Somatic Adaptability
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Revision as of 21:55, 12 July 2011
Somatic adaptability is the capacity of your body to change in response to physical factors, in particular adapting to resist injury. A simple example, common to many kinds of beings, is the growth of calluses where skin is frequently abraded; this is only one of a great variety of forms this trait can take.
Trait Type: Rating Overall Possible Natural Values: 0 to 20 Possible Natural Values for:
1.1.1 The Great Races
Amberite: 5 Chaosborn: Fomor: Tuatha:
1.1.2 The Greater Races
Aethoss: Imp: Kedeth: 3 Rachnei: Troll: Zuth:
1.1.3 The Major Races
Ogres: 3 Orcs: 3 Goblins: 3 Drow: 2 Humans: 3 Thondur: 3 Urlnu: 2 Danaan: 2 Faeries: 2 Dracons: 2 Kentaur: Minotaur:
1.1.4 The Lesser Races
Duergars: 3 Kiellethae: 3 Gnomes: 3 Svirfneblin: 3 Quessae: 2 Phaethon: 2 Advenus: Garou: Invae: Sekh: 3 Sleestak: Lothari: 1
1.1.5 The Minor Races
Domandanur: 2 to 6 Kobolds: 4 Skaven: 4 Yetis: 3 Llelimin: 3 Slaan: 2 Aviar: Nyloc:
1.2 Other Playable Races
Vlekthid: 7 to 11 (9) Zenunim: 3 Bezhuldaar: 1 Drochnei: 1 Angel: Boglin: Dakshin: Drachannach: Dragon: Erechthiyon: Narja: Urlnlek: Hobgoblin: Mantid: Mazikah: Naga: 2 Oni: Powrie: Raktorak: Runtling: Suzumei: