Talk:Guilds

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*A small society of Magickal [[Adepts]] have formed in Sanctuary and hold annual competitions amongst themselves. *A small society of Magickal [[Adepts]] have formed in Sanctuary and hold annual competitions amongst themselves.
 +
 +*The [[Aisenshi]], skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of Lost Souls.
*Starting as an independent group set upon rediscovering for themselves the many processes held secret by Erasmus, the [[Alchemists]] have formed a formal group and continue to research the elusive recipe for a power potion and the process of converting lead into gold. *Starting as an independent group set upon rediscovering for themselves the many processes held secret by Erasmus, the [[Alchemists]] have formed a formal group and continue to research the elusive recipe for a power potion and the process of converting lead into gold.
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*A group of [[Arcane magicians]] has begun efforts to uncover spells and magickal techniques of civilizations thought to be long lost. *A group of [[Arcane magicians]] has begun efforts to uncover spells and magickal techniques of civilizations thought to be long lost.
-*Dwarves, long known for their feats of meticulous engineering, have formed a cabal of [[Artificers]], whose sole purpose is to develop new devices and artificing techniques..+*Dwarves, long known for their feats of meticulous engineering, have formed a cabal of [[Artificers]], whose sole purpose is to develop new devices and artificing techniques.
- +
-*[[The Azure Magi]], a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They embody the chaotic nature of the winds, as well as the impartiality of nature.+
*Hailing from Gardagh, the [[Barbarians]] of the North have begun spreading into other realms. *Hailing from Gardagh, the [[Barbarians]] of the North have begun spreading into other realms.
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*Studying under the tutelage of Asklepeion, the [[Barber-Surgeons]] are spreading their advanced medical knowledge to the rest of the world. *Studying under the tutelage of Asklepeion, the [[Barber-Surgeons]] are spreading their advanced medical knowledge to the rest of the world.
-*Wherever there is an audience, an inn with fine ale, or a story that needs to be told, one can usually find a [[Bard]] nearby.+*Wherever there is an audience, an inn with fine ale, or a story that needs to be told, one can usually find a [[Loremasters|bard]] nearby.
*The [[Battleragers]], the chosen dwarven warriors of Clangedin, hail from deep Kolond. *The [[Battleragers]], the chosen dwarven warriors of Clangedin, hail from deep Kolond.
- 
-*Secret whispers indicate that the [[Black Magi]] are making a return to the realms to join their brethren magi in the Conclave once again. 
*Horrific tales from the border lands of Esartur speak of insane beings called [[Blood Reavers]] who seek enlightenment through the mutilation and ritualized torture of themselves and their victims. *Horrific tales from the border lands of Esartur speak of insane beings called [[Blood Reavers]] who seek enlightenment through the mutilation and ritualized torture of themselves and their victims.
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*The [[Brute Squad]] is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership. *The [[Brute Squad]] is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
-*Tempted by the allure of power, there are some holy [[clerics]] who have turned to the powers of darkness and begun worshipping fell gods.+*Tempted by the allure of power, there are some holy [[Clerics of Morgoth|clerics]] who have turned to the powers of darkness and begun worshipping fell gods.
*Slaan, kedethim, and motley other enigmatic Exomkans have been making appearances on the Prime, proclaiming that freedom consists in the conquest of matter, that the highest form of such conquest is self-transmutation, and that such a thing can be achieved by completing a journey with the Scrolls of Emergence as one's guide. *Slaan, kedethim, and motley other enigmatic Exomkans have been making appearances on the Prime, proclaiming that freedom consists in the conquest of matter, that the highest form of such conquest is self-transmutation, and that such a thing can be achieved by completing a journey with the Scrolls of Emergence as one's guide.
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*Drawing upon the eldritch energies that flow from the northlands and Avalon, the [[Druids]] serve as protectors of the wild and of the ancient ways. *Drawing upon the eldritch energies that flow from the northlands and Avalon, the [[Druids]] serve as protectors of the wild and of the ancient ways.
-*A highly specialized variant of the Aeromancer, the [[Ordo Electro Magna]] dispense with all of the fancy, fluffy spells in favor of what's really important—what is going to cause the most pain and destruction.+*A highly specialized variant of the Aeromancer, the [[Expugno Magi Potens]] dispense with all of the fancy, fluffy spells in favor of what's really important—what is going to cause the most pain and destruction.
*Trading off the raw power of a true elementalist and the versatiility of an Adept, [[Elemental Savants]] walk the middle realms, enjoying the flexibility of being able to manipulate whatever element that they come into contact with. *Trading off the raw power of a true elementalist and the versatiility of an Adept, [[Elemental Savants]] walk the middle realms, enjoying the flexibility of being able to manipulate whatever element that they come into contact with.
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*Derived from the teachings of both elementalism, the astromancers, and the Travelers, [[Force Magi]] seek to control the fundamental forces of the planes of existence—gravity, void, and kinetic force. *Derived from the teachings of both elementalism, the astromancers, and the Travelers, [[Force Magi]] seek to control the fundamental forces of the planes of existence—gravity, void, and kinetic force.
-*Drawing upon the innate powers of the [[Fey]], a few diminutive protectors of the faerie lands have been seen travelling the mundane world.+*Drawing upon the innate powers of the Fey, a few diminutive protectors of the faerie lands have been seen travelling the mundane world as the [[Host of Oberon]].
*Deep rumblings from the very bowels of the earth herald the approach of a cabal of [[Earth Magi]], bent on manipulating the earth and all the power found in it. Denoted by their dull brown robes and agonizingly slow movements, these Lords of the Earth may prove to be a power to be reckoned with. *Deep rumblings from the very bowels of the earth herald the approach of a cabal of [[Earth Magi]], bent on manipulating the earth and all the power found in it. Denoted by their dull brown robes and agonizingly slow movements, these Lords of the Earth may prove to be a power to be reckoned with.
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*The elite of the guard forces of Teryx are known as the [[Hawkmen]]. *The elite of the guard forces of Teryx are known as the [[Hawkmen]].
-*Seeing a new need for her healing powers, the goddess Amaterasu has called upon her [[Healers]] once again to comfort the world's pain.+*Seeing a new need for her healing powers, the [[Healers of Amaterasu]] have been called upon once again by their goddess to comfort the world's pain.
*Rumours abound from the murky depths and from the tales of sailors on the high seas of [[Hydrolycons]],men and women who are able to harness the power of water. *Rumours abound from the murky depths and from the tales of sailors on the high seas of [[Hydrolycons]],men and women who are able to harness the power of water.
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*Someone once said that they heard someone else mention that they might have heard from an unnamed source who swears that they actually met someone who said they knew someone else whose roommate saw an [[Illumin]] amidst the revelry of Discordia, but none of the parties involved have any proof of the matter, so don't believe any of them. Everyone knows that the Illumin do not exist. Fnord. *Someone once said that they heard someone else mention that they might have heard from an unnamed source who swears that they actually met someone who said they knew someone else whose roommate saw an [[Illumin]] amidst the revelry of Discordia, but none of the parties involved have any proof of the matter, so don't believe any of them. Everyone knows that the Illumin do not exist. Fnord.
-*Spawning from a widespread acceptance of street magicks, a formal school of [[illusion crafting]] has opened up.+*Spawning from a widespread acceptance of street magicks, a formal school of [[Illusionists|illusion crafting]] has opened up.
*The [[Justicars of Tyr]] have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed, and the focus of their power. *The [[Justicars of Tyr]] have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed, and the focus of their power.
*The [[Kazarak]], servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls, apparantly following in the path of the infamous crystal blades. *The [[Kazarak]], servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls, apparantly following in the path of the infamous crystal blades.
- 
-*The [[Aisenshi]], skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of Lost Souls. 
*The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair Camelot. *The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair Camelot.
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*The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to these '[[Sentinels]]' in exchange for the necessary energy to sustain his twins. *The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to these '[[Sentinels]]' in exchange for the necessary energy to sustain his twins.
-*The forces of order have an ally in the [[Leximancers]], who are able to channel the forces of pure order.+*The forces of order have an ally in the [[Exiles]], the pariah of Amber who are able to channel the forces of pure order.
*The [[Lupines]], a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests. *The [[Lupines]], a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests.
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*The elemental air mages of [[Ordo Zephyrius Mutatoris]] traverse the skies above the mountains of the southern continent, Tenochlan. They make an ethos of the chaotic yet impartial nature of the winds. *The elemental air mages of [[Ordo Zephyrius Mutatoris]] traverse the skies above the mountains of the southern continent, Tenochlan. They make an ethos of the chaotic yet impartial nature of the winds.
-*The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training [[Outsiders]], warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.+*With the spread of so many religions across the realms, [[Paladins]] of various devotions have begun to appear, spreading the name of their chosen deity.
- +
-*With the spread of so many religions across the realms, [[Paladins]] of various devotions have begun to appear, spreading the name of their chosen deity.+
*The [[Paladins of Nyarlathotep]] were once a powerful force of death and destruction reviled across the world for their cruelty. Sunk in the depths of chaos and evil, they existed solely to spread the misery and darkness their lloigor master loves. They were once banished from the realms by a band of heroes of the light, but the banishing only sent them back to their dark master's realm. After many years and many planes of conflict, entities with black armour and strange powers of the mind (greatly diminished from their previous abilities) have been found in the farthest reaches of the Exoma and the Outer Planes. *The [[Paladins of Nyarlathotep]] were once a powerful force of death and destruction reviled across the world for their cruelty. Sunk in the depths of chaos and evil, they existed solely to spread the misery and darkness their lloigor master loves. They were once banished from the realms by a band of heroes of the light, but the banishing only sent them back to their dark master's realm. After many years and many planes of conflict, entities with black armour and strange powers of the mind (greatly diminished from their previous abilities) have been found in the farthest reaches of the Exoma and the Outer Planes.
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*Following a huge battle in the Underdark, the [[Priestesses of Ygelleth]] have begun taking a much more active part in the conquest of the Ghanduari. *Following a huge battle in the Underdark, the [[Priestesses of Ygelleth]] have begun taking a much more active part in the conquest of the Ghanduari.
-*Having severed his ties with the Red Order of the Conclave, Askeen reformed his students into a new, separate order. Still acting as proponents of neutrality, they have renamed themselves the [[Pyromancers]], and have focused more on their academic studies than political propagandas. Predominantly using their powers to divine information from various sources, fire is a highly versatile tool, and is able to serve many other purposes as well.+*Having severed his ties with the Red Order of the Conclave, Askeen reformed his students into a new, separate order. Still acting as proponents of neutrality, they have renamed themselves the [[Ordo Ignis Aeternis]], and have focused more on their academic studies than political propagandas. Predominantly using their powers to divine information from various sources, fire is a highly versatile tool, and is able to serve many other purposes as well.
*The [[Rainbow Magi]] are said to be associated with the recently re-discovered Cloud City and its lord Crylos; they had all but faded from existence, but have recently renewed their recruiting process. They are known to draw power from mystical solar crystals embedded into the foreheads of initiates of their order. *The [[Rainbow Magi]] are said to be associated with the recently re-discovered Cloud City and its lord Crylos; they had all but faded from existence, but have recently renewed their recruiting process. They are known to draw power from mystical solar crystals embedded into the foreheads of initiates of their order.
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*Guided by their hand-crafted symbols of power, [[Tarot Magi]] seek to follow their highly individualized Road of Life. *Guided by their hand-crafted symbols of power, [[Tarot Magi]] seek to follow their highly individualized Road of Life.
-*Whether the rumours of the Grey Mouser founding a [[Thieve's Guild]] are true or not, numerous individuals in major cities have noted that their pockets seem to be a bit lighter than usual.+*Whether the rumours of the Grey Mouser founding a guild of [[Rogues|Thieves]] are true or not, numerous individuals in major cities have noted that their pockets seem to be a bit lighter than usual.
*A group of adventurers calling themselves the [[Travelers]] have begun to roam the lands in a quest for universal understanding. Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable substances. *A group of adventurers calling themselves the [[Travelers]] have begun to roam the lands in a quest for universal understanding. Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable substances.
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*Forsaking weapons in favour of unarmed combat, a small sect of [[Warrior Monks]] have learned esoteric techniques that give them an edge in combat. *Forsaking weapons in favour of unarmed combat, a small sect of [[Warrior Monks]] have learned esoteric techniques that give them an edge in combat.
-*As with the Rainbow Magi, the White Magi were thought to have been wiped out of existence, with everything associated with them burned to the ground and left as burning embers. Whispers have been heard on the cold winds of the Northlands of a [[new order]] that has established a more secretive location and has developed a newer means of manipulating ice and cold.+*As with the Rainbow Magi, the White Magi were thought to have been wiped out of existence, with everything associated with them burned to the ground and left as burning embers. Whispers have been heard on the cold winds of the Northlands of a [[Ordo Verbum Glacialis|new order]] that has established a more secretive location and has developed a newer means of manipulating ice and cold.
Rumours tell of other groups perhaps to be seen more often in the future: [[Monks]], [[Artificers]], [[Crystal Magi]], [[Sekhmeti]], varied servants of Chaos, other Discordians, [[mages of Black and Silver]], [[Santeria Adepts]], [[Princes of Amber]], and still more. Rumours tell of other groups perhaps to be seen more often in the future: [[Monks]], [[Artificers]], [[Crystal Magi]], [[Sekhmeti]], varied servants of Chaos, other Discordians, [[mages of Black and Silver]], [[Santeria Adepts]], [[Princes of Amber]], and still more.

Revision as of 13:51, 21 May 2009

Here's a sampling of how the guild page may look at some point, with all of the many guilds that I have cooking in the background based around the regions I am coding.--Bladestorm 14:01, 19 December 2008 (EST)

A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as well.

  • One of the world's more potent organizations in this fragmented time is the Adventurer's Guild, a widespread network of warriors, explorers, scholars, travelers, rogues, and many other sorts of folk. They maintain training facilities available to any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of the Adventurer's Guild at the beginning of their careers.
  • A small society of Magickal Adepts have formed in Sanctuary and hold annual competitions amongst themselves.
  • The Aisenshi, skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of Lost Souls.
  • Starting as an independent group set upon rediscovering for themselves the many processes held secret by Erasmus, the Alchemists have formed a formal group and continue to research the elusive recipe for a power potion and the process of converting lead into gold.
  • The Aligned are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma.
  • Acting as diplomats from their tiny island nation, the Amazones seek to establish trade with nearby lands, and to promote good will through friendly competitions.
  • A group of Arcane magicians has begun efforts to uncover spells and magickal techniques of civilizations thought to be long lost.
  • Dwarves, long known for their feats of meticulous engineering, have formed a cabal of Artificers, whose sole purpose is to develop new devices and artificing techniques.
  • Hailing from Gardagh, the Barbarians of the North have begun spreading into other realms.
  • Studying under the tutelage of Asklepeion, the Barber-Surgeons are spreading their advanced medical knowledge to the rest of the world.
  • Wherever there is an audience, an inn with fine ale, or a story that needs to be told, one can usually find a bard nearby.
  • The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Kolond.
  • Horrific tales from the border lands of Esartur speak of insane beings called Blood Reavers who seek enlightenment through the mutilation and ritualized torture of themselves and their victims.
  • The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
  • Tempted by the allure of power, there are some holy clerics who have turned to the powers of darkness and begun worshipping fell gods.
  • Slaan, kedethim, and motley other enigmatic Exomkans have been making appearances on the Prime, proclaiming that freedom consists in the conquest of matter, that the highest form of such conquest is self-transmutation, and that such a thing can be achieved by completing a journey with the Scrolls of Emergence as one's guide.
  • The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.
  • An unnamed Conjuror has taken on new students, teaching them how to bend the wills of others. They can be recognized by their rings, which act as a focus for their awesome mental powers.
  • The Almerian Inquisition has found new foes in the form of Demon Summoners, beings who willingly consort with demons and bind them in their twisted rituals.
  • Serving to bridge the gap between the Dark Overlords and the common footsoldier, the Drakarrim are a force to be reckoned with.
  • Drawing upon the eldritch energies that flow from the northlands and Avalon, the Druids serve as protectors of the wild and of the ancient ways.
  • A highly specialized variant of the Aeromancer, the Expugno Magi Potens dispense with all of the fancy, fluffy spells in favor of what's really important—what is going to cause the most pain and destruction.
  • Trading off the raw power of a true elementalist and the versatiility of an Adept, Elemental Savants walk the middle realms, enjoying the flexibility of being able to manipulate whatever element that they come into contact with.
  • While most magicians are content with simply manipulating elemental energies, true Elementalists seek to assume the physical forms of the elementals themselves, literally becoming one with the elements they seek to control.
  • Those wishing to join the Elflords, a group of fighters of elven heritage, dedicated to thwarting the plots of Ahrikol and his foul minions, should seek out Galadriel's Mirror in Lothlorien.
  • The Erisian Liberation Front, a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere.
  • Derived from the teachings of both elementalism, the astromancers, and the Travelers, Force Magi seek to control the fundamental forces of the planes of existence—gravity, void, and kinetic force.
  • Drawing upon the innate powers of the Fey, a few diminutive protectors of the faerie lands have been seen travelling the mundane world as the Host of Oberon.
  • Deep rumblings from the very bowels of the earth herald the approach of a cabal of Earth Magi, bent on manipulating the earth and all the power found in it. Denoted by their dull brown robes and agonizingly slow movements, these Lords of the Earth may prove to be a power to be reckoned with.
  • With the spread of gladiatorial games from the city-state of Imperia, many Gladiators have been found roaming the lands in search of new leagues and tournaments to compete in.
  • Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the Green Lantern Corps, opponents of darkness who have somehow managed to turn the power of Ahrikol's rings against him.
  • The elite of the guard forces of Teryx are known as the Hawkmen.
  • Seeing a new need for her healing powers, the Healers of Amaterasu have been called upon once again by their goddess to comfort the world's pain.
  • Rumours abound from the murky depths and from the tales of sailors on the high seas of Hydrolycons,men and women who are able to harness the power of water.
  • Someone once said that they heard someone else mention that they might have heard from an unnamed source who swears that they actually met someone who said they knew someone else whose roommate saw an Illumin amidst the revelry of Discordia, but none of the parties involved have any proof of the matter, so don't believe any of them. Everyone knows that the Illumin do not exist. Fnord.
  • Spawning from a widespread acceptance of street magicks, a formal school of illusion crafting has opened up.
  • The Justicars of Tyr have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed, and the focus of their power.
  • The Kazarak, servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls, apparantly following in the path of the infamous crystal blades.
  • The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to these 'Sentinels' in exchange for the necessary energy to sustain his twins.
  • The forces of order have an ally in the Exiles, the pariah of Amber who are able to channel the forces of pure order.
  • The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests.
  • In response to the numerous elven heroes that are plaguing the lands, a band of goblinoids have organized themselves into a coherent group and named themselves the Marauders. They engage in the time honoured goblinoid tradition of power in numbers, and are often found in roving, motley packs of various goblinoid races lead by whoever proves themselves the most worthy of leadership. This is often decided by the traditional methods of violence, strength, intimidation, and guile. Marauders are distinguished from typical goblin species by their bloodlust, better equipment, and use of elf-slaying relics.
  • In any conflict found throughout the planes, you will most likely find a member of the Mercenary guild, a group of like-minded warriors who will sell their blade and services to the highest bidder.
  • Hushed rumours have been spread that the Veteran has ties to an entire Metapsychic College, whose students are reknown for the numerous mental talents that they have learned to harness. Adepts of this college are rumoured to gain far better scope and control over their mental facilities than those who develop wild talents.
  • With the ability to possess another being's body, Morphs have recently come into high demands as spies, scouts, and assassins.
  • Hailing from the glorious cities of Imperia come the Murmillo, the shield-wielding wonders of the gladiatorial arenas, who have turned shield combat into an art form.
  • As a variation of study under the Clerics of Devonshire, a small group of the devout has focused their studies on the undead and the creation of unlife. These Necromancers have since split from their original church and opened a new temple in pursuit of the ever elusive aspects of unlife and life extension. Unlike their traditional counterparts, these clerics have loosened their moral standings as a necessity of their studies, and have adapted their clerical vestments to darker coloured robes.
  • A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Adonai, have begun spreading the wicked influence of their evil god. They are known as the Ordo Maleficus, or most simply as witches.
  • The elemental air mages of Ordo Zephyrius Mutatoris traverse the skies above the mountains of the southern continent, Tenochlan. They make an ethos of the chaotic yet impartial nature of the winds.
  • With the spread of so many religions across the realms, Paladins of various devotions have begun to appear, spreading the name of their chosen deity.
  • The Paladins of Nyarlathotep were once a powerful force of death and destruction reviled across the world for their cruelty. Sunk in the depths of chaos and evil, they existed solely to spread the misery and darkness their lloigor master loves. They were once banished from the realms by a band of heroes of the light, but the banishing only sent them back to their dark master's realm. After many years and many planes of conflict, entities with black armour and strange powers of the mind (greatly diminished from their previous abilities) have been found in the farthest reaches of the Exoma and the Outer Planes.
  • Spreading like the diseased gods that they worship, the Plague-Lords are said to have originated from the foul city of Ruel in Esartur.
  • Following a huge battle in the Underdark, the Priestesses of Ygelleth have begun taking a much more active part in the conquest of the Ghanduari.
  • Having severed his ties with the Red Order of the Conclave, Askeen reformed his students into a new, separate order. Still acting as proponents of neutrality, they have renamed themselves the Ordo Ignis Aeternis, and have focused more on their academic studies than political propagandas. Predominantly using their powers to divine information from various sources, fire is a highly versatile tool, and is able to serve many other purposes as well.
  • The Rainbow Magi are said to be associated with the recently re-discovered Cloud City and its lord Crylos; they had all but faded from existence, but have recently renewed their recruiting process. They are known to draw power from mystical solar crystals embedded into the foreheads of initiates of their order.
  • The Rangers traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. They are said to revere Cernunnos, who they call the Green Man. If they have a central meeting place, it is certainly located somewhere in the great forests of the world.
  • The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter. Although their temple, once located in the southern reaches of Almeria, was defiled, consecrated, and rendered useless, Reapers have been spotted in full force in the strife stricken lands of Esartur, building unholy altars to their dark god from the corpses of the slain.
  • The fomor lord Ahrikol, master of the citadel Yevath, is said to give formidable rings of power as gifts to those who impress him sufficiently. These individuals are called Ringwielders.
  • Spreading the knowledge of the patryns, a small cabal of magi calling themselves Runemasters offer their rune-based services to the lower planes.
  • Discontent with a passive role as a jailer, Vilkata has begun sending his Shadow Magi for to enforce his edicts of Balance.
  • The Shapeshifters are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little is known about them. Sometimes it is said that they may be found by seeking a structure of food.
  • Foul Sorcerors have made their presence known upon the battlefields of Esartur, bringing pain and destruction with their spells, and sowing misery wherever they go.
  • Guided by their hand-crafted symbols of power, Tarot Magi seek to follow their highly individualized Road of Life.
  • Whether the rumours of the Grey Mouser founding a guild of Thieves are true or not, numerous individuals in major cities have noted that their pockets seem to be a bit lighter than usual.
  • A group of adventurers calling themselves the Travelers have begun to roam the lands in a quest for universal understanding. Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable substances.
  • Forsaking weapons in favour of unarmed combat, a small sect of Warrior Monks have learned esoteric techniques that give them an edge in combat.
  • As with the Rainbow Magi, the White Magi were thought to have been wiped out of existence, with everything associated with them burned to the ground and left as burning embers. Whispers have been heard on the cold winds of the Northlands of a new order that has established a more secretive location and has developed a newer means of manipulating ice and cold.

Rumours tell of other groups perhaps to be seen more often in the future: Monks, Artificers, Crystal Magi, Sekhmeti, varied servants of Chaos, other Discordians, mages of Black and Silver, Santeria Adepts, Princes of Amber, and still more.

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