Sekh
From LSWiki
Rarity: Unusual Plural: Sekh Collective Term: a subtlety of sekh Anatomy: Clawed Tailed Anthropoid Harm Skills: Anatomy 32% Intimidation 21% Politics 13% Animal Lore 9% Empathy 9% Law 9% Torture 9%
These are a people with a proud yet tragic history. They consider themselves the children of the goddess Sekhmet, hence their name. No one contests this suggestion to a sekh's face; for the first matter, their physical form supports it, as they resemble humanoid cats, and for the second, the sekh are a fierce people with astounding agility and deadly clawed hands. They make potent magicians as well, having strong wills and a moderate dash of raw magickal talent.
A sekh lives somewhat longer than a human, usually on the order of 100 years, and possesses cat-like night vision. Notably, their famed agility extends to the talent of ambidexterity. They rely on their quickness greatly, though, as they are not as robust in strength and endurance as many other races. Their tongue is called Ikatari. Most sekh are jungle dwellers and have either a leopard-like coloration or, less commonly, a fine black coat, though a notable subspecies roam the plains and are almost entirely of the leopard-spotted variety. There are occasional rumors of lesser-known types making their homes in more unusual locales.
Strangely, unlike other large cats, the Sekhmeti have a notable aversion to water, and function much less effectively in it. Their legends hold that this is related to some sort of divine interference in their creation.
Less obscure is the sekh enmity for the garou, sleklith, srazhar, and zuthar. In ancient days, the normally individualistic Sekhmeti were united by a great hero into the kingdom of Bubasti. To the misfortune of all, this kingdom coexisted with the powerful Istax Empire, which warred with it from time to time, in later days using subjugated garou against the sekh. One of these conflicts resulted in the death of the great hero and the subsequent fall of Bubasti, which could not hold together the fractious sekh without his leadership. The long years of war left the sekh with a hatred for the races responsible which, while it may have faded slightly with time, has never abated entirely.
/------------------------------ The Sekh Race -------------------Start-------\ | Attributes Strength 30 to 80 46 | | Intellect 30 to 90 50 | | Vitality 25 to 75 41 | | Agility 90 to 120 100 | | Willpower 40 to 100 60 | | Ego 10 to 100 39 | | Perception 60 to 115 76 | | Size 50 to 70 57 | | Points 133 | | Typical Sexes Male | | Female | | Languages Native Anglic | | Innate Skills Break Fall 10 | | Killer Instinct 25 | | Specialty Access Break fall, available: degree II, | | Combat Reflexes, bonus: degree I | | Killer Instinct and | | Tumbling | | Resistances Temporal slight resistance | | Traits Ambidexterity Yes | | Abstraction Yes | | Dreaming Yes | | Euphasia Yes | | Sentience Anthropic | | Diet Carnivore | | Luck 2 | | Night Vision 1 | | Algopoeia 2 | | Speech Pattern Feline | | Cultures and Homelands Almerian Wildling Almeria | | Bubastian Bubasti | | Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Talantonite the Shadow Tower | | Tenochlani Wildling Tenochlan | | Physical Characteristics Anatomy Clawed Tailed | | Anthropoid | | Natural Weaponry Excellent | | Other Bestial | \----------------------------------------------------------------------------/
OOC Information
- The original name for this race was 'Nekojin'. It was changed at some point in the distant past. The current name appears taken from the Egyptian goddess Sekhmet, after ideas concerning basing the name off the Egyptian goddess Bast apparently fell flat.