Somatic Adaptability

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(Somatic Adaptability)
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Current revision (01:31, 3 October 2021) (edit)
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-=Somatic Adaptability=+ Trait Category: Genetic
- +
Trait Type: Rating Trait Type: Rating
Overall Possible Natural Values: 0 to 20 Overall Possible Natural Values: 0 to 20
- + 
- Possible Natural Values for:+ Somatic adaptability is the capacity of your body to change in response to physical factors, in particular adapting to resist
- [[Faerie]]s: 2+ injury. A simple example, common to many kinds of being, is the growth of calluses where skin is frequently abraded; this is only
- [[Orc]]s: 3+ one of a great variety of forms this trait can take.
 + 
 + Development Information: The somatic adaptability trait was created by Chaos and is maintained by Lost Souls; the source code was
 + last updated Tue Feb 26 00:16:08 2013.
 + 
 +1.1.1 The Great Races
 + [[Amberite]]: 5
 + [[Chaosborn]]:
 + [[Fomor]]:
 + [[Tuatha]]:
 +
 +1.1.2 The Greater Races
 + [[Aethoss]]:
 + [[Imp]]:
 + [[Kedeth]]: 3
 + [[Rachnei]]:
 + [[Trullja]]:
 + [[Zuth]]:
 + 
 +1.1.3 The Major Races
 + [[Ogre]]s: 3
 + [[Urga]]i: 3
 + [[Goblin]]s: 3
 + [[Drow]]: 2
 + [[Human]]s: 3
 + [[Thond]]ur: 3
[[Urln]]u: 2 [[Urln]]u: 2
- [[Yeti]]: 3+ [[Dana]]an: 2
 + [[Pixie]]s: 2
 + [[Srazh]]: 2
 + [[Kentaur]]:
 + [[Minotaur]]:
 + 
 +1.1.4 The Lesser Races
 + [[Duergar]]s: 3
 + [[Kielleth]]ae: 3
 + [[Gnome]]s: 3
 + [[Svirfneblin]]: 3
 + [[Quess]]ae: 2
 + [[Phaethon]]: 2
 + [[Advenus]]:
 + [[Garou]]:
 + [[Invae]]:
 + [[Sekh]]: 3
 + [[Sleklith]]:
 + [[Lothar]]i: 1
 +
 + 
 +1.1.5 The Minor Races
 + [[Domandan]]ur: 2 to 6
 + [[Kobold]]s: 4
 + [[Skaven]]: 4
 + [[Yeti]]s: 3
 + [[Llelimin]]: 3
 + [[Slaan]]: 2
 + [[Aviar]]:
 + [[Nyloc]]: 1
 +
 +1.2 Other Playable Races
 + [[Vlekthid]]: 7 to 11 (9)
[[Zenun]]im: 3 [[Zenun]]im: 3
[[Bezhuldaar]]: 1 [[Bezhuldaar]]: 1
- [[Kobold]]: 4+ [[Drochnei]]: 1
- [[Ogre]]: 3+ [[Angel]]:
- [[Svirfneblin]]: 3+ [[Boglin]]:
- [[Dracon]]: 2+ [[Dakshin]]:
- [[Drochnei]]: 1 + [[Drachannach]]:
- + [[Dragon]]:
-Somatic adaptability is the capacity of your body to change in response to physical factors, in particular adapting to resist injury. A simple example, common to many kinds of being, is the growth of calluses where skin is frequently abraded; this is only one of a great variety of forms this trait can take.+ [[Erechthiyon]]:
 + [[Narja]]:
 + [[Urlnlek]]:
 + [[Hobgoblin]]:
 + [[Mantid]]:
 + [[Mazikah]]:
 + [[Naga]]: 2
 + [[Oni]]:
 + [[Powrie]]:
 + [[Raktorak]]:
 + [[Runtling]]:
 + [[Suzumei]]:
 + 
 + 
-[[Category:Traits]]+[[Category: Traits]]
 +[[Category: Genetic Traits]]

Current revision

Trait Category: Genetic
Trait Type: Rating
Overall Possible Natural Values: 0 to 20
Somatic adaptability is the capacity of your body to change in response to physical factors, in particular adapting to resist
injury.  A simple example, common to many kinds of being, is the growth of calluses where skin is frequently abraded; this is only
one of a great variety of forms this trait can take.
Development Information: The somatic adaptability trait was created by Chaos and is maintained by Lost Souls; the source code was
last updated Tue Feb 26 00:16:08 2013.

1.1.1 The Great Races

 Amberite: 5
 Chaosborn:
 Fomor:
 Tuatha:
   

1.1.2 The Greater Races

 Aethoss:
 Imp:
 Kedeth: 3
 Rachnei:
 Trullja:
 Zuth:

1.1.3 The Major Races

 Ogres: 3
 Urgai: 3
 Goblins: 3
 Drow: 2
 Humans: 3
 Thondur: 3
 Urlnu: 2
 Danaan: 2
 Pixies: 2
 Srazh: 2
 Kentaur:  
 Minotaur: 

1.1.4 The Lesser Races

 Duergars: 3
 Kiellethae: 3
 Gnomes: 3
 Svirfneblin: 3
 Quessae: 2
 Phaethon: 2
 Advenus: 
 Garou:
 Invae: 
 Sekh: 3
 Sleklith:
 Lothari: 1

1.1.5 The Minor Races

 Domandanur: 2 to 6
 Kobolds: 4
 Skaven: 4
 Yetis: 3
 Llelimin: 3
 Slaan: 2
 Aviar: 
 Nyloc: 1
 

1.2 Other Playable Races

 Vlekthid: 7 to 11 (9)
 Zenunim: 3
 Bezhuldaar: 1
 Drochnei: 1
 Angel: 
 Boglin:
 Dakshin:
 Drachannach: 
 Dragon: 
 Erechthiyon: 
 Narja: 
 Urlnlek: 
 Hobgoblin: 
 Mantid: 
 Mazikah: 
 Naga: 2
 Oni: 
 Powrie: 
 Raktorak: 
 Runtling: 
 Suzumei:
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