Leadership
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Revision as of 03:47, 21 November 2022 (edit) Rebus (Talk | contribs) (Halea leadership cap. So small.) ← Previous diff |
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[[Sseraka]]: [[Sscantha]] | [[Sseraka]]: [[Sscantha]] | ||
Association required: | Association required: | ||
- | [[Brotherhood of Wine and Song]]: [[Danilo Thann]] | + | [[Brotherhood of Wine and Song]]: [[Danilo Thann]] < 112 |
[[Hawkmen]]: [[Katar]] | [[Hawkmen]]: [[Katar]] | ||
{{skilltrainer|Merethus|[[Questors of Axa]]}} | {{skilltrainer|Merethus|[[Questors of Axa]]}} |
Revision as of 07:55, 21 November 2022
Class: Social Skills
Attribute: Ego Pedagogy: Procedural Practitioner Term: Leader
The ability to direct and inspire the actions of others. This skill is the primary factor determining how many followers you can keep, and affects experienced gained from followers' actions. In addition, if the leader of an adventuring company has the leadership skill, this provides a bonus to the experience members of the company gain through it.
See Also: followers, keep, ownership, adventuring companies
Notes
- Increases capacity for emotive energy.
Trainers
Tenereth's Rest: Zid Devonshire: Thalask Gurbodax: Colanin < 119 Wandering: Damon Mycenae: Kyros - trains to 253 Shadowmyrk: Orchestrating Force Sseraka: Sscantha Association required: Brotherhood of Wine and Song: Danilo Thann < 112 Hawkmen: Katar Questors of Axa : Merethus Guild required: Coven: Halea < 22 Elflords: Celeborn Knights of the Round Table: Sir Lancelot - trains to 270 Ringwielders: Merethus Verynvelyrae: Sirinil < 107 Quest required Corna Quests: Marshall Osaka - trains to 257