Knights of the Round Table

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Line 94: Line 94:
| [[Equestrian]] 25 1 1 0 1 0 0 Per 3 | | [[Equestrian]] 25 1 1 0 1 0 0 Per 3 |
| [[Equipment Maintenance]] 20 1 1 0 1 0 0 Per 3 | | [[Equipment Maintenance]] 20 1 1 0 1 0 0 Per 3 |
 + | [[Etiquette]] 15 0 0 0 0 0 0 Cha 5 |
| [[Finance]] 5 0 0 0 0 0 0 Int 5 | | [[Finance]] 5 0 0 0 0 0 0 Int 5 |
| [[Find Weakness]] 5 0 0 0 0 0 0 Per 3 | | [[Find Weakness]] 5 0 0 0 0 0 0 Per 3 |
Line 137: Line 138:
| [[Riding]] 25 1 1 0 1 0 0 Per 3 | | [[Riding]] 25 1 1 0 1 0 0 Per 3 |
| [[Running]] 2 0 0 0 0 0 0 Con 8 | | [[Running]] 2 0 0 0 0 0 0 Con 8 |
- | [[Savoir Faire]] 15 0 0 0 0 0 0 Cha 5 | 
| [[Scholarship]] 2 0 0 0 0 0 0 Int 5 | | [[Scholarship]] 2 0 0 0 0 0 0 Int 5 |
| [[Shield]] 20 1 1 0 1 0 20 Str 5 | | [[Shield]] 20 1 1 0 1 0 20 Str 5 |

Revision as of 10:55, 25 April 2016

-|---- Knights of the Round Table ----|-

 As a Knight of the Round Table, there are certain standards
 which you must uphold.  To receive the benefits of your patron
 god, Yehovah, you must keep yourself in proper alignment with
 His ideals.  First and foremost, you must worship Adonai and
 no other.  Continuing this respect, you must always remain
 purehearted and honorable, lest you fall from His favor.
 Yehovah recognizes that unorthodox methods must sometimes
 be employed in order to forward the cause of righteousness,
 but He still requires that Knights stay away from the path
 of chaos.  Yehovah forbids the use or ingestion of any item
 sanctified to the legions of evil; such devices often feed
 upon their users, drawing them away from His path.

 To aid you in your neverending quest to extinguish the forces
 of evil, Yehovah grants you access to certain followers,
 equipment, and powers in order to sustain you during this
 struggle.  A list of these may be found under 'help powers'.

-|----                                                      ----|-

Contents

Join Requirements:

All knights are required to join The Pantarchic Church of Yehovah as a prerequesite.

Races eligible to join are:

You will be denied entrance if your Str, Dex, or Con are too low. Creating a level 1 human it appears you need approx 64 points in each.

Not all who join the Church are permitted to pledge themselves to the Knights

Specialty requirements

Specialty Access

/-----------------------------------------------------------------------------\
| Skill                  Max   Min   Asg   Bon   Deg   Sus   Rat   Att   Pts  |
>-----------------------------------------------------------------------------<
| Anatomy                 2     0     0     0     0     0     0    Int    5   |
| Anglic                  5     1     0     1     1     0     80   Int    5   |
| Animal Lore             2     0     0     0     0     0     0    Int    5   |
| Antagonism              15    0     0     0     0     0     0    Wil    2   |
| Archery                 5     0     0     0     0     0     35   Per    3   |
| Armour Lore             15    0     0     0     0     0     0    Int    5   |
| Armour Use              15    0     0     0     0     0     0    Str    5   |
| Artillery               5     0     0     0     0     0     0    Per    3   |
| Athleticism             15    0     0     0     0     0     0    Str    5   |
| Awareness               3     0     0     0     0     0     10   Per    3   |
| Axe                     10    0     0     0     0     0     0    Str    5   |
| Balance                 2     0     0     0     0     0     0    Dex    6   |
| Bludgeon                10    0     0     0     0     0     20   Str    5   |
| Carousing               3     0     0     0     0     0     0    Cha    5   |
| Climbing                2     0     0     0     0     0     10   Dex    6   |
| Combat Reflexes         15    0     0     0     0     0     0    Dex    6   |
| Concentration           2     0     0     0     0     0     0    Wil    2   |
| Courage                 25    1     1     0     1     0     0    Wil    2   |
| Crossbow                5     0     0     0     0     0     20   Per    3   |
| Dagger                  10    0     0     0     0     0     15   Dex    6   |
| Demolition              2     0     0     0     0     0     0    Per    3   |
| Demonology              2     0     0     0     0     0     0    Int    5   |
| Diplomacy               5     0     0     0     0     0     0    Cha    5   |
| Dirty Fighting          2     0     0     0     0     0     0    Per    3   |
| Discipline              15    0     0     0     0     0     0    Wil    2   |
| Dodge                   5     0     0     0     0     0     25   Dex    6   |
| Empathy                 3     0     0     0     0     0     0    Per    3   |
| Equestrian              25    1     1     0     1     0     0    Per    3   |
| Equipment Maintenance   20    1     1     0     1     0     0    Per    3   |
| Etiquette               15    0     0     0     0     0     0    Cha    5   |
| Finance                 5     0     0     0     0     0     0    Int    5   |
| Find Weakness           5     0     0     0     0     0     0    Per    3   |
| Firefighting            2     0     0     0     0     0     0    Per    3   |
| First Aid               5     0     0     0     0     0     20   Per    3   |
| Flail                   10    0     0     0     0     0     0    Dex    6   |
| Forestry                2     0     0     0     0     0     0    Int    5   |
| Hammer                  10    0     0     0     0     0     0    Str    5   |
| Hardiness               10    0     0     0     0     0     0    Con    8   |
| Heraldry                27    1     1     0     1     0     10   Int    5   |
| History                 3     0     0     0     0     0     0    Int    5   |
| Holy Fortitude          20    1     1     0     1     0     0    Wil    2   |
| Holy Lore               7     1     1     0     1     0     0    Int    5   |
| Holy Purity             20    1     1     0     1     0     0    Wil    2   |
| Insect Lore             2     0     0     0     0     0     0    Int    5   |
| Intelligence Analysis   2     0     0     0     0     0     0    Int    5   |
| Intimidation            5     0     0     0     0     0     0    Cha    5   |
| Invocation              10    0     0     0     0     0     0    Cha    5   |
| Jousting                25    1     1     0     1     0     0    Dex    6   |
| Jumping                 2     0     0     0     0     0     0    Str    5   |
| Killer Instinct         2     0     0     0     0     0     0    Per    3   |
| Lack of Weakness        5     0     0     0     0     0     0    Int    5   |
| Latin                   2     0     0     0     0     0     10   Int    5   |
| Leadership              25    1     1     0     1     0     0    Cha    5   |
| Legend Lore             2     0     0     0     0     0     20   Int    5   |
| Literacy                3     0     0     0     0     0     15   Int    5   |
| Load Bearing            2     0     0     0     0     0     0    Str    5   |
| Logistics               2     0     0     0     0     0     0    Int    5   |
| Massive Blow            15    0     0     0     0     0     0    Str    5   |
| Massive Exertion        15    0     0     0     0     0     0    Str    5   |
| Mounted Combat          25    1     1     0     1     0     0    Per    3   |
| Orienteering            2     0     0     0     0     0     0    Per    3   |
| Ownership               15    0     0     0     0     0     0    Cha    5   |
| Pain Tolerance          5     0     0     0     0     0     0    Wil    2   |
| Piety                   32    1     1     0     1     0     0    Wil    2   |
| Plant Lore              2     0     0     0     0     0     0    Int    5   |
| Pole Arm                15    0     0     0     0     0     20   Dex    6   |
| Politics                3     0     0     0     0     0     0    Int    5   |
| Practice                10    0     0     0     0     0     0    Wil    2   |
| Precision Strike        5     0     0     0     0     0     0    Per    3   |
| Recuperation            10    0     0     0     0     0     0    Con    8   |
| Resilience              15    0     0     0     0     0     0    Con    8   |
| Riding                  25    1     1     0     1     0     0    Per    3   |
| Running                 2     0     0     0     0     0     0    Con    8   |
| Scholarship             2     0     0     0     0     0     0    Int    5   |
| Shield                  20    1     1     0     1     0     20   Str    5   |
| Sling                   3     0     0     0     0     0     10   Per    3   |
| Spear                   15    0     0     0     0     0     20   Dex    6   |
| Staff                   10    0     0     0     0     0     15   Dex    6   |
| Stamina                 10    0     0     0     0     0     0    Con    8   |
| Steadiness              15    0     0     0     0     0     0    Con    8   |
| Strategy                10    0     0     0     0     0     0    Int    5   |
| Subordination           15    0     0     0     0     0     0    Per    3   |
| Swimming                3     0     0     0     0     0     15   Con    8   |
| Sword                   20    1     1     0     1     0     35   Dex    6   |
| Tactics                 10    0     0     0     0     0     0    Int    5   |
| Tenacity                15    0     0     0     0     0     0    Wil    2   |
| Theology                2     0     0     0     0     0     10   Int    5   |
| Throwing                3     0     0     0     0     0     10   Dex    6   |
| Torture                 0     0     0     0     0     0     0    Per    3   |
| Training                3     0     0     0     0     0     0    Per    3   |
| Unarmed Combat          3     0     0     0     0     0     20   Dex    6   |
| Vocalization            3     0     0     0     0     0     0    Per    3   |
| Weapon Lore             15    0     0     0     0     0     0    Int    5   |
\-----------------------------------------------------------------------------/

Followers

At 25th level Knights have access to followers, a warhorse, squire (who can be raised to a knight himself) and yeomen (who can be joined to guilds if they meet the requirements). Important for fast knights: trust your followers individually so you don't lose them when you're moving, you'll slow down to allow your little army to catch up with you, otherwise you'll outrun them and leave them behind.

Recommendations / Tips

As well as the required strength, dex and con it's recommended a Knight has a high charisma. This will affect many of the Knights powers, from leadership to invocation.

Lancelot trains Leadership to 270, spec 9. This will give you 16 Yeomen, 18 total followers when you include your Squire and War Horse. It also provides enough keep points to keep the Squire, Bannerman, and four Yeomen. Lancelot only trains invocation to about 142, spec 3. Pray to Yehovah to intro invocation.

A high perception is required for the skills related to being mounted.

Holy purity needs to be above 30 to use Turn Undead.

Like many guilds a balanced character is probably the best approach.

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