Ordo Ignis Aeternis

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==Being Interrupted== ==Being Interrupted==
Taking damage while casting a spell, stunning, agonizing, and euphoria will interrupt the casting. This can be overcome by predominantly [[Concentration]], with [[Discipline]] and [[Tenacity]] adding into the resist. Taking damage while casting a spell, stunning, agonizing, and euphoria will interrupt the casting. This can be overcome by predominantly [[Concentration]], with [[Discipline]] and [[Tenacity]] adding into the resist.
 +
 +While not potentially interrupting a cast in progress, having less than two hands or becoming unable to speak during combat will prevent any further casting, effectively interrupting all casting thereafter.
==List== ==List==

Revision as of 12:38, 18 July 2011

Contents

Guild Help

 Located in Devonshire, 1n and 2w of the south gate.

You are a member of Ordo Ignis Aeternis, a cabal of magi attuned to fire and heat energies.

Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power stores unique to an initiate of Ordo Ignis Aeternis.

Your primary aspect of spell usage is fire. Fire has many uses and functions, and with further understanding of the ways of pyraturgy, a mage can learn of the different forms of fire. Fire, and its derivatives, are the basis for all of an initiate's powers. Elemental fire energy is thus of great value to any member of the Order.

While the predominant effect of fire is destruction, there are many more aspects to the element. It can be used for warmth, to shed light, to cook with, and as fuel for a multitude of other processes. Despite its many uses, fire is also dangerous, as are those who wield it. Great care must be taken when handling fire, and great respect for its power is necessary to ensure your own safety. A reckless initiate can easily be burned by the power that he seeks to control or find himself the victim of an angry mob of peasants who will tie him to a stake and give him a very direct access to the power he seeks to control.

While Ordo Ignis Aeternis are reformists from a Mage Conclave, they still maintain a certain hierarchy concerning guild matters. This hierarchy is treated with the same respect shown towards the flames that power the guild spells. Many Ordo Ignis Aeternis take on a personality that reflects the power of fire, being highly volatile, highly reactive, and demanding a certain amount of respect when dealing with them. Should the members of Ordo Ignis Aeternis show open disrespect for each other, it is only a matter of time until beings from outside the guild begin showing their disrespect, and the only feasible result of this would be for Ordo Ignis Aeternis to burn everyone around them. This would not be good for the image of a guild powered by a force that easily instills fear in the minds of lesser beings. That being said, mutual respect among practitioners is highly encouraged, lest we all be consumed in our own flames.

Part of the hierarchical structure within Ordo Ignis Aeternis is the Board of Spellcrafting, whose responsibility is to ensure that spell study is performed according to certain standards, and that these newly researched spells are thoroughly tested to ensure adequate safety measures are instilled. Once a spell has been sufficiently researched, formulated, and passed the Board, it is made available for all other members of the guild to study. This ensures that we continue our studies, and that certain spells are not horded away in some dusty old library where they serve no purpose to anyone. Any member of the guild can do spell research in attempts to formulate a new spell, and such spells can be submitted to the Board at any time, though the review process may be lengthy. The more complex the spell, the more time is needed to ensure all aspects of the spell are suitable for the guild.

When Ordo Ignis Aeternis was known only as the Red Order, they were figuratively burned by the other factions of their 'Conclave'. Because of this, Ordo Ignis Aeternis as a whole is very wary of those who are of extreme alignments. Fire is very neutral, caring not for the whims of the so-called battle between good and evil, nor of order and chaos. No matter which side of a war you are on, your corpse burns just as well on a funeral pyre. An initiate's energies are better suited towards furthering their own abilities at using fire energies than trying to promote some ethical cause. Let the others have their little wars, and when the smoke clears, Ordo Ignis Aeternis will be there controlling things from their neutral vantage point.

Read 'help spells' for information on Ordo Ignis Aeternis spells and spellcasting. See 'help spell summary' for a quick display of your spell information.

Joining Ordo Ignis Aeternis

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

The tanned-skinned male anthrope intones, ((= An Order initiate must be sufficiently literate as to be able to read scrolls and spells, and especially to document their spell research. You do not meet this requirement. =)) to you.

Literacy >60

Max level to join is 300.

Members of the Pantarchic Church are welcomed in the guild, but Gaius has reservations about allowing member of the Almerian Inquisition into the guild.

Requirements and Bonus Specialties

                  Min    Bonus
Literacy           2       2
Pyraturgy          2       1
Centering          3       3
Channeling         3       3
Arcane Lore                1
Enochian                   1
Heat Affinity      0       1
Heat Tolerance             1
Introspection              1
Memory                     1
Scholarship                1

Total of 1 intelligence


NPCs and Facilities

Schola Fervitus is the name of the guildhall, and it contains a few services inside.

Farachat is running a "bookstore", which is actually general purpose magick/book shop. He is apparently responsible for the research behind several of the spells available.

Talos is the guild banker, and is also a trainer. He is the only trainer in Schola Fervitus that charges, and he charges quite a bit. The banker shares the account with other banks, so the maximum account balance is still same, and it is just better to deposit here, withdraw anywhere.

There is also a cafeteria. The "dark gray stone menu" is actually either a sign, or can also be checked with the standard "list" command. The meals are severely lacking, apparently due to lack of funding (more money was put into the free trainers than on some free food. The Cafeteria itself is somewhat unnecessary once you unlock the Feed Inner Flame ability.

There are two free trainers inside the guildhall, Aedryl and Flizera. This free training is a great benefit early on, since it means you don't have to scavenge for exorbitant amounts of gold to get your guild abilities. The downside is that they cap out really quickly. Flizera teaches more of the academic skills, and is the initial source for Fire Affinity. Aedryl drains both endurance and spirit when he trains you, so be prepared to do a lot of resting after trying to train all for the first few time. His max training on a lot of skills is pretty low, so about time you get enough spirit and endurance to handle a full training, he has already capped out on over half of the skills. Still, the two of them teach a wide variety of skills, and you just can't beat the price.

There are also some trainers who wander the world. The wandering trainers are much harder to get to due to their locations, but teach a lot of skills not covered by the guildhall trainers, and teach to a higher level on most of the skills. Of course, by the time you actually find the trainers, some of your skills may be higher than theirs.

Badlokk the Butcheress is one of trainers, first found in Mordo 18, 13, 0. She is an orc, and charges rather hefty fees for her lessons.

Iklam is a yeti that wanders the Northlands. He says he has no use for the metal in your coins, and will train you for free.

Itozuma the Golden wanders around the jungles of Tenochlan spouting his own prophecies of doom. He also does not charge, and teaches a ton of skills, like leeching, diagnosis, and break fall.

Pierce wanders around Underdark. He trains some very useful skill higher as well as fire affinity.

Spells

Ordo Ignis Aeternis Spells

The spells of Ordo Ignis Aeternis involve evocation processes of varying sorts, but they all begin by incanting the spell's name, followed by the target (if any), in the Enochian tongue. Some spells have additional requirements, such as material components or an environ with a specific fuel for the spell. These will be noted in each spells help file.

Your rating in a spell is determined by a weighted average of certain attributes and skills, listed in the help file. You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased depends on the difficulty of the spell -- ordinary spells will go down to about half of the base rating, while more difficult spells will go down by only a small fraction.

You may see a summary of the spell list by typing 'help spell summary'.

Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells is always determined by your telesmatic weapon, pyraturgy, and their mother attributes.

Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat spell is determined by one's skill at legerdemain.

Being Interrupted

Taking damage while casting a spell, stunning, agonizing, and euphoria will interrupt the casting. This can be overcome by predominantly Concentration, with Discipline and Tenacity adding into the resist.

While not potentially interrupting a cast in progress, having less than two hands or becoming unable to speak during combat will prevent any further casting, effectively interrupting all casting thereafter.

List

The numbers here are from some player(s) list(s) at some point(s) in time. The base values can be found in the spell descriptions on the spell details page.

/------------------------------ Ordo Ignis Aeternis Spell Summary ------------------------------\
| Spell                 rating (%)  Description                                s    f    h    n |
>-----------------------------------------------------------------------------------------------<
| angel fire                        directed angelic flame attack             40   50    0    0 |
| argent blaze              445 (49%)   order-based fire attack                      34   19   11   0 |
| argent radiance           525 (55%)   exploding silvery fire area attack           91   36   73   0 |
| ashen ward                632 (71%)   explosixe area attack                       154    0   26   0 |
| blaze of the Exoma        613 (78%)   chaotic flame attack                         41   10    0   0 |
| blaze of the heavens      584 (10%)   angelfire area attack                        48    0   58   0 |
| blazing twister           557 (45%)   heat and fire cyclone attack                 34   17   34   0 |
| bloodfire                 437 (53%)   fire-enhanced poison attack                  46   19    4   0 |
| blue flame                591 (31%)   warping counter spell                       142   66    0   0 |
| brimstone portal          650 (100%)  teleportation to guildhall                   19    0    0   0 | 
| brimstone strike          585 (81%)   directed attack of brimstone                 27   13    0   0 |
| burn undead               592 (77%)   directed fiery attack against undead         29   16   10   0 |
| burning fever             400 (100%)  disease remedy                               29    6    0   0 |
| burning gout              524 (89%)   dragon-style breath attack                   24    6   12   0 |
| burning light             567 (48%)   explosive photonic area attack               60   46    9   0 |
| burning redemption        527 (41%)   holy fire attack with holy caust             36   20    0   0 |
| burning vitriol           521 (77%)   directed alchemical attack                   28    5    9   0 |
| burnt offerings           650 (100%)  sacrifice to sentient flame                   5    2    0   0 |
| calm heartfires           775 (100%)  soothe the inner fire of anger and rage      30   42    3   0 |
| candlelight               600 (100%)  light production                             10   13    0   0 |
| cauterize                 431 (41%)   wound cauterization                          24    4   20   0 |
| comforting warmth         345 (60%)   soothing heat                                38   15   31   0 |
| dancing needle            540 (74%)   inerrant phosphorous attack                  46   33   33   0 |
| darkfire bolt             654 (92%)   dark flame attack                            19   25    0   0 |
| deplete phlogiston        422 (42%)   phlogiston depletion                         42   25   21   0 |
| desiccate remains         323 (87%)   corpse preservation                           6   14   17   0 |
| disperse personal flame   375 (100%)  heat vulnerability                           10    1    1   0 |
| dragon hide               313 (7%)    simulated dragon scales                      49   39   39   0 |
| earthfire beam            648 (87%)   basic earthfire attack                       14    8    0   0 |
| emblazon heartfires       775 (100%)  enrage the inner fires                       18   12    3   0 |
| enhance phlogiston        372 (39%)   phlogiston replenishment                     42   13   21   0 |
| fan of flames             514 (72%)   fan-shaped fire attack                       17    4   17   0 |
| feed inner flame          475 (100%)  boost fire affinity and satiate hunger       20    5   13   0 |
| fiery temper              830 (84%)   empassioned combat enhancement               40   40    0   0 |
| fire barrage              675 (81%)   exploding fire area attack                  130   43   43   0 |
| fire bolt                 526 (64%)   basic fire attack                             7    5    0   0 |
| fire bomb                 700 (100%)  fiery explosion                              26    8   13   0 |
| fire essence              400 (100%)  fire infusion                                12   18    0   0 |
| fire gem                  450 (100%)  conjure fire gem                             15    6    0   0 |
| fire knives               650 (100%)  directed slashing fire attack                 5    3    5   0 |
| fire rain                 785 (97%)   raining fire attack                          68   30   34   0 |
| fire spikes               450 (100%)  basic fire attack                             8    4    0   0 |
| fire web                  537 (87%)   ensnaring web of flame                        1    1    1   0 |
| fire wine                 400 (100%)  flaming food                                 12   18    0   0 |
| fireball                  600 (100%)  caustic fire area attack                     40   27   23   0 |
| firedarts                 650 (100%)  directed piercing fire attack                 9    5    3   0 |
| flame dagger              560 (92%)   dagger conjuration                           66   33   13   0 |
| flame of knowledge        400 (100%)  identification                                3    2    0   0 |
| flame shield              400 (100%)  multipurpose protection spell                25   20   30   0 |
| flaming skeleton          671 (86%)   summon flaming skeleton                     128   34    0   0 |
| flamra armour             556 (89%)   armour conjuration                           53   13   13   0 |
| flamra bolt               459 (29%)   bolt                                          1    1    0   0 |
| flamra crossbow           568 (47%)   crossbow weapon                              52   14    0   0 |
| flamra staff              524 (80%)   staff weapon                                 84   50    0   0 |
| flare                     500 (100%)  blinding flash attack                         8    2    0   0 |
| frostfire bolt            484 (43%)   cold flame attack                            21    8    0   0 |
| funeral pyre              350 (100%)  rejuvenation and cold protection              1    1    0   0 |
| globe of darkfire         724 (68%)   encompasses area in darkfire                 36   18   43   0 |
| heat ball                 503 (61%)   heat attack                                  23    0   19   0 |
| heat darts                450 (100%)  directed piercing heat attack                 5    3    7   0 |
| heat knives               450 (100%)  directed slashing heat attack                 5    3    5   0 |
| heat staff                560 (90%)   aurast staff manifestation                   66   13   53   0 |
| heat vent                 400 (100%)  modified heat attack                         26    0   18   0 |
| hellfire bolt             598 (80%)   bolt of hellfire attack                      17   10    0   0 |
| hellfire gout             488 (29%)   multi-target blast of hellfire               66   22    0   0 |
| immolate                  621 (56%)   fiery shroud                                  0   65    0   0 |
| incinerate magick         678 (39%)   magick consuming attack                      91   36   55   0 |
| inferno                   781 (40%)   intense directed fire attack                319  170  127   0 |
| internal warmth           450 (100%)  cold and frost protection                    12   21   53   0 |
| irradiant darkness        639 (26%)   explosive area attack                        72   33   48   0 |
| magick embers             200 (100%)  detect magick                                10    0    0   0 |
| magma burst               531 (92%)   magma spray attack                           24    9   27   0 |
| magma spray               516 (42%)   magma area attack                           140   93   93   0 |
| mark of the phoenix       600 (100%)  phoenix protection charm                     88   44    0   0 |
| nether bolt               492 (35%)   corruptive, flesh consuming darkfire blast   52   17   39   0 |
| netherball                573 (18%)   area necromantic burning spell               46    0   55   0 |
| obscuring smoke           647 (79%)   scrying protection                           92   37    0   0 |
| phoenix claws             535 (80%)   clawed slashing attack                       36    9    0   0 |
| piercing flame            539 (60%)   flaming weapon enhancement                   57   41    0   0 |
| protection from fire      275 (100%)  fire and heat resistance                     10    1    1   0 |
| protection from hellfire  697 (86%)   resistance to hellfire                       13    9    8   0 |
| purging flame             400 (100%)  antidote                                     12   12    0   0 |
| pyrotechnic surge         300 (100%)  explosive pyrotechnics attack                21   14    0   0 |
| radiant pillar            719 (37%)   multi-target light-based fire attack         64   30   34   0 |
| raging fire               639 (96%)   clinging fire attack                         60   26   34   0 |
| red claws                 500 (100%)  blazing unarmed combat enhancement           28   22   22   0 |
| righteous fire            524 (41%)   explosive angelfire area attack             112   37   75   0 |
| ruby shield               515 (72%)   minor shield conjuration                     73   29   59   0 |
| scorching venom           682 (96%)   venomous flaming attack                      27   21    0   0 |
| searing heat              325 (100%)  searing heat attack                          13    0   13   0 |
| shadow fire               650 (100%)  fiery spell from Zadnothruin                 18   13    0   0 |
| silver flare              601 (0%)    multi-target order-influenced fire attack   110   35   80   0 |
| smoke and mirrors         235 (0%)    conjure smoke image                         100   50  100   0 |
| smoke bolt                633 (97%)   solidified smoke attack                       3    0    0   0 |
| smoke bomb                674 (96%)   smoke cloud                                  22   11    0   0 |
| smoke rings               623 (87%)   constrictive rings of smoke                   1    0    0   0 |
| solar fire                666 (66%)   explosive solar fire area attack             67   27   53   0 |
| solar flare               663 (45%)   storm of solar energies                     212  127  170   0 |
| soulblight                412 (0%)    exploding entropic area attack              150  100  100   0 |
| soulfire                  425 (100%)  fire attack modified by holiness             44   26   18   0 |
| spark of intensity        625 (35%)   enhanced fire attack                        147   49   49  49 |
| star fire                 748 (99%)   explosive star fire area attack              63   38   50   0 |
| star knives               650 (100%)  directed starknife attack                     9    4    9   0 |
| starburst                 703 (0%)    multi-target starfire attack                 70   60  100   0 |
| stardarts                 630 (94%)   directed stardart attack                     10   10   13   0 |
| starfire bolt             650 (100%)  directed starfire attack                     16    9   12   0 |
| sunbeam                   550 (100%)  photonic pillar attack                       22   11   17   0 |
| sunburst                  625 (31%)   multi-target sunfire attack                  81   27   81   0 |
| sunfire bolt              650 (100%)  directed sunfire attack                      12    9   12   0 |
| tail ember                500 (100%)  fiery tail enhancement                       28   22   22   0 |
| therapeutic heat          775 (100%)  muscle relaxation                            26    5   26   0 |
| torrid tempest            554 (18%)   fire and heat attack                         37   27   51   0 |
| toxic cloud               524 (21%)   raining fire attack                         232  139  139   0 |
| triad of fire             581 (94%)   triple fire bolt attack                      16    9    4   0 |
| urfire                    592 (73%)   urfire attack                                28   14    0   0 |
| urfire bolt               522 (56%)   silvery flame attack                         15   15    0   0 |
| volcanic eruption         639 (60%)   conjure volcanic eruption                   200  120  140   0 |
| wailing flame             504 (54%)   modified fire attack                         23   16   10   0 |
| wavering heat             548 (38%)   subtle mirage                                68    0   46   0 |
| withdraw heat             706 (54%)   decrease thermal acceleration                 0    0  149   0 |
| wraith fire               450 (48%)   spiritual fire attack                        55   21   17   0 |
| wrath                     620 (49%)   invokes the burning, ireful wrath of a god  239  143  143   0 |
\-----------------------------------------------------------------------------------------------------/
Rating = current absolute effective rating in the spell, and percentual share of that rating between the minimun and maximum ratings.
s = base spiritual energy cost
f = base elemental fire energy cost
h = base heat energy cost
n = base endurance enegry cost

Spell details are on their own page.

Specialty Details

			[min..]max	bonus
REQUIREMENTS AND BONUSES
 Centering		3..25		+1
 Channeling		3..25		+1
 Legerdemain		1..12			(+2 max than adventurers)
 Literacy		2..18		+2	(+8 max than adventurers)
 Prestidigitation	1..12
 Pyraturgy		2..20		+1
 Arcane Lore		10		+1	(same max as in adventurers)
 Enochian		10		+1	(to not mess up too much with casting, a skill of 78 is a good target)
 Heat Tolerance		10		+1
 Introspection		10		+1
 Memory			10		+1	(same max as in adventurers)
 Scholarship		10		+1	(same max as in adventurers)

NOT IN ADVENTURERS
 Abjuration		 6
 Alchemy		 2
 Artillery		 2
 Conjuration		15
 Daemonology		 5
 Divination		10
 Enchantment		 6
 Eructation        	10
 Evocation		10
 Latin			 6
 Law			 3
 Meditation		 8
 Metaphysics		10
 Siege Engineering	 3
 Summoning		 6
 Symbology		 6
 Tenacity		 4

MORE THAN IN ADVENTURERS
 Concentration		25

SAME AS IN ADVENTURERS
 Telesmatic Weapon	10

LESS THAN IN ADVENTURERS
 Anatomy		6
 Anglic			8
 Animal Lore		3
 Archery		2
 Armour Adaptation	2
 Armour Lore		4
 Awareness		3
 Biofeedback		4
 Brewing		3
 Calligraphy		3
 Cartography		3
 Combat Reflexes	3
 Cooking		3
 Cosmology		3
 Courage		2
 Crossbow		8		(one of the few weapon skills)
 Dagger			8		(one of the few weapon skills)
 Demolition		5
 Desert Fieldcraft	3
 Diplomacy		2
 Discipline		8
 Dodge			8
 Eavesdropping		2
 Elude Pursuit		3
 Fast Talk		3
 Finance		2
 Find Weakness		6
 First Aid		4
 Fletching		4
 Gambling		2
 Gem Lore		3
 Haggling		2
 History		4
 Imagination		4
 Insect Lore		3
 Intimidation		3
 Killer Instinct	5
 Leadership		3
 Legend Lore		6
 Linguistics		5
 Lockpicking		2
 Logic			5
 Logistics		2
 Manipulation		3
 Massive Blow		2
 Mathematics		5
 Metallurgy		2
 Mortuary		3
 Ownership		3
 Pain Tolerance		2
 Philosophy		5
 Physics		5
 Plant Lore		3
 Politics		5
 Precision Strike	5
 Psychology		5
 Resilience		5
 Rhetoric		3
 Rune Lore		6
 Savoir Faire		2
 Sculpture		3
 Shield			3
 Smithing		2
 Staff			8		(one of the few weapon skills)
 Stamina		3
 Steadiness		8
 Strategy		4
 Tactics		4
 Teaching		5
 Throwing		4
 Traps			4
 Unarmed Combat		5		(one of the few weap.. erm, combat skills)
 Vocalization		4
 Weapon Lore		4

Skills adventurers have, OIA does not

Acting, Angrak, Arctic Fieldcraft, Assarith, Axe, Balance, Blindfighting, Bludgeon, Break Fall, Breath Control, Cargo Handling, Carousing, Carpentry, Carving, Climbing, Dancing, Dethek, Digging, Disguise, Drawing, Driving, Equestrian, Farming, Fishing, Flail, Fletching, Foraging, Hammer, Heraldry, Hithal, Impact Absorption, Instant Stand, Intelligence Analysis, Jumping, Jungle Fieldcraft, Lack of Weakness, Livestock Breeding, Load Bearing, Locksmithing, Masonry, Mimicry, Mineral Lore, Mountaineering, Mounted Combat, Musical Composition, Nanomi, Navigation, Painting, Percussion Instruments, Picking Pockets, Plains Fieldcraft, Poetry, Pole Arm, Practice, Prose, Riding, Running, Sewing, Shorelands Fieldcraft, Showmanship, Singing, Sling, Spear, Spelunking, Sperethiel, Stealth, Storytelling, Streetwise, Stringed Instruments, Subordination, Swamp Fieldcraft, Swimming, Sword, Takargu, Tanning, Theology, Torture, Tracking, Training, Tumbling Underwater Fieldcraft, Ventriloquism, Weaving, Wind Instruments, Xhax


End of spoiler information.
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