Wyrding

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- Class: Esoteric Skills+Class: Esoteric Skills
Attribute: [[Ego]] Attribute: [[Ego]]
Pedagogy: Physical Training Pedagogy: Physical Training
Line 32: Line 32:
[[Ordo Ignis Aeternis]]: [[Pierce]] wanders [[Ordo Ignis Aeternis]]: [[Pierce]] wanders
[[Ordo Zephyrius Mutatoris]]: [[Aerina]] [[Ordo Zephyrius Mutatoris]]: [[Aerina]]
 + [[Ordo Verbus Glacialis]]: [[Aristides]]
[[Ringwielders]]: [[Merethus]] [[Ringwielders]]: [[Merethus]]
Quest required Quest required

Revision as of 05:56, 11 October 2019

Class: Esoteric Skills

Attribute: Ego
Pedagogy: Physical Training
Practitioner Term: Wyrd
This skill represents the capacity to interact with the subtle forces of the world at the most basic level, essentially merely
"flexing" one's psyche toward a desired end.  Probably the most common use of this is in using the most typical sort of enchanted
items, those usable by essentially anyone.  Many other esoteric influences can interact with one in ways such that this skill
becomes relevant, however.  Metaphysically, wyrding is a matter of the contact of the lowest level of your soul, the nefesh, with
other forces which can be interacted with on its plane of existence.
Development Information: The wyrding skill was created by Chaos; the source code was last updated Wed Apr 19 12:01:29 2017.

Notes

Trainers

Wandering Farouzh, Lhethan Hagal, Wayfarer, Wikspisk
Darkhold: Helborg
Leah's Hill: Eldrinn
Tenereth's Rest: Zid
Association required:
Kazarak/Kazarzeth: Urdo Wanders
Losthaven Guard: Berek
Wandslingers: Clyde
Guild required:
Coven: Esme Wanders
Devonshire Clerics: Thromdan
Ordo Ignis Aeternis: Aedryl
Ordo Ignis Aeternis: Flizera
Ordo Ignis Aeternis: Iklam wanders
Ordo Ignis Aeternis: Pierce wanders
Ordo Zephyrius Mutatoris: Aerina
Ordo Verbus Glacialis: Aristides
Ringwielders: Merethus
Quest required
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