Guilds
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A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as well.
- One of the world's more potent organizations in this fragmented time is the Adventurer's Guild, a widespread network of warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of the Adventurer's Guild at the beginning of their careers.
- The Azure Magi, a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They embody the chaotic nature of the winds, as well as the impartiality of nature.
- The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Moria.
- The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
- The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.
- Those wishing to join the Elflords, a group of fighters of elven heritage, dedicated to thwarting the plots of Sauron and his foul minions, should seek out Galadriel's Mirror in Lothlorien.
- The Erisian Liberation Front, a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere.
- Deep rumblings from the very bowels of the earth herald the approach of a cabal of Geomancers, mages who focus on manipulating the earth and all the power found in it. Denoted by their dull brown robes and agonizingly slow movements, these Lords of the Earth may prove to be a power to be reckoned with.
- Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the Green Lantern Corps, opponents of darkness who have somehow managed to turn the power of Sauron's rings against him.
- The elite of the guard forces of Teryx are known as the Hawkmen.
- Someone once said that they heard someone else mention that they might have heard from an unnamed source who swears that they actually met someone who said they knew someone else whose roommate saw an Illumin amidst the revelry of Discordia, but none of the parties involved have any proof of the matter, so don't believe any of them. Everyone knows that the Illumin do not exist. Fnord.
- The Justicars of Tyr have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed, and the focus of their power.
- The Kazarak, servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls, apparantly following in the path of the infamous crystal blades.
- The Aisenshi, skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of Lost Souls.
- The Knights of the Round Table, a force for goodness and purity, make their home in fair Camelot.
- The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to these 'Sentinels' in exchange for the necessary energy to sustain his twins.
- The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests.
- In response to the numerous elven heroes that are plaguing the lands, a band of goblinoids have organized themselves into a coherent group and named themselves the Marauders. They engage in the time honoured goblinoid tradition of power in numbers, and are often found in roving, motley packs of various goblinoid races lead by whoever proves themselves the most worthy of leadership. This is often decided by the traditional methods of violence, strength, intimidation, and guile. Marauders are distinguished from typical goblin species by their bloodlust, better equipment, and use of elf-slaying relics.
- Hushed rumours have been spread that the Veteran has ties to an entire Metapsychic College, whose students are reknown for the numerous mental talents that they have learned to harness. Adepts of this college are rumoured to gain far better scope and control over their mental facilities than those who develop wild talents.
- As a variation of study under the Clerics of Devonshire, a small group of the devout has focused their studies on the undead and the creation of unlife. These Necromancers have since split from their original church and opened a new temple in pursuit of the ever elusive aspects of unlife and life extension. Unlike their traditional counterparts, these clerics have loosened their moral standings as a necessity of their studies, and have adapted their clerical vestments to darker coloured robes.
- A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Adonai, have begun spreading the wicked influence of their evil god. They are known as the Ordo Maleficus, or most simply as witches.
- The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.
- The Paladins of Nyarlathotep were once a powerful force of death and destruction reviled across the world for their cruelty. Sunk in the depths of chaos and evil, they existed solely to spread the misery and darkness their lloigor master loves. They were once banished from the realms by a band of heroes of the light, but the banishing only sent them back to their dark master's realm. After many years and many planes of conflict, entities with black armour and strange powers of the mind can be found in the farthest reaches of the Exoma and the Outer Planes.
- The Paratheo-Anametamystikhood of Eris Esoteric, or POEE (pronounced "POEE"), a powerfully Illuminated group of Discordians, hang around in the Temple of Discordia, naturally enough.
- Shortly after the mysterious Rajan windship appeared over the Great Desert, a secret cabal of mages surfaced calling themselves Phantasian Astromancers. The order was restructured under the guidance of Amon Tyrice and became known as the Travelers. Sporatic accounts indicate that Lacantius Magnus has begun a new campaign to recruit the ablest minds of this realm to fight in a secret war against the cruel Rajan, even without the guidance of the Travelers.
- The Rainbow Magi are said to be assiated with the recently re-discovered Cloud City and its lord Crylos; they had all but faded from existence, but have recently renewed their recruiting process. They are known to draw power from mystical solar crystals embedded into the foreheads of initiates of their order.
- The Rangers traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. They are said to revere Cernunnos, who they call the Green Man. If they have a central meeting place, it is certainly located somewhere in the great forests of the world.
- The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless, although their order seems to be coming back to this plane...
- The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.
- Tales tell of evil Ringwielders, thralls of the power given them by the one called Sauron. They are said to make their lair in Sauron's citadel of Angband.
- The Shapeshifters are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little is known about them. Sometimes it is said that they may be found by seeking a structure of food.
- A group of adventurers calling themselves the Travelers have begun to roam the lands in a quest for universal understanding. Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable substances.
- As with the Rainbow Magi, the White Magi were thought to have been wiped out of existence, with everything associated with them burned to the ground and left as burning embers. Whispers have been heard on the cold winds of the Northlands of a new order that has established a more secretive location and has developed a newer means of manipulating ice and cold.
Rumours tell of other groups perhaps to be seen more often in the future: Monks, Gladiators, Druids, Alchemists, Artificers, Crystal Magi, Aquamancers, Sekhmeti, varied servants of Chaos, other Discordians, mages of Black and Silver, Santeria Adepts, Princes of Amber, and still more.