Weapons of Vengeance

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+1 [[Tactics]] +1 [[Tactics]]
-The required specialties total to 3 x Int, 5 x Wil, 3 x Con, 1 x Per.+The required specialties total to 3 x Int (Rune Lore, Kesliri, Lack of Weakness), 5 x Wil (Antagonism, Piety, Discipline, Pain Tolerance, Tenacity), 3 x Con (Cold Tolerance, Hardiness, Heat Tolerance), 1 x Per (Killer Instinct).
Note that Xar will apparently not admit members with less than 100 willpower. Note that Xar will apparently not admit members with less than 100 willpower.

Revision as of 22:47, 25 August 2016

Contents


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

How to Join

 1.  Go to the Obsidia
 2.  Find Goth
 3.  Learn Kesliri well enough to speak a few words.
 4.  Find Xar
 5.  Say "I want to prove my worthiness."" in Kesliri
 6.  He will give you a vial of ink and a bodkin.
 7.  Find the statue in the center of the Nexus courtyard.
 8.  Draw rune on statue
 9.  When you draw the rune on the statue you will end up in a room with an Amberite called Oberon.
 10. Attack him.  He deals mainly magickal damage that I know of.  So magickal resistance 
     helps a ton.
 11. When you defeat him he'll ask for mercy.  Attack him again.
 12. He'll say something about he see's where your heart lies or something and then dies.
 13. Touch sigil
 14. Find Xar
 15. Say "I will never forget what the Amberites did." in Kesliri
 16. If your specs meet all the requirements then you're in.  Either way you don't have to 
     fight the statue again if they don't. Just fix them and do Step 15 again.

How to Leave

I know of two ways to leave. One is to attack Xar, at which point he will break your heart rune and you will be marked as an enemy of the WoV. If you kill him, he will mark you with another rune, marking you as even worse. Alternately, if someone else kills Xar, he has a corallyn needle, which provides the following

Commands to use:
 tattoo <who> with <message>
 untattoo <who>
 unsigil - to remove all magickal sigils from you
  The corallyn needle was created by Ubiquitous, who wishes to credit Margaret Weis and Tracy
Hickman as inspiring this work; the source code was last updated Wed Sep 23 02:12:37 2009.  The
needle weapon type was created by Lost Souls; the source code was last updated Sun Jul 12 19:30:03 2009.  
The material corallyn was created by Ubiquitous and Chaos and is maintained by Lost Souls;
the source code was last updated Sun Jul 12 19:30:00 2009.

Using the unsigil command will remove your heart rune as well.

Weapons of Vengeance

The Weapons of Vengeance are glephs who have proven their worth to Lord Xar
and so are privileged to serve him, being gifted with a Gezuuni name and a
heart rune worked by Xar himself.  Weapons in good standing are permitted many
privileges among the Gezuuni of Obsidia and, with proper service, a standing
nearing that of true Gezuuni.  The purpose of a Weapon of Vengeance is, of
course, to find and destroy agents of Amber and deliver the universe to Lord
Xar's dominion.


Specializations and Access

Min   Max      Specialty
--------------------------------
 1    +5      Antagonism
 1    +5      Piety
 1    +5      Rune Lore
 1    +5      Kesliri
 1    +2      Cold Tolerance
 1    +2      Discipline
 1    +2      Hardiness
 1    +2      Heat Tolerance
 1    +2      Killer Instinct
 1    +2      Lack of Weakness
 1    +2      Pain Tolerance 
 1    +2      Tenacity 
      +2      Concentration
      +2      Find Weakness
      +2      Scholarship
      +2      Torture
      +1      Centering
      +1      Channeling
      +1      Combat Reflexes
      +1      Cosmology
      +1      Elude Pursuit
      +1      First Aid
      +1      Foraging
      +1      Running
      +1      Tactics

The required specialties total to 3 x Int (Rune Lore, Kesliri, Lack of Weakness), 5 x Wil (Antagonism, Piety, Discipline, Pain Tolerance, Tenacity), 3 x Con (Cold Tolerance, Hardiness, Heat Tolerance), 1 x Per (Killer Instinct).

Note that Xar will apparently not admit members with less than 100 willpower.

Members of this association are forbidden to specialize in Empathy, which means you can't join if you do have it specialized and trained above 40. Introspection may not be specialized above degree I.

Weapons of Vengeance get a ton of additional specialization access, but in a round about way. You have to train your Rune Lore up in order for the specialization access to open up. All affinity and resistance specialties gained from WOV start at 1 and increase based on Rune lore, they increase at the same rate as described below for Supernal durability.

To get Varn to introduce supernal durability after joining Weapons of Vengeance you need:

  • Rune lore skill above 100 (spec 2) unlocks SD specialty access of 2
  • Rune lore skill > 135 (spec 3) unlocks spec access of 3 (Varn trains up to his maximum of about 60)
  • Rune lore skill above 183-199 (spec 5) grants spec access 4
  • Rune lore skill above 215 (spec 6), unlocks spec 5 (Erasmus trains SD up to spec max)

Note that these are approximations because rune lore is not the only skill that affects specialization, although it is the primary skill. (Secondary skills include leximancy, and possibly symbology.) Note that you have to log out and then back in for the increase in specialty access to take effect.

Symbology DOES increase max specialization. Not sure of the formula, but at 134 symbology I've gained an additional spec with no change in rune lore or other assumed skills. - Azael

This is base skills: my buffed rune lore from a gifttraeger didn't cut the mustard. -Zeratul

The actual formula is (rune lore+(symbology/2)+(siglaryn/2))/(spec_required^2)+1 -- Sorressean

Important Notes

  • With the advent of some of the more recent WoV changes your runes can now lash out at your opponent while you are fighting, while good (who doesn't love extra damage!) this can and probably WILL kill you and destroy a significant amount of your equipment if your opponent has an Amulet of Magick Retribution. This cannot be turned off and will fire off in defensive also. So the moral of the story? Look before you leap!

Custom Weapons

Being one of Lord Xar's Weapons of Vengeance also allows one to have a custom runic weapon. More information is located here.

Runic Commands

As a person with runes 'n' stuff, you get access to Runic Commands.

Restrictions

Xar states, "As a drake Ranger, you could not become a soldier by joining the 
  Weapons of Vengeance, sir." in Siglaryn.

NB: Don't get the impression from the above that some flavors of Ranger are compatible with Weapons of Vengeance; Rangers are incompatible with the Soldier affiliation type and cannot join, period.

Xar states, "As a Stalker of the Gate, you could not become a proponent of evil or a
 servant by joining the Weapons of Vengeance, Eldritch." in Siglaryn.
Xar states, "As a Maiden of the Spear, you could not become a soldier by joining the Weapons of Vengeance, lady." in Siglaryn.
Xar states, "You cannot join the Weapons of Vengeance because you are a guard, kielleth." in Siglaryn.

Travelers can't join because WoV is viewed as an evil association.

Guard guilds and affiliations are incompatible with WoV.

End of spoiler information.
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