Ordo Ignis Aeternis Spells
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- | ===Ardenti Sacrificium=== | + | ===Aestus Fluctuare=== |
- | <pre style="white-space: pre-wrap"> | + | Common Name: Wavering Heat |
- | Common Name: Burning Sacrifice | + | Knowledge Requirement: |
- | Summary: sacrifice to all-consuming flame | + | have at least 110 points among |
+ | having the [[desert fieldcraft]] skill | ||
+ | having the [[illusion]] skill and | ||
+ | completed quest points | ||
+ | Summary: subtle mirage | ||
+ | |||
+ | Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing | ||
+ | effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents | ||
+ | that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell | ||
+ | reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult | ||
+ | to focus on. | ||
- | During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order. | + | Steps: |
- | </pre> | + | 1) calling the watcher |
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the heat | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) directing the heat | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) pressure of a building smolder | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 6) forming illusions within the heat | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 7) sealing the bonds of the forgotten flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and aisthophrasty | ||
+ | |||
+ | *'''Notes''': | ||
+ | **Adds visual displacement effect on target, improving its attack and passive defense ratings. | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018. | ||
+ | |||
+ | ===Aestus Fulmen=== | ||
+ | Common Name: Heat Bolt | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | 100% of having the [[bellerophrasty]] skill | ||
+ | 100% of having the [[arcane lore]] skill and | ||
+ | 25% of having the [[thermaturgy]] skill | ||
+ | Summary: heat bolt attack | ||
+ | |||
+ | Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that | ||
+ | they are able to manifest a bolt of pure heat energy to sent towards a target. | ||
Steps: | Steps: | ||
Line 17: | Line 78: | ||
Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: thaumaturgy, conjuration, and spatiophrasty | + | Skills: thaumaturgy, evocation, and bellerophrasty |
- | 3) calling the orbs of the all-flame | + | 3) excitment of the watcher |
Type: Gesture | Type: Gesture | ||
Importance: major | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and symbology (moderate) | ||
+ | 4) sensation of the wrath of the watcher | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, conjuration, and bellerophrasty | ||
+ | 5) endowment of the watcher | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
Difficulty: easy | Difficulty: easy | ||
Skills: prestidigitation | Skills: prestidigitation | ||
- | 4) the approach of the orbs of the all-flame | + | 6) accumulation of the watchers' rage |
Type: Praxis | Type: Praxis | ||
Importance: major | Importance: major | ||
- | Difficulty: easy | + | Difficulty: moderate |
- | Skills: pyraturgy, evocation, and spatiophrasty | + | Skills: thermaturgy, evocation, and bellerophrasty |
- | 5) instructing the orbs of the all-flame | + | |
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017. | ||
+ | |||
+ | ===Amnis Ignis=== | ||
+ | Common Name: Fire Torrent | ||
+ | Knowledge Requirement: | ||
+ | have at least 100 points among | ||
+ | having the [[metaphysics]] skill and | ||
+ | having the [[bellerophrasty]] skill | ||
+ | Summary: magickal fire torrent | ||
+ | |||
+ | Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct | ||
+ | a torrent of magickal fire towards a target. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and bellerophrasty | ||
+ | 3) delineating the path of the blazing lash | ||
Type: Gesture | Type: Gesture | ||
Importance: major | Importance: major | ||
- | Difficulty: moderate | + | Difficulty: easy |
Skills: prestidigitation | Skills: prestidigitation | ||
- | 6) the manifestation of the orbs of the all-flame | + | 4) the ingathering of the blazing lash |
Type: Praxis | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
+ | 5) weaving the sigil of the quaesitum of punishment | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and symbology (moderate) | ||
+ | 6) the infusion of the quaesitum of punishment | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
+ | 7) charging the blazing lash of punishment with its duty | ||
+ | Type: Gesture | ||
Importance: major | Importance: major | ||
+ | Difficulty: very easy | ||
+ | Skills: prestidigitation | ||
+ | 8) the manifestation of the blazing lash of punishment | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: thaumaturgy, conjuration, and spatiophrasty | + | Skills: pyraturgy, evocation, and bellerophrasty |
- | ===Ardenti Spiritu=== | + | Development Information: This spell was created by Starhound; the source code was last updated Thu May 31 13:05:03 2018. |
- | <pre style="white-space: pre-wrap"> | + | |
- | Common Name: Burning Spirit | + | |
- | Summary: magickal energy collection | + | |
- | A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy. | + | ===Animi Fervore=== |
- | </pre> | + | Common Name: Fiery Temper |
+ | Knowledge Requirement: | ||
+ | have at least 160 points among | ||
+ | 70% of having the [[pyraturgy]] skill | ||
+ | 35% of having the [[thermaturgy]] skill | ||
+ | 25% of having the [[imagination]] skill | ||
+ | 25% of having the [[concentration]] skill | ||
+ | 100% of having the [[antagonism]] skill | ||
+ | 70% of having the [[enchantment]] skill and | ||
+ | 25% of having the [[discipline]] skill | ||
+ | Summary: empassioned combat enhancement | ||
+ | |||
+ | This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell | ||
+ | increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what | ||
+ | they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced | ||
+ | for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable | ||
+ | of emotions. | ||
Steps: | Steps: | ||
Line 58: | Line 187: | ||
Difficulty: very easy | Difficulty: very easy | ||
Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
- | 3) inviting the devourer | + | 3) evoking the flame |
- | Type: Thought | + | Type: Gesture |
Importance: great | Importance: great | ||
- | Difficulty: easy | + | Difficulty: moderate |
- | Skills: concentration and imagination | + | Skills: prestidigitation |
- | 4) the feast of the devourer | + | 4) capture of lost embers |
Type: Praxis | Type: Praxis | ||
- | Importance: great | + | Importance: greater |
- | Difficulty: easy | + | Difficulty: moderate |
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
+ | 5) infusing the flame with heat | ||
+ | Type: Gesture | ||
+ | Importance: major, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) preparing the flame | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 7) gratification of a fresh spark | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, conjuration, and aretophrasty | ||
+ | 8) directing the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 9) sealing in the essence of fire | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and aretophrasty | ||
+ | |||
+ | *'''Notes''': | ||
+ | **Enhances [[strength]], [[agility]], [[massive exertion]], [[pain tolerance]], [[courage]], [[combat reflexes]], [[massive blow]], [[quickness]], [[killer instinct]], [[tenacity]], [[brawling]], [[dirty fighting]], [[find weakness]], [[lack of weakness]], and [[unarmed combat]] | ||
+ | **Degrades [[strategy]], [[tactics]], and [[empathy]] | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018. | ||
+ | |||
+ | ===Ardens Febris=== | ||
+ | Common Name: Burning Fever | ||
+ | Knowledge Requirement: have at least 75 points among having the [[diagnosis]] skill and having the [[anatomy]] skill and have at least 150 points among having | ||
+ | the [[arcane lore]] skill, having the [[introspection]] skill, having the [[metaphysics]] skill, and having the [[symbology]] skill | ||
+ | Summary: disease remedy | ||
+ | |||
+ | This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the | ||
+ | difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be | ||
+ | taken when administering this magickal remedy to those who are sensitive to the effects of flames. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small) | ||
+ | 4) tasking the flame with its purpose | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small) | ||
- | ===Ardenti Virgam=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. |
- | <pre style="white-space: pre-wrap"> | + | |
- | Common Name: Burning Staff | + | |
- | Summary: pyrax staff manifestation | + | |
- | Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a staff constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem. | + | ===Ardenti Malleo=== |
- | </pre> | + | Common Name: Burning Hammer |
+ | Knowledge Requirement: None | ||
+ | Summary: pyrax hammer manifestation | ||
+ | |||
+ | Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting | ||
+ | a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem. | ||
Steps: | Steps: | ||
Line 93: | Line 287: | ||
Difficulty: easy | Difficulty: easy | ||
Skills: prestidigitation | Skills: prestidigitation | ||
- | 4) enkindling connections with a greater flame | + | 4) en-kindling connections with a greater flame |
Type: Praxis | Type: Praxis | ||
Importance: lesser | Importance: lesser | ||
Line 108: | Line 302: | ||
Difficulty: moderate | Difficulty: moderate | ||
Skills: pyraturgy, enchantment, and ergiphrasty | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | *'''Notes''': | ||
+ | **Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell. | ||
- | ===Cauterizo=== | + | Smog Strike |
- | <pre style="white-space: pre-wrap"> | + | |
- | Common Name: Cauterize | + | General-Use Combat Maneuver |
- | Summary: wound cauterization | + | Usage: perform smog strike [at <target>] |
+ | Typical Activity Cost: 20 | ||
+ | Activity Cost For You: 19 | ||
+ | |||
+ | Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which | ||
+ | utilizes both ones' spiritual and amalgamal smoke energies. | ||
+ | |||
+ | Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally." | ||
- | This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell. | + | Magickal Lunge |
- | </pre> | + | |
+ | General-Use Combat Maneuver | ||
+ | Usage: perform magickal lunge [at <target>] | ||
+ | Typical Activity Cost: 20 | ||
+ | Activity Cost For You: 19 | ||
+ | |||
+ | Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a | ||
+ | target. | ||
+ | |||
+ | Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it." | ||
+ | |||
+ | Heat Wave | ||
+ | |||
+ | General-Use Combat Maneuver | ||
+ | Usage: perform heat wave [at <target>] | ||
+ | Typical Activity Cost: 20 | ||
+ | |||
+ | No specific help is available for this action. | ||
+ | |||
+ | Example: "A wave of solid thaumaturgic heat flows from your fiery-zircon-inset great hammer over the shimmering-violet-skinned male dana templar of Kali, epistemically nullifying him, despite his attempt to dodge, and he is affected somewhat severely by the attack." | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018. | ||
+ | |||
+ | ===Ardenti Sacrificium=== | ||
+ | Common Name: Burning Sacrifice | ||
+ | Knowledge Requirement: None | ||
+ | Summary: sacrifice to all-consuming flame | ||
+ | |||
+ | During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a | ||
+ | combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the | ||
+ | entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to | ||
+ | destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension | ||
+ | that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it | ||
+ | consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders | ||
+ | tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which | ||
+ | creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the | ||
+ | caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are | ||
+ | distributed amongst all active members of the Order. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, conjuration, and spatiophrasty | ||
+ | 3) calling the orbs of the all-flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) the approach of the orbs of the all-flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and spatiophrasty | ||
+ | 5) instructing the orbs of the all-flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) the manifestation of the orbs of the all-flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: thaumaturgy, conjuration, and spatiophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | ||
+ | |||
+ | ===Ardenti Spiritu=== | ||
+ | Common Name: Burning Spirit | ||
+ | Knowledge Requirement: None | ||
+ | Summary: magickal energy collection | ||
+ | |||
+ | A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is | ||
+ | cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal | ||
+ | energy. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) inviting the devourer | ||
+ | Type: Thought | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) the feast of the devourer | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017. | ||
+ | |||
+ | ===Cauterizo=== | ||
+ | Common Name: Cauterize | ||
+ | Knowledge Requirement: None | ||
+ | Summary: wound cauterization | ||
+ | |||
+ | This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and | ||
+ | preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe | ||
+ | scarring. The subject's resistance to heat will reduce the effectiveness of the spell. | ||
Steps: | Steps: | ||
Line 149: | Line 465: | ||
Skills: thaumaturgy, evocation, and althexiphrasty | Skills: thaumaturgy, evocation, and althexiphrasty | ||
- | Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | + | Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last |
+ | updated Sun Apr 30 00:33:52 2017. | ||
- | ===Consume Rage=== | + | ===Colligentes Flammae=== |
+ | Common Name: Gather Flames | ||
+ | Knowledge Requirement: None | ||
+ | Summary: overall energy collection | ||
+ | |||
+ | To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its | ||
+ | amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order. | ||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) meditating on the purifier | ||
+ | Type: Thought | ||
+ | Importance: major | ||
+ | Difficulty: very easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) the calefaction of the crucible | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
+ | 5) the censing of the adytum | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: typhaturgy, evocation, and ergiphrasty | ||
+ | 6) the indwelling of the purifier | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
- | ===Disperse Flame=== | + | Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017. |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher | + | |
- | *Rating Formula : 30% of enchantment skill plus 30% of evocation skill plus 30% of pyraturgy skill plus 40% of abjuration skill | + | |
- | *Base Energy Costs : twenty points of spiritual energy | + | |
- | *Rating Minimum : 75 | + | |
- | *Rating Maximum : 375 | + | |
- | *Spell Type : elemental | + | |
- | *Difficulty : ordinary | + | |
- | *Form of Evocation : disperse personal flame | + | |
- | This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels | + | ===Conflatilem Petram=== |
- | energy into the personal flame that is the source of power for all other guild spells, and | + | Common Name: Molten Rock |
- | disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to | + | Knowledge Requirement: |
- | momentarily die down, taking away some of the protective benefits of possessing the flame. This | + | have at least 150 points among |
- | renders the caster much more vulnerable to heat than would normally be expected of one who wields | + | 75% of having the [[cosmology]] skill |
- | flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. | + | 50% of having the [[pyraturgy]] skill |
- | It offers enough respite from heat protection so that a mage can test the temperature as a normal | + | 25% of having the [[conjuration]] skill and |
- | being would, to refresh hir own senses as to what heat feels like, or as a means of self | + | 50% of having the [[evocation]] skill |
- | punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat | + | Summary: blast of magma |
- | to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the | + | |
- | caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to | + | This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth |
- | heat attacks. | + | a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering |
+ | of this spell. Greater proficiency will increase the size, accuracy and power of the blast. | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Sat Oct 08 19:12:18 2011. | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the energy required | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) calling the portal | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) manifestation of the portal | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and spatiophrasty | ||
+ | 6) preparing the portal | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 7) opening of the portal | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and spatiophrasty | ||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018. | ||
- | ===Industria Scintilla=== | + | ===Consolativus Calor=== |
- | <pre style="white-space: pre-wrap"> | + | Common Name: Comforting Warmth |
- | Common Name: Energy Spark | + | Knowledge Requirement: |
- | Summary: spiritual to magickal energy conversion | + | have at least 225 points among |
+ | 50% of having the [[first aid]] skill | ||
+ | 100% of having the [[anatomy]] skill | ||
+ | 100% of having the [[thermaturgy]] skill | ||
+ | 25% of having the [[evocation]] skill | ||
+ | 25% of having the [[abjuration]] skill and | ||
+ | 50% of completed quest points | ||
+ | Summary: beneficial healing heat | ||
+ | |||
+ | This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help | ||
+ | mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or | ||
+ | non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to | ||
+ | reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the | ||
+ | recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is | ||
+ | almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can | ||
+ | heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result | ||
+ | with multiple applications. | ||
- | One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal energy. | + | Steps: |
- | </pre> | + | 1) calling the watcher |
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing to manifest heat through ones hands | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) manifesting the comforting heat | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) calming the warmth of comfort | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
+ | 6) sending pulses of heat out from ones hands | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 7) channeling additional heat | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
+ | 8) expending the remaining heat | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 9) collapse of temperature | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018. | ||
+ | |||
+ | ===Coram Tenebrosum=== | ||
+ | Common Name: Tenebrous Sight | ||
+ | Knowledge Requirement: | ||
+ | have at least 100 points among | ||
+ | 50% of having the [[typhaturgy]] skill | ||
+ | 35% of having the [[conjuration]] skill and | ||
+ | 25% of having the [[enchantment]] skill | ||
+ | Summary: visual obscurity | ||
- | Knowledge Requirement: small amount of thaumaturgy (<17) | + | This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's |
+ | sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see | ||
+ | through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's | ||
+ | ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual | ||
+ | side-effect of increasing one's skill while fighting blind. | ||
Steps: | Steps: | ||
Line 201: | Line 659: | ||
Difficulty: very easy | Difficulty: very easy | ||
Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
- | 3) visualizing the desired energy | + | 3) manifesting ash |
- | Type: Thought | + | Type: Gesture |
Importance: lesser | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) directing the ash | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) sealing of the rite | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: typhaturgy, evocation, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018. | ||
+ | |||
+ | ===Desiccatas Reliquiae=== | ||
+ | Common Name: Desiccated Remains | ||
+ | Knowledge Requirement: | ||
+ | have the [[desert fieldcraft]] skill of 30 or higher and | ||
+ | have the [[mortuary]] skill of 30 or higher | ||
+ | Summary: corpse preservation | ||
+ | |||
+ | This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them, | ||
+ | preventing any further decay of their body. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) vaporizing the moisture in the remains | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) transformation of inferno to ash | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018. | ||
+ | |||
+ | ===Emunctoriis=== | ||
+ | Common Name: Snuff | ||
+ | Knowledge Requirement: | ||
+ | have at least 25 points among | ||
+ | 25% of having the [[metaphysics]] skill | ||
+ | 50% of having the [[typhaturgy]] skill and | ||
+ | 50% of having the [[pyraturgy]] skill | ||
+ | Summary: mortally wounded attack | ||
+ | |||
+ | This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while | ||
+ | attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when | ||
+ | the target is already mortally wounded. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting a wisp of smoke | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: concentration, evocation, introspection, and thaumaturgy | + | Skills: prestidigitation |
+ | 4) essence of smoke | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, evocation, and bellerophrasty | ||
- | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018. |
- | ===Enkindle Viand=== | + | ===Eruptio=== |
+ | Common Name: Eruption | ||
+ | Knowledge Requirement: | ||
+ | have at least 100 points among | ||
+ | 25% of having the [[evocation]] skill | ||
+ | 25% of having the [[conjuration]] skill | ||
+ | 50% of having the [[pyraturgy]] skill | ||
+ | 25% of having the [[prestidigitation]] skill and | ||
+ | 50% of having the [[thermaturgy]] skill | ||
+ | Summary: area wide damage of flame | ||
+ | |||
+ | This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the | ||
+ | hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, | ||
+ | the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the | ||
+ | spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance | ||
+ | of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent | ||
+ | friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction | ||
+ | that changes the scope of its damage. | ||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting conditions for flame to expand | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) sparking the flame | ||
+ | Type: Praxis | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
+ | 5) infusing the flame | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) stoking the flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
+ | 7) expanding the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 8) raging of the blaze | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy, evocation, and klimaphrasty | ||
+ | 9) fueling the flame | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 10) reaction of embers | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
- | ===Eruption=== | + | *'''Notes''': |
- | *Knowledge Requirement : evocation skill of 100 or higher, pyraturgy skill of 100 or higher, telesmatic weapon skill of 40 or higher, and thermaturgy skill of 55 or higher | + | **Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains |
- | *Rating Formula : 70% of evocation skill plus 100% of pyraturgy skill plus 70% of thermaturgy skill plus 30% of telesmatic weapon skill | + | **When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low |
- | *Base Energy Costs : one hundred points of spiritual energy, sixty points of elemental fire energy, and thirty points of amalgamal heat energy | + | |
- | *Rating Minimum : 300 | + | |
- | *Rating Maximum : 1000 | + | |
- | *Spell Type : area attack | + | |
- | *Difficulty : somewhat difficult | + | |
- | *Form of Evocation : eruption | + | |
- | This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018. |
- | raw elementa of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, | + | |
- | the spell's blast radius is less focused, targetting any living being in the room (possibly including the caster and his | + | |
- | friends). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although | + | |
- | this increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this | + | |
- | spell will work to prevent friendly fire, and vastly increase its destructive power. Casting this spell near or in water will | + | |
- | produce an elemental reaction and include it within the damage scope. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Thu Aug 16 11:34:40 2012. | + | ===Exedo Ira=== |
+ | Common Name: Consume Rage | ||
+ | Knowledge Requirement: | ||
+ | have at least 65 points among | ||
+ | 50% of having the [[antagonism]] skill | ||
+ | 75% of having the [[pyraturgy]] skill | ||
+ | 25% of having the [[firefighting]] skill and | ||
+ | 25% of having the [[evocation]] skill | ||
+ | Summary: consume a target's burning anger | ||
+ | |||
+ | As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on | ||
+ | one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and | ||
+ | absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to | ||
+ | the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it | ||
+ | will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity | ||
+ | was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's | ||
+ | emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will | ||
+ | be used against the target for this purpose. | ||
- | ===Extinguish=== | + | Steps: |
- | *Knowledge Requirement : pyraturgy skill of 20 or higher, firefighting skill of 20 or higher, or physics skill of 20 or higher | + | 1) calling the watcher |
- | *Rating Formula : 70% of pyraturgy skill plus 70% of firefighting skill plus 50% of physics skill plus 50% of abjuration skill plus 30% of enchantment skill | + | Type: Speech |
- | *Base Energy Costs : five points of amalgamal smoke energy | + | Importance: minor, optional |
- | *Rating Minimum : 150 | + | Difficulty: very easy |
- | *Rating Maximum : 1000 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : utility | + | 2) the opening of the way |
- | *Difficulty : difficult | + | Type: Praxis |
- | *Form of Evocation : extinguish | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the ferocity of fire | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) | ||
+ | 4) manifesting the ferocity of fire | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny) | ||
- | This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area. | + | Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017. |
- | Development Information : This spell was created by Chaos and is maintained by Lysator; the source code was last updated Mon Aug 25 13:17:16 2014. | + | ===Exstinguo=== |
+ | Common Name: Extinguish | ||
+ | Knowledge Requirement: | ||
+ | have the [[pyraturgy]] skill of 20 or higher | ||
+ | have the [[firefighting]] skill of 20 or higher or | ||
+ | have the [[physics]] skill of 20 or higher | ||
+ | Summary: fire extinguishing | ||
+ | |||
+ | This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area. | ||
- | ===Feed Inner Flame=== | + | Steps: |
- | *Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher | + | 1) calling the watcher |
- | *Rating Formula : 100% of pyraturgy skill | + | Type: Speech |
- | *Base Energy Costs : nine points of elemental fire energy and twenty-five points of amalgamal heat energy | + | Importance: minor, optional |
- | *Rating Minimum : 75 | + | Difficulty: very easy |
- | *Rating Maximum : 475 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : enchantment | + | 2) the opening of the way |
- | *Difficulty : ordinary | + | Type: Praxis |
- | *Form of Evocation : feed inner flame <target> | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the pyre | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) ash of the pyre | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, abjuration, and ergiphrasty | ||
- | This simple enchantment performs well beyond what one would expect from its name. Feeding the | + | Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08 |
- | inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes | + | 02:38:40 2018. |
- | and sustains the physical body. Once the inner flame has achieved the maximum amount that it can, | + | |
- | the excess energy flows over to nourish the body. Although multiple castings will continue to | + | |
- | nourish the body, only so much can be done. The inner flame, just like the physical body, can | + | |
- | only sustain so much. Anything after this is a waste of a casting. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Flamma Dispergeret=== |
+ | Common Name: Disperse Flame | ||
+ | Knowledge Requirement: | ||
+ | have the [[metaphysics]] skill of 10 or higher or | ||
+ | have the [[pyraturgy]] skill of 10 or higher | ||
+ | Summary: heat vulnerability | ||
+ | |||
+ | This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame | ||
+ | that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in | ||
+ | any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders | ||
+ | the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as | ||
+ | the inner flame will stabilize itself rather quickly. It offers enough respite from | ||
+ | heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels | ||
+ | like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be | ||
+ | branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be | ||
+ | used on an opponent to render them more vulnerable to heat attacks. | ||
- | ===Fiery Temper=== | + | Steps: |
- | *Knowledge Requirement : have at least 250 points among 25% of pyraturgy skill, 100% of combat reflexes skill, 100% of imagination skill, 100% of concentration skill, 100% of empathy skill, 100% of killer instinct skill, 100% of find weakness skill, 100% of dirty fighting skill, and 100% of discipline skill | + | 1) calling the watcher |
- | *Rating Formula : 100% of empathy skill plus 40% of discipline skill plus 50% of pyraturgy skill plus 70% of enchantment skill plus 40% of concentration skill | + | Type: Speech |
- | *Base Energy Costs : seventy-five points of elemental fire energy | + | Importance: minor, optional |
- | *Rating Minimum : 200 | + | Difficulty: very easy |
- | *Rating Maximum : 950 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : enchantment | + | 2) the opening of the way |
- | *Difficulty : very difficult | + | Type: Praxis |
- | *Form of Evocation : fiery temper <target> | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) dispersing the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) loss of ember | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, abjuration, and ergiphrasty | ||
- | This spell draws upon the power of fire and heat to stir emotions in a target. By | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:38:11 2018. |
- | specifically targetting the fire within, this spell increases the passion with which one fights, | + | |
- | instilling in them the same fire and zeal as someone who truly believes in what they are fighting | + | |
- | for. While the effects can be quite pronounced for a typical mage, some of the effects may not be | + | |
- | as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible | + | |
- | to rouse the temper of those who are incapable of emotions. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Tue Dec 11 01:20:10 2012. | + | ===Flammeus Sagacitas=== |
+ | Common Name: Flaming Insight | ||
+ | Knowledge Requirement: | ||
+ | have at least 50 points among | ||
+ | 25% of having the [[pyraturgy]] skill and | ||
+ | 100% of having the [[divination]] skill | ||
+ | Summary: divining flames | ||
+ | |||
+ | While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks. | ||
+ | One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the | ||
+ | material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity | ||
+ | utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using | ||
+ | identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'. | ||
- | ===Ignis Sphera=== | + | Steps: |
- | <pre style="white-space: pre-wrap"> | + | 1) calling the watcher |
- | Common Name: Fireball | + | Type: Speech |
- | Summary: a damaging ball of fire | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, divination, and nymophrasty | ||
+ | 3) quieting the babbling throng | ||
+ | Type: Thought | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: concentration, meditation, and introspection | ||
+ | 4) the advent of kindled wisdom | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, divination, and nymophrasty | ||
+ | 5) the seeker's entreaty | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) the deflagration of nescience | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, divination, and nymophrasty | ||
- | The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their primary spells for quite a while. | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018. |
- | </pre> | + | |
+ | ===Fulmen Ignem=== | ||
+ | Common Name: Fire Bolt | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | 100% of having the [[bellerophrasty]] skill | ||
+ | 100% of having the [[arcane lore]] skill and | ||
+ | 25% of having the [[pyraturgy]] skill | ||
+ | Summary: fire bolt attack | ||
+ | |||
+ | One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt | ||
+ | of concentrated fire energy to send towards a target. | ||
Steps: | Steps: | ||
Line 303: | Line 1,015: | ||
Difficulty: very easy | Difficulty: very easy | ||
Skills: thaumaturgy, evocation, and bellerophrasty | Skills: thaumaturgy, evocation, and bellerophrasty | ||
- | 3) tutoring the blaze | + | 3) excitment of the watcher |
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and symbology (moderate) | ||
+ | 4) sensation of the wrath of the watcher | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, conjuration, and bellerophrasty | ||
+ | 5) endowment of the watcher | ||
Type: Gesture | Type: Gesture | ||
Importance: lesser | Importance: lesser | ||
Difficulty: easy | Difficulty: easy | ||
Skills: prestidigitation | Skills: prestidigitation | ||
- | 4) the issuance of the blaze | + | 6) release of the burning rage of the watcher |
Type: Praxis | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017. | ||
+ | |||
+ | ===Fumo Custodia=== | ||
+ | Common Name: Smoke Guard | ||
+ | Knowledge Requirement: have at least 125 points among 50% of having the [[typhaturgy]] skill, 40% of having the [[enchantment]] skill, and 15% of having | ||
+ | the [[conjuration]] skill | ||
+ | Summary: protect an item from burning with an aura of smoke | ||
+ | |||
+ | Soror Linoba Faber created this spell in A.A. 449 after observing the obvious and frequent need for those of the order to protect their more delicate | ||
+ | possessions from the deleterious effects of the elements in which they deal on a daily basis. Relying on the simple and effective principle that fires tend to die | ||
+ | in an abundance of smoke, this enchantment binds a cloud of amalgamal smoke energy to the item placed under its protection; this cloud reacts to the presence of | ||
+ | combustion by coalescing around the source of flame, thus quickly suppressing the fire. The protective effects of this spell persist, depending on the proficiency | ||
+ | with which it is cast, for several hours in optimal conditions. However, reacting to and suppressing combustion drains a portion of the aura's energy each time, | ||
+ | shortening the duration of the spell. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | Energy Costs: a twentieth of a point of metabolic energy | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: one point of magickal energy | ||
+ | 3) awakening the plume of smoke | ||
+ | Type: Gesture | ||
Importance: greater | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and conjuration (small) | ||
+ | Energy Costs: a fifth of a point of metabolic energy | ||
+ | 4) binding the plume | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: typhaturgy, enchantment, and ergiphrasty | ||
+ | Energy Costs: five points of amalgamal smoke energy | ||
+ | 5) tying together the final threads | ||
+ | Type: Gesture | ||
+ | Importance: major, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny) | ||
+ | Energy Costs: a fifth of a point of metabolic energy | ||
+ | |||
+ | Development Information: This spell was created by Aeriella and is maintained by Starhound; the source code was last updated Mon Jul 10 18:49:10 2023. | ||
+ | |||
+ | ===Fumo Flammae=== | ||
+ | Common Name: Smoldering Flames | ||
+ | Knowledge Requirement: | ||
+ | have at least 20 points among | ||
+ | having the [[evocation]] skill and | ||
+ | having the [[typhaturgy]] skill | ||
+ | Summary: magickal to smoke energy conversion | ||
+ | |||
+ | One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy | ||
+ | amalgamal of smoke at an instant. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) inviting the mutissimus | ||
+ | Type: Thought | ||
+ | Importance: lesser | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: pyraturgy, evocation, and bellerophrasty | + | Skills: concentration and imagination |
+ | 4) the endophany of the mutissimus | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: typhaturgy, evocation, and ergiphrasty | ||
- | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Sun May 14 00:38:58 2017. |
- | ===Fire Creation=== | + | ===Glandulae Augendae=== |
+ | Common Name: Enhance Gland | ||
+ | Knowledge Requirement: have the [[eructation]] skill of 5 or higher, have the [[anatomy]] skill of 25 or higher, and have the [[metaphysics]] skill of 25 or higher | ||
+ | Summary: enhance phlogiston glands | ||
+ | |||
+ | One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the | ||
+ | phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time | ||
+ | to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant | ||
+ | weapons to heal the glands and stimulate further glandular production. | ||
- | ===Fire Portal=== | + | Steps: |
- | *Knowledge Requirement : have at least 30 points among 100% of [[cosmology]] skill, 35% of [[metaphysics]] skill, and 30 points for being a Stalker of the Gate | + | 1) calling the watcher |
- | *Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill | + | Type: Speech |
- | *Base Energy Costs : twenty points of elemental fire energy | + | Importance: minor, optional |
- | *Rating Minimum : 75 | + | Difficulty: very easy |
- | *Rating Maximum : 650 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : utility | + | 2) the opening of the way |
- | *Difficulty : easy | + | Type: Praxis |
- | *Form of Evocation : fire portal | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the nessecary energy | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) | ||
+ | 4) enhancing the phlogiston glands | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny) | ||
- | Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called so for lack of a better term, | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017. |
- | holds among the most fascination. Many days have been spent scrying this plane, with very little results. Efforts to transport | + | |
- | anything fully to this plane have met with utter failure, but it has been discovered that a doorway can be opened directly | + | |
- | through this fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item is complete | + | |
- | speculation. One beneficial effect that was found is that the transport room of Schola Fervitus can be set up as an anchor. As | + | |
- | such, by casting this spell, a member of the order can transport hirself 'through' the elemental plane and emerge unscathed in | + | |
- | Schola Fervitus. Further experiments are being conducted to extend the amount of time spent in the realm of flames, but for | + | |
- | now, the amount of time the portal is open is barely long enough to let through a small portion of the fire laden atmosphere. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Glandulae Redigendum=== |
+ | Common Name: Reduce Gland | ||
+ | Knowledge Requirement: have the [[eructation]] skill of 5 or higher, have the [[anatomy]] skill of 25 or higher, and have the [[metaphysics]] skill of 25 or higher | ||
+ | Summary: cripple phlogiston glands | ||
+ | |||
+ | One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the | ||
+ | phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time | ||
+ | to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it | ||
+ | has a chance to be ignited. | ||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the nessecary energy | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) | ||
+ | 4) depleting the phlogiston glands | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny) | ||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017. | ||
- | ===Ignis Praesidio=== | + | ===Halitus Ignis=== |
- | <pre style="white-space: pre-wrap"> | + | Common Name: Fire Breath |
- | Common Name: Fire Protection | + | Knowledge Requirement: |
- | Summary: fire immunity | + | have at least 180 points among |
+ | 100% of having the arcane lore skill, | ||
+ | 100% of having the metaphysics skill, and | ||
+ | 50% of having the pyraturgy skill | ||
+ | Summary: continual spew of flames | ||
+ | |||
+ | Developed by races not gifted with the innate ability to breath fire as the result of a biological process, this spell seeks to emulate | ||
+ | that process for all races. Often times most casters can sustain a continual stream of fire upon their targets at the cost of elemental fire | ||
+ | energy. | ||
- | A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire. | + | Steps: |
- | </pre> | + | 1) calling the watcher |
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | Energy Costs: a twentieth of a point of metabolic energy | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: one point of magickal energy | ||
+ | 3) calling upon the flame of the great devourer | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: five points of metabolic energy | ||
+ | 4) evoking the flames | ||
+ | Type: Thought | ||
+ | Importance: minor | ||
+ | Difficulty: very easy | ||
+ | Skills: concentration and introspection | ||
+ | Energy Costs: None | ||
+ | 5) breath of the great flame | ||
+ | Type: Passive Event | ||
+ | Importance: none | ||
+ | Difficulty: trivial | ||
+ | Skills: none | ||
+ | Energy Costs: None | ||
+ | 6) spread of the great flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: very hard | ||
+ | Skills: pyraturgy, evocation, and aretophrasty | ||
+ | Energy Costs: five points of elemental fire energy | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Jul 25 17:26:11 2019. | ||
+ | |||
+ | ===Hyacinthum Flamma=== | ||
+ | Common Name: Blue Flame | ||
+ | Knowledge Requirement: | ||
+ | have at least 300 points among | ||
+ | 100% of having the [[abjuration]] skill | ||
+ | 75% of having the [[Exoma fieldcraft]] skill | ||
+ | 25% of having the [[chaos affinity]] skill | ||
+ | 25% of having the [[order affinity]] skill | ||
+ | 35% of having the [[metaphysics]] skill | ||
+ | 50 points for having completed [[Hardin's Gauntlet]] | ||
+ | 25 points for having completed the [[Power Potion Quest]] and | ||
+ | 200 points for having completed [[Kill Blue]] | ||
+ | Summary: un-warping spell | ||
+ | |||
+ | This spell has a single purpose, to remove the affliction of warping of chaotic energies upon a victim of the Exoma. It will | ||
+ | restore the target's original form as it was before the most recent warping had occurred.It's primary source is to create a flame to | ||
+ | intense it burns away the chaotic energies that are infused in the victim. This process may have multiple side-effects to those not | ||
+ | resistant to fire or chaotic energies. This spell can be quite difficult to control if one does not have knowledge of the Exoma, or | ||
+ | it's affinities. Unfortunately, this spell cannot restore any abilities that were lost during the original warping process. | ||
Steps: | Steps: | ||
Line 360: | Line 1,272: | ||
Difficulty: very easy | Difficulty: very easy | ||
Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
- | 3) manifesting a flame | + | 3) manifesting the blue flame |
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 4) infusing the flame into the target | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) induction of the blue flames | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: very hard | ||
+ | Skills: pyraturgy, abjuration, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:10 2018. | ||
+ | |||
+ | ===Ignis Arma=== | ||
+ | Common Name: Pyrax Armour | ||
+ | Knowledge Requirement: | ||
+ | have at least 1 point among | ||
+ | 25% of having the [[armour lore]] skill | ||
+ | 50% of having the [[pyraturgy]] skill and | ||
+ | 25% of having the [[conjuration]] skill | ||
+ | Summary: armour construct | ||
+ | |||
+ | This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally | ||
+ | can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of | ||
+ | this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the | ||
+ | armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc. One must use a gem with the | ||
+ | element of fire infused into it as a component to cast this spell. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, enchantment, and hylophrasty | ||
+ | 3) preparing the cornerstone | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) the arrival of the cornerstone | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and hylophrasty | ||
+ | 5) instructing the architect | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) the deliberations of the architect | ||
+ | Type: Praxis | ||
+ | Importance: lesser | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and hylophrasty | ||
+ | 7) engaging the builder | ||
Type: Gesture | Type: Gesture | ||
Importance: major | Importance: major | ||
- | Difficulty: easy | + | Difficulty: hard |
- | Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (miniscule) | + | Skills: prestidigitation |
- | 4) enchanting the flame | + | 8) the labor of the builder |
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy, conjuration, and hylophrasty | ||
+ | *'''Notes''': | ||
+ | **Enhances [[agility]], [[vitality]], [[armour use]], [[courage]], [[impact absorption]], [[resilience]], [[steadiness]] and [[tenacity]] when worn. | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Tue Jun 27 22:13:56 2017. | ||
+ | |||
+ | ===Ignis Cataegis=== | ||
+ | |||
+ | Common Name: Firestorm | ||
+ | Knowledge Requirement: have at least 250 points among 100% of having the [[metaphysics]] skill, 100% of having the [[arcane lore]] skill, and 75% of having | ||
+ | the [[pyraturgy]] skill | ||
+ | Summary: devastating fire cloud | ||
+ | |||
+ | One of the more potent spells utilized by Ordo Ignis Aeternis is the ability to infuse their pyrax hammer with a fire gem to unleash a large cloud of fire in | ||
+ | the surrounding area. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | Energy Costs: a twentieth of a point of metabolic energy | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: one point of magickal energy | ||
+ | 3) syphoning energy with a devouring force | ||
Type: Gesture | Type: Gesture | ||
Importance: major | Importance: major | ||
Difficulty: moderate | Difficulty: moderate | ||
- | Skills: enchantment (heavy), pyraturgy (moderate), evocation (small), and prestidigitation (tiny) | + | Skills: prestidigitation |
+ | Energy Costs: five points of metabolic energy | ||
+ | 4) shift of the flames | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: five points of metabolic energy | ||
+ | 5) reaction of the devouring fire | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: ten points of magickal energy | ||
+ | 6) expansion of the devouring flames | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: five points of metabolic energy | ||
+ | 7) enkindling of the devourer | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
+ | Energy Costs: ten points of elemental fire energy | ||
- | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017. | + | Example: |
+ | |||
+ | A cloud of bright fire starts to pour out of your fiery-zircon-inset great hammer into the air. | ||
+ | A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Fradkidoa, blasting her devastatingly, despite her attempt to dodge. | ||
+ | Fradkidoa's right arm is seared into uselessness. | ||
+ | Fradkidoa's left arm is seared into uselessness. | ||
+ | The explosive flame clings to Fradkidoa's body. | ||
+ | A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Tagrien, roasting her, despite her attempt to dodge. | ||
+ | The explosive flame clings to Tagrien's body. | ||
+ | A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Khigristu, pummelling her, despite her attempt to dodge. | ||
+ | The explosive flame clings to Khigristu's body. | ||
+ | A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Thaoto, roasting him, despite his attempt to dodge. | ||
+ | The explosive flame clings to Thaoto's body. | ||
- | ===Flaming Insight=== | + | Development Information: This spell was created by Starhound; the source code was last updated Mon Oct 22 16:38:24 2018. |
+ | ===Ignis Creaturae=== | ||
+ | Common Name: Fire Creation | ||
+ | Knowledge Requirement: | ||
+ | have at least 20 points among | ||
+ | having the [[evocation]] skill and | ||
+ | having the [[pyraturgy]] skill | ||
+ | Summary: magickal to fire energy conversion | ||
+ | |||
+ | A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into | ||
+ | elemental fire energy. | ||
- | ===Rogus=== | + | Steps: |
- | <pre style="white-space: pre-wrap"> | + | 1) calling the watcher |
- | Ordo Ignis Aeternis Spell: Rogus | + | Type: Speech |
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) inviting the mutissimus | ||
+ | Type: Thought | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) the endophany of the mutissimus | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
- | Common Name: Funeral Pyre | + | Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:38:52 2017. |
- | Summary: rejuvenation and cold protection | + | |
- | This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time. | + | ===Ignis Cristallum=== |
- | </pre> | + | Common Name: Fire Gem |
+ | Knowledge Requirement: | ||
+ | have at least 200 points among | ||
+ | 100% of having the [[pyraturgy]] skill | ||
+ | 100% of having the [[arcane lore]] skill | ||
+ | 100% of having the [[metaphysics]] skill | ||
+ | 100% of having the [[hylophrasty]] skill | ||
+ | 100% of having the [[gem lore]] skill and | ||
+ | 20 points for having completed the [[Power Potion Quest]] | ||
+ | Summary: condense fire energies | ||
+ | |||
+ | Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain | ||
+ | a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire | ||
+ | gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster. | ||
+ | During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for | ||
+ | a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such | ||
+ | energies. These gems can also be used as a spell component for other spells of the Order. | ||
Steps: | Steps: | ||
Line 396: | Line 1,485: | ||
Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: thaumaturgy, evocation, and hylophrasty | + | Skills: thaumaturgy, evocation, and ergiphrasty |
- | 3) appointing the cremenda | + | 3) manifesting fire energy |
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny) | ||
+ | 4) infusing fire energy | ||
Type: Gesture | Type: Gesture | ||
Importance: lesser | Importance: lesser | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny) | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017. | ||
+ | |||
+ | ===Ignis Inductio=== | ||
+ | Common Name: Fire Induction | ||
+ | Knowledge Requirement: | ||
+ | have at least 200 points among | ||
+ | 50% of having the [[pyraturgy]] skill | ||
+ | 400% of having the [[gem lore]] skill and | ||
+ | 20 points for having completed the [[Power Potion Quest]] | ||
+ | Summary: extract fire energies | ||
+ | |||
+ | Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers | ||
+ | them a method to extract the energy from one of these gems for immediate usage. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) extracting the energy from the crystal | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
Skills: prestidigitation | Skills: prestidigitation | ||
- | 4) the manifestation of the pyre | + | 4) containing the crystal energy |
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:36 2018. | ||
+ | |||
+ | ===Ignis Porta=== | ||
+ | Common Name: Fire Portal | ||
+ | Knowledge Requirement: | ||
+ | have the [[pyraturgy]] skill of 20 or higher | ||
+ | have the [[divination]] skill of 20 or higher | ||
+ | have the [[conjuration]] skill of 30 or higher and | ||
+ | have the [[cosmology]] skill of 35 or higher or | ||
+ | have the [[spatiophrasty]] skill of 20 or higher | ||
+ | Summary: teleportation | ||
+ | |||
+ | This spell allows the caster to open a short-lived portal to another location, using the Elemental Plane of Fire as the transit | ||
+ | medium. The destination of the portal is chosen by specifying a spell argument during the time of casting; the easiest and most | ||
+ | common destination is 'schola fervitus', which will transport users of the portal to the portal room in Schola Fervitus. | ||
+ | Alternatively, specifying a target location of 'conflagration' will set the portal's destination to the location of the largest | ||
+ | uncontrolled flame the caster can sense. If no such area is currently present, or if no argument is provided, the portal's | ||
+ | destination will be a random location. If one's skill with this spell is particularly great, one may specify the target 'microcosm' | ||
+ | to set the portal's destination to one's personal [[microcosm]] in the [[Exoma]]. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the portal | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) conjuring the portal | ||
Type: Praxis | Type: Praxis | ||
Importance: great | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: pyraturgy, conjuration, and spatiophrasty | ||
+ | |||
+ | Development Information: This spell was created by Xekrin, Marcosy, and Starhound and is maintained by Starhound; the source code | ||
+ | was last updated Sat May 26 15:11:53 2018. | ||
+ | |||
+ | [OOC Aeriella] heh... there's a variable in the ignis porta spell called | ||
+ | "shit_on_fire" | ||
+ | |||
+ | [OOC Aeriella] The shit_on_fire variable collects the stuff to check | ||
+ | |||
+ | ===Ignis Praesidio=== | ||
+ | Common Name: Fire Protection | ||
+ | Knowledge Requirement: None | ||
+ | Summary: fire immunity | ||
+ | |||
+ | A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting a flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: pyraturgy, evocation, and hylophrasty | + | Skills: prestidigitation |
+ | 4) channeling the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
+ | 5) enchanting the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) sealing the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
- | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 21:59:38 2018. |
- | ===Colligentes Flammae=== | + | ===Ignis Sphera=== |
- | <pre style="white-space: pre-wrap"> | + | Common Name: Fireball |
- | Common Name: Gather Flames | + | Knowledge Requirement: None |
- | Summary: overall energy collection | + | Summary: a damaging ball of fire |
+ | |||
+ | The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple | ||
+ | and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple | ||
+ | of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their | ||
+ | primary spells for quite a while. | ||
- | To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order. | + | Steps: |
- | </pre> | + | 1) calling the watcher |
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and bellerophrasty | ||
+ | 3) tutoring the blaze | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) the issuance of the blaze | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 10:26:14 2017. | ||
+ | |||
+ | ===Ignis Tela=== | ||
+ | Common Name: Fire Web | ||
+ | Knowledge Requirement: | ||
+ | have the [[throwing]] skill of 25 or higher and | ||
+ | have the [[traps]] skill of 35 or higher | ||
+ | Summary: ensnaring web of flame | ||
+ | |||
+ | One day while taking a much needed break from spell development and research, one of the pioneers of spell development happened | ||
+ | to look up and see a small spider had made is web in the study. Before the mage could fetch a broom to brush away the cobwebs, the | ||
+ | spider had caught a moth. Watching in amazement at the skill this tiny spider used in covering a moth many times its own size in | ||
+ | webbing, a spark of ingenuity struck the mage. Creating this spell, the mage formulated a means to create long strands of thin, | ||
+ | semi-solid flames that can be forced to wrap around an opponent. The more the opponent struggles, the more the fire webbing burns. | ||
+ | While elemental fire energies are required to create the web, spiritual energies are used to reinforce the web as the opponent | ||
+ | struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence. | ||
Steps: | Steps: | ||
Line 429: | Line 1,684: | ||
Difficulty: very easy | Difficulty: very easy | ||
Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
- | 3) meditating on the purifier | + | 3) preparing the flame |
- | Type: Thought | + | Type: Gesture |
Importance: major | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) manifesting and weaving the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: very hard | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | 5) directing the flame | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 6) contact of the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:06:23 2018. | ||
+ | |||
+ | ===Ignium Ferocitas=== | ||
+ | Common Name: Ignite Ferocity | ||
+ | Knowledge Requirement: | ||
+ | have at least 75 points among | ||
+ | 50% of having the [[antagonism]] skill | ||
+ | 10% of having the [[firefighting]] skill and | ||
+ | 25% of having the [[pyraturgy]] skill | ||
+ | Summary: inflict target with [[berserkergang]] | ||
+ | |||
+ | Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that | ||
+ | grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish | ||
+ | and pain, so the mage should take care to stand back once the process is complete. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: concentration and imagination | + | Skills: Enochian (dominant) and vocalization (small) |
- | 4) the calefaction of the crucible | + | 2) the opening of the way |
Type: Praxis | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the ferocity of fire | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) focusing the call of the flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and ergiphrasty | ||
+ | 5) manifesting the ferocity of fire | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 6) conjuring the essences | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and aretophrasty | ||
+ | 7) transferring the ferocity of fire | ||
+ | Type: Gesture | ||
Importance: great | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 8) sealing the flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:30:12 2018. | ||
+ | |||
+ | ===Immolabitque=== | ||
+ | Common Name: Immolate | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | 50% of having the unmodified [[pyraturgy]] skill | ||
+ | 35% of having the unmodified [[fire affinity]] skill | ||
+ | 100% of having the [[metaphysics]] skill | ||
+ | 25% of having the [[enchantment]] skill and | ||
+ | 100% of completed quest points | ||
+ | Summary: engulfing oneself in flames | ||
+ | |||
+ | This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side | ||
+ | effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes | ||
+ | the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another side | ||
+ | effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming | ||
+ | flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the | ||
+ | mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as | ||
+ | eliminating one's ability to elude pursuit or move stealthily. This process also has the added benefit (or detriment) of causing | ||
+ | one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: thermaturgy, evocation, and ergiphrasty | + | Skills: prestidigitation |
- | 5) the censing of the adytum | + | 4) warmth of the flame |
Type: Praxis | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and aretophrasty | ||
+ | 5) expanding the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 6) realization of the last spark | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | 7) wrapping oneself in flame | ||
+ | Type: Gesture | ||
Importance: great | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 8) sealing of the rite | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, enchantment, and aretophrasty | ||
+ | *'''Notes:''' | ||
+ | **Enhances [[fire affinity]], [[heat affinity]], [[smoke affinity]], [[hardiness]], [[resilience]], [[stamina]] and [[steadiness]] | ||
+ | **Degrades [[elude]], [[foraging]], [[stealth]], [[swimming]], [[escape]], and [[tracking]] | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018. | ||
+ | |||
+ | ===Incutio Cinis=== | ||
+ | Common Name: Instill Embers | ||
+ | Knowledge Requirement: | ||
+ | have at least 200 points among | ||
+ | 50% of having the [[pyraturgy]] skill | ||
+ | 50% of having the [[enchantment]] skill and | ||
+ | 75 points for having completed the [[Power Potion Quest]] | ||
+ | Summary: infuse object with fire energy | ||
+ | |||
+ | The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an | ||
+ | item with this energy causing a multitude of effects, most notably improving the durability of that item. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the fire | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) preparing the fire for infusion | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
+ | 5) infusing the component with the essence of the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny) | ||
+ | 6) sealing the essence of interlocking flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and hylophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:41:59 2018. | ||
+ | |||
+ | ===Industria Scintilla=== | ||
+ | Common Name: Energy Spark | ||
+ | Knowledge Requirement: | ||
+ | have at least 20 points among | ||
+ | having the [[evocation]] skill and | ||
+ | having the [[thaumaturgy]] skill | ||
+ | Summary: spiritual to magickal energy conversion | ||
+ | |||
+ | One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal | ||
+ | energy. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) inviting the mutissimus | ||
+ | Type: Thought | ||
+ | Importance: lesser | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: typhaturgy, evocation, and ergiphrasty | + | Skills: concentration and imagination |
- | 6) the indwelling of the purifier | + | 4) the endophany of the mutissimus |
Type: Praxis | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:40:02 2017. | ||
+ | |||
+ | ===Lustro Cibatus=== | ||
+ | Common Name: Enkindle Viand | ||
+ | Knowledge Requirement: | ||
+ | have at least 65 points among | ||
+ | 10% of having the [[cooking]] skill | ||
+ | 50% of having the [[typhaturgy]] skill | ||
+ | 50% of having the [[thermaturgy]] skill | ||
+ | 25% of having the [[metaphysics]] skill | ||
+ | 25% of having the [[enchantment]] skill | ||
+ | 75% of having the [[pyraturgy]] skill and | ||
+ | 25x completed quest points | ||
+ | Summary: enhances a comestible's flammability | ||
+ | |||
+ | This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to | ||
+ | incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the essence of fire | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) consecrating the seventh ember | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and aretophrasty | ||
+ | 5) infusing the essence of fire | ||
+ | Type: Gesture | ||
Importance: great | Importance: great | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: pyraturgy, evocation, and ergiphrasty | + | Skills: prestidigitation |
+ | 6) sealing in the essence of the fire | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, enchantment, and ergiphrasty | ||
- | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:50:13 2018. |
- | ===Immolate=== | + | ===Nebula Concelo=== |
- | *Knowledge Formula : have at least 150 points among 50% of unmodified pyraturgy skill, 35% of unmodified fire affinity skill, 25% of metaphysics skill, 25% of enchantment skill, and 55% of completed quest points | + | Common Name: Smoke Shroud |
- | *Rating Formula : 60% of enchantment skill plus 50% of evocation skill plus 70% of conjuration skill plus 80% of pyraturgy skill plus 50% of prestidigitation skill plus 50% of unmodified fire affinity skill | + | Knowledge Requirement: |
- | *Base Energy Costs : two hundred points of spiritual energy and one hundred points of elemental fire energy | + | have at least 40 points among |
- | *Rating Minimum : 200 | + | 10% of having the [[metaphysics]] skill |
- | *Rating Maximum : 1000 | + | 75% of having the [[typhaturgy]] skill and |
- | *Spell Type : enchantment | + | 25% of having the [[pyraturgy]] skill |
- | *Difficulty : very difficult | + | Summary: blinding shroud of smoke |
- | *Form of Evocation : immolate | + | |
+ | The caster creates and manipulates the essence of smoke to rise up and shroud those around hir, blinding them. Those in direct | ||
+ | conflict with the caster are more likely to be affected than bystanders. | ||
- | This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another | + | Steps: |
- | side effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as elimininating one's ability to elude persuit or move steathily. This process also has the added benefit (or detriment) of causing one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them. | + | 1) calling the watcher |
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the smoke | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) enchanting the smoke | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 5) grounding the smoke into reality | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, enchantment, and aretophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:00:15 2018. | ||
+ | |||
+ | ===Obice Fumi=== | ||
+ | Common Name: Smoke Barrier | ||
+ | Knowledge Requirement: | ||
+ | have at least 250 points among | ||
+ | 100% of having the arcane lore skill, | ||
+ | 100% of having the enchantment skill, and | ||
+ | 50% of having the typhaturgy skill | ||
+ | Summary: internal cloud of smoke | ||
- | Development Information : This spell was created by Xekrin; the source code was last updated Fri Mar 20 03:29:57 2015. | + | This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely block out |
+ | rays of light. This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same properties as the smoke cloud. | ||
+ | Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more resilient to the affects of sunlight. This | ||
+ | does not affect the caster's perceptive abilities, so senses may still be dazzled by brightness. | ||
- | ===Incinerate Magick=== | + | Steps: |
- | *Knowledge Formula : have at least 100 points among 60% of abjuration skill and 30% of metaphysics skill | + | 1) calling the watcher |
- | *Rating Formula : 100% of abjuration skill plus 20% of pyraturgy skill plus 50% of symbology skill | + | Type: Speech |
- | *Base Energy Costs : forty points of elemental fire energy and sixty points of amalgamal heat energy | + | Importance: minor, optional |
- | *Rating Minimum : 345 | + | Difficulty: very easy |
- | *Rating Maximum : 1200 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : elemental | + | Energy Costs: a twentieth of a point of metabolic energy |
- | *Difficulty : very difficult | + | 2) the opening of the way |
- | *Form of Evocation : incinerate magick | + | Type: Praxis |
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | Energy Costs: one point of magickal energy | ||
+ | 3) visualizing ones inner flame to release smoke | ||
+ | Type: Thought | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: concentration and imagination | ||
+ | Energy Costs: None | ||
+ | 4) thickening the inner bloom of smoke | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: a fifth of a point of metabolic energy | ||
+ | 5) sealing the bloom of smoke | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, enchantment, and aretophrasty | ||
+ | Energy Costs: three points of amalgamal smoke energy | ||
- | This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal | + | Development Information: This spell was created by Starhound; the source code was last updated Mon Feb 18 17:40:36 2019. |
- | flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off | + | |
- | and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite | + | |
- | some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, | + | |
- | during which no magick will flow through the area. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Pascere Flamma Interiorem=== |
+ | Common Name: Feed Inner Flame | ||
+ | Knowledge Requirement: | ||
+ | have the [[metaphysics]] skill of 10 or higher or | ||
+ | have the [[pyraturgy]] skill of 10 or higher | ||
+ | Summary: boost fire affinity and satiate hunger | ||
+ | |||
+ | This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely | ||
+ | aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved | ||
+ | the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to | ||
+ | nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after | ||
+ | this is a waste of a casting. | ||
- | ===Magick Embers=== | + | Steps: |
- | *Knowledge Requirement : have at least 60 points among 100% of completed quest points, 100% of scholarship skill, and 125% of divination skill | + | 1) calling the watcher |
- | *Rating Formula : 80% of divination skill plus 50% of enchantment skill plus 40% of symbology skill | + | Type: Speech |
- | *Base Energy Costs : twenty points of spiritual energy | + | Importance: minor, optional |
- | *Rating Minimum : 75 | + | Difficulty: very easy |
- | *Rating Maximum : 200 | + | Skills: Enochian (dominant) and vocalization (small) |
- | *Spell Type : utility | + | 2) the opening of the way |
- | *Difficulty : ordinary | + | Type: Praxis |
- | *Form of Evocation : magick embers | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) preparing the inner flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny) | ||
+ | 4) kindling the inner flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and aretophrasty | ||
- | This spell is a very simple cantrip, designed to cause the magickal energies within the | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:11:56 2018. |
- | environment to glow like the embers of a campfire. | + | |
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | ===Phenix Regeneratione=== |
+ | Common Name: Phoenix Rebirth | ||
+ | Knowledge Requirement: | ||
+ | have at least 100 points among | ||
+ | 75% of having the [[prestidigitation]] skill | ||
+ | 50% of having the [[pyraturgy]] skill | ||
+ | 25% of having the [[thermaturgy]] skill and | ||
+ | 25% of having the [[typhaturgy]] skill | ||
+ | Summary: life protection | ||
+ | |||
+ | This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite | ||
+ | expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While | ||
+ | active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the | ||
+ | body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and | ||
+ | increasing the [[willpower]] and [[ego]] of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing | ||
+ | death and healing the Re-birthed of all damage and provides partial healing to their followers and companions. For members of the | ||
+ | order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of | ||
+ | damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to | ||
+ | recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon | ||
+ | anyone. | ||
- | ===Molten Rock=== | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) beckoning of the rising order | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) gratification of the eternal flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, conjuration, and ergiphrasty | ||
+ | 5) conjuring a swirl of smoke for a phoenix to arise from | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: very easy | ||
+ | Skills: prestidigitation | ||
+ | 6) burst of the phoenix essence | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, conjuration, and ergiphrasty | ||
+ | 7) arising the essence of a phoenix from the smoke and heat | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 8) burst of the phoenix essence | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 9) directing the essence of a phoenix | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 10) settling of the phoenix essence | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, enchantment, and ergiphrasty | ||
+ | *'''Notes:''' | ||
+ | **Enhances [[flight]], [[regeneration]], [[willpower]] and [[ego]] | ||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:13:26 2018. | ||
===Pigra Ignis=== | ===Pigra Ignis=== | ||
- | |||
- | <pre style="white-space: pre-wrap"> | ||
Common Name: Numbing Fire | Common Name: Numbing Fire | ||
+ | Knowledge Requirement: None | ||
Summary: body numbing | Summary: body numbing | ||
- | + | ||
- | Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, allowing it to fuse deeply into them causing a numbing sensation. | + | Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, |
- | </pre> | + | allowing it to fuse deeply into them causing a numbing sensation. |
Steps: | Steps: | ||
Line 525: | Line 2,186: | ||
3) weaving the sigil of the ashen fallen | 3) weaving the sigil of the ashen fallen | ||
Type: Gesture | Type: Gesture | ||
- | Importance: lesser | + | Importance: major |
- | Difficulty: moderate | + | Difficulty: easy |
Skills: prestidigitation (dominant) and symbology (moderate) | Skills: prestidigitation (dominant) and symbology (moderate) | ||
4) the immanence of the ouroboros of cindered essence | 4) the immanence of the ouroboros of cindered essence | ||
Type: Praxis | Type: Praxis | ||
- | Importance: major | + | Importance: greater |
- | Difficulty: moderate | + | Difficulty: easy |
Skills: typhaturgy, conjuration, and spatiophrasty | Skills: typhaturgy, conjuration, and spatiophrasty | ||
- | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 14:48:16 2018. |
- | ===Phoenix Rebirth=== | + | ===Posuerat Auersa=== |
+ | Common Name: Sirocco | ||
+ | Knowledge Requirement: | ||
+ | have at least 180 points among | ||
+ | having the [[desert fieldcraft]] skill | ||
+ | having the [[thermaturgy]] skill | ||
+ | having the [[heat affinity]] skill and | ||
+ | completed quest points | ||
+ | Summary: modified heat direct attack | ||
+ | |||
+ | This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying | ||
+ | degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the | ||
+ | desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it | ||
+ | has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic, | ||
+ | especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any | ||
+ | affinities affecting the caster's body may have an affect on the quality of the heat used in this spell. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting a flash of heat | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) intensifying the flash of heat | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) reinforcing a lash of heat | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thermaturgy, evocation, and bellerophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:17:42 2018. | ||
===Producendum Calor=== | ===Producendum Calor=== | ||
- | <pre style="white-space: pre-wrap"> | ||
Common Name: Produce Heat | Common Name: Produce Heat | ||
+ | Knowledge Requirement: | ||
+ | have at least 20 points among | ||
+ | having the [[evocation]] skill and | ||
+ | having the [[thermaturgy]] skill | ||
Summary: magickal to heat energy conversion | Summary: magickal to heat energy conversion | ||
- | + | ||
A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy. | A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy. | ||
- | </pre> | ||
- | |||
- | Knowledge requirements: small amount of thermaturgy (<17) | ||
Steps: | Steps: | ||
Line 559: | Line 2,264: | ||
Difficulty: very easy | Difficulty: very easy | ||
Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
- | 3) visualizing the desired energy | + | 3) inviting the mutissimus |
Type: Thought | Type: Thought | ||
Importance: lesser | Importance: lesser | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: concentration, evocation, introspection, and thermaturgy | + | Skills: concentration and imagination |
+ | 4) the endophany of the mutissimus | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: thermaturgy, evocation, and ergiphrasty | ||
- | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:41:13 2017. |
- | ===Ignis Arma=== | + | ===Propriam Linguam=== |
- | <pre style="white-space: pre-wrap"> | + | Common Name: Assimilate Language |
- | Common Name: Pyrax Armor | + | Knowledge Requirement: |
- | Summary: armour construct | + | have at least 225 points among |
+ | having the [[psychophrasty]] skill | ||
+ | having the [[arcane lore]] skill | ||
+ | having the [[thaumaturgy]] skill and | ||
+ | having the [[metaphysics]] skill | ||
+ | Summary: extract language experience from Lingua Orbe Volitantem | ||
+ | |||
+ | The easier of the two methods understood by members of Ordo Ignis Aeternis, this spell allows the caster to remove languistic | ||
+ | experience from Lingua Orbe Volitantem and insert it into their own minds. Doing so requires the desired language to be specified | ||
+ | in the form of a spell argument at the time of casting. | ||
- | This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc. | + | Steps: |
- | </pre> | + | 1) calling the watcher |
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) embedding the importance of the flame | ||
+ | Type: Thought | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) understanding the devouring flame | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and psychophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:08:33 2018. | ||
+ | |||
+ | ===Purgatio Flamma=== | ||
+ | Common Name: Cleansing Flame | ||
+ | Knowledge Requirement: | ||
+ | have the [[poison lore]] skill of 20 or higher or | ||
+ | have the [[first aid]] skill of 55 or higher | ||
+ | Summary: antidote | ||
+ | |||
+ | This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this | ||
+ | spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most | ||
+ | gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive | ||
+ | to the effects of flames. | ||
Steps: | Steps: | ||
Line 585: | Line 2,337: | ||
Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: thaumaturgy, enchantment, and hylophrasty | + | Skills: thaumaturgy, evocation, and ergiphrasty |
- | 3) preparing the cornerstone | + | 3) manifesting a purging flame |
Type: Gesture | Type: Gesture | ||
- | Importance: great | + | Importance: greater |
Difficulty: moderate | Difficulty: moderate | ||
Skills: prestidigitation | Skills: prestidigitation | ||
- | 4) the arrival of the cornerstone | + | 4) purging the target with fire |
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 5) | ||
Type: Praxis | Type: Praxis | ||
- | Importance: great | + | Importance: major |
Difficulty: moderate | Difficulty: moderate | ||
- | Skills: pyraturgy, evocation, and hylophrasty | + | Skills: pyraturgy, abjuration, and ergiphrasty |
- | 5) instructing the architect | + | |
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:21:32 2018. | ||
+ | |||
+ | ===Quatuor Magicae=== | ||
+ | Common Name: Magick Embers | ||
+ | Knowledge Requirement: | ||
+ | have at least 60 points among | ||
+ | 100% of completed quest points | ||
+ | 100% of having the [[scholarship]] skill and | ||
+ | 125% of having the [[divination]] skill | ||
+ | Summary: detect magick | ||
+ | |||
+ | This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a | ||
+ | campfire. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) sending out a thaumaturgic pulse of energy | ||
Type: Gesture | Type: Gesture | ||
- | Importance: lesser | + | Importance: great |
Difficulty: moderate | Difficulty: moderate | ||
Skills: prestidigitation | Skills: prestidigitation | ||
- | 6) the deliberations of the architect | + | 4) kindling the local thaumaturgic energy |
Type: Praxis | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 15:03:52 2018. | ||
+ | |||
+ | *Note: you only get to cast Quatuor Magicae at ~92 [[prestidigitation]]. Talk about skill investment... | ||
+ | |||
+ | ===Rogus=== | ||
+ | Common Name: Funeral Pyre | ||
+ | Knowledge Requirement: None | ||
+ | Summary: rejuvenation and cold protection | ||
+ | |||
+ | This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the | ||
+ | caster, and provides warding against the cold for a time. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and hylophrasty | ||
+ | 3) appointing the cremenda | ||
+ | Type: Gesture | ||
Importance: lesser | Importance: lesser | ||
- | Difficulty: moderate | + | Difficulty: very easy |
- | Skills: pyraturgy, enchantment, and hylophrasty | + | Skills: prestidigitation |
- | 7) engaging the builder | + | 4) the manifestation of the pyre |
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: pyraturgy, evocation, and hylophrasty | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 04 09:58:07 2017. | ||
+ | |||
+ | ===Ruptis Caloris=== | ||
+ | Common Name: Therapeutic Heat | ||
+ | Knowledge Requirement: | ||
+ | have the [[metaphysics]] skill of 10 or higher or | ||
+ | have the [[thermaturgy]] skill of 10 or higher | ||
+ | Summary: muscle relaxation | ||
+ | |||
+ | This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing | ||
+ | relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other | ||
+ | relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more | ||
+ | soreness and fatigue and allowing for a fuller recovery. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) infusing the muscle with heat | ||
Type: Gesture | Type: Gesture | ||
- | Importance: major | + | Importance: greater |
- | Difficulty: hard | + | Difficulty: easy |
Skills: prestidigitation | Skills: prestidigitation | ||
- | 8) the labor of the builder | + | 4) massaging the muscle with heat |
Type: Praxis | Type: Praxis | ||
Importance: major | Importance: major | ||
- | Difficulty: hard | + | Difficulty: moderate |
- | Skills: pyraturgy, conjuration, and hylophrasty | + | Skills: pyraturgy, evocation, and animaphrasty |
- | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:27:30 2018. |
- | ===Sirocco=== | + | ===Sacrificium Lingua=== |
- | *Knowledge Requirement : have at least 180 points among desert fieldcraft skill, thermaturgy skill, heat affinity skill, and completed quest points | + | Common Name: Sacrifice Language |
- | *Rating Formula : 30% of aeroturgy skill plus 40% of evocation skill plus 50% of thermaturgy skill plus 40% of enchantment skill | + | Knowledge Requirement: |
- | *Base Energy Costs : sixty points of amalgamal heat energy | + | have at least 225 points among |
- | *Rating Minimum : 160 | + | having the [[psychophrasty]] skill |
- | *Rating Maximum : 700 | + | having the [[arcane lore]] skill |
- | *Spell Type : directed attack | + | having the [[thaumaturgy]] skill |
- | *Difficulty : somewhat difficult | + | having the [[metaphysics]] skill |
- | *Forms of Evocation : sirocco / sirocco <target> | + | Summary: inject language experience into Lingua Orbe Volitantem |
+ | |||
+ | A more interesting capability demonstrated by Ordo Ignis Aeternis is the ability to directly impart their understanding of a | ||
+ | language into a physical object which is located in the Schola Fervitus butterfly sanctum. This infusing of linguistic experience | ||
+ | allows members to share knowledge via a communal and as needed basis. The language a caster wishes to infuse into the orb must be | ||
+ | specified as a spell argument at the time of casting. | ||
- | This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is | + | Steps: |
- | named after, this spell has varying degrees of strength. At the lowest level, it is simply the | + | 1) calling the watcher |
- | dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of | + | Type: Speech |
- | the arid winds, draining moisture from everything it blows across. When employed against a living | + | Importance: minor, optional |
- | foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the | + | Difficulty: very easy |
- | desert. This is a highly useful tactic, especially when employed against a more physically gifted | + | Skills: Enochian (dominant) and vocalization (small) |
- | opponent. Since this heat is channeled through the caster's body, any affinities affecting the | + | 2) the opening of the way |
- | caster's body may have an affect on the quality of the heat used in this spell. | + | Type: Praxis |
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) imparting the importance of the flame | ||
+ | Type: Thought | ||
+ | Importance: great | ||
+ | Difficulty: easy | ||
+ | Skills: concentration and imagination | ||
+ | 4) remembrance of the devouring flame | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and psychophrasty | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:12:33 2018. |
- | ===Snuff=== | + | ===Sanctus Ignis=== |
- | *Knowledge Requirement : metaphysics skill of 50 or higher and typhaturgy skill of 10 or higher | + | Common Name: Ghost Fire |
- | *Rating Formula : typhaturgy skill | + | Knowledge Requirement: |
- | *Base Energy Costs : ten points of amalgamal smoke energy | + | have at least 300 points among |
- | *Rating Minimum : 50 | + | 100% of having the [[pyraturgy]] skill |
- | *Rating Maximum : 775 | + | 75% of having the [[evocation]] skill |
- | *Spell Type : utility | + | 50% of having the [[prestidigitation]] skill and |
- | *Difficulty : ordinary | + | 100 points for having completed the [[Power Potion Quest]] |
- | *Form of Evocation : snuff | + | Summary: spiritual fire attack |
+ | |||
+ | With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a | ||
+ | form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the | ||
+ | caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if | ||
+ | one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a | ||
+ | target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective. | ||
- | Each and every living entity has some aspect of a living flame within them. Some call it a soul, some call it a spirit, | + | Steps: |
- | others may call it the spark of life. Regardless of what it is called, this spell can affect it. Once this living flame of an | + | 1) calling the watcher |
- | opponent has been reduced to a mere smoulder, a state termed 'mortally wounded', this spell can snuff out that flame, turning | + | Type: Speech |
- | said opponent into inert matter once again. | + | Importance: minor, optional |
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) conjuring the flame within | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) infusing the flame with the essence of oneself | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
+ | 5) purifying the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 6) directing the pure flames | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pneumaturgy, evocation, and bellerophrasty | ||
- | Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011. | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:33:20 2018. |
+ | ===Sie Flamma=== | ||
+ | Common Name: Conjure Flame | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | 35% of having the [[pyraturgy]] skill | ||
+ | 25% of having the [[metaphysics]] skill | ||
+ | 25% of having the [[conjuration]] skill and | ||
+ | 25% of completed quest points | ||
+ | Summary: summon fire amalgamal | ||
+ | |||
+ | This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on | ||
+ | the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the | ||
+ | concentration for one amalgamal. | ||
- | ===Smoke Shroud=== | + | Steps: |
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting a small flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: prestidigitation | ||
+ | 4) connecting the flame to the plane of fire | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 5) reinforcement of the connection | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, evocation, and spatiophrasty | ||
+ | 6) expanding the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 7) draw of the embers call | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, conjuration, and ergiphrasty | ||
- | ===Smouldering Flames=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:38:51 2018. |
- | ===Ruptis Caloris=== | + | ===Splendor Ignis=== |
- | <pre style="white-space: pre-wrap"> | + | Common Name: Lure of Flame |
- | Ordo Ignis Aeternis Spell: Ruptis Caloris | + | Knowledge Requirement: |
+ | have at least 150 points among | ||
+ | having the [[cosmology]] skill | ||
+ | having the [[pyraturgy]] skill and | ||
+ | having the [[fire affinity]] skill and | ||
+ | have at least 200 quest points | ||
+ | Summary: weaken foe's resistance to flame | ||
+ | |||
+ | This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual | ||
+ | coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor | ||
+ | damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand | ||
+ | fire or heat for a short while. | ||
- | Common Name: Therapeutic Heat | + | Steps: |
- | Summary: muscle relaxation | + | 1) calling the watcher |
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and ergiphrasty | ||
+ | 3) manifesting the flame | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation | ||
+ | 4) infusing the flame | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: prestidigitation | ||
+ | 5) directing the flame | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: pyraturgy, evocation, and bellerophrasty | ||
- | This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more soreness and fatigue and allowing for a fuller recovery. | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:43:18 2018. |
- | </pre> | + | |
- | Knowledge Requirement : metaphysics skill of 10 or higher or thermaturgy skill of 10 or higher | + | ===Ustulo Magicae=== |
+ | Common Name: Incinerate Magick | ||
+ | Knowledge Requirement: | ||
+ | have at least 350 points among | ||
+ | 100% of having the [[arcane lore]] skill, | ||
+ | 100% of having the [[abjuration]] skill, | ||
+ | 100% of having the [[metaphysics]] skill, | ||
+ | 25% of having the [[thaumaturgy]] skill, and | ||
+ | 25% of having the [[pyraturgy]] skill | ||
+ | Summary: magick consuming attack | ||
+ | |||
+ | This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame | ||
+ | consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade | ||
+ | away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time | ||
+ | afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which | ||
+ | no magick will flow through the area. | ||
Steps: | Steps: | ||
Line 680: | Line 2,671: | ||
Difficulty: very easy | Difficulty: very easy | ||
Skills: Enochian (dominant) and vocalization (small) | Skills: Enochian (dominant) and vocalization (small) | ||
+ | Energy Costs: a twentieth of a point of metabolic energy | ||
2) the opening of the way | 2) the opening of the way | ||
Type: Praxis | Type: Praxis | ||
Line 685: | Line 2,677: | ||
Difficulty: very easy | Difficulty: very easy | ||
Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
- | 3) infusing the muscle with heat | + | Energy Costs: one point of magickal energy |
+ | 3) calling dispelling fire | ||
Type: Gesture | Type: Gesture | ||
- | Importance: greater | + | Importance: great |
+ | Difficulty: very hard | ||
+ | Skills: prestidigitation | ||
+ | Energy Costs: a fifth of a point of metabolic energy | ||
+ | 4) sending out a lash of dispelling fire | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, abjuration, and bellerophrasty | ||
+ | Energy Costs: three and three quarters points of magickal energy | ||
+ | |||
+ | Development Information: This spell was created by Starhound; the source code was last updated Sun May 08 12:18:06 2022. | ||
+ | |||
+ | ===Vapos Pessulus=== | ||
+ | Common Name: Smoke Bolt | ||
+ | Knowledge Requirement: | ||
+ | have at least 150 points among | ||
+ | 100% of having the [[bellerophrasty]] skill | ||
+ | 100% of having the [[arcane lore]] skill and | ||
+ | 25% of having the [[typhaturgy]] skill | ||
+ | Summary: smoke bolt attack | ||
+ | |||
+ | Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection | ||
+ | of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target. | ||
+ | |||
+ | Steps: | ||
+ | 1) calling the watcher | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and vocalization (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, evocation, and bellerophrasty | ||
+ | 3) excitment of the watcher | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: prestidigitation (dominant) and symbology (moderate) | ||
+ | 4) sensation of the wrath of the watcher | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, conjuration, and bellerophrasty | ||
+ | 5) endowment of the watcher | ||
+ | Type: Gesture | ||
+ | Importance: lesser | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: recuperation (moderate), thermaturgy (moderate), evocation (small), and prestidigitation (tiny) | + | Skills: prestidigitation |
+ | 6) dissolution of the watchers' rage | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: typhaturgy, evocation, and bellerophrasty | ||
- | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017. |
Current revision
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Aestus Fluctuare
Common Name: Wavering Heat Knowledge Requirement: have at least 110 points among having the desert fieldcraft skill having the illusion skill and completed quest points Summary: subtle mirage Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult to focus on.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the heat Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) directing the heat Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 5) pressure of a building smolder Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, evocation, and ergiphrasty 6) forming illusions within the heat Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 7) sealing the bonds of the forgotten flames Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and aisthophrasty
- Notes:
- Adds visual displacement effect on target, improving its attack and passive defense ratings.
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018.
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Aestus Fulmen
Common Name: Heat Bolt Knowledge Requirement: have at least 150 points among 100% of having the bellerophrasty skill 100% of having the arcane lore skill and 25% of having the thermaturgy skill Summary: heat bolt attack Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that they are able to manifest a bolt of pure heat energy to sent towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) excitment of the watcher Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) sensation of the wrath of the watcher Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, conjuration, and bellerophrasty 5) endowment of the watcher Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 6) accumulation of the watchers' rage Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.
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Amnis Ignis
Common Name: Fire Torrent Knowledge Requirement: have at least 100 points among having the metaphysics skill and having the bellerophrasty skill Summary: magickal fire torrent Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct a torrent of magickal fire towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) delineating the path of the blazing lash Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) the ingathering of the blazing lash Type: Praxis Importance: greater Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty 5) weaving the sigil of the quaesitum of punishment Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 6) the infusion of the quaesitum of punishment Type: Praxis Importance: greater Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty 7) charging the blazing lash of punishment with its duty Type: Gesture Importance: major Difficulty: very easy Skills: prestidigitation 8) the manifestation of the blazing lash of punishment Type: Gesture Importance: great Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu May 31 13:05:03 2018.
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Animi Fervore
Common Name: Fiery Temper Knowledge Requirement: have at least 160 points among 70% of having the pyraturgy skill 35% of having the thermaturgy skill 25% of having the imagination skill 25% of having the concentration skill 100% of having the antagonism skill 70% of having the enchantment skill and 25% of having the discipline skill Summary: empassioned combat enhancement This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable of emotions.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) evoking the flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) capture of lost embers Type: Praxis Importance: greater Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty 5) infusing the flame with heat Type: Gesture Importance: major, optional Difficulty: moderate Skills: prestidigitation 6) preparing the flame Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 7) gratification of a fresh spark Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, conjuration, and aretophrasty 8) directing the flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 9) sealing in the essence of fire Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and aretophrasty
- Notes:
- Enhances strength, agility, massive exertion, pain tolerance, courage, combat reflexes, massive blow, quickness, killer instinct, tenacity, brawling, dirty fighting, find weakness, lack of weakness, and unarmed combat
- Degrades strategy, tactics, and empathy
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018.
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Ardens Febris
Common Name: Burning Fever Knowledge Requirement: have at least 75 points among having the diagnosis skill and having the anatomy skill and have at least 150 points among having the arcane lore skill, having the introspection skill, having the metaphysics skill, and having the symbology skill Summary: disease remedy This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be taken when administering this magickal remedy to those who are sensitive to the effects of flames.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the flame Type: Gesture Importance: major Difficulty: easy Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small) 4) tasking the flame with its purpose Type: Gesture Importance: great Difficulty: moderate Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
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Ardenti Malleo
Common Name: Burning Hammer Knowledge Requirement: None Summary: pyrax hammer manifestation Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) conducing connections to a greater flame Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) en-kindling connections with a greater flame Type: Praxis Importance: lesser Difficulty: very easy Skills: pyraturgy, enchantment, and ergiphrasty 5) forming a deeper relation with a greater flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 6) releasing desires to a greater flame Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty
- Notes:
- Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell.
Smog Strike General-Use Combat Maneuver Usage: perform smog strike [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which utilizes both ones' spiritual and amalgamal smoke energies.
Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally."
Magickal Lunge General-Use Combat Maneuver Usage: perform magickal lunge [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a target.
Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it."
Heat Wave General-Use Combat Maneuver Usage: perform heat wave [at <target>] Typical Activity Cost: 20 No specific help is available for this action.
Example: "A wave of solid thaumaturgic heat flows from your fiery-zircon-inset great hammer over the shimmering-violet-skinned male dana templar of Kali, epistemically nullifying him, despite his attempt to dodge, and he is affected somewhat severely by the attack."
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018.
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Ardenti Sacrificium
Common Name: Burning Sacrifice Knowledge Requirement: None Summary: sacrifice to all-consuming flame During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, conjuration, and spatiophrasty 3) calling the orbs of the all-flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) the approach of the orbs of the all-flame Type: Praxis Importance: major Difficulty: easy Skills: pyraturgy, evocation, and spatiophrasty 5) instructing the orbs of the all-flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 6) the manifestation of the orbs of the all-flame Type: Praxis Importance: major Difficulty: easy Skills: thaumaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
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Ardenti Spiritu
Common Name: Burning Spirit Knowledge Requirement: None Summary: magickal energy collection A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the devourer Type: Thought Importance: great Difficulty: easy Skills: concentration and imagination 4) the feast of the devourer Type: Praxis Importance: great Difficulty: easy Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017.
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Cauterizo
Common Name: Cauterize Knowledge Requirement: None Summary: wound cauterization This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and althexiphrasty 3) supplicating the furnace Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) the arousal of the furnace Type: Praxis Importance: great Difficulty: moderate Skills: thermaturgy, evocation, and althexiphrasty 5) directing the furnace Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 6) the discharging of the furnace Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, evocation, and althexiphrasty
Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
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Colligentes Flammae
Common Name: Gather Flames Knowledge Requirement: None Summary: overall energy collection To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) meditating on the purifier Type: Thought Importance: major Difficulty: very easy Skills: concentration and imagination 4) the calefaction of the crucible Type: Praxis Importance: great Difficulty: easy Skills: thermaturgy, evocation, and ergiphrasty 5) the censing of the adytum Type: Praxis Importance: great Difficulty: easy Skills: typhaturgy, evocation, and ergiphrasty 6) the indwelling of the purifier Type: Praxis Importance: great Difficulty: easy Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017.
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Conflatilem Petram
Common Name: Molten Rock Knowledge Requirement: have at least 150 points among 75% of having the cosmology skill 50% of having the pyraturgy skill 25% of having the conjuration skill and 50% of having the evocation skill Summary: blast of magma This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering of this spell. Greater proficiency will increase the size, accuracy and power of the blast.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the energy required Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 4) calling the portal Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 5) manifestation of the portal Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and spatiophrasty 6) preparing the portal Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 7) opening of the portal Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018.
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Consolativus Calor
Common Name: Comforting Warmth Knowledge Requirement: have at least 225 points among 50% of having the first aid skill 100% of having the anatomy skill 100% of having the thermaturgy skill 25% of having the evocation skill 25% of having the abjuration skill and 50% of completed quest points Summary: beneficial healing heat This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result with multiple applications.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing to manifest heat through ones hands Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) manifesting the comforting heat Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 5) calming the warmth of comfort Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and ergiphrasty 6) sending pulses of heat out from ones hands Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 7) channeling additional heat Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and ergiphrasty 8) expending the remaining heat Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 9) collapse of temperature Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018.
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Coram Tenebrosum
Common Name: Tenebrous Sight Knowledge Requirement: have at least 100 points among 50% of having the typhaturgy skill 35% of having the conjuration skill and 25% of having the enchantment skill Summary: visual obscurity
This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual side-effect of increasing one's skill while fighting blind.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting ash Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 4) directing the ash Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 5) sealing of the rite Type: Praxis Importance: major Difficulty: hard Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018.
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Desiccatas Reliquiae
Common Name: Desiccated Remains Knowledge Requirement: have the desert fieldcraft skill of 30 or higher and have the mortuary skill of 30 or higher Summary: corpse preservation This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them, preventing any further decay of their body.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) vaporizing the moisture in the remains Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) transformation of inferno to ash Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018.
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Emunctoriis
Common Name: Snuff Knowledge Requirement: have at least 25 points among 25% of having the metaphysics skill 50% of having the typhaturgy skill and 50% of having the pyraturgy skill Summary: mortally wounded attack This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when the target is already mortally wounded.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a wisp of smoke Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) essence of smoke Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018.
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Eruptio
Common Name: Eruption Knowledge Requirement: have at least 100 points among 25% of having the evocation skill 25% of having the conjuration skill 50% of having the pyraturgy skill 25% of having the prestidigitation skill and 50% of having the thermaturgy skill Summary: area wide damage of flame This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction that changes the scope of its damage.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting conditions for flame to expand Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) sparking the flame Type: Praxis Importance: lesser Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty 5) infusing the flame Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 6) stoking the flames Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty 7) expanding the flame Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 8) raging of the blaze Type: Praxis Importance: greater Difficulty: hard Skills: pyraturgy, evocation, and klimaphrasty 9) fueling the flame Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 10) reaction of embers Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty
- Notes:
- Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains
- When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018.
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Exedo Ira
Common Name: Consume Rage Knowledge Requirement: have at least 65 points among 50% of having the antagonism skill 75% of having the pyraturgy skill 25% of having the firefighting skill and 25% of having the evocation skill Summary: consume a target's burning anger As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will be used against the target for this purpose.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the ferocity of fire Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) manifesting the ferocity of fire Type: Gesture Importance: greater Difficulty: hard Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017.
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Exstinguo
Common Name: Extinguish Knowledge Requirement: have the pyraturgy skill of 20 or higher have the firefighting skill of 20 or higher or have the physics skill of 20 or higher Summary: fire extinguishing This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the pyre Type: Gesture Importance: great Difficulty: easy Skills: prestidigitation 4) ash of the pyre Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08 02:38:40 2018.
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Flamma Dispergeret
Common Name: Disperse Flame Knowledge Requirement: have the metaphysics skill of 10 or higher or have the pyraturgy skill of 10 or higher Summary: heat vulnerability This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will stabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) dispersing the flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) loss of ember Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:38:11 2018.
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Flammeus Sagacitas
Common Name: Flaming Insight Knowledge Requirement: have at least 50 points among 25% of having the pyraturgy skill and 100% of having the divination skill Summary: divining flames While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks. One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, divination, and nymophrasty 3) quieting the babbling throng Type: Thought Importance: major Difficulty: easy Skills: concentration, meditation, and introspection 4) the advent of kindled wisdom Type: Praxis Importance: greater Difficulty: moderate Skills: pyraturgy, divination, and nymophrasty 5) the seeker's entreaty Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 6) the deflagration of nescience Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, divination, and nymophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.
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Fulmen Ignem
Common Name: Fire Bolt Knowledge Requirement: have at least 150 points among 100% of having the bellerophrasty skill 100% of having the arcane lore skill and 25% of having the pyraturgy skill Summary: fire bolt attack One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt of concentrated fire energy to send towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) excitment of the watcher Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) sensation of the wrath of the watcher Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, conjuration, and bellerophrasty 5) endowment of the watcher Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 6) release of the burning rage of the watcher Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.
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Fumo Custodia
Common Name: Smoke Guard Knowledge Requirement: have at least 125 points among 50% of having the typhaturgy skill, 40% of having the enchantment skill, and 15% of having the conjuration skill Summary: protect an item from burning with an aura of smoke Soror Linoba Faber created this spell in A.A. 449 after observing the obvious and frequent need for those of the order to protect their more delicate possessions from the deleterious effects of the elements in which they deal on a daily basis. Relying on the simple and effective principle that fires tend to die in an abundance of smoke, this enchantment binds a cloud of amalgamal smoke energy to the item placed under its protection; this cloud reacts to the presence of combustion by coalescing around the source of flame, thus quickly suppressing the fire. The protective effects of this spell persist, depending on the proficiency with which it is cast, for several hours in optimal conditions. However, reacting to and suppressing combustion drains a portion of the aura's energy each time, shortening the duration of the spell.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) awakening the plume of smoke Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation (dominant) and conjuration (small) Energy Costs: a fifth of a point of metabolic energy 4) binding the plume Type: Praxis Importance: great Difficulty: hard Skills: typhaturgy, enchantment, and ergiphrasty Energy Costs: five points of amalgamal smoke energy 5) tying together the final threads Type: Gesture Importance: major, optional Difficulty: moderate Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny) Energy Costs: a fifth of a point of metabolic energy
Development Information: This spell was created by Aeriella and is maintained by Starhound; the source code was last updated Mon Jul 10 18:49:10 2023.
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Fumo Flammae
Common Name: Smoldering Flames Knowledge Requirement: have at least 20 points among having the evocation skill and having the typhaturgy skill Summary: magickal to smoke energy conversion One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy amalgamal of smoke at an instant.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the mutissimus Type: Thought Importance: lesser Difficulty: easy Skills: concentration and imagination 4) the endophany of the mutissimus Type: Praxis Importance: major Difficulty: easy Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun May 14 00:38:58 2017.
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Glandulae Augendae
Common Name: Enhance Gland Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher Summary: enhance phlogiston glands One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant weapons to heal the glands and stimulate further glandular production.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the nessecary energy Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) enhancing the phlogiston glands Type: Gesture Importance: great Difficulty: hard Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
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Glandulae Redigendum
Common Name: Reduce Gland Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher Summary: cripple phlogiston glands One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it has a chance to be ignited.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the nessecary energy Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) depleting the phlogiston glands Type: Gesture Importance: great Difficulty: hard Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
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Halitus Ignis
Common Name: Fire Breath Knowledge Requirement: have at least 180 points among 100% of having the arcane lore skill, 100% of having the metaphysics skill, and 50% of having the pyraturgy skill Summary: continual spew of flames Developed by races not gifted with the innate ability to breath fire as the result of a biological process, this spell seeks to emulate that process for all races. Often times most casters can sustain a continual stream of fire upon their targets at the cost of elemental fire energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) calling upon the flame of the great devourer Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation Energy Costs: five points of metabolic energy 4) evoking the flames Type: Thought Importance: minor Difficulty: very easy Skills: concentration and introspection Energy Costs: None 5) breath of the great flame Type: Passive Event Importance: none Difficulty: trivial Skills: none Energy Costs: None 6) spread of the great flame Type: Praxis Importance: major Difficulty: very hard Skills: pyraturgy, evocation, and aretophrasty Energy Costs: five points of elemental fire energy
Development Information: This spell was created by Starhound; the source code was last updated Thu Jul 25 17:26:11 2019.
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Hyacinthum Flamma
Common Name: Blue Flame Knowledge Requirement: have at least 300 points among 100% of having the abjuration skill 75% of having the Exoma fieldcraft skill 25% of having the chaos affinity skill 25% of having the order affinity skill 35% of having the metaphysics skill 50 points for having completed Hardin's Gauntlet 25 points for having completed the Power Potion Quest and 200 points for having completed Kill Blue Summary: un-warping spell This spell has a single purpose, to remove the affliction of warping of chaotic energies upon a victim of the Exoma. It will restore the target's original form as it was before the most recent warping had occurred.It's primary source is to create a flame to intense it burns away the chaotic energies that are infused in the victim. This process may have multiple side-effects to those not resistant to fire or chaotic energies. This spell can be quite difficult to control if one does not have knowledge of the Exoma, or it's affinities. Unfortunately, this spell cannot restore any abilities that were lost during the original warping process.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the blue flame Type: Gesture Importance: great Difficulty: hard Skills: prestidigitation 4) infusing the flame into the target Type: Gesture Importance: minor Difficulty: moderate Skills: prestidigitation 5) induction of the blue flames Type: Praxis Importance: great Difficulty: very hard Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:10 2018.
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Ignis Arma
Common Name: Pyrax Armour Knowledge Requirement: have at least 1 point among 25% of having the armour lore skill 50% of having the pyraturgy skill and 25% of having the conjuration skill Summary: armour construct This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc. One must use a gem with the element of fire infused into it as a component to cast this spell.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, enchantment, and hylophrasty 3) preparing the cornerstone Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) the arrival of the cornerstone Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, evocation, and hylophrasty 5) instructing the architect Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 6) the deliberations of the architect Type: Praxis Importance: lesser Difficulty: moderate Skills: pyraturgy, enchantment, and hylophrasty 7) engaging the builder Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 8) the labor of the builder Type: Praxis Importance: major Difficulty: hard Skills: pyraturgy, conjuration, and hylophrasty
- Notes:
- Enhances agility, vitality, armour use, courage, impact absorption, resilience, steadiness and tenacity when worn.
Development Information: This spell was created by Starhound; the source code was last updated Tue Jun 27 22:13:56 2017.
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Ignis Cataegis
Common Name: Firestorm Knowledge Requirement: have at least 250 points among 100% of having the metaphysics skill, 100% of having the arcane lore skill, and 75% of having the pyraturgy skill Summary: devastating fire cloud One of the more potent spells utilized by Ordo Ignis Aeternis is the ability to infuse their pyrax hammer with a fire gem to unleash a large cloud of fire in the surrounding area.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) syphoning energy with a devouring force Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation Energy Costs: five points of metabolic energy 4) shift of the flames Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation Energy Costs: five points of metabolic energy 5) reaction of the devouring fire Type: Praxis Importance: major Difficulty: hard Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: ten points of magickal energy 6) expansion of the devouring flames Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation Energy Costs: five points of metabolic energy 7) enkindling of the devourer Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and ergiphrasty Energy Costs: ten points of elemental fire energy
Example: A cloud of bright fire starts to pour out of your fiery-zircon-inset great hammer into the air. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Fradkidoa, blasting her devastatingly, despite her attempt to dodge. Fradkidoa's right arm is seared into uselessness. Fradkidoa's left arm is seared into uselessness. The explosive flame clings to Fradkidoa's body. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Tagrien, roasting her, despite her attempt to dodge. The explosive flame clings to Tagrien's body. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Khigristu, pummelling her, despite her attempt to dodge. The explosive flame clings to Khigristu's body. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Thaoto, roasting him, despite his attempt to dodge. The explosive flame clings to Thaoto's body.
Development Information: This spell was created by Starhound; the source code was last updated Mon Oct 22 16:38:24 2018.
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Ignis Creaturae
Common Name: Fire Creation Knowledge Requirement: have at least 20 points among having the evocation skill and having the pyraturgy skill Summary: magickal to fire energy conversion A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into elemental fire energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the mutissimus Type: Thought Importance: lesser Difficulty: easy Skills: concentration and imagination 4) the endophany of the mutissimus Type: Praxis Importance: major Difficulty: easy Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:38:52 2017.
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Ignis Cristallum
Common Name: Fire Gem Knowledge Requirement: have at least 200 points among 100% of having the pyraturgy skill 100% of having the arcane lore skill 100% of having the metaphysics skill 100% of having the hylophrasty skill 100% of having the gem lore skill and 20 points for having completed the Power Potion Quest Summary: condense fire energies Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster. During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such energies. These gems can also be used as a spell component for other spells of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting fire energy Type: Gesture Importance: greater Difficulty: moderate Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny) 4) infusing fire energy Type: Gesture Importance: lesser Difficulty: hard Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.
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Ignis Inductio
Common Name: Fire Induction Knowledge Requirement: have at least 200 points among 50% of having the pyraturgy skill 400% of having the gem lore skill and 20 points for having completed the Power Potion Quest Summary: extract fire energies Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers them a method to extract the energy from one of these gems for immediate usage.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) extracting the energy from the crystal Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) containing the crystal energy Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:36 2018.
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Ignis Porta
Common Name: Fire Portal Knowledge Requirement: have the pyraturgy skill of 20 or higher have the divination skill of 20 or higher have the conjuration skill of 30 or higher and have the cosmology skill of 35 or higher or have the spatiophrasty skill of 20 or higher Summary: teleportation This spell allows the caster to open a short-lived portal to another location, using the Elemental Plane of Fire as the transit medium. The destination of the portal is chosen by specifying a spell argument during the time of casting; the easiest and most common destination is 'schola fervitus', which will transport users of the portal to the portal room in Schola Fervitus. Alternatively, specifying a target location of 'conflagration' will set the portal's destination to the location of the largest uncontrolled flame the caster can sense. If no such area is currently present, or if no argument is provided, the portal's destination will be a random location. If one's skill with this spell is particularly great, one may specify the target 'microcosm' to set the portal's destination to one's personal microcosm in the Exoma.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the portal Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 4) conjuring the portal Type: Praxis Importance: great Difficulty: hard Skills: pyraturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Xekrin, Marcosy, and Starhound and is maintained by Starhound; the source code was last updated Sat May 26 15:11:53 2018.
[OOC Aeriella] heh... there's a variable in the ignis porta spell called "shit_on_fire" [OOC Aeriella] The shit_on_fire variable collects the stuff to check
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Ignis Praesidio
Common Name: Fire Protection Knowledge Requirement: None Summary: fire immunity A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) channeling the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and ergiphrasty 5) enchanting the flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 6) sealing the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 21:59:38 2018.
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Ignis Sphera
Common Name: Fireball Knowledge Requirement: None Summary: a damaging ball of fire The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their primary spells for quite a while.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) tutoring the blaze Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 4) the issuance of the blaze Type: Praxis Importance: greater Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 10:26:14 2017.
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Ignis Tela
Common Name: Fire Web Knowledge Requirement: have the throwing skill of 25 or higher and have the traps skill of 35 or higher Summary: ensnaring web of flame One day while taking a much needed break from spell development and research, one of the pioneers of spell development happened to look up and see a small spider had made is web in the study. Before the mage could fetch a broom to brush away the cobwebs, the spider had caught a moth. Watching in amazement at the skill this tiny spider used in covering a moth many times its own size in webbing, a spark of ingenuity struck the mage. Creating this spell, the mage formulated a means to create long strands of thin, semi-solid flames that can be forced to wrap around an opponent. The more the opponent struggles, the more the fire webbing burns. While elemental fire energies are required to create the web, spiritual energies are used to reinforce the web as the opponent struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 4) manifesting and weaving the flame Type: Praxis Importance: major Difficulty: very hard Skills: pyraturgy, enchantment, and ergiphrasty 5) directing the flame Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 6) contact of the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:06:23 2018.
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Ignium Ferocitas
Common Name: Ignite Ferocity Knowledge Requirement: have at least 75 points among 50% of having the antagonism skill 10% of having the firefighting skill and 25% of having the pyraturgy skill Summary: inflict target with berserkergang Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish and pain, so the mage should take care to stand back once the process is complete.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the ferocity of fire Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 4) focusing the call of the flames Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty 5) manifesting the ferocity of fire Type: Gesture Importance: greater Difficulty: hard Skills: prestidigitation 6) conjuring the essences Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and aretophrasty 7) transferring the ferocity of fire Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 8) sealing the flames Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:30:12 2018.
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Immolabitque
Common Name: Immolate Knowledge Requirement: have at least 150 points among 50% of having the unmodified pyraturgy skill 35% of having the unmodified fire affinity skill 100% of having the metaphysics skill 25% of having the enchantment skill and 100% of completed quest points Summary: engulfing oneself in flames This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another side effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as eliminating one's ability to elude pursuit or move stealthily. This process also has the added benefit (or detriment) of causing one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) warmth of the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and aretophrasty 5) expanding the flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 6) realization of the last spark Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty 7) wrapping oneself in flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 8) sealing of the rite Type: Praxis Importance: greater Difficulty: moderate Skills: thaumaturgy, enchantment, and aretophrasty
- Notes:
- Enhances fire affinity, heat affinity, smoke affinity, hardiness, resilience, stamina and steadiness
- Degrades elude, foraging, stealth, swimming, escape, and tracking
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.
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Incutio Cinis
Common Name: Instill Embers Knowledge Requirement: have at least 200 points among 50% of having the pyraturgy skill 50% of having the enchantment skill and 75 points for having completed the Power Potion Quest Summary: infuse object with fire energy The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an item with this energy causing a multitude of effects, most notably improving the durability of that item.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the fire Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 4) preparing the fire for infusion Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and ergiphrasty 5) infusing the component with the essence of the flame Type: Gesture Importance: great Difficulty: hard Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny) 6) sealing the essence of interlocking flames Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:41:59 2018.
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Industria Scintilla
Common Name: Energy Spark Knowledge Requirement: have at least 20 points among having the evocation skill and having the thaumaturgy skill Summary: spiritual to magickal energy conversion One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the mutissimus Type: Thought Importance: lesser Difficulty: easy Skills: concentration and imagination 4) the endophany of the mutissimus Type: Praxis Importance: major Difficulty: easy Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:40:02 2017.
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Lustro Cibatus
Common Name: Enkindle Viand Knowledge Requirement: have at least 65 points among 10% of having the cooking skill 50% of having the typhaturgy skill 50% of having the thermaturgy skill 25% of having the metaphysics skill 25% of having the enchantment skill 75% of having the pyraturgy skill and 25x completed quest points Summary: enhances a comestible's flammability This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the essence of fire Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 4) consecrating the seventh ember Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and aretophrasty 5) infusing the essence of fire Type: Gesture Importance: great Difficulty: easy Skills: prestidigitation 6) sealing in the essence of the fire Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:50:13 2018.
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Nebula Concelo
Common Name: Smoke Shroud Knowledge Requirement: have at least 40 points among 10% of having the metaphysics skill 75% of having the typhaturgy skill and 25% of having the pyraturgy skill Summary: blinding shroud of smoke The caster creates and manipulates the essence of smoke to rise up and shroud those around hir, blinding them. Those in direct conflict with the caster are more likely to be affected than bystanders.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the smoke Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 4) enchanting the smoke Type: Gesture Importance: great Difficulty: hard Skills: prestidigitation 5) grounding the smoke into reality Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:00:15 2018.
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Obice Fumi
Common Name: Smoke Barrier Knowledge Requirement: have at least 250 points among 100% of having the arcane lore skill, 100% of having the enchantment skill, and 50% of having the typhaturgy skill Summary: internal cloud of smoke This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely block out rays of light. This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same properties as the smoke cloud. Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more resilient to the affects of sunlight. This does not affect the caster's perceptive abilities, so senses may still be dazzled by brightness.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) visualizing ones inner flame to release smoke Type: Thought Importance: major Difficulty: moderate Skills: concentration and imagination Energy Costs: None 4) thickening the inner bloom of smoke Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation Energy Costs: a fifth of a point of metabolic energy 5) sealing the bloom of smoke Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, enchantment, and aretophrasty Energy Costs: three points of amalgamal smoke energy
Development Information: This spell was created by Starhound; the source code was last updated Mon Feb 18 17:40:36 2019.
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Pascere Flamma Interiorem
Common Name: Feed Inner Flame Knowledge Requirement: have the metaphysics skill of 10 or higher or have the pyraturgy skill of 10 or higher Summary: boost fire affinity and satiate hunger This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after this is a waste of a casting.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the inner flame Type: Gesture Importance: major Difficulty: easy Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny) 4) kindling the inner flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:11:56 2018.
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Phenix Regeneratione
Common Name: Phoenix Rebirth Knowledge Requirement: have at least 100 points among 75% of having the prestidigitation skill 50% of having the pyraturgy skill 25% of having the thermaturgy skill and 25% of having the typhaturgy skill Summary: life protection This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and increasing the willpower and ego of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing death and healing the Re-birthed of all damage and provides partial healing to their followers and companions. For members of the order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon anyone.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) beckoning of the rising order Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) gratification of the eternal flames Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, conjuration, and ergiphrasty 5) conjuring a swirl of smoke for a phoenix to arise from Type: Gesture Importance: major Difficulty: very easy Skills: prestidigitation 6) burst of the phoenix essence Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, conjuration, and ergiphrasty 7) arising the essence of a phoenix from the smoke and heat Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 8) burst of the phoenix essence Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, evocation, and ergiphrasty 9) directing the essence of a phoenix Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 10) settling of the phoenix essence Type: Praxis Importance: greater Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty
- Notes:
- Enhances flight, regeneration, willpower and ego
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:13:26 2018.
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Pigra Ignis
Common Name: Numbing Fire Knowledge Requirement: None Summary: body numbing Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, allowing it to fuse deeply into them causing a numbing sensation.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) weaving the sigil of the ashen fallen Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation (dominant) and symbology (moderate) 4) the immanence of the ouroboros of cindered essence Type: Praxis Importance: greater Difficulty: easy Skills: typhaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 14:48:16 2018.
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Posuerat Auersa
Common Name: Sirocco Knowledge Requirement: have at least 180 points among having the desert fieldcraft skill having the thermaturgy skill having the heat affinity skill and completed quest points Summary: modified heat direct attack This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic, especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a flash of heat Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) intensifying the flash of heat Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 5) reinforcing a lash of heat Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:17:42 2018.
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Producendum Calor
Common Name: Produce Heat Knowledge Requirement: have at least 20 points among having the evocation skill and having the thermaturgy skill Summary: magickal to heat energy conversion A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the mutissimus Type: Thought Importance: lesser Difficulty: easy Skills: concentration and imagination 4) the endophany of the mutissimus Type: Praxis Importance: major Difficulty: easy Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:41:13 2017.
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Propriam Linguam
Common Name: Assimilate Language Knowledge Requirement: have at least 225 points among having the psychophrasty skill having the arcane lore skill having the thaumaturgy skill and having the metaphysics skill Summary: extract language experience from Lingua Orbe Volitantem The easier of the two methods understood by members of Ordo Ignis Aeternis, this spell allows the caster to remove languistic experience from Lingua Orbe Volitantem and insert it into their own minds. Doing so requires the desired language to be specified in the form of a spell argument at the time of casting.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) embedding the importance of the flame Type: Thought Importance: great Difficulty: easy Skills: concentration and imagination 4) understanding the devouring flame Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:08:33 2018.
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Purgatio Flamma
Common Name: Cleansing Flame Knowledge Requirement: have the poison lore skill of 20 or higher or have the first aid skill of 55 or higher Summary: antidote This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive to the effects of flames.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a purging flame Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 4) purging the target with fire Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 5) Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:21:32 2018.
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Quatuor Magicae
Common Name: Magick Embers Knowledge Requirement: have at least 60 points among 100% of completed quest points 100% of having the scholarship skill and 125% of having the divination skill Summary: detect magick This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a campfire.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) sending out a thaumaturgic pulse of energy Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) kindling the local thaumaturgic energy Type: Praxis Importance: great Difficulty: easy Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 15:03:52 2018.
- Note: you only get to cast Quatuor Magicae at ~92 prestidigitation. Talk about skill investment...
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Rogus
Common Name: Funeral Pyre Knowledge Requirement: None Summary: rejuvenation and cold protection This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and hylophrasty 3) appointing the cremenda Type: Gesture Importance: lesser Difficulty: very easy Skills: prestidigitation 4) the manifestation of the pyre Type: Praxis Importance: great Difficulty: easy Skills: pyraturgy, evocation, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 04 09:58:07 2017.
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Ruptis Caloris
Common Name: Therapeutic Heat Knowledge Requirement: have the metaphysics skill of 10 or higher or have the thermaturgy skill of 10 or higher Summary: muscle relaxation This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more soreness and fatigue and allowing for a fuller recovery.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) infusing the muscle with heat Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 4) massaging the muscle with heat Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and animaphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:27:30 2018.
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Sacrificium Lingua
Common Name: Sacrifice Language Knowledge Requirement: have at least 225 points among having the psychophrasty skill having the arcane lore skill having the thaumaturgy skill having the metaphysics skill Summary: inject language experience into Lingua Orbe Volitantem A more interesting capability demonstrated by Ordo Ignis Aeternis is the ability to directly impart their understanding of a language into a physical object which is located in the Schola Fervitus butterfly sanctum. This infusing of linguistic experience allows members to share knowledge via a communal and as needed basis. The language a caster wishes to infuse into the orb must be specified as a spell argument at the time of casting.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) imparting the importance of the flame Type: Thought Importance: great Difficulty: easy Skills: concentration and imagination 4) remembrance of the devouring flame Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:12:33 2018.
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Sanctus Ignis
Common Name: Ghost Fire Knowledge Requirement: have at least 300 points among 100% of having the pyraturgy skill 75% of having the evocation skill 50% of having the prestidigitation skill and 100 points for having completed the Power Potion Quest Summary: spiritual fire attack With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) conjuring the flame within Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 4) infusing the flame with the essence of oneself Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and bellerophrasty 5) purifying the flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 6) directing the pure flames Type: Praxis Importance: major Difficulty: moderate Skills: pneumaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:33:20 2018.
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Sie Flamma
Common Name: Conjure Flame Knowledge Requirement: have at least 150 points among 35% of having the pyraturgy skill 25% of having the metaphysics skill 25% of having the conjuration skill and 25% of completed quest points Summary: summon fire amalgamal This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the concentration for one amalgamal.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a small flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) connecting the flame to the plane of fire Type: Gesture Importance: greater Difficulty: hard Skills: prestidigitation 5) reinforcement of the connection Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, evocation, and spatiophrasty 6) expanding the flame Type: Gesture Importance: great Difficulty: hard Skills: prestidigitation 7) draw of the embers call Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:38:51 2018.
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Splendor Ignis
Common Name: Lure of Flame Knowledge Requirement: have at least 150 points among having the cosmology skill having the pyraturgy skill and having the fire affinity skill and have at least 200 quest points Summary: weaken foe's resistance to flame This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand fire or heat for a short while.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) infusing the flame Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 5) directing the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:43:18 2018.
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Ustulo Magicae
Common Name: Incinerate Magick Knowledge Requirement: have at least 350 points among 100% of having the arcane lore skill, 100% of having the abjuration skill, 100% of having the metaphysics skill, 25% of having the thaumaturgy skill, and 25% of having the pyraturgy skill Summary: magick consuming attack This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which no magick will flow through the area.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: a twentieth of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: one point of magickal energy 3) calling dispelling fire Type: Gesture Importance: great Difficulty: very hard Skills: prestidigitation Energy Costs: a fifth of a point of metabolic energy 4) sending out a lash of dispelling fire Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, abjuration, and bellerophrasty Energy Costs: three and three quarters points of magickal energy
Development Information: This spell was created by Starhound; the source code was last updated Sun May 08 12:18:06 2022.
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Vapos Pessulus
Common Name: Smoke Bolt Knowledge Requirement: have at least 150 points among 100% of having the bellerophrasty skill 100% of having the arcane lore skill and 25% of having the typhaturgy skill Summary: smoke bolt attack Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) excitment of the watcher Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) sensation of the wrath of the watcher Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, conjuration, and bellerophrasty 5) endowment of the watcher Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 6) dissolution of the watchers' rage Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.