Almerian Wildling
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/----------------------- The Almerian Wildling Culture -----------------------\ | Races Typical Dana, Dracon, Garou, | | Gnome, Goblin, Hobgoblin, | | Human, Invae, Iyiyik, | | Kentaur, Kielleth, | | Kobold, Llelimin, | | Minotaur, Narja, Ogre, | | Orc, Pixie, Runtling, | | Sekh, Skaven, Slaan, | | Sleklith, Sprite, and | | Thond | | Atypical Advenus, Aethoss, | | Atterkop, Boglin, | | Cyflymyll, Domandan, | | Drachannach, Dragon, | | Drow, Dryad, Duergar, | | Iaman, Mantid, Naiad, | | Oni, Powrie, Rachnei, | | Raktorak, Shoggoth, | | Svirfneblin, Urlnlek, | | Vaasa, Yeti, and Zuth | | Skills Taught Anglic 10 | | Angrak 5 | | Animal Lore 10 | | Awareness 30 | | Bludgeon 30 | | Climbing 25 | | Cold Tolerance 5 | | Dodge 25 | | Elude Pursuit 30 | | Forestry 20 | | Heat Tolerance 5 | | Hills Fieldcraft 20 | | Plains Fieldcraft 20 | | Plant Lore 10 | | Sperethiel 5 | | Staff 20 | | Stealth 30 | | Swimming 30 | | Takargu 5 | | Tracking 30 | | Unarmed Combat 25 | | Specialty Access Forestry, Hills available: degree II | | Fieldcraft, and Plains | | Fieldcraft | | Homelands Almeria | \-----------------------------------------------------------------------------/