from the crystal
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) containing the crystal energy
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:36 2018.

Ignis Porta

   Common Name: Fire Portal
   Knowledge Requirement:
      have the pyraturgy skill of 20 or higher
      have the divination skill of 20 or higher
      have the conjuration skill of 30 or higher and
      have the cosmology skill of 35 or higher or
      have the spatiophrasty skill of 20 or higher
   Summary: teleportation

   This spell allows the caster to open a short-lived portal to another location, using the Elemental Plane of Fire as the transit
medium.  The destination of the portal is chosen by specifying a spell argument during the time of casting; the easiest and most
common destination is 'schola fervitus', which will transport users of the portal to the portal room in Schola Fervitus. 
Alternatively, specifying a target location of 'conflagration' will set the portal's destination to the location of the largest
uncontrolled flame the caster can sense.  If no such area is currently present, or if no argument is provided, the portal's
destination will be a random location.  If one's skill with this spell is particularly great, one may specify the target 'microcosm'
to set the portal's destination to one's personal microcosm in the Exoma.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the portal
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   4) conjuring the portal
       Type: Praxis
       Importance: great
       Difficulty: hard
       Skills: pyraturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Xekrin, Marcosy, and Starhound and is maintained by Starhound; the source code
was last updated Sat May 26 15:11:53 2018.
[OOC Aeriella] heh... there's a variable in the ignis porta spell called
"shit_on_fire"

[OOC Aeriella] The shit_on_fire variable collects the stuff to check

Ignis Praesidio

   Common Name: Fire Protection
   Knowledge Requirement: None
   Summary: fire immunity

   A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) channeling the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and ergiphrasty
   5) enchanting the flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   6) sealing the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 21:59:38 2018.

Ignis Sphera

   Common Name: Fireball
   Knowledge Requirement: None
   Summary: a damaging ball of fire

   The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent.  While very simple
and direct, its simplicity also makes it limited in potential.  It will never get as strong as other spells can, but is the staple
of most mages as it requires the least energy to cast.  It is also the first spell most mages will master and can be one of their
primary spells for quite a while.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) tutoring the blaze
       Type: Gesture
       Importance: lesser
       Difficulty: easy
       Skills: prestidigitation
   4) the issuance of the blaze
       Type: Praxis
       Importance: greater
       Difficulty: easy
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 10:26:14 2017.

Ignis Tela

   Common Name: Fire Web
   Knowledge Requirement:
      have the throwing skill of 25 or higher and
      have the traps skill of 35 or higher
   Summary: ensnaring web of flame

   One day while taking a much needed break from spell development and research, one of the pioneers of spell development happened
to look up and see a small spider had made is web in the study.  Before the mage could fetch a broom to brush away the cobwebs, the
spider had caught a moth.  Watching in amazement at the skill this tiny spider used in covering a moth many times its own size in
webbing, a spark of ingenuity struck the mage.  Creating this spell, the mage formulated a means to create long strands of thin,
semi-solid flames that can be forced to wrap around an opponent.  The more the opponent struggles, the more the fire webbing burns. 
While elemental fire energies are required to create the web, spiritual energies are used to reinforce the web as the opponent
struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   4) manifesting and weaving the flame
       Type: Praxis
       Importance: major
       Difficulty: very hard
       Skills: pyraturgy, enchantment, and ergiphrasty
   5) directing the flame
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   6) contact of the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:06:23 2018.

Ignium Ferocitas

   Common Name: Ignite Ferocity
   Knowledge Requirement:
      have at least 75 points among
      50% of having the antagonism skill
      10% of having the firefighting skill and
      25% of having the pyraturgy skill
   Summary: inflict target with berserkergang

   Sometimes the flames an Aeternis must manipulate is purely metaphysical.  This spell generates a fire within the target that
grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor.  It also causes them much anguish
and pain, so the mage should take care to stand back once the process is complete.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the ferocity of fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   4) focusing the call of the flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and ergiphrasty
   5) manifesting the ferocity of fire
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: prestidigitation
   6) conjuring the essences
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and aretophrasty
   7) transferring the ferocity of fire
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   8) sealing the flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:30:12 2018.

Immolabitque

   Common Name: Immolate
   Knowledge Requirement:
      have at least 150 points among
      50% of having the unmodified pyraturgy skill
      35% of having the unmodified fire affinity skill
      100% of having the metaphysics skill
      25% of having the enchantment skill and
      100% of completed quest points
   Summary: engulfing oneself in flames

   This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames.  There are various side
effects to this.  This causes what can be a great fortification to the caster's physical durability and endurance.  It also attunes
the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire.  Another side
effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming
flammable objects to sustain themselves.  Greater proficiency with the spell can cause the mage to become luminescent and allows the
mage's sensitivity to light (primarily caused by one's self) to decrease.  Several detrimental effects also exist, such as
eliminating one's ability to elude pursuit or move stealthily.  This process also has the added benefit (or detriment) of causing
one's touch to become a weapon in itself.  Simple contact with another living being can potentially cause great harm to them.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) warmth of the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and aretophrasty
   5) expanding the flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   6) realization of the last spark
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and ergiphrasty
   7) wrapping oneself in flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   8) sealing of the rite
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.

Incutio Cinis

   Common Name: Instill Embers
   Knowledge Requirement:
      have at least 200 points among
      50% of having the pyraturgy skill
      50% of having the enchantment skill and
      75 points for having completed the Power Potion Quest
   Summary: infuse object with fire energy

   The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an
item with this energy causing a multitude of effects, most notably improving the durability of that item.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the fire
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   4) preparing the fire for infusion
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and ergiphrasty
   5) infusing the component with the essence of the flame
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
   6) sealing the essence of interlocking flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:41:59 2018.

Industria Scintilla

  Common Name: Energy Spark
   Knowledge Requirement:
      have at least 20 points among
      having the evocation skill and
      having the thaumaturgy skill
   Summary: spiritual to magickal energy conversion

   One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal
energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the mutissimus
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration and imagination
   4) the endophany of the mutissimus
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:40:02 2017.

Lustro Cibatus

   Common Name: Enkindle Viand
   Knowledge Requirement:
      have at least 65 points among
      10% of having the cooking skill
      50% of having the typhaturgy skill
      50% of having the thermaturgy skill
      25% of having the metaphysics skill
      25% of having the enchantment skill
      75% of having the pyraturgy skill and
      25x completed quest points
   Summary: enhances a comestible's flammability

   This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to
incendivores and makes it flammable enough to eat.  It can be very tricky to do so without completely incinerating the target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the essence of fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   4) consecrating the seventh ember
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and aretophrasty
   5) infusing the essence of fire
       Type: Gesture
       Importance: great
       Difficulty: easy
       Skills: prestidigitation
   6) sealing in the essence of the fire
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:50:13 2018.

Nebula Concelo

   Common Name: Smoke Shroud
   Knowledge Requirement:
      have at least 40 points among
      10% of having the metaphysics skill
      75% of having the typhaturgy skill and
      25% of having the pyraturgy skill
   Summary: blinding shroud of smoke

   The caster creates and manipulates the essence of smoke to rise up and shroud those around hir, blinding them.  Those in direct
conflict with the caster are more likely to be affected than bystanders.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the smoke
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   4) enchanting the smoke
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: prestidigitation
   5) grounding the smoke into reality
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:00:15 2018.

Obice Fumi

   Common Name: Smoke Barrier
   Knowledge Requirement:
       have at least 250 points among
       100% of having the arcane lore skill,
       100% of having the enchantment skill, and
       50% of having the typhaturgy skill
   Summary: internal cloud of smoke

   This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely block out
rays of light.  This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same properties as the smoke cloud.  
Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more resilient to the affects of sunlight.  This 
does not affect the caster's perceptive abilities, so senses may still be dazzled by brightness.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) visualizing ones inner flame to release smoke
       Type: Thought
       Importance: major
       Difficulty: moderate
       Skills: concentration and imagination
       Energy Costs: None
   4) thickening the inner bloom of smoke
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
       Energy Costs: a fifth of a point of metabolic energy
   5) sealing the bloom of smoke
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, enchantment, and aretophrasty
       Energy Costs: three points of amalgamal smoke energy
Development Information: This spell was created by Starhound; the source code was last updated Mon Feb 18 17:40:36 2019.

Pascere Flamma Interiorem

   Common Name: Feed Inner Flame
   Knowledge Requirement:
      have the metaphysics skill of 10 or higher or
      have the pyraturgy skill of 10 or higher
   Summary: boost fire affinity and satiate hunger

   This simple enchantment performs well beyond what one would expect from its name.  Feeding the inner flame makes one more closely
aligned with fire energies, but at the same time, it nourishes and sustains the physical body.  Once the inner flame has achieved
the maximum amount that it can, the excess energy flows over to nourish the body.  Although multiple castings will continue to
nourish the body, only so much can be done.  The inner flame, just like the physical body, can only sustain so much.  Anything after
this is a waste of a casting.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the inner flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny)
   4) kindling the inner flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:11:56 2018.

Phenix Regeneratione

   Common Name: Phoenix Rebirth
   Knowledge Requirement:
      have at least 100 points among
      75% of having the prestidigitation skill
      50% of having the pyraturgy skill
      25% of having the thermaturgy skill and
      25% of having the typhaturgy skill
   Summary: life protection

   This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful.  Although quite
expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth.  While
active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the
body to rebirth itself.  There are a few minor effects such as some protection against fire and the effects of entropy and
increasing the willpower and ego of the target.  Its primary effect, however, occurs at the moment of a fatal wound, preventing
death and healing the Re-birthed of all damage and provides partial healing to their followers and companions.  For members of the
order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of
damage from other sources.  There are several unpleasant side-effects to this process, from which it can take quite some time to
recover if not fully mastered.  While those of the Order may gain more overall protection than the uninitiated, it can be cast upon
anyone.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) beckoning of the rising order
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) gratification of the eternal flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, conjuration, and ergiphrasty
   5) conjuring a swirl of smoke for a phoenix to arise from
       Type: Gesture
       Importance: major
       Difficulty: very easy
       Skills: prestidigitation
   6) burst of the phoenix essence
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, conjuration, and ergiphrasty
   7) arising the essence of a phoenix from the smoke and heat
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   8) burst of the phoenix essence
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and ergiphrasty
   9) directing the essence of a phoenix
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   10) settling of the phoenix essence
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:13:26 2018.

Pigra Ignis

   Common Name: Numbing Fire
   Knowledge Requirement: None
   Summary: body numbing

   Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes,
allowing it to fuse deeply into them causing a numbing sensation.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) weaving the sigil of the ashen fallen
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation (dominant) and symbology (moderate)
   4) the immanence of the ouroboros of cindered essence
       Type: Praxis
       Importance: greater
       Difficulty: easy
       Skills: typhaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 14:48:16 2018.

Posuerat Auersa

   Common Name: Sirocco
   Knowledge Requirement:
      have at least 180 points among
      having the desert fieldcraft skill
      having the thermaturgy skill
      having the heat affinity skill and
      completed quest points
   Summary: modified heat direct attack

   This spell mimics the dry desert winds that desiccate entire regions.  Like the wind it is named after, this spell has varying
degrees of strength. At the lowest level, it is simply the dry heat of the desert.  At higher levels, the spell effects take on the
desiccating effects of the arid winds, draining moisture from everything it blows across.  When employed against a living foe, it
has the ability to dehydrate them, making them as weak as if they had just crossed the desert.  This is a highly useful tactic,
especially when employed against a more physically gifted opponent.  Since this heat is channeled through the caster's body, any
affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a flash of heat
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) intensifying the flash of heat
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   5) reinforcing a lash of heat
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:17:42 2018.

Producendum Calor

   Common Name: Produce Heat
   Knowledge Requirement:
      have at least 20 points among
      having the evocation skill and
      having the thermaturgy skill
   Summary: magickal to heat energy conversion

   A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the mutissimus
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration and imagination
   4) the endophany of the mutissimus
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:41:13 2017.

Propriam Linguam

   Common Name: Assimilate Language
   Knowledge Requirement:
      have at least 225 points among
      having the psychophrasty skill
      having the arcane lore skill
      having the thaumaturgy skill and
      having the metaphysics skill
   Summary: extract language experience from Lingua Orbe Volitantem

   The easier of the two methods understood by members of Ordo Ignis Aeternis, this spell allows the caster to remove languistic
experience from Lingua Orbe Volitantem and insert it into their own minds.  Doing so requires the desired language to be specified
in the form of a spell argument at the time of casting.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) embedding the importance of the flame
       Type: Thought
       Importance: great
       Difficulty: easy
       Skills: concentration and imagination
   4) understanding the devouring flame
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:08:33 2018.

Purgatio Flamma

   Common Name: Cleansing Flame
   Knowledge Requirement:
      have the poison lore skill of 20 or higher or 
      have the first aid skill of 55 or higher
   Summary: antidote

   This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison.  Timely use of this
spell can sometimes mean the difference between life and death.  Due to the use of elemental fire in this spell, it is not the most
gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive
to the effects of flames.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a purging flame
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   4) purging the target with fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   5) 
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:21:32 2018.

Quatuor Magicae

   Common Name: Magick Embers
   Knowledge Requirement:
      have at least 60 points among
      100% of completed quest points
      100% of having the scholarship skill and
      125% of having the divination skill
   Summary: detect magick

   This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a
campfire.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) sending out a thaumaturgic pulse of energy
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) kindling the local thaumaturgic energy
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 15:03:52 2018.
  • Note: you only get to cast Quatuor Magicae at ~92 prestidigitation. Talk about skill investment...

Rogus

   Common Name: Funeral Pyre
   Knowledge Requirement: None
   Summary: rejuvenation and cold protection

   This spell sets ablaze a funeral pyre that burns any remains in the area.  The warmth provided by the pyre rejuvenates the
caster, and provides warding against the cold for a time.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and hylophrasty
   3) appointing the cremenda
       Type: Gesture
       Importance: lesser
       Difficulty: very easy
       Skills: prestidigitation
   4) the manifestation of the pyre
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, evocation, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 04 09:58:07 2017.

Ruptis Caloris

   Common Name: Therapeutic Heat
   Knowledge Requirement:
      have the metaphysics skill of 10 or higher or
      have the thermaturgy skill of 10 or higher
   Summary: muscle relaxation

   This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing
relaxation.  This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other
relaxation clinic.  The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more
soreness and fatigue and allowing for a fuller recovery.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) infusing the muscle with heat
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) massaging the muscle with heat
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and animaphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:27:30 2018.

Sacrificium Lingua

   Common Name: Sacrifice Language
   Knowledge Requirement:
      have at least 225 points among
      having the psychophrasty skill
      having the arcane lore skill
      having the thaumaturgy skill
      having the metaphysics skill
   Summary: inject language experience into Lingua Orbe Volitantem

   A more interesting capability demonstrated by Ordo Ignis Aeternis is the ability to directly impart their understanding of a
language into a physical object which is located in the Schola Fervitus butterfly sanctum.  This infusing of linguistic experience
allows members to share knowledge via a communal and as needed basis.  The language a caster wishes to infuse into the orb must be
specified as a spell argument at the time of casting.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) imparting the importance of the flame
       Type: Thought
       Importance: great
       Difficulty: easy
       Skills: concentration and imagination
   4) remembrance of the devouring flame
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:12:33 2018.

Sanctus Ignis

   Common Name: Ghost Fire
   Knowledge Requirement:
      have at least 300 points among
      100% of having the pyraturgy skill
      75% of having the evocation skill
      50% of having the prestidigitation skill and
      100 points for having completed the Power Potion Quest
   Summary: spiritual fire attack

   With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a
form of fire so unadulterated that it responds strongly to the caster's spirit.  Control of this spark is so finely tuned with the
caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if
one's alignment and ethics are significantly aligned to such principles.  Its intensity also grants supreme accuracy at striking a
target, though the flame is low in actual power and size.  With patience and skill, however, the damage can be quite effective.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) conjuring the flame within
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) infusing the flame with the essence of oneself
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and bellerophrasty
   5) purifying the flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   6) directing the pure flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pneumaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:33:20 2018.

Sie Flamma

   Common Name: Conjure Flame
   Knowledge Requirement:
      have at least 150 points among
      35% of having the pyraturgy skill
      25% of having the metaphysics skill
      25% of having the conjuration skill and
      25% of completed quest points
   Summary: summon fire amalgamal

   This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on
the potency of the amalgamal summoned.  Due to the unpredictable nature of flame itself, the caster may only manifest the
concentration for one amalgamal.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a small flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) connecting the flame to the plane of fire
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: prestidigitation
   5) reinforcement of the connection
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and spatiophrasty
   6) expanding the flame
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: prestidigitation
   7) draw of the embers call
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:38:51 2018.

Splendor Ignis

   Common Name: Lure of Flame
   Knowledge Requirement:
      have at least 150 points among
      having the cosmology skill
      having the pyraturgy skill and
      having the fire affinity skill and
      have at least 200 quest points
   Summary: weaken foe's resistance to flame

   This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual
coldness.  This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor
damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand
fire or heat for a short while.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) infusing the flame
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
   5) directing the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:43:18 2018.

Ustulo Magicae

   Common Name: Incinerate Magick
   Knowledge Requirement: 
      have at least 350 points among
      100% of having the arcane lore skill,
      100% of having the abjuration skill,
      100% of having the metaphysics skill,
      25% of having the thaumaturgy skill, and 
      25% of having the pyraturgy skill
   Summary: magick consuming attack

   This dread spell has been the bane of many magi.  It produces a flame that consume magickal energies the same way a normal flame
consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade
away.  The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time
afterwards.  As with all things, there is a process of renewal that will take place, but this process takes much time, during which
no magick will flow through the area.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) calling dispelling fire
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: prestidigitation
       Energy Costs: a fifth of a point of metabolic energy
   4) sending out a lash of dispelling fire
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, abjuration, and bellerophrasty
       Energy Costs: three and three quarters points of magickal energy
   Development Information: This spell was created by Starhound; the source code was last updated Sun May 08 12:18:06 2022.

Vapos Pessulus

  Common Name: Smoke Bolt
  Knowledge Requirement:
     have at least 150 points among
     100% of having the bellerophrasty skill
     100% of having the arcane lore skill and
     25% of having the typhaturgy skill
   Summary: smoke bolt attack

   Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection
of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) excitment of the watcher
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation (dominant) and symbology (moderate)
   4) sensation of the wrath of the watcher
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, conjuration, and bellerophrasty
   5) endowment of the watcher
       Type: Gesture
       Importance: lesser
       Difficulty: easy
       Skills: prestidigitation
   6) dissolution of the watchers' rage
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.