Knights of the Round Table
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| [[Equestrian]] 25 1 1 0 1 0 0 Per 3 | | | [[Equestrian]] 25 1 1 0 1 0 0 Per 3 | | ||
| [[Equipment Maintenance]] 20 1 1 0 1 0 0 Per 3 | | | [[Equipment Maintenance]] 20 1 1 0 1 0 0 Per 3 | | ||
+ | | [[Etiquette]] 15 0 0 0 0 0 0 Cha 5 | | ||
| [[Finance]] 5 0 0 0 0 0 0 Int 5 | | | [[Finance]] 5 0 0 0 0 0 0 Int 5 | | ||
| [[Find Weakness]] 5 0 0 0 0 0 0 Per 3 | | | [[Find Weakness]] 5 0 0 0 0 0 0 Per 3 | | ||
Line 137: | Line 138: | ||
| [[Riding]] 25 1 1 0 1 0 0 Per 3 | | | [[Riding]] 25 1 1 0 1 0 0 Per 3 | | ||
| [[Running]] 2 0 0 0 0 0 0 Con 8 | | | [[Running]] 2 0 0 0 0 0 0 Con 8 | | ||
- | | [[Savoir Faire]] 15 0 0 0 0 0 0 Cha 5 | | ||
| [[Scholarship]] 2 0 0 0 0 0 0 Int 5 | | | [[Scholarship]] 2 0 0 0 0 0 0 Int 5 | | ||
| [[Shield]] 20 1 1 0 1 0 20 Str 5 | | | [[Shield]] 20 1 1 0 1 0 20 Str 5 | |
Revision as of 10:55, 25 April 2016
-|---- Knights of the Round Table ----|-
As a Knight of the Round Table, there are certain standards which you must uphold. To receive the benefits of your patron god, Yehovah, you must keep yourself in proper alignment with His ideals. First and foremost, you must worship Adonai and no other. Continuing this respect, you must always remain purehearted and honorable, lest you fall from His favor. Yehovah recognizes that unorthodox methods must sometimes be employed in order to forward the cause of righteousness, but He still requires that Knights stay away from the path of chaos. Yehovah forbids the use or ingestion of any item sanctified to the legions of evil; such devices often feed upon their users, drawing them away from His path. To aid you in your neverending quest to extinguish the forces of evil, Yehovah grants you access to certain followers, equipment, and powers in order to sustain you during this struggle. A list of these may be found under 'help powers'. -|---- ----|-
Contents |
Join Requirements:
All knights are required to join The Pantarchic Church of Yehovah as a prerequesite.
Races eligible to join are:
You will be denied entrance if your Str, Dex, or Con are too low. Creating a level 1 human it appears you need approx 64 points in each.
Not all who join the Church are permitted to pledge themselves to the Knights
Specialty requirements
- Courage
- Equestrian
- Equipment Maintenance
- Heraldry
- Holy Fortitude
- Holy Lore
- Holy Purity
- Jousting
- Leadership
- Mounted Combat
- Riding
- Shield
- Sword
Specialty Access
/-----------------------------------------------------------------------------\ | Skill Max Min Asg Bon Deg Sus Rat Att Pts | >-----------------------------------------------------------------------------< | Anatomy 2 0 0 0 0 0 0 Int 5 | | Anglic 5 1 0 1 1 0 80 Int 5 | | Animal Lore 2 0 0 0 0 0 0 Int 5 | | Antagonism 15 0 0 0 0 0 0 Wil 2 | | Archery 5 0 0 0 0 0 35 Per 3 | | Armour Lore 15 0 0 0 0 0 0 Int 5 | | Armour Use 15 0 0 0 0 0 0 Str 5 | | Artillery 5 0 0 0 0 0 0 Per 3 | | Athleticism 15 0 0 0 0 0 0 Str 5 | | Awareness 3 0 0 0 0 0 10 Per 3 | | Axe 10 0 0 0 0 0 0 Str 5 | | Balance 2 0 0 0 0 0 0 Dex 6 | | Bludgeon 10 0 0 0 0 0 20 Str 5 | | Carousing 3 0 0 0 0 0 0 Cha 5 | | Climbing 2 0 0 0 0 0 10 Dex 6 | | Combat Reflexes 15 0 0 0 0 0 0 Dex 6 | | Concentration 2 0 0 0 0 0 0 Wil 2 | | Courage 25 1 1 0 1 0 0 Wil 2 | | Crossbow 5 0 0 0 0 0 20 Per 3 | | Dagger 10 0 0 0 0 0 15 Dex 6 | | Demolition 2 0 0 0 0 0 0 Per 3 | | Demonology 2 0 0 0 0 0 0 Int 5 | | Diplomacy 5 0 0 0 0 0 0 Cha 5 | | Dirty Fighting 2 0 0 0 0 0 0 Per 3 | | Discipline 15 0 0 0 0 0 0 Wil 2 | | Dodge 5 0 0 0 0 0 25 Dex 6 | | Empathy 3 0 0 0 0 0 0 Per 3 | | Equestrian 25 1 1 0 1 0 0 Per 3 | | Equipment Maintenance 20 1 1 0 1 0 0 Per 3 | | Etiquette 15 0 0 0 0 0 0 Cha 5 | | Finance 5 0 0 0 0 0 0 Int 5 | | Find Weakness 5 0 0 0 0 0 0 Per 3 | | Firefighting 2 0 0 0 0 0 0 Per 3 | | First Aid 5 0 0 0 0 0 20 Per 3 | | Flail 10 0 0 0 0 0 0 Dex 6 | | Forestry 2 0 0 0 0 0 0 Int 5 | | Hammer 10 0 0 0 0 0 0 Str 5 | | Hardiness 10 0 0 0 0 0 0 Con 8 | | Heraldry 27 1 1 0 1 0 10 Int 5 | | History 3 0 0 0 0 0 0 Int 5 | | Holy Fortitude 20 1 1 0 1 0 0 Wil 2 | | Holy Lore 7 1 1 0 1 0 0 Int 5 | | Holy Purity 20 1 1 0 1 0 0 Wil 2 | | Insect Lore 2 0 0 0 0 0 0 Int 5 | | Intelligence Analysis 2 0 0 0 0 0 0 Int 5 | | Intimidation 5 0 0 0 0 0 0 Cha 5 | | Invocation 10 0 0 0 0 0 0 Cha 5 | | Jousting 25 1 1 0 1 0 0 Dex 6 | | Jumping 2 0 0 0 0 0 0 Str 5 | | Killer Instinct 2 0 0 0 0 0 0 Per 3 | | Lack of Weakness 5 0 0 0 0 0 0 Int 5 | | Latin 2 0 0 0 0 0 10 Int 5 | | Leadership 25 1 1 0 1 0 0 Cha 5 | | Legend Lore 2 0 0 0 0 0 20 Int 5 | | Literacy 3 0 0 0 0 0 15 Int 5 | | Load Bearing 2 0 0 0 0 0 0 Str 5 | | Logistics 2 0 0 0 0 0 0 Int 5 | | Massive Blow 15 0 0 0 0 0 0 Str 5 | | Massive Exertion 15 0 0 0 0 0 0 Str 5 | | Mounted Combat 25 1 1 0 1 0 0 Per 3 | | Orienteering 2 0 0 0 0 0 0 Per 3 | | Ownership 15 0 0 0 0 0 0 Cha 5 | | Pain Tolerance 5 0 0 0 0 0 0 Wil 2 | | Piety 32 1 1 0 1 0 0 Wil 2 | | Plant Lore 2 0 0 0 0 0 0 Int 5 | | Pole Arm 15 0 0 0 0 0 20 Dex 6 | | Politics 3 0 0 0 0 0 0 Int 5 | | Practice 10 0 0 0 0 0 0 Wil 2 | | Precision Strike 5 0 0 0 0 0 0 Per 3 | | Recuperation 10 0 0 0 0 0 0 Con 8 | | Resilience 15 0 0 0 0 0 0 Con 8 | | Riding 25 1 1 0 1 0 0 Per 3 | | Running 2 0 0 0 0 0 0 Con 8 | | Scholarship 2 0 0 0 0 0 0 Int 5 | | Shield 20 1 1 0 1 0 20 Str 5 | | Sling 3 0 0 0 0 0 10 Per 3 | | Spear 15 0 0 0 0 0 20 Dex 6 | | Staff 10 0 0 0 0 0 15 Dex 6 | | Stamina 10 0 0 0 0 0 0 Con 8 | | Steadiness 15 0 0 0 0 0 0 Con 8 | | Strategy 10 0 0 0 0 0 0 Int 5 | | Subordination 15 0 0 0 0 0 0 Per 3 | | Swimming 3 0 0 0 0 0 15 Con 8 | | Sword 20 1 1 0 1 0 35 Dex 6 | | Tactics 10 0 0 0 0 0 0 Int 5 | | Tenacity 15 0 0 0 0 0 0 Wil 2 | | Theology 2 0 0 0 0 0 10 Int 5 | | Throwing 3 0 0 0 0 0 10 Dex 6 | | Torture 0 0 0 0 0 0 0 Per 3 | | Training 3 0 0 0 0 0 0 Per 3 | | Unarmed Combat 3 0 0 0 0 0 20 Dex 6 | | Vocalization 3 0 0 0 0 0 0 Per 3 | | Weapon Lore 15 0 0 0 0 0 0 Int 5 | \-----------------------------------------------------------------------------/
Followers
At 25th level Knights have access to followers, a warhorse, squire (who can be raised to a knight himself) and yeomen (who can be joined to guilds if they meet the requirements). Important for fast knights: trust your followers individually so you don't lose them when you're moving, you'll slow down to allow your little army to catch up with you, otherwise you'll outrun them and leave them behind.
Recommendations / Tips
As well as the required strength, dex and con it's recommended a Knight has a high charisma. This will affect many of the Knights powers, from leadership to invocation.
Lancelot trains Leadership to 270, spec 9. This will give you 16 Yeomen, 18 total followers when you include your Squire and War Horse. It also provides enough keep points to keep the Squire, Bannerman, and four Yeomen. Lancelot only trains invocation to about 142, spec 3. Pray to Yehovah to intro invocation.
A high perception is required for the skills related to being mounted.
Holy purity needs to be above 30 to use Turn Undead.
Like many guilds a balanced character is probably the best approach.