Aisenshi

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(Added information on advancement)
 
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To use Aisenshi powers you must have the philosophy skill. To use Aisenshi powers you must have the philosophy skill.
 +
 +The Aisenshi require you to maintain an ordered outlook of at least "honorable" to advance.
 +Having an unharmonious outlook not only prevents advancement, but also prevents gaining
 +experience ("Your spirit is too disordered to advance in level"), so while it is possible
 +to join Aisenshi as even chaotic, it is not possible to advance as such.
The Aisenshi communication channel is accessed with the commands 'aisenshi' and The Aisenshi communication channel is accessed with the commands 'aisenshi' and
Line 13: Line 18:
[[shi]] [[chi shield]] [[kirutsuke]] [[shi]] [[chi shield]] [[kirutsuke]]
[[namitoshin]] [[kamikaze]] [[aisenshi skills]] [[namitoshin]] [[kamikaze]] [[aisenshi skills]]
- [[set martial devotion]]+ [[sanchin]] [[set martial devotion]]
-==Requirements to Join the Aisenshi==+=Requirements to Join=
 + 
 +Aisenshi requires specialty points in following skills:
 +[[Calligraphy]], [[Discipline]], [[Dodge]], [[Literacy]], [[Martial Arts]], [[Meditation]],
 +[[Kyotsugo]], [[Philosophy]], [[Practice]], [[Precision Strike]], [[Scholarship]],
 +and in the basic weapon skill one chooses to devote with.
 +The details are in the spoilers section.
 + 
 +You must also have some skill in Kyotsugo (30); a lack thereof is regarded as some type of inability to grasp Aisenshi philosophy (as helpfully explained in Kyotsugo).
 + 
 +If you wish to leave you must have gained at least three levels since joining to do so, and possess a rating of at least 120 in Philosophy.
 +
You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic. You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.
Line 21: Line 37:
[[Musashi]] says, <> If one would study with a master, it is customary to make a gift appropriate to the teacher's stature. <> to you. [[Musashi]] says, <> If one would study with a master, it is customary to make a gift appropriate to the teacher's stature. <> to you.
-You give a diamond-tipped copper spear to Musashi with your right hand.+You give ''**the gift**'' to Musashi with your right hand.
[[Musashi]] bows slightly to you. [[Musashi]] bows slightly to you.
-[[Musashi]] says, <> Domo arigato gozaimas. <> to you in Nihonese.+[[Musashi]] says, <> Domo arigato gozaimas. <> to you in Kyotsugo.
-[[Musashi]] says, <> Your gift shows respect. If you still seek the path of the Aisenshi, say so. <> to you in Nihonese.+[[Musashi]] says, <> Your gift shows respect. If you still seek the path of the Aisenshi, say so. <> to you in Kyotsugo.
You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic. You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.
- 
-[[Musashi]] says, <> You would need two more [[intelligence]]-based [[specialty points]] available for the required specialties in [[literacy]] and [[Nihonese]] and you would need one more [[willpower]]-based [[specialty point]] available for the required specialty in [[practice]]. <> to you. 
- 
-You would need two more [[intelligence]]-based [[specialty points]] available for the required specialties in [[philosophy]] and [[Nihonese]], 
-you would need two more [[dexterity]]-based [[specialty points]] available for the required specialties in [[martial arts]] and [[calligraphy]] and you would need two more [[willpower]]-based [[specialty points]] available for the required specialties in [[meditation]] and [[discipline]]. 
- 
<>---------------------------------------------------------------------<> <>---------------------------------------------------------------------<>
Line 68: Line 78:
<>---------------------------------------------------------------------<> <>---------------------------------------------------------------------<>
- You are now a first-degree specialist in calligraphy, literacy, Nihonese and practice.+ 
- You are now a second-degree specialist in dodge, martial arts and precision strike.+You are now a first-degree specialist in calligraphy, combat reflexes,
- You are now a fifth-degree specialist in discipline and philosophy.+discipline, dodge, Kyotsugo, literacy, martial arts, meditation, philosophy,
- Musashi nods.+practice, precision strike, and scholarship. [event logged]
- Musashi says, <> Welcome to our fold. <> to you in Nihonese.+ 
- Musashi gives a cotton ti to you.+ 
 +{{spoilers}}
 + 
 +=Required Specialties=
 +Note that an aisenshi needs to choose a "devotion" weapon skill. The list below show dagger as such skill.
 + [min..]max bonus attribute
 + REQUIREMENTS AND BONUSES
 + [[Calligraphy]] 1..10 Agility
 + [[Combat Reflexes]] 1..15 +1 Agility
 + [[Discipline]] 1..15 +1 Willpower
 + [[Dagger]] 8..100 +5 Agility
 + [[Dodge]] 1..15 +1 Agility
 + [[Literacy]] 1..10 Intellect
 + [[Martial Arts]] 1..15 +1 Agility
 + [[Meditation]] 1..10 Willpower
 + [[Kyotsugo]] 1..10 Intellect
 + [[Philosophy]] 1..15 +1 Intellect
 + [[Practice]] 1..10 Willpower
 + [[Precision Strike]] 1..15 +1 Perception
 + [[Scholarship]] 1..10 Intellect
 + 
 +requires:
 +2 INT
 +2 WIL
 + 
 +=The gift=
 +Do not overthink it. It is simpler than first feels. Musashi will happily
 +accept many a thing one might not consider "worthy". The gift doesn't even
 +need to be expensive or rare. Use your imagination and try. If he doesn't
 +accept it, he will politely give it back to you (or at least tries to,
 +if you haven't trusted him, he will just drop the item).
 + 
 +Some real spoilers in the end...
 + 
 + 
 +=Specialty Details=
 +Checked with a simple phaethon character, so various restrictions might not
 +have been found out in this list.
 + 
 +Note that an aisenshi needs to choose a "devotion" weapon skill. The list below
 +show dagger as such skill.
 + 
 + [min..]max bonus
 + REQUIREMENTS AND BONUSES
 + [[Calligraphy]] 1..10 (same max as in adventurers)
 + [[Discipline]] 2..15 +1
 + [[Dagger]] 8..100 +5
 + [[Dodge]] 2..15 +1
 + [[Literacy]] 1..10 (same max as in adventurers)
 + [[Martial Arts]] 2..15 +1
 + [[Meditation]] 1..10
 + [[Kyotsugo]] 1..10
 + [[Philosophy]] 2..15 +1
 + [[Practice]] 1..10 (same max as in adventurers)
 + [[Precision Strike]] 2..15 +1
 + [[Scholarship]] 1..10 (same max as in adventurers)
 + [[Flight]] +1 (to max on a phaethon).
 +
 + ADVENTURERS DO NOT HAVE
 + [[Centering]] 10
 + [[Empathy]] 3
 + [[Equilibrium]] 10
 + [[Forestry]] 2
 + [[Hardiness]] 10
 + [[Introspection]] 10
 + [[Massive Exertion]] 4
 + [[Orienteering]] 2
 + [[Poison Lore]] 2
 + [[Quickness]] 4
 + [[Recuperation]] 10
 + [[Symbology]] 2
 +
 + SAME AS IN ADVENTURERS
 + [[Combat Reflexes]] 10
 + [[Concentration]] 10
 + [[Courage]] 10
 + [[Find Weakness]] 10
 + [[Killer Instinct]] 10
 + [[Lack of Weakness]] 10
 + [[Massive Blow]] 10
 + [[Resilience]] 10
 + [[Somatesthesia]] 10
 + [[Stamina]] 10
 + [[Steadiness]] 10
 + [[Strategy]] 10
 + [[Tactics]] 10
 +
 + LESS THAN IN ADVENTURERS
 + [[Anatomy]] 4
 + [[Animal Lore]] 2
 + [[Arcane Lore]] 2
 + [[Archery]] 2
 + [[Arctic Fieldcraft]] 2
 + [[Armour Lore]] 4
 + [[Awareness]] 4
 + [[Balance]] 4
 + [[Blindfighting]] 4
 + [[Break Fall]] 4
 + [[Breath Control]] 4
 + [[Carousing]] 3
 + [[Cartography]] 2
 + [[Carving]] 4
 + [[Climbing]] 3
 + [[Cooking]] 2
 + [[Cosmology]] 2
 + [[Crossbow]] 2
 + [[Dancing]] 2
 + [[Demolition]] 1
 + [[Desert Fieldcraft]] 2
 + [[Digging]] 2
 + [[Diplomacy]] 4
 + [[Drawing]] 4
 + [[Eavesdropping]] 1
 + [[Elude Pursuit]] 3
 + [[Equestrian]] 1
 + [[Etiquette]] 3
 + [[Fast Talk]] 3
 + [[First Aid]] 4
 + [[Fishing]] 2
 + [[Foraging]] 2
 + [[Gambling]] 2
 + [[Gem Lore]] 2
 + [[Hills Fieldcraft]] 2
 + [[Imagination]] 3
 + [[Insect Lore]] 2
 + [[Instant Stand]] 4
 + [[Intelligence Analysis]] 4
 + [[Intimidation]] 2
 + [[Jumping]] 3
 + [[Jungle Fieldcraft]] 2
 + [[Leadership]] 4
 + [[Legend Lore]] 4
 + [[Linguistics]] 3
 + [[Lockpicking]] 1
 + [[Logic]] 3
 + [[Logistics]] 4
 + [[Manipulation]] 1
 + [[Mathematics]] 3
 + [[Memory]] 4
 + [[Metallurgy]] 2
 + [[Mineral Lore]] 2
 + [[Mountaineering]] 2
 + [[Mounted Combat]] 1
 + [[Musical Composition]] 4
 + [[Pain Tolerance]] 2
 + [[Painting]] 4
 + [[Percussion Instruments]] 4
 + [[Plains Fieldcraft]] 2
 + [[Plant Lore]] 2
 + [[Poetry]] 4
 + [[Politics]] 4
 + [[Prose]] 4
 + [[Psychology]] 2
 + [[Riding]] 1
 + [[Rune Lore]] 2
 + [[Running]] 3
 + [[Sculpture]] 4
 + [[Shorelands Fieldcraft]] 2
 + [[Showmanship]] 2
 + [[Singing]] 4
 + [[Sling]] 2
 + [[Smithing]] 2
 + [[Stealth]] 3
 + [[Streetwise]] 2
 + [[Stringed Instruments]] 4
 + [[Swamp Fieldcraft]] 2
 + [[Theology]] 2
 + [[Throwing]] 2
 + [[Tracking]] 2
 + [[Traps]] 1
 + [[Tumbling]] 4
 + [[Vocalization]] 2
 + [[Weapon Lore]] 4
 + [[Wind Instruments]] 4
 + [[Wyrding]] 2
 +
 +.. And plenty skills with no access compared to adventurers. Few worth to mention are:
 +all basic weapon skills (except the one chosen as devoted skill), all languages (except
 +racial and cultural), Armour Adaptation, Finance, Ownership, Load Bearing, Shield, and
 +Underwater fieldcraft.
 +
 +(And the real spoilers about the gift: a diamond-tipped copper spear, a bottle of beer,
 +a bag of fish sticks, ...)
 +*He'll accept a cup of sake, which can be bought on the island at the tavern.
 +
 +=Combat Maneuvers=
 +Aisenshi combat maneuvers should be [[memorize|memorized]] after [[Musashi]] has taught them to you.
 +
 + '''Rising Torrent'''
 + Requirement to Use: have at least 100 points among 100% of martial arts skill, 75% of unarmed combat skill, 50% of jumping skill, and 50% of killer instinct skill and be
 + familiar with rising torrent
 + Propelling yourself upward, you will focus your momentum into one solid impact from your fist.
 +
 +
 + '''Chi Strike'''
 + Requirement to Use: have at least 500 points among 100% of martial arts skill, 100% of philosophy skill, 100% of pneumaturgy skill, 100% of evocation skill, 100% of
 + bellerophrasty skill, 50% of discipline skill, and 50% of unarmed combat skill and be familiar with chi strike
 + Focusing your chi into a weapon, you strike with your hand in a fashion that destroys the target's spiritual body as well as the physical.
 +
 +
 + '''Chi Kick'''
 + Requirement to Use: have at least 600 points among 100% of martial arts skill, 100% of philosophy skill, 100% of pneumaturgy skill, 100% of evocation skill, 100% of
 + bellerophrasty skill, 50% of discipline skill, and 50% of unarmed combat skill and be familiar with chi kick
 + Focusing your chi into a weapon, you strike with your foot in a fashion that destroys the target's spiritual body as well as the physical.
 +
 +{{endspoilers}}
 +[[Category: Aisenshi]]
[[Category: Affiliations]] [[Category: Affiliations]]
[[Category: Guilds]] [[Category: Guilds]]
 +[[Category: Aesthete (affiliation types)]]
[[Category: Mystic (affiliation types)]] [[Category: Mystic (affiliation types)]]
[[Category: Ordered (affiliation types)]] [[Category: Ordered (affiliation types)]]
[[Category: Warrior (affiliation types)]] [[Category: Warrior (affiliation types)]]

Current revision

The Aisenshi, or unity warriors, distinguish themselves by their honor and their singleminded devotion to the use of a single weapon form.

To use Aisenshi powers you must have the philosophy skill.

The Aisenshi require you to maintain an ordered outlook of at least "honorable" to advance. Having an unharmonious outlook not only prevents advancement, but also prevents gaining experience ("Your spirit is too disordered to advance in level"), so while it is possible to join Aisenshi as even chaotic, it is not possible to advance as such.

The Aisenshi communication channel is accessed with the commands 'aisenshi' and 'guild'.

Help files are available on the following topics:

    honor            code             aisenshi
    appraise         trance           levels
    shi              chi shield       kirutsuke
    namitoshin       kamikaze         aisenshi skills
           sanchin              set martial devotion

Contents

Requirements to Join

Aisenshi requires specialty points in following skills: Calligraphy, Discipline, Dodge, Literacy, Martial Arts, Meditation, Kyotsugo, Philosophy, Practice, Precision Strike, Scholarship, and in the basic weapon skill one chooses to devote with. The details are in the spoilers section.

You must also have some skill in Kyotsugo (30); a lack thereof is regarded as some type of inability to grasp Aisenshi philosophy (as helpfully explained in Kyotsugo).

If you wish to leave you must have gained at least three levels since joining to do so, and possess a rating of at least 120 in Philosophy.


You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.

Musashi says, <> If one would study with a master, it is customary to make a gift appropriate to the teacher's stature. <> to you.

You give **the gift** to Musashi with your right hand.

Musashi bows slightly to you.

Musashi says, <> Domo arigato gozaimas. <> to you in Kyotsugo.

Musashi says, <> Your gift shows respect. If you still seek the path of the Aisenshi, say so. <> to you in Kyotsugo.

You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.

<>---------------------------------------------------------------------<> 

                            <>Aisenshi News<>

  A new ability, chi shield, has been added. 

  The repair command has been revised to work more
  appropriately for weapons of different materials.  

                                      -- Chaos, January 7th 2007

  Musashi has been relocated, to a secluded little hut in the new Isle of Hanoma,
  located in the general vicinity of his old island

                                      -- X

         ,.,
        MMMM_    ,..,
          "_ "__"MMMMM          ,...,,
   ,..., __." --"    ,.,     _-"MMMMMMM
  MMMMMM"___ "_._   MMM"_."" _ """"""
   """""    "" , \_.   "_. ."
          ,., _"__ \__./ ."
         MMMMM_"  "_    ./
          '      (    )
   ._______________.-'____"---._.
    \                          /
     \________________________/
     (_)                    (_) 

<>---------------------------------------------------------------------<>

You are now a first-degree specialist in calligraphy, combat reflexes, discipline, dodge, Kyotsugo, literacy, martial arts, meditation, philosophy, practice, precision strike, and scholarship. [event logged]


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Required Specialties

Note that an aisenshi needs to choose a "devotion" weapon skill. The list below show dagger as such skill.

			[min..]max	bonus	attribute
REQUIREMENTS AND BONUSES
Calligraphy		1..10			Agility
Combat Reflexes         1..15           +1      Agility
Discipline	        1..15		+1	Willpower
Dagger			8..100		+5	Agility
Dodge			1..15		+1	Agility
Literacy		1..10			Intellect
Martial Arts		1..15		+1	Agility
Meditation		1..10			Willpower
Kyotsugo		1..10			Intellect
Philosophy		1..15		+1	Intellect
Practice		1..10			Willpower
Precision Strike	1..15		+1	Perception
Scholarship		1..10			Intellect

requires: 2 INT 2 WIL

The gift

Do not overthink it. It is simpler than first feels. Musashi will happily accept many a thing one might not consider "worthy". The gift doesn't even need to be expensive or rare. Use your imagination and try. If he doesn't accept it, he will politely give it back to you (or at least tries to, if you haven't trusted him, he will just drop the item).

Some real spoilers in the end...


Specialty Details

Checked with a simple phaethon character, so various restrictions might not have been found out in this list.

Note that an aisenshi needs to choose a "devotion" weapon skill. The list below show dagger as such skill.

			[min..]max	bonus
REQUIREMENTS AND BONUSES
Calligraphy		1..10			(same max as in adventurers)
Discipline		2..15		+1
Dagger			8..100		+5
Dodge			2..15		+1
Literacy		1..10			(same max as in adventurers)
Martial Arts		2..15		+1
Meditation		1..10
Kyotsugo		1..10
Philosophy		2..15		+1
Practice		1..10			(same max as in adventurers)
Precision Strike	2..15		+1
Scholarship		1..10			(same max as in adventurers)

Flight			+1 (to max on a phaethon).

ADVENTURERS DO NOT HAVE
Centering		10
Empathy			 3
Equilibrium		10
Forestry		 2
Hardiness		10
Introspection		10
Massive Exertion	 4
Orienteering		 2
Poison Lore		 2
Quickness		 4
Recuperation		10
Symbology		 2

SAME AS IN ADVENTURERS
Combat Reflexes		10
Concentration		10
Courage			10
Find Weakness		10
Killer Instinct		10
Lack of Weakness	10
Massive Blow		10
Resilience		10
Somatesthesia		10
Stamina			10
Steadiness		10
Strategy		10
Tactics			10

LESS THAN IN ADVENTURERS
Anatomy			4
Animal Lore		2
Arcane Lore		2
Archery			2
Arctic Fieldcraft	2
Armour Lore		4
Awareness		4
Balance			4
Blindfighting		4
Break Fall		4
Breath Control		4
Carousing		3
Cartography		2
Carving			4
Climbing		3
Cooking			2
Cosmology		2
Crossbow		2
Dancing			2
Demolition		1
Desert Fieldcraft	2
Digging			2
Diplomacy		4
Drawing			4
Eavesdropping		1
Elude Pursuit		3
Equestrian		1
Etiquette		3
Fast Talk		3
First Aid		4
Fishing			2
Foraging		2
Gambling		2
Gem Lore		2
Hills Fieldcraft	2
Imagination		3
Insect Lore		2
Instant Stand		4
Intelligence Analysis	4
Intimidation		2
Jumping			3
Jungle Fieldcraft	2
Leadership		4
Legend Lore		4
Linguistics		3
Lockpicking		1
Logic			3
Logistics		4
Manipulation		1
Mathematics		3
Memory			4
Metallurgy		2
Mineral Lore		2
Mountaineering		2
Mounted Combat		1
Musical Composition	4
Pain Tolerance		2
Painting		4
Percussion Instruments	4
Plains Fieldcraft	2
Plant Lore		2
Poetry			4
Politics		4
Prose			4
Psychology		2
Riding			1
Rune Lore		2
Running			3
Sculpture		4
Shorelands Fieldcraft	2
Showmanship		2
Singing			4
Sling			2
Smithing		2
Stealth			3
Streetwise		2
Stringed Instruments	4
Swamp Fieldcraft	2
Theology		2
Throwing		2
Tracking		2
Traps			1
Tumbling		4
Vocalization		2
Weapon Lore		4
Wind Instruments	4
Wyrding			2

.. And plenty skills with no access compared to adventurers. Few worth to mention are: all basic weapon skills (except the one chosen as devoted skill), all languages (except racial and cultural), Armour Adaptation, Finance, Ownership, Load Bearing, Shield, and Underwater fieldcraft.

(And the real spoilers about the gift: a diamond-tipped copper spear, a bottle of beer, a bag of fish sticks, ...)

  • He'll accept a cup of sake, which can be bought on the island at the tavern.

Combat Maneuvers

Aisenshi combat maneuvers should be memorized after Musashi has taught them to you.

   Rising Torrent
   Requirement to Use: have at least 100 points among 100% of martial arts skill, 75% of unarmed combat skill, 50% of jumping skill, and 50% of killer instinct skill and be
       familiar with rising torrent
   Propelling yourself upward, you will focus your momentum into one solid impact from your fist.


   Chi Strike
   Requirement to Use: have at least 500 points among 100% of martial arts skill, 100% of philosophy skill, 100% of pneumaturgy skill, 100% of evocation skill, 100% of
       bellerophrasty skill, 50% of discipline skill, and 50% of unarmed combat skill and be familiar with chi strike
   Focusing your chi into a weapon, you strike with your hand in a fashion that destroys the target's spiritual body as well as the physical.


   Chi Kick
   Requirement to Use: have at least 600 points among 100% of martial arts skill, 100% of philosophy skill, 100% of pneumaturgy skill, 100% of evocation skill, 100% of
       bellerophrasty skill, 50% of discipline skill, and 50% of unarmed combat skill and be familiar with chi kick
   Focusing your chi into a weapon, you strike with your foot in a fashion that destroys the target's spiritual body as well as the physical.
End of spoiler information.
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