Ordo Zephyrius Mutatoris

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=Spells= =Spells=
 +Before any spells may be cast, you must enter into the proper mental state for hermetic spellcasting, forming a mental link with the magickal forces they wish to wield. For members of Ordo Zephyrius Mutatoris, this link is called a ventus -- a mental approximation of the chaotic flows of the winds. To initiate your ventus, simply visualize a chaotic swirl of air forming a serpentine rune. To dismiss your ventus, concentrate on withdrawing your connection to the winds.
 +
The spells of Ordo Zephyrius Mutatoris involve [[evocation]] processes of varying sorts, but they all begin by incanting the spell's name, followed by the target (if any), in the [[Enochian]] tongue. Some spells have additional requirements, such as material components or an environs with respirable air. These will be noted in each spells help file. The spells of Ordo Zephyrius Mutatoris involve [[evocation]] processes of varying sorts, but they all begin by incanting the spell's name, followed by the target (if any), in the [[Enochian]] tongue. Some spells have additional requirements, such as material components or an environs with respirable air. These will be noted in each spells help file.
-Your rating in a spell is determined by a weighted average of certain attributes and skills, listed in the help file. You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased depends on the difficulty of the spell -- ordinary spells will go down to about half of the base rating, while more difficult spells will go down by only a small fraction.+The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | using <argument> | without <spell step>]'. For detailed information on spellcasting, see 'help casting'.
-Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells is always determined by your [[Telesmatic Weapon|telesmatic weapon]], [[aeromancy]], and their mother attributes.+Your rating for any spell step is determined by a weighted average of certain attributes and skills, listed in the help file. You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased depends on the difficulty of the spell step -- ordinary steps will go down to about half of the base rating, while more difficult steps will go down by only a small fraction.
Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat spell is determined by one's skill at [[legerdemain]]. Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat spell is determined by one's skill at [[legerdemain]].
 +
 +Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells is determined by your [[wyrding]] along with the relevant magickal control skills (such as [[aeroturgy]] and [[elektraturgy]]) and their mother attributes.
==List== ==List==
- /--------------------------- Ordo Zephyrius Mutatoris Spell Summary -----------------------\+ This list is not complete
- Spell Min/Max Description s/ m/ a/ x/ e/dif+ 
- >------------------------------------------------------------------------------------------<+ /---------------------------------- Ordo Zephyrius Mutatoris Spell Summary ----------------------------------\
- [[Breath of air (Ordo Zephyrius Mutatoris spell)|breath of air]] 50/350 respiratory replenishment 0/ 1/ 1/ 0/ 0/ord+ | Spell Summary Common Name Spell Type |
- [[breath of life (Ordo Zephyrius Mutatoris spell)|breath of life]] 100/400 healing 6/ 1/ 20/ 0/ 0/som+ >------------------------------------------------------------------------------------------------------------<
- [[call summons (Ordo Zephyrius Mutatoris spell)|call summons]] 50/500 gather existing summons 0/ 20/ 0/ 0/ 0/ord+ | Anemos Chaos chaoswind area attack [[chaoswind (Ordo Zephyrius Mutatoris spell)|Chaoswind]] area of effect attack |
- [[channel currents (Ordo Zephyrius Mutatoris spell)|channel currents]] 50/800 weather energy infusion 155/ 0/ 0/ 0/ 0/ext+ | Astrape Serpentina sorcerous chain lightning attack [[serpentina's Lightning (Ordo Zephyrius Mutatoris spell)|Serpentina's Lightning]] area of effect attack |
- [[chaos lightning (Ordo Zephyrius Mutatoris spell)|chaos lightning]] 280/600 chaotic lightning attack 30/ 0/ 0/ 15/ 10/ver+ | Epombria water area attack [[torrential rain (Ordo Zephyrius Mutatoris spell)|Torrential Rain]] area of effect attack |
- [[chaoswind (Ordo Zephyrius Mutatoris spell)|chaoswind]] 215/550 chaotic wind area attack 15/ 0/ 0/ 30/ 0/ord+ | Procella clinging, shredding air area attack [[squall (Ordo Zephyrius Mutatoris spell)|Squall]] area of effect attack |
- [[cloud form (Ordo Zephyrius Mutatoris spell)|cloud form]] 350/650 anorganic, cloud-like state 0/ 15/ 5/ 0/ 0/ord+ | Concalo extradimensional spirit conjuration [[summon (Ordo Zephyrius Mutatoris spell)|Summon]] conjuration |
- [[compression ram (Ordo Zephyrius Mutatoris spell)|compression ram]] 50/250 door breaking 45/ 0/ 0/ 0/ 0/eas+ | Convocatione Vocabunt gather existing summons [[call summons (Ordo Zephyrius Mutatoris spell)|Call Summons]] conjuration |
- [[dephlogisticate air (Ordo Zephyrius Mutatoris spell)|dephlogisticate air]] 150/600 enhance atmosphere combustibility 0/ 10/ 0/ 80/ 0/ord+ | Eiri Psyche manifest benevolent rainbow spirit [[rainbow butterfly (Ordo Zephyrius Mutatoris spell)|Rainbow Butterfly]] construction |
- [[desert wind blast (Ordo Zephyrius Mutatoris spell)|desert wind blast]] 125/325 searing wind attack 9/ -/ 0/ 0/ 0/ord*+ | Aemophthoria elemental air attack [[wind blast (Ordo Zephyrius Mutatoris spell)|Wind Blast]] directed attack |
- [[direction of the winds (Ordo Zephyrius Mutatoris spell)|direction of the winds]] 10/150 coordinate orientation 0/ 2/ 1/ 0/ 0/ord+ | Aemophthoria Heremites desert wind attack [[desert wind blast (Ordo Zephyrius Mutatoris spell)|Desert Wind Blast]] directed attack |
- [[drift (Ordo Zephyrius Mutatoris spell)|drift]] 30/375 wingless flight 30/ 2/ 2/ 0/ 0/ord+ | Aemophthoria Skia umbral wind attack [[umbral wind blast (Ordo Zephyrius Mutatoris spell)|Umbral Wind Blast]] directed attack |
- [[electrical protection (Ordo Zephyrius Mutatoris spell)|electrical protection]] 50/375 electrical resistance 16/ 1/ 0/ 0/ 2/ord+ | Aither clinging vacuum attack [[rarify aether (Ordo Zephyrius Mutatoris spell)|Rarified Aether]] directed attack |
- [[electrical storm (Ordo Zephyrius Mutatoris spell)|electrical storm]] 600/900 mobile storm area attack 0/ 10/ 92/ 0/300/ext+ | Anemostrophos sorcerous wind attack [[tornado (Ordo Zephyrius Mutatoris spell)|Tornado]] directed attack |
- [[electrification (Ordo Zephyrius Mutatoris spell)|electrification]] 150/400 electrical contact damage 38/ 3/ 0/ 0/ 5/ord+ | Astra magickal attack Magick Dust directed attack |
- [[essence of the wind (Ordo Zephyrius Mutatoris spell)|essence of the wind]] 400/800 short term near-invulnerability 0/ 0/ 50/ 0/ 0/ver+ | Astrape lightning attack [[lightning bolt (Ordo Zephyrius Mutatoris spell)|Lightning Bolt]] directed attack |
- [[feather mantle (Ordo Zephyrius Mutatoris spell)|feather mantle]] 200/600 armour encumbrance reduction 0/ 8/ 8/ 0/ 0/ord+ | Astrape Chaos chaos-infused lightning attack [[chaos lightning (Ordo Zephyrius Mutatoris spell)|Chaos Lightning]] directed attack |
- [[fog (Ordo Zephyrius Mutatoris spell)|fog]] 90/300 physical/elemental protection 60/ 0/ 0/ 0/ 0/ord+ | Astrape Skia umbral lightning attack Umbral Lightning Bolt directed attack |
- [[knowledge of the winds (Ordo Zephyrius Mutatoris spell)|knowledge of the winds]] 190/390 identification 0/ 5/ 0/ 0/ 0/ord+ | Brontema thunder attack [[thunderclap (Ordo Zephyrius Mutatoris spell)|Thunderclap]] directed attack |
- [[lighten load (Ordo Zephyrius Mutatoris spell)|lighten load]] 25/500 load bearing boost 0/ 10/ 0/ 0/ 0/ord+ | Krios break door [[compression ram (Ordo Zephyrius Mutatoris spell)|Ram]] directed attack |
- [[lightning bolt (Ordo Zephyrius Mutatoris spell)|lightning bolt]] 275/600 lightning attack 90/ 0/ 0/ 0/ 15/ver+ | Magicae Iaculum mana attack [[magick dart (Ordo Zephyrius Mutatoris spell)|Magick Dart]] directed attack |
- [[magick dart (Ordo Zephyrius Mutatoris spell)|magick dart]] 175/475 mana attack 3/ 5/ 0/ 0/ 0/som+ | Pneuma Kokusasa shrieking wind attack [[shrieking gale (Ordo Zephyrius Mutatoris spell)|Shrieking Gale]] directed attack |
- [[mind maelstrom (Ordo Zephyrius Mutatoris spell)|mind maelstrom]] 375/525 psychic protection 0/ 10/ 5/ 13/ 0/dif+ | Spinthar elemental air attack [[seeker spark (Ordo Zephyrius Mutatoris spell)|Seeker Spark]] directed attack |
- [[noctilucent mist (Ordo Zephyrius Mutatoris spell)|noctilucent mist]] 150/425 visibility enhancement 0/ 8/ 1/ 0/ 0/ord+ | Epistasis end one's enchantment Disenchant dispell |
- [[numb (Ordo Zephyrius Mutatoris spell)|numb]] 150/350 analgesia 0/ 1/ 0/ 0/ 20/ord + | Scientia de Ventis identification [[knowledge of the winds (Ordo Zephyrius Mutatoris spell)|Knowledge of The Winds]] divination |
- [[osprey's call (Ordo Zephyrius Mutatoris spell)|osprey's call]] 50/250 avian charm 0/ 10/ 0/ 0/ 0/eas+ | Tropos orientation [[direction of the winds (Ordo Zephyrius Mutatoris spell)|Direction of The Winds]] divination |
- [[rainbow butterfly (Ordo Zephyrius Mutatoris spell)|rainbow butterfly]] 150/750 conjure benevolent rainbow spirit 0/ 25/ 20/ 33/ 0/ord+ | Aer Vincula constraints of reified air [[scithial bonds (Ordo Zephyrius Mutatoris spell)|Scithial Bonds]] enchantment |
- [[rarify aether (Ordo Zephyrius Mutatoris spell)|rarify aether]] 150/450 clinging vacuum attack 7/ -/ 0/ 0/ 20/dif*+ | Aggelopteros magickal wings [[welkin wings (Ordo Zephyrius Mutatoris spell)|Welkin Wings]] enchantment |
- [[resilient volatility (Ordo Zephyrius Mutatoris spell)|resilient volatility]] 200/700 order/earth/cold resistance 0/ -/ 30/ 13/ 13/som*+ | Allevo Sarcina load bearing boost [[lighten load (Ordo Zephyrius Mutatoris spell)|Lighten Load]] enchantment |
- [[ride the winds (Ordo Zephyrius Mutatoris spell)|ride the winds]] 25/350 teleportation 100/ 0/ 0/ 0/ 0/eas+ | Anastrape electrical protection [[electrical protection (Ordo Zephyrius Mutatoris spell)|Lightning Ward]] enchantment |
- [[scithial armour (Ordo Zephyrius Mutatoris spell)|scithial armour]] 300/600 armour conjuration 34/ 0/ 25/ 0/ 11/dif+ | Animo Creui psychic protection [[mind maelstrom (Ordo Zephyrius Mutatoris spell)|Mind Maelstrom]] enchantment |
- [[scithial bonds (Ordo Zephyrius Mutatoris spell)|scithial bonds]] 300/700 constraints of reified air 45/ 0/ 15/ 0/ 0/som+ | Apportation using the winds to move objects Apportation enchantment |
- [[sea's blessing (Ordo Zephyrius Mutatoris spell)|sea's blessing]] 350/600 multifaceted protection charm 0/ 50/ 60/ 30/ 0/som+ | Auge multifaceted sensory enhancement [[sunlit senses (Ordo Zephyrius Mutatoris spell)|Sunlit Senses]] enchantment |
- [[seeker spark (Ordo Zephyrius Mutatoris spell)|seeker spark]] 75/700 inerrant sorcerous lightning attack 0/ 1/ 0/ 0/ 1/ord+ | Caelum Furia resilience/ruthlessness boost [[skyfury (Ordo Zephyrius Mutatoris spell)|Skyfury]] enchantment |
- [[serpentina's Lightning (Ordo Zephyrius Mutatoris spell)|serpentina's lightning]] 375/675 sorcerous chain lightning attack 52/ -/ 0/ 0/ 25/som*+ | Eidos Anemou invulnerability [[essence of the wind (Ordo Zephyrius Mutatoris spell)|Essence of The Wind]] enchantment |
- [[shrieking gale (Ordo Zephyrius Mutatoris spell)|shrieking gale]] 175/600 sonic wind attack 17/ 0/ 0/ 0/ 0/ord+ | Electrica electrical contact damage [[electrification (Ordo Zephyrius Mutatoris spell)|Electrification]] enchantment |
- [[skyfury (Ordo Zephyrius Mutatoris spell)|skyfury]] 125/600 resilience/ruthlessness boost 0/ 0/ 10/ 0/ 0/som+ | Exokeanismos multifaceted protection charm [[sea's blessing (Ordo Zephyrius Mutatoris spell)|Sea's Blessing]] enchantment |
- [[squall (Ordo Zephyrius Mutatoris spell)|squall]] 300/600 clinging, shredding air area attack 0/ 5/ 15/ 0/ 0/som+ | Hekros Anemou protective wind barrier [[wall of wind (Ordo Zephyrius Mutatoris spell)|Wall of Wind]] enchantment |
- [[summon (Ordo Zephyrius Mutatoris spell)|summon]] 50/1000 extradimensional spirit conjuration 115/ 0/ 0/ 0/ 0/dif+ | Mollis Laevitas order/earth/cold resistance [[resilient volatility (Ordo Zephyrius Mutatoris spell)|Resilient Volatility]] enchantment |
- [[sunlit senses (Ordo Zephyrius Mutatoris spell)|sunlit senses]] 275/575 multifaceted sensory enhancement 60/ 0/ 0/ 0/ 0/ord+ | Mousike Animou thunder protection [[windsong (Ordo Zephyrius Mutatoris spell)|Windsong]] enchantment |
- [[sylphic pulse (Ordo Zephyrius Mutatoris spell)|sylphic pulse]] 100/450 augment weapon speed/penetration 32/ 2/ 5/ 0/ 0/ord+ | Nepheleidon anorganic, cloud-like state [[cloud form (Ordo Zephyrius Mutatoris spell)|Cloud Form]] enchantment |
- [[tempestas (Ordo Zephyrius Mutatoris spell)|tempestas]] 200/500 unarmed combat enhancement 0/ -/ 10/ 10/ 10/som*+ | Ploion wingless flight [[drift (Ordo Zephyrius Mutatoris spell)|Drift]] enchantment |
- [[thunderclap (Ordo Zephyrius Mutatoris spell)|thunderclap]] 250/600 stunning thunder attack 55/ 0/ 0/ 0/ 0/som+ | Pneuma respiratory replenishment [[Breath of air (Ordo Zephyrius Mutatoris spell)|Breath of Air]] enchantment |
- [[thunderforge (Ordo Zephyrius Mutatoris spell)|thunderforge]] 200/800 mass weapon electrification 20/ 20/ 0/ 0/ 15/dif+ | Taxos Anemou burst of speed [[wind speed (Ordo Zephyrius Mutatoris spell)|Wind Speed]] enchantment |
- [[tornado (Ordo Zephyrius Mutatoris spell)|tornado]] 300/550 sorcerous air attack 21/ 5/ 0/ 0/ 0/ord+ | Torpor analgesia [[numb (Ordo Zephyrius Mutatoris spell)|Numb]] enchantment |
- [[torrential rain (Ordo Zephyrius Mutatoris spell)|torrential rain]] 400/750 water area attack 70/ 30/ 0/ 0/ 0/ext+ | Typhos physical/elemental protection [[fog (Ordo Zephyrius Mutatoris spell)|Fog]] enchantment |
- [[umbral wind blast (Ordo Zephyrius Mutatoris spell)|umbral wind blast]] 145/345 umbral wind attack 15/ -/ 0/ 0/ 0/ord*+ | Rheumatizon weather energy infusion [[channel currents (Ordo Zephyrius Mutatoris spell)|Channel Currents]] energy channeling |
- [[wall of wind (Ordo Zephyrius Mutatoris spell)|wall of wind]] 225/450 multipurpose protection aura 125/ 0/ 0/ 0/ 0/ord+ | Colligentes Venti] gradual energy accumulation Gather Wind energy collection |
- [[welkin wings (Ordo Zephyrius Mutatoris spell)|welkin wings]] 500/800 magickal wings 0/ 5/ 0/ 93/ 0/ver+ | Pneuma Psyche rejuvenation [[breath of life (Ordo Zephyrius Mutatoris spell)|Breath of Life]] healing |
- [[wind blast (Ordo Zephyrius Mutatoris spell)|wind blast]] 100/300 air attack 12/ 0/ 0/ 0/ 0/eas+ | Pneuma Nymphikos hasten weapon [[sylphic pulse (Ordo Zephyrius Mutatoris spell)|Sylphic Pulse]] item enchantment |
- [[wind speed (Ordo Zephyrius Mutatoris spell)|wind speed]] 200/500 short speed burst 0/ 32/ 0/ 0/ 0/ord+ | Vehi Ventis teleportation [[ride the winds (Ordo Zephyrius Mutatoris spell)|Ride the Winds]] teleportation |
- [[windsong (Ordo Zephyrius Mutatoris spell)|windsong]] 25/500 sonic protection 18/ 3/ 1/ 0/ 0/ord+ | Concelo extradimensional interference Shroud weather modification |
- [[zephyr (Ordo Zephyrius Mutatoris spell)|zephyr]] 300/600 restorative atmospheric effect 50/ 0/ 15/ 13/ 6/som+ | Electrica Tempestas mobile storm area attack [[electrical storm (Ordo Zephyrius Mutatoris spell)|Electrical Storm]] weather modification |
- \------------------------------------------------------------------------------------------/+ | Noctilucent Caligo visibility enhancement [[noctilucent mist (Ordo Zephyrius Mutatoris spell)|Noctilucent Mist]] weather modification |
-:Min=minimum spell level required to cast+ | Phlogeos increase atmospheric combustibility [[dephlogisticate air (Ordo Zephyrius Mutatoris spell)|Dephlogisticate Air]] weather modification |
-:Max=maximum effective spell level+ | Zephyrus restorative atmospheric effect [[zephyr (Ordo Zephyrius Mutatoris spell)|Zephyr]] weather modification |
-:s=base spiritual energy cost+ \------------------------------------------------------------------------------------------------------------/
-:m=base magickal energy cost+:Currently known old spells that are missing:
-:a=base air energy cost+ [[feather mantle (Ordo Zephyrius Mutatoris spell)|feather mantle]] armour encumbrance reduction
-:e=base electrical energy cost+ [[osprey's call (Ordo Zephyrius Mutatoris spell)|osprey's call]] avian charm
-:x=base chaotic enegry cost+ [[scithial armour (Ordo Zephyrius Mutatoris spell)|scithial armour]] armour conjuration
-:dif=difficulty level+ [[tempestas (Ordo Zephyrius Mutatoris spell)|tempestas]] unarmed combat enhancement
-:Difficuly levels: easy, ordinary, somewhat difficult, difficult, very difficult, extraordinarily difficult+ [[thunderforge (Ordo Zephyrius Mutatoris spell)|thunderforge]] mass weapon electrification
-: *=could not verify costs due to unavailable help file+

Revision as of 01:51, 13 January 2018

Contents

Guild Help

You are a member of Ordo Zephyrius Mutatoris, a cabal of magi attuned to meteorological energies.

Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power stores unique to your order.

Your primary style of spell usage is aeroturgic. While many factors affect the weather, the atmosphere is the medium in which those factors combine with the most dynamism and fungibility. Elemental air energy is thus of great value to a Frater Zephyrius Mutatoris.

Underlying the patterns of the atmosphere is raw chaos, and it is incumbent upon you to reflect this chaos within your spirit. This will both allow you to better manipulate and draw out the deepest mysteries of the weather, and give you a valuable ethos by which to live your life. The universe, like the weather, is fickle, and it takes a certain acceptance and transmission of its fickle nature in order to harmoniously express and manifest one's most personal self. (More on this below.)

Overlaying the patterns of the atmosphere is electricity, the highest and most intense form that the weather takes. Electricity is the fuel for the most powerful and dangerous of your spells.

These three things -- elemental air, chaos, and electricity -- serve as fuel that you can use to manipulate and resonate with any number of natural phenomena. Almost as many of us find comfort in a life at sea as one in the clear skies; some prefer the starry night, others a tempestuous storm. Precipitation is commonly manipulated by the Frater Zephyrius Mutatoris, but there have been those that could call upon fiery heat of the desert, or the lensing effects of water droplets, or even the atmospheric vacuum of deep space.

As mentioned a moment ago, a certain type of chaotic ethos is central to your spellcasting prowess. This does not mean that you must be a prancing fool (after the fashion of Discordians) or rampantly destructive (after the fashion of most adventurers) -- though some of us have been those things. It means rather that you must strive to maintain a certain degree of independence and spontaneity within you. As the weather emerges as a system in its own right out of a confluence of forces, so the Frater Zephyrius Mutatoris must always strive to be more than the sum of his surroundings; he must always bring something new and uniquely himself to every situation.

While most of our order are wanderers, and while there is no official hierarchy within the cabal, a certain degree of civility is expected among its members. The cabal recognizes that this is rather difficult, as its Magi tend to be strong personalities. Nonetheless, the egregore that you use is maintained by the strength of the ethos that you follow and the energies that you command collectively within your spirits. With inner strife, our magicks are be weakened.

Joining the Ordo Zephyrius Mutatoris

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


In Tetlacana, at coordinates 7, 39, 0 there is an exit "in" to the guildhall.

The guildmaster is Torlira, a female aviar. If you wish to join the Order of Ordo Zephyrius Mutatoris, say 'pledge me to Ordo Zephyrius Mutatoris'. To leave them, say 'I renounce Ordo Zephyrius Mutatoris'.

The OZM is a chaotic neutral guild. This means that you CANNOT level up unless you are chaotic neutral, or very close to it.

Torlira quietly intones, ~* As a Stalker of the Gate, you could not become a proponent of chaos by joining Ordo Zephyrius Mutatoris. *~ to <§>  
                            Arcane  <§> .

Leaving

If you have left the Ordo Zephyrius Mutatoris, there is a 4 month wait before you are able to rejoin.

Required and bonus specialties

                 Bonus    Min
Air Affinity               1
Aeroturgy                  1
Arcane lore        1
Centering          1       2
Enochian                   1
Equilibrium        1       2
Introspection      1
Legerdemain                1
Literacy           1       2
Memory             1
Prestidigitation           1
Scholarship        1
Telesmatic Weapon  1

So that's 3 intelligence, 1 constitution, 2 willpower, 2 dexterity specialties.

End of spoiler information.

Skills

Aerina is available in the guildhall for training.

Spells

Before any spells may be cast, you must enter into the proper mental state for hermetic spellcasting, forming a mental link with the magickal forces they wish to wield. For members of Ordo Zephyrius Mutatoris, this link is called a ventus -- a mental approximation of the chaotic flows of the winds. To initiate your ventus, simply visualize a chaotic swirl of air forming a serpentine rune. To dismiss your ventus, concentrate on withdrawing your connection to the winds.

The spells of Ordo Zephyrius Mutatoris involve evocation processes of varying sorts, but they all begin by incanting the spell's name, followed by the target (if any), in the Enochian tongue. Some spells have additional requirements, such as material components or an environs with respirable air. These will be noted in each spells help file.

The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | using <argument> | without <spell step>]'. For detailed information on spellcasting, see 'help casting'.

Your rating for any spell step is determined by a weighted average of certain attributes and skills, listed in the help file. You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased depends on the difficulty of the spell step -- ordinary steps will go down to about half of the base rating, while more difficult steps will go down by only a small fraction.

Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat spell is determined by one's skill at legerdemain.

Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells is determined by your wyrding along with the relevant magickal control skills (such as aeroturgy and elektraturgy) and their mother attributes.

List

    This list is not complete
 /---------------------------------- Ordo Zephyrius Mutatoris Spell Summary ----------------------------------\
| Spell                   Summary                              Common Name             Spell Type            |
>------------------------------------------------------------------------------------------------------------<
| Anemos Chaos            chaoswind area attack                Chaoswind               area of effect attack |
| Astrape Serpentina      sorcerous chain lightning attack     Serpentina's Lightning  area of effect attack |
| Epombria                water area attack                    Torrential Rain         area of effect attack |
| Procella                clinging, shredding air area attack  Squall                  area of effect attack |
| Concalo                 extradimensional spirit conjuration  Summon                  conjuration           |
| Convocatione Vocabunt   gather existing summons              Call Summons            conjuration           |
| Eiri Psyche             manifest benevolent rainbow spirit   Rainbow Butterfly       construction          |
| Aemophthoria            elemental air attack                 Wind Blast              directed attack       |
| Aemophthoria Heremites  desert wind attack                   Desert Wind Blast       directed attack       |
| Aemophthoria Skia       umbral wind attack                   Umbral Wind Blast       directed attack       |
| Aither                  clinging vacuum attack               Rarified Aether         directed attack       |
| Anemostrophos           sorcerous wind attack                Tornado                 directed attack       |
| Astra                   magickal attack                      Magick Dust             directed attack       |
| Astrape                 lightning attack                     Lightning Bolt          directed attack       |
| Astrape Chaos           chaos-infused lightning attack       Chaos Lightning         directed attack       |
| Astrape Skia            umbral lightning attack              Umbral Lightning Bolt   directed attack       |
| Brontema                thunder attack                       Thunderclap             directed attack       |
| Krios                   break door                           Ram                     directed attack       |
| Magicae Iaculum         mana attack                          Magick Dart             directed attack       |
| Pneuma Kokusasa         shrieking wind attack                Shrieking Gale          directed attack       |
| Spinthar                elemental air attack                 Seeker Spark            directed attack       |
| Epistasis               end one's enchantment                Disenchant              dispell               |
| Scientia de Ventis      identification                       Knowledge of The Winds  divination            |
| Tropos                  orientation                          Direction of The Winds  divination            |
| Aer Vincula             constraints of reified air           Scithial Bonds          enchantment           |
| Aggelopteros            magickal wings                       Welkin Wings            enchantment           |
| Allevo Sarcina          load bearing boost                   Lighten Load            enchantment           |
| Anastrape               electrical protection                Lightning Ward          enchantment           |
| Animo Creui             psychic protection                   Mind Maelstrom          enchantment           |
| Apportation             using the winds to move objects      Apportation             enchantment           |
| Auge                    multifaceted sensory enhancement     Sunlit Senses           enchantment           |
| Caelum Furia            resilience/ruthlessness boost        Skyfury                 enchantment           |
| Eidos Anemou            invulnerability                      Essence of The Wind     enchantment           |
| Electrica               electrical contact damage            Electrification         enchantment           |
| Exokeanismos            multifaceted protection charm        Sea's Blessing          enchantment           |
| Hekros Anemou           protective wind barrier              Wall of Wind            enchantment           |
| Mollis Laevitas         order/earth/cold resistance          Resilient Volatility    enchantment           |
| Mousike Animou          thunder protection                   Windsong                enchantment           |
| Nepheleidon             anorganic, cloud-like state          Cloud Form              enchantment           |
| Ploion                  wingless flight                      Drift                   enchantment           |
| Pneuma                  respiratory replenishment            Breath of Air           enchantment           |
| Taxos Anemou            burst of speed                       Wind Speed              enchantment           |
| Torpor                  analgesia                            Numb                    enchantment           |
| Typhos                  physical/elemental protection        Fog                     enchantment           |
| Rheumatizon             weather energy infusion              Channel Currents        energy channeling     |
| Colligentes Venti]      gradual energy accumulation          Gather Wind             energy collection     |
| Pneuma Psyche           rejuvenation                         Breath of Life          healing               |
| Pneuma Nymphikos        hasten weapon                        Sylphic Pulse           item enchantment      |
| Vehi Ventis             teleportation                        Ride the Winds          teleportation         |
| Concelo                 extradimensional interference        Shroud                  weather modification  |
| Electrica Tempestas     mobile storm area attack             Electrical Storm        weather modification  |
| Noctilucent Caligo      visibility enhancement               Noctilucent Mist        weather modification  |
| Phlogeos                increase atmospheric combustibility  Dephlogisticate Air     weather modification  |
| Zephyrus                restorative atmospheric effect       Zephyr                  weather modification  |
\------------------------------------------------------------------------------------------------------------/
Currently known old spells that are missing:
feather mantle  armour encumbrance reduction
osprey's call  avian charm
scithial armour  armour conjuration
tempestas  unarmed combat enhancement
thunderforge  mass weapon electrification
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