Leadership
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'''Notes''' | '''Notes''' | ||
- | * | + | *Increases one's capacity for the emotive energy. |
=[[:Category:Leadership Trainer|Trainers]]= | =[[:Category:Leadership Trainer|Trainers]]= | ||
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Quest required | Quest required | ||
[[Corna Quests]]: [[Marshall Osaka]] | [[Corna Quests]]: [[Marshall Osaka]] | ||
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[[Category: Skills]] | [[Category: Skills]] | ||
[[Category: Social Skills]] | [[Category: Social Skills]] | ||
[[Category: Charisma Skills]] | [[Category: Charisma Skills]] |
Revision as of 09:14, 1 June 2014
Class: Social Skills Attribute: Charisma Pedagogy: Procedural Practitioner Term: Leader
The ability to direct and inspire the actions of others. This skill is the primary factor determining how many followers you can keep, and affects experienced gained from followers' actions. In addition, if the leader of an adventuring company has the leadership skill, this provides a bonus to the experience members of the company gain through it.
Development Information: The leadership skill was created by Chaos and is maintained by Lost Souls; the source code was last updated Sat May 03 16:21:42 2014.
See Also: companions, keep, ownership, adventuring companies
Notes
- Increases one's capacity for the emotive energy.
Trainers
Devonshire: Thalask Wandering: Damon Mycenae: Kyros Shadowmyrk: Orchestrating Force Sseraka: Sscantha Association required: Brotherhood of Wine and Song: Danilo Thann Guild required: Coven: Halea Elflords: Celeborn Hawkmen: Katar Justicars of Tyr: Strom Thromgald Knights of the Round Table: Sir Lancelot - trains to 270 Ringwielders: Merethus Verynvelyrae: Sirinil Quest required Corna Quests: Marshall Osaka