Assimilativity
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[[Zuth]] -6 | [[Zuth]] -6 | ||
[[Suzumei]] -7 | [[Suzumei]] -7 | ||
- | [[Kedeth]] -8 | ||
[[Erechthiyon]]-10 | [[Erechthiyon]]-10 | ||
[[Oni]] -10 | [[Oni]] -10 | ||
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[[Fomor]] -13 | [[Fomor]] -13 | ||
[[Tuatha]] -13 | [[Tuatha]] -13 | ||
+ | [[Kedeth]] -14 | ||
[[Zenun]] -14 | [[Zenun]] -14 | ||
[[Chaosborn]] -15 | [[Chaosborn]] -15 |
Revision as of 17:04, 21 April 2016
Trait Category: Cognitive Trait Type: Rating Overall Possible Natural Values: -40 to 40 Cannot Be Increased
Assimilativity represents, in a very general way, how quickly one assimilates new experiences and shifts one's perspective. The higher this trait, the more benefit one receives from one's experiences. Often, the most powerful and long-lived races have very low assimilativity, tending to see most experiences as simply the repetition of a well-known pattern, while many shorter-lived and more aggressive races eke every iota of benefit from their briefer existences.
Development Information: The assimilativity trait was created by Chaos and is maintained by Lost Souls; the source code was last updated Tue Feb 26 00:10:31 2013.
Kobold 30 Runtling 22 Goblin 15 Human 10 Gnome 8 Boglin 6 Llelimin 6 Thond 6 Pixie 2 Urln 2 Domandan 0 Drochnei 0 Garou 0 Kentaur 0 Kielleth 0 Naga 0 Nyloc 0 Ogre 0 Orc 0 Powrie 0 Quess 0 Skaven 0 Sleklith 0 Svirfneblin 0 Urlnlek 0 Yeti 0 Aethoss -1 Aviar -1 Duergar -1 Dana -1 Invae -1 Phaethon -1 Sekh -1 Slaan -1 Dracon -2 Drow -2 Troll -2 Lothar -3 Minotaur -3 Advenus -4 Imp -5 Rachnei -5 Zuth -6 Suzumei -7 Erechthiyon-10 Oni -10 Shoggoth -11 Fomor -13 Tuatha -13 Kedeth -14 Zenun -14 Chaosborn -15 Dragon -17 Jabberwock-17 Mantid -18 Amberite -20
THEORETICAL
[OOC Zrevia] i think its every +1 assim is +3%, every -1 assim is -2%