Advenus
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- | The Advenus: | + | Rarity: Very Unusual |
+ | Plural: Adveni | ||
+ | Anatomy: Anthropoid | ||
+ | Sexes: Male, Female | ||
+ | Harm Skills: | ||
+ | [[Anatomy]] 31% | ||
+ | [[Empathy]] 20% | ||
+ | [[Intimidation]] 20% | ||
+ | [[Politics]] 12% | ||
+ | [[Law]] 8% | ||
+ | [[Torture]] 8% | ||
- | The strange advenus are a race descended from humans, and much despised | + | The adveni are a race descended from [[human]]s, and have a complex relationship with their parent race, stemming from their potent talents in esoteric disciplines. Adveni are well-known for making talented mages and healers, and nearly every advenus develops at least one psychic ability through the course of his life. Such power is only as ethical as its wielder, of course, and even the capacity to heal can be turned to deadly purposes -- and, though they tend to be less aggressive and more compassionate than the usual run of humans, in the end adveni show as broad a range of dispositions as their forebears. This has led to relations between adveni and humans taking a similarly broad variety of forms, with the only common thread being that simple, peaceful coexistence is exceedingly rare. In some places, adveni have ruled through magickal might; elsewhere, they have been hunted like rabid wolves; in still another place and time they have been kept as pampered, captive oracles. Possibly the most common arrangement is for the adveni of a settlement to be segregated from the human populace, looked on with fear and |
- | by their parent race. They possess unusual powers of the mind, and are | + | suspicion except when their strange talents are needed, and to suffer periodic terrorization when their human cousins require someone to blame or simply abuse. |
- | especially gifted at the arts of healing. Nearly every advenus develops one or | + | |
- | more psychic abilities through the course of his life, and their affinity for | + | |
- | esoteric disciplines extends to talents at magery as well. Humans once | + | |
- | coexisted with advenus peacefully, but later grew to hate and fear them for | + | |
- | their powers. Some humans are accepting of advenus, but the majority are still | + | |
- | filled with hatred. This is most unfortunate for the advenus, for they are | + | |
- | generally a peaceloving people who lack much of the aggression of their human | + | |
- | forebears. If they escape human violence, advenus often live for 100 years or | + | |
- | more. | + | |
- | Attuned as the advenus are to the energies of life and to magickal | + | At some points in history, adveni have been hailed as the natural successors to humanity, a more perfect kind of being that will inevitably supplant their progenitors. In modern times, it is a rare advenus indeed who has any desire whatever to hear that sort of talk -- or, more to the point, to risk humans hearing it. |
- | symbolism, it comes as little surprise that if one wishes to slay a advenus, | + | |
- | the appropriate weapon to use is one of bone, and necromantic techniques are | + | |
- | anathema to their sensitive life energies. These vulnerabilities have been | + | |
- | exploited to deadly effect by the enemies of the race over the ages. They | + | |
- | also have something of a weakness in that their learning rate is much slower | + | |
- | than that of shorter-lived, more aggressive pure-strain humans. | + | |
- | /----------------------------- The Advenus Race ------------------------------\ | + | Attuned as the adveni are to the energies of life, entropic effects are anathema to their sensitive spiritual makeup. This vulnerability has been exploited to lethal effect by their enemies on innumerable occasions. They also have something of a weakness in that their rate of learning is much slower than that of their shorter-lived, more aggressive ancestors. This is compensated for by an extended lifespan: an advenus who evades death by violence may easily live upward of a century. |
- | | Attributes Strength 20 to 80 | | + | |
- | | Intelligence 40 to 100 | | + | Of births to human parents, about one out of a hundred will be of an advenus child. The fates of these children vary as widely as the local attitudes toward their race. Adveni breed true among themselves, and can have children with humans, producing an advenus offspring in nine out of ten cases. |
- | | Constitution 20 to 90 | | + | |
- | | Dexterity 30 to 90 | | + | /---------------------------- The Advenus Race ------------------Start-------\ |
- | | Willpower 50 to 100 | | + | | Attributes [[Strength]] 20 to 80 40 | |
- | | Charisma 40 to 100 | | + | | [[Intellect]] 40 to 100 60 | |
- | | Perception 40 to 100 | | + | | [[Vitality]] 20 to 90 43 | |
- | | Size 52 to 70 | | + | | [[Agility]] 30 to 90 50 | |
+ | | [[Willpower]] 50 to 100 66 | | ||
+ | | [[Ego]] 40 to 100 60 | | ||
+ | | [[Perception]] 40 to 100 60 | | ||
+ | | [[Size]] 48 to 68 55 | | ||
+ | | Points 140 | | ||
| Typical Sexes Male | | | Typical Sexes Male | | ||
| Female | | | Female | | ||
- | | Languages Native Latin | | + | | Languages Native [[Caladan]] | |
- | | Innate Skills Awareness 5 | | + | | Innate Skills [[Elude Pursuit]] 5 | |
- | | Centering 10 | | + | | [[Awareness]] 5 | |
- | | Channeling 10 | | + | | [[Literacy]] 20 | |
- | | Elude 5 | | + | | [[Equilibrium]] 10 | |
- | | First Aid 20 | | + | | [[Extropy Affinity]] 20 | |
- | | Literacy 20 | | + | | [[Centering]] 10 | |
- | | Magick Affinity 30 | | + | | [[Chromatostasis]] 20 | |
- | | Necromancy Resistance 10 | | + | | [[First aid]] 20 | |
- | | Specialty Access Aging Retardation, available: degree VIII, | | + | | Specialty Access [[Aging retardation]], available: degree VIII, | |
- | | Magick Affinity, required: degree I | | + | | [[Chromatostasis]], bonus: degree I | |
- | | Necromancy Resistance | | + | | [[Extropy Affinity]] | |
- | | and Psychic Integrity | | + | | and [[Psychic integrity]] | |
- | | Centering, Channeling available: degree II | | + | | [[Centering]], [[Equilibrium]] available: degree II, | |
- | | and First Aid | | + | | and [[First aid]] accumulative only | |
- | | Traits Assimilativity -3 | | + | | Traits [[Abstraction]] Yes |
- | | Astral Perception 3 | | + | | [[Assimilativity]] -2 | |
- | | Diet Vegetarian | | + | | [[Awareness (trait)|Awareness]] Yes | |
- | | Order Favour 1 | | + | | [[Diet]] Apochi Empsychon | |
- | | Sentience Anthropic | | + | | [[Dreaming]] Yes | |
- | | Speech Pattern Proper | | + | | [[Euphasia]] Yes | |
- | | Cultures and Homelands Filialtri Borgo | | + | | [[Order favour]] 1 | |
- | | Camelot | | + | | [[Respiration]] Lung | |
- | | Camille | | + | | [[Sentience]] Anthropic | |
- | | Corna | | + | | [[Speech pattern]] Proper | |
- | | Devonshire | | + | | Cultures and Homelands [[Avalonian]] [[Camelot]] | |
- | | Stillwater | | + | | [[Devonshire]] | |
- | | Thessalae | | + | | [[Filialtri]] [[Camille]] | |
- | | Freeholder Freehold | | + | | [[Corna]] | |
- | | Hanoman Hanoma | | + | | [[Stillwater]] | |
- | | Losthavener Losthaven | | + | | [[Thessalae]] | |
- | | Lowlander Halfmoon Bay | | + | | [[Freeholder]] [[Freehold]] | |
- | | Sanctuary | | + | | [[Hanoman]] [[Hanoma]] | |
- | | Shakarian Shakari | | + | | [[Losthavener]] [[Losthaven]] | |
+ | | [[Lowlander]] [[Halfmoon Bay]] | | ||
+ | | [[Sanctuary]] | | ||
+ | | [[Shakarian]] [[Shakari]] | | ||
+ | | [[Talantonite]] [[Shadow Tower]] | | ||
| Physical Characteristics Anatomy Anthropoid | | | Physical Characteristics Anatomy Anthropoid | | ||
- | | Natural Weaponry Poor | | + | | Natural Weaponry Ordinary | |
| Mental Characteristics Psi Psychic | | | Mental Characteristics Psi Psychic | | ||
\----------------------------------------------------------------------------/ | \----------------------------------------------------------------------------/ | ||
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[[Category: Races]] | [[Category: Races]] | ||
[[Category: Playable Races]] | [[Category: Playable Races]] | ||
+ | [[Category: Psychic Races]] |
Current revision
Rarity: Very Unusual Plural: Adveni Anatomy: Anthropoid Sexes: Male, Female Harm Skills: Anatomy 31% Empathy 20% Intimidation 20% Politics 12% Law 8% Torture 8%
The adveni are a race descended from humans, and have a complex relationship with their parent race, stemming from their potent talents in esoteric disciplines. Adveni are well-known for making talented mages and healers, and nearly every advenus develops at least one psychic ability through the course of his life. Such power is only as ethical as its wielder, of course, and even the capacity to heal can be turned to deadly purposes -- and, though they tend to be less aggressive and more compassionate than the usual run of humans, in the end adveni show as broad a range of dispositions as their forebears. This has led to relations between adveni and humans taking a similarly broad variety of forms, with the only common thread being that simple, peaceful coexistence is exceedingly rare. In some places, adveni have ruled through magickal might; elsewhere, they have been hunted like rabid wolves; in still another place and time they have been kept as pampered, captive oracles. Possibly the most common arrangement is for the adveni of a settlement to be segregated from the human populace, looked on with fear and suspicion except when their strange talents are needed, and to suffer periodic terrorization when their human cousins require someone to blame or simply abuse.
At some points in history, adveni have been hailed as the natural successors to humanity, a more perfect kind of being that will inevitably supplant their progenitors. In modern times, it is a rare advenus indeed who has any desire whatever to hear that sort of talk -- or, more to the point, to risk humans hearing it.
Attuned as the adveni are to the energies of life, entropic effects are anathema to their sensitive spiritual makeup. This vulnerability has been exploited to lethal effect by their enemies on innumerable occasions. They also have something of a weakness in that their rate of learning is much slower than that of their shorter-lived, more aggressive ancestors. This is compensated for by an extended lifespan: an advenus who evades death by violence may easily live upward of a century.
Of births to human parents, about one out of a hundred will be of an advenus child. The fates of these children vary as widely as the local attitudes toward their race. Adveni breed true among themselves, and can have children with humans, producing an advenus offspring in nine out of ten cases.
/---------------------------- The Advenus Race ------------------Start-------\ | Attributes Strength 20 to 80 40 | | Intellect 40 to 100 60 | | Vitality 20 to 90 43 | | Agility 30 to 90 50 | | Willpower 50 to 100 66 | | Ego 40 to 100 60 | | Perception 40 to 100 60 | | Size 48 to 68 55 | | Points 140 | | Typical Sexes Male | | Female | | Languages Native Caladan | | Innate Skills Elude Pursuit 5 | | Awareness 5 | | Literacy 20 | | Equilibrium 10 | | Extropy Affinity 20 | | Centering 10 | | Chromatostasis 20 | | First aid 20 | | Specialty Access Aging retardation, available: degree VIII, | | Chromatostasis, bonus: degree I | | Extropy Affinity | | and Psychic integrity | | Centering, Equilibrium available: degree II, | | and First aid accumulative only | | Traits Abstraction Yes | Assimilativity -2 | | Awareness Yes | | Diet Apochi Empsychon | | Dreaming Yes | | Euphasia Yes | | Order favour 1 | | Respiration Lung | | Sentience Anthropic | | Speech pattern Proper | | Cultures and Homelands Avalonian Camelot | | Devonshire | | Filialtri Camille | | Corna | | Stillwater | | Thessalae | | Freeholder Freehold | | Hanoman Hanoma | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Shakarian Shakari | | Talantonite Shadow Tower | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | | Mental Characteristics Psi Psychic | \----------------------------------------------------------------------------/