Zygefgh's Grinding Guide
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| === Combat Difficulty === | === Combat Difficulty === | ||
| - | The real difficulty of combat in these areas will depend quite heavily on your race, size, attributes, skills, what abilities you have available to you, combat maneuvers, special attacks, bonds, followers, etc, etc, etc. (There's a good reason Lost Souls does not have an 'evaluate' command!) The ordering of this list was done retrospectively from the memory of my levelling experience of my level 60 unbonded [[human]] [[Warbreakers|Warbreaker]] who had a few followers (dog, Hakkax chicken, figurine wolf), and who had access to esoteric damage types, guaranteed weapon hits, stun immunity, a heal, and damage resist auras. | + | The real difficulty of combat in these areas will depend quite heavily on your race, size, attributes, skills, what abilities you have available to you, combat maneuvers, special attacks, bonds, followers, etc, etc, etc. (There's a good reason Lost Souls does not have an 'evaluate' command!) The initial ordering of this list was done retrospectively from the memory of my levelling experience of my level 60 unbonded [[human]] [[Warbreakers|Warbreaker]] who had a few followers (dog, Hakkax chicken, figurine wolf), and who had access to esoteric damage types, guaranteed weapon hits, stun immunity, a heal, and damage resist auras. Most of the time I was also running with [[Benisons#Aeda.27s_Blessing|Aeda's Blessing]] and [[Benisons#Crystalline_Salvation|Crystalline Salvation]]. |
| === Using the List === | === Using the List === | ||
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| * Losthaven sewer - giant rats and skavens (watch out for enemies assisting each other) | * Losthaven sewer - giant rats and skavens (watch out for enemies assisting each other) | ||
| * [[Shrieking Siren]] - guards and the Highflop/Highslop | * [[Shrieking Siren]] - guards and the Highflop/Highslop | ||
| - | * [[Halfmoon Bay]] - bravos (they do not have "bravo" in their name but you can do 'count bravos' to see how many are in a room) | + | * [[Halfmoon Bay]] - bravos (they do not have "bravo" in their name but you can do 'count bravos' to see how many are in a room), guards are about the same difficulty but they will assist each other, and any civvies in the room will assist them also |
| - | * [[Vargan]] arena -2 (this means down into the tunnels, NOT the wolves in the breeding pit) - everything you find except gungnirs and faun gladiators (unless you're feeling confident) | + | * [[Vargan]] arena -2 (this means down into the tunnels, NOT the wolves in the breeding pit) - everything you find except gungnirs, [[iyiyik]] bandits and [[faun]] gladiators (unless you're feeling confident) |
| * Losthaven sewer - [[Gasdghat]], [[the Grey Mouser]], and the alligator (if you're comfortable fighting underwater) | * Losthaven sewer - [[Gasdghat]], [[the Grey Mouser]], and the alligator (if you're comfortable fighting underwater) | ||
| * Spiderwood caves -1, -2, - giant spiders, atterkops | * Spiderwood caves -1, -2, - giant spiders, atterkops | ||
| - | * [[Gurbodax]] mines level 0 - kobold scouts (watch for trip-ropes) | + | * [[Gurbodax]] mines level 0 - kobold scouts, outriders and their wargs (watch for trip-ropes) |
| - | * [[Og]] - fighters (watch for villagers, wenches, and children - they will assist the fighters and occasionally trigger swarming when attacked) | + | * [[Og]] - fighters, villagers, wenches (watch for villagers, wenches, and children - they will not only assist the fighters, they can also occasionally trigger swarming when attacked) |
| - | * Halfmoon Bay - vendors (only include Cassidy and Jerry if you're feeling confident) | + | * Halfmoon Bay - vendors (only include Cassady and Jerry if you're feeling confident), probably could take [[Blackdog]] as well |
| * [[Darkhold]] - lieutenant, the two guard captains, niedrisi guards (be aware other orcs/ogres in the room will assist) | * [[Darkhold]] - lieutenant, the two guard captains, niedrisi guards (be aware other orcs/ogres in the room will assist) | ||
| * [[Caves of Sionell]] - bats, rats, duergar (avoid blobs unless you can remove/resist diseases) | * [[Caves of Sionell]] - bats, rats, duergar (avoid blobs unless you can remove/resist diseases) | ||
| - | * Vargan arena -2, -3, -4 - all of the previous targets, now including gungnirs, faun gladiators, chaktrullja, drakes (avoid amalgamals, they are usually not worth the effort) | + | * Vargan arena -2, -3, -4 - all of the previous targets, now including gungnirs, iyiyik (the bandits are tougher), faun gladiators, chaktrullja, drakes (avoid amalgamals, they are usually not worth the effort) |
| + | * [[Devonshire]] catacombs - [[Azurax]], [[Tharakil]], [[Victorio]] | ||
| * [[Vasbarghad]] outer plains - peasant skeletons/zombies | * [[Vasbarghad]] outer plains - peasant skeletons/zombies | ||
| * Spiderwood caves -3, -4, -5 - rachnei, lightning bugs, gigantic spiders | * Spiderwood caves -3, -4, -5 - rachnei, lightning bugs, gigantic spiders | ||
| * [[Tenereth's Rest]] -1 - these are the undead enemies, NOT the dana on the surface (he is a friendly trainer named [[Zid]]) | * [[Tenereth's Rest]] -1 - these are the undead enemies, NOT the dana on the surface (he is a friendly trainer named [[Zid]]) | ||
| * Vargan arena -5, -6 - yeti gladiators (more dangerous when with other enemies), great wolves, wraiths (only if you can deal with the esoteric damage and resists) | * Vargan arena -5, -6 - yeti gladiators (more dangerous when with other enemies), great wolves, wraiths (only if you can deal with the esoteric damage and resists) | ||
| - | * Og - [[Bilga Zauggi-bok|Elder Bilga]], Graoln the Blacksmith (careful, he can hit pretty hard with that hammer), [[Thack_Trirta-bok|Thack]] | + | * Og - [[Bilga Zauggi-bok|Elder Bilga]], [[Thack_Trirta-bok|Thack]] |
| - | * Gurbodax mines -1, -2 - zohei, wargs, zinjas (only if you can mort quickly or soak their suicide explosions), wuja (only if you can break through their shields, or resist elemental damage), watch out for trip-ropes | + | * Gurbodax mines -1, -2 - zohei, zinjas (only if you can kill/behead quickly or soak their suicide explosions), wuja (only if you can break through their shields, or resist elemental damage), the dragon is probably doable for you here also, avoid the octopus in the waterfall, watch out for trip-ropes |
| * Tenereth's Rest -3 | * Tenereth's Rest -3 | ||
| - | * Vasbarghad inner courtyard (NOT inside the fortress itself, just inside the first gate ONLY) | + | * [[Corna]] - golems, you'll have to fight the entire room for each room in the tower, but only worth your time if you have attacks that bypass their resistances |
| - | * Og - [[Grog_Gruk|Chief Grog]] | + | * Vasbarghad inner courtyard (NOT inside the fortress itself, just inside the first gate ONLY) - skeleton guards, zombies |
| + | * Og - Graoln the Blacksmith, [[Grog_Gruk|Chief Grog]] (his damage can be a bit bursty, so watch out) | ||
| + | * [[Twilight Tower]] - [[Tanthalas]] | ||
| + | * [[Sinbyen]] catacombs -1 - skeletons, zombies (this is a bit of a jump in danger level but was just barely doable for my Warbreaker at level 63, be VERY CAREFUL about multiple opponents and the possessed and taken that are also wandering on this level, the enemies wander around pretty rapidly) | ||
| + | * [[Bartziluth]] (be careful of fire and temporal damage) | ||
| + | * [[Jhan]] - minor [[dakshin|dakshina]] (these hit a lot harder than they used to, and if you get two or three, or a major/greater show up, or [[Avatar_of_Kali|Kali]], you'll be in big trouble) | ||
| * ...to be continued | * ...to be continued | ||
| [[Category:Guides]] | [[Category:Guides]] | ||
Current revision
Contents |
Purpose
The purpose of this list is to provide a rough guide on where you can go to grind for combat experience. The areas and enemy types are listed in order of APPROXIMATE difficulty.
Combat Difficulty
The real difficulty of combat in these areas will depend quite heavily on your race, size, attributes, skills, what abilities you have available to you, combat maneuvers, special attacks, bonds, followers, etc, etc, etc. (There's a good reason Lost Souls does not have an 'evaluate' command!) The initial ordering of this list was done retrospectively from the memory of my levelling experience of my level 60 unbonded human Warbreaker who had a few followers (dog, Hakkax chicken, figurine wolf), and who had access to esoteric damage types, guaranteed weapon hits, stun immunity, a heal, and damage resist auras. Most of the time I was also running with Aeda's Blessing and Crystalline Salvation.
Using the List
Start at the top of the list and when you are comfortable fighting in that area/against those targets, progress to the next area with caution. Slowly expand your rotation this way, so once you clear an area of all applicable enemies, go back to the top of the list and repeat, continuing to add new areas to your rotation as you feel comfortable. If you find the next area too difficult, you can try skipping over it and moving to the one after. Some of these locations are pretty close in difficulty and it's been a challenge for me to determine a solid ordering. You never know where you're really going to hit your stride against some of these enemies until you try to fight them.
Important notes before starting a new area
- I did not include areas/targets that are prone to swarming. At some point you will need to start clearing your kill log and swarms are the best way to do so, however I'm not going to bother with trying to figure out when/how you should do that as it's a complicated thing to figure out. At first, don't worry about this.
- The difficulty of each enemy type has been considered only when facing 1v1. Fight multiple enemies at once at your own risk.
- Obviously, you should avoid enemies such as the wraiths in the Vargan arena if you do not have access to attacks that can affect them.
- Be sure to read the wiki page for a new area before heading to it so that you can be aware of the other threats and enemies types that can be present there, for example: carrying something on your character to deal with webs when entering Spiderwood.
- BE PREPARED TO DIE - you won't get anywhere in Lost Souls if you're too afraid to die. Ultimately, you can only know how powerful your character actually is by testing your abilities in real combat with new enemies.
THE LIST
- Losthaven - thugs & pickpockets (usually won't give any xp, but the thugs especially can be surprisingly tough depending on their race, use caution)
- Spiderwood surface - normal spiders, ice spiders (not gigantic), barking spiders (watch for poison)
- Losthaven sewer - giant rats and skavens (watch out for enemies assisting each other)
- Shrieking Siren - guards and the Highflop/Highslop
- Halfmoon Bay - bravos (they do not have "bravo" in their name but you can do 'count bravos' to see how many are in a room), guards are about the same difficulty but they will assist each other, and any civvies in the room will assist them also
- Vargan arena -2 (this means down into the tunnels, NOT the wolves in the breeding pit) - everything you find except gungnirs, iyiyik bandits and faun gladiators (unless you're feeling confident)
- Losthaven sewer - Gasdghat, the Grey Mouser, and the alligator (if you're comfortable fighting underwater)
- Spiderwood caves -1, -2, - giant spiders, atterkops
- Gurbodax mines level 0 - kobold scouts, outriders and their wargs (watch for trip-ropes)
- Og - fighters, villagers, wenches (watch for villagers, wenches, and children - they will not only assist the fighters, they can also occasionally trigger swarming when attacked)
- Halfmoon Bay - vendors (only include Cassady and Jerry if you're feeling confident), probably could take Blackdog as well
- Darkhold - lieutenant, the two guard captains, niedrisi guards (be aware other orcs/ogres in the room will assist)
- Caves of Sionell - bats, rats, duergar (avoid blobs unless you can remove/resist diseases)
- Vargan arena -2, -3, -4 - all of the previous targets, now including gungnirs, iyiyik (the bandits are tougher), faun gladiators, chaktrullja, drakes (avoid amalgamals, they are usually not worth the effort)
- Devonshire catacombs - Azurax, Tharakil, Victorio
- Vasbarghad outer plains - peasant skeletons/zombies
- Spiderwood caves -3, -4, -5 - rachnei, lightning bugs, gigantic spiders
- Tenereth's Rest -1 - these are the undead enemies, NOT the dana on the surface (he is a friendly trainer named Zid)
- Vargan arena -5, -6 - yeti gladiators (more dangerous when with other enemies), great wolves, wraiths (only if you can deal with the esoteric damage and resists)
- Og - Elder Bilga, Thack
- Gurbodax mines -1, -2 - zohei, zinjas (only if you can kill/behead quickly or soak their suicide explosions), wuja (only if you can break through their shields, or resist elemental damage), the dragon is probably doable for you here also, avoid the octopus in the waterfall, watch out for trip-ropes
- Tenereth's Rest -3
- Corna - golems, you'll have to fight the entire room for each room in the tower, but only worth your time if you have attacks that bypass their resistances
- Vasbarghad inner courtyard (NOT inside the fortress itself, just inside the first gate ONLY) - skeleton guards, zombies
- Og - Graoln the Blacksmith, Chief Grog (his damage can be a bit bursty, so watch out)
- Twilight Tower - Tanthalas
- Sinbyen catacombs -1 - skeletons, zombies (this is a bit of a jump in danger level but was just barely doable for my Warbreaker at level 63, be VERY CAREFUL about multiple opponents and the possessed and taken that are also wandering on this level, the enemies wander around pretty rapidly)
- Bartziluth (be careful of fire and temporal damage)
- Jhan - minor dakshina (these hit a lot harder than they used to, and if you get two or three, or a major/greater show up, or Kali, you'll be in big trouble)
- ...to be continued
