Aisenshi
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Revision as of 15:07, 29 November 2019 (edit) Akkad (Talk | contribs) (→Requirements to Join) ← Previous diff |
Current revision (17:52, 13 April 2021) (edit) Yarp (Talk | contribs) (Added information on advancement) |
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The Aisenshi require you to maintain an ordered outlook of at least "honorable" to advance. | The Aisenshi require you to maintain an ordered outlook of at least "honorable" to advance. | ||
+ | Having an unharmonious outlook not only prevents advancement, but also prevents gaining | ||
+ | experience ("Your spirit is too disordered to advance in level"), so while it is possible | ||
+ | to join Aisenshi as even chaotic, it is not possible to advance as such. | ||
The Aisenshi communication channel is accessed with the commands 'aisenshi' and | The Aisenshi communication channel is accessed with the commands 'aisenshi' and | ||
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[min..]max bonus attribute | [min..]max bonus attribute | ||
REQUIREMENTS AND BONUSES | REQUIREMENTS AND BONUSES | ||
- | [[Calligraphy]] 1..10 Dexterity | + | [[Calligraphy]] 1..10 Agility |
- | [[Combat Reflexes]] 1..15 +1 Dexterity | + | [[Combat Reflexes]] 1..15 +1 Agility |
[[Discipline]] 1..15 +1 Willpower | [[Discipline]] 1..15 +1 Willpower | ||
- | [[Dagger]] 8..100 +5 Dexterity | + | [[Dagger]] 8..100 +5 Agility |
- | [[Dodge]] 1..15 +1 Dexterity | + | [[Dodge]] 1..15 +1 Agility |
- | [[Literacy]] 1..10 Intelligence | + | [[Literacy]] 1..10 Intellect |
- | [[Martial Arts]] 1..15 +1 Dexterity | + | [[Martial Arts]] 1..15 +1 Agility |
[[Meditation]] 1..10 Willpower | [[Meditation]] 1..10 Willpower | ||
- | [[Kyotsugo]] 1..10 Intelligence | + | [[Kyotsugo]] 1..10 Intellect |
- | [[Philosophy]] 1..15 +1 Intelligence | + | [[Philosophy]] 1..15 +1 Intellect |
[[Practice]] 1..10 Willpower | [[Practice]] 1..10 Willpower | ||
[[Precision Strike]] 1..15 +1 Perception | [[Precision Strike]] 1..15 +1 Perception | ||
- | [[Scholarship]] 1..10 Intelligence | + | [[Scholarship]] 1..10 Intellect |
requires: | requires: | ||
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ADVENTURERS DO NOT HAVE | ADVENTURERS DO NOT HAVE | ||
[[Centering]] 10 | [[Centering]] 10 | ||
- | [[Channeling]] 10 | ||
[[Empathy]] 3 | [[Empathy]] 3 | ||
+ | [[Equilibrium]] 10 | ||
[[Forestry]] 2 | [[Forestry]] 2 | ||
[[Hardiness]] 10 | [[Hardiness]] 10 | ||
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[[Recuperation]] 10 | [[Recuperation]] 10 | ||
[[Symbology]] 2 | [[Symbology]] 2 | ||
- | [[Telesma]] 10 | ||
SAME AS IN ADVENTURERS | SAME AS IN ADVENTURERS | ||
- | [[Biofeedback]] 10 | ||
[[Combat Reflexes]] 10 | [[Combat Reflexes]] 10 | ||
[[Concentration]] 10 | [[Concentration]] 10 | ||
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[[Massive Blow]] 10 | [[Massive Blow]] 10 | ||
[[Resilience]] 10 | [[Resilience]] 10 | ||
+ | [[Somatesthesia]] 10 | ||
[[Stamina]] 10 | [[Stamina]] 10 | ||
[[Steadiness]] 10 | [[Steadiness]] 10 | ||
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[[Stringed Instruments]] 4 | [[Stringed Instruments]] 4 | ||
[[Swamp Fieldcraft]] 2 | [[Swamp Fieldcraft]] 2 | ||
- | [[Telesmatic Weapon]] 2 | ||
[[Theology]] 2 | [[Theology]] 2 | ||
[[Throwing]] 2 | [[Throwing]] 2 | ||
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[[Weapon Lore]] 4 | [[Weapon Lore]] 4 | ||
[[Wind Instruments]] 4 | [[Wind Instruments]] 4 | ||
+ | [[Wyrding]] 2 | ||
.. And plenty skills with no access compared to adventurers. Few worth to mention are: | .. And plenty skills with no access compared to adventurers. Few worth to mention are: |
Current revision
The Aisenshi, or unity warriors, distinguish themselves by their honor and their singleminded devotion to the use of a single weapon form.
To use Aisenshi powers you must have the philosophy skill.
The Aisenshi require you to maintain an ordered outlook of at least "honorable" to advance. Having an unharmonious outlook not only prevents advancement, but also prevents gaining experience ("Your spirit is too disordered to advance in level"), so while it is possible to join Aisenshi as even chaotic, it is not possible to advance as such.
The Aisenshi communication channel is accessed with the commands 'aisenshi' and 'guild'.
Help files are available on the following topics:
honor code aisenshi appraise trance levels shi chi shield kirutsuke namitoshin kamikaze aisenshi skills sanchin set martial devotion
Contents |
Requirements to Join
Aisenshi requires specialty points in following skills: Calligraphy, Discipline, Dodge, Literacy, Martial Arts, Meditation, Kyotsugo, Philosophy, Practice, Precision Strike, Scholarship, and in the basic weapon skill one chooses to devote with. The details are in the spoilers section.
You must also have some skill in Kyotsugo (30); a lack thereof is regarded as some type of inability to grasp Aisenshi philosophy (as helpfully explained in Kyotsugo).
If you wish to leave you must have gained at least three levels since joining to do so, and possess a rating of at least 120 in Philosophy.
You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.
Musashi says, <> If one would study with a master, it is customary to make a gift appropriate to the teacher's stature. <> to you.
You give **the gift** to Musashi with your right hand.
Musashi bows slightly to you.
Musashi says, <> Domo arigato gozaimas. <> to you in Kyotsugo.
Musashi says, <> Your gift shows respect. If you still seek the path of the Aisenshi, say so. <> to you in Kyotsugo.
You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.
<>---------------------------------------------------------------------<> <>Aisenshi News<> A new ability, chi shield, has been added. The repair command has been revised to work more appropriately for weapons of different materials. -- Chaos, January 7th 2007 Musashi has been relocated, to a secluded little hut in the new Isle of Hanoma, located in the general vicinity of his old island -- X ,., MMMM_ ,.., "_ "__"MMMMM ,...,, ,..., __." --" ,., _-"MMMMMMM MMMMMM"___ "_._ MMM"_."" _ """""" """"" "" , \_. "_. ." ,., _"__ \__./ ." MMMMM_" "_ ./ ' ( ) ._______________.-'____"---._. \ / \________________________/ (_) (_) <>---------------------------------------------------------------------<>
You are now a first-degree specialist in calligraphy, combat reflexes, discipline, dodge, Kyotsugo, literacy, martial arts, meditation, philosophy, practice, precision strike, and scholarship. [event logged]
Required Specialties
Note that an aisenshi needs to choose a "devotion" weapon skill. The list below show dagger as such skill.
[min..]max bonus attribute REQUIREMENTS AND BONUSES Calligraphy 1..10 Agility Combat Reflexes 1..15 +1 Agility Discipline 1..15 +1 Willpower Dagger 8..100 +5 Agility Dodge 1..15 +1 Agility Literacy 1..10 Intellect Martial Arts 1..15 +1 Agility Meditation 1..10 Willpower Kyotsugo 1..10 Intellect Philosophy 1..15 +1 Intellect Practice 1..10 Willpower Precision Strike 1..15 +1 Perception Scholarship 1..10 Intellect
requires: 2 INT 2 WIL
The gift
Do not overthink it. It is simpler than first feels. Musashi will happily accept many a thing one might not consider "worthy". The gift doesn't even need to be expensive or rare. Use your imagination and try. If he doesn't accept it, he will politely give it back to you (or at least tries to, if you haven't trusted him, he will just drop the item).
Some real spoilers in the end...
Specialty Details
Checked with a simple phaethon character, so various restrictions might not have been found out in this list.
Note that an aisenshi needs to choose a "devotion" weapon skill. The list below show dagger as such skill.
[min..]max bonus REQUIREMENTS AND BONUSES Calligraphy 1..10 (same max as in adventurers) Discipline 2..15 +1 Dagger 8..100 +5 Dodge 2..15 +1 Literacy 1..10 (same max as in adventurers) Martial Arts 2..15 +1 Meditation 1..10 Kyotsugo 1..10 Philosophy 2..15 +1 Practice 1..10 (same max as in adventurers) Precision Strike 2..15 +1 Scholarship 1..10 (same max as in adventurers) Flight +1 (to max on a phaethon). ADVENTURERS DO NOT HAVE Centering 10 Empathy 3 Equilibrium 10 Forestry 2 Hardiness 10 Introspection 10 Massive Exertion 4 Orienteering 2 Poison Lore 2 Quickness 4 Recuperation 10 Symbology 2 SAME AS IN ADVENTURERS Combat Reflexes 10 Concentration 10 Courage 10 Find Weakness 10 Killer Instinct 10 Lack of Weakness 10 Massive Blow 10 Resilience 10 Somatesthesia 10 Stamina 10 Steadiness 10 Strategy 10 Tactics 10 LESS THAN IN ADVENTURERS Anatomy 4 Animal Lore 2 Arcane Lore 2 Archery 2 Arctic Fieldcraft 2 Armour Lore 4 Awareness 4 Balance 4 Blindfighting 4 Break Fall 4 Breath Control 4 Carousing 3 Cartography 2 Carving 4 Climbing 3 Cooking 2 Cosmology 2 Crossbow 2 Dancing 2 Demolition 1 Desert Fieldcraft 2 Digging 2 Diplomacy 4 Drawing 4 Eavesdropping 1 Elude Pursuit 3 Equestrian 1 Etiquette 3 Fast Talk 3 First Aid 4 Fishing 2 Foraging 2 Gambling 2 Gem Lore 2 Hills Fieldcraft 2 Imagination 3 Insect Lore 2 Instant Stand 4 Intelligence Analysis 4 Intimidation 2 Jumping 3 Jungle Fieldcraft 2 Leadership 4 Legend Lore 4 Linguistics 3 Lockpicking 1 Logic 3 Logistics 4 Manipulation 1 Mathematics 3 Memory 4 Metallurgy 2 Mineral Lore 2 Mountaineering 2 Mounted Combat 1 Musical Composition 4 Pain Tolerance 2 Painting 4 Percussion Instruments 4 Plains Fieldcraft 2 Plant Lore 2 Poetry 4 Politics 4 Prose 4 Psychology 2 Riding 1 Rune Lore 2 Running 3 Sculpture 4 Shorelands Fieldcraft 2 Showmanship 2 Singing 4 Sling 2 Smithing 2 Stealth 3 Streetwise 2 Stringed Instruments 4 Swamp Fieldcraft 2 Theology 2 Throwing 2 Tracking 2 Traps 1 Tumbling 4 Vocalization 2 Weapon Lore 4 Wind Instruments 4 Wyrding 2
.. And plenty skills with no access compared to adventurers. Few worth to mention are: all basic weapon skills (except the one chosen as devoted skill), all languages (except racial and cultural), Armour Adaptation, Finance, Ownership, Load Bearing, Shield, and Underwater fieldcraft.
(And the real spoilers about the gift: a diamond-tipped copper spear, a bottle of beer, a bag of fish sticks, ...)
- He'll accept a cup of sake, which can be bought on the island at the tavern.
Combat Maneuvers
Aisenshi combat maneuvers should be memorized after Musashi has taught them to you.
Rising Torrent Requirement to Use: have at least 100 points among 100% of martial arts skill, 75% of unarmed combat skill, 50% of jumping skill, and 50% of killer instinct skill and be familiar with rising torrent Propelling yourself upward, you will focus your momentum into one solid impact from your fist.
Chi Strike Requirement to Use: have at least 500 points among 100% of martial arts skill, 100% of philosophy skill, 100% of pneumaturgy skill, 100% of evocation skill, 100% of bellerophrasty skill, 50% of discipline skill, and 50% of unarmed combat skill and be familiar with chi strike Focusing your chi into a weapon, you strike with your hand in a fashion that destroys the target's spiritual body as well as the physical.
Chi Kick Requirement to Use: have at least 600 points among 100% of martial arts skill, 100% of philosophy skill, 100% of pneumaturgy skill, 100% of evocation skill, 100% of bellerophrasty skill, 50% of discipline skill, and 50% of unarmed combat skill and be familiar with chi kick Focusing your chi into a weapon, you strike with your foot in a fashion that destroys the target's spiritual body as well as the physical.