Somatic Adaptability

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Revision as of 21:55, 12 July 2011

Somatic adaptability is the capacity of your body to change in response to physical factors, in particular adapting to resist injury. A simple example, common to many kinds of beings, is the growth of calluses where skin is frequently abraded; this is only one of a great variety of forms this trait can take.

Trait Type: Rating
Overall Possible Natural Values: 0 to 20
Possible Natural Values for:

1.1.1 The Great Races

 Amberite: 5
 Chaosborn:
 Fomor:
 Tuatha:
   

1.1.2 The Greater Races

 Aethoss:
 Imp:
 Kedeth: 3
 Rachnei:
 Troll:
 Zuth:

1.1.3 The Major Races

 Ogres: 3
 Orcs: 3
 Goblins: 3
 Drow: 2
 Humans: 3
 Thondur: 3
 Urlnu: 2
 Danaan: 2
 Faeries: 2
 Dracons: 2
 Kentaur:  
 Minotaur: 

1.1.4 The Lesser Races

 Duergars: 3
 Kiellethae: 3
 Gnomes: 3
 Svirfneblin: 3
 Quessae: 2
 Phaethon: 2
 Advenus: 
 Garou:
 Invae: 
 Sekh: 3
 Sleestak:
 Lothari: 1

1.1.5 The Minor Races

 Domandanur: 2 to 6
 Kobolds: 4
 Skaven: 4
 Yetis: 3
 Llelimin: 3
 Slaan: 2
 Aviar: 
 Nyloc:
 

1.2 Other Playable Races

 Vlekthid: 7 to 11 (9)
 Zenunim: 3
 Bezhuldaar: 1
 Drochnei: 1
 Angel: 
 Boglin:
 Dakshin:
 Drachannach: 
 Dragon: 
 Erechthiyon: 
 Narja: 
 Urlnlek: 
 Hobgoblin: 
 Mantid: 
 Mazikah: 
 Naga: 2
 Oni: 
 Powrie: 
 Raktorak: 
 Runtling: 
 Suzumei:
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