Aisenshi
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The Aisenshi, or unity warriors, distinguish themselves by their honor and their singleminded devotion to the use of a single weapon form.
To use Aisenshi powers you must have the philosophy skill.
The Aisenshi require you to maintain an ordered outlook to advance.
The Aisenshi communication channel is accessed with the commands 'aisenshi' and 'guild'.
Help files are available on the following topics:
honor code aisenshi appraise trance levels shi chi shield kirutsuke namitoshin kamikaze aisenshi skills set martial devotion
Contents |
Requirements to Join
Aisenshi requires specialty points in following skills: Calligraphy, Discipline, Dodge, Literacy, Martial Arts, Meditation, Kyotsugo, Philosophy, Practice, Precision Strike, Scholarship, and in the basic weapon skill one chooses to devote with. The details are in the spoilers section.
You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.
Musashi says, <> If one would study with a master, it is customary to make a gift appropriate to the teacher's stature. <> to you.
You give **the gift** to Musashi with your right hand.
Musashi bows slightly to you.
Musashi says, <> Domo arigato gozaimas. <> to you in Kyotsugo.
Musashi says, <> Your gift shows respect. If you still seek the path of the Aisenshi, say so. <> to you in Kyotsugo.
You say, [- I seek the path of the Aisenshi -] in beautifully-accented Anglic.
<>---------------------------------------------------------------------<> <>Aisenshi News<> A new ability, chi shield, has been added. The repair command has been revised to work more appropriately for weapons of different materials. -- Chaos, January 7th 2007 Musashi has been relocated, to a secluded little hut in the new Isle of Hanoma, located in the general vicinity of his old island -- X ,., MMMM_ ,.., "_ "__"MMMMM ,...,, ,..., __." --" ,., _-"MMMMMMM MMMMMM"___ "_._ MMM"_."" _ """""" """"" "" , \_. "_. ." ,., _"__ \__./ ." MMMMM_" "_ ./ ' ( ) ._______________.-'____"---._. \ / \________________________/ (_) (_) <>---------------------------------------------------------------------<> You are now a first-degree specialist in calligraphy, literacy, Kyotsugoand practice. You are now a second-degree specialist in dodge, martial arts and precision strike. You are now a fifth-degree specialist in discipline and philosophy. Musashi nods. Musashi says, <> Welcome to our fold. <> to you in Kyotsugo. Musashi gives a cotton ti to you.
Required Specialties
Note that an aisenshi needs to choose a "devotion" weapon skill. The list below show dagger as such skill.
[min..]max bonus attribute REQUIREMENTS AND BONUSES Calligraphy 1..10 Dexterity Discipline 2..15 +1 Willpower Dagger 8..100 +5 Dexterity Dodge 2..15 +1 Dexterity Literacy 1..10 Intelligence Martial Arts 2..15 +1 Dexterity Meditation 1..10 Willpower Kyotsugo 1..10 Intelligence Philosophy 2..15 +1 Intelligence Practice 1..10 Willpower Precision Strike 2..15 +1 Perception Scholarship 1..10 Intelligence
So, with the devotion also counted in, that is total of 6 dexterity, 4 intelligence ,3 willpower, and 1 perception specialty points.
The gift
Do not overthink it. It is simpler than first feels. Musashi will happily accept many a thing one might not consider "worthy". The gift doesn't even need to be expensive or rare. Use your imagination and try. If he doesn't accept it, he will politely give it back to you (or at least tries to, if you haven't trusted him, he will just drop the item).
Some real spoilers in the end...
Specialty Details
Checked with a simple phaethon character, so various restrictions might not have been found out in this list.
Note that an aisenshi needs to choose a "devotion" weapon skill. The list below show dagger as such skill.
[min..]max bonus REQUIREMENTS AND BONUSES Calligraphy 1..10 (same max as in adventurers) Discipline 2..15 +1 Dagger 8..100 +5 Dodge 2..15 +1 Literacy 1..10 (same max as in adventurers) Martial Arts 2..15 +1 Meditation 1..10 Kyotsugo 1..10 Philosophy 2..15 +1 Practice 1..10 (same max as in adventurers) Precision Strike 2..15 +1 Scholarship 1..10 (same max as in adventurers) Flight +1 (to max on a phaethon). ADVENTURERS DO NOT HAVE Centering 10 Channeling 10 Empathy 3 Forestry 2 Hardiness 10 Introspection 10 Massive Exertion 4 Orienteering 2 Poison Lore 2 Quickness 4 Recuperation 10 Symbology 2 SAME AS IN ADVENTURERS Biofeedback 10 Combat Reflexes 10 Concentration 10 Courage 10 Find Weakness 10 Killer Instinct 10 Lack of Weakness 10 Massive Blow 10 Resilience 10 Stamina 10 Steadiness 10 Strategy 10 Tactics 10 LESS THAN IN ADVENTURERS Anatomy 4 Animal Lore 2 Arcane Lore 2 Archery 2 Arctic Fieldcraft 2 Armour Lore 4 Awareness 4 Balance 4 Blindfighting 4 Break Fall 4 Breath Control 4 Carousing 3 Cartography 2 Carving 4 Climbing 3 Cooking 2 Cosmology 2 Crossbow 2 Dancing 2 Demolition 1 Desert Fieldcraft 2 Digging 2 Diplomacy 4 Drawing 4 Eavesdropping 1 Elude Pursuit 3 Equestrian 1 Fast Talk 3 First Aid 4 Fishing 2 Foraging 2 Gambling 2 Gem Lore 2 Hills Fieldcraft 2 Imagination 3 Insect Lore 2 Instant Stand 4 Intelligence Analysis 4 Intimidation 2 Jumping 3 Jungle Fieldcraft 2 Leadership 4 Legend Lore 4 Linguistics 3 Lockpicking 1 Logic 3 Logistics 4 Manipulation 1 Mathematics 3 Memory 4 Metallurgy 2 Mineral Lore 2 Mountaineering 2 Mounted Combat 1 Musical Composition 4 Pain Tolerance 2 Painting 4 Percussion Instruments 4 Plains Fieldcraft 2 Plant Lore 2 Poetry 4 Politics 4 Prose 4 Psychology 2 Riding 1 Rune Lore 2 Running 3 Savoir Faire 3 Sculpture 4 Shorelands Fieldcraft 2 Showmanship 2 Singing 4 Sling 2 Smithing 2 Stealth 3 Streetwise 2 Stringed Instruments 4 Swamp Fieldcraft 2 Telesmatic Weapon 2 Theology 2 Throwing 2 Tracking 2 Traps 1 Tumbling 4 Vocalization 2 Weapon Lore 4 Wind Instruments 4
.. And plenty skills with no access compared to adventurers. Few worth to mention are: all basic weapon skills (except the one chosen as devoted skill), all languages (except racial and cultural), Armour Adaptation, Finance, Ownership, Load Bearing, Shield, and Underwater fieldcraft.
(And the real spoilers about the gift: a diamond-tipped copper spear, a bottle of beer, a bag of fish sticks, ...)
- He'll accept a cup of sake, which can be bought on the island at the tavern.
Combat Maneuvers
Aisenshi combat maneuvers should be memorized after Musashi has taught them to you.
- Rising Torrent - have at least 100 points among 100% of martial arts skill, 75% of unarmed combat skill, 50% of jumping skill and 50% of killer instinct skill and be familiar with rising torrent
- Chi Strike Requirement to Use: have at least 500 points among 100% of martial arts skill, 100% of philosophy skill, 100% of telesma skill, 50% of discipline skill, and 50% of unarmed combat skill
- Chi Kick is the same but with 600 points