Reapers

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Contents

The Reapers Overview

The primary purpose of a Reaper is to bring death upon the living, especially to those who most attempt to preserve it. In this regard, master Thanatos requires that all of his servants continuously exercise their powers against the forces of good in the land. In exchange for loyal service and worship, Thanatos grants myriad abilities to his chosen warlords.

Reapers may worship other deities, however, being an sadistically evil, outlaw, and fanatically devotional may exclude quite a few choices.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Joining

Attribute Requirements:

  • 80 Willpower
  • 65 Intelligence

A reaper may not specialize in scholarship or haggling. (You will waste a corpse if have any points in either of these skills; you need to remove all points yourself first. May have something to do with having too high skill level in it, too, since e.g. dodge specialization was automatically reduced during joining process.)

As the text below tells, sacrifice a corpse on the altar.

sacrifice remains
You place a still-warm frog corpse on the altar.
The still-warm frog corpse melts into a flowing river of blood.
A black glow rises from the carving of Thanatos on the western wall and swirls around you.
...
You are now a first-degree specialist in discipline, entropic affinity, invocation, mortuary and   
pain tolerance.
You are now a second-degree specialist in killer instinct, necromancy, pole arm and unholy taint.
Thanatos has accepted you as one of his Reapers.
A hissing voice resounds within your mind, -=<Name> has become one of mine Reapers.=-
As a token of the contract between you and Lord Thanatos, you are given a scythe to serve as a tool
in your work as a Reaper.

Requirements

			bonus	min..max	attribute
REQUIREMENTS AND BONUS
Discipline			1..15		Willpower
Entropic Affinity		1..15		Willpower
Invocation			1..30		Charisma
Killer Instinct			2..30		Perception
Mortuary			1..15		Intelligence
Necromancy			2..30		Intelligence
Pain Tolerance			1..15		Willpower
Pole Arm			2..30		Dexterity
Unholy Taint			2..31		Willpower

That is, no bonuses in the begin, and quite a few requirements, total 5 willpower, 3 intelligence, 2 dexterity, 2 perception, and 1 charisma.


Info

Sacrificing corpses on altar makes the reaper washed with unholy energies. If the rating in unholy taint is low (e.g. 0), this will hurt a bit. The sacrificing process also "trains" unholy taint, and eventually sacrificing corpses will be beneficial. Note that even if the taint was at zero, a reaper still gets hurt in holy places (for example, Losthaven cathedral) or by carrying holy items.

 The priest of Jinx says, $As a Reaper, you could not become a seeker of gold by joining the Jinxian Plutocracy.$ to you.
 Janid intones, [- As a Reaper, you could not become a scholar by joining the Crafty Linguists. -] to you.
 Xar states, "As a Reaper, you could not become a soldier by joining the Weapons of Vengeance, reaper." in Siglaryn.
 Clyde says, -+<< As a Reaper, you could not become a protector by joining the Wandslingers. >>+- to you.

Can join LDD and Shadow Brethren, also the Drow associations are open. Not sure about Garbage Thond.

HINT

Sacrifice individual body parts when possible for increases in Unholy taint.

  • Unholy Taint rates:

0-30 fully effected by sacrifices 31-50 somewhat resist 5-130 resist 131-?? Largely unaffected

For envelop resistances,

[OOC Twilight] you resist acid alkali ash chaos cold crushing cutting darkness disease entropy eskara
fire force goetia heat ice magic piercing poison salt shadow shock sttemporal unholy viral and void
[OOC Twilight] your staggered by crystal extropy lightning nitre order light steam and thunder
 Torture skill affects the 'rend' power, while Mortuary skill increases the value of sacrifices.
[22:01] [OOC Nilten] fyi i'm looking at the code right now and your thanaturgy skill has twice as
much importance as torture for rend damage :P

The scythe does slashing and eskaric, it will also do primal, as you get more skulls.

The Vampiric scythe only seems to effect Holy, or Ordered things. (ive never seen my SP refill while killing Slaad, or evil Dragons, ect ect ect)

Invoking a item on your altar makes it unholy, it also give it some nice effects, but it doesn't last forever, the item will slowly return to its original composition.

Reaper altar get destroyed if several "people" see it. Thus, it is best to create them in less traveled locations. Or kill those who've seen it.

New changes allow you to "mass sac" on your altar, just "sacrifice all remains". also, you can no longer set your altar underground.

The new changes also make it so making a altar only take the number of corpses it needs, instead of all the corpses on the floor.

Trainers

Holton Jax is the guild trainer, usually briefly alive at the temple (guildhall).


Powers

As a member of the most elite warriors in the service of the dark Lord of Death, you receive a number of powers in exchange for service to your dark lord. The primary purpose of a Reaper is to bring death upon the living, especially to those who most attempt to preserve it. In this regard, your master Thanatos requires that all of his servants continuously exercise their powers against the forces of good in the land.

In exchange for loyal service and worship, Thanatos grants myriad abilities to his chosen warlords. A listing of the abilities you gain as a Reaper can be found in the file 'help powers', the code required by Thanatos in 'help restrictions', and information about divine favor, or elan, is found in 'help elan'.

/----------------------------- Reaper Abilities ------------------------------\
| Granted Abilities    Ability Description                                    |
>-----------------------------------------------------------------------------<
| Consecrate           This ability must be used on the remains of a reaper's |
|                      victims to create an altar to Thanatos, upon which     |
|                      sacrifices can be made, or to invoke the reaper's dark |
|                      blessing.                                              |
| Deliverance          This ability is used to magickally transport objects,  |
|                      living and otherwise, to one's altar.                  |              
| Disperse             If the ability to envelop has been used, this will     |
|                      remove the cloak of shadows which envelop has created. |
| Drain                This ability drain's the victim's lifeforce and uses   |
|                      it to replenish the physical vitality of the reaper,   |
|                      and may cause the victim's movements to slow.          |
| Ectomorph            This ability allows a reaper to draw hir physical form |
|                      into the realm of Thanatos, allowing them to traverse  |
|                      the physical plane in an immaterial form.              |
| Envelop              This ability allows a reaper to cloak one's self in    |
|                      the surrounding shadows, granting strong mystical      |
|                      resistances and hiding one's identity.                 |
| Flood                This ability is very risky at best but when used will  |
|                      channel excess Elan energies into the reaper in the    |
|                      form of spiritual energy, replinishing the reaper, but |
|                      effectively disabling them physically for a brief      |
|                      time.                                                  |
| Invoke               This ability calls upon the Reaper Himself, and        |
|                      requests his unholy aid.  If in battle it can          |
|                      devastate a foe, at a chosen's altar it can produce a  |
|                      variety of effects upon any item which lies upon the   |
|                      altar's maw.                                           |
| Limb Regenerativity  This ability grants a reaper with the ability to       |
|                      regenerate their limbs if they should be severed from  |
|                      the body.                                              |
| Malform              This ability causes the victim's body to twist and     |
|                      become hideously misshapen.                            |
| Malign               This ability severs a victim's connection with the     |
|                      spiritual plane, preventing them from utilizing        |
|                      magical energies for a time.                           |
| Primal               This ability bestows upon a reaper's unholy weapon the |
|                      ability to cut through normal resistances of the       |
|                      living, causing harm when it would normally be halted. |
| Quickness            This ability grants a reaper with the ability to       |
|                      increase one's physical movements.                     |
| Reaper Form          This ability grants a reaper with the visage of        |
|                      Thanatos; causing one to lose their gender, the need   |
|                      for nourishment, and causes them to become anhumouric. |
|                       In doing so, one becomes undead in all aspects.       |
| Regeneration         This ability provides access to an ability that        |
|                      increases the normal healing process of one's body.    |
| Rend                 This ability manifests the will of the reaper into     |
|                      mystical claws that slash into the victim, causing     |
|                      damage.                                                |
| Return               The ability to call a reaper's physical being back     |
|                      from the realm of Thanatos to inhabit the physical     |
|                      realm once more.                                       |
| Slaughter            This ability ends the life of a mortally wounded foe,  |
|                      bypassing the slow process of death and sending them   |
|                      directly to Thanatos' realm.                           |
| Smite                This ability causes the victim to falter in their      |
|                      physical abilities, while weakening the mind and body  |
|                      in someway, it has also been known to stun the victim. |
| Unholy Fortitude     This provides a reaper with a strong affinity with the |
|                      forces of unholy energies.                             |
| Vampiric             This ability grants a reaper's unholy weapon with the  |
|                      ability to draw the life's essence from a victim,      |
|                      feeding it to the reaper.                              |
| Weakness             This ability causes the victim's mystical resistances  |
|                      to weaken, forcing them to take more damage than they  |
|                      would have otherwise.                                  |
\-----------------------------------------------------------------------------/

[- The Reapers -- Powers Ability -]-

The warriors in the service of Thanatos gain a number of benefits for their devotion, most notably their ability to invoke their master to aid them in the slaying of their enemies. Besides their powers dealing with the invocation of Lord Thanatos, his Reapers receive a demon weapon bound to their soul upon entry to the Reaper's service and those Reapers who uphold his law best receive other enhancements - 'help bonuses' details these.

The the Reapers have the following special abilities:

Slaughter

-[- The Reapers -- Slaughter Ability -]-

[Syntax:] slaughter [target] Defaults to opponent if in combat, and can only be used on a mortally wounded enemy.

This, the most basic of the powers given to the Reapers costs the Reaper nothing, even filling him with the Reaper's unholy might as it feeds the Dark Lord with what he desires most.

Rend

-[- The Reapers -- Rend Ability -]-

[Syntax:] rend [target] Defaults to opponent if in combat.

This power allows the Reaper to channel a small amount of Thanatos' wrath to slash at the unfortunate target.

Deliverance

-[- The Reapers -- Deliverance -]-

[Syntax:] deliverance [target]

Once a Reaper has consecrated an altar, the capability of Deliverance may be used. This is the ability to magickally transport objects -- in particular, corpses -- to one's altar. It is also effective on creatures, though these must reach their destination through conceptual navigation. Using this power drains one's spirit in proportion to the target's mass.

One exception to this behavior exists: you may use Deliverance on your altar itself in order to destroy it.

//was made to help reapers get corpses to their altar with the recent carrying formula changes// Wesnile 14:37, 14 July 2011 (EDT)

Drain

-[- The Reapers -- Drain Ability -]-

[Syntax:] drain [target] Defaults to opponent if in combat.

A truly devoted warrior in the service of Thanatos sees life as only the means of death, and has little inhibition to take it from the living. Life is sacred only to the Reapers, as they use their own to bring death to any who find themselves in the Reaper's path.

Reapers have the ability to draw the very life force out of their enemies, restoring their physical vitality and lowering that of their enemies, leaving them weakened and slowed by the might of Thanatos.

Smite

-[- The Reapers -- Smite Ability -]-

[Syntax:] smite [target] Defaults to opponent if in combat.

This power allows the Reaper to strike their enemies with a blast of unholy energy, leaving their strength of body and mind significantly reduced.

Flood

-[- The Reapers -- Flood Ability -]-

[Syntax:] flood

Thanatos grants power to his most devoted warriors in a somewhat unusual way, in that it cannot be normally used as a part of the warrior's spiritual energy reserve. This ability allows the Reaper to channel some of his excess elan supply into his spiritual form, thus converting some of it into spiritual energy.

The problem with this is that the unholy might of Thanatos is not very suitable for normal use by mortals, and causes damage and disorientation when channeled into a mortal form in such manner. Using this ability will prove temporarily disabling the Reaper.

Weakness

[- The Reapers -- Weakness Ability -]-

[Syntax:] weakness [target]

Defaults to opponent if in combat.

This power brings out your enemy's weaknesses, making them more vulnerable to your attacks.

Envelop

[- The Reapers -- Envelop Ability -]-

[Syntax:] envelop

With the use of this power, the Reaper becomes more potent, as it yields resiliance to the attacks of the Reaper's enemies and grants the fearsome anonymous visage of one of Thanatos' dark reapers.

See also : help disperse

Ectomorph

-[- The Reapers -- Ectomorph Ability -]-

[Syntax:] ectomorph

With the use of this power, the Reaper enters Thanatos' realm without damage or loss. While there are many abilities that an ectomorphed Reaper loses, the Reaper becomes nigh invulnerable while the spiritual form is maintained.

Reapers do not gain this power automatically, but first must attain the wraith-like form of a true Reaper in order to activate it.

Return

-[- The Reapers -- Return Ability -]-

[Syntax:] return

This power allows the Reaper in ghostly existence to return to the physical realms.

Invoke

[- The Reapers -- Invoke Ability -]-

[Syntax:] invoke

The direct invocation of Thanatos can bring many benefits, but is
taxing on the mind and spirit, and cannot be done very often.  The rewards of
invoking Thanatos vary from situation to situation, but it is noted that the
direct presence of the Reaper can be distasteful even to his Reapers who
possess his highest favor.


Invoke can also be used to offer special sacrifices to Lord Thanatos. When placing certain weapons or armour on the altar before invoking Thanatos, those items can be made Unholy. There are also rare black skulls that can be found. These are of special interest to Lord Thanatos,and in return for giving these as an offering, Thanatos will imbue his follower with special additional powers.

Invoke also functions as turn undead. Be careful though as Thanatos doesn't like to be bugged too often.

You may Invoke the Reaper once every five minutes.

You shout,  Hear me, O stealer of breath, O leaver of corpses!  Thy order
is questioned!  I call upon you to crush those who would deceive the Reaper!

Enhanced form

   A whispering thought echoes inside your mind, -=You have become one of my great servants, and I grant you with the form of the Reaper as a reward for your unholy devotion.=-
   Your body takes on a less material and somehow darker form.

You become neuter and undead.

Malform

A whispering thought echoes inside your mind, -=You have demonstrated your
powers as one of my champions.  Now use the power of malform to twist and
destroy your enemies.=-

-[- The Reapers -- Malform Ability -]-

[Syntax:] malform [target]
Defaults to opponent if in combat.

This power allows the Reaper to channel incredible power into hir victim, causing them to twist and disconfigure themselves. This usually results in loss of armour and weapons, giving the Reaper greater chance to slay their enemy.

Malign

A whispering thought echoes inside your mind, -=Well done, my servant.  Now
you may use the power of malign to further my cause.=-

-[- The Reapers -- Malign Ability -]-

[Syntax:] malign [target]
Defaults to opponent if in combat.

This power allows the Reaper to channel incredible power into hir victim, causing them to be severely limited in use of magick abilities.

Vampiric scythe

A whispering thought echoes inside your mind, -=Very well done, my minion.
Your entropy scythe shall be enhanced with the power to draw the life from those
you bring it against.=-

Regeneration

A whispering thought echoes inside your mind, -=Most well done, my minion.  You
shall be granted the power to regenerate the damage your form suffers in my service.=-
You are now a first-degree specialist in regeneration

Quickness

A whispering thought echoes inside your mind, -=Excellently done, my servant. 
You shall be infused with power that will accelerate the functioning of your
body.=- You are now a first-degree specialist in quickness.

Unholy Fortitude

The black skull upon the altar to Thanatos vanishes in an explosion of darkness which settles around you.
A whispering thought echoes inside your mind, -=Quite excellently done, my servant.  I shall grant you 
the capacity to reduce your vulnerability to attack by the forces of holiness.=-

You are now a first-degree specialist in unholy fortitude. You are now a second-degree specialist in necromantic affinity.

Limb Regeneration

A whispering thought echoes inside your mind, -=Most excellently done, my minion.
You shall be granted the power to regrow limbs lost in my service.=-

Primal scythe

A whispering thought echoes inside your mind, -=Incredible, Reaper.  In accordance with our pact, I will bind your scythe
with the power to bring harm to all it is set against.=-
Your black entropy scythe gleams with an unnatural light.

Consecrate

[- The Reapers -- Consecrate Ability -]-

[Syntax:] consecrate

Those who follow the Reaper's Path must praise their lord through the ritual of sacrifice, and to do so they must have a proper altar. The creation of an altar to Lord Thanatos is an very draining task, both physically and mentally, but can prove to be rewarding to the Reaper as Thanatos bestows his favor upon those who offer their best to their master.


The creation of an altar to Lord Thanatos requires three corpses of roughly human size and considerable effort on the part of the Reaper. Note that if the proper amount of corpses is not present, the consecration will fail.

Using consecrate will cause guards to turn hostile if used in the presence of a civilian or guard.

Disperse

-[- The Reapers -- Disperse Ability -]-

[Syntax:] disperse

With the use of this power, the Reaper becomes less potent, as it removes any benefit granted through the power of envelop, your visage will once again be seeable by those around you, and your cloak of anonymity will be dispersed.

Restrictions

-[- The Reapers -- Restrictions Ability -]-

The powers of an elite servant of Thanatos come at a price. The warrior must provide blood in the service of Lord Thanatos, as the warm blood of dying innocents is the primary physical symbol of his unholy might. To this cause, the Reaper must not use weapons of the blunt variety, as they kill without taking forth the lifeblood that Thanatos so loves.

The Reaper must uphold the dictates of Thanatos, and therefore keep his alignment to evil, lest he be ignored by the Reaper.

Lord Thanatos asks that his highest servants be pious to his cause, and offer their rewards of battle to their master, and will remove his presence from those who would refuse the Reaper his dues.

As a result of the bond that the Reaper forms with his greatest servants, those who fight valiantly for Lord Thanatos are known to take great offense to objects of holiness, as their presence can cause the Reaper much pain, and even interfere with his ability to contact his patron. Standing on holy ground has a similar effect on Thanatos' highest knights.

And in the form of the reaper, Thanatos' elite are susceptible to attacks aimed against undead, the turning ability of a Knight shouldn't be underestimated.

Elan

[- The Reapers -- Elan Ability -]-

Those with as strong a bond to Lord Thanatos as his Reapers connect to him on a very deep level. The measure of this bond is 'elan', divine favor. The amount of elan possessed by a Reaper is what provides the raw power required to activate the powers granted by the Reaper. The maximum amount of elan that can be possessed by a Reaper at any one time is determined by his level, skill in invocation and necromancy, and the unholiness in the area - places already nearer to the evil Thanatos represents can be more easily inundated with his power, and as such, the Reaper has more power there, and even gains more by carrying items of an unholy nature.

Elan is spent in many invocations of Thanatos' power, and is primarily gained through sacrifice. Note that each Reaper produces a certain natural amount of elan - the Reaper's elan level always approaches this, as the excess will flow off into the surrounding environment, or the warrior's raw, natural unholiness generates elan up to this amount.

The command 'elan' will display your current amount of elan and whether this amount is rising, falling, or steady.

Claws

With sufficiently high skill, Invoking the Reaper in the presence of an altar and without a weapon equipped will grant the Reaper a pair of magical scythe-like claws. They seem to do entropic damage.

You hiss with pleasure as a couple of discolored scythe-like blades
materialize, glowing with raw unholy power, and hover just in front of your
form.

Attack example:

You drain a white-skinned female human militia member's right foot with
your left hand.

Bonuses

-[- The Reapers -- Bonuses Ability -]-

Those who are particularly devoted to their lord receive a small fragment of his unholy might infused into them, making them even better at their chosen task. This infusion empowers the Reaper in the manner of bonuses to the warrior's strength and constitution, and to the skills of anatomy, unarmed, follow, and pole arms. Note, though, that only those who uphold the highest of the Lord Reaper's virtues receive these bonuses, and even then, cannot use their master's power when in the presence of holiness.


Specialty Details

These specialty accesses apply when one joins. Various developments in a reaper's career can possibly give more; check the descriptions above.

			bonus	[min..]max
REQUIREMENTS AND BONUS
Discipline			1..15
Entropic Affinity		1..15
Invocation			1..30
Killer Instinct			2..30
Mortuary			1..15
Necromancy			2..30
Pain Tolerance			1..15
Pole Arm			2..30
Unholy Taint			2..31

ADVENTURERS DO NOT HAVE
Centering			10
Channeling			10
Daemonology			 8
Introspection			 0	(shows up as max 0, can be increased e.g. via LDD)
Massive Exertion		10
Orienteering			 4
Recuperation			10
Symbology			15

MORE THAN IN ADVENTURERS
Combat Reflexes			15
Intimidation			15
Massive Blow			15
Torture				15

SAME AS IN ADVENTURERS
Courage				10
Demolition			10
Find Weakness			10
Hardiness			10
Lack of Weakness		10
Precision Strike		10
Resilience			10
Stamina				10
Steadiness			10
Tracking			10

LESS THAN IN ADVENTURERS
Anatomy				8
Archery				8
Armour Adaptation		8
Armour Lore			8
Awareness			8
Axe				8
Blindfighting			8
Crossbow			8
Dagger				8
Flail				8
Load Bearing			8
Spear				8
Sword				8
Tactics				8
Telesmatic Weapon		8
Throwing			8
Unarmed Combat			8
Weapon Lore			8

Climbing			4
Dodge				4
Elder Lore			4
History				4
Jumping				4
Legend Lore			4
Memory				4
Practice			4
Swimming			4
Theology			4
Vocalization			4

Diplomacy			0	(shows up as max 0)
Leadership			0	(shows up as max 0)
Manipulation			0	(shows up as max 0, can be increased e.g. via LDD)
Rhetoric			0	(shows up as max 0)
Subordination			0	(shows up as max 0)
End of spoiler information.
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