Aisenshi

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=Requirements= =Requirements=
 +Note that a kensai needs to choose a "devotion" weapon skill. The list below show dagger as such skill.
[min..]max bonus attribute [min..]max bonus attribute
REQUIREMENTS AND BONUSES REQUIREMENTS AND BONUSES
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So, with the devotion also counted in, that is total of 6 dexterity, So, with the devotion also counted in, that is total of 6 dexterity,
4 intelligence ,3 willpower, and 1 perception specialty points. 4 intelligence ,3 willpower, and 1 perception specialty points.
- 
=The gift= =The gift=

Revision as of 13:53, 5 October 2009

The Aisenshi, or unity warriors, distinguish themselves by their honor and their singleminded devotion to the use of a single weapon form.

To use Aisenshi powers you must have the philosophy skill.

The Aisenshi communication channel is accessed with the commands 'aisenshi' and 'guild'.

Help files are available on the following topics:

    honor            code             aisenshi
    appraise         trance           levels
    shi              chi shield       kirutsuke
    namitoshin       kamikaze         aisenshi skills
                set martial devotion

Contents

Requirements to Join the Aisenshi

Aisenshi requires specialty points in following skills: Calligraphy, Discipline, Dodge, Literacy, Martial Arts, Meditation, Nihonese, Philosophy, Practice, Precision Strike, Scholarship, and in the basic weapon skill one chooses to devote with. The details are in the spoilers section.


You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.

Musashi says, <> If one would study with a master, it is customary to make a gift appropriate to the teacher's stature. <> to you.

You give **the gift** to Musashi with your right hand.

Musashi bows slightly to you.

Musashi says, <> Domo arigato gozaimas. <> to you in Nihonese.

Musashi says, <> Your gift shows respect. If you still seek the path of the Aisenshi, say so. <> to you in Nihonese.

You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.

<>---------------------------------------------------------------------<> 

                            <>Aisenshi News<>

  A new ability, chi shield, has been added. 

  The repair command has been revised to work more
  appropriately for weapons of different materials.  

                                      -- Chaos, January 7th 2007

  Musashi has been relocated, to a secluded little hut in the new Isle of Hanoma,
  located in the general vicinity of his old island

                                      -- X

         ,.,
        MMMM_    ,..,
          "_ "__"MMMMM          ,...,,
   ,..., __." --"    ,.,     _-"MMMMMMM
  MMMMMM"___ "_._   MMM"_."" _ """"""
   """""    "" , \_.   "_. ."
          ,., _"__ \__./ ."
         MMMMM_"  "_    ./
          '      (    )
   ._______________.-'____"---._.
    \                          /
     \________________________/
     (_)                    (_) 

<>---------------------------------------------------------------------<>
You are now a first-degree specialist in calligraphy, literacy, Nihonese and practice.
You are now a second-degree specialist in dodge, martial arts and precision strike.
You are now a fifth-degree specialist in discipline and philosophy.
Musashi nods.
Musashi says, <> Welcome to our fold. <> to you in Nihonese.
Musashi gives a cotton ti to you.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Requirements

Note that a kensai needs to choose a "devotion" weapon skill. The list below show dagger as such skill.

			[min..]max	bonus	attribute
REQUIREMENTS AND BONUSES
Calligraphy		1..10			Dexterity
Discipline		2..15		+1	Willpower
Dagger			8..100		+5	Dexterity
Dodge			2..15		+1	Dexterity
Literacy		1..10			Intelligence
Martial Arts		2..15		+1	Dexterity
Meditation		1..10			Willpower
Nihonese		1..10			Intelligence
Philosophy		2..15		+1	Intelligence
Practice		1..10			Willpower
Precision Strike	2..15		+1	Perception
Scholarship		1..10			Intelligence

So, with the devotion also counted in, that is total of 6 dexterity, 4 intelligence ,3 willpower, and 1 perception specialty points.

The gift

Do not overthink it. It is simpler than first feels. Musashi will happily accept many a thing one might not consider "worthy". The gift doesn't even need to be expensive or rare. Use your imagination and try. If he doesn't accept it, he will politely give it back to you (or at least tries to, if you haven't trusted him, he will just drop the item).

Some real spoilers in the end...


Specialty Details

Checked with a simple phaethon character, so various restrictions might not have been found out in this list.

Note that a kensai needs to choose a "devotion" weapon skill. The list below show dagger as such skill.

			[min..]max	bonus
REQUIREMENTS AND BONUSES
Calligraphy		1..10			(same max as in adventurers)
Discipline		2..15		+1
Dagger			8..100		+5
Dodge			2..15		+1
Literacy		1..10			(same max as in adventurers)
Martial Arts		2..15		+1
Meditation		1..10
Nihonese		1..10
Philosophy		2..15		+1
Practice		1..10			(same max as in adventurers)
Precision Strike	2..15		+1
Scholarship		1..10			(same max as in adventurers)

Flight			+1 (to max on a phaethon).

ADVENTURERS DO NOT HAVE
Centering		10
Channeling		10
Empathy			 3
Forestry		 2
Hardiness		10
Introspection		10
Massive Exertion	 4
Orienteering		 2
Poison Lore		 2
Quickness		 4
Recuperation		10
Symbology		 2

SAME AS IN ADVENTURERS
Biofeedback		10
Combat Reflexes		10
Concentration		10
Courage			10
Find Weakness		10
Killer Instinct		10
Lack of Weakness	10
Massive Blow		10
Resilience		10
Stamina			10
Steadiness		10
Strategy		10
Tactics			10

LESS THAN IN ADVENTURERS
Anatomy			4
Animal Lore		2
Arcane Lore		2
Archery			2
Arctic Fieldcraft	2
Armour Lore		4
Awareness		4
Balance			4
Blindfighting		4
Break Fall		4
Breath Control		4
Carousing		3
Cartography		2
Carving			4
Climbing		3
Cooking			2
Cosmology		2
Crossbow		2
Dancing			2
Demolition		1
Desert Fieldcraft	2
Digging			2
Diplomacy		4
Drawing			4
Eavesdropping		1
Elude Pursuit		3
Equestrian		1
Fast Talk		3
First Aid		4
Fishing			2
Foraging		2
Gambling		2
Gem Lore		2
Hills Fieldcraft	2
Imagination		3
Insect Lore		2
Instant Stand		4
Intelligence Analysis	4
Intimidation		2
Jumping			3
Jungle Fieldcraft	2
Leadership		4
Legend Lore		4
Linguistics		3
Lockpicking		1
Logic			3
Logistics		4
Manipulation		1
Mathematics		3
Memory			4
Metallurgy		2
Mineral Lore		2
Mountaineering		2
Mounted Combat		1
Musical Composition	4
Pain Tolerance		2
Painting		4
Percussion Instruments	4
Plains Fieldcraft	2
Plant Lore		2
Poetry			4
Politics		4
Prose			4
Psychology		2
Riding			1
Rune Lore		2
Running			3
Savoir Faire		3
Sculpture		4
Shorelands Fieldcraft	2
Showmanship		2
Singing			4
Sling			2
Smithing		2
Stealth			3
Streetwise		2
Stringed Instruments	4
Swamp Fieldcraft	2
Telesmatic Weapon	2
Theology		2
Throwing		2
Tracking		2
Traps			1
Tumbling		4
Vocalization		2
Weapon Lore		4
Wind Instruments	4

.. And plenty skills with no access compared to adventurers. Few worth to mention are: all basic weapon skills (except the one chosen as devoted skill), all languages (except racial and cultural), Armour Adaptation, Finance, Ownership, Load Bearing, Shield, and Underwater fieldcraft.

(And the real spoilers about the gift: a diamond-tipped copper spear, a bottle of beer, a bag of fish sticks, ...)


End of spoiler information.
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