Ordo Ignis Aeternis Spells

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-===Ardenti Sacrificium===+===Aestus Fluctuare===
-<pre style="white-space: pre-wrap">+ Common Name: Wavering Heat
-Common Name: Burning Sacrifice+ Knowledge Requirement:
-Summary: sacrifice to all-consuming flame+ have at least 110 points among
 + having the [[desert fieldcraft]] skill
 + having the [[illusion]] skill and
 + completed quest points
 + Summary: subtle mirage
 +
 + Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing
 + effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents
 + that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell
 + reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult
 + to focus on.
-During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.+ Steps:
-</pre>+ 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the heat
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) directing the heat
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5) pressure of a building smolder
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 6) forming illusions within the heat
 + Type: Gesture
 + Importance: lesser
 + Difficulty: moderate
 + Skills: prestidigitation
 + 7) sealing the bonds of the forgotten flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and aisthophrasty
 + 
 +*'''Notes''':
 +**Adds visual displacement effect on target, improving its attack and passive defense ratings.
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018.
 + 
 +===Aestus Fulmen===
 + Common Name: Heat Bolt
 + Knowledge Requirement:
 + have at least 150 points among
 + 100% of having the [[bellerophrasty]] skill
 + 100% of having the [[arcane lore]] skill and
 + 25% of having the [[thermaturgy]] skill
 + Summary: heat bolt attack
 +
 + Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that
 + they are able to manifest a bolt of pure heat energy to sent towards a target.
Steps: Steps:
Line 17: Line 78:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: thaumaturgy, conjuration, and spatiophrasty+ Skills: thaumaturgy, evocation, and bellerophrasty
- 3) calling the orbs of the all-flame+ 3) excitment of the watcher
Type: Gesture Type: Gesture
Importance: major Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation (dominant) and symbology (moderate)
 + 4) sensation of the wrath of the watcher
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, conjuration, and bellerophrasty
 + 5) endowment of the watcher
 + Type: Gesture
 + Importance: lesser
Difficulty: easy Difficulty: easy
Skills: prestidigitation Skills: prestidigitation
- 4) the approach of the orbs of the all-flame+ 6) accumulation of the watchers' rage
Type: Praxis Type: Praxis
Importance: major Importance: major
- Difficulty: easy+ Difficulty: moderate
- Skills: pyraturgy, evocation, and spatiophrasty+ Skills: thermaturgy, evocation, and bellerophrasty
- 5) instructing the orbs of the all-flame+ 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.
 + 
 +===Amnis Ignis===
 + Common Name: Fire Torrent
 + Knowledge Requirement:
 + have at least 100 points among
 + having the [[metaphysics]] skill and
 + having the [[bellerophrasty]] skill
 + Summary: magickal fire torrent
 +
 + Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct
 + a torrent of magickal fire towards a target.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and bellerophrasty
 + 3) delineating the path of the blazing lash
Type: Gesture Type: Gesture
Importance: major Importance: major
- Difficulty: moderate+ Difficulty: easy
Skills: prestidigitation Skills: prestidigitation
- 6) the manifestation of the orbs of the all-flame+ 4) the ingathering of the blazing lash
Type: Praxis Type: Praxis
 + Importance: greater
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and bellerophrasty
 + 5) weaving the sigil of the quaesitum of punishment
 + Type: Gesture
 + Importance: lesser
 + Difficulty: moderate
 + Skills: prestidigitation (dominant) and symbology (moderate)
 + 6) the infusion of the quaesitum of punishment
 + Type: Praxis
 + Importance: greater
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
 + 7) charging the blazing lash of punishment with its duty
 + Type: Gesture
Importance: major Importance: major
 + Difficulty: very easy
 + Skills: prestidigitation
 + 8) the manifestation of the blazing lash of punishment
 + Type: Gesture
 + Importance: great
Difficulty: easy Difficulty: easy
- Skills: thaumaturgy, conjuration, and spatiophrasty+ Skills: pyraturgy, evocation, and bellerophrasty
-===Ardenti Spiritu===+ Development Information: This spell was created by Starhound; the source code was last updated Thu May 31 13:05:03 2018.
-<pre style="white-space: pre-wrap">+
-Common Name: Burning Spirit+
-Summary: magickal energy collection+
-A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy.+===Animi Fervore===
-</pre>+ Common Name: Fiery Temper
 + Knowledge Requirement:
 + have at least 160 points among
 + 70% of having the [[pyraturgy]] skill
 + 35% of having the [[thermaturgy]] skill
 + 25% of having the [[imagination]] skill
 + 25% of having the [[concentration]] skill
 + 100% of having the [[antagonism]] skill
 + 70% of having the [[enchantment]] skill and
 + 25% of having the [[discipline]] skill
 + Summary: empassioned combat enhancement
 +
 + This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell
 + increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what
 + they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced
 + for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable
 + of emotions.
Steps: Steps:
Line 58: Line 187:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) inviting the devourer+ 3) evoking the flame
- Type: Thought+ Type: Gesture
Importance: great Importance: great
- Difficulty: easy+ Difficulty: moderate
- Skills: concentration and imagination+ Skills: prestidigitation
- 4) the feast of the devourer+ 4) capture of lost embers
Type: Praxis Type: Praxis
- Importance: great+ Importance: greater
- Difficulty: easy+ Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
 + 5) infusing the flame with heat
 + Type: Gesture
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) preparing the flame
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 7) gratification of a fresh spark
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, conjuration, and aretophrasty
 + 8) directing the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 9) sealing in the essence of fire
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and aretophrasty
 + 
 +*'''Notes''':
 +**Enhances [[strength]], [[agility]], [[massive exertion]], [[pain tolerance]], [[courage]], [[combat reflexes]], [[massive blow]], [[quickness]], [[killer instinct]], [[tenacity]], [[brawling]], [[dirty fighting]], [[find weakness]], [[lack of weakness]], and [[unarmed combat]]
 +**Degrades [[strategy]], [[tactics]], and [[empathy]]
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018.
 + 
 +===Ardens Febris===
 + Common Name: Burning Fever
 + Knowledge Requirement: have at least 75 points among having the [[diagnosis]] skill and having the [[anatomy]] skill and have at least 150 points among having
 + the [[arcane lore]] skill, having the [[introspection]] skill, having the [[metaphysics]] skill, and having the [[symbology]] skill
 + Summary: disease remedy
 +
 + This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the
 + difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be
 + taken when administering this magickal remedy to those who are sensitive to the effects of flames.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small)
 + 4) tasking the flame with its purpose
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)
-===Ardenti Virgam===+ Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
-<pre style="white-space: pre-wrap">+
-Common Name: Burning Staff+
-Summary: pyrax staff manifestation+
-Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a staff constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.+===Ardenti Malleo===
-</pre>+ Common Name: Burning Hammer
 + Knowledge Requirement: None
 + Summary: pyrax hammer manifestation
 +
 + Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting
 + a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
Steps: Steps:
Line 93: Line 287:
Difficulty: easy Difficulty: easy
Skills: prestidigitation Skills: prestidigitation
- 4) enkindling connections with a greater flame+ 4) en-kindling connections with a greater flame
Type: Praxis Type: Praxis
Importance: lesser Importance: lesser
Line 108: Line 302:
Difficulty: moderate Difficulty: moderate
Skills: pyraturgy, enchantment, and ergiphrasty Skills: pyraturgy, enchantment, and ergiphrasty
 +*'''Notes''':
 +**Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell.
-===Cauterizo===+ Smog Strike
-<pre style="white-space: pre-wrap">+
-Common Name: Cauterize+ General-Use Combat Maneuver
-Summary: wound cauterization+ Usage: perform smog strike [at <target>]
 + Typical Activity Cost: 20
 + Activity Cost For You: 19
 +
 + Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which
 + utilizes both ones' spiritual and amalgamal smoke energies.
 +
 +Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally."
-This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell.+ Magickal Lunge
-</pre>+
 + General-Use Combat Maneuver
 + Usage: perform magickal lunge [at <target>]
 + Typical Activity Cost: 20
 + Activity Cost For You: 19
 +
 + Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a
 + target.
 + 
 +Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it."
 + 
 + Heat Wave
 +
 + General-Use Combat Maneuver
 + Usage: perform heat wave [at <target>]
 + Typical Activity Cost: 20
 +
 + No specific help is available for this action.
 + 
 +Example: "A wave of solid thaumaturgic heat flows from your fiery-zircon-inset great hammer over the shimmering-violet-skinned male dana templar of Kali, epistemically nullifying him, despite his attempt to dodge, and he is affected somewhat severely by the attack."
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018.
 + 
 +===Ardenti Sacrificium===
 + Common Name: Burning Sacrifice
 + Knowledge Requirement: None
 + Summary: sacrifice to all-consuming flame
 +
 + During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a
 + combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the
 + entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to
 + destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension
 + that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it
 + consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders
 + tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which
 + creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the
 + caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are
 + distributed amongst all active members of the Order.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, conjuration, and spatiophrasty
 + 3) calling the orbs of the all-flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) the approach of the orbs of the all-flame
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and spatiophrasty
 + 5) instructing the orbs of the all-flame
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) the manifestation of the orbs of the all-flame
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: thaumaturgy, conjuration, and spatiophrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
 + 
 +===Ardenti Spiritu===
 + Common Name: Burning Spirit
 + Knowledge Requirement: None
 + Summary: magickal energy collection
 +
 + A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is
 + cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal
 + energy.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) inviting the devourer
 + Type: Thought
 + Importance: great
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) the feast of the devourer
 + Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017.
 + 
 +===Cauterizo===
 + Common Name: Cauterize
 + Knowledge Requirement: None
 + Summary: wound cauterization
 +
 + This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and
 + preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe
 + scarring. The subject's resistance to heat will reduce the effectiveness of the spell.
Steps: Steps:
Line 149: Line 465:
Skills: thaumaturgy, evocation, and althexiphrasty Skills: thaumaturgy, evocation, and althexiphrasty
- Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.+ Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last
 + updated Sun Apr 30 00:33:52 2017.
-===Exedo Ira===+===Colligentes Flammae===
-<pre style="white-space: pre-wrap">+ Common Name: Gather Flames
- Common Name: Consume Rage+ Knowledge Requirement: None
- Summary: consume a target's burning anger+ Summary: overall energy collection
- +
- As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will be used against the target for this purpose.+ To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its
-</pre>+ amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
- +
-Knowledge requirements: <67 pyraturgy, others?+
Steps: Steps:
Line 172: Line 487:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) preparing the ferocity of fire+ 3) meditating on the purifier
- Type: Gesture+ Type: Thought
Importance: major Importance: major
- Difficulty: moderate+ Difficulty: very easy
- Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)+ Skills: concentration and imagination
- 4) manifesting the ferocity of fire+ 4) the calefaction of the crucible
- Type: Gesture+ Type: Praxis
- Importance: greater+ Importance: great
- Difficulty: hard+ Difficulty: easy
- Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)+ Skills: thermaturgy, evocation, and ergiphrasty
- + 5) the censing of the adytum
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.+ Type: Praxis
- + Importance: great
-===Flamma Dispergeret===+ Difficulty: easy
-<pre style="white-space: pre-wrap">+ Skills: typhaturgy, evocation, and ergiphrasty
- Common Name: Disperse Flame+ 6) the indwelling of the purifier
- Summary: heat vulnerability+ Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and ergiphrasty
- This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks.+ Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017.
-</pre>+
-Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher+===Conflatilem Petram===
 + Common Name: Molten Rock
 + Knowledge Requirement:
 + have at least 150 points among
 + 75% of having the [[cosmology]] skill
 + 50% of having the [[pyraturgy]] skill
 + 25% of having the [[conjuration]] skill and
 + 50% of having the [[evocation]] skill
 + Summary: blast of magma
 +
 + This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth
 + a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering
 + of this spell. Greater proficiency will increase the size, accuracy and power of the blast.
Steps: Steps:
Line 206: Line 535:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) dispersing the flame+ 3) manifesting the energy required
Type: Gesture Type: Gesture
- Importance: great+ Importance: greater
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) calling the portal
 + Type: Gesture
 + Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: abjuration (moderate), enchantment (small), evocation (small), pyraturgy (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + 5) manifestation of the portal
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and spatiophrasty
 + 6) preparing the portal
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation
 + 7) opening of the portal
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and spatiophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018.
-===Industria Scintilla===+===Consolativus Calor===
-<pre style="white-space: pre-wrap">+ Common Name: Comforting Warmth
- Common Name: Energy Spark+ Knowledge Requirement:
- Summary: spiritual to magickal energy conversion+ have at least 225 points among
- + 50% of having the [[first aid]] skill
- One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal energy.+ 100% of having the [[anatomy]] skill
-</pre>+ 100% of having the [[thermaturgy]] skill
- + 25% of having the [[evocation]] skill
-Knowledge Requirement: small amount of thaumaturgy (<17)+ 25% of having the [[abjuration]] skill and
 + 50% of completed quest points
 + Summary: beneficial healing heat
 +
 + This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help
 + mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or
 + non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to
 + reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the
 + recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is
 + almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can
 + heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result
 + with multiple applications.
Steps: Steps:
Line 235: Line 595:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) visualizing the desired energy+ 3) preparing to manifest heat through ones hands
- Type: Thought+ Type: Gesture
- Importance: lesser+ Importance: major
Difficulty: easy Difficulty: easy
- Skills: concentration, evocation, introspection, and thaumaturgy+ Skills: prestidigitation
 + 4) manifesting the comforting heat
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5) calming the warmth of comfort
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and ergiphrasty
 + 6) sending pulses of heat out from ones hands
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + 7) channeling additional heat
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and ergiphrasty
 + 8) expending the remaining heat
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: prestidigitation
 + 9) collapse of temperature
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018.
-===Lustro Cibatus===+===Coram Tenebrosum===
-<pre style="white-space: pre-wrap">+ Common Name: Tenebrous Sight
- Common Name: Enkindle Viand+ Knowledge Requirement:
- Summary: enhances a comestible's flammability+ have at least 100 points among
 + 50% of having the [[typhaturgy]] skill
 + 35% of having the [[conjuration]] skill and
 + 25% of having the [[enchantment]] skill
 + Summary: visual obscurity
- This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target.+ This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's
-</pre>+ sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see
 + through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's
 + ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual
 + side-effect of increasing one's skill while fighting blind.
Steps: Steps:
Line 262: Line 659:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting the essence of fire+ 3) manifesting ash
Type: Gesture Type: Gesture
- Importance: major+ Importance: lesser
Difficulty: moderate Difficulty: moderate
- Skills: pyraturgy (moderate), evocation (small), thermaturgy (small), and prestidigitation (tiny)+ Skills: prestidigitation
- 4) infusing the essence of fire+ 4) directing the ash
Type: Gesture Type: Gesture
- Importance: great+ Importance: lesser
- Difficulty: easy+ Difficulty: moderate
- Skills: typhaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + 5) sealing of the rite
 + Type: Praxis
 + Importance: major
 + Difficulty: hard
 + Skills: typhaturgy, evocation, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018.
-===Eruptio===+===Desiccatas Reliquiae===
-<pre style="white-space: pre-wrap">+ Common Name: Desiccated Remains
- Common Name: Eruption+ Knowledge Requirement:
- Knowledge Requirement: + have the [[desert fieldcraft]] skill of 30 or higher and
- have at least 100 points among + have the [[mortuary]] skill of 30 or higher
- 25% of having the evocation skill, + Summary: corpse preservation
- 25% of having the conjuration skill, +
- 50% of having the pyraturgy skill, + This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them,
- 25% of having the prestidigitation skill, and + preventing any further decay of their body.
- 50% of having the thermaturgy skill+
- Summary: area wide damage of flame+
- +
- This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the hylocosmic forces of fire and heat. When +
- used in combat, this spell will target the caster's opponents. If cast outside of combat, the spell's blast radius is less focused, targetting any living being in the +
- room (including the caster and bystanders). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this +
- increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent friendly fire, and +
- vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction that changes the scope of its damage.+
-</pre>+
Steps: Steps:
Line 305: Line 698:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting conditions for flame to expand+ 3) vaporizing the moisture in the remains
Type: Gesture Type: Gesture
Importance: great Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: evocation (moderate), klimaphrasty (moderate), thermaturgy (moderate), and prestidigitation (miniscule)+ Skills: prestidigitation
- 4) sparking the flame+ 4) transformation of inferno to ash
- Type: Gesture+ Type: Praxis
- Importance: lesser+ Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: evocation (moderate), pyraturgy (moderate), conjuration (small), ergiphrasty (small), and prestidigitation (miniscule)+ Skills: pyraturgy, evocation, and ergiphrasty
- 5) infusing the flame+
- Type: Gesture+
- Importance: greater+
- Difficulty: hard+
- Skills: enchantment (moderate), ergiphrasty (moderate), thaumaturgy (moderate), and prestidigitation (tiny)+
- 6) expanding the flame+
- Type: Gesture+
- Importance: great+
- Difficulty: hard+
- Skills: enchantment (small), evocation (small), klimaphrasty (small), pyraturgy (small), and prestidigitation (miniscule)+
- 7) fueling the flame+
- Type: Gesture+
- Importance: minor+
- Difficulty: easy+
- Skills: thaumaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)+
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018.
- Notes:+===Emunctoriis===
- - Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains+ Common Name: Snuff
- - When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from + Knowledge Requirement:
- casting spells at all if your concentration is too low+ have at least 25 points among
- + 25% of having the [[metaphysics]] skill
-===Exstinguo===+ 50% of having the [[typhaturgy]] skill and
-<pre style="white-space: pre-wrap">+ 50% of having the [[pyraturgy]] skill
- Common Name: Extinguish+ Summary: mortally wounded attack
- Summary: fire extinguishing+
- + This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while
- This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.+ attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when
-</pre>+ the target is already mortally wounded.
Steps: Steps:
Line 357: Line 735:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) preparing the pyre+ 3) manifesting a wisp of smoke
Type: Gesture Type: Gesture
- Importance: great+ Importance: major
Difficulty: easy Difficulty: easy
- Skills: abjuration (moderate), ergiphrasty (moderate), typhaturgy (moderate), and prestidigitation (small)+ Skills: prestidigitation
 + 4) essence of smoke
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, evocation, and bellerophrasty
- Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018.
-===Pascere Flamma Interiorem===+===Eruptio===
-<pre style="white-space: pre-wrap">+ Common Name: Eruption
- Common Name: Feed Inner Flame+ Knowledge Requirement:
- Summary: boost fire affinity and satiate hunger+ have at least 100 points among
- + 25% of having the [[evocation]] skill
- This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after this is a waste of a casting.+ 25% of having the [[conjuration]] skill
-</pre>+ 50% of having the [[pyraturgy]] skill
- + 25% of having the [[prestidigitation]] skill and
-Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher+ 50% of having the [[thermaturgy]] skill
 + Summary: area wide damage of flame
 +
 + This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the
 + hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat,
 + the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the
 + spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance
 + of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent
 + friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction
 + that changes the scope of its damage.
Steps: Steps:
Line 386: Line 778:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) kindling the inner flame+ 3) manifesting conditions for flame to expand
Type: Gesture Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) sparking the flame
 + Type: Praxis
 + Importance: lesser
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and ergiphrasty
 + 5) infusing the flame
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: prestidigitation
 + 6) stoking the flames
 + Type: Praxis
Importance: major Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
 + 7) expanding the flame
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + 8) raging of the blaze
 + Type: Praxis
 + Importance: greater
 + Difficulty: hard
 + Skills: pyraturgy, evocation, and klimaphrasty
 + 9) fueling the flame
 + Type: Gesture
 + Importance: minor
Difficulty: easy Difficulty: easy
- Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny)+ Skills: prestidigitation
 + 10) reaction of embers
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.+*'''Notes''':
 +**Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains
 +**When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low
-===Fiery Temper===+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018.
-*Knowledge Requirement : have at least 250 points among 25% of pyraturgy skill, 100% of combat reflexes skill, 100% of imagination skill, 100% of concentration skill, 100% of empathy skill, 100% of killer instinct skill, 100% of find weakness skill, 100% of dirty fighting skill, and 100% of discipline skill+
-*Rating Formula : 100% of empathy skill plus 40% of discipline skill plus 50% of pyraturgy skill plus 70% of enchantment skill plus 40% of concentration skill+
-*Base Energy Costs : seventy-five points of elemental fire energy+
-*Rating Minimum : 200+
-*Rating Maximum : 950+
-*Spell Type : enchantment+
-*Difficulty : very difficult+
-*Form of Evocation : fiery temper <target>+
-This spell draws upon the power of fire and heat to stir emotions in a target. By+===Exedo Ira===
-specifically targetting the fire within, this spell increases the passion with which one fights,+ Common Name: Consume Rage
-instilling in them the same fire and zeal as someone who truly believes in what they are fighting+ Knowledge Requirement:
-for. While the effects can be quite pronounced for a typical mage, some of the effects may not be+ have at least 65 points among
-as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible+ 50% of having the [[antagonism]] skill
-to rouse the temper of those who are incapable of emotions.+ 75% of having the [[pyraturgy]] skill
- + 25% of having the [[firefighting]] skill and
- Development Information : This spell was created by Lysator; the source code was last updated Tue Dec 11 01:20:10 2012.+ 25% of having the [[evocation]] skill
- + Summary: consume a target's burning anger
-===Ignis Sphera===+
-<pre style="white-space: pre-wrap">+ As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on
- Common Name: Fireball+ one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and
- Summary: a damaging ball of fire+ absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to
- + the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it
- The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their primary spells for quite a while.+ will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity
-</pre>+ was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's
 + emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will
 + be used against the target for this purpose.
Steps: Steps:
Line 431: Line 854:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: thaumaturgy, evocation, and bellerophrasty+ Skills: thaumaturgy, evocation, and ergiphrasty
- 3) tutoring the blaze+ 3) preparing the ferocity of fire
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
 + 4) manifesting the ferocity of fire
Type: Gesture Type: Gesture
- Importance: lesser 
- Difficulty: easy 
- Skills: prestidigitation 
- 4) the issuance of the blaze 
- Type: Praxis 
Importance: greater Importance: greater
- Difficulty: easy+ Difficulty: hard
- Skills: pyraturgy, evocation, and bellerophrasty+ Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017.
-===Ignis Creaturae===+===Exstinguo===
-<pre style="white-space: pre-wrap">+ Common Name: Extinguish
- Common Name: Fire Creation+ Knowledge Requirement:
- Summary: magickal to fire energy conversion+ have the [[pyraturgy]] skill of 20 or higher
- + have the [[firefighting]] skill of 20 or higher or
- A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into elemental fire energy.+ have the [[physics]] skill of 20 or higher
-</pre>+ Summary: fire extinguishing
 +
 + This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
Steps: Steps:
Line 464: Line 889:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) visualizing the desired energy+ 3) preparing the pyre
- Type: Thought+ Type: Gesture
- Importance: lesser+ Importance: great
Difficulty: easy Difficulty: easy
- Skills: concentration, evocation, introspection, and pyraturgy+ Skills: prestidigitation
 + 4) ash of the pyre
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, abjuration, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.+ Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08
 + 02:38:40 2018.
-===Fire Portal===+===Flamma Dispergeret===
-*Knowledge Requirement : have at least 30 points among 100% of [[cosmology]] skill, 35% of [[metaphysics]] skill, and 30 points for being a Stalker of the Gate+ Common Name: Disperse Flame
-*Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill+ Knowledge Requirement:
-*Base Energy Costs : twenty points of elemental fire energy+ have the [[metaphysics]] skill of 10 or higher or
-*Rating Minimum : 75+ have the [[pyraturgy]] skill of 10 or higher
-*Rating Maximum : 650+ Summary: heat vulnerability
-*Spell Type : utility+
-*Difficulty : easy+ This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame
-*Form of Evocation : fire portal+ that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in
- + any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders
-Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called so for lack of a better term,+ the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as
-holds among the most fascination. Many days have been spent scrying this plane, with very little results. Efforts to transport+ the inner flame will stabilize itself rather quickly. It offers enough respite from
-anything fully to this plane have met with utter failure, but it has been discovered that a doorway can be opened directly+ heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels
-through this fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item is complete+ like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be
-speculation. One beneficial effect that was found is that the transport room of Schola Fervitus can be set up as an anchor. As+ branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be
-such, by casting this spell, a member of the order can transport hirself 'through' the elemental plane and emerge unscathed in+ used on an opponent to render them more vulnerable to heat attacks.
-Schola Fervitus. Further experiments are being conducted to extend the amount of time spent in the realm of flames, but for+
-now, the amount of time the portal is open is barely long enough to let through a small portion of the fire laden atmosphere.+
- +
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+
- +
- +
- +
-===Ignis Praesidio===+
-<pre style="white-space: pre-wrap">+
- Common Name: Fire Protection+
- Summary: fire immunity+
- +
- A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.+
-</pre>+
Steps: Steps:
Line 514: Line 931:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting a flame+ 3) dispersing the flame
- Type: Gesture+
- Importance: major+
- Difficulty: easy+
- Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (miniscule)+
- 4) enchanting the flame+
Type: Gesture Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) loss of ember
 + Type: Praxis
Importance: major Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: enchantment (heavy), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: pyraturgy, abjuration, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:38:11 2018.
===Flammeus Sagacitas=== ===Flammeus Sagacitas===
-<pre style="white-space: pre-wrap"> 
Common Name: Flaming Insight Common Name: Flaming Insight
- Knowledge Requirement: + Knowledge Requirement:
have at least 50 points among have at least 50 points among
- 25% of having the pyraturgy skill and + 25% of having the [[pyraturgy]] skill and
- 100% of having the divination skill+ 100% of having the [[divination]] skill
Summary: divining flames Summary: divining flames
- +
- While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks. One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.+ While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks.
-</pre>+ One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the
- + material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity
-Knowledge requirement: have at least 50 points among 25% of having the [[pyraturgy]] skill and 100% of having the [[divination]] skill+ utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using
 + identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.
Steps: Steps:
Line 546: Line 963:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[Enochian]] (dominant) and [[vocalization]] (small)+ Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[thaumaturgy]], [[divination]], and [[nymophrasty]]+ Skills: thaumaturgy, divination, and nymophrasty
3) quieting the babbling throng 3) quieting the babbling throng
Type: Thought Type: Thought
Importance: major Importance: major
Difficulty: easy Difficulty: easy
- Skills: [[concentration]], [[meditation]], and [[introspection]]+ Skills: concentration, meditation, and introspection
4) the advent of kindled wisdom 4) the advent of kindled wisdom
Type: Praxis Type: Praxis
Importance: greater Importance: greater
Difficulty: moderate Difficulty: moderate
- Skills: [[pyraturgy]], [[divination]], and [[nymophrasty]]+ Skills: pyraturgy, divination, and nymophrasty
5) the seeker's entreaty 5) the seeker's entreaty
Type: Gesture Type: Gesture
Importance: lesser Importance: lesser
Difficulty: moderate Difficulty: moderate
- Skills: [[prestidigitation]]+ Skills: prestidigitation
6) the deflagration of nescience 6) the deflagration of nescience
Type: Praxis Type: Praxis
Importance: great Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: [[thaumaturgy]], [[divination]], and [[nymophrasty]]+ Skills: thaumaturgy, divination, and nymophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.
-===Rogus===+===Fulmen Ignem===
-<pre style="white-space: pre-wrap">+ Common Name: Fire Bolt
- Ordo Ignis Aeternis Spell: Rogus+ Knowledge Requirement:
- + have at least 150 points among
- Common Name: Funeral Pyre+ 100% of having the [[bellerophrasty]] skill
- Summary: rejuvenation and cold protection+ 100% of having the [[arcane lore]] skill and
- + 25% of having the [[pyraturgy]] skill
- This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time.+ Summary: fire bolt attack
-</pre>+
 + One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt
 + of concentrated fire energy to send towards a target.
Steps: Steps:
Line 595: Line 1,014:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: thaumaturgy, evocation, and hylophrasty+ Skills: thaumaturgy, evocation, and bellerophrasty
- 3) appointing the cremenda+ 3) excitment of the watcher
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: prestidigitation (dominant) and symbology (moderate)
 + 4) sensation of the wrath of the watcher
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, conjuration, and bellerophrasty
 + 5) endowment of the watcher
Type: Gesture Type: Gesture
Importance: lesser Importance: lesser
- Difficulty: very easy+ Difficulty: easy
Skills: prestidigitation Skills: prestidigitation
- 4) the manifestation of the pyre+ 6) release of the burning rage of the watcher
Type: Praxis Type: Praxis
- Importance: great+ Importance: major
- Difficulty: easy+ Difficulty: moderate
- Skills: pyraturgy, evocation, and hylophrasty+ Skills: pyraturgy, evocation, and bellerophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.
-===Colligentes Flammae===+===Fumo Custodia===
-<pre style="white-space: pre-wrap">+ Common Name: Smoke Guard
-Common Name: Gather Flames+ Knowledge Requirement: have at least 125 points among 50% of having the [[typhaturgy]] skill, 40% of having the [[enchantment]] skill, and 15% of having
-Summary: overall energy collection+ the [[conjuration]] skill
- + Summary: protect an item from burning with an aura of smoke
-To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.+
-</pre>+ Soror Linoba Faber created this spell in A.A. 449 after observing the obvious and frequent need for those of the order to protect their more delicate
 + possessions from the deleterious effects of the elements in which they deal on a daily basis. Relying on the simple and effective principle that fires tend to die
 + in an abundance of smoke, this enchantment binds a cloud of amalgamal smoke energy to the item placed under its protection; this cloud reacts to the presence of
 + combustion by coalescing around the source of flame, thus quickly suppressing the fire. The protective effects of this spell persist, depending on the proficiency
 + with which it is cast, for several hours in optimal conditions. However, reacting to and suppressing combustion drains a portion of the aura's energy each time,
 + shortening the duration of the spell.
Steps: Steps:
Line 623: Line 1,057:
Difficulty: very easy Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small) Skills: Enochian (dominant) and vocalization (small)
 + Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Line 628: Line 1,063:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) meditating on the purifier+ Energy Costs: one point of magickal energy
- Type: Thought+ 3) awakening the plume of smoke
- Importance: major+ Type: Gesture
- Difficulty: very easy+ Importance: greater
- Skills: concentration and imagination+ Difficulty: moderate
- 4) the calefaction of the crucible+ Skills: prestidigitation (dominant) and conjuration (small)
 + Energy Costs: a fifth of a point of metabolic energy
 + 4) binding the plume
Type: Praxis Type: Praxis
Importance: great Importance: great
- Difficulty: easy+ Difficulty: hard
- Skills: thermaturgy, evocation, and ergiphrasty+ Skills: typhaturgy, enchantment, and ergiphrasty
- 5) the censing of the adytum+ Energy Costs: five points of amalgamal smoke energy
- Type: Praxis+ 5) tying together the final threads
- Importance: great+ Type: Gesture
- Difficulty: easy+ Importance: major, optional
- Skills: typhaturgy, evocation, and ergiphrasty+ Difficulty: moderate
- 6) the indwelling of the purifier+ Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny)
- Type: Praxis+ Energy Costs: a fifth of a point of metabolic energy
- Importance: great+
- Difficulty: easy+
- Skills: pyraturgy, evocation, and ergiphrasty+
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.+ Development Information: This spell was created by Aeriella and is maintained by Starhound; the source code was last updated Mon Jul 10 18:49:10 2023.
-===Immolabitque===+===Fumo Flammae===
-<pre style="white-space: pre-wrap">+ Common Name: Smoldering Flames
- Common Name: Immolate+ Knowledge Requirement:
- Knowledge Requirement: + have at least 20 points among
- have at least 150 points among + having the [[evocation]] skill and
- 50% of having the unmodified pyraturgy skill, + having the [[typhaturgy]] skill
- 35% of having the unmodified fire affinity skill,+ Summary: magickal to smoke energy conversion
- 100% of having the metaphysics skill, +
- 25% of having the enchantment skill, and+ One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy
- 100% of completed quest points+ amalgamal of smoke at an instant.
- Summary: engulfing oneself in flames+
-</pre>+
- This spell infuses the caster body with elemental fire energies and covers+
- hir in a shroud of flames. There are various side effects to this. This+
- causes what can be a great fortification to the caster's physical durability+
- and endurance. It also attunes the mage's affinity with fire immensely, +
- alongside an affinity with most energies associated closely with fire. Another+
- side effect to this spell is modifying the mage's dietary preferences, to that+
- of an Incendivore, forcing them only capable of consuming flammable objects to+
- sustain themselves. Greater proficiency with the spell can cause the mage to+
- become luminescent and allows the mage's sensitivity to light (primarily+
- caused by one's self) to decrease. Several detrimental effects also exist,+
- such as eliminating one's ability to elude pursuit or move stealthily. This+
- process also has the added benefit (or detriment) of causing one's touch to+
- become a weapon in itself. Simple contact with another living being can+
- potentially cause great harm to them.+
Steps: Steps:
Line 689: Line 1,107:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting flame+ 3) inviting the mutissimus
- Type: Gesture+ Type: Thought
- Importance: major+ Importance: lesser
Difficulty: easy Difficulty: easy
- Skills: prestidigitation+ Skills: concentration and imagination
- 4) warmth of the flame+ 4) the endophany of the mutissimus
Type: Praxis Type: Praxis
- Importance: major 
- Difficulty: moderate 
- Skills: pyraturgy, conjuration, and aretophrasty 
- 5) expanding the flame 
- Type: Gesture 
Importance: major Importance: major
Difficulty: easy Difficulty: easy
- Skills: prestidigitation+ Skills: typhaturgy, evocation, and ergiphrasty
- 6) realization of the last spark+
- Type: Praxis+
- Importance: major+
- Difficulty: moderate+
- Skills: pyraturgy, enchantment, and ergiphrasty+
- 7) wrapping oneself in flame+
- Type: Gesture+
- Importance: great+
- Difficulty: moderate+
- Skills: prestidigitation+
- 8) sealing of the rite+
- Type: Praxis+
- Importance: greater+
- Difficulty: moderate+
- Skills: thaumaturgy, enchantment, and aretophrasty+
- Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.+ Development Information: This spell was created by Starhound; the source code was last updated Sun May 14 00:38:58 2017.
-===Incinerate Magick===+===Glandulae Augendae===
-*Knowledge Formula : have at least 100 points among 60% of abjuration skill and 30% of metaphysics skill+ Common Name: Enhance Gland
-*Rating Formula : 100% of abjuration skill plus 20% of pyraturgy skill plus 50% of symbology skill+ Knowledge Requirement: have the [[eructation]] skill of 5 or higher, have the [[anatomy]] skill of 25 or higher, and have the [[metaphysics]] skill of 25 or higher
-*Base Energy Costs : forty points of elemental fire energy and sixty points of amalgamal heat energy+ Summary: enhance phlogiston glands
-*Rating Minimum : 345+
-*Rating Maximum : 1200+ One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the
-*Spell Type : elemental+ phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time
-*Difficulty : very difficult+ to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant
-*Form of Evocation : incinerate magick+ weapons to heal the glands and stimulate further glandular production.
- +
-This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal+
-flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off+
-and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite+
-some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time,+
-during which no magick will flow through the area.+
- +
- Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.+
- +
-===Quatuor Magicae===+
-<pre style="white-space: pre-wrap">+
- Common Name: Magick Embers+
- Summary: detect magick+
- +
- This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a campfire.+
-</pre>+
- +
-Knowledge requirement: divination > 25, <= 65+
Steps: Steps:
Line 761: Line 1,141:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) sending out a thaumaturgic pulse of energy+ 3) preparing the nessecary energy
Type: Gesture Type: Gesture
- Importance: great+ Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: thaumaturgy (moderate), conjuration (small), evocation (small), and prestidigitation (small)+ Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
- 4) kindling the local thaumaturgic energy+ 4) enhancing the phlogiston glands
Type: Gesture Type: Gesture
Importance: great Importance: great
- Difficulty: easy+ Difficulty: hard
- Skills: pyraturgy (moderate), divination (small), evocation (small), and prestidigitation (small)+ Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:33 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
-===Molten Rock===+===Glandulae Redigendum===
- + Common Name: Reduce Gland
- + Knowledge Requirement: have the [[eructation]] skill of 5 or higher, have the [[anatomy]] skill of 25 or higher, and have the [[metaphysics]] skill of 25 or higher
-===Pigra Ignis===+ Summary: cripple phlogiston glands
- +
-<pre style="white-space: pre-wrap">+ One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the
- Common Name: Numbing Fire+ phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time
- Summary: body numbing+ to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it
- + has a chance to be ignited.
- Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, allowing it to fuse deeply into them causing a numbing sensation.+
-</pre>+
Steps: Steps:
Line 797: Line 1,175:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) weaving the sigil of the ashen fallen+ 3) preparing the nessecary energy
Type: Gesture Type: Gesture
- Importance: lesser 
- Difficulty: moderate 
- Skills: prestidigitation (dominant) and symbology (moderate) 
- 4) the immanence of the ouroboros of cindered essence 
- Type: Praxis 
Importance: major Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: typhaturgy, conjuration, and spatiophrasty+ Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
 + 4) depleting the phlogiston glands
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
- +
-===Phoenix Rebirth===+
-<pre style="white-space: pre-wrap">+
- Common Name: Phoenix Rebirth+
- Summary: life protection+
- This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and increasing the willpower and charisma of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing death and healing the Rebirthed of all damage and provides partial healing to their followers and companions. For members of the order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon anyone.+===Halitus Ignis===
-</pre>+ Common Name: Fire Breath
 + Knowledge Requirement:
 + have at least 180 points among
 + 100% of having the arcane lore skill,
 + 100% of having the metaphysics skill, and
 + 50% of having the pyraturgy skill
 + Summary: continual spew of flames
 +
 + Developed by races not gifted with the innate ability to breath fire as the result of a biological process, this spell seeks to emulate
 + that process for all races. Often times most casters can sustain a continual stream of fire upon their targets at the cost of elemental fire
 + energy.
Steps: Steps:
Line 824: Line 1,207:
Difficulty: very easy Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small) Skills: Enochian (dominant) and vocalization (small)
 + Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Line 829: Line 1,213:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting heat+ Energy Costs: one point of magickal energy
 + 3) calling upon the flame of the great devourer
Type: Gesture Type: Gesture
Importance: major Importance: major
- Difficulty: moderate+ Difficulty: hard
- Skills: conjuration (moderate), ergiphrasty (moderate), thermaturgy (moderate), and prestidigitation (miniscule)+ Skills: prestidigitation
- 4) conjuring a swirl of smoke for a phoenix to arise from+ Energy Costs: five points of metabolic energy
- Type: Gesture+ 4) evoking the flames
 + Type: Thought
 + Importance: minor
 + Difficulty: very easy
 + Skills: concentration and introspection
 + Energy Costs: None
 + 5) breath of the great flame
 + Type: Passive Event
 + Importance: none
 + Difficulty: trivial
 + Skills: none
 + Energy Costs: None
 + 6) spread of the great flame
 + Type: Praxis
Importance: major Importance: major
- Difficulty: moderate+ Difficulty: very hard
- Skills: conjuration (moderate), ergiphrasty (moderate), typhaturgy (moderate), and prestidigitation (miniscule)+ Skills: pyraturgy, evocation, and aretophrasty
- 5) arising the essence of a phoenix from the smoke and heat+ Energy Costs: five points of elemental fire energy
- Type: Gesture+
- Importance: great+
- Difficulty: moderate+
- Skills: enchantment (moderate), evocation (moderate), thaumaturgy (moderate), and prestidigitation (miniscule)+
- 6) directing the essence of a phoenix+
- Type: Gesture+
- Importance: great+
- Difficulty: moderate+
- Skills: enchantment (moderate), ergiphrasty (moderate), pyraturgy (moderate), and prestidigitation (miniscule)+
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:32 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Jul 25 17:26:11 2019.
-===Producendum Calor===+===Hyacinthum Flamma===
-<pre style="white-space: pre-wrap">+ Common Name: Blue Flame
- Common Name: Produce Heat+ Knowledge Requirement:
- Summary: magickal to heat energy conversion+ have at least 300 points among
- + 100% of having the [[abjuration]] skill
- A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.+ 75% of having the [[Exoma fieldcraft]] skill
-</pre>+ 25% of having the [[chaos affinity]] skill
- + 25% of having the [[order affinity]] skill
-Knowledge requirements: small amount of thermaturgy (<17)+ 35% of having the [[metaphysics]] skill
 + 50 points for having completed [[Hardin's Gauntlet]]
 + 25 points for having completed the [[Power Potion Quest]] and
 + 200 points for having completed [[Kill Blue]]
 + Summary: un-warping spell
 +
 + This spell has a single purpose, to remove the affliction of warping of chaotic energies upon a victim of the Exoma. It will
 + restore the target's original form as it was before the most recent warping had occurred.It's primary source is to create a flame to
 + intense it burns away the chaotic energies that are infused in the victim. This process may have multiple side-effects to those not
 + resistant to fire or chaotic energies. This spell can be quite difficult to control if one does not have knowledge of the Exoma, or
 + it's affinities. Unfortunately, this spell cannot restore any abilities that were lost during the original warping process.
Steps: Steps:
Line 873: Line 1,272:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) visualizing the desired energy+ 3) manifesting the blue flame
- Type: Thought+ Type: Gesture
- Importance: lesser+ Importance: great
- Difficulty: easy+ Difficulty: hard
- Skills: concentration, evocation, introspection, and thermaturgy+ Skills: prestidigitation
 + 4) infusing the flame into the target
 + Type: Gesture
 + Importance: minor
 + Difficulty: moderate
 + Skills: prestidigitation
 + 5) induction of the blue flames
 + Type: Praxis
 + Importance: great
 + Difficulty: very hard
 + Skills: pyraturgy, abjuration, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:10 2018.
===Ignis Arma=== ===Ignis Arma===
-<pre style="white-space: pre-wrap">+ Common Name: Pyrax Armour
-Common Name: Pyrax Armor+ Knowledge Requirement:
-Summary: armour construct+ have at least 1 point among
- + 25% of having the [[armour lore]] skill
-This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc.+ 50% of having the [[pyraturgy]] skill and
-</pre>+ 25% of having the [[conjuration]] skill
 + Summary: armour construct
 +
 + This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally
 + can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of
 + this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the
 + armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc. One must use a gem with the
 + element of fire infused into it as a component to cast this spell.
Steps: Steps:
Line 930: Line 1,346:
Difficulty: hard Difficulty: hard
Skills: pyraturgy, conjuration, and hylophrasty Skills: pyraturgy, conjuration, and hylophrasty
 +*'''Notes''':
 +**Enhances [[agility]], [[vitality]], [[armour use]], [[courage]], [[impact absorption]], [[resilience]], [[steadiness]] and [[tenacity]] when worn.
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Tue Jun 27 22:13:56 2017.
-===Sirocco===+===Ignis Cataegis===
-*Knowledge Requirement : have at least 180 points among desert fieldcraft skill, thermaturgy skill, heat affinity skill, and completed quest points+
-*Rating Formula : 30% of aeroturgy skill plus 40% of evocation skill plus 50% of thermaturgy skill plus 40% of enchantment skill+
-*Base Energy Costs : sixty points of amalgamal heat energy+
-*Rating Minimum : 160+
-*Rating Maximum : 700+
-*Spell Type : directed attack+
-*Difficulty : somewhat difficult+
-*Forms of Evocation : sirocco / sirocco <target>+
-This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is+ Common Name: Firestorm
-named after, this spell has varying degrees of strength. At the lowest level, it is simply the+ Knowledge Requirement: have at least 250 points among 100% of having the [[metaphysics]] skill, 100% of having the [[arcane lore]] skill, and 75% of having
-dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of+ the [[pyraturgy]] skill
-the arid winds, draining moisture from everything it blows across. When employed against a living+ Summary: devastating fire cloud
-foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the+
-desert. This is a highly useful tactic, especially when employed against a more physically gifted+ One of the more potent spells utilized by Ordo Ignis Aeternis is the ability to infuse their pyrax hammer with a fire gem to unleash a large cloud of fire in
-opponent. Since this heat is channeled through the caster's body, any affinities affecting the+ the surrounding area.
-caster's body may have an affect on the quality of the heat used in this spell.+
- +
- Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011.+
- +
-===Emunctoriis===+
-<pre style="white-space: pre-wrap">+
- Common Name: Snuff+
- Summary: mortally wounded attack+
- +
- This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when the target is already mortally wounded.+
-</pre>+
- +
-Knowledge requirement: vocalization 24, others?+
Steps: Steps:
Line 970: Line 1,367:
Difficulty: very easy Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small) Skills: Enochian (dominant) and vocalization (small)
 + Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Line 975: Line 1,373:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting a wisp of smoke+ Energy Costs: one point of magickal energy
 + 3) syphoning energy with a devouring force
Type: Gesture Type: Gesture
Importance: major Importance: major
- Difficulty: easy+ Difficulty: moderate
- Skills: bellerophrasty, evocation, and typhaturgy+ Skills: prestidigitation
 + Energy Costs: five points of metabolic energy
 + 4) shift of the flames
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + Energy Costs: five points of metabolic energy
 + 5) reaction of the devouring fire
 + Type: Praxis
 + Importance: major
 + Difficulty: hard
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + Energy Costs: ten points of magickal energy
 + 6) expansion of the devouring flames
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: prestidigitation
 + Energy Costs: five points of metabolic energy
 + 7) enkindling of the devourer
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and ergiphrasty
 + Energy Costs: ten points of elemental fire energy
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:33 2017.+ Example:
 +
 + A cloud of bright fire starts to pour out of your fiery-zircon-inset great hammer into the air.
 + A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Fradkidoa, blasting her devastatingly, despite her attempt to dodge.
 + Fradkidoa's right arm is seared into uselessness.
 + Fradkidoa's left arm is seared into uselessness.
 + The explosive flame clings to Fradkidoa's body.
 + A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Tagrien, roasting her, despite her attempt to dodge.
 + The explosive flame clings to Tagrien's body.
 + A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Khigristu, pummelling her, despite her attempt to dodge.
 + The explosive flame clings to Khigristu's body.
 + A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Thaoto, roasting him, despite his attempt to dodge.
 + The explosive flame clings to Thaoto's body.
-===Smoke Shroud===+ Development Information: This spell was created by Starhound; the source code was last updated Mon Oct 22 16:38:24 2018.
-===Fumo Flammae===+===Ignis Creaturae===
-<pre style="white-space: pre-wrap">+ Common Name: Fire Creation
- Common Name: Smouldering Flames+ Knowledge Requirement:
- Summary: magickal to smoke energy conversion+ have at least 20 points among
- + having the [[evocation]] skill and
- One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy amalgamal of smoke at an instant.+ having the [[pyraturgy]] skill
-</pre>+ Summary: magickal to fire energy conversion
- +
-Knowledge requirement: Some evocation (<40), others? Not typhaturgy+ A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into
 + elemental fire energy.
Steps: Steps:
Line 1,006: Line 1,443:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) visualizing the desired energy+ 3) inviting the mutissimus
Type: Thought Type: Thought
Importance: lesser Importance: lesser
Difficulty: easy Difficulty: easy
- Skills: concentration, evocation, introspection, and typhaturgy+ Skills: concentration and imagination
 + 4) the endophany of the mutissimus
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:38:52 2017.
-===Ruptis Caloris===+===Ignis Cristallum===
-<pre style="white-space: pre-wrap">+ Common Name: Fire Gem
- Ordo Ignis Aeternis Spell: Ruptis Caloris+ Knowledge Requirement:
 + have at least 200 points among
 + 100% of having the [[pyraturgy]] skill
 + 100% of having the [[arcane lore]] skill
 + 100% of having the [[metaphysics]] skill
 + 100% of having the [[hylophrasty]] skill
 + 100% of having the [[gem lore]] skill and
 + 20 points for having completed the [[Power Potion Quest]]
 + Summary: condense fire energies
 +
 + Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain
 + a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire
 + gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster.
 + During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for
 + a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such
 + energies. These gems can also be used as a spell component for other spells of the Order.
- Common Name: Therapeutic Heat+ Steps:
- Summary: muscle relaxation+ 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) manifesting fire energy
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny)
 + 4) infusing fire energy
 + Type: Gesture
 + Importance: lesser
 + Difficulty: hard
 + Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
- This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more soreness and fatigue and allowing for a fuller recovery.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.
-</pre>+
-Knowledge Requirement : metaphysics skill of 10 or higher or thermaturgy skill of 10 or higher+===Ignis Inductio===
 + Common Name: Fire Induction
 + Knowledge Requirement:
 + have at least 200 points among
 + 50% of having the [[pyraturgy]] skill
 + 400% of having the [[gem lore]] skill and
 + 20 points for having completed the [[Power Potion Quest]]
 + Summary: extract fire energies
 +
 + Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers
 + them a method to extract the energy from one of these gems for immediate usage.
Steps: Steps:
Line 1,037: Line 1,522:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) infusing the muscle with heat+ 3) extracting the energy from the crystal
Type: Gesture Type: Gesture
- Importance: greater+ Importance: minor
Difficulty: easy Difficulty: easy
- Skills: recuperation (moderate), thermaturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + 4) containing the crystal energy
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, enchantment, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:36 2018.
 +===Ignis Porta===
 + Common Name: Fire Portal
 + Knowledge Requirement:
 + have the [[pyraturgy]] skill of 20 or higher
 + have the [[divination]] skill of 20 or higher
 + have the [[conjuration]] skill of 30 or higher and
 + have the [[cosmology]] skill of 35 or higher or
 + have the [[spatiophrasty]] skill of 20 or higher
 + Summary: teleportation
 +
 + This spell allows the caster to open a short-lived portal to another location, using the Elemental Plane of Fire as the transit
 + medium. The destination of the portal is chosen by specifying a spell argument during the time of casting; the easiest and most
 + common destination is 'schola fervitus', which will transport users of the portal to the portal room in Schola Fervitus.
 + Alternatively, specifying a target location of 'conflagration' will set the portal's destination to the location of the largest
 + uncontrolled flame the caster can sense. If no such area is currently present, or if no argument is provided, the portal's
 + destination will be a random location. If one's skill with this spell is particularly great, one may specify the target 'microcosm'
 + to set the portal's destination to one's personal [[microcosm]] in the [[Exoma]].
-===Aestus Fluctuare=== 
-<pre style="white-space: pre-wrap"> 
- Common Name: Wavering Heat 
- Summary: subtle mirage 
- 
- Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult to focus on. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,064: Line 1,564:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting the heat+ 3) preparing the portal
- Type: Gesture+
- Importance: great+
- Difficulty: moderate+
- Skills: evocation (moderate), klimaphrasty (moderate), thermaturgy (moderate), and prestidigitation (small)+
- 4) directing the heat+
Type: Gesture Type: Gesture
Importance: greater Importance: greater
Difficulty: moderate Difficulty: moderate
- Skills: conjuration (moderate), ergiphrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)+ Skills: prestidigitation
- 5) forming illusions within the heat+ 4) conjuring the portal
- Type: Gesture+ Type: Praxis
- Importance: lesser+ Importance: great
- Difficulty: moderate+ Difficulty: hard
- Skills: aisthophrasty (moderate), illusion (moderate), thaumaturgy (moderate), and prestidigitation (small)+ Skills: pyraturgy, conjuration, and spatiophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Tue May 23 11:28:30 2017.+ Development Information: This spell was created by Xekrin, Marcosy, and Starhound and is maintained by Starhound; the source code
 + was last updated Sat May 26 15:11:53 2018.
-===Aestus Fulmen===+ [OOC Aeriella] heh... there's a variable in the ignis porta spell called
-<pre style="white-space: pre-wrap">+ "shit_on_fire"
 +
 + [OOC Aeriella] The shit_on_fire variable collects the stuff to check
- Common Name: Heat Bolt+===Ignis Praesidio===
- Summary: heat bolt attack+ Common Name: Fire Protection
 + Knowledge Requirement: None
 + Summary: fire immunity
 +
 + A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
- Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that they are able to manifest a bolt of pure heat energy to sent towards a target. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,100: Line 1,600:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: thaumaturgy, evocation, and bellerophrasty+ Skills: thaumaturgy, evocation, and ergiphrasty
- 3) excitment of the watcher+ 3) manifesting a flame
Type: Gesture Type: Gesture
Importance: major Importance: major
- Difficulty: moderate+ Difficulty: easy
- Skills: prestidigitation (dominant) and symbology (moderate)+ Skills: prestidigitation
- 4) sensation of the wrath of the watcher+ 4) channeling the flame
Type: Praxis Type: Praxis
- Importance: great+ Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: thaumaturgy, conjuration, and bellerophrasty+ Skills: pyraturgy, conjuration, and ergiphrasty
- 5) endowment of the watcher+ 5) enchanting the flame
Type: Gesture Type: Gesture
- Importance: lesser+ Importance: major
- Difficulty: easy+ Difficulty: moderate
Skills: prestidigitation Skills: prestidigitation
- 6) accumulation of the watchers' rage+ 6) sealing the flame
Type: Praxis Type: Praxis
Importance: major Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: thermaturgy, evocation, and bellerophrasty+ Skills: pyraturgy, evocation, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 21:59:38 2018.
-===Amnis Ignis===+===Ignis Sphera===
-<pre style="white-space: pre-wrap">+ Common Name: Fireball
 + Knowledge Requirement: None
 + Summary: a damaging ball of fire
 +
 + The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple
 + and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple
 + of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their
 + primary spells for quite a while.
- Common Name: Fire Stream 
- Knowledge Requirement:  
- have at least 100 points among  
- having the metaphysics skill, and  
- having the bellerophrasty skill 
- Summary: magickal fire stream 
- 
- Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct a stream of magickal fire towards a target. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,147: Line 1,645:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty Skills: thaumaturgy, evocation, and bellerophrasty
- 3) delineating the path of the blazing lash+ 3) tutoring the blaze
Type: Gesture Type: Gesture
- Importance: major+ Importance: lesser
Difficulty: easy Difficulty: easy
Skills: prestidigitation Skills: prestidigitation
- 4) the ingathering of the blazing lash+ 4) the issuance of the blaze
Type: Praxis Type: Praxis
Importance: greater Importance: greater
Difficulty: easy Difficulty: easy
Skills: pyraturgy, evocation, and bellerophrasty Skills: pyraturgy, evocation, and bellerophrasty
- 5) weaving the sigil of the quaesitum of punishment+ 
- Type: Gesture+ Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 10:26:14 2017.
- Importance: lesser+ 
- Difficulty: moderate+===Ignis Tela===
- Skills: prestidigitation (dominant) and symbology (moderate)+ Common Name: Fire Web
- 6) the infusion of the quaesitum of punishment+ Knowledge Requirement:
 + have the [[throwing]] skill of 25 or higher and
 + have the [[traps]] skill of 35 or higher
 + Summary: ensnaring web of flame
 +
 + One day while taking a much needed break from spell development and research, one of the pioneers of spell development happened
 + to look up and see a small spider had made is web in the study. Before the mage could fetch a broom to brush away the cobwebs, the
 + spider had caught a moth. Watching in amazement at the skill this tiny spider used in covering a moth many times its own size in
 + webbing, a spark of ingenuity struck the mage. Creating this spell, the mage formulated a means to create long strands of thin,
 + semi-solid flames that can be forced to wrap around an opponent. The more the opponent struggles, the more the fire webbing burns.
 + While elemental fire energies are required to create the web, spiritual energies are used to reinforce the web as the opponent
 + struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence.
 + 
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
Type: Praxis Type: Praxis
- Importance: greater+ Importance: minor, optional
- Difficulty: moderate+ Difficulty: very easy
- Skills: thaumaturgy, enchantment, and ergiphrasty+ Skills: thaumaturgy, evocation, and ergiphrasty
- 7) charging the blazing lash of punishment with its duty+ 3) preparing the flame
Type: Gesture Type: Gesture
Importance: major Importance: major
- Difficulty: very easy+ Difficulty: moderate
Skills: prestidigitation Skills: prestidigitation
- 8) the manifestation of the blazing lash of punishment+ 4) manifesting and weaving the flame
 + Type: Praxis
 + Importance: major
 + Difficulty: very hard
 + Skills: pyraturgy, enchantment, and ergiphrasty
 + 5) directing the flame
Type: Gesture Type: Gesture
- Importance: great+ Importance: minor
Difficulty: easy Difficulty: easy
 + Skills: prestidigitation
 + 6) contact of the flame
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
Skills: pyraturgy, evocation, and bellerophrasty Skills: pyraturgy, evocation, and bellerophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 05:11:23 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:06:23 2018.
-===Ardens Febris===+===Ignium Ferocitas===
-<pre style="white-space: pre-wrap">+ Common Name: Ignite Ferocity
- + Knowledge Requirement:
- Common Name: Burning Fever+ have at least 75 points among
- Summary: disease remedy+ 50% of having the [[antagonism]] skill
 + 10% of having the [[firefighting]] skill and
 + 25% of having the [[pyraturgy]] skill
 + Summary: inflict target with [[berserkergang]]
 +
 + Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that
 + grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish
 + and pain, so the mage should take care to stand back once the process is complete.
- This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be taken when administering this magickal remedy to those who are sensitive to the effects of flames. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,199: Line 1,731:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting the flame+ 3) preparing the ferocity of fire
Type: Gesture Type: Gesture
Importance: major Importance: major
- Difficulty: easy+ Difficulty: moderate
- Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small)+ Skills: prestidigitation
- 4) tasking the flame with its purpose+ 4) focusing the call of the flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and ergiphrasty
 + 5) manifesting the ferocity of fire
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: prestidigitation
 + 6) conjuring the essences
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and aretophrasty
 + 7) transferring the ferocity of fire
Type: Gesture Type: Gesture
Importance: great Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)+ Skills: prestidigitation
 + 8) sealing the flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:30:12 2018.
-===Consolativus Calor===+===Immolabitque===
-<pre style="white-space: pre-wrap">+ Common Name: Immolate
 + Knowledge Requirement:
 + have at least 150 points among
 + 50% of having the unmodified [[pyraturgy]] skill
 + 35% of having the unmodified [[fire affinity]] skill
 + 100% of having the [[metaphysics]] skill
 + 25% of having the [[enchantment]] skill and
 + 100% of completed quest points
 + Summary: engulfing oneself in flames
 +
 + This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side
 + effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes
 + the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another side
 + effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming
 + flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the
 + mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as
 + eliminating one's ability to elude pursuit or move stealthily. This process also has the added benefit (or detriment) of causing
 + one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them.
- Common Name: Comforting Warmth 
- Summary: beneficial healing heat 
- 
- This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant results with multiple applications. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,231: Line 1,795:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) preparing to manifest heat through ones hands+ 3) manifesting flame
Type: Gesture Type: Gesture
Importance: major Importance: major
Difficulty: easy Difficulty: easy
- Skills: thermaturgy (heavy), conjuration (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
- 4) manifesting the comforting heat+ 4) warmth of the flame
- Type: Gesture+ Type: Praxis
- Importance: great+ Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: conjuration (moderate), thermaturgy (moderate), evocation (small), and prestidigitation (miniscule)+ Skills: pyraturgy, conjuration, and aretophrasty
- 5) sending pulses of heat out from ones hands+ 5) expanding the flame
Type: Gesture Type: Gesture
Importance: major Importance: major
- Difficulty: hard+ Difficulty: easy
- Skills: thermaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
- 6) expending the remaining heat+ 6) realization of the last spark
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and ergiphrasty
 + 7) wrapping oneself in flame
Type: Gesture Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 8) sealing of the rite
 + Type: Praxis
Importance: greater Importance: greater
- Difficulty: easy+ Difficulty: moderate
- Skills: thermaturgy (moderate), abjuration (moderate), evocation (small), and prestidigitation (tiny)+ Skills: thaumaturgy, enchantment, and aretophrasty
 +*'''Notes:'''
 +**Enhances [[fire affinity]], [[heat affinity]], [[smoke affinity]], [[hardiness]], [[resilience]], [[stamina]] and [[steadiness]]
 +**Degrades [[elude]], [[foraging]], [[stealth]], [[swimming]], [[escape]], and [[tracking]]
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.
-===Coram Tenebrosum===+===Incutio Cinis===
-<pre style="white-space: pre-wrap">+ Common Name: Instill Embers
- + Knowledge Requirement:
- Common Name: Tenebrous Sight+ have at least 200 points among
- Summary: visual obscurity+ 50% of having the [[pyraturgy]] skill
 + 50% of having the [[enchantment]] skill and
 + 75 points for having completed the [[Power Potion Quest]]
 + Summary: infuse object with fire energy
 +
 + The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an
 + item with this energy causing a multitude of effects, most notably improving the durability of that item.
- This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual side-effect of increasing one's skill while fighting blind. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,273: Line 1,854:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting ash+ 3) manifesting the fire
Type: Gesture Type: Gesture
- Importance: lesser+ Importance: greater
Difficulty: moderate Difficulty: moderate
- Skills: conjuration (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
- 4) directing the ash+ 4) preparing the fire for infusion
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and ergiphrasty
 + 5) infusing the component with the essence of the flame
Type: Gesture Type: Gesture
- Importance: lesser+ Importance: great
 + Difficulty: hard
 + Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
 + 6) sealing the essence of interlocking flames
 + Type: Praxis
 + Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: pyraturgy, enchantment, and hylophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:11:37 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:41:59 2018.
-===Desiccatas Reliquiae===+===Industria Scintilla===
-<pre style="white-space: pre-wrap">+ Common Name: Energy Spark
- + Knowledge Requirement:
- Common Name: Desiccated Remains+ have at least 20 points among
- Summary: corpse preservation+ having the [[evocation]] skill and
 + having the [[thaumaturgy]] skill
 + Summary: spiritual to magickal energy conversion
 +
 + One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal
 + energy.
- This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them, preventing any further decay of their body. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,305: Line 1,899:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) vaporizing the moisture in the remains+ 3) inviting the mutissimus
- Type: Gesture+ Type: Thought
- Importance: great+ Importance: lesser
- Difficulty: moderate+ Difficulty: easy
- Skills: pyraturgy (moderate), thermaturgy (small), conjuration (small), evocation (small), and prestidigitation (tiny)+ Skills: concentration and imagination
 + 4) the endophany of the mutissimus
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Mon May 08 14:01:30 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:40:02 2017.
-===Fulmen Ignem===+===Lustro Cibatus===
-<pre style="white-space: pre-wrap">+ Common Name: Enkindle Viand
- + Knowledge Requirement:
- Common Name: Fire Bolt+ have at least 65 points among
- Knowledge Requirement: + 10% of having the [[cooking]] skill
- have at least 150 points among + 50% of having the [[typhaturgy]] skill
- 100% of having the bellerophrasty skill, + 50% of having the [[thermaturgy]] skill
- 100% of having the arcane lore skill, and + 25% of having the [[metaphysics]] skill
- 25% of having the pyraturgy skill+ 25% of having the [[enchantment]] skill
- Summary: fire bolt attack+ 75% of having the [[pyraturgy]] skill and
 + 25x completed quest points
 + Summary: enhances a comestible's flammability
 +
 + This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to
 + incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target.
- One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt of concentrated fire energy to send towards a target. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,336: Line 1,938:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: thaumaturgy, evocation, and bellerophrasty+ Skills: thaumaturgy, evocation, and ergiphrasty
- 3) excitment of the watcher+ 3) manifesting the essence of fire
Type: Gesture Type: Gesture
Importance: major Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: prestidigitation (dominant) and symbology (moderate)+ Skills: prestidigitation
- 4) sensation of the wrath of the watcher+ 4) consecrating the seventh ember
Type: Praxis Type: Praxis
- Importance: great+ Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: thaumaturgy, conjuration, and bellerophrasty+ Skills: thermaturgy, evocation, and aretophrasty
- 5) endowment of the watcher+ 5) infusing the essence of fire
Type: Gesture Type: Gesture
- Importance: lesser+ Importance: great
Difficulty: easy Difficulty: easy
Skills: prestidigitation Skills: prestidigitation
- 6) release of the burning rage of the watcher+ 6) sealing in the essence of the fire
Type: Praxis Type: Praxis
Importance: major Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: pyraturgy, evocation, and bellerophrasty+ Skills: typhaturgy, enchantment, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:50:13 2018.
-===Glandulae Augendae===+===Nebula Concelo===
-<pre style="white-space: pre-wrap">+ Common Name: Smoke Shroud
- + Knowledge Requirement:
- Common Name: Enhance Gland+ have at least 40 points among
- Summary: enhance phlogiston glands+ 10% of having the [[metaphysics]] skill
 + 75% of having the [[typhaturgy]] skill and
 + 25% of having the [[pyraturgy]] skill
 + Summary: blinding shroud of smoke
 +
 + The caster creates and manipulates the essence of smoke to rise up and shroud those around hir, blinding them. Those in direct
 + conflict with the caster are more likely to be affected than bystanders.
- One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant weapons to heal the glands and stimulate further glandular production. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,379: Line 1,985:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) preparing the nessecary energy+ 3) manifesting the smoke
Type: Gesture Type: Gesture
Importance: major Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)+ Skills: prestidigitation
- 4) enhancing the phlogiston glands+ 4) enchanting the smoke
Type: Gesture Type: Gesture
Importance: great Importance: great
Difficulty: hard Difficulty: hard
- Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + 5) grounding the smoke into reality
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, enchantment, and aretophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:00:15 2018.
-===Glandulae Redigendum===+===Obice Fumi===
-<pre style="white-space: pre-wrap">+ Common Name: Smoke Barrier
 + Knowledge Requirement:
 + have at least 250 points among
 + 100% of having the arcane lore skill,
 + 100% of having the enchantment skill, and
 + 50% of having the typhaturgy skill
 + Summary: internal cloud of smoke
 +
 + This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely block out
 + rays of light. This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same properties as the smoke cloud.
 + Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more resilient to the affects of sunlight. This
 + does not affect the caster's perceptive abilities, so senses may still be dazzled by brightness.
- Common Name: Reduce Gland 
- Summary: cripple phlogiston glands 
- 
- One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it has a chance to be ignited. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,406: Line 2,023:
Difficulty: very easy Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small) Skills: Enochian (dominant) and vocalization (small)
 + Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Line 1,411: Line 2,029:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) preparing the nessecary energy+ Energy Costs: one point of magickal energy
- Type: Gesture+ 3) visualizing ones inner flame to release smoke
 + Type: Thought
Importance: major Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)+ Skills: concentration and imagination
- 4) depleting the phlogiston glands+ Energy Costs: None
 + 4) thickening the inner bloom of smoke
Type: Gesture Type: Gesture
Importance: great Importance: great
- Difficulty: hard+ Difficulty: moderate
- Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + Energy Costs: a fifth of a point of metabolic energy
 + 5) sealing the bloom of smoke
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, enchantment, and aretophrasty
 + Energy Costs: three points of amalgamal smoke energy
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Mon Feb 18 17:40:36 2019.
-===Ignis Cristallum===+===Pascere Flamma Interiorem===
-<pre style="white-space: pre-wrap">+ Common Name: Feed Inner Flame
 + Knowledge Requirement:
 + have the [[metaphysics]] skill of 10 or higher or
 + have the [[pyraturgy]] skill of 10 or higher
 + Summary: boost fire affinity and satiate hunger
 +
 + This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely
 + aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved
 + the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to
 + nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after
 + this is a waste of a casting.
- Common Name: Fire Gem+ Steps:
- Summary: condense fire energies+ 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the inner flame
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny)
 + 4) kindling the inner flame
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and aretophrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:11:56 2018.
 + 
 +===Phenix Regeneratione===
 + Common Name: Phoenix Rebirth
 + Knowledge Requirement:
 + have at least 100 points among
 + 75% of having the [[prestidigitation]] skill
 + 50% of having the [[pyraturgy]] skill
 + 25% of having the [[thermaturgy]] skill and
 + 25% of having the [[typhaturgy]] skill
 + Summary: life protection
 +
 + This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite
 + expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While
 + active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the
 + body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and
 + increasing the [[willpower]] and [[ego]] of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing
 + death and healing the Re-birthed of all damage and provides partial healing to their followers and companions. For members of the
 + order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of
 + damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to
 + recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon
 + anyone.
- Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster. During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such energies. These gems can also be used as a spell component for other spells of the Order. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,443: Line 2,120:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting fire energy+ 3) beckoning of the rising order
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) gratification of the eternal flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, conjuration, and ergiphrasty
 + 5) conjuring a swirl of smoke for a phoenix to arise from
 + Type: Gesture
 + Importance: major
 + Difficulty: very easy
 + Skills: prestidigitation
 + 6) burst of the phoenix essence
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: typhaturgy, conjuration, and ergiphrasty
 + 7) arising the essence of a phoenix from the smoke and heat
Type: Gesture Type: Gesture
Importance: greater Importance: greater
 + Difficulty: easy
 + Skills: prestidigitation
 + 8) burst of the phoenix essence
 + Type: Praxis
 + Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny)+ Skills: thaumaturgy, evocation, and ergiphrasty
- 4) infusing fire energy+ 9) directing the essence of a phoenix
Type: Gesture Type: Gesture
- Importance: lesser+ Importance: major
- Difficulty: hard+ Difficulty: easy
- Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + 10) settling of the phoenix essence
 + Type: Praxis
 + Importance: greater
 + Difficulty: moderate
 + Skills: pyraturgy, enchantment, and ergiphrasty
 +*'''Notes:'''
 +**Enhances [[flight]], [[regeneration]], [[willpower]] and [[ego]]
- Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:13:26 2018.
-===Ignis Inductio===+===Pigra Ignis===
-<pre style="white-space: pre-wrap">+ Common Name: Numbing Fire
- + Knowledge Requirement: None
- Common Name: Fire Induction+ Summary: body numbing
- Summary: extract fire energies+
 + Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes,
 + allowing it to fuse deeply into them causing a numbing sensation.
- Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers them a method to extract the energy from one of these gems for imediate usage. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,475: Line 2,184:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) extracting the energy from the crystal+ 3) weaving the sigil of the ashen fallen
Type: Gesture Type: Gesture
- Importance: minor+ Importance: major
Difficulty: easy Difficulty: easy
- Skills: enchantment (moderate), equilibrium (moderate), abjuration (small), and prestidigitation (small)+ Skills: prestidigitation (dominant) and symbology (moderate)
 + 4) the immanence of the ouroboros of cindered essence
 + Type: Praxis
 + Importance: greater
 + Difficulty: easy
 + Skills: typhaturgy, conjuration, and spatiophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 14:48:16 2018.
-===Ignium Ferocitas===+===Posuerat Auersa===
-<pre style="white-space: pre-wrap">+ Common Name: Sirocco
- + Knowledge Requirement:
- Common Name: Ignite Ferocity+ have at least 180 points among
- Summary: inflict target with berserkergang+ having the [[desert fieldcraft]] skill
 + having the [[thermaturgy]] skill
 + having the [[heat affinity]] skill and
 + completed quest points
 + Summary: modified heat direct attack
 +
 + This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying
 + degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the
 + desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it
 + has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic,
 + especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any
 + affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
- Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish and pain, so the mage should take care to stand back once the process is complete. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,502: Line 2,225:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) preparing the ferocity of fire+ 3) manifesting a flash of heat
Type: Gesture Type: Gesture
- Importance: major+ Importance: minor
- Difficulty: moderate+ Difficulty: easy
- Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)+ Skills: prestidigitation
- 4) manifesting the ferocity of fire+ 4) intensifying the flash of heat
Type: Gesture Type: Gesture
Importance: greater Importance: greater
- Difficulty: hard 
- Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny) 
- 5) transfering the ferocity of fire 
- Type: Gesture 
- Importance: great 
Difficulty: moderate Difficulty: moderate
- Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + 5) reinforcing a lash of heat
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thermaturgy, evocation, and bellerophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:17:42 2018.
-===Incutio Cinis===+===Producendum Calor===
-<pre style="white-space: pre-wrap">+ Common Name: Produce Heat
 + Knowledge Requirement:
 + have at least 20 points among
 + having the [[evocation]] skill and
 + having the [[thermaturgy]] skill
 + Summary: magickal to heat energy conversion
 +
 + A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.
- Common Name: Instill Embers+ Steps:
- Summary: infuse object with fire energy+ 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) inviting the mutissimus
 + Type: Thought
 + Importance: lesser
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) the endophany of the mutissimus
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: thermaturgy, evocation, and ergiphrasty
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:41:13 2017.
 + 
 +===Propriam Linguam===
 + Common Name: Assimilate Language
 + Knowledge Requirement:
 + have at least 225 points among
 + having the [[psychophrasty]] skill
 + having the [[arcane lore]] skill
 + having the [[thaumaturgy]] skill and
 + having the [[metaphysics]] skill
 + Summary: extract language experience from Lingua Orbe Volitantem
 +
 + The easier of the two methods understood by members of Ordo Ignis Aeternis, this spell allows the caster to remove languistic
 + experience from Lingua Orbe Volitantem and insert it into their own minds. Doing so requires the desired language to be specified
 + in the form of a spell argument at the time of casting.
- The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an item with this energy causing a multitude of effects, most notably improving the durability of that item. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,539: Line 2,302:
Difficulty: very easy Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty Skills: thaumaturgy, evocation, and ergiphrasty
- 3) manifesting the fire+ 3) embedding the importance of the flame
- Type: Gesture+ Type: Thought
- Importance: greater+
- Difficulty: moderate+
- Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)+
- 4) infusing the component with the essence of the flame+
- Type: Gesture+
Importance: great Importance: great
- Difficulty: hard+ Difficulty: easy
- Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: concentration and imagination
 + 4) understanding the devouring flame
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and psychophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:50 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:08:33 2018.
===Purgatio Flamma=== ===Purgatio Flamma===
-<pre style="white-space: pre-wrap"> 
- 
Common Name: Cleansing Flame Common Name: Cleansing Flame
 + Knowledge Requirement:
 + have the [[poison lore]] skill of 20 or higher or
 + have the [[first aid]] skill of 55 or higher
Summary: antidote Summary: antidote
 +
 + This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this
 + spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most
 + gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive
 + to the effects of flames.
- This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive to the effects of flames. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,575: Line 2,342:
Importance: greater Importance: greater
Difficulty: moderate Difficulty: moderate
- Skills:+ Skills: prestidigitation
4) purging the target with fire 4) purging the target with fire
Type: Gesture Type: Gesture
Importance: major Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: enchantment (moderate), abjuration (moderate), pyraturgy (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + 5)
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, abjuration, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:50 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:21:32 2018.
-===Sanctus Ignis===+===Quatuor Magicae===
-<pre style="white-space: pre-wrap">+ Common Name: Magick Embers
 + Knowledge Requirement:
 + have at least 60 points among
 + 100% of completed quest points
 + 100% of having the [[scholarship]] skill and
 + 125% of having the [[divination]] skill
 + Summary: detect magick
 +
 + This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a
 + campfire.
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) sending out a thaumaturgic pulse of energy
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: prestidigitation
 + 4) kindling the local thaumaturgic energy
 + Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: pyraturgy, conjuration, and ergiphrasty
 +
 + Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 15:03:52 2018.
 +
 +*Note: you only get to cast Quatuor Magicae at ~92 [[prestidigitation]]. Talk about skill investment...
 +
 +===Rogus===
 + Common Name: Funeral Pyre
 + Knowledge Requirement: None
 + Summary: rejuvenation and cold protection
 +
 + This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the
 + caster, and provides warding against the cold for a time.
 +
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and hylophrasty
 + 3) appointing the cremenda
 + Type: Gesture
 + Importance: lesser
 + Difficulty: very easy
 + Skills: prestidigitation
 + 4) the manifestation of the pyre
 + Type: Praxis
 + Importance: great
 + Difficulty: easy
 + Skills: pyraturgy, evocation, and hylophrasty
 +
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 04 09:58:07 2017.
 +
 +===Ruptis Caloris===
 + Common Name: Therapeutic Heat
 + Knowledge Requirement:
 + have the [[metaphysics]] skill of 10 or higher or
 + have the [[thermaturgy]] skill of 10 or higher
 + Summary: muscle relaxation
 +
 + This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing
 + relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other
 + relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more
 + soreness and fatigue and allowing for a fuller recovery.
 +
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) infusing the muscle with heat
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: prestidigitation
 + 4) massaging the muscle with heat
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and animaphrasty
 +
 + Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:27:30 2018.
 +
 +===Sacrificium Lingua===
 + Common Name: Sacrifice Language
 + Knowledge Requirement:
 + have at least 225 points among
 + having the [[psychophrasty]] skill
 + having the [[arcane lore]] skill
 + having the [[thaumaturgy]] skill
 + having the [[metaphysics]] skill
 + Summary: inject language experience into Lingua Orbe Volitantem
 +
 + A more interesting capability demonstrated by Ordo Ignis Aeternis is the ability to directly impart their understanding of a
 + language into a physical object which is located in the Schola Fervitus butterfly sanctum. This infusing of linguistic experience
 + allows members to share knowledge via a communal and as needed basis. The language a caster wishes to infuse into the orb must be
 + specified as a spell argument at the time of casting.
 +
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) imparting the importance of the flame
 + Type: Thought
 + Importance: great
 + Difficulty: easy
 + Skills: concentration and imagination
 + 4) remembrance of the devouring flame
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and psychophrasty
 +
 + Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:12:33 2018.
 +
 +===Sanctus Ignis===
Common Name: Ghost Fire Common Name: Ghost Fire
 + Knowledge Requirement:
 + have at least 300 points among
 + 100% of having the [[pyraturgy]] skill
 + 75% of having the [[evocation]] skill
 + 50% of having the [[prestidigitation]] skill and
 + 100 points for having completed the [[Power Potion Quest]]
Summary: spiritual fire attack Summary: spiritual fire attack
 +
 + With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a
 + form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the
 + caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if
 + one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a
 + target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective.
- With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
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Importance: greater Importance: greater
Difficulty: easy Difficulty: easy
- Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)+ Skills: prestidigitation
- 4) purifying the flame+ 4) infusing the flame with the essence of oneself
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and bellerophrasty
 + 5) purifying the flame
Type: Gesture Type: Gesture
Importance: great Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: pneumaturgy (moderate), pyraturgy (moderate), thaumaturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + 6) directing the pure flames
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pneumaturgy, evocation, and bellerophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:33:20 2018.
===Sie Flamma=== ===Sie Flamma===
-<pre style="white-space: pre-wrap"> 
- 
Common Name: Conjure Flame Common Name: Conjure Flame
 + Knowledge Requirement:
 + have at least 150 points among
 + 35% of having the [[pyraturgy]] skill
 + 25% of having the [[metaphysics]] skill
 + 25% of having the [[conjuration]] skill and
 + 25% of completed quest points
Summary: summon fire amalgamal Summary: summon fire amalgamal
 +
 + This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on
 + the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the
 + concentration for one amalgamal.
- This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the concentration for one amalgamal. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
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Importance: major Importance: major
Difficulty: easy Difficulty: easy
- Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
4) connecting the flame to the plane of fire 4) connecting the flame to the plane of fire
Type: Gesture Type: Gesture
Importance: greater Importance: greater
Difficulty: hard Difficulty: hard
- Skills: spatiophrasty (moderate), thaumaturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
- 5) expanding the flame+ 5) reinforcement of the connection
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, evocation, and spatiophrasty
 + 6) expanding the flame
Type: Gesture Type: Gesture
Importance: great Importance: great
Difficulty: hard Difficulty: hard
- Skills: enchantment (moderate), ergiphrasty (moderate), pyraturgy (moderate), and prestidigitation (miniscule)+ Skills: prestidigitation
 + 7) draw of the embers call
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, conjuration, and ergiphrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:35:20 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:38:51 2018.
===Splendor Ignis=== ===Splendor Ignis===
-<pre style="white-space: pre-wrap">+ Common Name: Lure of Flame
- + Knowledge Requirement:
- Common Name: Dazzling Flame+ have at least 150 points among
 + having the [[cosmology]] skill
 + having the [[pyraturgy]] skill and
 + having the [[fire affinity]] skill and
 + have at least 200 quest points
Summary: weaken foe's resistance to flame Summary: weaken foe's resistance to flame
 +
 + This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual
 + coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor
 + damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand
 + fire or heat for a short while.
- This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand fire or heat for a short while. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
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Importance: great Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: pyraturgy (moderate), conjuration (moderate), evocation (moderate), and prestidigitation (tiny)+ Skills: prestidigitation
4) infusing the flame 4) infusing the flame
Type: Gesture Type: Gesture
Importance: major Importance: major
Difficulty: hard Difficulty: hard
- Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)+ Skills: prestidigitation
 + 5) directing the flame
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy, evocation, and bellerophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Thu May 25 08:28:39 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:43:18 2018.
-===Vapos Pessulus===+===Ustulo Magicae===
-<pre style="white-space: pre-wrap">+ Common Name: Incinerate Magick
 + Knowledge Requirement:
 + have at least 350 points among
 + 100% of having the [[arcane lore]] skill,
 + 100% of having the [[abjuration]] skill,
 + 100% of having the [[metaphysics]] skill,
 + 25% of having the [[thaumaturgy]] skill, and
 + 25% of having the [[pyraturgy]] skill
 + Summary: magick consuming attack
 +
 + This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame
 + consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade
 + away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time
 + afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which
 + no magick will flow through the area.
- Common Name: Smoke Bolt+ Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + Energy Costs: a twentieth of a point of metabolic energy
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + Energy Costs: one point of magickal energy
 + 3) calling dispelling fire
 + Type: Gesture
 + Importance: great
 + Difficulty: very hard
 + Skills: prestidigitation
 + Energy Costs: a fifth of a point of metabolic energy
 + 4) sending out a lash of dispelling fire
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: thaumaturgy, abjuration, and bellerophrasty
 + Energy Costs: three and three quarters points of magickal energy
 + 
 + Development Information: This spell was created by Starhound; the source code was last updated Sun May 08 12:18:06 2022.
 + 
 +===Vapos Pessulus===
 + Common Name: Smoke Bolt
 + Knowledge Requirement:
 + have at least 150 points among
 + 100% of having the [[bellerophrasty]] skill
 + 100% of having the [[arcane lore]] skill and
 + 25% of having the [[typhaturgy]] skill
Summary: smoke bolt attack Summary: smoke bolt attack
 +
 + Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection
 + of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target.
- Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target. 
-</pre> 
Steps: Steps:
1) calling the watcher 1) calling the watcher
Line 1,725: Line 2,737:
Skills: typhaturgy, evocation, and bellerophrasty Skills: typhaturgy, evocation, and bellerophrasty
- Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.+ Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.

Current revision

Contents

Aestus Fluctuare

   Common Name: Wavering Heat
   Knowledge Requirement:
      have at least 110 points among
      having the desert fieldcraft skill
      having the illusion skill and
      completed quest points
   Summary: subtle mirage

   Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing
effects.  One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents
that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water.  This spell
reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult
to focus on.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the heat
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) directing the heat
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   5) pressure of a building smolder
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and ergiphrasty
   6) forming illusions within the heat
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   7) sealing the bonds of the forgotten flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and aisthophrasty
  • Notes:
    • Adds visual displacement effect on target, improving its attack and passive defense ratings.
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018.

Aestus Fulmen

   Common Name: Heat Bolt
   Knowledge Requirement:
      have at least 150 points among
      100% of having the bellerophrasty skill
      100% of having the arcane lore skill and
      25% of having the thermaturgy skill
   Summary: heat bolt attack

   Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that
they are able to manifest a bolt of pure heat energy to sent towards a target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) excitment of the watcher
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation (dominant) and symbology (moderate)
   4) sensation of the wrath of the watcher
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, conjuration, and bellerophrasty
   5) endowment of the watcher
       Type: Gesture
       Importance: lesser
       Difficulty: easy
       Skills: prestidigitation
   6) accumulation of the watchers' rage
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.

Amnis Ignis

   Common Name: Fire Torrent
   Knowledge Requirement:
      have at least 100 points among
      having the metaphysics skill and
      having the bellerophrasty skill
   Summary: magickal fire torrent

   Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct
a torrent of magickal fire towards a target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) delineating the path of the blazing lash
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) the ingathering of the blazing lash
       Type: Praxis
       Importance: greater
       Difficulty: easy
       Skills: pyraturgy, evocation, and bellerophrasty
   5) weaving the sigil of the quaesitum of punishment
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation (dominant) and symbology (moderate)
   6) the infusion of the quaesitum of punishment
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
   7) charging the blazing lash of punishment with its duty
       Type: Gesture
       Importance: major
       Difficulty: very easy
       Skills: prestidigitation
   8) the manifestation of the blazing lash of punishment
       Type: Gesture
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu May 31 13:05:03 2018.

Animi Fervore

   Common Name: Fiery Temper
   Knowledge Requirement:
      have at least 160 points among
      70% of having the pyraturgy skill
      35% of having the thermaturgy skill
      25% of having the imagination skill
      25% of having the concentration skill
      100% of having the antagonism skill
      70% of having the enchantment skill and
      25% of having the discipline skill
   Summary: empassioned combat enhancement

   This spell draws upon the power of fire and heat to stir emotions in a target.  By acting on the fire within, this spell
increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what
they are fighting for.  While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced
for a zealot or a hardened warrior.  It should also be noted that it is not possible to rouse the temper of those who are incapable
of emotions.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) evoking the flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) capture of lost embers
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
   5) infusing the flame with heat
       Type: Gesture
       Importance: major, optional
       Difficulty: moderate
       Skills: prestidigitation
   6) preparing the flame
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   7) gratification of a fresh spark
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, conjuration, and aretophrasty
   8) directing the flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   9) sealing in the essence of fire
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018.

Ardens Febris

   Common Name: Burning Fever
   Knowledge Requirement: have at least 75 points among having the diagnosis skill and having the anatomy skill and have at least 150 points among having 
the arcane lore skill, having the introspection skill, having the metaphysics skill, and having the symbology skill
   Summary: disease remedy

   This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease.  Timely use of this spell can sometimes mean the
difference  between life and death.  Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be
taken when administering this magickal remedy to those who are sensitive to the effects of flames.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small)
   4) tasking the flame with its purpose
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.

Ardenti Malleo

   Common Name: Burning Hammer
   Knowledge Requirement: None
   Summary: pyrax hammer manifestation

   Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting
a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) conducing connections to a greater flame
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) en-kindling connections with a greater flame
       Type: Praxis
       Importance: lesser
       Difficulty: very easy
       Skills: pyraturgy, enchantment, and ergiphrasty
   5) forming a deeper relation with a greater flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   6) releasing desires to a greater flame
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and ergiphrasty
  • Notes:
    • Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell.
Smog Strike

General-Use Combat Maneuver
Usage: perform smog strike [at <target>]
Typical Activity Cost: 20
Activity Cost For You: 19

Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which
utilizes both ones' spiritual and amalgamal smoke energies.

Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally."

Magickal Lunge

General-Use Combat Maneuver
Usage: perform magickal lunge [at <target>]
Typical Activity Cost: 20
Activity Cost For You: 19

Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a
target.

Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it."

Heat Wave

   General-Use Combat Maneuver
   Usage: perform heat wave [at <target>]
   Typical Activity Cost: 20

   No specific help is available for this action.

Example: "A wave of solid thaumaturgic heat flows from your fiery-zircon-inset great hammer over the shimmering-violet-skinned male dana templar of Kali, epistemically nullifying him, despite his attempt to dodge, and he is affected somewhat severely by the attack."

Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018.

Ardenti Sacrificium

   Common Name: Burning Sacrifice
   Knowledge Requirement: None
   Summary: sacrifice to all-consuming flame

   During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered.  Using a
combination of magicks, this being was brought forth to the Prime.  Once it fully materialized, it began rampaging, treating the
entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to
destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension
that was being researched for a completely different purpose.  Further investigations concerning this creature revealed that as it
consumed items from the material plane, it emitted energies beneficial to the Order.  Making the best of the situation, the elders
tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis.  They next devised this spell, which
creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the
caster's local environment.  These items are consumed by the elemental being, and the energies released from this burning are
distributed amongst all active members of the Order.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, conjuration, and spatiophrasty
   3) calling the orbs of the all-flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) the approach of the orbs of the all-flame
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: pyraturgy, evocation, and spatiophrasty
   5) instructing the orbs of the all-flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   6) the manifestation of the orbs of the all-flame
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: thaumaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.

Ardenti Spiritu

   Common Name: Burning Spirit
   Knowledge Requirement: None
   Summary: magickal energy collection

A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy.  This spell is
cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal
energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the devourer
       Type: Thought
       Importance: great
       Difficulty: easy
       Skills: concentration and imagination
   4) the feast of the devourer
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017.

Cauterizo

   Common Name: Cauterize
   Knowledge Requirement: None
   Summary: wound cauterization

   This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and
preventing infection, thereby providing a measure of healing.  The effect is extremely painful, however, and usually causes severe
scarring.  The subject's resistance to heat will reduce the effectiveness of the spell.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and althexiphrasty
   3) supplicating the furnace
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) the arousal of the furnace
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thermaturgy, evocation, and althexiphrasty
   5) directing the furnace
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   6) the discharging of the furnace
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and althexiphrasty
Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last
updated Sun Apr 30 00:33:52 2017.

Colligentes Flammae

   Common Name: Gather Flames
   Knowledge Requirement: None
   Summary: overall energy collection

  To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its
amalgams.  This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) meditating on the purifier
       Type: Thought
       Importance: major
       Difficulty: very easy
       Skills: concentration and imagination
   4) the calefaction of the crucible
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: thermaturgy, evocation, and ergiphrasty
   5) the censing of the adytum
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: typhaturgy, evocation, and ergiphrasty
   6) the indwelling of the purifier
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017.

Conflatilem Petram

   Common Name: Molten Rock
   Knowledge Requirement:
      have at least 150 points among
      75% of having the cosmology skill
      50% of having the pyraturgy skill
      25% of having the conjuration skill and
      50% of having the evocation skill
   Summary: blast of magma

   This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth
a seething blast of magma from within and direct it toward your target.  Knowledge of cosmology can greatly assist in the mastering
of this spell.  Greater proficiency will increase the size, accuracy and power of the blast.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the energy required
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) calling the portal
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   5) manifestation of the portal
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and spatiophrasty
   6) preparing the portal
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   7) opening of the portal
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018.

Consolativus Calor

   Common Name: Comforting Warmth
   Knowledge Requirement:
      have at least 225 points among
      50% of having the first aid skill
      100% of having the anatomy skill
      100% of having the thermaturgy skill
      25% of having the evocation skill
      25% of having the abjuration skill and
      50% of completed quest points
   Summary: beneficial healing heat

   This spell is one of few non-destructive abilities the Ignis Aeternis possess.  It causes heat to seep into the target and help
mend any wounds they may have.  It has no effect on loss of limb, but can be beneficial to those with severe wounds or
non-functional limbs.  The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to
reversely undo physical injuries magickally.  It is a multi-stage spell that starts out slowly, generating warmth within the
recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating.  As such it is
almost completely ineffective during combat as interruptions will prevent its full potential from being applied.  A skilled mage can
heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result
with multiple applications.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing to manifest heat through ones hands
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) manifesting the comforting heat
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   5) calming the warmth of comfort
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and ergiphrasty
   6) sending pulses of heat out from ones hands
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
   7) channeling additional heat
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and ergiphrasty
   8) expending the remaining heat
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   9) collapse of temperature
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018.

Coram Tenebrosum

   Common Name: Tenebrous Sight
   Knowledge Requirement:
      have at least 100 points among
      50% of having the typhaturgy skill
      35% of having the conjuration skill and
      25% of having the enchantment skill
   Summary: visual obscurity
   This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's
sight.  Not enough to hinder but to only reduce one's sensitivity to light.  It creates a sort of vision filter the target can see
through without causing penalties from intense light around them.  This obscuring has a slight detrimental effect of lowering one's
ability to see in the dark.  Although for an Ignis Aeternis, this is generally not a problem.  However, this has an unusual
side-effect of increasing one's skill while fighting blind.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting ash
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   4) directing the ash
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   5) sealing of the rite
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018.

Desiccatas Reliquiae

   Common Name: Desiccated Remains
   Knowledge Requirement:
      have the desert fieldcraft skill of 30 or higher and
      have the mortuary skill of 30 or higher
   Summary: corpse preservation

   This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them,
preventing any further decay of their body.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) vaporizing the moisture in the remains
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) transformation of inferno to ash
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018.

Emunctoriis

   Common Name: Snuff
   Knowledge Requirement:
      have at least 25 points among
      25% of having the metaphysics skill
      50% of having the typhaturgy skill and
      50% of having the pyraturgy skill
   Summary: mortally wounded attack

   This spell will release a wisp of burning smoke into your target.  Under normal circumstances it does very little damage while
attempting to ignite and burn away the remaining life force of the target before snuffing it out completely.  This only happens when
the target is already mortally wounded.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a wisp of smoke
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) essence of smoke
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018.

Eruptio

   Common Name: Eruption
   Knowledge Requirement:
      have at least 100 points among
      25% of having the evocation skill
      25% of having the conjuration skill
      50% of having the pyraturgy skill
      25% of having the prestidigitation skill and
      50% of having the thermaturgy skill
   Summary: area wide damage of flame

   This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the
hylocosmic forces of fire and heat.  When used in combat, this spell will target the caster's opponents.  If cast outside of combat,
the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders).  Casting the
spell upon a greater number of targets creates a chain reaction, bouncing  from one to another, although this increases the chance
of including undesirable targets with each link of the chain.  Higher proficiency and rating with this spell will work to prevent
friendly fire, and vastly increase its destructive power.  Casting this spell near or in water will produce a hylocosmic reaction
that changes the scope of its damage.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting conditions for flame to expand
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) sparking the flame
       Type: Praxis
       Importance: lesser
       Difficulty: moderate
       Skills: pyraturgy, evocation, and ergiphrasty
   5) infusing the flame
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   6) stoking the flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
   7) expanding the flame
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
   8) raging of the blaze
       Type: Praxis
       Importance: greater
       Difficulty: hard
       Skills: pyraturgy, evocation, and klimaphrasty
   9) fueling the flame
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   10) reaction of embers
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
  • Notes:
    • Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains
    • When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018.

Exedo Ira

   Common Name: Consume Rage
   Knowledge Requirement:
      have at least 65 points among
      50% of having the antagonism skill
      75% of having the pyraturgy skill
      25% of having the firefighting skill and
      25% of having the evocation skill
   Summary: consume a target's burning anger

   As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect.  Casting it on
one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and
absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger.  Resistance to
the primal aspect of fire plays a significant role for the caster and the target.  Once the target has been filled with rage, it
will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity
was inflicted by this spell's companion as mentioned above.  The primary purpose of this spell is to overwhelm the target's
emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them.  The caster's own anger will
be used against the target for this purpose.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the ferocity of fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
   4) manifesting the ferocity of fire
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017.

Exstinguo

   Common Name: Extinguish
   Knowledge Requirement:
      have the pyraturgy skill of 20 or higher
      have the firefighting skill of 20 or higher or
      have the physics skill of 20 or higher
   Summary: fire extinguishing

   This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the pyre
       Type: Gesture
       Importance: great
       Difficulty: easy
       Skills: prestidigitation
   4) ash of the pyre
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08
02:38:40 2018.

Flamma Dispergeret

   Common Name: Disperse Flame
   Knowledge Requirement:
      have the metaphysics skill of 10 or higher or 
      have the pyraturgy skill of 10 or higher
   Summary: heat vulnerability

   This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis.  It channels energy into the personal flame
that is the source of power for all other guild spells, and disperses it momentarily.  It doesn't destroy the flame or harm it in
any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame.  This renders
the caster much more vulnerable to heat than would normally be expected of one who wields flames.  The effect is very temporary as
the inner flame will stabilize itself rather quickly.  It offers enough respite from
heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels
like, or as a means of self punishment.  Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be
branded or otherwise purposefully cauterizing the flesh.  This spell only targets the caster's own personal flame, and cannot be
used on an opponent to render them more vulnerable to heat attacks.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) dispersing the flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) loss of ember
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:38:11 2018.

Flammeus Sagacitas

   Common Name: Flaming Insight
   Knowledge Requirement:
      have at least 50 points among 
      25% of having the pyraturgy skill and
      100% of having the divination skill
   Summary: divining flames

   While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks. 
One such task is divination.  Inside the flames, for the properly trained, can be seen visions of vast information. To divine the
material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity
utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using
identity'.  To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, divination, and nymophrasty
   3) quieting the babbling throng
       Type: Thought
       Importance: major
       Difficulty: easy
       Skills: concentration, meditation, and introspection
   4) the advent of kindled wisdom
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: pyraturgy, divination, and nymophrasty
   5) the seeker's entreaty
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   6) the deflagration of nescience
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, divination, and nymophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.

Fulmen Ignem

   Common Name: Fire Bolt
   Knowledge Requirement:
      have at least 150 points among
      100% of having the bellerophrasty skill
      100% of having the arcane lore skill and
      25% of having the pyraturgy skill
   Summary: fire bolt attack

   One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt
of concentrated fire energy to send towards a target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) excitment of the watcher
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation (dominant) and symbology (moderate)
   4) sensation of the wrath of the watcher
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, conjuration, and bellerophrasty
   5) endowment of the watcher
       Type: Gesture
       Importance: lesser
       Difficulty: easy
       Skills: prestidigitation
   6) release of the burning rage of the watcher
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.

Fumo Custodia

   Common Name: Smoke Guard
   Knowledge Requirement: have at least 125 points among 50% of having the typhaturgy skill, 40% of having the enchantment skill, and 15% of having 
the conjuration skill
   Summary: protect an item from burning with an aura of smoke

   Soror Linoba Faber created this spell in A.A. 449 after observing the obvious and frequent need for those of the order to protect their more delicate 
possessions from the deleterious effects of the elements in which they deal on a daily basis.  Relying on the simple and effective principle that fires tend to die 
in an abundance of smoke, this enchantment binds a cloud of amalgamal smoke energy to the item placed under its protection; this cloud reacts to the presence of 
combustion by coalescing around the source of flame, thus quickly suppressing the fire.  The protective effects of this spell persist, depending on the proficiency 
with which it is cast, for several hours in optimal conditions.  However, reacting to and suppressing combustion drains a portion of the aura's energy each time, 
shortening the duration of the spell.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) awakening the plume of smoke
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation (dominant) and conjuration (small)
       Energy Costs: a fifth of a point of metabolic energy
   4) binding the plume
       Type: Praxis
       Importance: great
       Difficulty: hard
       Skills: typhaturgy, enchantment, and ergiphrasty
       Energy Costs: five points of amalgamal smoke energy
   5) tying together the final threads
       Type: Gesture
       Importance: major, optional
       Difficulty: moderate
       Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny)
       Energy Costs: a fifth of a point of metabolic energy
Development Information: This spell was created by Aeriella and is maintained by Starhound; the source code was last updated Mon Jul 10 18:49:10 2023.

Fumo Flammae

   Common Name: Smoldering Flames
   Knowledge Requirement:
      have at least 20 points among
      having the evocation skill and
      having the typhaturgy skill
   Summary: magickal to smoke energy conversion

   One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy
amalgamal of smoke at an instant.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the mutissimus
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration and imagination
   4) the endophany of the mutissimus
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun May 14 00:38:58 2017.

Glandulae Augendae

   Common Name: Enhance Gland
   Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher
   Summary: enhance phlogiston glands

   One of the naturally occuring processes for fire production is found in a dragon's breath weapon.  Studies into this phenomenon have led to the discovery of the 
phlogiston liquid, produced in the phlogiston glands and ignited in the air.  This natural combustion depletes these phlogiston glands, and it could take some time 
to replenish fully.  This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant 
weapons to heal the glands and stimulate further glandular production.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the nessecary energy
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
   4) enhancing the phlogiston glands
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.

Glandulae Redigendum

   Common Name: Reduce Gland
   Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher
   Summary: cripple phlogiston glands

   One of the naturally occuring processes for fire production is found in a dragon's breath weapon.  Studies into this phenomenon have led to the discovery of the 
phlogiston liquid, produced in the phlogiston glands and ignited in the air.  This natural combustion depletes these phlogiston glands, and it could take some time 
to replenish fully.  This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it 
has a chance to be ignited.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the nessecary energy
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
   4) depleting the phlogiston glands
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.

Halitus Ignis

   Common Name: Fire Breath
   Knowledge Requirement:
       have at least 180 points among
       100% of having the arcane lore skill,
       100% of having the metaphysics skill, and
       50% of having the pyraturgy skill
   Summary: continual spew of flames

   Developed by races not gifted with the innate ability to breath fire as the result of a biological process, this spell seeks to emulate
that process for all races.  Often times most casters can sustain a continual stream of fire upon their targets at the cost of elemental fire 
energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) calling upon the flame of the great devourer
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
       Energy Costs: five points of metabolic energy
   4) evoking the flames
       Type: Thought
       Importance: minor
       Difficulty: very easy
       Skills: concentration and introspection
       Energy Costs: None
   5) breath of the great flame
       Type: Passive Event
       Importance: none
       Difficulty: trivial
       Skills: none
       Energy Costs: None
   6) spread of the great flame
       Type: Praxis
       Importance: major
       Difficulty: very hard
       Skills: pyraturgy, evocation, and aretophrasty
       Energy Costs: five points of elemental fire energy
Development Information: This spell was created by Starhound; the source code was last updated Thu Jul 25 17:26:11 2019.

Hyacinthum Flamma

   Common Name: Blue Flame
   Knowledge Requirement:
      have at least 300 points among
      100% of having the abjuration skill
      75% of having the Exoma fieldcraft skill
      25% of having the chaos affinity skill
      25% of having the order affinity skill
      35% of having the metaphysics skill
      50 points for having completed Hardin's Gauntlet
      25 points for having completed the Power Potion Quest and
      200 points for having completed Kill Blue
   Summary: un-warping spell

   This spell has a single purpose, to remove the affliction of warping of chaotic energies upon a victim of the Exoma.  It will
restore the target's original form as it was before the most recent warping had occurred.It's primary source is to create a flame to
intense it burns away the chaotic energies that are infused in the victim.  This process may have multiple side-effects to those not
resistant to fire or chaotic energies. This spell can be quite difficult to control if one does not have knowledge of the Exoma, or
it's affinities.  Unfortunately, this spell cannot restore any abilities that were lost during the original warping process.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the blue flame
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: prestidigitation
   4) infusing the flame into the target
       Type: Gesture
       Importance: minor
       Difficulty: moderate
       Skills: prestidigitation
   5) induction of the blue flames
       Type: Praxis
       Importance: great
       Difficulty: very hard
       Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:10 2018.

Ignis Arma

   Common Name: Pyrax Armour
   Knowledge Requirement:
      have at least 1 point among
      25% of having the armour lore skill
      50% of having the pyraturgy skill and
      25% of having the conjuration skill
   Summary: armour construct

   This spell conjures an enchanted suit of steel armour infused with energies of solid fire.  While Ordo Ignis Aeternis generally
can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths.  As part of
this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly.  The duration of the
armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc.  One must use a gem with the
element of fire infused into it as a component to cast this spell.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, enchantment, and hylophrasty
   3) preparing the cornerstone
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) the arrival of the cornerstone
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: pyraturgy, evocation, and hylophrasty
   5) instructing the architect
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   6) the deliberations of the architect
       Type: Praxis
       Importance: lesser
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and hylophrasty
   7) engaging the builder
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
   8) the labor of the builder
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: pyraturgy, conjuration, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Tue Jun 27 22:13:56 2017.

Ignis Cataegis

   Common Name: Firestorm
   Knowledge Requirement: have at least 250 points among 100% of having the metaphysics skill, 100% of having the arcane lore skill, and 75% of having 
the pyraturgy skill
   Summary: devastating fire cloud

   One of the more potent spells utilized by Ordo Ignis Aeternis is the ability to infuse their pyrax hammer with a fire gem to unleash a large cloud of fire in 
the surrounding area.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) syphoning energy with a devouring force
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
       Energy Costs: five points of metabolic energy
   4) shift of the flames
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
       Energy Costs: five points of metabolic energy
   5) reaction of the devouring fire
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: ten points of magickal energy
   6) expansion of the devouring flames
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
       Energy Costs: five points of metabolic energy
   7) enkindling of the devourer
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and ergiphrasty
       Energy Costs: ten points of elemental fire energy
Example:

   A cloud of bright fire starts to pour out of your fiery-zircon-inset great hammer into the air.
   A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Fradkidoa, blasting her devastatingly, despite her attempt to dodge.
   Fradkidoa's right arm is seared into uselessness.
   Fradkidoa's left arm is seared into uselessness.
   The explosive flame clings to Fradkidoa's body.
   A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Tagrien, roasting her, despite her attempt to dodge.
   The explosive flame clings to Tagrien's body.
   A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Khigristu, pummelling her, despite her attempt to dodge.
   The explosive flame clings to Khigristu's body.
   A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Thaoto, roasting him, despite his attempt to dodge.
   The explosive flame clings to Thaoto's body.
Development Information: This spell was created by Starhound; the source code was last updated Mon Oct 22 16:38:24 2018.

Ignis Creaturae

   Common Name: Fire Creation
   Knowledge Requirement:
      have at least 20 points among
      having the evocation skill and
      having the pyraturgy skill
   Summary: magickal to fire energy conversion

   A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into
elemental fire energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the mutissimus
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration and imagination
   4) the endophany of the mutissimus
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:38:52 2017.

Ignis Cristallum

   Common Name: Fire Gem
   Knowledge Requirement:
      have at least 200 points among
      100% of having the pyraturgy skill
      100% of having the arcane lore skill
      100% of having the metaphysics skill
      100% of having the hylophrasty skill
      100% of having the gem lore skill and
      20 points for having completed the Power Potion Quest
   Summary: condense fire energies

   Management of esoteric energies is paramount for the continued success of any mage.  This spell enables a mage to better maintain
a steady supply of such energies by manifesting a physical item that stores the energies.  This particular vessel is known as a fire
gem.  Casting  Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster. 
During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for
a more evenly sustained flow of energy.  These energies can also be transferred to another if they have the capacity to use such
energies.  These gems can also be used as a spell component for other spells of the Order.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting fire energy
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny)
   4) infusing fire energy
       Type: Gesture
       Importance: lesser
       Difficulty: hard
       Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.

Ignis Inductio

   Common Name: Fire Induction
   Knowledge Requirement:
      have at least 200 points among
      50% of having the pyraturgy skill
      400% of having the gem lore skill and
      20 points for having completed the Power Potion Quest
   Summary: extract fire energies

   Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers
them a method to extract the energy from one of these gems for immediate usage.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) extracting the energy from the crystal
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) containing the crystal energy
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:36 2018.

Ignis Porta

   Common Name: Fire Portal
   Knowledge Requirement:
      have the pyraturgy skill of 20 or higher
      have the divination skill of 20 or higher
      have the conjuration skill of 30 or higher and
      have the cosmology skill of 35 or higher or
      have the spatiophrasty skill of 20 or higher
   Summary: teleportation

   This spell allows the caster to open a short-lived portal to another location, using the Elemental Plane of Fire as the transit
medium.  The destination of the portal is chosen by specifying a spell argument during the time of casting; the easiest and most
common destination is 'schola fervitus', which will transport users of the portal to the portal room in Schola Fervitus. 
Alternatively, specifying a target location of 'conflagration' will set the portal's destination to the location of the largest
uncontrolled flame the caster can sense.  If no such area is currently present, or if no argument is provided, the portal's
destination will be a random location.  If one's skill with this spell is particularly great, one may specify the target 'microcosm'
to set the portal's destination to one's personal microcosm in the Exoma.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the portal
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   4) conjuring the portal
       Type: Praxis
       Importance: great
       Difficulty: hard
       Skills: pyraturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Xekrin, Marcosy, and Starhound and is maintained by Starhound; the source code
was last updated Sat May 26 15:11:53 2018.
[OOC Aeriella] heh... there's a variable in the ignis porta spell called
"shit_on_fire"

[OOC Aeriella] The shit_on_fire variable collects the stuff to check

Ignis Praesidio

   Common Name: Fire Protection
   Knowledge Requirement: None
   Summary: fire immunity

   A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) channeling the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and ergiphrasty
   5) enchanting the flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   6) sealing the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 21:59:38 2018.

Ignis Sphera

   Common Name: Fireball
   Knowledge Requirement: None
   Summary: a damaging ball of fire

   The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent.  While very simple
and direct, its simplicity also makes it limited in potential.  It will never get as strong as other spells can, but is the staple
of most mages as it requires the least energy to cast.  It is also the first spell most mages will master and can be one of their
primary spells for quite a while.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) tutoring the blaze
       Type: Gesture
       Importance: lesser
       Difficulty: easy
       Skills: prestidigitation
   4) the issuance of the blaze
       Type: Praxis
       Importance: greater
       Difficulty: easy
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 10:26:14 2017.

Ignis Tela

   Common Name: Fire Web
   Knowledge Requirement:
      have the throwing skill of 25 or higher and
      have the traps skill of 35 or higher
   Summary: ensnaring web of flame

   One day while taking a much needed break from spell development and research, one of the pioneers of spell development happened
to look up and see a small spider had made is web in the study.  Before the mage could fetch a broom to brush away the cobwebs, the
spider had caught a moth.  Watching in amazement at the skill this tiny spider used in covering a moth many times its own size in
webbing, a spark of ingenuity struck the mage.  Creating this spell, the mage formulated a means to create long strands of thin,
semi-solid flames that can be forced to wrap around an opponent.  The more the opponent struggles, the more the fire webbing burns. 
While elemental fire energies are required to create the web, spiritual energies are used to reinforce the web as the opponent
struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   4) manifesting and weaving the flame
       Type: Praxis
       Importance: major
       Difficulty: very hard
       Skills: pyraturgy, enchantment, and ergiphrasty
   5) directing the flame
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   6) contact of the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:06:23 2018.

Ignium Ferocitas

   Common Name: Ignite Ferocity
   Knowledge Requirement:
      have at least 75 points among
      50% of having the antagonism skill
      10% of having the firefighting skill and
      25% of having the pyraturgy skill
   Summary: inflict target with berserkergang

   Sometimes the flames an Aeternis must manipulate is purely metaphysical.  This spell generates a fire within the target that
grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor.  It also causes them much anguish
and pain, so the mage should take care to stand back once the process is complete.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the ferocity of fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   4) focusing the call of the flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and ergiphrasty
   5) manifesting the ferocity of fire
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: prestidigitation
   6) conjuring the essences
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and aretophrasty
   7) transferring the ferocity of fire
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   8) sealing the flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:30:12 2018.

Immolabitque

   Common Name: Immolate
   Knowledge Requirement:
      have at least 150 points among
      50% of having the unmodified pyraturgy skill
      35% of having the unmodified fire affinity skill
      100% of having the metaphysics skill
      25% of having the enchantment skill and
      100% of completed quest points
   Summary: engulfing oneself in flames

   This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames.  There are various side
effects to this.  This causes what can be a great fortification to the caster's physical durability and endurance.  It also attunes
the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire.  Another side
effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming
flammable objects to sustain themselves.  Greater proficiency with the spell can cause the mage to become luminescent and allows the
mage's sensitivity to light (primarily caused by one's self) to decrease.  Several detrimental effects also exist, such as
eliminating one's ability to elude pursuit or move stealthily.  This process also has the added benefit (or detriment) of causing
one's touch to become a weapon in itself.  Simple contact with another living being can potentially cause great harm to them.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) warmth of the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and aretophrasty
   5) expanding the flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   6) realization of the last spark
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and ergiphrasty
   7) wrapping oneself in flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   8) sealing of the rite
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: thaumaturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.

Incutio Cinis

   Common Name: Instill Embers
   Knowledge Requirement:
      have at least 200 points among
      50% of having the pyraturgy skill
      50% of having the enchantment skill and
      75 points for having completed the Power Potion Quest
   Summary: infuse object with fire energy

   The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an
item with this energy causing a multitude of effects, most notably improving the durability of that item.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the fire
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   4) preparing the fire for infusion
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and ergiphrasty
   5) infusing the component with the essence of the flame
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
   6) sealing the essence of interlocking flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:41:59 2018.

Industria Scintilla

  Common Name: Energy Spark
   Knowledge Requirement:
      have at least 20 points among
      having the evocation skill and
      having the thaumaturgy skill
   Summary: spiritual to magickal energy conversion

   One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal
energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the mutissimus
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration and imagination
   4) the endophany of the mutissimus
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:40:02 2017.

Lustro Cibatus

   Common Name: Enkindle Viand
   Knowledge Requirement:
      have at least 65 points among
      10% of having the cooking skill
      50% of having the typhaturgy skill
      50% of having the thermaturgy skill
      25% of having the metaphysics skill
      25% of having the enchantment skill
      75% of having the pyraturgy skill and
      25x completed quest points
   Summary: enhances a comestible's flammability

   This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to
incendivores and makes it flammable enough to eat.  It can be very tricky to do so without completely incinerating the target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the essence of fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   4) consecrating the seventh ember
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and aretophrasty
   5) infusing the essence of fire
       Type: Gesture
       Importance: great
       Difficulty: easy
       Skills: prestidigitation
   6) sealing in the essence of the fire
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:50:13 2018.

Nebula Concelo

   Common Name: Smoke Shroud
   Knowledge Requirement:
      have at least 40 points among
      10% of having the metaphysics skill
      75% of having the typhaturgy skill and
      25% of having the pyraturgy skill
   Summary: blinding shroud of smoke

   The caster creates and manipulates the essence of smoke to rise up and shroud those around hir, blinding them.  Those in direct
conflict with the caster are more likely to be affected than bystanders.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the smoke
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   4) enchanting the smoke
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: prestidigitation
   5) grounding the smoke into reality
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:00:15 2018.

Obice Fumi

   Common Name: Smoke Barrier
   Knowledge Requirement:
       have at least 250 points among
       100% of having the arcane lore skill,
       100% of having the enchantment skill, and
       50% of having the typhaturgy skill
   Summary: internal cloud of smoke

   This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely block out
rays of light.  This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same properties as the smoke cloud.  
Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more resilient to the affects of sunlight.  This 
does not affect the caster's perceptive abilities, so senses may still be dazzled by brightness.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) visualizing ones inner flame to release smoke
       Type: Thought
       Importance: major
       Difficulty: moderate
       Skills: concentration and imagination
       Energy Costs: None
   4) thickening the inner bloom of smoke
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
       Energy Costs: a fifth of a point of metabolic energy
   5) sealing the bloom of smoke
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, enchantment, and aretophrasty
       Energy Costs: three points of amalgamal smoke energy
Development Information: This spell was created by Starhound; the source code was last updated Mon Feb 18 17:40:36 2019.

Pascere Flamma Interiorem

   Common Name: Feed Inner Flame
   Knowledge Requirement:
      have the metaphysics skill of 10 or higher or
      have the pyraturgy skill of 10 or higher
   Summary: boost fire affinity and satiate hunger

   This simple enchantment performs well beyond what one would expect from its name.  Feeding the inner flame makes one more closely
aligned with fire energies, but at the same time, it nourishes and sustains the physical body.  Once the inner flame has achieved
the maximum amount that it can, the excess energy flows over to nourish the body.  Although multiple castings will continue to
nourish the body, only so much can be done.  The inner flame, just like the physical body, can only sustain so much.  Anything after
this is a waste of a casting.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the inner flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny)
   4) kindling the inner flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:11:56 2018.

Phenix Regeneratione

   Common Name: Phoenix Rebirth
   Knowledge Requirement:
      have at least 100 points among
      75% of having the prestidigitation skill
      50% of having the pyraturgy skill
      25% of having the thermaturgy skill and
      25% of having the typhaturgy skill
   Summary: life protection

   This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful.  Although quite
expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth.  While
active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the
body to rebirth itself.  There are a few minor effects such as some protection against fire and the effects of entropy and
increasing the willpower and ego of the target.  Its primary effect, however, occurs at the moment of a fatal wound, preventing
death and healing the Re-birthed of all damage and provides partial healing to their followers and companions.  For members of the
order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of
damage from other sources.  There are several unpleasant side-effects to this process, from which it can take quite some time to
recover if not fully mastered.  While those of the Order may gain more overall protection than the uninitiated, it can be cast upon
anyone.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) beckoning of the rising order
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) gratification of the eternal flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, conjuration, and ergiphrasty
   5) conjuring a swirl of smoke for a phoenix to arise from
       Type: Gesture
       Importance: major
       Difficulty: very easy
       Skills: prestidigitation
   6) burst of the phoenix essence
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, conjuration, and ergiphrasty
   7) arising the essence of a phoenix from the smoke and heat
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   8) burst of the phoenix essence
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and ergiphrasty
   9) directing the essence of a phoenix
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   10) settling of the phoenix essence
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:13:26 2018.

Pigra Ignis

   Common Name: Numbing Fire
   Knowledge Requirement: None
   Summary: body numbing

   Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes,
allowing it to fuse deeply into them causing a numbing sensation.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) weaving the sigil of the ashen fallen
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation (dominant) and symbology (moderate)
   4) the immanence of the ouroboros of cindered essence
       Type: Praxis
       Importance: greater
       Difficulty: easy
       Skills: typhaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 14:48:16 2018.

Posuerat Auersa

   Common Name: Sirocco
   Knowledge Requirement:
      have at least 180 points among
      having the desert fieldcraft skill
      having the thermaturgy skill
      having the heat affinity skill and
      completed quest points
   Summary: modified heat direct attack

   This spell mimics the dry desert winds that desiccate entire regions.  Like the wind it is named after, this spell has varying
degrees of strength. At the lowest level, it is simply the dry heat of the desert.  At higher levels, the spell effects take on the
desiccating effects of the arid winds, draining moisture from everything it blows across.  When employed against a living foe, it
has the ability to dehydrate them, making them as weak as if they had just crossed the desert.  This is a highly useful tactic,
especially when employed against a more physically gifted opponent.  Since this heat is channeled through the caster's body, any
affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a flash of heat
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) intensifying the flash of heat
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   5) reinforcing a lash of heat
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:17:42 2018.

Producendum Calor

   Common Name: Produce Heat
   Knowledge Requirement:
      have at least 20 points among
      having the evocation skill and
      having the thermaturgy skill
   Summary: magickal to heat energy conversion

   A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the mutissimus
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration and imagination
   4) the endophany of the mutissimus
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:41:13 2017.

Propriam Linguam

   Common Name: Assimilate Language
   Knowledge Requirement:
      have at least 225 points among
      having the psychophrasty skill
      having the arcane lore skill
      having the thaumaturgy skill and
      having the metaphysics skill
   Summary: extract language experience from Lingua Orbe Volitantem

   The easier of the two methods understood by members of Ordo Ignis Aeternis, this spell allows the caster to remove languistic
experience from Lingua Orbe Volitantem and insert it into their own minds.  Doing so requires the desired language to be specified
in the form of a spell argument at the time of casting.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) embedding the importance of the flame
       Type: Thought
       Importance: great
       Difficulty: easy
       Skills: concentration and imagination
   4) understanding the devouring flame
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:08:33 2018.

Purgatio Flamma

   Common Name: Cleansing Flame
   Knowledge Requirement:
      have the poison lore skill of 20 or higher or 
      have the first aid skill of 55 or higher
   Summary: antidote

   This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison.  Timely use of this
spell can sometimes mean the difference between life and death.  Due to the use of elemental fire in this spell, it is not the most
gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive
to the effects of flames.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a purging flame
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: prestidigitation
   4) purging the target with fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   5) 
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:21:32 2018.

Quatuor Magicae

   Common Name: Magick Embers
   Knowledge Requirement:
      have at least 60 points among
      100% of completed quest points
      100% of having the scholarship skill and
      125% of having the divination skill
   Summary: detect magick

   This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a
campfire.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) sending out a thaumaturgic pulse of energy
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) kindling the local thaumaturgic energy
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 15:03:52 2018.
  • Note: you only get to cast Quatuor Magicae at ~92 prestidigitation. Talk about skill investment...

Rogus

   Common Name: Funeral Pyre
   Knowledge Requirement: None
   Summary: rejuvenation and cold protection

   This spell sets ablaze a funeral pyre that burns any remains in the area.  The warmth provided by the pyre rejuvenates the
caster, and provides warding against the cold for a time.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and hylophrasty
   3) appointing the cremenda
       Type: Gesture
       Importance: lesser
       Difficulty: very easy
       Skills: prestidigitation
   4) the manifestation of the pyre
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, evocation, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 04 09:58:07 2017.

Ruptis Caloris

   Common Name: Therapeutic Heat
   Knowledge Requirement:
      have the metaphysics skill of 10 or higher or
      have the thermaturgy skill of 10 or higher
   Summary: muscle relaxation

   This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing
relaxation.  This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other
relaxation clinic.  The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more
soreness and fatigue and allowing for a fuller recovery.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) infusing the muscle with heat
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) massaging the muscle with heat
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and animaphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:27:30 2018.

Sacrificium Lingua

   Common Name: Sacrifice Language
   Knowledge Requirement:
      have at least 225 points among
      having the psychophrasty skill
      having the arcane lore skill
      having the thaumaturgy skill
      having the metaphysics skill
   Summary: inject language experience into Lingua Orbe Volitantem

   A more interesting capability demonstrated by Ordo Ignis Aeternis is the ability to directly impart their understanding of a
language into a physical object which is located in the Schola Fervitus butterfly sanctum.  This infusing of linguistic experience
allows members to share knowledge via a communal and as needed basis.  The language a caster wishes to infuse into the orb must be
specified as a spell argument at the time of casting.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) imparting the importance of the flame
       Type: Thought
       Importance: great
       Difficulty: easy
       Skills: concentration and imagination
   4) remembrance of the devouring flame
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:12:33 2018.

Sanctus Ignis

   Common Name: Ghost Fire
   Knowledge Requirement:
      have at least 300 points among
      100% of having the pyraturgy skill
      75% of having the evocation skill
      50% of having the prestidigitation skill and
      100 points for having completed the Power Potion Quest
   Summary: spiritual fire attack

   With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a
form of fire so unadulterated that it responds strongly to the caster's spirit.  Control of this spark is so finely tuned with the
caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if
one's alignment and ethics are significantly aligned to such principles.  Its intensity also grants supreme accuracy at striking a
target, though the flame is low in actual power and size.  With patience and skill, however, the damage can be quite effective.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) conjuring the flame within
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) infusing the flame with the essence of oneself
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and bellerophrasty
   5) purifying the flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   6) directing the pure flames
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pneumaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:33:20 2018.

Sie Flamma

   Common Name: Conjure Flame
   Knowledge Requirement:
      have at least 150 points among
      35% of having the pyraturgy skill
      25% of having the metaphysics skill
      25% of having the conjuration skill and
      25% of completed quest points
   Summary: summon fire amalgamal

   This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on
the potency of the amalgamal summoned.  Due to the unpredictable nature of flame itself, the caster may only manifest the
concentration for one amalgamal.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a small flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) connecting the flame to the plane of fire
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: prestidigitation
   5) reinforcement of the connection
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and spatiophrasty
   6) expanding the flame
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: prestidigitation
   7) draw of the embers call
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:38:51 2018.

Splendor Ignis

   Common Name: Lure of Flame
   Knowledge Requirement:
      have at least 150 points among
      having the cosmology skill
      having the pyraturgy skill and
      having the fire affinity skill and
      have at least 200 quest points
   Summary: weaken foe's resistance to flame

   This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual
coldness.  This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor
damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand
fire or heat for a short while.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) infusing the flame
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
   5) directing the flame
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:43:18 2018.

Ustulo Magicae

   Common Name: Incinerate Magick
   Knowledge Requirement: 
      have at least 350 points among
      100% of having the arcane lore skill,
      100% of having the abjuration skill,
      100% of having the metaphysics skill,
      25% of having the thaumaturgy skill, and 
      25% of having the pyraturgy skill
   Summary: magick consuming attack

   This dread spell has been the bane of many magi.  It produces a flame that consume magickal energies the same way a normal flame
consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade
away.  The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time
afterwards.  As with all things, there is a process of renewal that will take place, but this process takes much time, during which
no magick will flow through the area.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: one point of magickal energy
   3) calling dispelling fire
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: prestidigitation
       Energy Costs: a fifth of a point of metabolic energy
   4) sending out a lash of dispelling fire
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, abjuration, and bellerophrasty
       Energy Costs: three and three quarters points of magickal energy
   Development Information: This spell was created by Starhound; the source code was last updated Sun May 08 12:18:06 2022.

Vapos Pessulus

  Common Name: Smoke Bolt
  Knowledge Requirement:
     have at least 150 points among
     100% of having the bellerophrasty skill
     100% of having the arcane lore skill and
     25% of having the typhaturgy skill
   Summary: smoke bolt attack

   Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection
of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) excitment of the watcher
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation (dominant) and symbology (moderate)
   4) sensation of the wrath of the watcher
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, conjuration, and bellerophrasty
   5) endowment of the watcher
       Type: Gesture
       Importance: lesser
       Difficulty: easy
       Skills: prestidigitation
   6) dissolution of the watchers' rage
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.
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