Equites Serpentina
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Equites Serpentina are a guild in Corna headed by Runehand. The guild is focused on an empathic bond between a horseman and his horse. Equites Serpentina are a subset of the Steel Serpents.
Contents |
Joining Information
Runehand says, "You're interested, too, eh? Me too. First, let me tell you a little about the Equites, so you can make an informed decision." in Anglic. Runehand says, "Serpentina, as you know, was our patron sorceress. She had quite a storied history, but decided to devote well over a century to building and protecting Corna, here. She was very mysterious -- even up to the moment of her disappearance. I only had the chance to study with her for a few months; I was her last apprentice. Almost everything I know how to do I learned from her." in Anglic. Runehand says, "Part of her researches was devoted to finding magicks to help better defend ourselves. She knew a few powerful spells of the sort that would fry someone where they stood, but mostly she was interested in enchantment. The Dragonsabre of Serpente was one result of those enchantments. Staves of the elements were another. But her most useful invention -- yes, even more useful than the Dragonsabre -- was discovering an enchantment that imparted a faculty for horse-bonding upon its bearer." in Anglic. Runehand says, "This bond is similar to those employed by the daanan, and some of the witches of the northeast. But she honed it specifically for her purposes. She needed competent agents and military leaders to help her stave off the threats of her time. So she shaped the bond for horses, and not just any horses, but a kind of horse that she herself helped to breed: warhorses of an exceptionally powerful stock." in Anglic. Runehand says, "She had an entire private cavalry of men augmented in their logistical and military prowess by her own magicks. They became enormously competent, and formed a sort of inner circle of advisors for her. But when she vanished, they disbanded. In fact, heh, most of them went insane. Anyway..." in Anglic. Runehand says, "The point being! I have rediscovered her technique! Her technique for enchanting persons with the ability to bond our warhorses. I've been using it on a select few of our Steel Serpents. I learned it by reading a scroll of hers, a scroll so potent that I can still detect some of her magickal essence within it. So I've been calling the method of bonding "Serpentina's echo"." in Anglic. Runehand asks you, "So that's basically it. In exchange for more of a commitment to aiding Corna, I am willing to give you the ability to bond one of our war-horses, and become an unmatched rider. What do you think?" in Anglic.
Joining Requirements
- Be male
- Be a Steel Serpent. You can talk to Marshall Osaka about joining them.
Runehand says, "Hmm, so you're a Steel Serpent, that's a start. But why don't you get to know the town a little better, first? If you want to become an Equite, you'll be spending a lot of time defending the people here. Indeed, you may even give your life to defend them. It's better for Corna and better for you if you familiarize yourself with the concerns of the townsfolk." to you
You are now a first-degree specialist in courage, empathy, enchantment, intelligence analysis, logistics, memory, practice and strategy.
Specialty Points Required
- 5 Intelligence
- 1 Perception
- 2 Willpower
Join Text
Runehand says, "Seems like you're up to par! Okay then." Runehand cracks his knuckles and then closes his eyes in concentration for a long moment. You feel a strange new desire beginning to stir deep within your psyche. Runehand says, "Right! Head to the Steel Serpents' barracks and pick yourself out a horse. Just pet the one you like best. The enchantment does the rest." Runehand says, "Osaka can give you some basic training. If you want a real master of horse riding, you'll have to wait until Rhianna gets back. She's not an Eques, but she's probably the best rider I've ever seen, even without Serpentina's enchantments to help her." Runehand says, "One more thing. After you've spent some time together with your warhorse, you might want to try recruiting other followers. Equites often have small units under their command, and Serpentina's magicks will help you with that."
You sense a new emotional need opening up within you -- an incompleteness you never fully grasped, the need for a true soulmate of some kind -- along with the desire and ability to fulfill that need and to complete yourself.
Equipment
The Equites Serpentina are also granted access to the Armoury. It's hard to tell what actually loads there if any of it is useful. As far as we can tell, serpent swords and spears load there which are useful against serpentine races like snakes, dragons, naga, sleklith, etc. As well as the most basic armour infantry units in Corna spawn with. Generally the equipment is of fairly high quality and is certainly worth a look.
An Eques Serpentina can also be given a golden watch by the guild leader, Runehand. This watch is heavily enchanted and provides buffs to a static set of skills, the intensity of which seems to be based on the time of day. So far, the known skills buffed are Rhetoric, Channeling, Manipulation, Carousing, Diplomacy, Escape, Stealth, Quickness and Meditation. This list is not yet finished, there may be a couple of skills here that are not buffed by the watch specifically and/or there may be more that are buffed. To obtain your watch, go to Runehand and he should give you one of your exact size upon seeing you.
Empathic bond to Warhorse
The horse they bond to are known as Cornan Des Triers. Or more commonly known as warhorses or chargers. They seem a little more sturdy than regular horse bonds and have sovereignty over the other horse races (excluding the pegasus I believe). They provide the following charms:
Basic Charms
Social Charms
Additional Charms
Followers
You are able to recruit random people from the bar in Corna. All you have to do is say 'recruit' to them in the language they speak. The syntax will be say recruit in <language> to <person>.
[OOC Guardas] It's a check of Leadership, Manipulation, Fast Talk, and Diplomacy (all divided by 80), plus five for being a Steel Serpent, plus your bond strength if you're an equite, minus your current companion count, against the adventurers level plus Willpower/5
Specialty Access for Equites Serpentina w/ Steel Serpents
This is what you get after bonding with a mount /-------------------------- Specialty Access of Horse -------------------------\ | Skill Max Min Asg Bon Deg Sus Rat Att Pts | >-----------------------------------------------------------------------------< | Arcane Lore 10 0 0 0 0 0 0 Int 0 | | Archery 10 0 0 0 0 0 29 Per 2 | | Arctic Fieldcraft 5 0 0 0 0 0 12 Int 0 | | Armour Lore 5 0 0 0 0 0 33 Int 0 | | Armour Use 16 0 0 0 0 0 0 Str 0 | | Astrology 5 0 0 0 0 0 0 Int 0 | | Athleticism 23 1 1 0 1 0 33 Str 0 | | Awareness 5 0 0 0 0 0 29 Per 2 | | Balance 15 0 0 0 0 0 16 Dex 4 | | Brawling 10 0 0 0 0 0 0 Str 0 | | Break Fall 5 0 0 0 0 0 32 Dex 4 | | Cartography 2 0 0 0 0 0 12 Int 0 | | Centering 2 0 0 0 0 0 29 Wil 2 | | Climbing 10 0 0 0 0 0 33 Dex 4 | | Cold Tolerance 2 0 0 0 0 0 1 Con 3 | | Combat Reflexes 15 0 2 0 2 0 102 Dex 4 | | Conjuration 1 0 0 0 0 0 0 Int 0 | | Courage 20 1 1 0 1 0 35 Wil 2 | | Dagger 10 0 0 0 0 0 34 Dex 4 | | Diplomacy 10 0 0 0 0 0 19 Cha 1 | | Dirty Fighting 5 0 0 0 0 0 28 Per 2 | | Discipline 22 1 1 0 1 1 94 Wil 2 | | Dodge 5 0 0 0 0 0 38 Dex 4 | | Eavesdropping 5 0 0 0 0 0 0 Per 2 | | Elude Pursuit 10 0 0 0 0 0 12 Per 2 | | Empathy 15 1 1 0 1 0 55 Per 2 | | Enchantment 15 1 1 0 1 0 43 Int 0 | | Equestrian 8 0 0 1 1 0 0 Per 2 | | Equipment Maintenance 10 0 0 0 0 0 32 Per 2 | | Finance 2 0 0 0 0 0 17 Int 0 | | Find Weakness 15 0 0 0 0 0 35 Per 2 | | Firefighting 2 0 0 0 0 0 12 Per 2 | | First Aid 5 0 0 0 0 0 34 Per 2 | | Fishing 2 0 0 0 0 0 18 Per 2 | | Flail 10 0 0 0 0 0 35 Dex 4 | | Forestry 5 0 0 0 0 0 13 Int 0 | | Hardiness 17 0 0 0 0 1 77 Con 3 | | Heat Tolerance 2 0 0 0 0 0 1 Con 3 | | Heraldry 5 0 0 0 0 0 0 Int 0 | | Hills Fieldcraft 6 0 0 0 0 0 12 Int 0 | | History 2 0 0 0 0 0 26 Int 0 | | Intelligence Analysis 20 1 1 0 1 0 0 Int 0 | | Intimidation 5 0 0 0 0 0 0 Cha 1 | | Killer Instinct 5 0 2 0 2 0 93 Per 2 | | Lack of Weakness 15 0 0 0 0 0 35 Int 0 | | Law 5 0 0 0 0 0 20 Int 0 | | Leadership 22 1 1 0 1 0 17 Cha 1 | | Leatherworking 5 0 0 0 0 0 0 Per 2 | | Legend Lore 2 0 0 0 0 0 29 Int 0 | | Lip Reading 5 0 0 0 0 0 0 Per 2 | | Literacy 2 0 0 0 0 0 31 Int 0 | | Load Bearing 10 0 0 0 0 0 32 Str 0 | | Lockpicking 5 0 0 0 0 0 0 Dex 4 | | Logic 2 0 0 0 0 0 32 Int 0 | | Logistics 20 1 1 0 1 0 0 Int 0 | | Massive Blow 15 0 0 0 0 0 36 Str 0 | | Massive Exertion 15 0 0 0 0 0 0 Str 0 | | Meditation 1 0 0 0 0 0 32 Wil 2 | | Memory 14 1 1 1 2 0 46 Int 0 | | Mountaineering 5 0 0 0 0 0 20 Int 0 | | Mounted Combat 8 0 0 1 1 0 0 Per 2 | | Navigation 2 0 0 0 0 0 0 Int 0 | | Orienteering 2 0 0 0 0 0 40 Per 2 | | Ownership 23 1 1 0 1 0 19 Cha 1 | | Pain Tolerance 15 0 0 0 0 0 24 Wil 2 | | Plains Fieldcraft 7 0 0 0 0 0 20 Int 0 | | Poison Lore 2 0 0 0 0 0 0 Int 0 | | Poison Resistance 2 0 0 0 0 0 0 Con 3 | | Pole Arm 15 0 0 0 0 0 32 Dex 4 | | Politics 5 0 0 0 0 0 24 Int 0 | | Practice 20 1 1 0 1 0 63 Wil 2 | | Precision Strike 15 0 2 0 2 0 108 Per 2 | | Psychology 2 0 0 0 0 0 0 Int 0 | | Quickness 6 0 0 0 0 0 32 Dex 4 | | Recuperation 21 0 3 0 3 0 125 Con 3 | | Resilience 15 0 1 0 1 0 69 Con 3 | | Riding 8 0 0 1 1 0 7 Per 2 | | Robustness 2 0 0 0 0 0 0 Con 3 | | Rune Lore 2 0 0 0 0 0 29 Int 0 | | Running 13 0 0 0 0 0 34 Con 3 | | Savoir Faire 15 0 0 0 0 0 18 Cha 1 | | Seamanship 2 0 0 0 0 0 18 Int 0 | | Shield 15 0 0 0 0 0 23 Str 0 | | Spear 15 0 0 0 0 0 36 Dex 4 | | Staff 10 0 0 0 0 0 37 Dex 4 | | Stamina 21 0 3 0 3 0 125 Con 3 | | Steadiness 18 0 1 0 1 0 71 Con 3 | | Stealth 5 0 0 0 0 0 0 Dex 4 | | Strategy 20 1 1 0 1 0 26 Int 0 | | Streetwise 11 0 0 0 0 0 17 Int 0 | | Subordination 20 1 1 0 1 0 0 Per 2 | | Sword 15 0 0 0 0 0 36 Dex 4 | | Tactics 20 1 1 0 1 0 49 Int 0 | | Tanning 5 0 0 0 0 0 0 Int 0 | | Tenacity 6 0 0 0 0 0 17 Wil 2 | | Theology 2 0 0 0 0 0 0 Int 0 | | Throwing 10 0 0 0 0 0 32 Dex 4 | | Tracking 10 0 0 0 0 0 12 Per 2 | | Traps 5 0 0 0 0 0 0 Per 2 | | Tumbling 2 0 0 0 0 0 21 Dex 4 | | Unarmed Combat 10 0 0 0 0 0 38 Dex 4 | | Weapon Lore 5 0 0 0 0 0 34 Int 0 | \-----------------------------------------------------------------------------/
Skill Bonuses
Extreme
High
Medium
Low
Restrictions
- Must be male to be able to join.
- Hellwalkers and members of the Brotherhood of Wine and Song are unable to join and you're unable to join them.
- Losthaven Guard, The Stalkers of the Gate, and Attuned are able to join.