Thond
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Revision as of 13:38, 16 December 2009 (edit) Chaos (Talk | contribs) (Dwarf moved to Thond) ← Previous diff |
Current revision (11:07, 31 January 2020) (edit) Mafusail (Talk | contribs) |
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- | Dwarves: | + | Rarity: Common |
+ | Plural: Thondur | ||
+ | Anatomy: Anthropoid | ||
+ | Sexes: Male, Female | ||
+ | Harm Skills: | ||
+ | [[Anatomy]] 31% | ||
+ | [[Empathy]] 20% | ||
+ | [[Intimidation]] 20% | ||
+ | [[Politics]] 12% | ||
+ | [[Law]] 8% | ||
+ | [[Torture]] 8% | ||
- | Dwarves are short, stocky folk known for their excellent metalsmithing | + | Thondur are short, stocky folk known for their excellent metalsmithing work and extreme toughness. They prefer to dwell underground, and often live for more than 300 years. The stereotype other races generally hold of thondur is of hard-working, hard-drinking, dour, materialistic folk with a strong sense of family and community; this holds true often enough, though thondur vary in temperament and outlook as much as most other folk. |
- | work and extreme toughness. They prefer to dwell underground, and often live | + | |
- | for more than 300 years. Dwarves generally dislike [[elf|elves]], who they see as | + | |
- | flighty, which annoys the dour, grumpy dwarves. Drinking ale is a traditional | + | |
- | favorite pastime of theirs. Due to their subterranean habitat, they have | + | |
- | developed excellent nightvision, but their eyes suffer a bit in bright light. | + | |
- | They prefer axes, hammers, and crossbows as weapons. | + | |
- | /------------------------------ The Dwarf Race ------------------------------\ | + | Some people refer to thondur as dwarfs, though not those who wish to retain thondak friendship. It is an inaccurate label in any event; while thondur are short compared to the likes of [[human]]s, [[urga]]i and [[dana]]an, their height is natural to them and is complemented by a broad, sturdy build, making them little enough like dwarfish individuals of taller species. |
- | | Attributes Strength 80 to 110 | | + | |
- | | Intelligence 25 to 90 | | + | See also: [[dwarfism]] |
- | | Constitution 80 to 110 | | + | |
- | | Dexterity 20 to 80 | | + | /------------------------------ The Thond Race ------------------Start-------\ |
- | | Willpower 80 to 110 | | + | | Attributes [[Strength]] 80 to 110 90 | |
- | | Charisma 10 to 75 | | + | | [[Intellect]] 25 to 90 46 | |
- | | Perception 30 to 90 | | + | | [[Vitality]] 80 to 110 90 | |
- | | Size 27 to 42 | | + | | [[Agility]] 20 to 80 40 | |
+ | | [[Willpower]] 80 to 110 90 | | ||
+ | | [[Ego]] 10 to 75 31 | | ||
+ | | [[Perception]] 30 to 90 50 | | ||
+ | | [[Size]] 60 to 80 67 | | ||
+ | | Points 115 | | ||
| Typical Sexes Male | | | Typical Sexes Male | | ||
| Female | | | Female | | ||
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| [[Poison resistance]] 10 | | | [[Poison resistance]] 10 | | ||
| [[Robustness]] 10 | | | [[Robustness]] 10 | | ||
- | | Specialty Access [[Magick resistance]], available: degree III, | | + | | Specialty Access [[Entropy resistance]], available: degree III, | |
- | | [[Entropy resistance]], bonus: degree I | | + | | [[Magick resistance]], bonus: degree I | |
- | | [[Poison resistance]] and | | + | | [[Poison resistance]], and | |
| [[Robustness]] | | | [[Robustness]] | | ||
- | | Resistances [[Temporal resistance|Temporal]] very strong resistance | | + | | [[Brewing]], [[Carousing]] and available: degree III | |
- | | Traits [[Assimilativity]] 6 | | + | | [[Smithing]] | |
+ | | Resistances Temporal very strong resistance | | ||
+ | | Traits [[Abstraction]] Yes | | ||
+ | | [[Dreaming]] Yes | | ||
+ | | [[Euphasia]] Yes | | ||
+ | | [[Sentience]] Anthropic | | ||
+ | | [[Assimilativity]] 6 | | ||
+ | | [[Genetic Integrity]] 5 | | ||
| [[Night vision]] 2 | | | [[Night vision]] 2 | | ||
- | | Sentience Anthropic | | ||
| Cultures and Homelands [[Almerian Wildling]] [[Almeria]] | | | Cultures and Homelands [[Almerian Wildling]] [[Almeria]] | | ||
| [[Freeholder]] [[Freehold]] | | | [[Freeholder]] [[Freehold]] | | ||
Line 41: | Line 56: | ||
| [[Lowlander]] [[Halfmoon Bay]] | | | [[Lowlander]] [[Halfmoon Bay]] | | ||
| [[Sanctuary]] | | | [[Sanctuary]] | | ||
+ | | [[Norsk]] [[Staavsgird]] | | ||
| [[Northlander Wildling]] the [[Northlands]] | | | [[Northlander Wildling]] the [[Northlands]] | | ||
+ | | [[Talantonite]] the [[Shadow Tower]] | | ||
| Physical Characteristics Anatomy Anthropoid | | | Physical Characteristics Anatomy Anthropoid | | ||
| Natural Weaponry Ordinary | | | Natural Weaponry Ordinary | | ||
\----------------------------------------------------------------------------/ | \----------------------------------------------------------------------------/ | ||
- | [[Category:Races]][[Category: Playable Races]] | + | |
+ | [[Category: Races]] | ||
+ | [[Category: Playable Races]] |
Current revision
Rarity: Common Plural: Thondur Anatomy: Anthropoid Sexes: Male, Female Harm Skills: Anatomy 31% Empathy 20% Intimidation 20% Politics 12% Law 8% Torture 8%
Thondur are short, stocky folk known for their excellent metalsmithing work and extreme toughness. They prefer to dwell underground, and often live for more than 300 years. The stereotype other races generally hold of thondur is of hard-working, hard-drinking, dour, materialistic folk with a strong sense of family and community; this holds true often enough, though thondur vary in temperament and outlook as much as most other folk.
Some people refer to thondur as dwarfs, though not those who wish to retain thondak friendship. It is an inaccurate label in any event; while thondur are short compared to the likes of humans, urgai and danaan, their height is natural to them and is complemented by a broad, sturdy build, making them little enough like dwarfish individuals of taller species.
See also: dwarfism
/------------------------------ The Thond Race ------------------Start-------\ | Attributes Strength 80 to 110 90 | | Intellect 25 to 90 46 | | Vitality 80 to 110 90 | | Agility 20 to 80 40 | | Willpower 80 to 110 90 | | Ego 10 to 75 31 | | Perception 30 to 90 50 | | Size 60 to 80 67 | | Points 115 | | Typical Sexes Male | | Female | | Languages Native Dethek | | Innate Skills Magick resistance 10 | | Entropy resistance 10 | | Poison resistance 10 | | Robustness 10 | | Specialty Access Entropy resistance, available: degree III, | | Magick resistance, bonus: degree I | | Poison resistance, and | | Robustness | | Brewing, Carousing and available: degree III | | Smithing | | Resistances Temporal very strong resistance | | Traits Abstraction Yes | | Dreaming Yes | | Euphasia Yes | | Sentience Anthropic | | Assimilativity 6 | | Genetic Integrity 5 | | Night vision 2 | | Cultures and Homelands Almerian Wildling Almeria | | Freeholder Freehold | | Hanoman Hanoma | | Jhanite Jhan | | Kolondan Kolond | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Norsk Staavsgird | | Northlander Wildling the Northlands | | Talantonite the Shadow Tower | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | \----------------------------------------------------------------------------/