Knights of the Round Table
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-|---- Knights of the Round Table ----|-
As a Knight of the Round Table, there are certain standards which you must uphold. To receive the benefits of your patron god, Yehovah, you must keep yourself in proper alignment with His ideals. First and foremost, you must worship Yehovah and no other. Continuing this respect, you must always remain purehearted and honorable, lest you fall from His favor. Yehovah recognizes that unorthodox methods must sometimes be employed in order to forward the cause of righteousness, but He still requires that Knights stay away from the path of chaos. Yehovah forbids the use or ingestion of any item sanctified to the legions of evil; such devices often feed upon their users, drawing them away from His path. To aid you in your neverending quest to extinguish the forces of evil, Yehovah grants you access to certain followers, equipment, and powers in order to sustain you during this struggle. A list of these may be found under 'help powers'. -|---- ----|-
Contents |
Join Requirements:
All knights are required to join The Pantarchic Church of Yehovah as a prerequesite.
Races eligible to join are:
You will be denied entrance if your strength, vitality, agility or ego are too low. 60 or higher will suffice.
[with 50 Ego] You say, "Pledge me to the Knights of the Round Table" Sir Lancelot states, 'As leaders of men, Knights must inspire their followers and command their loyalty.' to you.
Not all who join the Church are permitted to pledge themselves to the Knights
Joining
The Knights' guildhall - so to speak - is the Castle Camelot in Camelot. The guild master is Sir Lancelot.
To join, say "pledge me to the Knights of the Round Table" to Lancelot in Anglic, or possibly Caladan.
You say, "pledge me to the knights of the round table" You are now a first-degree specialist in courage, equestrian, equipment maintenance, heraldry, jousting, leadership, mounted combat, piety, qlippotic resistance, riding, sephirotic affinity, sephirotic lore, shield, and sword. [event logged] Sir Lancelot smiles broadly. Sir Lancelot declares, 'Welcome to the Round Table!' Use 'help guild' to review your new status as a Knight of the Round Table.
Leaving
To leave, say "I wish to leave the Knights of the Round Table". You must have advanced at least three levels since joining. research into a possible timeout?
You state, 'I wish to leave the Knights of the Round Table' Sir Lancelot turns his face from you, an expression of deep pain etched on his features. Sir Lancelot states, 'Indeed, Gymtulgernius, you have shown yourself no true Knight. I... cannot gainsay that any longer.' Sir Lancelot quivers with rage. Sir Lancelot announces, 'Go, then, and be damned to you! For the sake of the honor you once had, I stay my hand from striking you down where you stand. When next we meet, expect no such restraint!'
Please note that he means it.
You say, "pledge me to the knights of the round table" Yeoman Alisse moves to defend Sir Lancelot from you. Yeoman Fribrik moves to defend Sir Lancelot from you. Bannerman Yelmaemlo moves to defend Sir Lancelot from you. Sir Lancelot transfixes your chest with his pearlescent steel longsword, despite your attempt to parry it with your iron dagger.
Specialty requirements
- Courage
- Equestrian
- Equipment Maintenance
- Heraldry
- Holy Fortitude
- Holy Lore
- Holy Purity
- Jousting
- Leadership
- Mounted Combat
- Riding
- Shield
- Sword
1 STR, 2 INT, 2 AGI, 4 WIL, 1 EGO, 4 PER
Specialty Access
/-----------------------------------------------------------------------------\ | Skill Max Min Asg Bon Deg Sus Rat Att Pts | >-----------------------------------------------------------------------------< | Anatomy 2 0 0 0 0 0 0 Int 5 | | Anglic 5 1 0 1 1 0 80 Int 5 | | Animal Lore 2 0 0 0 0 0 0 Int 5 | | Antagonism 15 0 0 0 0 0 0 Wil 2 | | Archery 5 0 0 0 0 0 35 Per 3 | | Armour Lore 15 0 0 0 0 0 0 Int 5 | | Armour Use 15 0 0 0 0 0 0 Str 5 | | Artillery 5 0 0 0 0 0 0 Per 3 | | Athleticism 15 0 0 0 0 0 0 Str 5 | | Awareness 3 0 0 0 0 0 10 Per 3 | | Axe 10 0 0 0 0 0 0 Str 5 | | Balance 2 0 0 0 0 0 0 Agi 6 | | Bludgeon 10 0 0 0 0 0 20 Str 5 | | Caladan 2 0 0 0 0 0 10 Int 5 | | Carousing 3 0 0 0 0 0 0 Ego 5 | | Climbing 2 0 0 0 0 0 10 Agi 6 | | Combat Reflexes 15 0 0 0 0 0 0 Agi 6 | | Concentration 2 0 0 0 0 0 0 Wil 2 | | Courage 25 1 1 0 1 0 0 Wil 2 | | Crossbow 5 0 0 0 0 0 20 Per 3 | | Dagger 10 0 0 0 0 0 15 Agi 6 | | Demolition 2 0 0 0 0 0 0 Per 3 | | Diplomacy 5 0 0 0 0 0 0 Ego 5 | | Dirty Fighting 2 0 0 0 0 0 0 Per 3 | | Discipline 15 0 0 0 0 0 0 Wil 2 | | Dodge 5 0 0 0 0 0 25 Agi 6 | | Empathy 3 0 0 0 0 0 0 Per 3 | | Equestrian 25 1 1 0 1 0 0 Per 3 | | Equipment Maintenance 20 1 1 0 1 0 0 Per 3 | | Etiquette 15 0 0 0 0 0 0 Ego 5 | | Finance 5 0 0 0 0 0 0 Int 5 | | Find Weakness 5 0 0 0 0 0 0 Per 3 | | Firefighting 2 0 0 0 0 0 0 Per 3 | | First Aid 5 0 0 0 0 0 20 Per 3 | | Flail 10 0 0 0 0 0 0 Agi 6 | | Forestry 2 0 0 0 0 0 0 Int 5 | | Hammer 10 0 0 0 0 0 0 Str 5 | | Hardiness 10 0 0 0 0 0 0 Vit 8 | | Heraldry 27 1 1 0 1 0 10 Int 5 | | History 3 0 0 0 0 0 0 Int 5 | | Holy Fortitude 20 1 1 0 1 0 0 Wil 2 | | Holy Lore 7 1 1 0 1 0 0 Int 5 | | Holy Purity 20 1 1 0 1 0 0 Wil 2 | | Insect Lore 2 0 0 0 0 0 0 Int 5 | | Intelligence Analysis 2 0 0 0 0 0 0 Int 5 | | Intimidation 5 0 0 0 0 0 0 Ego 5 | | Invocation 10 0 0 0 0 0 0 Ego 5 | | Jousting 25 1 1 0 1 0 0 Agi 6 | | Jumping 2 0 0 0 0 0 0 Str 5 | | Killer Instinct 2 0 0 0 0 0 0 Per 3 | | Lack of Weakness 5 0 0 0 0 0 0 Int 5 | | Leadership 25 1 1 0 1 0 0 Ego 5 | | Legend Lore 2 0 0 0 0 0 20 Int 5 | | Literacy 3 0 0 0 0 0 15 Int 5 | | Load Bearing 2 0 0 0 0 0 0 Str 5 | | Logistics 2 0 0 0 0 0 0 Int 5 | | Massive Blow 15 0 0 0 0 0 0 Str 5 | | Massive Exertion 15 0 0 0 0 0 0 Str 5 | | Mounted Combat 25 1 1 0 1 0 0 Per 3 | | Orienteering 2 0 0 0 0 0 0 Per 3 | | Ownership 15 0 0 0 0 0 0 Ego 5 | | Pain Tolerance 5 0 0 0 0 0 0 Wil 2 | | Piety 32 1 1 0 1 0 0 Wil 2 | | Plant Lore 2 0 0 0 0 0 0 Int 5 | | Pole Arm 15 0 0 0 0 0 20 Agi 6 | | Politics 3 0 0 0 0 0 0 Int 5 | | Practice 10 0 0 0 0 0 0 Wil 2 | | Precision Strike 5 0 0 0 0 0 0 Per 3 | | Qlippotic Lore 2 0 0 0 0 0 0 Int 5 | | Recuperation 10 0 0 0 0 0 0 Vit 8 | | Resilience 15 0 0 0 0 0 0 Vit 8 | | Riding 25 1 1 0 1 0 0 Per 3 | | Running 2 0 0 0 0 0 0 Vit 8 | | Scholarship 2 0 0 0 0 0 0 Int 5 | | Shield 20 1 1 0 1 0 20 Str 5 | | Sling 3 0 0 0 0 0 10 Per 3 | | Spear 15 0 0 0 0 0 20 Agi 6 | | Staff 10 0 0 0 0 0 15 Agi 6 | | Stamina 10 0 0 0 0 0 0 Vit 8 | | Steadiness 15 0 0 0 0 0 0 Vit 8 | | Strategy 10 0 0 0 0 0 0 Int 5 | | Subordination 15 0 0 0 0 0 0 Per 3 | | Swimming 3 0 0 0 0 0 15 Vit 8 | | Sword 20 1 1 0 1 0 35 Agi 6 | | Tactics 10 0 0 0 0 0 0 Int 5 | | Tenacity 15 0 0 0 0 0 0 Wil 2 | | Theology 2 0 0 0 0 0 10 Int 5 | | Throwing 3 0 0 0 0 0 10 Agi 6 | | Torture 0 0 0 0 0 0 0 Per 3 | | Training 3 0 0 0 0 0 0 Per 3 | | Unarmed Combat 3 0 0 0 0 0 20 Agi 6 | | Vocalization 3 0 0 0 0 0 0 Per 3 | | Weapon Lore 15 0 0 0 0 0 0 Int 5 | \-----------------------------------------------------------------------------/
Followers
At 25th level Knights have access to followers, a warhorse, squire (who can be raised to a knight himself) and yeomen (who can be joined to guilds if they meet the requirements). Important for fast knights: trust your followers individually so you don't lose them when you're moving, you'll slow down to allow your little army to catch up with you, otherwise you'll outrun them and leave them behind.
Recommendations / Tips
As well as the required strength, agi and vit it's recommended a Knight has a high ego. This will affect many of the Knights powers, from leadership to invocation.
Lancelot trains Leadership to 270, spec 9. This will give you 16 Yeomen, 18 total followers when you include your Squire and War Horse. It also provides enough keep points to keep the Squire, Bannerman, and four Yeomen. Lancelot only trains invocation to about 142, spec 3. Pray to Yehovah to intro invocation.
A high perception is required for the skills related to being mounted.
Holy purity needs to be above 30 to use Turn Undead. It is also necessary to perform lay of hands.
Like many guilds a balanced character is probably the best approach.
The squire is available at level 20. if you have the appropriate skills. You need to 'keep' items followers are using.