Soloable pacifist quests
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100% solo pacifist
These are quests that you don't need help from other players to do.
- Ashe's Missing Clipboard
- Aid Padekki
- Aid Phyrra
- Arbitrage
- Aislynn's Door (very difficult)
- At'lordrith's Riddle
- the Devonshire Murder
- the Disconcerted Crooks Quest
- Ganesha's Challenge
- The Inner Sanctum Quest
- The Lost Kentaur
- the Source of the Slime
- The Quest For Booze (maybe, Gurbo has traps)
- Visit Lakan's Edifice
- Assassination Quest (note that the needed key can often be found without killing (although normally required), but also the gate can be broken down if strong enough)
- Remedios's Tree
- The Holy Dagger Quest
- a Lotus for Sai (very rare)
- the Sunken Cathedral (requires fighting, but not killing)
- the Quest for Trivial Knowledge
- Solve the Illuminatorium
- Prince Avryx's Rescue (although the intent of the quest is likely to include fighting, there are ways to bypass this)
- the Rescue of Lord Nareth (while the it is likely intended to require killing the mummy, it has never heard of object permanence)
- the Dome of Terror
Partially solo pacifist quests
These quests often only require that an item be turned in, although it is normally acquired by killing. Some quests can also be completed if mobs in the way have already been killed.
- Hardin's Gauntlet
- The Dunwich Mystery
- the Shrieking Siren's Deed
- Feanor's Investigations (if you have a source of anti-magic, you can gain the ioun stones as a pacifist)
- Scale Mount Doom (can be a challenge; many mobs that want to fight; I believe that a particular mob needs to be dead through other means)
- Gwalin's Quandary
- an Ognar Stew (usually needs considerable help to complete as pacifist)
- the Quest of the Observer
- the Power Potion Quest (the majority of the items needed can be fairly easily obtained as a solo pacifist)
- the Destruction of the Three
- the Pzyruxal Sphere Puzzle
- the Lucky Dagger requires somebody to kill all of the ambush so that the quest dagger can be acquired, and to drive off Anderson's attacker long enough to give it to him.
Final comments
Although the Catelius puzzles would normally requiring killing, anyone inside the puzzle when it is completed should get credit for the quest (i.e. being inside when someone else solves it). < This is not the case when the killing blows are done by an Autonomon.
Any remaining quests (assuming this page is up-to-date) require being involved in killing blows, and are therefore inappropriate for pacifist characters.
NB: Standing in the Catelius Maximus while someone else solved it does not count as a success:
You feel some sort of scrutiny upon you, as if you were being examined by some invisible intelligence. In a moment it departs, and you feel a sense of rejection, that you have been evaluated and dismissed.