Knights of the Round Table

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(Added some details about joining and leaving.)
 
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As a Knight of the Round Table, there are certain standards As a Knight of the Round Table, there are certain standards
which you must uphold. To receive the benefits of your patron which you must uphold. To receive the benefits of your patron
- god, Adonai, you must keep yourself in proper alignment with+ god, Yehovah, you must keep yourself in proper alignment with
- His ideals. First and foremost, you must worship Adonai and+ His ideals. First and foremost, you must worship Yehovah and
no other. Continuing this respect, you must always remain no other. Continuing this respect, you must always remain
purehearted and honorable, lest you fall from His favor. purehearted and honorable, lest you fall from His favor.
- Adonai recognizes that unorthodox methods must sometimes+ Yehovah recognizes that unorthodox methods must sometimes
be employed in order to forward the cause of righteousness, be employed in order to forward the cause of righteousness,
but He still requires that Knights stay away from the path but He still requires that Knights stay away from the path
- of chaos. Adonai forbids the use or ingestion of any item+ of chaos. Yehovah forbids the use or ingestion of any item
sanctified to the legions of evil; such devices often feed sanctified to the legions of evil; such devices often feed
upon their users, drawing them away from His path. upon their users, drawing them away from His path.
To aid you in your neverending quest to extinguish the forces To aid you in your neverending quest to extinguish the forces
- of evil, Adonai grants you access to certain followers,+ of evil, Yehovah grants you access to certain followers,
equipment, and powers in order to sustain you during this equipment, and powers in order to sustain you during this
struggle. A list of these may be found under 'help [[Knight powers|powers']]. struggle. A list of these may be found under 'help [[Knight powers|powers']].
Line 21: Line 21:
-|---- ----|- -|---- ----|-
-==Join Requirements:==+=Join Requirements:=
 +All knights are required to join [[The Pantarchic Church of Yehovah]] as a prerequesite.
Races eligible to join are: Races eligible to join are:
-* Amberite+* [[Amberite]]
-* chaosborn+* [[Chaosborn]]
-* advenus+* [[Advenus]]
-* drow+* [[Drow]]
-* dwarf+* [[Thond]]
-* elf+* [[Dana]]
-* kedeth+* [[Kedeth]]
-* half-elf+* [[Kielleth]]
-* human+* [[Human]]
-* lothar+* [[Lothar]]
-* mul+* [[Domandan]]
-* quessae+* [[Quessae]]
-* tuatha+* [[Tuatha]]
-You will be denied entrance if your Str, Dex, or Con are too low.+You will be denied entrance if your [[strength]], [[vitality]], [[agility]] or [[ego]] are too low. 60 or higher will suffice.
-Creating a level 1 human it appears you need approx 64 points in each.+ [with 50 Ego]
 + You say, "Pledge me to the Knights of the Round Table"
 + Sir Lancelot states, 'As leaders of men, Knights must inspire their followers and command their loyalty.' to you.
-==Followers==+Not all who join the Church are permitted to pledge themselves to the Knights
 +* [[Aviar]]
 +* [[Phaethon]]
 + 
 +=Joining=
 +The Knights' guildhall - so to speak - is the Castle Camelot in [[Camelot]]. The guild master is [[Sir Lancelot]].
 + 
 +To join, say "pledge me to the Knights of the Round Table" to Lancelot in Anglic, or possibly Caladan.
 + 
 + You say, "pledge me to the knights of the round table"
 + You are now a first-degree specialist in courage, equestrian, equipment
 + maintenance, heraldry, jousting, leadership, mounted combat, piety, qlippotic
 + resistance, riding, sephirotic affinity, sephirotic lore, shield, and sword.
 + [event logged]
 + Sir Lancelot smiles broadly.
 + Sir Lancelot declares, 'Welcome to the Round Table!'
 + Use 'help guild' to review your new status as a Knight of the Round Table.
 + 
 +=Leaving=
 +To leave, say "I wish to leave the Knights of the Round Table". You must have advanced at least three levels since joining. research into a possible timeout?
 + 
 + You state, 'I wish to leave the Knights of the Round Table'
 + Sir Lancelot turns his face from you, an expression of deep pain etched on
 + his features.
 + Sir Lancelot states, 'Indeed, Gymtulgernius, you have shown yourself no
 + true Knight. I... cannot gainsay that any longer.'
 + Sir Lancelot quivers with rage.
 + Sir Lancelot announces, 'Go, then, and be damned to you! For the sake of
 + the honor you once had, I stay my hand from striking you down where you stand.
 + When next we meet, expect no such restraint!'
 + 
 +Please note that he means it.
 + 
 + You say, "pledge me to the knights of the round table"
 + Yeoman Alisse moves to defend Sir Lancelot from you.
 + Yeoman Fribrik moves to defend Sir Lancelot from you.
 + Bannerman Yelmaemlo moves to defend Sir Lancelot from you.
 + Sir Lancelot transfixes your chest with his pearlescent steel longsword,
 + despite your attempt to parry it with your iron dagger.
 + 
 +==Specialty requirements==
 +*[[Courage]]
 +*[[Equestrian]]
 +*[[Equipment Maintenance]]
 +*[[Heraldry]]
 +*[[Qlippotic Resistance|Holy Fortitude]]
 +*[[Sephirotic Lore|Holy Lore]]
 +*[[Sephirotic affinity|Holy Purity]]
 +*[[Jousting]]
 +*[[Leadership]]
 +*[[Mounted Combat]]
 +*[[Riding]]
 +*[[Shield]]
 +*[[Sword]]
 + 
 +1 STR, 2 INT, 2 AGI, 4 WIL, 1 EGO, 4 PER
 + 
 +==Specialty Access==
 + 
 + /-----------------------------------------------------------------------------\
 + | Skill Max Min Asg Bon Deg Sus Rat Att Pts |
 + >-----------------------------------------------------------------------------<
 + | [[Anatomy]] 2 0 0 0 0 0 0 Int 5 |
 + | [[Anglic]] 5 1 0 1 1 0 80 Int 5 |
 + | [[Animal Lore]] 2 0 0 0 0 0 0 Int 5 |
 + | [[Antagonism]] 15 0 0 0 0 0 0 Wil 2 |
 + | [[Archery]] 5 0 0 0 0 0 35 Per 3 |
 + | [[Armour Lore]] 15 0 0 0 0 0 0 Int 5 |
 + | [[Armour Use]] 15 0 0 0 0 0 0 Str 5 |
 + | [[Artillery]] 5 0 0 0 0 0 0 Per 3 |
 + | [[Athleticism]] 15 0 0 0 0 0 0 Str 5 |
 + | [[Awareness]] 3 0 0 0 0 0 10 Per 3 |
 + | [[Axe]] 10 0 0 0 0 0 0 Str 5 |
 + | [[Balance]] 2 0 0 0 0 0 0 Agi 6 |
 + | [[Bludgeon]] 10 0 0 0 0 0 20 Str 5 |
 + | [[Caladan]] 2 0 0 0 0 0 10 Int 5 |
 + | [[Carousing]] 3 0 0 0 0 0 0 Ego 5 |
 + | [[Climbing]] 2 0 0 0 0 0 10 Agi 6 |
 + | [[Combat Reflexes]] 15 0 0 0 0 0 0 Agi 6 |
 + | [[Concentration]] 2 0 0 0 0 0 0 Wil 2 |
 + | [[Courage]] 25 1 1 0 1 0 0 Wil 2 |
 + | [[Crossbow]] 5 0 0 0 0 0 20 Per 3 |
 + | [[Dagger]] 10 0 0 0 0 0 15 Agi 6 |
 + | [[Demolition]] 2 0 0 0 0 0 0 Per 3 |
 + | [[Diplomacy]] 5 0 0 0 0 0 0 Ego 5 |
 + | [[Dirty Fighting]] 2 0 0 0 0 0 0 Per 3 |
 + | [[Discipline]] 15 0 0 0 0 0 0 Wil 2 |
 + | [[Dodge]] 5 0 0 0 0 0 25 Agi 6 |
 + | [[Empathy]] 3 0 0 0 0 0 0 Per 3 |
 + | [[Equestrian]] 25 1 1 0 1 0 0 Per 3 |
 + | [[Equipment Maintenance]] 20 1 1 0 1 0 0 Per 3 |
 + | [[Etiquette]] 15 0 0 0 0 0 0 Ego 5 |
 + | [[Finance]] 5 0 0 0 0 0 0 Int 5 |
 + | [[Find Weakness]] 5 0 0 0 0 0 0 Per 3 |
 + | [[Firefighting]] 2 0 0 0 0 0 0 Per 3 |
 + | [[First Aid]] 5 0 0 0 0 0 20 Per 3 |
 + | [[Flail]] 10 0 0 0 0 0 0 Agi 6 |
 + | [[Forestry]] 2 0 0 0 0 0 0 Int 5 |
 + | [[Hammer]] 10 0 0 0 0 0 0 Str 5 |
 + | [[Hardiness]] 10 0 0 0 0 0 0 Vit 8 |
 + | [[Heraldry]] 27 1 1 0 1 0 10 Int 5 |
 + | [[History]] 3 0 0 0 0 0 0 Int 5 |
 + | [[Qlippotic Resistance|Holy Fortitude]] 20 1 1 0 1 0 0 Wil 2 |
 + | [[Sephirotic Lore|Holy Lore]] 7 1 1 0 1 0 0 Int 5 |
 + | [[Sephirotic affinity|Holy Purity]] 20 1 1 0 1 0 0 Wil 2 |
 + | [[Insect Lore]] 2 0 0 0 0 0 0 Int 5 |
 + | [[Intelligence Analysis]] 2 0 0 0 0 0 0 Int 5 |
 + | [[Intimidation]] 5 0 0 0 0 0 0 Ego 5 |
 + | [[Invocation]] 10 0 0 0 0 0 0 Ego 5 |
 + | [[Jousting]] 25 1 1 0 1 0 0 Agi 6 |
 + | [[Jumping]] 2 0 0 0 0 0 0 Str 5 |
 + | [[Killer Instinct]] 2 0 0 0 0 0 0 Per 3 |
 + | [[Lack of Weakness]] 5 0 0 0 0 0 0 Int 5 |
 + | [[Leadership]] 25 1 1 0 1 0 0 Ego 5 |
 + | [[Legend Lore]] 2 0 0 0 0 0 20 Int 5 |
 + | [[Literacy]] 3 0 0 0 0 0 15 Int 5 |
 + | [[Load Bearing]] 2 0 0 0 0 0 0 Str 5 |
 + | [[Logistics]] 2 0 0 0 0 0 0 Int 5 |
 + | [[Massive Blow]] 15 0 0 0 0 0 0 Str 5 |
 + | [[Massive Exertion]] 15 0 0 0 0 0 0 Str 5 |
 + | [[Mounted Combat]] 25 1 1 0 1 0 0 Per 3 |
 + | [[Orienteering]] 2 0 0 0 0 0 0 Per 3 |
 + | [[Ownership]] 15 0 0 0 0 0 0 Ego 5 |
 + | [[Pain Tolerance]] 5 0 0 0 0 0 0 Wil 2 |
 + | [[Piety]] 32 1 1 0 1 0 0 Wil 2 |
 + | [[Plant Lore]] 2 0 0 0 0 0 0 Int 5 |
 + | [[Pole Arm]] 15 0 0 0 0 0 20 Agi 6 |
 + | [[Politics]] 3 0 0 0 0 0 0 Int 5 |
 + | [[Practice]] 10 0 0 0 0 0 0 Wil 2 |
 + | [[Precision Strike]] 5 0 0 0 0 0 0 Per 3 |
 + | [[Qlippotic Lore]] 2 0 0 0 0 0 0 Int 5 |
 + | [[Recuperation]] 10 0 0 0 0 0 0 Vit 8 |
 + | [[Resilience]] 15 0 0 0 0 0 0 Vit 8 |
 + | [[Riding]] 25 1 1 0 1 0 0 Per 3 |
 + | [[Running]] 2 0 0 0 0 0 0 Vit 8 |
 + | [[Scholarship]] 2 0 0 0 0 0 0 Int 5 |
 + | [[Shield]] 20 1 1 0 1 0 20 Str 5 |
 + | [[Sling]] 3 0 0 0 0 0 10 Per 3 |
 + | [[Spear]] 15 0 0 0 0 0 20 Agi 6 |
 + | [[Staff]] 10 0 0 0 0 0 15 Agi 6 |
 + | [[Stamina]] 10 0 0 0 0 0 0 Vit 8 |
 + | [[Steadiness]] 15 0 0 0 0 0 0 Vit 8 |
 + | [[Strategy]] 10 0 0 0 0 0 0 Int 5 |
 + | [[Subordination]] 15 0 0 0 0 0 0 Per 3 |
 + | [[Swimming]] 3 0 0 0 0 0 15 Vit 8 |
 + | [[Sword]] 20 1 1 0 1 0 35 Agi 6 |
 + | [[Tactics]] 10 0 0 0 0 0 0 Int 5 |
 + | [[Tenacity]] 15 0 0 0 0 0 0 Wil 2 |
 + | [[Theology]] 2 0 0 0 0 0 10 Int 5 |
 + | [[Throwing]] 3 0 0 0 0 0 10 Agi 6 |
 + | [[Torture]] 0 0 0 0 0 0 0 Per 3 |
 + | [[Training]] 3 0 0 0 0 0 0 Per 3 |
 + | [[Unarmed Combat]] 3 0 0 0 0 0 20 Agi 6 |
 + | [[Vocalization]] 3 0 0 0 0 0 0 Per 3 |
 + | [[Weapon Lore]] 15 0 0 0 0 0 0 Int 5 |
 + \-----------------------------------------------------------------------------/
 + 
 +=Followers=
At 25th level Knights have access to followers, a warhorse, squire (who can be raised to a knight himself) and yeomen (who can be joined to guilds if they meet the requirements). Important for fast knights: trust your followers individually so you don't lose them when you're moving, you'll slow down to allow your little army to catch up with you, otherwise you'll outrun them and leave them behind. At 25th level Knights have access to followers, a warhorse, squire (who can be raised to a knight himself) and yeomen (who can be joined to guilds if they meet the requirements). Important for fast knights: trust your followers individually so you don't lose them when you're moving, you'll slow down to allow your little army to catch up with you, otherwise you'll outrun them and leave them behind.
-==Recommendations==+=Recommendations / Tips=
-As well as the required strength, dex and con it's recommended a Knight has a high charisma. This will affect many of the Knights powers, from leadership to invocation. A high perception is required for the skills related to being mounted. Like many guilds a balanced character is probably the best approach.+As well as the required strength, agi and vit it's recommended a Knight has a high ego. This will affect many of the Knights powers, from [[leadership]] to [[invocation]].
 + 
 +Lancelot trains Leadership to 270, spec 9. This will give you 16 Yeomen, 18 total followers when you include your Squire and War Horse. It also provides enough keep points to keep the Squire, Bannerman, and four Yeomen. Lancelot only trains invocation to about 142, spec 3. Pray to Yehovah to intro invocation.
 + 
 +A high perception is required for the skills related to being mounted.
 + 
 +Holy purity needs to be above 30 to use Turn Undead. It is also necessary to perform lay of hands.
 + 
 +Like many guilds a balanced character is probably the best approach.
 + 
 +The squire is available at level 20. if you have the appropriate skills. You need to 'keep' items followers are using.
 + 
[[Category: Affiliations]] [[Category: Affiliations]]
[[Category: Guilds]] [[Category: Guilds]]
-[[Category: Altruist (affiliation types))]]+[[Category: Altruist (affiliation types)]]
 +[[Category: Devotional (affiliation types)]]
 +[[Category: Invested (affiliation types)]]
 +[[Category: Ordered (affiliation types)]]
 +[[Category: Racist (affiliation types)]]
 +[[Category: Warrior (affiliation types)]]

Current revision

-|---- Knights of the Round Table ----|-

 As a Knight of the Round Table, there are certain standards
 which you must uphold.  To receive the benefits of your patron
 god, Yehovah, you must keep yourself in proper alignment with
 His ideals.  First and foremost, you must worship Yehovah and
 no other.  Continuing this respect, you must always remain
 purehearted and honorable, lest you fall from His favor.
 Yehovah recognizes that unorthodox methods must sometimes
 be employed in order to forward the cause of righteousness,
 but He still requires that Knights stay away from the path
 of chaos.  Yehovah forbids the use or ingestion of any item
 sanctified to the legions of evil; such devices often feed
 upon their users, drawing them away from His path.

 To aid you in your neverending quest to extinguish the forces
 of evil, Yehovah grants you access to certain followers,
 equipment, and powers in order to sustain you during this
 struggle.  A list of these may be found under 'help powers'.

-|----                                                      ----|-

Contents

Join Requirements:

All knights are required to join The Pantarchic Church of Yehovah as a prerequesite.

Races eligible to join are:

You will be denied entrance if your strength, vitality, agility or ego are too low. 60 or higher will suffice.

[with 50 Ego]
You say, "Pledge me to the Knights of the Round Table"
Sir Lancelot states, 'As leaders of men, Knights must inspire their followers and command their loyalty.' to you.

Not all who join the Church are permitted to pledge themselves to the Knights

Joining

The Knights' guildhall - so to speak - is the Castle Camelot in Camelot. The guild master is Sir Lancelot.

To join, say "pledge me to the Knights of the Round Table" to Lancelot in Anglic, or possibly Caladan.

You say, "pledge me to the knights of the round table"
You are now a first-degree specialist in courage, equestrian, equipment
maintenance, heraldry, jousting, leadership, mounted combat, piety, qlippotic
resistance, riding, sephirotic affinity, sephirotic lore, shield, and sword.
[event logged]
Sir Lancelot smiles broadly.
Sir Lancelot declares, 'Welcome to the Round Table!'
Use 'help guild' to review your new status as a Knight of the Round Table.

Leaving

To leave, say "I wish to leave the Knights of the Round Table". You must have advanced at least three levels since joining. research into a possible timeout?

You state, 'I wish to leave the Knights of the Round Table'
Sir Lancelot turns his face from you, an expression of deep pain etched on
his features.
Sir Lancelot states, 'Indeed, Gymtulgernius, you have shown yourself no
true Knight.  I... cannot gainsay that any longer.'
Sir Lancelot quivers with rage.
Sir Lancelot announces, 'Go, then, and be damned to you!  For the sake of
the honor you once had, I stay my hand from striking you down where you stand.
When next we meet, expect no such restraint!'

Please note that he means it.

You say, "pledge me to the knights of the round table"
Yeoman Alisse moves to defend Sir Lancelot from you.
Yeoman Fribrik moves to defend Sir Lancelot from you.
Bannerman Yelmaemlo moves to defend Sir Lancelot from you.
Sir Lancelot transfixes your chest with his pearlescent steel longsword,
despite your attempt to parry it with your iron dagger.

Specialty requirements

1 STR, 2 INT, 2 AGI, 4 WIL, 1 EGO, 4 PER

Specialty Access

/-----------------------------------------------------------------------------\
| Skill                  Max   Min   Asg   Bon   Deg   Sus   Rat   Att   Pts  |
>-----------------------------------------------------------------------------<
| Anatomy                 2     0     0     0     0     0     0    Int    5   |
| Anglic                  5     1     0     1     1     0     80   Int    5   |
| Animal Lore             2     0     0     0     0     0     0    Int    5   |
| Antagonism              15    0     0     0     0     0     0    Wil    2   |
| Archery                 5     0     0     0     0     0     35   Per    3   |
| Armour Lore             15    0     0     0     0     0     0    Int    5   |
| Armour Use              15    0     0     0     0     0     0    Str    5   |
| Artillery               5     0     0     0     0     0     0    Per    3   |
| Athleticism             15    0     0     0     0     0     0    Str    5   |
| Awareness               3     0     0     0     0     0     10   Per    3   |
| Axe                     10    0     0     0     0     0     0    Str    5   |
| Balance                 2     0     0     0     0     0     0    Agi    6   |
| Bludgeon                10    0     0     0     0     0     20   Str    5   |
| Caladan                 2     0     0     0     0     0     10   Int    5   |
| Carousing               3     0     0     0     0     0     0    Ego    5   |
| Climbing                2     0     0     0     0     0     10   Agi    6   |
| Combat Reflexes         15    0     0     0     0     0     0    Agi    6   |
| Concentration           2     0     0     0     0     0     0    Wil    2   |
| Courage                 25    1     1     0     1     0     0    Wil    2   |
| Crossbow                5     0     0     0     0     0     20   Per    3   |
| Dagger                  10    0     0     0     0     0     15   Agi    6   |
| Demolition              2     0     0     0     0     0     0    Per    3   |
| Diplomacy               5     0     0     0     0     0     0    Ego    5   |
| Dirty Fighting          2     0     0     0     0     0     0    Per    3   |
| Discipline              15    0     0     0     0     0     0    Wil    2   |
| Dodge                   5     0     0     0     0     0     25   Agi    6   |
| Empathy                 3     0     0     0     0     0     0    Per    3   |
| Equestrian              25    1     1     0     1     0     0    Per    3   |
| Equipment Maintenance   20    1     1     0     1     0     0    Per    3   |
| Etiquette               15    0     0     0     0     0     0    Ego    5   |
| Finance                 5     0     0     0     0     0     0    Int    5   |
| Find Weakness           5     0     0     0     0     0     0    Per    3   |
| Firefighting            2     0     0     0     0     0     0    Per    3   |
| First Aid               5     0     0     0     0     0     20   Per    3   |
| Flail                   10    0     0     0     0     0     0    Agi    6   |
| Forestry                2     0     0     0     0     0     0    Int    5   |
| Hammer                  10    0     0     0     0     0     0    Str    5   |
| Hardiness               10    0     0     0     0     0     0    Vit    8   |
| Heraldry                27    1     1     0     1     0     10   Int    5   |
| History                 3     0     0     0     0     0     0    Int    5   |
| Holy Fortitude          20    1     1     0     1     0     0    Wil    2   |
| Holy Lore               7     1     1     0     1     0     0    Int    5   |
| Holy Purity             20    1     1     0     1     0     0    Wil    2   |
| Insect Lore             2     0     0     0     0     0     0    Int    5   |
| Intelligence Analysis   2     0     0     0     0     0     0    Int    5   |
| Intimidation            5     0     0     0     0     0     0    Ego    5   |
| Invocation              10    0     0     0     0     0     0    Ego    5   |
| Jousting                25    1     1     0     1     0     0    Agi    6   |
| Jumping                 2     0     0     0     0     0     0    Str    5   |
| Killer Instinct         2     0     0     0     0     0     0    Per    3   |
| Lack of Weakness        5     0     0     0     0     0     0    Int    5   |
| Leadership              25    1     1     0     1     0     0    Ego    5   |
| Legend Lore             2     0     0     0     0     0     20   Int    5   |
| Literacy                3     0     0     0     0     0     15   Int    5   |
| Load Bearing            2     0     0     0     0     0     0    Str    5   |
| Logistics               2     0     0     0     0     0     0    Int    5   |
| Massive Blow            15    0     0     0     0     0     0    Str    5   |
| Massive Exertion        15    0     0     0     0     0     0    Str    5   |
| Mounted Combat          25    1     1     0     1     0     0    Per    3   |
| Orienteering            2     0     0     0     0     0     0    Per    3   |
| Ownership               15    0     0     0     0     0     0    Ego    5   |
| Pain Tolerance          5     0     0     0     0     0     0    Wil    2   |
| Piety                   32    1     1     0     1     0     0    Wil    2   |
| Plant Lore              2     0     0     0     0     0     0    Int    5   |
| Pole Arm                15    0     0     0     0     0     20   Agi    6   |
| Politics                3     0     0     0     0     0     0    Int    5   |
| Practice                10    0     0     0     0     0     0    Wil    2   |
| Precision Strike        5     0     0     0     0     0     0    Per    3   |
| Qlippotic Lore          2     0     0     0     0     0     0    Int    5   |
| Recuperation            10    0     0     0     0     0     0    Vit    8   |
| Resilience              15    0     0     0     0     0     0    Vit    8   |
| Riding                  25    1     1     0     1     0     0    Per    3   |
| Running                 2     0     0     0     0     0     0    Vit    8   |
| Scholarship             2     0     0     0     0     0     0    Int    5   |
| Shield                  20    1     1     0     1     0     20   Str    5   |
| Sling                   3     0     0     0     0     0     10   Per    3   |
| Spear                   15    0     0     0     0     0     20   Agi    6   |
| Staff                   10    0     0     0     0     0     15   Agi    6   |
| Stamina                 10    0     0     0     0     0     0    Vit    8   |
| Steadiness              15    0     0     0     0     0     0    Vit    8   |
| Strategy                10    0     0     0     0     0     0    Int    5   |
| Subordination           15    0     0     0     0     0     0    Per    3   |
| Swimming                3     0     0     0     0     0     15   Vit    8   |
| Sword                   20    1     1     0     1     0     35   Agi    6   |
| Tactics                 10    0     0     0     0     0     0    Int    5   |
| Tenacity                15    0     0     0     0     0     0    Wil    2   |
| Theology                2     0     0     0     0     0     10   Int    5   |
| Throwing                3     0     0     0     0     0     10   Agi    6   |
| Torture                 0     0     0     0     0     0     0    Per    3   |
| Training                3     0     0     0     0     0     0    Per    3   |
| Unarmed Combat          3     0     0     0     0     0     20   Agi    6   |
| Vocalization            3     0     0     0     0     0     0    Per    3   |
| Weapon Lore             15    0     0     0     0     0     0    Int    5   |
\-----------------------------------------------------------------------------/

Followers

At 25th level Knights have access to followers, a warhorse, squire (who can be raised to a knight himself) and yeomen (who can be joined to guilds if they meet the requirements). Important for fast knights: trust your followers individually so you don't lose them when you're moving, you'll slow down to allow your little army to catch up with you, otherwise you'll outrun them and leave them behind.

Recommendations / Tips

As well as the required strength, agi and vit it's recommended a Knight has a high ego. This will affect many of the Knights powers, from leadership to invocation.

Lancelot trains Leadership to 270, spec 9. This will give you 16 Yeomen, 18 total followers when you include your Squire and War Horse. It also provides enough keep points to keep the Squire, Bannerman, and four Yeomen. Lancelot only trains invocation to about 142, spec 3. Pray to Yehovah to intro invocation.

A high perception is required for the skills related to being mounted.

Holy purity needs to be above 30 to use Turn Undead. It is also necessary to perform lay of hands.

Like many guilds a balanced character is probably the best approach.

The squire is available at level 20. if you have the appropriate skills. You need to 'keep' items followers are using.

Personal tools